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  • Print to File in Black and White (not in greyscale)

    - by user2413
    Hi all, I have these pdf files of c++code and they are colored which would be cool, except that the network printer here is b&w and the printed out codes come in various shades of pale grey which makes them essentially unreadable (specially the comments). I would like everything (text, codes, commands,...) to be printed in the same (black) color. i've tried fuddling with the printer's properties, but the closest thing i see is the 'level of grey' tab, and there i have the choice between 'enhanced' and 'normal' (and it doesn't make a difference in my case). i've tried 'print to file', but i don't see any options there to print to b&w, I've tried installing the 'generic cups printer', but again no options to print to b&w. any idea ? (i'm on 10.10)

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  • Ubuntu 10.10 Netbook Remix on Asus Eee PC 701 4G - boot process hangs up

    - by Andrew
    I've got an old Eee PC 701 4G with the following specifications: 512 MB RAM 4GB SSD drive SM223AC 8GB SD card extension Screen resolution: 800 x 480 BIOS Revision 1101 (05/16/2008) EC Firmware version: EPC-079 Windows XP SP3 works fine on it, but I decided to switch my OS to Ubuntu. I have downloaded an Ubuntu 10.10 Netbook Remix ISO and wrote it to my FAT32 SD card using Universal-USB-Installer-1.8.3.3, as described on ubuntu.com During standard load from the SD card the boot process hangs up with black screen. If I'll press F6 while preloading Ubuntu, it sucessfully displays the boot menu, selecting language and showing 2 main commands: "Run ubuntu from USB drive" and "Insall Ubuntu". Selecting either of these commands leading to the same result - after some background work the main loading indicator is displayed ("Ubuntu" text with dotted progress bar under it), and it's progressing forever without any effect. Is Ubuntu 10.10 compatible with my Eee PC at all? How to boot it correctly?

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  • Windows Mobile Interview Question Categories

    - by Ramesh Patel
    I need to set categories for interviewing candidates for Windows Mobile Development. Like for ASP.NET, we can have OOPS .NET Framework (CLR, BCL, MSIL etc) Javascript, jQuery Data Controls ADO.NET SQL Server For Windows Mobile, which are categories that should be included? Being specific to our current product, it has not UI and will run in background. Security is the first thing to take into account. It is a SPY kind of application that will keep track of user activity. It can be used by companies to monotor their employees.

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  • iPhone image asset recommended resolution/dpi/format

    - by Matthew
    I'm learning iPhone development and a friend will be doing the graphics/animation. I'll be using cocos2d most likely (if that matters). My friend wants to get started on the graphics, and I don't know what image resolution or dpi or formats are recommended. This probably depends on if something is a background vs. a small character. Also, I know I read something about using @2x in image file names to support high res iphone screens. Does cocos2d prefer a different way? Or is this not something to worry about at this point? What should I know before they start working on the graphics?

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  • What should be contained in a game scene graph?

    - by Bunkai.Satori
    Would you help me to clarify, please, what what exactly should be contained within a game scene graph? See the following list, please: Game Actors? (obviously yes, all the objects changing state should be the major prart of the Scene Graph) Simple static game ojbects? (I mean ojects places in the background that do not get animated, neither do they collide) Game Triggers? Game Lights? Game Cameras? Weapon Bullets? Game Explosions and Special Effects? The above considered object types. Now to the coverage of the scene graph: Should a scene graph contain the whole game level map since the level start, or should it contain only the visible portion of the map? If the second is true, it would mean that scene graph would be continuously updated, by adding/removing game objects, as the player moves. However, containing only the visible are of the map obviously would be much faster to traverse and update.

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  • PhpStorm theme installation

    - by Chelios
    I want to install PhpStorm color scheme from XML. Official PhpStorm's IDE website says To install a theme, download the corresponging xml file, copy to ~/Library/Preferences/RubyMine10/colors/ (Mac OS X) or C:\Users\%username%.RubyMine10\config\colors\ (Windows) and restart RubyMine. Then go to IDE Settings | Editor | Colors and select your theme. However, nothing is said about Ubuntu. I tried to find anything similar to "Library" folder inside of PhpStorm folder but failed. How can I install the theme?

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  • WidgetBlock Speeds Up Browsing by Removing Social Media Widgets

    - by Jason Fitzpatrick
    Chrome: If you’re tired of web pages cluttered with social media buttons, WidgetBlock bans the buttons and speeds up the load time of web pages in the process. Even on a snappy internet connection you’ve likely noticed, thanks to the deluge of social media buttons loading in the background, a noticeable lag on popular web sites. WidgetBlock blocks widgets from loading (just like popular ad blocking software blocks ads from loading). The above screenshot, taken from a popular media site, shows just how much screen real estate is taken up by social media widgets. Installing WidgetBlock banishes the social media widgets and speeds load time. Hit up the link below to grab a free copy. WidgetBlock [Chrome Web Store] HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review

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  • High CPU load - Ubuntu 14.04

    - by watt
    I noticed that sometimes when browsing (with other processes in the background), I get very high CPU load for the browser process (over 100%) and the computer becomes really slow. I tried switching from Firefox (with just a few extensions) to Chromium, but same thing happens without me visiting graphics-intense sites, flash sites or anything like that. I also noticed python or node (when running "make") produce the same high CPU load from time to time so this is not necessarily browser-related. When I only have a browser open, it doesn't seem to happen and everything is fine in Windows 7. I switched from unity to gnome3 with no effect. Specs: lenovo w510 (4gb RAM, i7 q820 @ 1.73) + up to date Ubuntu 14.04 64bit. Printscreen: http://imgur.com/8MZJNKC Do you guys have any idea why this might happen? Please let me know if there's other info you need. Thanks!

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  • Load Balancer impact on web development

    - by confusedGeek
    This question has it's roots in a SharePoint site that I am help with. Background on the issue I dealt with: The dev box and integration server are not setup behind a load balancer. The links were being built using the HttpRequest.Url value from the current context. Note that the links weren't relative links but full URIs. Once we deployed to testing (which has a LB, amongst other things) we received errors on the links being built since the server had an address of "http://some.site.org:999" while the address at the LB as "https://site.org" (SSL was off-loaded at the LB). The fix was easy enough by using relative URIs. The Question: Since this is the first site I've worked with that's behind a Load Balancer on I'm wondering if there are other gotcha's that I need to consider when developing a site behind one?

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  • AS3 Stage3D Mouse click problem?

    - by Martin K
    I have a problem with Mouse interaction and Stage3D. The only way I found to register to listen to mouse clicks and interact with Stage3D, is to add a mouse eventListener directly to the .stage. However this will result in any time i click anywhere in the flash application the mouse click will fire, even if there is an overlaid 2D menu where the user intended to click. IE I have a 3D application running in the background, which listens to clicks, and I have some floating User Interface elements in the foreground, and ideally if I clicked a button in the foreground, then that would NOT fire a click event that the Stage3D would register. Any idea how to solve this problem?

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  • Will I have an easier time learning OpenGL in Pygame or Pyglet? (NeHe tutorials downloaded)

    - by shadowprotocol
    I'm looking between PyGame and Pyglet, Pyglet seems to be somewhat newer and more Pythony, but it's last release according to Wikipedia is January '10. PyGame seems to have more documentation, more recent updates, and more published books/tutorials on the web for learning. I downloaded both the Pyglet and PyGame versions of the NeHe OpenGL tutorials (Lessons 1-10) which cover this material: lesson01 - Setting up the window lesson02 - Polygons lesson03 - Adding color lesson04 - Rotation lesson05 - 3D lesson06 - Textures lesson07 - Filters, Lighting, input lesson08 - Blending (transparency) lesson09 - 2D Sprites in 3D lesson10 - Moving in a 3D world What do you guys think? Is my hunch that I'll be better off working with PyGame somewhat warranted?

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  • Justifiable Perks.

    - by Phil Factor
        I was once the director of a start-up IT Company, and had the task of recruiting a proportion of the management team. As my background was in IT management, I was rather more familiar with recruiting Geeks for technology jobs, but here, one of my early tasks was interviewing a Marketing Director.  The small group of financiers had suggested a rather strange Irishman called  Halleran.  From my background in City of London dealing-rooms, I was slightly unprepared for the experience of interviewing anyone wearing a pink suit. Many of my older City colleagues would have required resuscitation after seeing his white leather shoes. However, nobody will accuse me of prejudging an interviewee. After all, many Linux experts who I’ve come to rely on have appeared for interview dressed as hobbits. In fact, the interview went well, and we had even settled his salary.  I was somewhat unprepared for the coda.    ‘And I will need to be provided with a Ferrari  by the company.’    ‘Hmm. That seems reasonable.’    Initially, he looked startled, and then a slow smile of victory spread across his face.    ‘What colour would you like?’ I asked genially.    ‘It has to be red.’ He looked very earnest on this point.    ‘Fine. I have to go past Hamleys on the way home this evening, so I’ll pick one up then for you.’    ‘Er.. Hamley’s is a toyshop, not a Ferrari Dealership.’    I stared at him in bafflement for a few seconds. ‘You’re not seriously asking for a real Ferrari are you?’     ‘Well, yes. Not for my own sake, you understand. I’d much prefer a simple run-about, but my position demands it. How could I maintain the necessary status in the office without one? How could I do my job in marketing when my grey Datsun was all too visible in the car Park? It is a tool of the job.’    ‘Excuse me a moment, but I must confer with the MD’    I popped out to see Chris, the MD. ‘Chris, I’m interviewing a lunatic in a pink suit who is trying to demand that a Ferrari is a precondition of his employment. I tried the ‘misunderstanding trick’ but it didn’t faze him.’     ‘Sorry, Phil, but we’ve got to hire him. The VCs insist on it. You’ve got to think of something that doesn’t involve committing to the purchase of a Ferrari. Current funding barely covers the rent for the building.’    ‘OK boss. Leave it to me.’    On return, I slapped O’Halleran’s file on the table with a genial, paternalistic smile. ‘Of course you should have a Ferrari. The only trouble is that it will require a justification document that can be presented to the board. I’m sure you’ll have no problem in preparing this document in the required format.’ The initial look of despair was quickly followed by a bland look of acquiescence. He had, earlier in the interview, argued with great eloquence his skill in preparing the tiresome documents that underpin the essential corporate and government deals that were vital to the success of this new enterprise. The justification of a Ferrari should be a doddle.     After the interview, Chris nervously asked how I’d fared.     ‘I think it is all solved.’    ‘… without promising a Ferrari, I hope.’    ‘Well, I did actually; on condition he justified it in writing.’    Chris issued a stream of invective. The strain of juggling the resources in an underfunded startup was beginning to show.    ‘Don’t worry. In the unlikely event of him coming back with the required document, I’ll give him mine.’    ‘Yours?’ He strode over to the window to stare down at the car park.    He needn’t have worried: I knew that his breed of marketing man could more easily lay an ostrich egg than to prepare a decent justification document. My Ferrari is still there at the back of my garage. Few know of the Ferrari cultivator, a simple inexpensive motorized device designed for the subsistence farmers of southern Italy. It is the very devil to start, but it creates a perfect tilth for the seedbed.

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  • PTLQueue : a scalable bounded-capacity MPMC queue

    - by Dave
    Title: Fast concurrent MPMC queue -- I've used the following concurrent queue algorithm enough that it warrants a blog entry. I'll sketch out the design of a fast and scalable multiple-producer multiple-consumer (MPSC) concurrent queue called PTLQueue. The queue has bounded capacity and is implemented via a circular array. Bounded capacity can be a useful property if there's a mismatch between producer rates and consumer rates where an unbounded queue might otherwise result in excessive memory consumption by virtue of the container nodes that -- in some queue implementations -- are used to hold values. A bounded-capacity queue can provide flow control between components. Beware, however, that bounded collections can also result in resource deadlock if abused. The put() and take() operators are partial and wait for the collection to become non-full or non-empty, respectively. Put() and take() do not allocate memory, and are not vulnerable to the ABA pathologies. The PTLQueue algorithm can be implemented equally well in C/C++ and Java. Partial operators are often more convenient than total methods. In many use cases if the preconditions aren't met, there's nothing else useful the thread can do, so it may as well wait via a partial method. An exception is in the case of work-stealing queues where a thief might scan a set of queues from which it could potentially steal. Total methods return ASAP with a success-failure indication. (It's tempting to describe a queue or API as blocking or non-blocking instead of partial or total, but non-blocking is already an overloaded concurrency term. Perhaps waiting/non-waiting or patient/impatient might be better terms). It's also trivial to construct partial operators by busy-waiting via total operators, but such constructs may be less efficient than an operator explicitly and intentionally designed to wait. A PTLQueue instance contains an array of slots, where each slot has volatile Turn and MailBox fields. The array has power-of-two length allowing mod/div operations to be replaced by masking. We assume sensible padding and alignment to reduce the impact of false sharing. (On x86 I recommend 128-byte alignment and padding because of the adjacent-sector prefetch facility). Each queue also has PutCursor and TakeCursor cursor variables, each of which should be sequestered as the sole occupant of a cache line or sector. You can opt to use 64-bit integers if concerned about wrap-around aliasing in the cursor variables. Put(null) is considered illegal, but the caller or implementation can easily check for and convert null to a distinguished non-null proxy value if null happens to be a value you'd like to pass. Take() will accordingly convert the proxy value back to null. An advantage of PTLQueue is that you can use atomic fetch-and-increment for the partial methods. We initialize each slot at index I with (Turn=I, MailBox=null). Both cursors are initially 0. All shared variables are considered "volatile" and atomics such as CAS and AtomicFetchAndIncrement are presumed to have bidirectional fence semantics. Finally T is the templated type. I've sketched out a total tryTake() method below that allows the caller to poll the queue. tryPut() has an analogous construction. Zebra stripping : alternating row colors for nice-looking code listings. See also google code "prettify" : https://code.google.com/p/google-code-prettify/ Prettify is a javascript module that yields the HTML/CSS/JS equivalent of pretty-print. -- pre:nth-child(odd) { background-color:#ff0000; } pre:nth-child(even) { background-color:#0000ff; } border-left: 11px solid #ccc; margin: 1.7em 0 1.7em 0.3em; background-color:#BFB; font-size:12px; line-height:65%; " // PTLQueue : Put(v) : // producer : partial method - waits as necessary assert v != null assert Mask = 1 && (Mask & (Mask+1)) == 0 // Document invariants // doorway step // Obtain a sequence number -- ticket // As a practical concern the ticket value is temporally unique // The ticket also identifies and selects a slot auto tkt = AtomicFetchIncrement (&PutCursor, 1) slot * s = &Slots[tkt & Mask] // waiting phase : // wait for slot's generation to match the tkt value assigned to this put() invocation. // The "generation" is implicitly encoded as the upper bits in the cursor // above those used to specify the index : tkt div (Mask+1) // The generation serves as an epoch number to identify a cohort of threads // accessing disjoint slots while s-Turn != tkt : Pause assert s-MailBox == null s-MailBox = v // deposit and pass message Take() : // consumer : partial method - waits as necessary auto tkt = AtomicFetchIncrement (&TakeCursor,1) slot * s = &Slots[tkt & Mask] // 2-stage waiting : // First wait for turn for our generation // Acquire exclusive "take" access to slot's MailBox field // Then wait for the slot to become occupied while s-Turn != tkt : Pause // Concurrency in this section of code is now reduced to just 1 producer thread // vs 1 consumer thread. // For a given queue and slot, there will be most one Take() operation running // in this section. // Consumer waits for producer to arrive and make slot non-empty // Extract message; clear mailbox; advance Turn indicator // We have an obvious happens-before relation : // Put(m) happens-before corresponding Take() that returns that same "m" for T v = s-MailBox if v != null : s-MailBox = null ST-ST barrier s-Turn = tkt + Mask + 1 // unlock slot to admit next producer and consumer return v Pause tryTake() : // total method - returns ASAP with failure indication for auto tkt = TakeCursor slot * s = &Slots[tkt & Mask] if s-Turn != tkt : return null T v = s-MailBox // presumptive return value if v == null : return null // ratify tkt and v values and commit by advancing cursor if CAS (&TakeCursor, tkt, tkt+1) != tkt : continue s-MailBox = null ST-ST barrier s-Turn = tkt + Mask + 1 return v The basic idea derives from the Partitioned Ticket Lock "PTL" (US20120240126-A1) and the MultiLane Concurrent Bag (US8689237). The latter is essentially a circular ring-buffer where the elements themselves are queues or concurrent collections. You can think of the PTLQueue as a partitioned ticket lock "PTL" augmented to pass values from lock to unlock via the slots. Alternatively, you could conceptualize of PTLQueue as a degenerate MultiLane bag where each slot or "lane" consists of a simple single-word MailBox instead of a general queue. Each lane in PTLQueue also has a private Turn field which acts like the Turn (Grant) variables found in PTL. Turn enforces strict FIFO ordering and restricts concurrency on the slot mailbox field to at most one simultaneous put() and take() operation. PTL uses a single "ticket" variable and per-slot Turn (grant) fields while MultiLane has distinct PutCursor and TakeCursor cursors and abstract per-slot sub-queues. Both PTL and MultiLane advance their cursor and ticket variables with atomic fetch-and-increment. PTLQueue borrows from both PTL and MultiLane and has distinct put and take cursors and per-slot Turn fields. Instead of a per-slot queues, PTLQueue uses a simple single-word MailBox field. PutCursor and TakeCursor act like a pair of ticket locks, conferring "put" and "take" access to a given slot. PutCursor, for instance, assigns an incoming put() request to a slot and serves as a PTL "Ticket" to acquire "put" permission to that slot's MailBox field. To better explain the operation of PTLQueue we deconstruct the operation of put() and take() as follows. Put() first increments PutCursor obtaining a new unique ticket. That ticket value also identifies a slot. Put() next waits for that slot's Turn field to match that ticket value. This is tantamount to using a PTL to acquire "put" permission on the slot's MailBox field. Finally, having obtained exclusive "put" permission on the slot, put() stores the message value into the slot's MailBox. Take() similarly advances TakeCursor, identifying a slot, and then acquires and secures "take" permission on a slot by waiting for Turn. Take() then waits for the slot's MailBox to become non-empty, extracts the message, and clears MailBox. Finally, take() advances the slot's Turn field, which releases both "put" and "take" access to the slot's MailBox. Note the asymmetry : put() acquires "put" access to the slot, but take() releases that lock. At any given time, for a given slot in a PTLQueue, at most one thread has "put" access and at most one thread has "take" access. This restricts concurrency from general MPMC to 1-vs-1. We have 2 ticket locks -- one for put() and one for take() -- each with its own "ticket" variable in the form of the corresponding cursor, but they share a single "Grant" egress variable in the form of the slot's Turn variable. Advancing the PutCursor, for instance, serves two purposes. First, we obtain a unique ticket which identifies a slot. Second, incrementing the cursor is the doorway protocol step to acquire the per-slot mutual exclusion "put" lock. The cursors and operations to increment those cursors serve double-duty : slot-selection and ticket assignment for locking the slot's MailBox field. At any given time a slot MailBox field can be in one of the following states: empty with no pending operations -- neutral state; empty with one or more waiting take() operations pending -- deficit; occupied with no pending operations; occupied with one or more waiting put() operations -- surplus; empty with a pending put() or pending put() and take() operations -- transitional; or occupied with a pending take() or pending put() and take() operations -- transitional. The partial put() and take() operators can be implemented with an atomic fetch-and-increment operation, which may confer a performance advantage over a CAS-based loop. In addition we have independent PutCursor and TakeCursor cursors. Critically, a put() operation modifies PutCursor but does not access the TakeCursor and a take() operation modifies the TakeCursor cursor but does not access the PutCursor. This acts to reduce coherence traffic relative to some other queue designs. It's worth noting that slow threads or obstruction in one slot (or "lane") does not impede or obstruct operations in other slots -- this gives us some degree of obstruction isolation. PTLQueue is not lock-free, however. The implementation above is expressed with polite busy-waiting (Pause) but it's trivial to implement per-slot parking and unparking to deschedule waiting threads. It's also easy to convert the queue to a more general deque by replacing the PutCursor and TakeCursor cursors with Left/Front and Right/Back cursors that can move either direction. Specifically, to push and pop from the "left" side of the deque we would decrement and increment the Left cursor, respectively, and to push and pop from the "right" side of the deque we would increment and decrement the Right cursor, respectively. We used a variation of PTLQueue for message passing in our recent OPODIS 2013 paper. ul { list-style:none; padding-left:0; padding:0; margin:0; margin-left:0; } ul#myTagID { padding: 0px; margin: 0px; list-style:none; margin-left:0;} -- -- There's quite a bit of related literature in this area. I'll call out a few relevant references: Wilson's NYU Courant Institute UltraComputer dissertation from 1988 is classic and the canonical starting point : Operating System Data Structures for Shared-Memory MIMD Machines with Fetch-and-Add. Regarding provenance and priority, I think PTLQueue or queues effectively equivalent to PTLQueue have been independently rediscovered a number of times. See CB-Queue and BNPBV, below, for instance. But Wilson's dissertation anticipates the basic idea and seems to predate all the others. Gottlieb et al : Basic Techniques for the Efficient Coordination of Very Large Numbers of Cooperating Sequential Processors Orozco et al : CB-Queue in Toward high-throughput algorithms on many-core architectures which appeared in TACO 2012. Meneghin et al : BNPVB family in Performance evaluation of inter-thread communication mechanisms on multicore/multithreaded architecture Dmitry Vyukov : bounded MPMC queue (highly recommended) Alex Otenko : US8607249 (highly related). John Mellor-Crummey : Concurrent queues: Practical fetch-and-phi algorithms. Technical Report 229, Department of Computer Science, University of Rochester Thomasson : FIFO Distributed Bakery Algorithm (very similar to PTLQueue). Scott and Scherer : Dual Data Structures I'll propose an optimization left as an exercise for the reader. Say we wanted to reduce memory usage by eliminating inter-slot padding. Such padding is usually "dark" memory and otherwise unused and wasted. But eliminating the padding leaves us at risk of increased false sharing. Furthermore lets say it was usually the case that the PutCursor and TakeCursor were numerically close to each other. (That's true in some use cases). We might still reduce false sharing by incrementing the cursors by some value other than 1 that is not trivially small and is coprime with the number of slots. Alternatively, we might increment the cursor by one and mask as usual, resulting in a logical index. We then use that logical index value to index into a permutation table, yielding an effective index for use in the slot array. The permutation table would be constructed so that nearby logical indices would map to more distant effective indices. (Open question: what should that permutation look like? Possibly some perversion of a Gray code or De Bruijn sequence might be suitable). As an aside, say we need to busy-wait for some condition as follows : "while C == 0 : Pause". Lets say that C is usually non-zero, so we typically don't wait. But when C happens to be 0 we'll have to spin for some period, possibly brief. We can arrange for the code to be more machine-friendly with respect to the branch predictors by transforming the loop into : "if C == 0 : for { Pause; if C != 0 : break; }". Critically, we want to restructure the loop so there's one branch that controls entry and another that controls loop exit. A concern is that your compiler or JIT might be clever enough to transform this back to "while C == 0 : Pause". You can sometimes avoid this by inserting a call to a some type of very cheap "opaque" method that the compiler can't elide or reorder. On Solaris, for instance, you could use :"if C == 0 : { gethrtime(); for { Pause; if C != 0 : break; }}". It's worth noting the obvious duality between locks and queues. If you have strict FIFO lock implementation with local spinning and succession by direct handoff such as MCS or CLH,then you can usually transform that lock into a queue. Hidden commentary and annotations - invisible : * And of course there's a well-known duality between queues and locks, but I'll leave that topic for another blog post. * Compare and contrast : PTLQ vs PTL and MultiLane * Equivalent : Turn; seq; sequence; pos; position; ticket * Put = Lock; Deposit Take = identify and reserve slot; wait; extract & clear; unlock * conceptualize : Distinct PutLock and TakeLock implemented as ticket lock or PTL Distinct arrival cursors but share per-slot "Turn" variable provides exclusive role-based access to slot's mailbox field put() acquires exclusive access to a slot for purposes of "deposit" assigns slot round-robin and then acquires deposit access rights/perms to that slot take() acquires exclusive access to slot for purposes of "withdrawal" assigns slot round-robin and then acquires withdrawal access rights/perms to that slot At any given time, only one thread can have withdrawal access to a slot at any given time, only one thread can have deposit access to a slot Permissible for T1 to have deposit access and T2 to simultaneously have withdrawal access * round-robin for the purposes of; role-based; access mode; access role mailslot; mailbox; allocate/assign/identify slot rights; permission; license; access permission; * PTL/Ticket hybrid Asymmetric usage ; owner oblivious lock-unlock pairing K-exclusion add Grant cursor pass message m from lock to unlock via Slots[] array Cursor performs 2 functions : + PTL ticket + Assigns request to slot in round-robin fashion Deconstruct protocol : explication put() : allocate slot in round-robin fashion acquire PTL for "put" access store message into slot associated with PTL index take() : Acquire PTL for "take" access // doorway step seq = fetchAdd (&Grant, 1) s = &Slots[seq & Mask] // waiting phase while s-Turn != seq : pause Extract : wait for s-mailbox to be full v = s-mailbox s-mailbox = null Release PTL for both "put" and "take" access s-Turn = seq + Mask + 1 * Slot round-robin assignment and lock "doorway" protocol leverage the same cursor and FetchAdd operation on that cursor FetchAdd (&Cursor,1) + round-robin slot assignment and dispersal + PTL/ticket lock "doorway" step waiting phase is via "Turn" field in slot * PTLQueue uses 2 cursors -- put and take. Acquire "put" access to slot via PTL-like lock Acquire "take" access to slot via PTL-like lock 2 locks : put and take -- at most one thread can access slot's mailbox Both locks use same "turn" field Like multilane : 2 cursors : put and take slot is simple 1-capacity mailbox instead of queue Borrow per-slot turn/grant from PTL Provides strict FIFO Lock slot : put-vs-put take-vs-take at most one put accesses slot at any one time at most one put accesses take at any one time reduction to 1-vs-1 instead of N-vs-M concurrency Per slot locks for put/take Release put/take by advancing turn * is instrumental in ... * P-V Semaphore vs lock vs K-exclusion * See also : FastQueues-excerpt.java dice-etc/queue-mpmc-bounded-blocking-circular-xadd/ * PTLQueue is the same as PTLQB - identical * Expedient return; ASAP; prompt; immediately * Lamport's Bakery algorithm : doorway step then waiting phase Threads arriving at doorway obtain a unique ticket number Threads enter in ticket order * In the terminology of Reed and Kanodia a ticket lock corresponds to the busy-wait implementation of a semaphore using an eventcount and a sequencer It can also be thought of as an optimization of Lamport's bakery lock was designed for fault-tolerance rather than performance Instead of spinning on the release counter, processors using a bakery lock repeatedly examine the tickets of their peers --

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  • Where can I find a good tutorial to replicate Game Maker's surfaces and blend modes in XNA?

    - by Fred Dufresne
    I know Game Maker's surfaces exist in XNA (It's more the othe way around, XNA's surfaces exist in Game Maker), same thing for blend modes, since (I think) they both use DirectX. This is the question: "Where can I find a good tutorial to replicate Game Maker's surfaces and blend modes in XNA?" I'm using XNA 4.0 and Game Maker 8.1 Pro. Background I'm slowly moving from Game Maker to... Something else. I've learned some good C++ but DirectX is hardcore and OpenGL needs some pretty good understanding of the language to be able to use it correctly. XNA and C# together seemed like a good middle but the documentation is hard to understand for a newb like me. In the end, I chose to focus on XNA.

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  • Error 107 (net::ERR_SSL_PROTOCOL_ERROR): SSL protocol error on localhost

    - by Ne0
    Background: I set up a cloud server and have have a website running SSL, it was all pretty strait forward following these instructions and following the instructions given by the SSL certificate issuer. I then went to set up development site on my local machine the same way but using self signed certs using these instructions. I have checked that port 443 is open and this post suggests it is a bad configuration on the server. I have gone through the set up process twice, yet I have been unable to find out what I have done wrong or missed. Does anyone else know what I may have have missed to get this error? Note: As the links suggest this is on 12.04.

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  • CSS Style Element if it does not contain another specific type of Element [migrated]

    - by Chris S
    My CSS includes the following: #mainbody a[href ^='http'] { background:transparent url('/images/icons/external.svg') no-repeat top right; padding-right: 12px; } This places an "external" icon next to links that start with "http" (all internal site links are relative). Works perfectly except if I link an Image, it also get this icon. For example: <a href='http://example.com'><img src='whatever.jpg'/></a> would also get the "external" icon next to the image. I can live with this if necessary, but would like to eliminate it. This must be implement in CSS (no JS); must not require any special IDs, Classes, styling in the html for the image or anchor around the image. Is this possible?

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  • Pair programming business logic with a non-IT person

    - by user1598390
    Have you have any experience in which a non-IT person works with a programmer during the coding process? It's like pair programming, but one person is a non-IT person that knows a lot about the business, maybe a process engineer with math background who knows how things are calculated and can understand non-idiomatic, procedural code. I've found that some procedural, domain-specific languages like PL/SQL are quite understandable by non-IT engineers. These person end up being co-authors of the code and guarantee the correctness of formulas, factors etc. I've found this kind of pair programming quite productive, this kind of engineer user feel they are also "owners" and "authors" of the code and help minimize misunderstanding in the communication process. They even help design the test cases. Is this practice common ? Does it have a name ? Have you had similar experiences ?

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  • Outdoor Programming Jobs...

    - by Rodrick Chapman
    Are there any kinds of jobs that require programming (or at least competency) but take place outdoors for a significant portion of the time? As long as I'm fantasizing, an ideal job would involve programming in a high level language like Haskell, F#, or Scala* for, say, 50% of the time and doing something like digging an irrigation trench the rest of the time. My background: I triple majored in mathematics, philosophy, and history (BS/BA) and have been working as a web developer for the past six years. I love hacking but I'm feeling a bit burned out. *I only chose these languages as examples since, ideally, I'd want to work among high caliber people... but it really doesn't matter.

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  • Unity GUI pauses/freezes for less than a few seconds

    - by Ahmad Nassri
    I've just got my new Lenovo ThinkPad X220 with Intel HD graphics (I'm not sure what the chip is) and I've installed Natty. Everything works great out of the box, except there are short pauses/freezes in the UI that randomly occur, they last less than 2 seconds, actions are still taking place in the background (like typing) when the UI un-freezes I can see the characters I've typed, the app I've clicked, loaded . I can confirm that this is only happening with the new Natty 3D interface, I've tried 2D and the classic interface and there were no issues. Googling this topic seems challenging as I can't relate the problem in keywords. And I keep getting results relating to full GUI freeze which I don't have. This is troubling since I have Natty 3D running on older machines without any issues . I wonder if anybody else have experienced this or came across this issue before. Thanks.

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  • Unlock the full potential of Oracle Retail with Oracle Retail Consulting

    - by user801960
    In this video, Maria Porretta, Engagement Director, introduces Oracle Retail Consulting which supports Oracle Retail customers by unlocking the potential of the software solutions they are utilising. Oracle Retail Consulting comprises of a global team of over 300 consultants, 70 of which are EMEA based. 90% of the team have a retail background in either IT or business, ensuring true industry expertise and maximum business benefit. Oracle Retail Consulting offers two primary streams of service; design authority which looks at analysis and design to ensure a guided process through to implementation, and delivery ownership which runs throughout the implementation process. Further information is available on our website regarding Oracle Retail Consulting.

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  • Display folder sizes in file manager

    - by wim
    In nautilus (or nemo) file manager, the "Size" column shows the filesize for files and the number of items contained in a folder for subdirectories: Number of items is not that important for me, it would be more useful if I could make this column show the total size contained under the directory. I had an extension on windows called foldersize which shows what I mean: I think it involved a service which ran in the background monitoring filesystem modifications in order to make sure the column was kept up to date. I am interested to know if there is any similar extension to nautilus, I would also be open to switching to another file manager to get this functionality. I am aware of the Disk Usage Analyser in Ubuntu, but what I'm looking for is a solution with file manager integration.

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  • Why does a bash-zenity script has that title on Unity Panel and that icon on Unity Launcher?

    - by Sadi
    I have this small bash script which helps use Infinality font rendering options via a more user-friendly Zenity window. But whenever I launch it I have this "Color Picker" title on Unity Panel together with the icon assigned for "Color Picker" utility. I wonder why and how this is happening and how I can change it? #!/bin/bash # A simple script to provide a basic, zenity-based GUI to change Infinality Style. # v.1.2 # infinality_current=`cat /etc/profile.d/infinality-settings.sh | grep "USE_STYLE=" | awk -F'"' '{print $2}'` sudo_password="$( gksudo --print-pass --message 'Provide permission to make system changes: Enter your password to start or press Cancel to quit.' -- : 2>/dev/null )" # Check for null entry or cancellation. if [[ ${?} != 0 || -z ${sudo_password} ]] then # Add a zenity message here if you want. exit 4 fi # Check that the password is valid. if ! sudo -kSp '' [ 1 ] <<<"${sudo_password}" 2>/dev/null then # Add a zenity message here if you want. exit 4 fi # menu(){ im="zenity --width=500 --height=490 --list --radiolist --title=\"Change Infinality Style\" --text=\"Current <i>Infinality Style</i> is\: <b>$infinality_current</b>\n? To <i>change</i> it, select any other option below and press <b>OK</b>\n? To <i>quit without changing</i>, press <b>Cancel</b>\" " im=$im" --column=\" \" --column \"Options\" --column \"Description\" " im=$im"FALSE \"DEFAULT\" \"Use default settings - a compromise that should please most people\" " im=$im"FALSE \"OSX\" \"Simulate OSX rendering\" " im=$im"FALSE \"IPAD\" \"Simulate iPad rendering\" " im=$im"FALSE \"UBUNTU\" \"Simulate Ubuntu rendering\" " im=$im"FALSE \"LINUX\" \"Generic Linux style - no snapping or certain other tweaks\" " im=$im"FALSE \"WINDOWS\" \"Simulate Windows rendering\" " im=$im"FALSE \"WIN7\" \"Simulate Windows 7 rendering with normal glyphs\" " im=$im"FALSE \"WINLIGHT\" \"Simulate Windows 7 rendering with lighter glyphs\" " im=$im"FALSE \"VANILLA\" \"Just subpixel hinting\" " im=$im"FALSE \"CLASSIC\" \"Infinality rendering circa 2010 - No snapping.\" " im=$im"FALSE \"NUDGE\" \"Infinality - Classic with lightly stem snapping and tweaks\" " im=$im"FALSE \"PUSH\" \"Infinality - Classic with medium stem snapping and tweaks\" " im=$im"FALSE \"SHOVE\" \"Infinality - Full stem snapping and tweaks without sharpening\" " im=$im"FALSE \"SHARPENED\" \"Infinality - Full stem snapping, tweaks, and Windows-style sharpening\" " im=$im"FALSE \"INFINALITY\" \"Infinality - Standard\" " im=$im"FALSE \"DISABLED\" \"Act without extra infinality enhancements - just subpixel hinting\" " } # option(){ choice=`echo $im | sh -` # if echo $choice | grep "DEFAULT" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"DEFAULT\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # if echo $choice | grep "OSX" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"OSX\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # if echo $choice | grep "IPAD" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"IPAD\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # if echo $choice | grep "UBUNTU" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"UBUNTU\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # if echo $choice | grep "LINUX" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"LINUX\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # if echo $choice | grep "WINDOWS" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"WINDOWS\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # if echo $choice | grep "WIN7" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"WINDOWS7\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # if echo $choice | grep "WINLIGHT" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"WINDOWS7LIGHT\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # if echo $choice | grep "VANILLA" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"VANILLA\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # if echo $choice | grep "CLASSIC" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"CLASSIC\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # if echo $choice | grep "NUDGE" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"NUDGE\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # if echo $choice | grep "PUSH" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"PUSH\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # if echo $choice | grep "SHOVE" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"SHOVE\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # if echo $choice | grep "SHARPENED" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"SHARPENED\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # if echo $choice | grep "INFINALITY" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"INFINALITY\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # if echo $choice | grep "DISABLED" > /dev/null; then sudo -Sp '' sed -i "s/USE_STYLE=\"${infinality_current}\"/USE_STYLE=\"DISABLED\"/g" '/etc/profile.d/infinality-settings.sh' <<<"${sudo_password}" fi # } # menu option # if test ${#choice} -gt 0; then echo "Operation completed" fi # exit 0

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  • Black screen after installing ubuntu 12.04

    - by neodyme
    :) After installing Ubuntu 12.04 from a CD, everything goes perfectly until I restart the computer (after the installation process) im not able to see the login screen, I just get a black screen! so I press randomly keys and sometimes im able to see the background wallpaper but almost instantly the black screen appears. I think that I have to update the nVidia drivers or something like this I tried to start from the recovery mode, update my package, but still the same problem I can't start with the graphical interface as well, i get an error message 'no screen' !! I dont understand why I have this problem because before the installation im able to try ubuntu (from the cd) and works perfect. Thanks !!

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  • Black & White Video with Youtube

    - by RobertPitt
    Hey'a guys, I have an issue with the Youtube Player within Ubuntu, it seems that when playing videos there in black & white, no matter if there normal or HD. I kind of figured out how to prevent this from happening by deleting the cookie PREF that holds a KV Pair like so: PREF f1=50000000&fv=10.2.154 .youtube.com / Sat, 12 Mar 2011 11:38:29 GMT The issue is the Flash Version key, when I Delete this the color comes back, but obviously when I navigate to another page the cookie is set again. Does anyone know why this issue occurs and a possible fix? Using Latest Google Chrome on the latest version of Ubuntu (Installed 3 days ago) Thanks

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  • Palm Centro not even appearing on desktop

    - by DaimyoKirby
    Background: I'm trying to set up my dad's new installation of Xubuntu 12.10 (I finally got him to switch from Windows :-D) so he can sync his Palm Centro on his computer. I installed J-Pilot, but the problem is that his palm isn't even showing up anywhere on the computer. When it's plugged in, it lit up and began to charge when I told it to try and sync with the computer, but it failed the sync and Xubuntu still doesn't recognize it. Question: Does anyone know how I can get his Palm to be recognized by Xubuntu?

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