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  • How are buttons made to be clicked?

    - by Johnny
    I just want to ask a general question. According to that answer, Ill continue thinking. You know in games there are lots of clickable items. Play button, exit, comboboxes maybe etc. My question is are those buttons drawn in same canvas with background and all other things, or for every different thing there is another canvas object? My question is about for general. Im not asking about a specific game, im asking how they are made generally. Im planning to start a game on Android, and Im confused actually how to design buttons, and other object. Probably Im going to use View/SurfaceView for now. I don't have much experience with OpenGL yet. Thanks in advance.

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  • Microdata Without Reviews

    - by user36562
    I have not been able to find a clear issue on omitting reviews from Microdata. I understand that Microdata values for reviews will default to a certain number when omitted, but I was wondering if it would be correct/acceptable to completely omit the review node completely. I can see where reviews and average "star" ratings would be of help to the end user, especially for things like recipes. However, what if there are no reviews for a product or application? To be completely clear - let's isolate this question to only software applications or extensions. What if a particular piece of software or extension was not featured on an "app store" or other site that provided reviews? Wouldn't the formats still be helpful by providing version number, download URL, compatible software - etc? Sorry for the lengthy background, but I just don't understand why it seems that reviews must be part of a Microdata markup. Or, am I wrong in this assumption?

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  • Need an idea for an iOS project for a trainee to prove his skills

    - by Umair Khan Jadoon
    I am teaching iOS development to a trainee who has recently joined our startup. He already has strong background and experience in .net. At first phase, he will learn the following things: Basics of Objective C. Views and View Controllers(Navigation, Table, Tabs), gester recognizers, table views, segues etc. Protocols, gesters, delegates. Blocks and multithreading. Now, I have to give him some kind of homework assignment or project to get his skills to action and to know what he has learnt. Any ideas?

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  • How to make the transition to functional programming?

    - by tahatmat
    Lately, I have been very intrigued with F# which I have been working a bit with. Coming mostly from Java and C#, I like how concise and easily understandable it is. However, I believe that my background with these imperative languages disturb my way of thinking when programming in F#. I found a comparison of the imperative and functional approach, and I surely do recognize the "imperative way" of programming, but I also find it difficult to define problems to fit well with the functional approach. So my question is: How do I best make the transition from object-oriented programming to functional programming? Can you provide some tips or perhaps provide some literature that can help one to think "in functions" in general?

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  • How do I do JavaScript Array Animation

    - by Henry
    I'm making a game but don't know how to do Array Animation with the png Array and game Surface that I made below. I'm trying to make it so that when the Right arrow key is pressed, the character animates as if it is walking to the right and when the Left arrow key is pressed it animates as if it is walking to the left (kind of like Mario). I put everything on a surface instead of the canvas. Everything is explained in the code below. I couldn't find help on this anywhere. I hope what I got below makes sense. I'm basically a beginner with JavaScript. I'll be back if more is needed: <!doctype html5> <html> <head></head> <script src="graphics.js"></script> <script src="object.js"></script> <body onkeydown ="keyDown(event)" onkeyup ="keyUp(event)" ></body> <script> //"Surface" is where I want to display my animation. It's like the HTML // canvas but it's not that. It's just the surface to where everything in the //game and the game itself will be displayed. var Surface = new Graphics(600, 400, "skyblue"); //here's the array that I want to use for animation var player = new Array("StandsRight.png", "WalksRight.png", "StandsLeft.png","WalksLeft.png" ); //Here is the X coordinate, Y coordinate, the beginning png for the animation, //and the object's name "player." I also turned the array into an object (but //I don't know if I was supposed to do that or not). var player = new Object(50, 100, 40, 115, "StandsRight.png","player"); //When doing animation I know that it requires a "loop", but I don't // know how to connect it so that it works with the arrays so that //it could animate. var loop = 0; //this actually puts "player" on screen. It makes player visible and //it is where I would like the animation to occur. Surface.drawObject(player); //this would be the key that makes "player" animation in the righward direction function keyDown(e) { if (e.keyCode == 39); } //this would be the key that makes "player" animation in the leftward direction function keyUp(e){ if (e.keyCode == 39); } //this is the Mainloop where the game will function MainLoop(); //the mainloop functionized function MainLoop(){ //this is how fast or slow I could want the entire game to go setTimeout(MainLoop, 10); } </script> </html> From here, are the "graphic.js" and the "object.js" files below. In this section is the graphics.js file. This graphics.js part below is linked to the: script src="graphics.js" html script section that I wrote above. Basically, below is a seperate file that I used for Graphics, and to run the code above, make this graphics.js code that I post below here, a separate filed called: graphics.js function Graphics(w,h,c) { document.body.innerHTML += "<table style='position:absolute;font- size:0;top:0;left:0;border-spacing:0;border- width:0;width:"+w+";height:"+h+";background-color:"+c+";' border=1><tr><td> </table>\n"; this.drawRectangle = function(x,y,w,h,c,n) { document.body.innerHTML += "<div style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";background-color:" + c + ";' id='" + n + "'></div>\n"; } this.drawTexture = function(x,y,w,h,t,n) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";' id='" + n + "' src='" + t + "'> </img>\n"; } this.drawObject = function(o) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + o.X + ";top:" + o.Y + ";width:" + o.Width + ";height:" + o.Height + ";' id='" + o.Name + "' src='" + o.Sprite + "'></img>\n"; } this.moveGraphic = function(x,y,n) { document.getElementById(n).style.left = x; document.getElementById(n).style.top = y; } this.removeGraphic = function(n){ document.getElementById(n).parentNode.removeChild(document.getElementById(n)); } } Finally, is the object.js file linked to the script src="object.js"" in the html game file above the graphics.js part I just wrote. Basically, this is a separate file too, so thus, in order to run or test the html game code in the very first section I wrote, a person has to also make this code below a separate file called: object.js I hope this helps: function Object(x,y,w,h,t,n) { this.X = x; this.Y = y; this.Velocity_X = 0; this.Velocity_Y = 0; this.Previous_X = 0; this.Previous_Y = 0; this.Width = w; this.Height = h; this.Sprite = t; this.Name = n; this.Exists = true; } In all, this game is made based on a tutorial on youtube at: http://www.youtube.com/watch?v=t2kUzgFM4lY&feature=relmfu I'm just trying to learn how to add animations with it now. I hope the above helps. If not, let me know. Thanks

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  • Is there something better than a StringBuilder for big blocks of SQL in the code

    - by Eduardo Molteni
    I'm just tired of making a big SQL statement, test it, and then paste the SQL into the code and adding all the sqlstmt.append(" at the beginning and the ") at the end. It's 2011, isn't there a better way the handle a big chunk of strings inside code? Please: don't suggest stored procedures or ORMs. edit Found the answer using XML literals and CData. Thanks to all the people that actually tried to answer the question without questioning me for not using ORM, SPs and using VB edit 2 the question leave me thinking that languages could try to make a better effort for using inline SQL with color syntax, etc. It will be cheaper that developing Linq2SQL. Just something like: dim sql = <sql> SELECT * ... </sql>

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  • How do I export customized Libreoffice config files?

    - by carestad
    Is this possible? I want to make my own config file for my customizations that I can apply whenever I reinstall my system. For example, Ubuntu's default font color is just stupid. I want it to be BLACK and not dark grey. And I want to turn on autosave every 3rd minute and backup files. Is there a config file that I can change? The .libreoffice/* folders and XML files doesn't make sense, and they don't seem to change when I change stuff in LibreOffice. Could someone please help me out with this? Thanks.

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  • windows7 magnifier for ubuntu12.04

    - by Behnam
    Salam(Persian). I need a magnifier like windows 7 magnifier. But I tried "kmag", It is not full_screen, doesn't color inversion, uses part of my desktop and bothers me. I tried "compiz config settings manager" too, I active magnifier and zoom and set the shortcuts of them, But did not work. I tried mouse wheel+ctrl+windows keys but ... . Help me pleas I need win7 magnifier in Ubuntu 12.04. Allah helps you insha'Allah.

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  • GameState management hierarchical FSM vs stack based FSM

    - by user8363
    I'm reading a bit on Finite State Machines to handle game states (or screens). I would like to build a rather decent FSM that can handle multiple screens. e.g. while the game is running I want to be able to pop-up an ingame menu and when that happens the main screen must stop updating (the game is paused) but must still be visible in the background. However when I open an inventory pop-up the main screen must be visible and continue updating etc. I'm a bit confused about the difference in implementation and functionality between hierarchical FSM's and FSM's that handle a stack of states instead. Are they basically the same? Or are there important differences?

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  • Kubuntu login problem

    - by Balázs Mária Németh
    I have a problem when trying to login to my Kubuntu 10.10. The login screen shows up, then I type my password, a blank screen is shown with my desktop background picture and then throws me back on the login screen. if I choose to login from console, I can do that, and by typing startx I can log in just fine but in the end I cannot shutdown the computer from the k menu nor will my settings remembered for the next time I log back. I have my home directory mounted from a different partition but I tried to create a new user account and I could log in without any kind of problem. The home directory is not encrypted, at least not to my knowledge. Some log files: Xorg.0.log dmesg.out kdm.log xsession.errors

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  • How to use American English spelling dictionary in Firefox?

    - by mmr
    My Firefox spellchecker was complaining this morning that I spelled 'neighbor' in the American English style, not the British English style ('neighbour'). Same is true for color (colour), analyze (analyse), etc. I've checked in the edit-preferences-content-language tab, and en-us is selected. I also found this link here: http://ubuntuforums.org/showthread.php?t=1013043 Suggesting that there's some kind of system panel I can use to ensure that I've got the right language, but I can't see where that is (I guess that's for an older Ubuntu that let people get to system settings). So either the dictionary for Firefox for en-us is corrupted, just a copy of the British English dictionary, or somehow the setting isn't propagated properly. How can I get the American dictionary back?

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  • Skinning with DotNetNuke 5 Super Stylesheets Layouts - 12 Videos

    In this video tutorial we demonstrate how to use Super Stylesheets in DotNetNuke for quickly and easily designing the layout of your DotNetNuke skin.Super Stylesheets are ideal for both beginner and experienced skin designers, the advantage of Super Stylesheets is that you can easily create a skin layout which works in all browsers without the need to learn complex CSS techniques.We show you how to build a skin from the very beginning using Super Stylesheets.The videos contain:Video 1 - Introduction to the Super Stylesheets DNN Layouts and Initial SetupVideo 2 - Setting Up the Skin Layout Template CodeVideo 3 - Using the ThreeCol-Portal Layout Template for a SkinVideo 4 - How to Add Tokens to the SkinVideo 5 - Setting Background Colors for Content Panes and Creating CSS ContainersVideo 6 - How to Create a Footer Area and Reset the Default StylesVideo 7 - How to Style the Text in the Content, Left and Right PanesVideo 8 - SEO Skin Layouts for DotNetNuke TokensVideo 9 - Creating Several Skin Layouts Using the Layout TemplatesVideo 10 - Further Layout Templates and MultiLayout TemplatesVideo 11 - SEO Layout Template SkinsVideo 12 - Final SEO Positioning of the Skin CodeSkinning with DotNetNuke Super Stylesheets - DNN Layouts Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Community Programming

    - by James Hill
    Background I just began working for a religious non-profit organization. As with most non-profits, the organization is resource-poor and has no IT department to speak of. In my two months here I've received 20 requests for websites, apps, and internal automation. Many of these 20 requests have merit and would benefit the organization. I'm a .net web developer and as such the open source community is relatively foreign to me... Question For the sake of this question, lets say I'm talking about building a single, large, website. Does software (web based, hopefully) exist that would allow me to post requirements and assets (graphics and CSS) for a site, and then invite programmers to participate in the sites development? As a simple example, I could post the requirements and data for the about us page and an individual would indicate that they could/would fulfill the requirement. Upon completion, they could upload the new source code to the shared repository (github).

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  • Name of web design technique with vertically contiguous but separate screen-sized blocks?

    - by Chad Schultz
    I don't know the proper name for this, which makes it hard to Google it or describe this. On a site like http://p2theme.com/ as you scroll down you see that content is arranged into screen-sized chunks, each with its own chunk of content, each with a different background color, making them visually distinctive. I've seen this used more and more frequently on websites, but don't know what it's called. People have tried telling me "responsive design" or "flat UI" or "infinite scroll" or "parallax" -- but those are completely different things. What do you call this technique?

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  • Issue with Mapping Textures to Models in Blender

    - by Passage
    I've been trying to texture a model using Blender, but when I draw on the UV Editor it doesn't show up on the model, and I can't draw on the model itself. I've tried saving the image and the 3D View is set to Texture. Everything seems to be in order and I've followed several tutorials, but none of them seem to work with the version I'm using (2.64-- update was necessary for import plugin) and I'm absolutely stumped. How can I draw textures to the model? If not within Blender itself, how do I export/import the textures? EDIT: Vertex Paint works, though it is insufficient for my purposes. In addition, moving to the rendered view produces a solid-color model with none of the applied textures.

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  • Lighting get darker when texture is aplied

    - by noah
    Im using OpenGL ES 1.1 for iPhone. I'm attempting to implement a skybox in my 3d world and started out by following one of Jeff Lamarches tutorials on creating textures. Heres the tutorial: iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html Ive successfully added the image to my 3d world but am not sure why the lighting on the other shapes has changed so much. I want the shapes to be the original color and have the image in the background. Before: https://www.dropbox.com/s/ojmb8793vj514h0/Screen%20Shot%202012-10-01%20at%205.34.44%20PM.png After: https://www.dropbox.com/s/8v6yvur8amgudia/Screen%20Shot%202012-10-01%20at%205.35.31%20PM.png Heres the init OpenGL: - (void)initOpenGLES1 { glShadeModel(GL_SMOOTH); // Enable lighting glEnable(GL_LIGHTING); // Turn the first light on glEnable(GL_LIGHT0); const GLfloat lightAmbient[] = {0.2, 0.2, 0.2, 1.0}; const GLfloat lightDiffuse[] = {0.8, 0.8, 0.8, 1.0}; const GLfloat matAmbient[] = {0.3, 0.3, 0.3, 0.5}; const GLfloat matDiffuse[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat matSpecular[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat lightPosition[] = {0.0, 0.0, 1.0, 0.0}; const GLfloat lightShininess = 100.0; //Configure OpenGL lighting glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); // Define a cutoff angle glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 40.0); // Set the clear color glClearColor(0, 0, 0, 1.0f); // Projection Matrix config glMatrixMode(GL_PROJECTION); glLoadIdentity(); CGSize layerSize = self.view.layer.frame.size; // Swapped height and width for landscape mode gluPerspective(45.0f, (GLfloat)layerSize.height / (GLfloat)layerSize.width, 0.1f, 750.0f); [self initSkyBox]; // Modelview Matrix config glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // This next line is not really needed as it is the default for OpenGL ES glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); // Enable depth testing glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); } Heres the drawSkybox that gets called in the drawFrame method: -(void)drawSkyBox { glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); static const SSVertex3D vertices[] = { {-1.0, 1.0, -0.0}, { 1.0, 1.0, -0.0}, {-1.0, -1.0, -0.0}, { 1.0, -1.0, -0.0} }; static const SSVertex3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0} }; static const GLfloat texCoords[] = { 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 0.5, 0.0 }; glLoadIdentity(); glTranslatef(0.0, 0.0, -3.0); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); } Heres the init Skybox: -(void)initSkyBox { // Turn necessary features on glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_SRC_COLOR); // Bind the number of textures we need, in this case one. glGenTextures(1, &texture[0]); // create a texture obj, give unique ID glBindTexture(GL_TEXTURE_2D, texture[0]); // load our new texture name into the current texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); NSString *path = [[NSBundle mainBundle] pathForResource:@"space" ofType:@"jpg"]; NSData *texData = [[NSData alloc] initWithContentsOfFile:path]; UIImage *image = [[UIImage alloc] initWithData:texData]; GLuint width = CGImageGetWidth(image.CGImage); GLuint height = CGImageGetHeight(image.CGImage); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); void *imageData = malloc( height * width * 4 ); // times 4 because will write one byte for rgb and alpha CGContextRef cgContext = CGBitmapContextCreate( imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big ); // Flip the Y-axis CGContextTranslateCTM (cgContext, 0, height); CGContextScaleCTM (cgContext, 1.0, -1.0); CGColorSpaceRelease( colorSpace ); CGContextClearRect( cgContext, CGRectMake( 0, 0, width, height ) ); CGContextDrawImage( cgContext, CGRectMake( 0, 0, width, height ), image.CGImage ); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); CGContextRelease(cgContext); free(imageData); [image release]; [texData release]; } Any help is greatly appreciated.

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  • How do I get a Netgear WNDA3100V2 working?

    - by Michal
    I have Ubuntu 11.10 on my desktop. A month ago I bought Linksys AE1000 adapter,I did not check that it's not working on Ubuntu and because I've lost receipt I'm stuck with it. Last week I bought Netgear adapter and this time I did check and it meant to be plug an play but it was not. I have checked many forums and managed to install software, system does sees adapter but it's not connecting to network. I have found that it may not like WPA so I have created my own password-letters and digits,no spaces-still nothing.I don't understand why. This is my next attempt with Linux and I'm not with IT background so it takes time and research before I can resolve something but I really want to learn. I so wish to learn on Ubuntu.One day, I've checked Fedora16 and my old Linksys AE1000 worked without any instalations.

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  • FigurePrint Brings Your Minecraft Creations to Life

    - by Jason Fitzpatrick
    If you love Minecraft so much you wish your finest creations could sit on your desk, FigurePrint is happy to oblige with a little 3D printing magic. Using their helper app you can export a section of your Minecraft world, big or small, upload it to their servers, and receive a full-color 3D printed model of it in the mail. The pricing is based on the size and complexity of model. Hit up the link to read more about their Minecraft printing services (as well as their Xbox Live avatar printing and World of War Craft printing). FigurePrint: Minecraft [via Wired] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • AndEngine doesn't fill correctly an image on my device

    - by Guille
    I'm learning about AndEngine a little bit, I'm trying to follow a tutorial but I don't get to fill the background image correctly, so, it's just appear in one side of my screen. My device is a Galaxy Nexus (1270x768 I think...). The image is 800x480. The code is: public EngineOptions onCreateEngineOptions() { camera = new Camera(0, 0, 800, 480); EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new FillResolutionPolicy(), this.camera); engineOptions.getAudioOptions().setNeedsMusic(true).setNeedsSound(true); engineOptions.getRenderOptions().setMultiSampling(true);//.getConfigChooserOptions().setRequestedMultiSampling(true); engineOptions.setWakeLockOptions(WakeLockOptions.SCREEN_ON); return engineOptions; } I have been trying with several values in the camera, but it doesn't fill in all the screen, why?

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  • Blank desktop when logging in via xrdp

    - by nitefrog
    I am trying to access Ubuntu 11.10 using Remote Desktop from a Win 7 machine. I installed xrdp. I launch the Windows remote desktop client and login in. I then get prompted for the user name and password. It then logs in, but all I see is the background, no menus, nothing. I have to kill remote desktop by closing it. Even if I right click , nothing. Any ideas??? The only reason I even went down the RDP road was that VNC would not work either, even after I enabled desktop sharing. I am in a bind as I need to connect to Ubuntu via Windows. In version 8 Ubuntu this was not an issue and it just worked.

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  • Gnome Activity Journal does not show recently used files

    - by Nik
    I am running ubuntu 10.10, and installed Gnome Activity Journal. However it does not show any recently used files. I have attached a screenshot below. Please note that gnome activity journal has been installed on the system for quite some time. So it is not that I recently installed and it still has to slowly gather data. Also the zeitgeist-daemon is running in the background. Would reinstalling zeitgeist help solve this problem? If yes could you please provide a ppa where I can find the latest stable release of zeitgeist.

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  • why not use unmanaged safe code in c#

    - by user613326
    There is an option in c# to execute code unchecked. It's generally not advised to do so, as managed code is much safer and it overcomes a lot of problems. However I am wondering, if you're sure your code won't cause errors, and you know how to handle memory then why (if you like fast code) follow the general advice? I am wondering this since I wrote a program for a video camera, which required some extremely fast bitmap manipulation. I made some fast graphical algorithms myself, and they work excellent on the bitmaps using unmanaged code. Now I wonder in general, if you're sure you don't have memory leaks, or risks of crashes, why not use unmanaged code more often ? PS my background: I kinda rolled into this programming world and I work alone (I do so for a few years) and so I hope this software design question isn't that strange. I don't really have other people out there like a teacher to ask such things.

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  • How would I be able to get a game over screen using the pause function?

    - by Joachim Velzel
    I am having problems with my snake game, when the snake collides with itself it draws a "game over" image in the background, but only while it's colliding with itself. I want it to behave like the pause function, so that as soon as the snake collides with itself it draws an image on the screen and stops the game play. And then how would you be able to restart or to quit the game? I just have this for the detection at the moment: if (snakeHeadRectangle.Intersects(snakeBodyRectangleArray[bodyNumber])) { spriteBatch.Draw(textureGameOver, gameOverPosition, Color.White); } Thanks

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  • How to Fix a Stuck Pixel on an LCD Monitor

    - by Chris Hoffman
    Have you ever noticed that a pixel – a little dot on your computer’s LCD monitor – is staying a single color all of the time? You have a stuck pixel. Luckily, stuck pixels aren’t always permanent. Stuck and dead pixels are hardware problems. They’re often caused by manufacturing flaws – pixels aren’t supposed to get stuck or die over time. Image Credit: Alexi Kostibas on Flickr How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere

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  • Is there any text editor for windows which can save files with code highlight for viewing

    - by user1713836
    I want some software for Windows where I can save code snippets and other daily usable commands in one file. Everyday I find some small code snippets which I want to save in a single file. Just like we have code snippet savers online, I want something offline on Windows, basically with all the features Microsoft Word has, but with code highlight. It should be lightweight like Notepad++. I mean if I select the code and then press some button, it should change the color according to the language. Currently I use Notepad++, but in it, I can't select small code snippets on one page. It either highlights the entire file or nothing.

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