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  • ASP.NET ViewState Tips and Tricks #1

    - by João Angelo
    In User Controls or Custom Controls DO NOT use ViewState to store non public properties. Persisting non public properties in ViewState results in loss of functionality if the Page hosting the controls has ViewState disabled since it can no longer reset values of non public properties on page load. Example: public class ExampleControl : WebControl { private const string PublicViewStateKey = "Example_Public"; private const string NonPublicViewStateKey = "Example_NonPublic"; // DO public int Public { get { object o = this.ViewState[PublicViewStateKey]; if (o == null) return default(int); return (int)o; } set { this.ViewState[PublicViewStateKey] = value; } } // DO NOT private int NonPublic { get { object o = this.ViewState[NonPublicViewStateKey]; if (o == null) return default(int); return (int)o; } set { this.ViewState[NonPublicViewStateKey] = value; } } } // Page with ViewState disabled public partial class ExamplePage : Page { protected override void OnLoad(EventArgs e) { base.OnLoad(e); this.Example.Public = 10; // Restore Public value this.Example.NonPublic = 20; // Compile Error! } }

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  • SL150 Modular Tape Library Demo Equipment Purchase Opportunity Limited Special Pricing on Demo Configuration

    - by Cinzia Mascanzoni
    Oracle is pleased to announce that, for a limited time, Oracle VADs may purchase special SL150 Modular Tape Library configurations for demonstration purposes at a significantly reduced price. Submit your order today for these special SL150 Modular Tape Library configurations and you can start showcasing these products in partner demonstrations and proof-of-concepts. VADs may also sell demo units to their VARs so that they may use them in their customer evaluations to help shorten the sales cycle. The offer also allows VARs to sell the demo configuration after a prescribed demonstration period to support the demo product’s cost of ownership. Why wait? Order today! Rules and Guidelines Only authorized VADs are allowed to purchase the special SL150 Modular Tape Library configurations. Purchase time frame is from now until February 28, 2013. Only the predetermined configurations are approved for purchase at the prescribed discounts. Supply is allocated per region and it’s limited. Order MUST be placed via the Oracle Partner Store* (OPS) where applicable. See below for online and offline order processes. If reselling to a VAR, VAD must include the Partner Demonstration Hardware Terms with the order (online via OPS or with offline VAD Ordering Document). Please mark your calendars for the SL150 Modular Tape Library Demo Program webcast on Sept 5th. The objective of this call is to share the details of this demo program with you. For details on how to connect to the webcast, contact your VAD Manager

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  • Oracle Enterprise Content Management 11gR1 Patch Set 3 Released

    - by michelle.huff
    We're pleased to announce an updated patch set for Oracle Enterprise Content Management 11gR1 PS3 (11.1.1.4.0). Patch Set 3 (PS3) supports additional platforms and applications, and adds several new features to the products. Highlights include: Content Server (repository for UCM, URM & I/PM): New security capabilities, file store provider updates. Desktop Integration Suite: Windows 7 64-bit and Office 2010 (32 & 64-bit) support and new "Recent Content Items" menu. Universal Content Management (UCM): Site Studio Manager for Site Studio for External Applications, new template management options and ability to run Site Studio & Site Studio for External Applications 11g components on Content Server 10gR3. Imaging and Process Management (I/PM): Now certified with Oracle Business Process Management (BPM) 11g, Oracle Single Sign On (OSSO) 10g and Oracle Access Manager (OAM) 10g, export search results to Microsoft Excel. ECM Adapter for PeopleSoft: Support for UCM 11g Managed Attachments (support for 10g released earlier in 2010) and certification with PeopleTools 8.50. Information Rights Management (IRM): Desktop support for Microsoft Office 2010, Adobe Reader X and Microsoft SharePoint 2010. Customer Webcast We'll be covering this new release in our Quarterly Customer Update Webcast scheduled for this week, January 19/20, 2011. Register today. More Information Downloads now available on Oracle Technology Network (OTN) - it will be available via eDelivery soon. Read the updated ECM documentation for 11.1.1.4.0 Review the ECM 11.1.1.4.0 Upgrade & Patch Guides See the Release Notes

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  • DIY Carbonator Creates Pop Rocks Like Fizzy Fruit [Science]

    - by Jason Fitzpatrick
    If you’ve ever sat around wishing that scientists would stop wasting time trying to solve pressing global problems and instead genetically engineer a bizarre but delicious hybrid of Pop Rocks candy and wholesome fruit, this mad scientist experiment is for you. Over at Evil Mad Scientist Laboratories they share a really fun weekend project. Contributor Rich Faulhaber was looking for a way to make eating fruit extra fun and science-infused for his kids. His solution? Build a homemade carbon dioxide injector that infuses fruit with carbonation. Having trouble imagining that? Envision a bowl of strawberries where every strawberry burst into a crazy flurry of strawberry flavor and champagne bubbles every time you bit into it. Fizzy fruit! Hit up the link below to see how he took pretty common parts: a C02 tank from a paint ball gun, a water filter canister from the hardware store, and other cheap and readily available parts (with the exception of the gas regulator which he suggests you shop garage sales and surplus stores to find a deal on), and combined them together to create a C02 fruit infuser. Hit up the link below to read more about his setup and the procedure he uses to infuse fruit with carbonation. The C02inator [Evil Mad Scientist Laboratories via Hack a Day] HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • Our New Website Header (& Other Tweaks)

    - by justin.kestelyn
    Last week, the Oracle Technology Network Website went fixed-width. There are several reasons for this, most relating to providing a consistent user experience, easier management of Website content, etc. Furthermore, it's fairly standard for developer portals these days - java.sun.com, MSDN, and IBM DeveloperWorks are also all fixed-width sites. (My apologies to everyone who is unhappy about this change, but it really is an overall positive one.) Today, we have rolled out a brand-new header, the first step in what we call the "Mosaic" project - which is an effort to make the user experience across all Oracle Websites more consistent. To summarize the impact: The "pull-down" menus on the OTN site disappear; most of them move into a "flyout" button in the header. You can access the OTN flyout from any page on Oracle.com or the OTN site. Great for our page views. :) You also have direct access to the Downloads index from anywhere on Oracle.com. If you so desire, you can directly access product overviews, Oracle University and Support info, Oracle Store, etc etc from the OTN site now. Due to limited space in the flyout we cannot accommodate *all* the pull-down items, but they are all no more than 1 or 2 clicks away. This approach has been validated in extensive user testing over the last few months; I welcome your feedback now in comments. There are many other changes in train, with the next one being: A major homepage redesign, the first in 4 or 5 years.

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  • Different methods of ammo resupply

    - by Chris Mantle
    I'm writing a small game at the moment. Presently, I have one or two design elements that aren't locked down yet, and I wanted to ask for input on one of these. For dramatic effect, the player's character in my game is immobilised, alone and has a supposedly limited amount of ammo for their weapons. However, I would like to periodically resupply the player with ammo (for the purpose of balancing the level of difficulty and to allow the player to continue if they're doing well). I'm trying to think of a method of resupply that's different to the more familiar strategies of making ammo magically appear or having the antagonists drop some when they die. I'd like to emphasise the notion of the player's isolation as much as possible, and finding a way of 'sneaking' ammo to the player without removing too much of that emphasis is basically what I'm trying to think of (it's definitely a valid argument that resupplying the player removes it anyway) I have considered a sort of simple in-game 'store', where kills get you points that you can spend on ammo for your favourite weapon. This might work well, and may also be good for supporting a simple micro-transaction business model within the game. However, you'd have to pause the game often to make purchases, which would interrupt the action, and it works against the notion of isolation. Any thoughts?

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  • KERPOOOOW!

    - by Matt Christian
    Recently I discovered the colorful world of comic books.  In the past I've read comics a few times but never really got into them.  When I wanted to start a collection I decided either video games or comics yet stayed away from comics because I am less familiar with them. In any case, I stopped by my local comic shop and picked up a few comics and a few trade paperbacks.  After reading them and understanding their basic flow I began to enjoy not only the stories but the art styles hiding behind those little white bubbles of text (well, they're USUALLY white).  My first stop at the comic store I ended up with: - Nemesis #1 (cover A) - Shuddertown #1 (cover A I think) - Daredevil: King of Hell's Kitchen Trade Paperback - Peter Parker: Spiderman - One Small Break Trade Paperback It took me about 3-4 days to read all of that including re-reading the single issues and glancing over the beginning of Daredevil again.  After a week of looking around online I knew a little more about the comics I wanted to pick up and the kind of art style I enjoyed.  While Peter Parker: Spiderman was ok, I really enjoyed the detailed, realistic look of Daredevil and Shuddertown. Now, a few years back I picked up the game The Darkness for PS3.  I knew it was based off a comic but never read the comic.  I decided I'd pick up a few issues of it and ended up with: - The Darkness #80 (cover A) - The Darkness #81 (cover A) - The Darkness #82 (cover A) - The Darkness #83 (cover A) - The Darkness Shadows and Flame #1  (one-shot; cover A) - The Darkness Origins: Volume 1 Trade Paperback (contains The Darkness #1-6) - New Age boards and bags for storing my comics The Darkness is relatively good though jumping from issue #6 to issue #80 I lost a bit on who the enemy in the current series is.  I think out of all of them, issue #83 was my favorite of them. I'm signed up at the local shop to continue getting Nemesis, The Darkness, and Shuddertown, and I'll probably pick up a few different ones this weekend...

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  • Tessellating to a curve?

    - by Avi
    I'm creating a game engine, and I'm trying to define a 3D model format I want to use. I haven't come across a format that quite does what I want. My game engine assumes a shader model 5+ environment. By the time I'm finished with it, that won't be a very unreasonable requirement. Because it assumes such a modern environment, I'm going to try and exploit tessellation. The most popular way, it seems, to procedurally increase geometry through tessellation is to tessellate to a height map. This works for a lot of things, but has limitations in that height maps still use up VRAM and also only have finite scalability. So I want to be able to use curves to define what a mesh should tessellate to. The thing is, I have no idea what definition of curves I should use, how I should store it, and how I should tessellate to it. Do I use NURBS curves? Bezier? Hermite? And once I figure that out, is there an algorithm to determine how the tessellation shader should produce and move vertices to match the curve as closely as possible? Is the infinite scalability and lower memory usage when compared to height maps worth the added computational complexity? I'm sorry I'm kind if ignorant as to these matters. I just don't know where to start.

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  • Render on other render targets starting from one already rendered on

    - by JTulip
    I have to perform a double pass convolution on a texture that is actually the color attachment of another render target, and store it in the color attachment of ANOTHER render target. This must be done multiple time, but using the same texture as starting point What I do now is (a bit abstracted, but what I have abstract is guaranteed to work singularly) renderOnRT(firstTarget); // This is working. for each other RT currRT{ glBindFramebuffer(GL_FRAMEBUFFER, currRT.frameBufferID); programX.use(); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, firstTarget.colorAttachmentID); programX.setUniform1i("colourTexture",0); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, firstTarget.depthAttachmentID); programX.setUniform1i("depthTexture",1); glBindBuffer(GL_ARRAY_BUFFER, quadBuffID); // quadBuffID is a VBO for a screen aligned quad. It is fine. programX.vertexAttribPointer(POSITION_ATTRIBUTE, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); glDrawArrays(GL_QUADS,0,4); programY.use(); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, currRT.colorAttachmentID); // The second pass is done on the previous pass programY.setUniform1i("colourTexture",0); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, currRT.depthAttachmentID); programY.setUniform1i("depthTexture",1); glBindBuffer(GL_ARRAY_BUFFER, quadBuffID); programY.vertexAttribPointer(POSITION_ATTRIBUTE, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); glDrawArrays(GL_QUADS, 0, 4); } The problem is that I end up with black textures and not the wanted result. The GLSL programs program(X,Y) works fine, already tested on single targets. Is there something stupid I am missing? Even an hint is much appreciated, thanks!

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  • Big AdventureWorks2012

    - by jamiet
    Last week I launched AdventureWorks on Azure, an initiative to make SQL Azure accessible to anyone, in my blog post AdventureWorks2012 now available for all on SQL Azure. Since then I think its fair to say that the reaction has been lukewarm with 31 insertions into the [dbo].[SqlFamily] table and only 8 donations via PayPal to support it; on the other hand those 8 donators have been incredibly generous and we nearly have enough in the bank to cover a full year’s worth of availability. It was always my intention to try and make this offering more appealing and to that end I have used an adapted version of Adam Machanic’s make_big_adventure.sql script to massively increase the amount of data in the database and give the community more scope to really push SQL Azure and see what it is capable of. There are now two new tables in the database: [dbo].[bigProduct] with 25200 rows [dbo].[bigTransactionHistory] with 7827579 rows The credentials to login and use AdventureWorks on Azure are as they were before: Server mhknbn2kdz.database.windows.net Database AdventureWorks2012 User sqlfamily Password sqlf@m1ly Remember, if you want to support AdventureWorks on Azure simply click here to launch a pre-populated PayPal Send Money form - all you have to do is login, fill in an amount, and click Send. We need more donations to keep this up and running so if you think this is useful and worth supporting, please please donate.   I mentioned that I had to adapt Adam’s script, the main reasons being: Cross-database queries are not yet supported in SQL Azure so I had to create a local copy of [dbo].[spt_values] rather than reference that in [master] SELECT…INTO is not supported in SQL Azure The 1GB limit of SQLAzure web edition meant that there would not be enough space to store all the data generated by Adam’s script so I had to decrease the total number of rows. The amended script is available on my SkyDrive at https://skydrive.live.com/redir.aspx?cid=550f681dad532637&resid=550F681DAD532637!16756&parid=550F681DAD532637!16755 @Jamiet

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  • Oracle Enterprise Data Quality Adds Global Address Verification Capabilities for Greater Accuracy and Broader Location Coverage

    - by Mala Narasimharajan
    Data quality – has many flavors to it.  Product, Customer – you name the data domain and there’s data quality associated with it.  Address verification and data quality are a little different.  in that there is a tremendous amount of variation as well as nuance attached to it.  Specifically, what makes address verification challenging is that more often than not, addresses are incomplete, riddled with misspellings, incorrect postal codes are assigned to locations or non-address items are present.  Almost all data has locations, and accurate locations power a wealth of business processes: Customer Relationship Management, data quality, delivery of materials, goods or services, fraud detection, insurance risk assessment, data analytics, store and territory planning, and much more. Oracle Address Verification Server provides location-based services as well as deeper parsing and analysis capabilities for Oracle Enterprise Data Quality.  Specifically, Pre-integrated with the EDQ platform, Oracle Address Verification Server provides robust parsing, validation, as well as specialized location information for over 240 countries – all populated countries on Earth.  Oracle Enterprise Data Quality (EDQ) is a data quality platform, dedicated to address the distinct challenges of customer and product data quality, and performs advanced data profiling to identify and measure poor quality data and identify rule requirements, as well as semantic and pattern-based recognition to accurately parse and standardize data that is poorly structured.   EDQ is integrated with Oracle Master Data Management, including Oracle Customer Hub and Oracle Product Hub, as well as Oracle Data Integrator Enterprise Edition and Oracle CRM.  Address Verification Server provides key address verification services for Oracle CRM and Oracle Customer Hub.  In addition, Address Verification Server provides greater accuracy when handling address data due to its expanded sources and extensible knowledge repository, solid parsing across locales and countries as well as  adept handling of extraneous data in address fields.  For more information on Oracle Address Verification Server visit:  http://bit.ly/GMUE4H and http://bit.ly/GWf7U6

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  • Unity3d: calculate the result of a transform without modifying transform object itself

    - by Heisenbug
    I'm in the following situation: I need to move an object in some way, basically rotating it around its parent local position, or translating it in its parent local space (I know how to do this). The amount of rotation and translation is know at runtime (it depends on several factors, the speed of the object, enviroment factors, etc..). The problem is the following: I can perform this transformation only if the result position of the transformed object fit some criterias. An example could be this: the distance between the position before and after the transformation must be less than a given threshold. (Actually the conditions could be several and more complex) The problem is that if I use Transform.Rotate and Transform.Translate methods of my GameObject, I will loose the original Transform values. I think I can't copy the original Transform using instantiate for performance issues. How can I perform such a task? I think I have more or less 2 possibilities: First Don't modify the GameObject position through Transform. Calculate which will be the position after the transform. If the position is legal, modify transform through Translate and Rotate methods Second Store the original transform someway. Transform the object using Translate and Rotate. If the transformed position is illegal, restore the original one.

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  • LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology

    - by Eric Z Goodnight
    With image technology progressing faster than ever, High-Def has become the standard, giving TV buyers more options at cheaper prices. But what’s different in all these confusing TVs, and what should you know before buying one? If you’re considering buying a television this Holiday season for a loved one (or simply for yourself), it can be a big help to know what to look for. Take a look to find out what sets HD televisions apart, learn some of the confusing jargon associated with them, and see a comparison of four of the types of HDTVs commonly sold today. Latest Features How-To Geek ETC The How-To Geek Guide to Learning Photoshop, Part 8: Filters Get the Complete Android Guide eBook for Only 99 Cents [Update: Expired] Improve Digital Photography by Calibrating Your Monitor The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography How to Choose What to Back Up on Your Linux Home Server How To Harmonize Your Dual-Boot Setup for Windows and Ubuntu Hang in There Scrat! – Ice Age Wallpaper How Do You Know When You’ve Passed Geek and Headed to Nerd? On The Tip – A Lamborghini Theme for Chrome and Iron What if Wile E. Coyote and the Road Runner were Human? [Video] Peaceful Winter Cabin Wallpaper Store Tabs for Later Viewing in Opera with Tab Vault

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  • Gnome 3 - Multiple Video Cards - Xinerama -- Forced Fallback Mode

    - by Alvin
    Just installed a 2nd nvidia video card -- previously had gnome 3 working perfectly with 2 monitors on a a single video card using twinview tried a number of things thus far twinview on 1 card + xinerama no xinerama no twinview various manual xorg.conf hacks based on random forums (couple references below) xinerama no twinview with and without Extensions Composite The last one is what I'm using now -- it results in a forced fallback mode with Composite Disable set at the end of xorg.conf via nvidia-settings Section "Extensions" Option "Composite" "Disable" EndSection when I disabled that last snippet it boots to gnome 3 full with the left monitor on a black screen and the middle monitor as primary but non-responsive switching to console mode Ctrl+Alt+F1 and then switching back I get 3 black screens with a mouse that can move around but nothing to interact with issue seems related to OpenGL and the multiple video cards -- I can boot into Unity without issue though my Glx-Dock shows up with the black background as barely shows in the screenshot below indicating the OpenGL is not initiated has anyone had any luck with getting Xinerama to work with Multiple NVidia Video Cards with OpenGL support? Found this in the logs while looking a bit further [ 23.208] (II) NVIDIA(1): Setting mode "nvidia-auto-select+0+0" [ 23.254] (WW) NVIDIA(1): The GPU driving screen 1 is incompatible with the rest of the [ 23.254] (WW) NVIDIA(1): GPUs composing the desktop. OpenGL rendering will be [ 23.254] (WW) NVIDIA(1): disabled on screen 1. [ 23.277] (==) NVIDIA(1): Disabling shared memory pixmaps [ 23.277] (==) NVIDIA(1): Backing store disabled [ 23.277] (==) NVIDIA(1): Silken mouse enabled [ 23.277] (==) NVIDIA(1): DPMS enabled According to this page at the NVidia User Docs http://us.download.nvidia.com/XFree86/Linux-x86/173.14.09/README/chapter-14.html I may be out of luck =( Starting this question with the hopes that others may be able to help debug and perhaps gain answers over time as I really want to get the full gnome 3 back.

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  • How to get multiple open-source projects to use a standard way of doing something.

    - by Marco
    Problem In the last couple weeks, I've used 3 different "repository" tools (listed in alphabetical order): gradle ivy maven I'm calling them "repository" tools because I've also used sbt -- which fortunately uses ivy to manage it's cache or local repository. Each of these tools will create it's own repository. The defaults are: ~/.m2/repository for maven ~/.gradle/cache ~/.ivy2/cache Why can't they all use the same cache? Goal I'd like to change the world so that all three build tools could use the same cache. I'm looking for advice about issues I'm likely to run into and smart ways to get around them. By "use the same cache", I do not mean "retrieve from another build tool's cache". I mean "retrieve from and store in another build tool's cache". While I could go ahead and submit issues to the three projects, I know from experience (as a developer on an open source project), that if you want something done, you're best off getting it done yourself. Also, it seems like I need to get all 3 communities on board to some degree. What is the recommended approach for getting this kind of thing done? How do I approach the different communities? Do I work on patches for the 3 different projects, or would it be better off to create my own "interface" project that deals with these issues and have the 3 tools interface with that? Is this a standards question that I need to address on that front? Lastly, if I'm missing something and this is possible (in an globally configurable fashion), then please let me know.

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  • Execute a SSIS package in Sync or Async mode from SQL Server 2012

    - by Davide Mauri
    Today I had to schedule a package stored in the shiny new SSIS Catalog store that can be enabled with SQL Server 2012. (http://msdn.microsoft.com/en-us/library/hh479588(v=SQL.110).aspx) Once your packages are stored here, they will be executed using the new stored procedures created for this purpose. This is the script that will get executed if you try to execute your packages right from management studio or through a SQL Server Agent job, will be similar to the following: Declare @execution_id bigint EXEC [SSISDB].[catalog].[create_execution] @package_name='my_package.dtsx', @execution_id=@execution_id OUTPUT, @folder_name=N'BI', @project_name=N'DWH', @use32bitruntime=False, @reference_id=Null Select @execution_id DECLARE @var0 smallint = 1 EXEC [SSISDB].[catalog].[set_execution_parameter_value] @execution_id,  @object_type=50, @parameter_name=N'LOGGING_LEVEL', @parameter_value=@var0 DECLARE @var1 bit = 0 EXEC [SSISDB].[catalog].[set_execution_parameter_value] @execution_id,  @object_type=50, @parameter_name=N'DUMP_ON_ERROR', @parameter_value=@var1 EXEC [SSISDB].[catalog].[start_execution] @execution_id GO The problem here is that the procedure will simply start the execution of the package and will return as soon as the package as been started…thus giving you the opportunity to execute packages asynchrously from your T-SQL code. This is just *great*, but what happens if I what to execute a package and WAIT for it to finish (and thus having a synchronous execution of it)? You have to be sure that you add the “SYNCHRONIZED” parameter to the package execution. Before the start_execution procedure: exec [SSISDB].[catalog].[set_execution_parameter_value] @execution_id,  @object_type=50, @parameter_name=N'SYNCHRONIZED', @parameter_value=1 And that’s it . PS From the RC0, the SYNCHRONIZED parameter is automatically added each time you schedule a package execution through the SQL Server Agent. If you’re using an external scheduler, just keep this post in mind .

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  • GetData() error creating framebuffer

    - by Lelezeus
    I'm currently porting a game written in C# with XNA library to Android with Monogame. I have a Texture2D and i'm trying to get an array of uint in this way: Texture2d textureDeform = game.Content.Load<Texture2D>("Texture/terrain"); uint[] pixelDeformData = new uint[textureDeform.Width * textureDeform.Height]; textureDeform.GetData(pixelDeformData, 0, textureDeform.Width * textureDeform.Height); I get the following exception: System.Exception: Error creating framebuffer: Zero at Microsoft.Xna.Framework.Graphics.Texture2D.GetTextureData (Int32 ThreadPriorityLevel) [0x00000] in :0 I found that the problem is in private byte[] GetTextureData(int ThreadPriorityLevel) creating the framebuffer: private byte[] GetTextureData(int ThreadPriorityLevel) { int framebufferId = -1; int renderBufferID = -1; GL.GenFramebuffers(1, ref framebufferId); // framebufferId is still -1 , why can't be created? GraphicsExtensions.CheckGLError(); GL.BindFramebuffer(All.Framebuffer, framebufferId); GraphicsExtensions.CheckGLError(); //renderBufferIDs = new int[currentRenderTargets]; GL.GenRenderbuffers(1, ref renderBufferID); GraphicsExtensions.CheckGLError(); // attach the texture to FBO color attachment point GL.FramebufferTexture2D(All.Framebuffer, All.ColorAttachment0, All.Texture2D, this.glTexture, 0); GraphicsExtensions.CheckGLError(); // create a renderbuffer object to store depth info GL.BindRenderbuffer(All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); GL.RenderbufferStorage(All.Renderbuffer, All.DepthComponent24Oes, Width, Height); GraphicsExtensions.CheckGLError(); // attach the renderbuffer to depth attachment point GL.FramebufferRenderbuffer(All.Framebuffer, All.DepthAttachment, All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); All status = GL.CheckFramebufferStatus(All.Framebuffer); if (status != All.FramebufferComplete) throw new Exception("Error creating framebuffer: " + status); ... } The frameBufferId is still -1, seems that framebuffer could not be generated and I don't know why. Any help would be appreciated, thank you in advance.

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  • Help in (re)designing my Swing application

    - by Harihar Das
    I have developed a Swing application that controls execution of several script like jobs. I need to display the interim output of the jobs concurrently. I have followed MVC while writing the application. The application is working as expected. But off late I have the following requirements in hand: A few of the script jobs need special user privileges to execute so as to access specialized resources. There seems to be now way in Java to impersonate as a different user while running an application.[examined in this question]. Also trying to run the Swing application as a scheduled task in windows is not helping. Once started the jobs should be running even if the user logs off after starting the jobs. I am thinking of separating the execution logic from the UI and run that as a service; and introduce JMS in between the two layers so as to store/retrieve the interim the output. Note: I need to run this application on windows Any ideas on meeting my requirements will be highly appreciated.

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  • Using json as database with EF, how can I link EF and the json file during DbContext initialization?

    - by blacai
    For a personal testing-project I am considering to create a SPA with the following technologies: ASP.NET MVC + EF + WebAPI + AngularJS. The project will make use of small amount of data, so I was thinking I could use just a .json file as storage. But I am not sure about how to proceed with the link between EF and the json file in the initialization of the DbContext. I found a stackoverflow related question: http://stackoverflow.com/questions/13899342/can-we-use-json-as-a-database I know the basics of edit files and store data inside. What I tried is to get the data from the json file in the initilizer method and create the objects one by one. This is more a doubt about how this works if I save/update an object in the dbcontext, do I need to go through all the elements and add/update it manually? Is it better to rewrite the complete file? According to this http://stackoverflow.com/questions/7895335/append-data-to-a-json-file-with-php it is not a good practice to use json/XML for data wich will be manipulated. Anyone has experience with anything similar? Is this a really bad idea and I should use another kind of data-storage?

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  • SQL Azure Roadmap gets a little clearer &ndash; announcements from Tech Ed

    - by Eric Nelson
    On Monday at Tech?Ed 2010 we announced new stuff (I like new stuff) that “showcases our continued commitment to deliver value, flexibility and control of data through data cloud services to our customers”. Ok, that does sound like marketing speak (and it is) but the good news is there is some meat behind it. We have some decent new features coming and we also have some clarity on when we will be able to get our hands on those features. SQL Azure Business Edition Extends to 50 GB – June 28th SQL Azure Business Edition database is now extending from 10GB to 50GB The new 50GB database size will be available worldwide starting June 28th SQL Azure Business Edition Subscription Offer – August 1st Starting August 1st, we will have a new discounted SQL Azure promotional offer (SQL Azure Development Accelerator Core) More information is available at http://www.microsoft.com/windowsazure/offers/. Public Preview of the Data Sync Service  - CTP now Data Sync Service for SQL Azure allows for more flexible control over data by deciding which data components should be distributed across multiple datacenters in different geographic locations, based on your internal policies and business needs.  Available as a community technology preview after registering at http://www.sqlazurelabs.com SQL Server Web Manager for SQL Azure - CTP this Summer SQL Server Web Manager (SSWM) is a lightweight and easy to use database management tool for SQL Azure databases, to be offered this summer. Access 10 Support for SQL Azure – available now Yey – at last! Microsoft Office 2010 will natively support data connectivity to SQL Azure – we can now start developing those “departmental apps” with the confidence of a highly available SQL store provisioned in seconds. NB: I don’t believe we will support any previous versions of Access talking to SQL Azure. The Pre-announced Spatial Data Support to Become Live – Live now* At MIX in March we announced spatial was coming and apparently it is now here - although I need to check. Related Links UK based? Sign up at http://ukazure.ning.com SQL Azure Team Blog http://blogs.msdn.com/b/sqlazure/

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  • Staying OO and Testable while working with a database

    - by Adam Backstrom
    What are some OOP strategies for working with a database but keeping thing testable? Say I have a User class and my production environment works against MySQL. I see a couple possible approaches, shown here using PHP: Pass in a $data_source with interfaces for load() and save(), to abstract the backend source of data. When testing, pass a different data store. $user = new User( $mysql_data_source ); $user-load( 'bob' ); $user-setNickname( 'Robby' ); $user-save(); Use a factory that accesses the database and passes the result row to User's constructor. When testing, manually generate the $row parameter, or mock the object in UserFactory::$data_source. (How might I save changes to the record?) class UserFactory { static $data_source; public static function fetch( $username ) { $row = self::$data_source->get( [params] ); $user = new User( $row ); return $user; } } I have Design Patterns and Clean Code here next to me, but I'm struggling to find applicable concepts.

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  • Demystifying "chunked level of detail"

    - by Caius Eugene
    Just recently trying to make sense of implementing a chunked level of detail system in Unity. I'm going to be generating four mesh planes, each with a height map but I guess that isn't too important at the moment. I have a lot of questions after reading up about this technique, I hope this isn't too much to ask all in one go, but I would be extremely grateful for someone to help me make sense of this technique. 1 : I can't understand at which point down the Chunked LOD pipeline that the mesh gets split into chunks. Is this during the initial mesh generation, or is there a separate algorithm which does this. 2 : I understand that a Quadtree data structure is used to store the Chunked LOD data, I think i'm missing the point a bit, but Is the quadtree storing vertex and triangles data for each subdivision level? 3a : How is the camera distance usually calculated. When reading up about quadtree's, Axis-aligned bounding box's are mentioned a lot. In this case would each chunk have a collision bounding box to detect the camera or player is nearby? or is there a better way of doing this? (raycast maybe?) 3b : Do the chunks calculate the camera distance themselves? 4 : Does each chunk have the same "resolution". for example at top level the mesh will be 32x32, will each subdivided node also be 32x32. Example below:

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  • What is the best way to code the XNA Game Server for FPS game?

    - by AgentFire
    I'm writing a FPS XNA game. It gonna be multiplayer so I came up with following: I'm making two different assemblies — one for the game logic and the second for drawing it and the game irrelevant stuff (like rocket trails). The type of the connection is client-server (not peer-to-peer), so every client at first connects to the server and then the game begins. I'm completly decided to use XNA.Framework.Game class for the clients to run their game in window (or fullscreen) and the GameComponent/DrawableGameComponent classes to store the game objects and update&draw them on each frame. Next, I want to get the answer to the question: What should I do on the server side? I got few options: Create my own Game class on the server, which will process all the game logic (only, no graphics). The reason why I am not using the standart Game class is when I call Game.Run() the white window appears and I cant figure out how to get rid of it. Use somehow the original XNA's Game class, which is already has the GameComponent collection and Update event (60 times per second, just what I need). UPDATE: I got more questions: First, what socket mode should I use? TCP or UDP? And how to actually let the client know that this packet is meant to be processed after that one? Second, if I is going to use exacly GameComponent class for the game objects which is stored and process on the server, how to make them to be drawn on the client? Inherit them (while they are combined to an assembly)? Something else?

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  • CodePlex Daily Summary for Saturday, November 02, 2013

    CodePlex Daily Summary for Saturday, November 02, 2013Popular ReleasesWsus Package Publisher: Release v1.3.1311.02: Add three new Actions in Custom Updates : Work with Files (Copy, Delete, Rename), Work with Folders (Add, Delete, Rename) and Work with Registry Keys (Add, Delete, Rename). Fix a bug, where after resigning an update, the display is not refresh. Modify the way WPP sort rows in 'Updates Detail Viewer' and 'COmputer List Viewer' so that dates are correctly sorted. Add a Tab in the settings form to set Proxy settings when WPP needs to go on Internet. Fix a bug where 'Manage Catalogs Subsc...uComponents: uComponents v6.0.0: This release of uComponents will compile against and support the new API in Umbraco v6.1.0. What's new in uComponents v6.0.0? New DataTypesImage Point XML DropDownList XPath Templatable List New features / Resolved issuesThe following workitems have been implemented and/or resolved: 14781 14805 14808 14818 14854 14827 14868 14859 14790 14853 14790 DataType Grid 14788 14810 14873 14833 14864 14855 / 14860 14816 14823 Drag & Drop support for rows Su...SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.1: New FeaturesAdded option Limit to current basket subtotal to HadSpentAmount discount rule Items in product lists can be labelled as NEW for a configurable period of time Product templates can optionally display a discount sign when discounts were applied Added the ability to set multiple favicons depending on stores and/or themes Plugin management: multiple plugins can now be (un)installed in one go Added a field for the HTML body id to store entity (Developer) New property 'Extra...CodeGen Code Generator: CodeGen 4.3.2: Changes in this release include: Removed old tag tokens from several example templates. Fixed a bug which was causing the default author and company names not to be picked up from the registry under .NET. Added several additional tag loop expressions: <IF FIRST_TAG>, <IF LAST_TAG>, <IF MULTIPLE_TAGS> and<IF SINGLE_TAG>. Upgraded to Synergy/DE 10.1.1b, Visual Studio 2013 and Installshield Limited Edition 2013.Community Forums NNTP bridge: Community Forums NNTP Bridge V54 (LiveConnect): This is the first release which can be used with the new LiveConnect authentication. Fixes the problem that the authentication will not work after 1 hour. Also a logfile will now be stored in "%AppData%\Community\CommunityForumsNNTPServer". If you have any problems please feel free to sent me the file "LogFile.txt".Aricie - Friendlier Url Provider: Aricie - Friendlier Url Provider Version 2.5.3: This is mainly a maintenance release to stabilize the new Url Group paradigm. As usual, don't forget to install the Aricie - Shared extension first Highlights Fixed: UI bugs Min Requirements: .Net 3.5+ DotNetNuke 4.8.1+ Aricie - Shared 1.7.7+Aricie Shared: Aricie.Shared Version 1.7.7: This is mainly a maintenance version. Fixes in Property Editor: list import/export Min Requirements: DotNetNuke 4.8.1+ .Net 3.5+WPF Extended DataGrid: WPF Extended DataGrid 2.0.0.9 binaries: Fixed issue with ICollectionView containg null values (AutoFilter issue)Community TFS Build Extensions: October 2013: The October 2013 release contains Scripts - a new addition to our delivery. These are a growing library of PowerShell scripts to use with VS2013. See our documentation for more on scripting. VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 Community TFS Build Manager VS2013 The Community TFS Build Managers for VS2010, 2012 and 2013 can also be found in the Visual Studio Gallery where upda...SuperSocket, an extensible socket server framework: SuperSocket 1.6 stable: Changes included in this release: Process level isolation SuperSocket ServerManager (include server and client) Connect to client from server side initiatively Client certificate validation New configuration attributes "textEncoding", "defaultCulture", and "storeLocation" (certificate node) Many bug fixes http://docs.supersocket.net/v1-6/en-US/New-Features-and-Breaking-ChangesBarbaTunnel: BarbaTunnel 8.1: Check Version History for more information about this release.Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.1: v 2.1 Added the 'Should' class instead of the 'Validate' class. The 'Validate' class is now obsolete. Added 'Toolkit.Annotations' to support the Mugen MVVM Toolkit ReSharper plugin. Updated JetBrains annotations within the project. Added the 'GlobalSettings.DefaultActivationPolicy' property to represent the default activation policy. Removed the 'GetSettings' method from the 'ViewModelBase' class. Instead of it, the 'GlobalSettings.DefaultViewModelSettings' property is used. Updated...NAudio: NAudio 1.7: full release notes available at http://mark-dot-net.blogspot.co.uk/2013/10/naudio-17-release-notes.htmlDirectX Tool Kit: October 2013: October 28, 2013 Updated for Visual Studio 2013 and Windows 8.1 SDK RTM Added DGSLEffect, DGSLEffectFactory, VertexPositionNormalTangentColorTexture, and VertexPositionNormalTangentColorTextureSkinning Model loading and effect factories support loading skinned models MakeSpriteFont now has a smooth vs. sharp antialiasing option: /sharp Model loading from CMOs now handles UV transforms for texture coordinates A number of small fixes for EffectFactory Minor code and project cleanup ...ExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.VidCoder: 1.5.10 Beta: Broke out all the encoder-specific passthrough options into their own dropdown. This should make what they do a bit more clear and clean up the codec list a bit. Updated HandBrake core to SVN 5855.Indent Guides for Visual Studio: Indent Guides v14: ImportantThis release has a separate download for Visual Studio 2010. The first link is for VS 2012 and later. Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. New* Movie - Rename Folder using Movie Set, option to move ignored articles to end of Movie Set, only for folder renaming. Fixed* Media Companion - Fixed if using profiles, config files would blown up in size due to some settings duplicating. * Ignore Article of An was cutting of last character of movie title. * If Rescraping title, sort title changed depending on 'Move article to end of Sort Title' setting. * Movie - If changing Poster source order, list would beco...New ProjectsCarTrade.dk: program that will help make it easier for cardealers to do trade cars amongst themselvesCMSPORTAL: Nothing CruxOMatic Contributions: Crux-O-Matic-Contrib is the contribution project where the Crux-O-Matic community can contribute Crux-O-Matic components and extenders.Dynamics CRM 2013 Easy Solution Importer: Dynamics CRM 2013 Easy Solution ImporterGlobal Excel Automation PowerShell Library: The goal of the library is to automate common infrastructure tasks.HappyBin AutoUpdater: HappyBin is an auto-updater for .NET apps. It is designed as an api, and can be used as a boot-strap or a passive updater. Every app deserves a HappyBin!HashTag WCF Membership and Role Provider: Membership provider for using WCF to connect to a hosted membership endpont. Also includes comprehensive tests for custom membership and role providers.Luwx-Mobile-Store: Xây d?ng trang web bán di?n tho?i trên MVC4Pokémon Bank Online: Pokémon Bank for PBO/POQuickMatch Game: CLI multiplayer game on a single console.seizyUtils: SQL Mapping For Windows Embedded Compact SharePoint 2013 Global Metadata Navigation: Deploy your SharePoint 2013 Managed Metadata navigation term set to an unlimited number of site collections using JQuery, SCOM, CSS, and a custom master page.Simple ASP.NET MVC 3: a simple blog - Guest: view posts and add comments. - Admin: view, edit, delete posts and delete comments. User must be log in.SPRepository: SPRepository aims to be a generic Repository Design Pattern implementation for accessing SharePoint objects (but is not inherently SP).WebSocket Security: WebSocket SecutrityWildfire Ttraining Server: Server for application that tracks Wildfire around the world??? ???? 2013: ??????? ? ?????? ????? ???????????? 2013

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  • IoT? Time for Enterprise Architecture

    - by OTN ArchBeat
    Of course you've been listening to the latest OTN ArchBeat Podcast on the challenges and opportunities in the Internet of Things. If so, you'll also be interested in ZDNet blogger Joe McKendricks' recent post, Will the 'Internet of Things' make CIOs' jobs harder?. In that post McKendrick offers this important bit of advice that will certainly have architects saying "I told you so." Enterprises need to develop architectural approaches to the management of data. Meaning the development of repeatable processes to source, ingest, transform and store information. For years, IT managers simply bought more hardware and addressed data with on-off integration projects. Now it's time for enterprise architecture. IoT is an important new phase in the evolution of enterprise IT. Challenging? You bet! But meeting any such challenge requires big, broad thinking and planning. In that context Enterprise Architecture has always been important. But as IoT gains traction and speed, enterprise architecture should be top of mind for all concerned.

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