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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Pentaho vs SAP Business Objects

    - by arturito
    Is there anyone out there that used these two technologies and could give me some comparison in the form of advantages and disadvantages of both? I'm currently working with BO and I have heard that open source Pentaho does pretty good job as well. Thanks in advance!

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  • LINQ To objects: Quicker ideas?

    - by SDReyes
    Do you see a better approach to obtain and concatenate item.Number in a single string? Current: var numbers = new StringBuilder( ); // group is the result of a previous group by var basenumbers = group.Select( item => item.Number ); basenumbers.Aggregate ( numbers, ( res, element ) => res.AppendFormat( "{0:00}", element ) );

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  • May a NSManagedObjectContext re-fault objects automatically?

    - by frenetisch applaudierend
    I am trying to create an application which allows background threads to update core data objects while the user might be reading the same data. My approach to this would be to use multiple NSManagedObjectContexts and then before a background thread does a -save: operation, I fetch the object the user is currently working on and fire the fault for all its properties and relationships recursively. This way I have all objects the user could act with in my NSManagedObjectContext without seeing the already updated values. But this can only work if the NSManagedObjectContext cannot decide himself that e.g. memory usage is too high, and starts faulting objects which I do not explicitly reference (other than through the NSManagedObject relationship). So the question is, can the NSManagedObjectContext decide that an object needs to be re-faulted, without intervention from my side? Thanks for your effort, Markus

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  • Using linq to combine objects

    - by DotnetDude
    I have 2 instances of a class that implements the IEnumerable interface. I would like to create a new object and combine both of them into one. I understand I can use the for..each to do this. Is there a linq/lambda expression way of doing this?

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  • A good design pattern for almost similar objects

    - by Sam
    Hello, I have two websites that have an almost identical database schema. the only difference is that some tables in one website have 1 or 2 extra fields that the other and vice versa. I wanted to the same Database Access layer classes to will manipulate both websites. What can be a good design pattern that can be used to handle that little difference. for example, I have a method createAccount(Account account) in my DAO class but the implementation will be slightly different between website A and website B. I know design patterns don't depend on the language but FYI i m working with Perl. Thanks

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  • DRY Authenticated Tasks in Cocoa (with distributed objects)

    - by arbales
    I'm kind of surprise/infuriated that the only way for me to run an authenticated task, like perhaps sudo gem install shi*t, is to make a tool with pre-written code. I'm writing a MacRuby application, which doesn't seem to expose the KAuthorization* constants/methods. So.. I learned Cocoa and Objective-C. My application creates a object, serves it and calls the a tool that elevates itself and then performs a selector on a distributed object (in the tool's thread). I hoped that the distributed object's methods would evaluated inside the tool, so I could use delegation to create "privileged" tasks. If this won't work, don't try to save it, I just want a DRY/cocoa solution. AuthHelper.m //AuthorizationExecuteWithPrivileges of this. AuthResponder* my_responder = [AuthResponder sharedResponder]; // Gets the proxy object (and it's delegate) NSString *selector = [NSString stringWithUTF8String:argv[3]]; NSLog(@"Performing selector: %@", selector); setuid(0); if ([[my_responder delegate] respondsToSelector:NSSelectorFromString(selector)]){ [[my_responder delegate] performSelectorOnMainThread:NSSelectorFromString(selector) withObject:nil waitUntilDone:YES]; } RandomController.m - (void)awakeFromNib { helperToolPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/AuthHelper"]; delegatePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/ABExtensions.rb"]; AuthResponder* my_responder = [AuthResponder initAsService]; [my_responder setDelegate:self]; } -(oneway void)install_gems{ NSArray *args = [NSArray arrayWithObjects: @"gem", @"install", @"sinatra", nil]; [NSTask launchedTaskWithLaunchPath:@"/usr/bin/sudo" arguments:args]; NSLog(@"Ran AuthResponder.delegate.install_gems"); // This prints. } ... other privileges tasks. "sudo gem update --system" for one. I'm guessing the proxy object is performing the selector in it's own thread, but I want the current (privileged thread) to do it so I can use sudo. Can I force the distributed object to evaluate the selector on the tool's thread? How else can I accomplish this dryly/cocoaly?

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  • Oracle Enterprise Data Quality Adds Global Address Verification Capabilities for Greater Accuracy and Broader Location Coverage

    - by Mala Narasimharajan
    Data quality – has many flavors to it.  Product, Customer – you name the data domain and there’s data quality associated with it.  Address verification and data quality are a little different.  in that there is a tremendous amount of variation as well as nuance attached to it.  Specifically, what makes address verification challenging is that more often than not, addresses are incomplete, riddled with misspellings, incorrect postal codes are assigned to locations or non-address items are present.  Almost all data has locations, and accurate locations power a wealth of business processes: Customer Relationship Management, data quality, delivery of materials, goods or services, fraud detection, insurance risk assessment, data analytics, store and territory planning, and much more. Oracle Address Verification Server provides location-based services as well as deeper parsing and analysis capabilities for Oracle Enterprise Data Quality.  Specifically, Pre-integrated with the EDQ platform, Oracle Address Verification Server provides robust parsing, validation, as well as specialized location information for over 240 countries – all populated countries on Earth.  Oracle Enterprise Data Quality (EDQ) is a data quality platform, dedicated to address the distinct challenges of customer and product data quality, and performs advanced data profiling to identify and measure poor quality data and identify rule requirements, as well as semantic and pattern-based recognition to accurately parse and standardize data that is poorly structured.   EDQ is integrated with Oracle Master Data Management, including Oracle Customer Hub and Oracle Product Hub, as well as Oracle Data Integrator Enterprise Edition and Oracle CRM.  Address Verification Server provides key address verification services for Oracle CRM and Oracle Customer Hub.  In addition, Address Verification Server provides greater accuracy when handling address data due to its expanded sources and extensible knowledge repository, solid parsing across locales and countries as well as  adept handling of extraneous data in address fields.  For more information on Oracle Address Verification Server visit:  http://bit.ly/GMUE4H and http://bit.ly/GWf7U6

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  • System.Drawing.Image for Images in Business Objects?

    - by Mudu
    Hi Folks I'd like to store an image in a business object. In MSDN I saw that the System.Drawing-namespace provides lots of GDI+-features, etc. Is it okay to store an Image in an System.Drawing.Image class in business layer (which is a class library "only"), and thus including a reference to System.Drawing too? I slightly feel just kind of bad doing that, 'cause it seems like I have UI-specific references in business code. Moreover, the code could become unnecessarily platform-dependant (though this is only a problem in theory, because we do not develop for multiple platforms). If it isn't right that way, which type would fit best? Thank you for any response! Matthias

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  • Passing Objects between different files

    - by user309779
    Typically, if I want to pass an object to an instance of something I would do it like so... Listing 1 File 1: public class SomeClass { // Some Properties public SomeClass() { public int ID { get { return mID; } set { mID = value; } } public string Name { set { mName = value; } get { return mName; } } } } public class SomeOtherClass { // Method 1 private void Method1(int one, int two) { SomeClass USER; // Create an instance Squid RsP = new Squid(); RsP.sqdReadUserConf(USER); // Able to pass 'USER' to class method in different file. } } In this example, I was not able to use the above approach. Probably because the above example passes an object between classes. Whereas, below, things are defined in a single class. I had to use some extra steps (trial & error) to get things to work. I am not sure what I did here or what its called. Is it good programming practice? Or is there is an easier way to do this (like above). Listing 2 File 1: private void SomeClass1 { [snip] TCOpt_fM.AutoUpdate = optAutoUpdate.Checked; TCOpt_fM.WhiteList = optWhiteList.Checked; TCOpt_fM.BlackList = optBlackList.Checked; [snip] private TCOpt TCOpt_fM; TCOpt_fM.SaveOptions(TCOpt_fM); } File 2: public class TCOpt: { public TCOpt OPTIONS; [snip] private bool mAutoUpdate = true; private bool mWhiteList = true; private bool mBlackList = true; [snip] public bool AutoUpdate { get { return mAutoUpdate; } set { mAutoUpdate = value; } } public bool WhiteList { get { return mWhiteList; } set { mWhiteList = value; } } public bool BlackList { get { return mBlackList; } set { mBlackList = value; } } [snip] public bool SaveOptions(TCOpt OPTIONS) { [snip] Some things being written out to a file here [snip] Squid soSwGP = new Squid(); soSgP.sqdWriteGlobalConf(OPTIONS); } } File 3: public class SomeClass2 { public bool sqdWriteGlobalConf(TCOpt OPTIONS) { Console.WriteLine(OPTIONS.WhiteSites); // Nothing prints here Console.WriteLine(OPTIONS.BlackSites); // Or here } } Thanks in advance, XO

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  • Copy constructor, objects, pointers

    - by Pauff
    Let's say I have this: SolutionSet(const SolutionSet &solutionSet) { this->capacity_ = solutionSet.capacity_; this->solutionsList_ = solutionSet.solutionsList_; // <-- } And solutionsList_ is a vector<SomeType*> vect*. What is the correct way to copy that vector (I suppose that way I'm not doing it right..)?

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  • How to translate a config.ini file into C#.NET objects

    - by JACK IN THE CRACK
    config.ini: [globalloads] plugin.SWPlugin = 1 plugin.SWPlugin.params.1 = true plugin.SWPlugin.params.2 = 10 [testz : globballoads] plugin.SWPlugin.params.2 = 20 Simple enough? // load testz config and programmatically create this equivalent code: SWPluginAbstract p = new SWPlugin(true, 20); If a different config.ini setup is needed to do that, it's not a problem...

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  • LINQ to objects: Is there

    - by Charles
    I cannot seem to find a way to have LINQ return the value from a specified accessor. I know the name of the accessors for each object, but am unsure if it is possible to pass the requested accessor as a variable or otherwise achieve the desired refactoring. Consider the following code snippet: // "value" is some object with accessors like: format, channels, language row = new List<String> { String.Join(innerSeparator, (from item in myObject.Audio orderby item.Key ascending select item.Value.format).ToArray()), String.Join(innerSeparator, (from item in myObject.Audio orderby item.Key ascending select item.Value.channels).ToArray()), String.Join(innerSeparator, (from item in myObject.Audio orderby item.Key ascending select item.Value.language).ToArray()), // ... } I'd like to refactor this into a method that uses the specified accessor, or perhaps pass a delegate, though I don't see how that could work. string niceRefactor(myObj myObject, string /* or whatever type */ ____ACCESSOR) { return String.Join(innerSeparator, (from item in myObject.Audio orderby item.Key ascending select item.Value.____ACCESSOR).ToArray()); } I have written a decent amount of C#, but am still new to the magic of LINQ. Is this the right approach? How would you refactor this?

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  • What kinds of issues can one expect when changing a domain names registar? (3 questions)

    - by anonymous-one
    Assuming that there are no 'unusual' items that come up, what kind of disruptions can one expect when moving a domain between registrars? I understand some of the below may vary over registrars. But assuming both ends are large proficient registrars: a) Will the NS settings be mirrored? We use a dedicated dns service provider so we are not using the originating registrars name servers. All that we are concerned about is that the existing NS values are mirrored at the target registrar. b) Are incoming domain transfers automated on the target registrar end? Eg: If we begin the transfer process during business hours at the source registrar, will someone have to manually approve the inbound transfer (most likely during their business hours) at the target registrar? c) Is the domain ever 'in limbo'? At any time in the process is there ever a time when the NS values for the domain are not populated (as they were prior to initiating the transfer) OR one does not have access to populate them (at the target registrar)? Thank you kindly for the help.

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  • How to slice a list of objects in association of the object attributes

    - by gizgok
    I have a list of fixtures.Each fixture has a home club and a away club attribute.I want to slice the list in association of its home club and away club.The sliced list should be of homeclub items and awayclub items. Easier way to implement this is to first slice a list of fixtures.Then make a new list of the corresponding Home Clubs and Away Clubs.I wanted to know if we can do this one step.

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  • Java copyOf method problem with an Array of Objects

    - by Greg
    elementData = Arrays.copyOf(elementData, newCapacity); Gives error: "The method copyOf(Object[], int) is undefined for the type Arrays" This was not a problem on my home computer, but at my school's it gives the error above. I'm guessing it's running an older JRE version - any workaround? Thanks

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  • Business Objects ver 3 Alternate Row/Column Colors not active

    - by boxeo47
    I am converting reports from version 2 to version 3. When I select the vertical table in the report, the propeties box appears but any changes I make is not reflected in the table. If I change any attributes at the column or cell level however, the changes are taken. The problem is that some attributes like alternate row coloring are not available at the column level.

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  • Creating objects makes the VM faster?

    - by Sudhir Jonathan
    Look at this piece of code: MessageParser parser = new MessageParser(); for (int i = 0; i < 10000; i++) { parser.parse(plainMessage, user); } For some reason, it runs SLOWER (by about 100ms) than for (int i = 0; i < 10000; i++) { MessageParser parser = new MessageParser(); parser.parse(plainMessage, user); } Any ideas why? The tests were repeated a lot of times, so it wasn't just random. How could creating an object 10000 times be faster than creating it once?

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  • JS assignment order of properties in objects

    - by devdev
    Just had a quick question about why a certain order of assignment works and another doesn't. I wanted to create a simple "inherit" / "copy" function (just for testing it) that copies properties from one object to another: var cat = { tail:"yes", hairy:"yes, hairy" }; var dog = { sick:"extremely ill"}; function inherit(obj1, obj2) { for (var p in obj1) { obj2[p] = obj1[p]; // this works, but "obj1[p] = obj2[p];" doesn't. Why?? } } inherit(cat, dog); console.log(dog.tail);

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  • C++ shared objects

    - by Klaus
    Hello, I have got four classes A, B, C and D. Class A has a member b of class B. Class B has a member c of class C. A has a member D* dpointer; This hierarchy has to be preserved (in fact this is a GUI with app, window, panel as A, B and C). Now B and C must use a method from *dpointer. Is there something more elegant than giving dpointer as a member of B and C ? Is it bad ?

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  • Returning objects in php

    - by user220201
    I see similar questions asked but I seem to have problem with more basic stuff than were asked. How to declare a variable in php? My specific problem is I have a function that reads a DB table and returns the record (only one) as an object. class User{ public $uid; public $name; public $status; } function GetUserInfo($uid) { // Query DB $userObj = new User(); // convert the result into the User object. var_dump($userObj); return $userObj; } // In another file I call the above function. .... $newuser = GetUserInfo($uid); var_dump($newuser); What is the problem here, I cannot understand. Essentially the var_dump() in the function GetUserInfo() works fine. The var_dump() outside after the call to GetUserInfo() does not work. Thanks for any help. S

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  • Making Spring Data JPA work with DataNucleus (GAE) (Spring Boot)

    - by xybrek
    There are several hints that Spring Data works with Google App Engine like: http://tommysiu.blogspot.com/2014/01/spring-data-on-gae-part-1.html http://blog.eisele.net/2009/07/spring-300m3-on-google-appengine-with.html Much of the examples are not "Spring Boot" so I've been trying to retrofit things with it. However, I've been stuck with this error for days and days: [INFO] Caused by: java.lang.NullPointerException [INFO] at org.datanucleus.api.jpa.metamodel.SingularAttributeImpl.isVersion(SingularAttributeImpl.java:79) [INFO] at org.springframework.data.jpa.repository.support.JpaMetamodelEntityInformation.findVersionAttribute(JpaMetamodelEntityInformation.java:102) [INFO] at org.springframework.data.jpa.repository.support.JpaMetamodelEntityInformation.<init>(JpaMetamodelEntityInformation.java:79) [INFO] at org.springframework.data.jpa.repository.support.JpaEntityInformationSupport.getMetadata(JpaEntityInformationSupport.java:65) [INFO] at org.springframework.data.jpa.repository.support.JpaRepositoryFactory.getEntityInformation(JpaRepositoryFactory.java:149) [INFO] at org.springframework.data.jpa.repository.support.JpaRepositoryFactory.getTargetRepository(JpaRepositoryFactory.java:88) [INFO] at org.springframework.data.jpa.repository.support.JpaRepositoryFactory.getTargetRepository(JpaRepositoryFactory.java:68) [INFO] at org.springframework.data.repository.core.support.RepositoryFactorySupport.getRepository(RepositoryFactorySupport.java:158) [INFO] at org.springframework.data.repository.core.support.RepositoryFactoryBeanSupport.initAndReturn(RepositoryFactoryBeanSupport.java:224) [INFO] at org.springframework.data.repository.core.support.RepositoryFactoryBeanSupport.afterPropertiesSet(RepositoryFactoryBeanSupport.java:210) [INFO] at org.springframework.data.jpa.repository.support.JpaRepositoryFactoryBean.afterPropertiesSet(JpaRepositoryFactoryBean.java:92) [INFO] at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory$6.run(AbstractAutowireCapableBeanFactory.java:1602) [INFO] at java.security.AccessController.doPrivileged(Native Method) [INFO] at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.invokeInitMethods(AbstractAutowireCapableBeanFactory.java:1599) [INFO] at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1549) [INFO] ... 40 more Where, I'm trying to use Spring Data JPA with DataNucleus/AppEngine: @Configuration @ComponentScan @EnableJpaRepositories @EnableTransactionManagement class JpaApplicationConfig { private static final Logger logger = Logger .getLogger(JpaApplicationConfig.class.getName()); @Bean public EntityManagerFactory entityManagerFactory() { logger.info("Loading Entity Manager..."); return Persistence .createEntityManagerFactory("transactions-optional"); } @Bean public PlatformTransactionManager transactionManager() { logger.info("Loading Transaction Manager..."); final JpaTransactionManager txManager = new JpaTransactionManager(); txManager.setEntityManagerFactory(entityManagerFactory()); return txManager; } } I've tested Persistence.createEntityManagerFactory("transactions-optional"); to see if the app can persist using this EMF, well, it does, so I am sure that this EMF works fine. The problem is the "wiring" up with the Spring Data JPA, can anybody help?

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  • Combining lists of objects containing lists of objects in c#

    - by Dan H
    The title is a little prosaic, I know. I have 3 classes (Users, Cases, Offices). Users and Cases contain a list of Offices inside of them. I need to compare the Office lists from Users and Cases and if the ID's of Offices match, I need to add those IDs from Cases to the Users. So the end goal is to have the Users class have any Offices that match the Offices in the Cases class. Any ideas? My code (which isnt working) foreach (Users users in userList) foreach (Cases cases in caseList) foreach (Offices userOffice in users.officeList) foreach (Offices caseOffice in cases.officeList) { if (userOffice.ID == caseOffice.ID) users.caseAdminIDList.Add(cases.adminID); }//end foreach //start my data classes class Users { public Users() { List<Offices> officeList = new List<Offices>(); List<int> caseAdminIDList = new List<int>(); ID = 0; }//end constructor public int ID { get; set; } public string name { get; set; } public int adminID { get; set; } public string ADuserName { get; set; } public bool alreadyInDB { get; set; } public bool alreadyInAdminDB { get; set; } public bool deleted { get; set; } public List<int> caseAdminIDList { get; set; } public List<Offices> officeList { get; set; } } class Offices { public int ID { get; set; } public string name { get; set; } } class Users { public Users() { List<Offices> officeList = new List<Offices>(); List<int> caseAdminIDList = new List<int>(); ID = 0; }//end constructor public int ID { get; set; } public string name { get; set; } public int adminID { get; set; } public string ADuserName { get; set; } public bool alreadyInDB { get; set; } public bool alreadyInAdminDB { get; set; } public bool deleted { get; set; } public List<int> caseAdminIDList { get; set; } public List<Offices> officeList { get; set; } }

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  • Parse and read data frame in C?

    - by user253656
    I am writing a program that reads the data from the serial port on Linux. The data are sent by another device with the following frame format: |start | Command | Data | CRC | End | |0x02 | 0x41 | (0-127 octets) | | 0x03| ---------------------------------------------------- The Data field contains 127 octets as shown and octet 1,2 contains one type of data; octet 3,4 contains another data. I need to get these data I know how to write and read data to and from a serial port in Linux, but it is just to write and read a simple string (like "ABD") My issue is that I do not know how to parse the data frame formatted as above so that I can: get the data in octet 1,2 in the Data field get the data in octet 3,4 in the Data field get the value in CRC field to check the consistency of the data Here the sample snip code that read and write a simple string from and to a serial port in Linux: int writeport(int fd, char *chars) { int len = strlen(chars); chars[len] = 0x0d; // stick a <CR> after the command chars[len+1] = 0x00; // terminate the string properly int n = write(fd, chars, strlen(chars)); if (n < 0) { fputs("write failed!\n", stderr); return 0; } return 1; } int readport(int fd, char *result) { int iIn = read(fd, result, 254); result[iIn-1] = 0x00; if (iIn < 0) { if (errno == EAGAIN) { printf("SERIAL EAGAIN ERROR\n"); return 0; } else { printf("SERIAL read error %d %s\n", errno, strerror(errno)); return 0; } } return 1; } Does anyone please have some ideas? Thanks all.

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