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  • Android Canvas Coordinate System

    - by Mitch
    I'm trying to find information on how to change the coordinate system for the canvas. I have some vector data I'd like to draw to a canvas using things like circles and lines, but the data's coordinate system doesn't match the canvas coordinate system. Is there a way to map the units I'm using to the screen's units? I'm drawing to an ImageView which isn't taking up the entire display. If I have to do my own calculations prior to each drawing call, how to I find the width and height of my ImageView? The getWidth() and getHeight() calls I tried seem to be returning the entire canvas size and not the size of the ImageView which isn't helpful. I see some matrix stuff, is that something that will work for me? I tried to use the "public void scale(float sx, float sy)", but that works more like a pixel level zoom rather than a vector scale function by expanding each pixel. This means if the dimensions are increased to fit the screen, the line thickness is also increased. Update: After some research I'm starting to think there's no way to change coordinate systems to something else. I'll need to map all my coordinates to the screen's pixel coordinates and do so by modifying each vector. The getWidth() and getHeight() seem to be working better for me now. I can say what was wrong, but I suspect I can't use these methods inside the constructor.

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  • If you develop on multiple operating systems, is it better to have multiple computers + displays?

    - by dan
    I develop for iOS and Linux. My preferred OS is Ubuntu. Now my software shop (me and a partner) is developing for Windows too. Now the question is, is it more efficient to have multiple workstations, one for each target OS? Efficiency and productivity is a higher priority than saving money. I have a 3.4Ghz i7 desktop workstation running Ubuntu and virtualized Windows with two displays, and I'm putting together an even more powerful i7 Hackintosh with 16GB RAM (to replace my weak 2.2Ghz i5 Macbook Pro). My specific dilemma is whether I should sell the first computer and triple boot on the second one, or buy two more displays and run both desktop systems simultaneously. Would appreciate answers from developers who write software for multiple OSes. Running guest OSes in VirtualBox on one system not ideal, because in my experience performance is seriously degraded under virtualization. So the choice is between dual/triple booting on one system vs having two systems, one for OSX+iOS/Windows (dual boot) and the other for Ubuntu (which I prefer to use as my main OS). For much of our work, I write a server-side application in Linux and a client for iOS (or for Windows or OS X) simultaneously.

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  • Are UML class diagrams adequated to design javascript systems?

    - by Vandell
    Given that UML is oriented towards a more classic approach to object orientation, is it still usable in a reliable way to design javascript systems? One specific problem that I can see is that class diagrams are, in fact, a structural view of the system, and javascript is more behaviour driven, how can you deal with it? Please, keep in mind that I'm not talking abot the real world domain here, It's a model for the solution that I'm trying to achieve.

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  • Why are source control systems still mostly backed with files?

    - by Andy
    It seems that more source control systems still use files as the means of storing the version data. Vault and TFS use Sql Server as their data store, which I would think would be better for data consistency as well as speed. So why is it that SVN, I believe GIT, CVS, etc still use the file system as essentially a database, (I ask this question as we had our SVN server just corrupt itself during a normal commit) instead of using actual database software (MSSQL, Oracle, Postgre, etc)?

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  • What forms of non-interactive RPG battle systems exist?

    - by Landstander
    I am interested in systems that allow players to develop a battle plan or setup strategy for the party or characters prior to entering battle. During the battle the player either cannot input commands or can choose not to. Rule Based In this system the player can setup a list of rules in the form of [Condition - Action] that are then ordered by priority. Gambits in Final Fantasy XII Tactics in Dragon Age Origin & II

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  • Are UML class diagrams adequate to design javascript systems?

    - by Vandell
    Given that UML is oriented towards a more classic approach to object orientation, is it still usable in a reliable way to design javascript systems? One specific problem that I can see is that class diagrams are, in fact, a structural view of the system, and javascript is more behaviour driven, how can you deal with it? Please, keep in mind that I'm not talking abot the real world domain here, It's a model for the solution that I'm trying to achieve.

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  • What is lightweight lock in distributed shared memory systems?

    - by Kutluhan Metin
    I started reading Tanenbaum's Distributed Systems book a while ago. I read about two phase locking and timestamp reordering in transactions chapter. While having a deeper look from google I heard of lightweight transactions/lightweight transactional memory. But I couldn't find any good explanation and implementation. So what is lightweight memory? What are the benefits of lightweight locks? And how can I implement them?

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  • How can I make a program (using SDL) built on Ubuntu work on other systems?

    - by halifar
    Hi there, I'm writing a program that uses OpenAL. When I link against it (I'm using CMake), it also links against libpulse - PulseAudio. This results in the binary not working on other systems. Can I somehow not link against PulseAudio and still use OpenAL on Ubuntu? Edit: I just figured something out: It's not OpenAL that's dragging PulseAudio in, it's SDL. Is there anything I can do about that?

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  • Why are Linux-based operating systems considered safer than Windows?

    - by echoblaze
    I hear that Linux-based systems are better for security. Apparently they don't have viruses and do not need antivirus software. Even my university claims this - they refuse to have Windows on their servers, which is a real shame because we wanted to use the .NET framework to create some websites. The only reason I can see Linux being safer is because it's open-source, so bugs theoretically would get caught and fixed sooner. I know a bit about how operating systems work, but haven't really delved into how Linux and Windows implement their OS. Can someone explain the difference that makes Linux-based systems more secure?

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  • Creating a directory and parents directory in unix

    - by eveo
    I can't believe such a simple homework question is messing with me: Enter the Linux command to create both a parent directory called 'systems' and it's child directory called 'part3' at the same time. Assume that directory 'systems' will branch-off your home directory and that you are in your home directory to start. Use a relative pathname. You entered: mkdir -p ~/part3/systems/ Please try again. Hint: Use mkdir with the appropriate option Tried: mkdir -p ~/systems/part3/ mkdir -p ~systems/part3 mkdir -p ~/systems/part3 mkdir -p ~/systems/part3 mkdir ~/systems/part3/ mkdir ~systems/part3 mkdir ~/systems/part3 mkdir ~/systems/part3

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  • Hexagonal Grid Coordinates To Pixel Coordinates

    - by CaptnCraig
    I am working with a hexagonal grid. I have chosen to use this coordinate system because it is quite elegant. This question talks about generating the coordinates themselves, and is quite useful. My issue now is in converting these coordinates to and from actual pixel coordinates. I am looking for a simple way to find the center of a hexagon with coordinates x,y,z. Assume (0,0) in pixel coordinates is at (0,0,0) in hex coords, and that each hexagon has an edge of length s. It seems to me like x,y, and z should each move my coordinate a certain distance along an axis, but they are interrelated in an odd way I can't quite wrap my head around it. Bonus points if you can go the other direction and convert any (x,y) point in pixel coordinates to the hex that point belongs in.

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  • Using tslib (touchscreen input) with DirectFB on embedded system (gumstix overo)

    - by emi1faber
    I'm attempting to use tslib with DirectFB on the gumstix Overo. Everything seems to be compiled correctly, as when DirectFB starts up, I get messages saying "Started 'tslib Input' ... DirectFB/Input: tslib touchscreen 0 0.1 (tslib)" etc. However, I haven't been able to find any example code showing how one reads the X-Y coordinates of a touchscreen press. Is there any example code out there to initialize the touchscreen and return the coordinates of a touchscreen press? Thanks in advance, Ben

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  • How to convert TM-2 degree coordinate to lat lon on Android?

    - by Victor Lin
    I am writing a program that convert TM-2 degree to lat/lon on Android, but I can't find formula for that. I do find some example on internet, but most of them are convert with open source library, that I can't use on Android platform. I also find a java class that do convert from UTM to lat lon, but it seems no suitable for TM 2 degreen coordinate system. So my question is: how do I convert TM 2 degree coordinate to lat/lon? Where can I find formula?

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  • Boost Thread Specific Storage Question (boost/thread/tss.hpp)

    - by Hassan Syed
    The boost threading library has an abstraction for thread specific (local) storage. I have skimmed over the source code and it seems that the TSS functionality can be used in an application with any existing thread regardless of weather it was created from boost::thread --i.e., this implies that certain callbacks are registered with the kernel to hook in a callback function that may call the destructor of any TSS objects when the thread or process is going out of scope. I have found these callbacks. I need to cache HMAC_CTX's from OpenSSL inside the worker threads of various web-servers (see this, detailed, question for what I am trying to do), and as such I do not controll the life-time of the thread -- the web-server does. Therefore I will use the TSS functionality on threads not created by boost::thread. I just wanted to validate my assumptions before I started implementing the caching logic, are there any flaws in my logic ?

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  • What is a database file system?

    - by Ravi
    I have a very little idea about what database file system is. Can somebody out here explain to me what actually a database file system is, and what its applications are? How is it different from a conventional file system? How I can build it?

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  • .NET Settings File Available Types

    - by Mashmagar
    When modifying a .NET settings file, I'm given a choice of types for a setting. However, not all of the types accessible by my project appear, even in the 'Browse' window. What determines if a type can be used for a setting file setting? I have a type I created that I would like to be able to save, and I want to know what I need to change about it to use it in a settings file. (VS 2008 - .Net 3.5)

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  • Does C# have an equivalent to Scala's structural typing?

    - by Tom Morris
    In Scala, I can define structural types as follows: type Pressable { def press(): Unit } This means that I can define a function or method which takes as an argument something that is Pressable, like this: def foo(i: Pressable) { // etc. The object which I pass to this function must have defined for it a method called press() that matches the type signature defined in the type - takes no arguments, returns Unit (Scala's version of void). I can even use the structural type inline: def foo(i: { def press(): Unit }) { // etc. It basically allows the programmer to have all the benefits of duck typing while still having the benefit of compile-time type checking. Does C# have something similar? I've Googled but can't find anything, but I'm not familiar with C# in any depth. If there aren't, are there any plans to add this?

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  • OpenGLES rotation in fixed coordinate system

    - by Jenicek
    Hi, I'm having real trouble finding out how to rotate an object arround two axes without changing axes orientation. I need only local rotation, first arround X axis and then arround Y axis(only example, it doesn't matter how many transformations arround which axes) without transforming the whole coordinate system, only the object. The problem is that if I'm using glRotatef arround X axis, the axes are rotated also and that's what I don't want. I've red bunch of articles about it but it seems I'm still missing something. Thanks for every help. To have some sample code here, it's something like this glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRotatef(rotX, 1.0f, 0.0f, 0.0f); glRotatef(rotY, 0.0f, 1.0f, 0.0f); drawObject(); but this transforms the coordinate system also.

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  • Media recommendation engine - Single user system - How to start

    - by Microkernel
    Hi guys, I want to implement a media recommendation engine. I saw a similar posts on this, but I think my requirements are bit different from those, so posting here. Here is the deal. I want to implement a recommendation engine for media players like VLC, which would be an engine that has to care for only single user. Like, it would be embedded in a media player on a PC which is typically used by single user. And it will start learning the likes and dislikes of the user and gradually learns what a user likes. Here it will not be able to find similar users for using their data for recommendation as its a single user system. So how to go about this? Or you can consider it as a recommendation engine that has to be put in say iPods, which has to learn about a single user and recommend music/Movies from the collections it has. I thought of start collecting the genre of music/movies (maybe even artist name) that user watches and recommend movies from the most watched Genre, but it look very crude, isn't it? So is there any algorithms I can use or any resources I can refer up to? Regards, MicroKernel :)

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  • How to get nearby POIs

    - by balexandre
    I have a database with Points of Interest that all have an address. I want to know what is the method/name/call to get all nearby POIs from a given position. I understand that I need to convert all my addresses to LAT / LON coordinates at least, but my question is: for a given LAT / LONG how do I get from the database/array what POIs are nearby by distance, for example: You are here 0,0 nearest POIs in a 2km radius are: POI A (at 1.1 Km) POI C (at 1.3 Km) POI F (at 1.9 Km) I have no idea what should I look into to get what I want :-( Any help is greatly appreciated. Thank you

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  • How does a portable Thread Specific Storage Mechanism's Naming Scheme Generate Thread Relative Uniqu

    - by Hassan Syed
    A portable thread specific storage reference/identity mechanism, of which boost/thread/tss.hpp is an instance, needs a way to generate a unique keys for itself. This key is unique in the scope of a thread, and is subsequently used to retrieve the object it references. This mechanism is used in code written in a thread neutral manner. Since boost is a portable example of this concept, how specifically does such a mechanism work ?

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  • RegularExpression-esque search matching Objects in List

    - by Pindatjuh
    I'm currently working on an implementation of the following idea, and I was wondering if there is any literature on this subject. Working with Java, but the principle applies on any language with a decent type-system, I like to implement: matching Objects from a List using a RegularExpression-esque search: So let's say I have a List containing List<Object> x = new ArrayList<Object>(); x.add(new Object()); x.add("Hello World"); x.add("Second String"); x.add(5); // Integer (auto-boxing) x.add(6); // Integer Then I create a "Regular Expression" (not working with a stream of characters, but working with a stream of Objects), and instead of character-classes, I use type-system properties: [String][Integer] And this would match one sublist: {Match["Second String", 5]}. The expression: [String:length()<15] Will match two sublist (each of length 1) containing a String which instance is passing the expression instance.length() < 5: {Match["Hello World"],Match["Second String"]}. [Object][Object] Matches any pair in the List: {Match[Object,"Hello World"],Match["Second String", 5]}, in a streamed manner (no overlapping matches). Ofcourse, my implementation will have grouping, lookahead/lookbehinds and is hierarchical (i.e. matching n elements from Lists in Lists), etc. The above merely illustrates the concept. Is there a name for this principle, and is there literature available on it?

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