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  • Getting a Conexant CX23885 TV Capture Card working

    - by Benny
    I'm new to Linux, and am trying to get my Capture Card working on 11.04. The only command that I know to run to find out any information is lspci, which tells me that I have 02:00.0 Multimedia video controller: Conexant Systems, Inc. CX23885 PCI Video and Audio Decoder (rev 04) I've looked at using Me TV, but haven't worked out how to configure it for my card, or what I need to do to get it running. I'm not fussed on what software I use to run the Capture Card, but I've currently got only Me TV installed. Edit: When I run tvtime, I get the following errors: videoinput: Cannot open capture device /dev/video0: No such file or directory mixer: find error: Success mixer: Can't open mixer default, mixer volume and mute unavailable. mixer: Can't open device default/Line, mixer volume and mute unavailable. Segmentation fault

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  • Handling & processing credit card payments

    - by Bob Jansen
    I'm working on program that charges customers on a pay as you go per month modal. This means that instead of the customers paying their invoices at the start of the month, they will have to pay at the end of the month. In order to secure the payments I want my customers credit card information stored so that they can be charged automatically at the end of the month. I do not have the resources, time, or risk to handle and store my customers credit card information on my servers and am looking for a third party solution. I'm a tad overwhelmed by all the different options and services that are out there and was wondering if anyone with experience have any recommendations and tips. I'm having difficulty finding services that allow me to to store my customers credit card information and charge them automatically. Most of them seem to offer an invoice styled approach.

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  • Cannot connect to Internet on 11.04 using BSNL EVDO Prithvi Card

    - by Joy
    I cannot connect to Internet using BSNL EVDO Prithvi data card. Went through some websites that offered help, installed wvdial package and tried again, but was unsuccessful. I have Read that, Ubuntu 11.04 automatically detects Data Card, You only need to configure "Network Manager" and it will work, I did exactly that, but the result is same. The OS detects the data card, and the presence of network , but it cannot login. I have read in some forums that Ubuntu 11.04 does not have support for BSNL EVDO Prithvi, is it true? I re-checked the "User ID" and "Password". Its working on Windows. Please help me fix this.

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  • new hard drive on Dell Adaptec 2610SA 6 port SATA RAID PCI card

    - by Ragnarok85
    I have a Dell Adaptec 2610SA 6 port SATA RAID PCI card with 3 hard drives on it and everything works fine. I plugged another hard drive to it and the system (Ubuntu 12.04, 64 bit) seems not to recognize it. Strange thing is that, as happened in the past, if I re-install the system, it recognizes the new hardware plugged to RAID card. Of course I don't want to re-install ubuntu each time I plug a new hard drive on my RAID card. Any idea? Thank you in advance

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  • 525 m nvidia grapic card is not work in Linux

    - by mayank khandelwal
    i have dell dell inspiron 15r and company give the windows 7 64 bit os. i have 1GB 525m nvidia graphic card which work in windows very well but when i install the ubuntu 10.10 then graphic card is not work. ubuntu 10.10 give that message that i have nvidia graphic card which not active you want to active. when i say ok then its download driver from the net and then install it when restart computer then graphic terminal is not working other terminal is work well. i have not idea why that happen plz help me ?

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  • Boot Ubuntu on smartphone SD card?

    - by berad
    Now here's what I want: Ubuntu on the SD card that lives in my phone. I like using Ubuntu portably and my phone as a flash drive, but I haven't been able to make these work together yet. I've tried booting off my Huawei U8800 (Android 2.2) and Nokia E66 with a micro-SD card (with 11.10, boots OK in a card-reader) on an eeepc 901 without luck. The Huawei doesn't show up in the BIOS boot menu. BIOS sees the Nokia but halts at "Boot error". I guess this is related to the phone's flash drive emulation and how it handles bootsectors, but I don't know enough about how that works to go any further. Has anyone succeeded in this?

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  • No useful DVB-T card found

    - by Edu
    I am using Ubuntu 12.04 3.2.0-26 kernel and I just added a DVB-T card. I did install the media_build as in (http://linuxtv.org/wiki/index.php/How_to_Obtain,_Build_and_Install_V4L-DVB_Device_Drivers) After that the Restricted Drivers appeared on the screen and I installed the Firmware for DVB Cards. lsusb shows Bus 002 Device 005: ID 048d:9005 Integrated Technology Express, Inc. which is my card. lsmod shows these things regarding dvb dvb_usb_it913x 22173 0 dvb_usb 32369 1 dvb_usb_it913x dvb_core 110010 1 dvb_usb rc_core 26343 2 dvb_usb_it913x,dvb_usb Nevertheless there is no /dev/dvb on my linux and Kaffeine does not find the TV turner. Can anybody help me installing my TV Card? Thanks

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  • Acer sound card

    - by Rob Brugh
    Hi I have an acer aspire on a recent upgrade somehow it loaded dummy output into upper memory so every time I boot up I have to manually load my sound card. using sudo /sbin/alsa reload then alsamixer and f6 to change to my proper sound card. How do I go about making that my default sound card loading on boot every time. sometimes the message comes up cannot find alsamixer, if that happens I have to run the following command sudo /sbin/alsa force-reload and then alsamixer. That works only on current session I would like to get that so it boots without coming up with dummy output. anyone out there know what the command is to make that load to boot section?

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  • Kubuntu permanent install won't attach sound card

    - by rob
    I installed Kubuntu Live version and sound card visible in the volume/mixer panel. After installing the permanent version I have a dummy output where my sound card should be, therefore no sound. I re-installed the live version three times and then to permanent but the same problem each time. There is a very brief error on boot up to the permanent version that says: error. cannot attach card default. no such file or directory. I'm running Kubuntu 12.04 on a Mac G4 PPC with no other OS. I'm very new to Linux. I am able to follow instructions to help resolve this, but I'm not familiar with the OS.

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  • Drives will not show up on PCI RAID card in Ubuntu 12.04 LTS

    - by Mechh69
    Computer specs Intel E8200 Dual Core MSI G45M MB Ultra U12-40739 PCI Expansion Card - 2 SATA Internal Ports, 1.5Gbps, RAID 0, 1, JBOD 6 GB DDR2 Q1. I installed Ubuntu 12.04 LTS and Amahi, for using Grey Hole, last night. The two disc on the raid card do not show up under Ubuntu 12.04LTS but they do show up under grey hole so I know the drives and the raid card are working and there. I need to access them in Ubuntu to format them and place folders on them but I can not see them or figure out how to access them. Q2. Only 4 of the six drives connected to the MB are showing in Ubuntu, but they show as active in grey hole. I also need to access these drives in Ubuntu as this is my storage server. I am new to LINUX so any help you can provide with simple directions will be greatly appreciated . Thank you Mechh69

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  • How do i have 4GB of video memory with a 1GB video card?

    - by Tomas Spc Yaczik
    I ran the direct X diagnostic tool to take a look at my graphics capabilities and its telling me that the approximate video memory is clocked in at 4096MB. That doesn't make any sense, how is that possible? The only things that i can think of were that DirectX was inaccurate so i looked at the graphics statistics of my computer on CPU-Z which was included with the motherboard and that's telling me i have "negative" 1988MB. Not only is that not 4096MB, but its giving me a negative number and i know for a fact that you can't have a negative amount of memory???!!! The only things i can think of that would be amplifying my video memory output is the PCIe 3.0 bus, or that the motherboard is somehow including the on board video chip set with the video card which only then is only 2GB of video memory, which still has to be being amplified by something. Any suggestions?

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  • Transferring files from computer to Android Simulator SD Card ?

    - by mgpyone
    I've tried Android Simulator for Mac and can use it well. also I've set 100 MB for SD Storage for that simulator. however, I don't found a way of transferring files from my Mac to that Android Simulator SD Storage. Current solution is I've to send files to my mail and have to access via Simulator ,then download to it . well, but it's not available fro all formats . something like image file(.img) are not allowed to download to the simulator. I've seek any folder of SD Card for Simulator within Android Folder I've extracted. I've found nothing. I want to transfer files from my HD to Android simulator SD card storage. Thus, is there any effective solution that support my idea ? I'm on Mac OS X 10.6.2.

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  • How do I hookup a dual video card Crossfire rig to a single monitor?

    - by Alexed
    I just received a new Alienware box preinstalled with two nice shiny ATI 6950 graphics cards. My goal is to use both of them to give me really good resolution and frame rate on my single monitor. There's zero documentation with the Alienware box and nothing I can find online. Do I just plug the monitor into one of the cards, and expect the two cards to do magic internally? The ATI Crossfire website indicates a need for an "external crossfirex connection cable". Do I need to buy one of these? If so, what kind of cable is it? The AMD Catalyst Control Center shows the second card as "Linked" but when I go to the AMD Overdrive section, the second card is at zero temperature, and clock, suggesting it's not actually doing anything. What do I need to do to make use of both cards? Is it something that doesn't kick in until I do something graphically intensive?

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  • A GFX card with two DVI and one HDMI with audio?

    - by TomaszRykala
    I haven't upgraded my PC for a while nor kept up to date with pc hardware since 2007, but have recently come up with a requirement and I am wondering if I can solve it! Are there any graphics cards out there that have two DVIs and one HDMI output, with the HDMI supporting sound over it? Basically, I've got a two PC monitor setup, and both monitors are connected to the two DVI's of my GTX9800+. I want to upgrade my card to say, GTX 460, but can't find if there is such with two DVIs (for my monitors) and one HDMI with audio (for my TV). So I am wondering, if such solution possible at all? I noticed that there are some cards out there with two DVI's and one mini-HDMI, but they all say 'HDMI Output Yes x 1 (via DVI to HDMI adaptor x 1 )', which probably means that because of the DVI element, the audio won't work. Is this true? Such card is an exmaple: http://uk.asus.com/Graphics_Cards/NVIDIA_Series/ENGTX460_DirectCU2DI1GD5/#specifications Many thanks for your help!

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  • Event taps: Varying results with CGEventPost, kCGSessionEventTap, kCGAnnotatedSessionEventTap, CGEve

    - by kevingessner
    I'm running into a thorny problem with posting an event from an event tap. I'm tapping for NSSystemDefined at kCGHIDEventTap, then replacing the event with a new one. The problem I'm running in to is that depending on how I post the event, it's being seen only by some applications. My test applications are Opera, Firefox, Quicksilver, and Xcode. Here are the different techniques I've tried within my event tap callback, with results. I'm expecting an action (the "correct response") from each app; "system beep" means the nothing-is-bound-to-that-key system sound. Create a new event, and return it from the callback. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGSessionEventTap with CGEventPost, return null. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGAnnotatedSessionEventTap with CGEventPost, return null. Opera: correct response, Firefox: correct response, Quicksilver: no response/system beep, Xcode: no response/system beep Create a new event, post with CGEventTapPostEvent, return null. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGSessionEventTap with CGEventPost, and return new event. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGAnnotatedSessionEventTap with CGEventPost, and return new event. Opera: correct response and system beep, Firefox: correct response and system beep, Quicksilver: correct response and system beep, Xcode: no response/double system beep Create a new event, post with CGEventTapPostEvent, and return new event. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep (6) is the best, but users are complaining about the extra system beep on correct responses, which I'm guessing is coming from the double-posting of the event. I'm not sure of other combinations to try, or where else to look. Can anyone offer any guidance? Is there any way to get the results of both returning the event from my callback and posting to the annotated tap without doing both? Sorry for the lengthy question; I've been doing a lot of experimenting. Thanks in advance Update: this is the code I use to create the event tap: CFMachPortRef eventTap; eventTap = CGEventTapCreate(kCGHIDEventTap, kCGHeadInsertEventTap, 0,CGEventMaskBit(NX_SYSDEFINED) | (1 << kCGEventKeyDown) | (1 << kCGEventKeyUp), myCGEventCallback, (void *)hidEventQueue);

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  • Which are the best tools for Graphic Designing?

    - by Jen
    Hello, I want to take up Graphic Designing as my profession. I would be designing Logos, Icons, Stationery, Brochures, Handouts, Book Covers, etc. But I am thoroughly confused as to which tools are the best and which books/resources will help me learn these tools and graphic designing like a professional. I am ready to shell out money to purchase the resources. Please help me out! Thanks, Jen

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  • Quartz compositions created in Snow Leopard (10.6) doesn't work in Leopard (10.5) despite testing in

    - by adib
    Hi I have a reasonably advanced (many patches and subpatches) quartz composition that was created in Snow Leopard but doesn't run well (many elements are not rendered) in Leopard. The composition tested OK via Quartz Composer's Test in Runtime option and works fine for both Leopard 32-bits and Leopard 64-bits (menu item "File | Test in Runtime | Leopard 32-bits". In an actual Leopard (32-bits) system, a lot of elements are not rendered in the quartz composition. Below are the log file excerpt when the composition is run in QuickTime Player under Leopard: QuickTime Player[134] *** <QCNodeManager | namespace = "com.apple.QuartzComposer" | 335 nodes>: Patch with name "/units to pixels" is missing QuickTime Player[134] *** Message from <QCPatch = 0x06D82880 "(null)">:Cannot create node of class "/units to pixels" and identifier "(null)" QuickTime Player[134] *** Message from <QCPatch = 0x06D7C130 "(null)">:Cannot create node of class "/resize image to target" and identifier "(null)" QuickTime Player[134] *** Message from <QCPatch = 0x06D7C130 "(null)">:Cannot create connection from ["outputValue" @ "Math_1"] to ["Target_Pixels" @ "Patch_2"] The patch "units to pixels" is a system patch in Snow Leopard whereas the patch "resize image to target" is a custom virtual patch located in my home directory. It seems that we can cross out problems in which the composition is referencing a missing virtual patch. I have tested the composition under another user's account and it ran fine which shows that it already embeds the "resize image to target" virtual patch that is located in my home directory. I'm really puzzled why the composition passes the Leopard Runtime test but yet fail to run in an actual Leopard OS? Is there a post-processing step that I need to run to the composition file? Is there any way to make this patch more compatible with Leopard? Thanks in advance.

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  • CATiledLayer blanking tiles before drawing contents

    - by Greg Plesur
    All, I'm having trouble getting behavior that I want from CATiledLayer. Is there a way that I can trigger the tiles to redraw without having the side-effect that their areas are cleared to white first? I've already subclassed CATiledLayer to set fadeDuration to return 0. To be more specific, here are the details of what I'm seeing and what I'm trying to achieve: I have a UIScrollView with a big content size...~12000x800. Its content view is a UIView backed by a CATiledLayer. The UIView is rendered with a lot of custom-drawn lines Everything works fine, but the contents of the UIView sometimes change. When that happens, I'd like to redraw the tiles as seamlessly as possible. When I use setNeedsDisplay on the view, the tiles redraw but they are first cleared to white and there's a fraction-of-a-second delay before the new content is drawn. I've already subclassed CATiledLayer so that fadeDuration is set to 0. The behavior that I want seems like it should be possible...when you zoom in on the scrollview and the content gets redrawn at a higher resolution, there's no blanking before the redraw; the new content is drawn right on top of the old one. That's what I'm looking for. Thanks; I appreciate your ideas. Update: Just to follow up - I realized that the tiles weren't being cleared to white before the redraw, they're being taken out entirely; the white that I was seeing is the color of the view that's beneath my CATiledLayer-backed view. As a quick hack/fix, I put a UIImageView beneath the UIScrollView, and before triggering a redraw of the CATiledLayer-backed view I render its visible section into the UIImageView and let it show. This smooths out the redraw significantly. If anyone has a better solution, like keeping the redraw-targeted tiles from going away before being redrawn in the first place, I'd still love to hear it.

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  • How to fill a path with gradient in drawRect:?

    - by Derrick
    filling a path with a solid color is easy enough: CGPoint aPoint; for (id pointValue in points) { aPoint = [pointValue CGPointValue]; CGContextAddLineToPoint(context, aPoint.x, aPoint.y); } [[UIColor redColor] setFill]; [[UIColor blackColor] setStroke]; CGContextDrawPath(context, kCGPathFillStroke); I'd like to draw a gradient instead of solid red, but I am having trouble. I've tried the code listed in the Question/Answer: http://stackoverflow.com/questions/422066/gradients-on-uiview-and-uilabels-on-iphone which is: CAGradientLayer *gradient = [CAGradientLayer layer]; [gradient setFrame:rect]; [gradient setColors:[NSArray arrayWithObjects:(id)[[UIColor blueColor] CGColor], (id)[[UIColor whiteColor] CGColor], nil]]; [[self layer] setMasksToBounds:YES]; [[self layer] insertSublayer:gradient atIndex:0]; However, this paints the entire view that this is in with the gradient, covering up my original path.

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  • Problem draw line by Quartz 2D with alpha property < 1.0 on iPhone

    - by The Khanh
    Hello Everybody ! This code i use to draw in my app. So i have problem, if i draw with alpha property = 1. It is very good but if i change alpha property = 0.2 then my paint is not good. How do i make for better with alpha property = 0.2. http://www.flickr.com/photos/9601621@N05/page1/ Draw with alpha = 1: It is good Draw with alpha = 0.2: It is bad - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { if ([self.view superview] && (headerView.frame.origin.y == -30)) { mouseSwiped = YES; UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self.view]; currentPoint.y -= 20; UIGraphicsBeginImageContext(self.view.frame.size); CGContextRef context = UIGraphicsGetCurrentContext(); [drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)]; CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineWidth(context, currentBrushProperty.brushSize); CGContextSetRGBStrokeColor(context, [self red], [self green], [self blue], currentBrushProperty.brushTransparency); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(context); CGContextMoveToPoint(context, lastPoint.x, lastPoint.y); CGContextAddLineToPoint(context, currentPoint.x, currentPoint.y); CGContextStrokePath(context); drawImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); lastPoint = currentPoint; }} Help me, please.

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  • Draw a parallel line

    - by VOX
    I have x1,y1 and x2,y2 which forms a line segment. How can I get another line x3,y3 - x4,y4 which is parallel to the first line as in the picture. I can simply add n to x1 and x2 to get a parallel line but it is not what i wanted. I want the lines to be as parallel in the picture.

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  • gluLookAt vectors and FPS-style camera

    - by Kevin Pamplona
    I am attempting to implemented an FPS-style camera by updating three vectors: EYE, DIR, UP. These vectors are the same that are used by gluLookAt (since gluLookAt is specified by the position of the camera, the direction it is looking at, and an up vector). I have already implemented the left-right and up-down strafing movements, but I'm having a lot of trouble understanding the math behind making the camera look-around while remaining stationary. In this case, the EYE vector remains the same, while I must update DIR and UP. Below is the code I tried, but it doesn't seem to work properly. Any suggestions? Thanks. void Transform::left(float degrees, vec3& dir, vec3& up) { vec3 axis; axis = glm::normalize(up); mat3 R = rotate(-degrees, axis); dir = R*dir; dir = R*up; }; void Transform::up(float degrees, vec3& dir, vec3& up) { vec3 axis; axis=glm::normalize(glm::cross(dir,up)); mat3 R = rotate(-degrees, axis); dir = R*dir-; up = R*up; };

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  • Shapes-tool creating a vector mask every time, cannot seem to fix in CS3?

    - by Bryan
    Every time I create a shape using the shape tool, it places a vector mask on top of this. I don't know how I enabled this but it does not do it on my laptop version, only my desktop. I can seem to disable this problem I am having. Even reinstalling and restoring defaults I cannot seem to stop this. Very frustrating, anyone have a fix for this problem? Thanks in advance!

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  • Draw 2 parallel lines

    - by Ben Martin
    How can I calculate the points to draw 2 parallel lines. I know the start and end points for the centre of the parallel lines. To makes thing a little bit harder, it needs to support straight and Bezier curved lines.

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