Search Results

Search found 10050 results on 402 pages for 'graphics card'.

Page 35/402 | < Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >

  • iPhone Developer account with someone elses credit card

    - by HappYCrappY
    Hi I wanted to enroll in Apples iPhone developer program the problem is I myself don't own a credit card is it Ok if I use some one else's credit card to sign up... I mean will Apple pay the guy whose credit card I have used or can I specify my Account details for any future transactions & just use this credit card for paying Apple. (& yes I cannot get a credit card, I am currently jobless never ever had a credit card before in my life & credit card companies are very skeptical to give me one.) Thank you

    Read the article

  • Graphics module: Am I going the right way?

    - by Paul
    I'm trying to write the graphics module of my engine. That is, this part of the code only provides an interface through which to load images, fonts, etc and draw them on the screen. It is also a wrapper for the library I'm using (SDL in this case). Here are the interfaces for my Image, Font and GraphicsRenderer classes. Please tell me if I'm going the right way. Image class Image { public: Image(); Image(const Image& other); Image(const char* file); ~Image(); bool load(const char* file); void free(); bool isLoaded() const; Image& operator=(const Image& other); private: friend class GraphicsRenderer; void* data_; }; Font class Font { public: Font(); Font(const Font& other); Font(const char* file, int ptsize); ~Font(); void load(const char* file, int ptsize); void free(); bool isLoaded() const; Font& operator=(const Font& other); private: friend class GraphicsRenderer; void* data_; }; GrapphicsRenderer class GraphicsRenderer { public: static GraphicsRenderer* Instance(); void blitImage(const Image& img, int x, int y); void blitText(const char* string, const Font& font, int x, int y); void render(); protected: GraphicsRenderer(); GraphicsRenderer(const GraphicsRenderer& other); GraphicsRenderer& operator=(const GraphicsRenderer& other); ~GraphicsRenderer(); private: void* screen_; bool initialize(); void finalize(); };

    Read the article

  • Textures do not render on ATI graphics cards?

    - by Mathias Lykkegaard Lorenzen
    I'm rendering textured quads to an orthographic view in XNA through hardware instancing. On Nvidia graphics cards, this all works, tested on 3 machines. On ATI cards, it doesn't work at all, tested on 2 machines. How come? Culling perhaps? My orthographic view is set up like this: Matrix projection = Matrix.CreateOrthographicOffCenter(0, graphicsDevice.Viewport.Width, -graphicsDevice.Viewport.Height, 0, 0, 1); And my elements are rendered with the Z-coordinate 0. Edit: I just figured out something weird. If I do not call this spritebatch code above doing my textured quad rendering code, then it won't work on Nvidia cards either. Could that be due to culling information or something like that? Batch.Instance.SpriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); ... spriteBatch.End(); Edit 2: Here's the full code for my instancing call. public void DrawTextures() { Batch.Instance.SpriteBatch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone, textureEffect); while (texturesToDraw.Count > 0) { TextureJob texture = texturesToDraw.Dequeue(); spriteBatch.Draw(texture.Texture, texture.DestinationRectangle, texture.TintingColor); } spriteBatch.End(); #if !NOTEXTUREINSTANCING // no work to do if (positionInBufferTextured > 0) { device.BlendState = BlendState.Opaque; textureEffect.CurrentTechnique = textureEffect.Techniques["Technique1"]; textureEffect.Parameters["Texture"].SetValue(darkTexture); textureEffect.CurrentTechnique.Passes[0].Apply(); if ((textureInstanceBuffer == null) || (positionInBufferTextured > textureInstanceBuffer.VertexCount)) { if (textureInstanceBuffer != null) textureInstanceBuffer.Dispose(); textureInstanceBuffer = new DynamicVertexBuffer(device, texturedInstanceVertexDeclaration, positionInBufferTextured, BufferUsage.WriteOnly); } if (positionInBufferTextured > 0) { textureInstanceBuffer.SetData(texturedInstances, 0, positionInBufferTextured, SetDataOptions.Discard); } device.Indices = textureIndexBuffer; device.SetVertexBuffers(textureGeometryBuffer, new VertexBufferBinding(textureInstanceBuffer, 0, 1)); device.DrawInstancedPrimitives(PrimitiveType.TriangleStrip, 0, 0, textureGeometryBuffer.VertexCount, 0, 2, positionInBufferTextured); // now that we've drawn, it's ok to reset positionInBuffer back to zero, // and write over any vertices that may have been set previously. positionInBufferTextured = 0; } #endif }

    Read the article

  • Ati Radeon HD 3200 Graphics driver - Installation Problem

    - by samufi
    I have a fresh installation of Ubuntu 12.04 x86 and I am trying to install the proprietary driver for my "Radeon HD 3200 Graphics" video card. I know that there are already many threads about this topic, but I did not find a solution for my problem: For the installation I followed exactly these instructions: What is the correct way to install ATI Catalyst Video Drivers in 12.04 LTS? During the process I faced these problems: I executed ~$ debconf libstdc++6 dkms libqtgui4 wget execstack libelfg0 dh-modaliases and got: debconf: DbDriver "passwords" warning: could not open /var/cache/debconf/passwords.dat: Keine Berechtigung Can't exec "libstdc++6": Datei oder Verzeichnis nicht gefunden at /usr/share/perl/5.14/IPC/Open3.pm line 186. open2: exec of libstdc++6 dkms libqtgui4 wget execstack libelfg0 dh-modaliases failed at /usr/share/perl5/Debconf/ConfModule.pm line 59 (translation of the German parts: "Keine Berechtigung" means: "no permission"; "Datei oder Verzeichnis nicht gefunden" means: "File or folder not found") Because I had no idea if it was a big issue, I just continued: ~$ sudo apt-get install ia32-libs There I got: Paketlisten werden gelesen... Fertig Abhängigkeitsbaum wird aufgebaut Statusinformationen werden eingelesen... Fertig Paket ia32-libs ist nicht verfügbar, wird aber von einem anderen Paket referenziert. Das kann heißen, dass das Paket fehlt, dass es abgelöst wurde oder nur aus einer anderen Quelle verfügbar ist. E: Paket »ia32-libs« hat keinen Installationskandidaten (Translation: [...] the package ia32-libs is not available but is referenced by an other package [...] E: package »ia32-libs« has no installation candidate) Once more I went on. The next steps worked quite fine. But when I came to the point: ~$ sudo dpkg -i *.deb There I got A popup message, something like there was a problem with a system application but in the terminal no errors were reported, also the packages seemed to be installed. so now the Ati Catalyst Center works amdcccle but fglrxinfo gave me X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 139 (ATIFGLEXTENSION) Minor opcode of failed request: 66 () Serial number of failed request: 13 Current serial number in output stream: 13 So there is something wrong. (Also there is not the possibility to enable these nice graphical features - the reason why I installed the proprietary driver) Because I worked with a completely fresh Installation I don't know how to fix the problem. If anybody could help I would be very tahnkful! =)

    Read the article

  • How to get SRGP working?

    - by Bo Tian
    I'm running 64-bit Ubuntu 10.10, and I'm trying to make SRGP work. SRGP is an old graphics package that accompanies the book "Computer Graphics" by Foley, van Dam, et al. I have installed libx11-dev, but I still can't get through make. I get the error "cannot find -lsrgp" when I typed make PROG=show_pattern. Full compilation messages are here http://pastebin.com/CWuw4xte What do I have to do to get it working?

    Read the article

  • Ubuntu Sluggish and Graphics Problem after Nvidia Driver Update

    - by iam
    I just recently started using Ubuntu (12.04) since a few weeks ago and noticed that the interface is very slow and sluggish: On Dash, I have to type the entire app name and wait a few seconds before it shows up in the search box, and a bit later before it displays search result Opening new files or applications takes also quite long and awkward Dragging icons or moving app windows around is not very spontaneous too: I have to take extra attention in moving the mouse otherwise Ubuntu would not do a correct movement or might ends up doing something incorrect instead e.g. opening the windows to full screen options or move the file to different folders, which is frustrating My PC is a few years old already (1.7 GB RAM) so this could be a reason too but when I checked in System Monitor it's hardly ever consuming much memory. Plus web-surfing on Firefox is actually lightning fast (much more than Windows), so I suspect there might be something wrong with the graphics driver (mine is GeForce 7050). I checked around System Settings and found an option to update the Nvidia driver. So I tried it and restarted, as instructed. Now, I got into a big problem upon restart... as the login-screen windows (where I have to type in the password) would take several attempts to display and finally did not manage to (it'd freeze for several seconds before there's any movement again). The background screen also kept reloading several times too and at some point the screen turned black with pixelated color strips running on the bottom 1/3 of the screen, and after a long while the background screen would come up again. Eventually I'd manage to be able to access the desktop but the launcher, top menu bar and app windows border would not disappear. I searched around and found many other people have this similar problem after updating Nvidia driver too, and on some threads the suggestion is to use "killall -u $USER" in command line (it's the only thing among various online suggestions I could do, as at that point I could not access Terminal without the launcher - Ctrl-Alt-T doesn't work for me). So I did that and was able to access the desktop correctly again with launchee/menu by creating a new account. But I would still have the same problem if logging into my original account. So I just finally tried upgrading to 12.10 and now can access my original account with fully-functional desktop - the launcher, menu and windows border are all back now. However, the problem with sluggishness still remains. And now I get scared of ever having to update the Nvidia driver again! I wonder if anyone knows what's the reason that updating the Nvidia driver is causing this problem and is there a way I can update it safely in the future? I'm still not sure how to solve the problem with the sluggishness too and not sure where else to look to find a solution.

    Read the article

  • Any technical references for game-oriented icons and symbols?

    - by willc2
    To make localizing easier, I'm using icons to show in-game information like achievements and bonuses. Coming up with good designs isn't easy, especially when it has to be integrated into the rest of the game's art style. Can I do better than looking at some random selection of existing games? Are there any reference books or sites that cover game graphics specifically? I'm looking for more theory and best-practices rather than pre-made graphics.

    Read the article

  • Ubuntu 12.10 hangs on checking battery state

    - by Waxolunist
    I have a Thinkpad X230. After a boot it hangs with checking battery state [OK]. A second boot is most times successful. What I have seen in other posts doesn't fit to my problem, because My graphics card is Intel 3rd Gen Core processor Graphics controller (not nvidia) It happens not always I have a fresh installed 12.10 with the latest updates (no upgrade) Does anyone experience the same issues or has a solution?

    Read the article

  • Cannot install "ATI/AMD proprietary FGLRX graphics driver" (SystemError)

    - by Fisherman John
    I have just installed a fresh copy of 12.04.1 64bit. I formatted my PC completely and enabled updates during the installation. After the installation was complete, I went on updating my software. However, when I wanted to install the additional drivers using the Additional Drivers tool (namely "ATI/AMD proprietary FGLRX graphics driver"), it gave me this error: SystemError: E:Unable to correct problems, you have held broken packages. The same error shows up if I try installing the post-release updates driver. Installing the drivers from the terminal results in this output: XXXXXX:~$ sudo apt-get install fglrx [sudo] password for XXXXX: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: fglrx : Depends: lib32gcc1 but it is not going to be installed Depends: libc6-i386 but it is not going to be installed E: Unable to correct problems, you have held broken packages." I get this using "sudo apt-get update": http://pastebin.com/AWAtDXjY But "sudo apt-get install fglrx" still get me this error: http://pastebin.com/RYM55bVN & "sudo apt-get -f install fglrx" gives me this error: http://pastebin.com/xxekajvP Any help would be greatly appreciated. (Please note that I'm new to Linux, coming directly from Windows. I have tried Ubuntu twice or so before, but it was not for a long period of time. The drivers got installed smoothly the few times I've tried Ubuntu, but post-release updates never worked for me.) [I am going to work now, so I can only answer from my phone. Can't really test any new solutions you may give me until ~10 hours from now on. Maybe more.] @stonedsquirrel When I try to run that command, I get this error: "XXXXXX:~$ sudo apt-get install fglrx [sudo] password for XXXXX: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: fglrx : Depends: lib32gcc1 but it is not going to be installed Depends: libc6-i386 but it is not going to be installed E: Unable to correct problems, you have held broken packages." ie. I get the same error. ( I am Fisherman John, dunno how to login & thereby respond to your comment again _ )

    Read the article

  • Screen going blank

    - by Deena
    When I am watching videos via VLC or watching videos in Firefox - even when I simply click DASH HOME - Screen goes blank - nothing working - I needed to restart to recover. Not sure which is causing this issue. Is it because of Graphics Card problem - Not installed any proprietary drivers. OS : Ubuntu 12.04 Graphics Card : 1 GB - [AMD/ATI] RV710 [Radeon HD 4350/4550] Could you help me on this. Regards, Deena

    Read the article

  • Breathing for game/movie characters

    - by dtldarek
    Breathing (the movement of chest and face features): I'd like to ask if it is hard to model and whether it is computationaly expensive. I recently noticed the great effect it has in Madagascar 3 movie, but (please, correct me if I am wrong) don't remember seeing it in any games (except maybe steam cloud in cold/winter setting) and very few animated movies does that to noticable degree (e.g. when it is necessary by the plot or situation). I'd greatly appreciate answers from both movie graphics and game graphics perspective.

    Read the article

  • Time development vs production values

    - by Pier
    I have to choose between a framework I already know (Adobe Air), and a framework I know nothing about but is more powerful (Unity). I can do the mobile game I have in mind with both platforms, but the quality of the graphics and development time would be quite different. From an indie mobile perspective, are more detailed graphics justifiable commercially? Is there any objective study that throws some solid conclusions about that?

    Read the article

  • Running crysis 2 on ubuntu gives me an error message

    - by ShajD
    so i recently installed ubuntu alongside windows 7 and i installed crysis 2 with wine. crysis 2 works fine when i run windows, however when i run it using wine in ubuntu cryengine gives me a message saying, "Unsupported video card detected! Continuing to run migth lead to unexpected results or crashes....." i've got two video cards ones an intel and the other's a nvidia. i typed lspci into the terminal and my nvidia card was listed under video controller as well

    Read the article

  • How to make the constructor for the following exercise in c++?

    - by user40630
    This is the exercise I?m trying to solve. It's from C++, How to program book from Deitel and it's my homework. (Card Shuffling and Dealing) Create a program to shuffle and deal a deck of cards. The program should consist of class Card, class DeckOfCards and a driver program. Class Card should provide: a) Data members face and suit of type int. b) A constructor that receives two ints representing the face and suit and uses them to initialize the data members. c) Two static arrays of strings representing the faces and suits. d) A toString function that returns the Card as a string in the form “face of suit.” You can use the + operator to concatenate strings. Class DeckOfCards should contain: a) A vector of Cards named deck to store the Cards. b) An integer currentCard representing the next card to deal. c) A default constructor that initializes the Cards in the deck. The constructor should use vector function push_back to add each Card to the end of the vector after the Card is created and initialized. This should be done for each of the 52 Cards in the deck. d) A shuffle function that shuffles the Cards in the deck. The shuffle algorithm should iterate through the vector of Cards. For each Card, randomly select another Card in the deck and swap the two Cards. e) A dealCard function that returns the next Card object from the deck. f) A moreCards function that returns a bool value indicating whether there are more Cards to deal. The driver program should create a DeckOfCards object, shuffle the cards, then deal the 52 cards. The problem I'm facing is that I don't know exactly how to make the constructor for the second class. See description commented in the code bellow. #include <iostream> #include <vector> using namespace std; /* * */ //Class card. No problems here. class Card { public: Card(int, int); string toString(); private: int suit, face; static string faceNames[13]; static string suitNames[4]; }; string Card::faceNames[13] = {"Ace","Two","Three","Four","Five","Six","Seven","Eight","Nine","Ten","Queen","Jack","King"}; string Card::suitNames[4] = {"Diamonds","Clubs","Hearts","Spades"}; string Card::toString() { return faceNames[face]+" of "+suitNames[suit]; } Card::Card(int f, int s) :face(f), suit(s) { } /*The problem begins here. This class should create(when and object for it is created) a copy of the vector deck, right? But how exactly are these vector cards be initialized? I'll explain better in the constructor definition bellow.*/ class DeckOfCards { public: DeckOfCards(); void shuffleCards(); Card dealCard(); bool moreCards(); private: vector<Card> deck(52); int currentCard; }; int main(int argc, char** argv) { return 0; } DeckOfCards::DeckOfCards() { //This is where I'm stuck. I can't figure out how to set each of the 52 cards of the vector deck to have a specific suit and face every one of them, by using only the constructor of the Card class. //What you see bellow was one of my attempts to solve this problem but I blocked pretty soon in the middle of it. for(int i=0; i<deck.size(); i++) { deck[i]//....There is no function to set them. They must be set when initialized. But how?? } } For easier reading: http://pastebin.com/pJeXMH0f

    Read the article

  • Where to find iPhone system buttons and icons graphics?

    - by Ariel
    Hey guys, I'm trying to find a way to use the original Apple system buttons and icons in a web site. Is there a way to get these original graphics in png format? There are not-so-nice ways to obtain them of course. Two I was thinking of: Save them from this link, then convert to png. Take screen captures on the iPhone itself, and cut the icons from the saved images. Is anyone aware of a nicer way to obtain the original graphics? Does anyone know where they are stored on the Mac? Thanks :-) Ariel

    Read the article

  • What's the best version control system for handling projects with graphics?

    - by acrosman
    I'm part of a small team (usually just two people), I handle the code, he handles the graphic design. In the past I've used CVS to handle version control of the code files, and while we've included the graphics in the repository, he hasn't derived nearly as much value from it as I have. Are there other packages that provide the better features for supporting graphics? The system would need to have an easy to use GUI interface, as I don't think it's fair to expect a graphic designer to learn command-line tools. Additional aspect: The client software needs to run smoothly on OS X (for the designer), and Windows (for the programmer).

    Read the article

  • (C#) graphics.drawImage has a size limit? How to deal with it?

    - by DGH
    I am attempting to display a very large graphical representation of some data. I am using a bitmap for persistent storage of the image and e.Graphics.DrawImage(myBitmap, new Point(0,0)) in the onPaint of a PictureBox control on my form. I have noticed (and heard mentioned on other sites) that if my image has a height or width greater than 2^15, I get a Parameter not Valid exception, but I have not found any official documentation of this limit. Is this 2^15 image size limit a definite, official part of Graphics.DrawImage? Are there any simple workarounds to render my entire image onto the form? (Yes, the pictureBox is set to the same size as the image, or bigger. Side question though, should I just be using the onPaint of the form itself instead of a picture box?)

    Read the article

  • Which containers / graphics components to use in a simple Java Swing game?

    - by rize
    I'm creating a simple labyrinth game with Java + Swing. The game draws a randomized labyrinth on the screen, places a figure in the middle, and the player is then supposed to find the way out by moving the figure with arrow-keys. As for now, I'm using a plain background and drawing the walls of the labyrinth with Graphics.drawLine(). I have a custom picture of the figure in a .gif file, which I load as a BufferedImage object. However, I want the player to see only part of the labyrinth at a time, and the screen should follow the figure in the game, as the player moves around. I'm planning to do this by creating an Image object of the whole labyrinth when it is created, and then "cutting" a square around the current position of the figure and displaying this with Graphics.drawImage(). I'm new with Swing though, and I can't figure out how to draw the figure at different positions "above" the labyrinth without redrawing the whole thing. Which container/component should I use for the labyrinth and then for the figure to achieve this?

    Read the article

  • 12.04 making BCM4313 card work with aircrack-ng?

    - by Charles Forest
    I'm a real Linux Noob, just started using it (this month) and until now i had no issues. now i'm trying to set-up aircrack-ng on my laptop, but it seems like it's using the worst card possible (or almost) there is a TON of tutorial on this card (seems to be hell to set-up) i have tryed some, but i ended up uninstalling my drivers, messing with my desktops, and ended by having no more "X" to close my windows (i have no clue how i ended there) i just re-installed my linux (took me 2 hours to setup everything again), but now i'm a bit "Scared" to try tutorials randomly again. Right now it says the driver is wl, wich is not the one i want (AFAIK it's not supported) i'm not sure what kind of informations are needed, but here's what i think could be usefull. lspci -knn 00:00.0 Host bridge [0600]: Intel Corporation 2nd Generation Core Processor Family DRAM Controller [8086:0104] (rev 09) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: agpgart-intel 00:01.0 PCI bridge [0604]: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port [8086:0101] (rev 09) Kernel driver in use: pcieport Kernel modules: shpchp 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0116] (rev 09) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: i915 Kernel modules: i915 00:16.0 Communication controller [0780]: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 [8086:1c3a] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: mei Kernel modules: mei 00:1a.0 USB controller [0c03]: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 [8086:1c2d] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: ehci_hcd 00:1b.0 Audio device [0403]: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller [8086:1c20] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 [8086:1c10] (rev b4) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.3 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 [8086:1c16] (rev b4) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.4 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 5 [8086:1c18] (rev b4) Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB controller [0c03]: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 [8086:1c26] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: ehci_hcd 00:1f.0 ISA bridge [0601]: Intel Corporation HM65 Express Chipset Family LPC Controller [8086:1c49] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel modules: iTCO_wdt 00:1f.2 SATA controller [0106]: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller [8086:1c03] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: ahci 00:1f.3 SMBus [0c05]: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller [8086:1c22] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel modules: i2c-i801 01:00.0 3D controller [0302]: NVIDIA Corporation GF108 [GeForce GT 540M] [10de:0df4] (rev a1) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: nouveau Kernel modules: nouveau, nvidiafb WIRELESS CARD 02:00.0 Network controller [0280]: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller [14e4:4727] (rev 01) Subsystem: Wistron NeWeb Corp. Device [185f:051a] Kernel driver in use: wl Kernel modules: wl, bcma, brcmsmac REST... 03:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 06) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: r8169 Kernel modules: r8169 04:00.0 USB controller [0c03]: NEC Corporation uPD720200 USB 3.0 Host Controller [1033:0194] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: xhci_hcd Also, if i'm "screwed" with my hardware, just tell me.

    Read the article

  • At what point does the performance gap between GPU & CPU become so great that the CPU is holding back a system?

    - by Matthew Galloway
    I know that generally speaking for gaming performance the GPU is the primary factor which holds back performance, with everything else such as RAM/motherboard/PSU/CPU being secondary in importance to the graphics card. But at some point the other components ARE going to be significant in holding back the whole system! For instance nobody would be silly enough to play modern games with 512MB RAM and the very latest graphics cards (such as an HD7970) as I bet the performance increase over such a system with only 512MB but a mid range card would be non-existent! Thus it would be a "waste" for such a person to buy any high end graphics card without resolving first the system's other problems. The same point applies to other components, such as if it only had a Pentium II a current high end graphics card would be wasted on it! So my core question is how do you determine at what point for your system is spending on extra GPU power be completely "wasted"? (also, a slightly more nuanced question is trying work out at what point might the extra graphics power not be "wasted" but would be "sub optimal" value for money, when the expenditure should then be split around graphics card and other components. As obviously a gamer shouldn't always just spend on upgrading the graphics card! But needs to balance it out)

    Read the article

  • Ubuntu 12.10 no network and no graphics

    - by khasiKoMasu
    I recently upgraded Ubuntu 12.04 to 12.10 only to find out that it won't connect to any network, neither wired nor wireless and the graphics is messed up too as in a low screen resolution. For 12.04, my system was running perfectly. I don't know why upgrade messed it up so bad. Reinstalling the OS is an issue because I have set up a lot of development environments that I cannot afford to set it up again. Some of the outputs: lspci -nn | grep 0200 02:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 02) nm-tool NetworkManager Tool State: disconnected cat /etc/network/interfaces auto lo iface lo inet loopback sudo cat /var/log/syslog | grep etwork | tail -n20 Nov 2 13:50:22 Cobalt NetworkManager[978]: SCPlugin-Ifupdown: (-1240454760) ... get_connections (managed=false): return empty list. Nov 2 13:50:22 Cobalt NetworkManager[978]: Ifupdown: get unmanaged devices count: 0 Nov 2 13:50:22 Cobalt bluetoothd[1016]: Failed to init network plugin Nov 2 13:50:22 Cobalt NetworkManager[978]: <info> modem-manager is now available Nov 2 13:50:22 Cobalt NetworkManager[978]: <info> monitoring kernel firmware directory '/lib/firmware'. Nov 2 13:50:22 Cobalt NetworkManager[978]: <info> WiFi enabled by radio killswitch; enabled by state file Nov 2 13:50:22 Cobalt NetworkManager[978]: <info> WWAN enabled by radio killswitch; enabled by state file Nov 2 13:50:22 Cobalt NetworkManager[978]: <info> WiMAX enabled by radio killswitch; enabled by state file Nov 2 13:50:22 Cobalt NetworkManager[978]: <info> Networking is enabled by state file Nov 2 13:50:22 Cobalt NetworkManager[978]: <warn> /sys/devices/virtual/net/lo: couldn't determine device driver; ignoring... Nov 2 13:50:22 Cobalt NetworkManager[978]: <warn> /sys/devices/virtual/net/lo: couldn't determine device driver; ignoring... Nov 2 13:50:22 Cobalt NetworkManager[978]: <warn> bluez error getting default adapter: Message did not receive a reply (timeout by message bus) Nov 2 13:50:22 Cobalt NetworkManager[978]: <warn> bluez error getting default adapter: Message did not receive a reply (timeout by message bus) Nov 2 13:50:22 Cobalt kernel: [ 28.688167] type=1400 audit(1351882222.452:10): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=1046 comm="apparmor_parser" Nov 2 13:50:22 Cobalt bluetoothd[1062]: Failed to init network plugin Nov 2 13:50:22 Cobalt NetworkManager[978]: <warn> bluez error getting default adapter: Message did not receive a reply (timeout by message bus) Nov 2 13:50:22 Cobalt bluetoothd[1118]: Failed to init network plugin Nov 2 13:50:22 Cobalt NetworkManager[978]: <warn> bluez error getting default adapter: Message did not receive a reply (timeout by message bus) Nov 2 13:50:22 Cobalt bluetoothd[1237]: Failed to init network plugin Nov 2 13:50:22 Cobalt NetworkManager[978]: <warn> bluez error getting default adapter: Message did not receive a reply (timeout by message bus) ps aux | grep -i network root 978 0.0 0.1 23732 4808 ? Ssl 13:50 0:00 NetworkManager sudo modprobe -r forcedeth FATAL: Module forcedeth not found

    Read the article

  • Browser graphics: Java Applet vs Flash vs anything else?

    - by Andrey
    Hello! We sell photoalbums which our customers create theirselves using a client album editor program (for Windows). Now we are going to develop an online program so customers could create their albums in the browser: upload photos and edit them. This is going to be a rich browser application with full graphics support. The problem is what technology to use? Our server application is build in Java and we think about Java Applets so that we could reuse some Java-code. We are also not very familiar with Flash. But some people say that Flash is preferred. Maybe there're some modern technologies now? SVG or some Google technologies (like GWT but with graphics support) or something? What do you think? Thanks in advance!

    Read the article

  • Obtaining FontMetrics before getting a Graphics instance

    - by Tom Castle
    Typically, I'd obtain a graphics instance something like this: BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); Graphics2D g = img.createGraphics(); However, in the current project I'm working on, the width and height variables above are dependent upon the size of a number of text fragments that will later be drawn onto the graphics instance. But, to obtain the dimensions of the font being used I would usually use the FontMetrics that I get from the graphics object. FontMetrics metrics = g.getFontMetrics(); So, I have a nasty little dependency cycle. I cannot create the graphics object until I know the size of the text, and I cannot know the size of the text until I have a graphics object. One solution is just to create another BufferedImage/Graphics pair first in order to get the FontMetrics instance I need, but this seems unnecessary. So, is there a nicer way? Or is it the case that the width, height etc. properties for a Font are somehow dependent upon what (graphics, component...) the text is to be drawn on?

    Read the article

< Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >