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  • Windows Vista Home memory usage problem

    - by lordg
    Hi, I have a Windows Vista Home laptop from a client that is running on 1GB ram. The laptop is used for super basic things, word, internet, outlook, etc. What makes zero sense is that the RAM is being completely consumed, causing the PC to hang sometimes when it can't take it anymore. However, in task manager, the processes appear to only be consuming maybe 100MB (Private Working Set). The client literally has a simple setup, and is running kaspersky, though that does not seem to be indicating it is the cause of the excessive memory usage. Does anyone have a suggestion on how to resolve the memory issue or how to track down what is actually happening and fix it? G

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  • Swap 95%+ , but a lot of free ram memory

    - by Paolo_NL_FR
    I am running centos 5.8 with cpanel. Lately I am getting reports that my swap is full , but there is a lot of free memory to use. top - 10:33:43 up 133 days, 17:00, 1 user, load average: 0.05, 0.03, 0.05 Tasks: 170 total, 1 running, 169 sleeping, 0 stopped, 0 zombie Cpu(s): 2.1%us, 0.5%sy, 0.0%ni, 97.2%id, 0.0%wa, 0.0%hi, 0.2%si, 0.0%st Mem: 24726100k total, 8255368k used, 16470732k free, 599560k buffers Swap: 1046520k total, 984740k used, 61780k free, 3641828k cached How do I solve this? The unused ram memory should be used instead of the swap. Or should I increase the swap ( and how do I do that ? ). Thanks

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  • Cherokee high virtual memory usage even after disabling I/O Cache

    - by nidheeshdas
    I've Ubuntu 10.04LTS 64-bit running on a openvz container and Cherokee 1.0.8 compiled from source. The virtual memory usage of cherokee-worker is around 430 MB even after disabling I/O cache from Advanced - I/O Cache - NOT enabled. Is this issue particular to openvz? Because many people reported to have successfully reduced virt memory usage by disabling io cache. htop output: http://imgur.com/z5JEL.jpg (newbies not allowed to post image.) thanks in advance. nidheeshdas

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  • How to identify who is using Hardware Reserved Memory in Windows 7

    - by blasteralfred
    I run Windows 7 x86 Home Premium. I have an installed physical memory of 4 GB, out of which, 2.96 GB is usable (My Computer Properties). I checked the memory usage using Resource Monitor and found 3036 MB / 4096 MB is available. I noticed that 1060 MB is unavailable since it is reserved by some "Hardware component(s)". I would like to know which hardware component is using this 1060 MB. Is there any way or tool to identify this? Note: I know that Windows 7 Home Premium x86 supports a maximum of 4GB RAM.

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  • Memory works fine separately, but not together

    - by patersonjs
    I've been given four 1GB Corsair DDR2 memory modules, and am trying to fit them into my computer but am getting BSOD on Windows XP and errors in Memtest86+. I've tried to identify if one particular module is faulty by trying them in pairs. They work fine in pairs, but when all four are inserted, Memtest86+ reports errors. The motherboard is an Asus P5N-E with dual channel support and the modules are all the same model (same speed, capacity and timings) but one pair is a different hardware revision. One is v2.1 and the other is v2.2... the voltages are the same too. Would this minor difference be a possible cause of the problem? I've got the BIOS memory timing settings all at AUTO - should I manually set the timings?

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  • Windows Vista Home memory usage problem [closed]

    - by lordg
    Hi, I have a Windows Vista Home laptop from a client that is running on 1GB ram. The laptop is used for super basic things, word, internet, outlook, etc. What makes zero sense is that the RAM is being completely consumed, causing the PC to hang sometimes when it can't take it anymore. However, in task manager, the processes appear to only be consuming maybe 100MB (Private Working Set). The client literally has a simple setup, and is running kaspersky, though that does not seem to be indicating it is the cause of the excessive memory usage. Does anyone have a suggestion on how to resolve the memory issue or how to track down what is actually happening and fix it? G

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  • How to Track CPU and Memory Usage Per Process

    - by Mjsk
    I have seen this question asked on here before but was unable to follow the answer which was given. I would like to monitor a processes CPU, Memory, and possibly GPU usage over a given time. The data would be useful if presented in a graph. It would be nice if I could do this using Performance Monitor, but I am open to alternative solutions as well. I have tried using Performance Monitor and my problem is that I'm not sure which performance counters to use since there are so many. I've been looking at a Process, Processor, Memory, etc. but I'm not sure which counters within those categories will be of interest to me. My OS is Windows 7.

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  • Cherokee high virtual memory usage even after disabling I/O Cache

    - by nidheeshdas
    hi all I've Ubuntu 10.04LTS 64-bit running on a openvz container and Cherokee 1.0.8 compiled from source. The virtual memory usage of cherokee-worker is around 430 MB even after disabling I/O cache from Advanced - I/O Cache - NOT enabled. Is this issue particular to openvz? Because many people reported to have successfully reduced virt memory usage by disabling io cache. htop output: http://imgur.com/z5JEL.jpg (newbies not allowed to post image.) thanks in advance. nidheeshdas

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  • How can pointers to functions point to something that doesn't exist in memory yet? Why do prototypes have different addresses?

    - by Kacy Raye
    To my knowledge, functions do not get added to the stack until run-time after they are called in the main function. So how can a pointer to a function have a function's memory address if it doesn't exist in memory? For example: using namespace std; #include <iostream> void func() { } int main() { void (*ptr)() = func; cout << reinterpret_cast<void*>(ptr) << endl; //prints 0x8048644 even though func never gets added to the stack } Also, this next question is a little less important to me, so if you only know the answer to my first question, then that is fine. But anyway, why does the value of the pointer ( the memory address of the function ) differ when I declare a function prototype and implement the function after main? In the first example, it printed out 0x8048644 no matter how many times I ran the program. In the next example, it printed out 0x8048680 no matter how many times I ran the program. For example: using namespace std; #include <iostream> void func(); int main() { void ( *ptr )() = func; cout << reinterpret_cast<void*>(ptr) << endl; } void func(){ }

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  • pthread_create followed by pthread_detach still results in possibly lost error in Valgrind.

    - by alesplin
    I'm having a problem with Valgrind telling me I have some memory possible lost: ==23205== 544 bytes in 2 blocks are possibly lost in loss record 156 of 265 ==23205== at 0x6022879: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) ==23205== by 0x540E209: allocate_dtv (in /lib/ld-2.12.1.so) ==23205== by 0x540E91D: _dl_allocate_tls (in /lib/ld-2.12.1.so) ==23205== by 0x623068D: pthread_create@@GLIBC_2.2.5 (in /lib/libpthread-2.12.1.so) ==23205== by 0x758D66: MTPCreateThreadPool (MTP.c:290) ==23205== by 0x405787: main (MServer.c:317) The code that creates these threads (MTPCreateThreadPool) basically gets an index into a block of waiting pthread_t slots, and creates a thread with that. TI becomes a pointer to a struct that has a thread index and a pthread_t. (simplified/sanitized): for (tindex = 0; tindex < NumThreads; tindex++) { int rc; TI = &TP->ThreadInfo[tindex]; TI->ThreadID = tindex; rc = pthread_create(&TI->ThreadHandle,NULL,MTPHandleRequestsLoop,TI); /* check for non-success that I've omitted */ pthread_detach(&TI->ThreadHandle); } Then we have a function MTPDestroyThreadPool that loops through all the threads we created and cancels them (since the MTPHandleRequestsLoop doesn't exit). for (tindex = 0; tindex < NumThreads; tindex++) { pthread_cancel(TP->ThreadInfo[tindex].ThreadHandle); } I've read elsewhere (including other questions here on SO) that detaching a thread explicitly would prevent this possibly lost error, but it clearly isn't. Any thoughts?

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  • What can cause an increase in inactive memory and how to reclaim it?

    - by Boaz
    I have heavy application running on a CentOS server and I'm seeing a strange memory behavior. Here is a snapshot of a munin graph: As you can see the amount of committed memory increases gradually causing the swap file to be use. What strikes me odd is that the amount of inactive memory keeps growing as well. It is my understanding that the inactive memory is actually memory freed up but not yet clean by the OS and put back in the free memory pool. It seems that running out of memory is acutally caused by this lack of clean up, but I may be wrong. Can you give some tips to find the cause of the problem and/or cause CentOS to reclaim the inactive memory? Thanks. Some extra info: 1) I have a tmpfs mounted on /tmp and the number of files stored there grows (but it is double the amount of the inactive memory). 2) cat /proc/meminfo (at a later stage than the image) gives: MemTotal: 14371428 kB MemFree: 1207108 kB Buffers: 35440 kB Cached: 4276628 kB SwapCached: 785316 kB Active: 9038924 kB Inactive: 3902876 kB HighTotal: 0 kB HighFree: 0 kB LowTotal: 14371428 kB LowFree: 1207108 kB SwapTotal: 10223608 kB SwapFree: 6438320 kB Dirty: 627792 kB Writeback: 0 kB AnonPages: 7844560 kB Mapped: 49304 kB Slab: 146676 kB PageTables: 27480 kB NFS_Unstable: 0 kB Bounce: 0 kB CommitLimit: 17409320 kB Committed_AS: 16471488 kB VmallocTotal: 34359738367 kB VmallocUsed: 275852 kB VmallocChunk: 34359462007 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 Hugepagesize: 2048 kB 3) The application is a combination of MySQL, Heritrix (http://crawler.archive.org/ ) and a Tomcat based Java servlet to manage things.

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  • What can cause an increase in inactive memory and how to reclaim it?

    - by Boaz
    Hi All, I have heavy application running on a CentOS server and I'm seeing a strange memory behavior. Here is a snapshot of a munin graph: As you can see the amount of committed memory increases gradually causing the swap file to be use. What strikes me odd is that the amount of inactive memory keeps growing as well. It is my understanding that the inactive memory is actually memory freed up but not yet clean by the OS and put back in the free memory pool. It seems that running out of memory is acutally caused by this lack of clean up, but I may be wrong. Can you give some tips to find the cause of the problem and/or cause CentOS to reclaim the inactive memory? Thanks. Some extra info: 1) I have a tmpfs mounted on /tmp and the number of files stored there grows (but it is double the amount of the inactive memory). 2) cat /proc/meminfo (at a later stage than the image) gives: MemTotal: 14371428 kB MemFree: 1207108 kB Buffers: 35440 kB Cached: 4276628 kB SwapCached: 785316 kB Active: 9038924 kB Inactive: 3902876 kB HighTotal: 0 kB HighFree: 0 kB LowTotal: 14371428 kB LowFree: 1207108 kB SwapTotal: 10223608 kB SwapFree: 6438320 kB Dirty: 627792 kB Writeback: 0 kB AnonPages: 7844560 kB Mapped: 49304 kB Slab: 146676 kB PageTables: 27480 kB NFS_Unstable: 0 kB Bounce: 0 kB CommitLimit: 17409320 kB Committed_AS: 16471488 kB VmallocTotal: 34359738367 kB VmallocUsed: 275852 kB VmallocChunk: 34359462007 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 Hugepagesize: 2048 kB 3) The application is a combination of MySQL, Heritrix (http://crawler.archive.org/ ) and a Tomcat based Java servlet to manage things.

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  • What can cause an increase in inactive memory and how to reclame it?

    - by Boaz
    Hi All, I have heavy application running on a CentOS server and I'm seeing a strange memory behavior. Here is a snapshot of a munin graph: As you can see the amount of committed memory increases gradually causing the swap file to be use. What strikes me odd is that the amount of inactive memory keeps growing as well. It is my understanding that the inactive memory is actually memory freed up but not yet clean by the OS and put back in the free memory pool. It seems that running out of memory is acutally caused by this lack of clean up, but I may be wrong. Can you give some tips to find the cause of the problem and/or cause CentOS to reclaim the inactive memory? Thanks. Some extra info: 1) I have a tmpfs mounted on /tmp and the number of files stored there grows (but it is double the amount of the inactive memory). 2) cat /proc/meminfo (at a later stage than the image) gives: MemTotal: 14371428 kB MemFree: 1207108 kB Buffers: 35440 kB Cached: 4276628 kB SwapCached: 785316 kB Active: 9038924 kB Inactive: 3902876 kB HighTotal: 0 kB HighFree: 0 kB LowTotal: 14371428 kB LowFree: 1207108 kB SwapTotal: 10223608 kB SwapFree: 6438320 kB Dirty: 627792 kB Writeback: 0 kB AnonPages: 7844560 kB Mapped: 49304 kB Slab: 146676 kB PageTables: 27480 kB NFS_Unstable: 0 kB Bounce: 0 kB CommitLimit: 17409320 kB Committed_AS: 16471488 kB VmallocTotal: 34359738367 kB VmallocUsed: 275852 kB VmallocChunk: 34359462007 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 Hugepagesize: 2048 kB

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  • WPF Memory Leak

    - by Oskar Kjellin
    I have an WPF form that I myself did not create, so I am not very good at WPF. It is leaking badly though, up to 400 MB and closing the form does not help. The problem lies in my application loading all the pictures at once. I would like to only load the ones visible at the moment. It is about 300 pictures and they are a bit large so my WPF-form suffers from loading them all. I have a DataTemplate with my own type that has a property Thumbnail. The code in the template is like this: <Image Source="{Binding Path=Thumbnail}" Stretch="Fill"/> And then I have a grid with a control that has the above template as source. The code for this control is the below. Please provide me with hints on how to optimize the code and perhaps get the only ones that are visible and only have that many controls loaded at the same time? <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Controls:ElementFlow"> <Grid Background="{TemplateBinding Background}"> <Canvas x:Name="PART_HiddenPanel" IsItemsHost="True" Visibility="Hidden" /> <Viewport3D x:Name="PART_Viewport"> <!-- Camera --> <Viewport3D.Camera> <PerspectiveCamera FieldOfView="60" Position="0,1,4" LookDirection="0,-1,-4" UpDirection="0,1,0" /> </Viewport3D.Camera> <ContainerUIElement3D x:Name="PART_ModelContainer" /> <ModelVisual3D> <ModelVisual3D.Content> <AmbientLight Color="White" /> </ModelVisual3D.Content> </ModelVisual3D> <Viewport2DVisual3D RenderOptions.CachingHint="Cache" RenderOptions.CacheInvalidationThresholdMaximum="2" RenderOptions.CacheInvalidationThresholdMinimum="0.5"/> </Viewport3D> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style>

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  • Memory leak found with clang but cant release and autorelease crashes

    - by Rudiger
    I have a class that builds a request based on a few passed in variables. The class also has all the delegate methods to receive the data and stores it in a property for the calling class to retrieve. When the class initializes it creates a connection and then returns itself: NSURLConnection *connection; if (self = [super init]) { self.delegate = theDelegate; ...some code here... connection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self startImmediately:YES]; } return self; So I can't release it normally and if I autorelease it crashes. Is it the job of the calling class to release? And if so does just releasing the initilised object also release connection or do you have to release it specifically? If so how would you? Thanks

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  • Memory leak with NSData

    - by Kamchatka
    I'm having a leak with this code without being able to find where it's coming from. This function get called within an autorelease pool. I release the IplImage* image argument. When I run the ObjAlloc tool, it tells me that "NSData* data" is leaking. If I try to manually release the UIImage returned by this function, I get an EXC_BAD_ACCESS error, probably because this UIImage is autoreleased. I'm a bit confused, any hint would be appreciated. Thanks! UIImage *UIImageFromIplImage(IplImage *image) { NSLog(@"IplImage (%d, %d) %d bits by %d channels, %d bytes/row %s", image->width, image->height, image->depth, image->nChannels, image->widthStep, image->channelSeq); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSData *data = [NSData dataWithBytes:image->imageData length:image->imageSize]; CGDataProviderRef provider = CGDataProviderCreateWithCFData((CFDataRef)data); CGImageRef imageRef = CGImageCreate(image->width, image->height, image->depth, image->depth * image->nChannels, image->widthStep, colorSpace, kCGImageAlphaNone|kCGBitmapByteOrderDefault, provider, NULL, false, kCGRenderingIntentDefault); UIImage *ret = [UIImage imageWithCGImage:imageRef]; CGImageRelease(imageRef); CGDataProviderRelease(provider); CGColorSpaceRelease(colorSpace); return ret; }

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  • Objective C selector memory managment (does this leak memory)?

    - by James Jones
    - (IBAction) someButtonCall { if(!someCondition) { someButtonCallBack = @selector(someButtonCall); [self presentModalViewController:someController animated:YES]; } else ... } //Called from someController - (void) someControllerFinished:(BOOL) ok { [self dismissModalViewControllerAnimated:YES]; if(ok) [self performSelector:someButtonCallBack]; else ... } I'm wondering if the user keeps getting into the !someCondition clause if the selector is leaked by assigning a new selector each time (the code above is hypothetical and not what i'm doing). Any help is appreciated. Thanks, James Jones

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  • Is this a memory leak?

    - by Ben
    char *pointer1; char *pointer2; pointer1 = new char[256]; pointer2 = pointer1; delete [] pointer1; In other words, do I have to do delete [] pointer2 as well? Thanks!

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  • iPhone image app not releasing memory as in instruments using imageNamed

    - by Tankista
    hi, im building iPhone app that downloads images (UIImageView) from internet and adding them to UIScrollView. This scroll view could contain 20 or more UIImageViews. Iam adding UIImages to UIImageView like this: UIImageView *newView = [[UIImageView alloc] initWithImage: image]; Then I just scroll these images like in photo app. Problem is, when I put just 3 UIImageViews in UIScrollView everything works fine, but when I put more images, more memory is used, so that app can crash after 15 or more images. I can understand it that more images alloc more memory, but in Instruments i get allocated max 2-3 MB, but in device memory raises until it crashes. When I use simulator for OS 3.0 i can see memory rising like on device. On higher versions I dont see this memory raise, why is that?

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  • Are we asking too much of transactional memory?

    - by Carl Seleborg
    I've been reading up a lot about transactional memory lately. There is a bit of hype around TM, so a lot of people are enthusiastic about it, and it does provide solutions for painful problems with locking, but you regularly also see complaints: You can't do I/O You have to write your atomic sections so they can run several times (be careful with your local variables!) Software transactional memory offers poor performance [Insert your pet peeve here] I understand these concerns: more often than not, you find articles about STMs that only run on some particular hardware that supports some really nifty atomic operation (like LL/SC), or it has to be supported by some imaginary compiler, or it requires that all accesses to memory be transactional, it introduces type constraints monad-style, etc. And above all: these are real problems. This has lead me to ask myself: what speaks against local use of transactional memory as a replacement for locks? Would this already bring enough value, or must transactional memory be used all over the place if used at all?

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  • Why .data() function of jQuery is better to prevent memory leaks?

    - by burak ozdogan
    Hi, Regarding to jQuery utility function jQuery.data() the online documentation says: "The jQuery.data() method allows us to attach data of any type to DOM elements in a way that is safe from circular references and therefore from memory leaks. " Why to use: document.body.foo = 52; can result a memory leak -or in what conditions- so that I should use jQuery.data(document.body, 'foo', 52); Should I ALWAYS prefer .data() instead of using expandos in any case? (I would appreciate if you can provide an example to compare the differences) Thanks, burak ozdogan

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  • OpenCV to use in memory buffers or file pointers

    - by The Unknown
    The two functions in openCV cvLoadImage and cvSaveImage accept file path's as arguments. For example, when saving a image it's cvSaveImage("/tmp/output.jpg", dstIpl) and it writes on the disk. Is there any way to feed this a buffer already in memory? So instead of a disk write, the output image will be in memory. I would also like to know this for both cvSaveImage and cvLoadImage (read and write to memory buffers). Thanks! My goal is to store the Encoded (jpeg) version of the file in Memory. Same goes to cvLoadImage, I want to load a jpeg that's in memory in to the IplImage format.

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  • Hitting a memory limit slows down the .Net application

    - by derdo
    We have a 64bit C#/.Net3.0 application that runs on a 64bit Windows server. From time to time the app can use large amount of memory which is available. In some instances the application stops allocating additional memory and slows down significantly (500+ times slower).When I check the memory from the task manager the amount of the memory used barely changes. The application keeps on running very slowly and never gives an out of memory exception. Any ideas? Let me know if more data is needed.

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  • Script Speed vs Memory Usage

    - by Doug Neiner
    I am working on an image generation script in PHP and have gotten it working two ways. One way is slow but uses a limited amount of memory, the second is much faster, but uses 6x the memory . There is no leakage in either script (as far as I can tell). In a limited benchmark, here is how they performed: -------------------------------------------- METHOD | TOTAL TIME | PEAK MEMORY | IMAGES -------------------------------------------- One | 65.626 | 540,036 | 200 Two | 20.207 | 3,269,600 | 200 -------------------------------------------- And here is the average of the previous numbers (if you don't want to do your own math): -------------------------------------------- METHOD | TOTAL TIME | PEAK MEMORY | IMAGES -------------------------------------------- One | 0.328 | 540,036 | 1 Two | 0.101 | 3,269,600 | 1 -------------------------------------------- Which method should I use and why? I anticipate this being used by a high volume of users, with each user making 10-20 requests to this script during a normal visit. I am leaning toward the faster method because though it uses more memory, it is for a 1/3 of the time and would reduce the number of concurrent requests.

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