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  • How to open a page in Chrome from the command line, in a new tab or an existing tab as appropriate?

    - by MattH
    I'm looking for a way to open a given page in Google Chrome from the command line, with the following behaviour: If the given page is already open in a tab, navigate to that tab If the given page is not already open in a tab, open the page in a new tab and show that tab Currently when I open a URL from the command line (e.g. using "open http://godzillahaiku.tumblr.com" on Mac OS X), Chrome will always open the URL in a new tab. I end up with lots of duplicate tabs as a result, which is a minor annoyance. I'm looking for a solution that works on Mac OS X, but a non-OS specific solution would be preferable. I'd consider writing a Chrome extension for this if there's no existing solution.

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  • How to install GNOME desktop from DVD on CentOS 6 using the command line?

    - by alwbtc
    I have installed CentOS 6 in Virtualbox. Although I have chosen to install General Purpose GNOME Desktop, the GNOME desktop does not start. All I get is a black and white text prompt. I would like to know how I can install GNOME Desktop from the CentOS DVD. How do I mount the DVD image? How do I install GNOME desktop from command line? If I already have the GNOME Desktop installed, why doesn't it start? How can I check from command line that I have GNOME installled? This virtual machine does not have internet connection, that's why I want to install the GNOME Desktop from DVD.

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  • Windows command line ZIP extraction with checksum or similar ?

    - by Alan B
    What I need to do, at the command line, is: Extract the contents of a a ZIP archive. Change an arbitrary number of the extracted files. Repeat step 1, but because it is a huge archive, only extract the archived copies of the files changed in step 2 which is much faster. Ideally the extraction in step 3 would do something like a checksum on the files on disk and only extract those where the file in the archive has a different checksum. Or maybe compare the date changed stamp on the disk file. At the minute I use pkzipc.exe which is the command-line version of PkZip. I can't see a way to do it with this though. You can extract files from the archive that are newer than the disk files, but what I want is the opposite of that in a sense.

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  • How do I run multiple commands on one line in Powershell?

    - by David
    In cmd prompt, you can run two commands on one line like so: ipconfig /release & ipconfig /renew When I run this command in PowerShell, I get: Ampersand not allowed. The & operator is reserved for future use Does PowerShell have an operator that allows me to quickly produce the equivalent of & in cmd prompt? Any method of running two commands in one line will do. I know that I can make a script, but I'm looking for something a little more off the cuff.

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  • How to install GRUB command-line tools on OSX?

    - by beakr
    I need access to grub-mkrescue for a project I'm working on. I know that the GRUB command-line tools come builtin to Linux, but how do I get them on OSX? Is there a package? Is it built into the system somewhere? Is there an installer? CLARIFICATION: The question is not about installing GRUB as a bootloader on the Mac. The question is about installing the GRUB command line tools to do things like create bootable disk images of other operating systems.

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  • Localization: How to allow the user to define custom resources without compiling?

    - by gehho
    In our application, we have a collection of data items, each with a DisplayedName property. This property should be localized, i.e. it should be displayed in the language selected by the user. Therefore, another property, DisplayedNameResourceKey, specifies which resource should be returned by the DisplayedName property. In simplified code this means something like this: public string DisplayedName { get { return MyResources.ResourceManager.GetObject(this.DisplayedNameResourceKey); } } public string DisplayedNameResourceKey { get; set; } Now, the problem is: The user should be able to edit these items including the DisplayedName, or more precisely the DisplayedNameResourceKey. And not only this, but the user should also be able to somehow define new resources which he can then reference. That is, he can either choose from a predefined set of resources (some commonly used names), or define a custom resource which then needs to be localized by the user as well. However, the user cannot add custom resources to MyResources at runtime and without compiling. Therefore, another approach is needed. It does not have to be an extremely user-friendly way (e.g. UI is not required) because this will typically be done by our service engineers. I was thinking about using a txt or csv file containing pairs of resource keys and the corresponding translations. A separate file would exist for every language at a predefined location. But I am not really satisfied with that idea because it involves a lot of work to resolve the resources. Does anyone know a good approach for such a situation?

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  • Automatic Properties, Collection Initializers, and Implicit Line Continuation support with VB 2010

    - by ScottGu
    [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] This is the eighteenth in a series of blog posts I’m doing on the upcoming VS 2010 and .NET 4 release. A few days ago I blogged about two new language features coming with C# 4.0: optional parameters and named arguments.  Today I’m going to post about a few of my favorite new features being added to VB with VS 2010: Auto-Implemented Properties, Collection Initializers, and Implicit Line Continuation support. Auto-Implemented Properties Prior to VB 2010, implementing properties within a class using VB required you to explicitly declare the property as well as implement a backing field variable to store its value.  For example, the code below demonstrates how to implement a “Person” class using VB 2008 that exposes two public properties - “Name” and “Age”:   While explicitly declaring properties like above provides maximum flexibility, I’ve always found writing this type of boiler-plate get/set code tedious when you are simply storing/retrieving the value from a field.  You can use VS code snippets to help automate the generation of it – but it still generates a lot of code that feels redundant.  C# 2008 introduced a cool new feature called automatic properties that helps cut down the code quite a bit for the common case where properties are simply backed by a field.  VB 2010 also now supports this same feature.  Using the auto-implemented properties feature of VB 2010 we can now implement our Person class using just the code below: When you declare an auto-implemented property, the VB compiler automatically creates a private field to store the property value as well as generates the associated Get/Set methods for you.  As you can see above – the code is much more concise and easier to read. The syntax supports optionally initializing the properties with default values as well if you want to: You can learn more about VB 2010’s automatic property support from this MSDN page. Collection Initializers VB 2010 also now supports using collection initializers to easily create a collection and populate it with an initial set of values.  You identify a collection initializer by declaring a collection variable and then use the From keyword followed by braces { } that contain the list of initial values to add to the collection.  Below is a code example where I am using the new collection initializer feature to populate a “Friends” list of Person objects with two people, and then bind it to a GridView control to display on a page: You can learn more about VB 2010’s collection initializer support from this MSDN page. Implicit Line Continuation Support Traditionally, when a statement in VB has been split up across multiple lines, you had to use a line-continuation underscore character (_) to indicate that the statement wasn’t complete.  For example, with VB 2008 the below LINQ query needs to append a “_” at the end of each line to indicate that the query is not complete yet: The VB 2010 compiler and code editor now adds support for what is called “implicit line continuation support” – which means that it is smarter about auto-detecting line continuation scenarios, and as a result no longer needs you to explicitly indicate that the statement continues in many, many scenarios.  This means that with VB 2010 we can now write the above code with no “_” at all: The implicit line continuation feature also works well when editing XML Literals within VB (which is pretty cool). You can learn more about VB 2010’s Implicit Line Continuation support and many of the scenarios it supports from this MSDN page (scroll down to the “Implicit Line Continuation” section to find details). Summary The above three VB language features are but a few of the new language and code editor features coming with VB 2010.  Visit this site to learn more about some of the other VB language features coming with the release.  Also subscribe to the VB team’s blog to learn more and stay up-to-date with the posts they the team regularly publishes. Hope this helps, Scott

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  • Where are some good resources to learn Game Development with OpenGL ES 2.X

    - by Mahbubur R Aaman
    Background: From http://www.khronos.org/opengles/2_X/ OpenGL ES 2.0 combines a version of the OpenGL Shading Language for programming vertex and fragment shaders that has been adapted for embedded platforms, together with a streamlined API from OpenGL ES 1.1 that has removed any fixed functionality that can be easily replaced by shader programs, to minimize the cost and power consumption of advanced programmable graphics subsystems. Related Resources The OpenGL ES 2.0 specification, header files, and optional extension specifications The OpenGL ES 2.0 Online Manual Pages The OpenGL ES 3.0 Shading LanguageOnline Reference Pages The OpenGL ES 2.0 Quick Reference Card OpenGL ES 1.X OpenGL ES 2.0 From http://www.cocos2d-iphone.org/archives/2003 Cocos2d Version 2 released and one of primary key point noted as OpenGL ES 2.0 support From http://www.h-online.com/open/news/item/Compiz-now-supports-OpenGL-ES-2-0-1674605.html Compiz now supports OpenGL ES 2.0 My Question : Being as a Game Developer ( I have to work with several game engine Cocos2d, Unity). I need several resources to cope up with OpenGL ES 2.X for better outcome while developing games?

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  • What are good sites that provide free media resources for hobby game development?

    - by m_oLogin
    Please redirect me if this is a duplicate. I haven't been able to find a suitable question. I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources. [EDIT] Some resources given by the answers: (I'll complete it with time) MUSIC Jamendo (need to ask for permission for uses) OpSound SOUND EFFECTS FreeSound StoneWashed SPRITES LostGarden The protagonist domain Reiner's Tilesets (also contains a couple of 3D models OpenGameArt (beta, not many resources but promising) Flying Yogi ANIMATED SPRITES The Spriters Resource MODELS archive3d TurboSquid 3Dvia Google Sketchup ShareCG Gamasutraexchange.com ANIMATED MODELS TurboSquid TEXTURES CG Textures OpenFrag Other precompiled lists FreeGameDev.net

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  • Expression Blend 4 available and training resources

    - by pluginbaby
    As you may know Expression Blend 4 has shipped! It is still part of Expression Studio, which now comes in 2 “flavors”: Expression Studio 4 Ultimate Expression Blend SketchFlow Expression Web + SuperPreview Expression Encoder Expression Design Expression Studio 4 Web Professional Expression Web + SuperPreview Expression Encoder Expression Design So the version you want for Silverlight is Expression Studio 4 Ultimate (because you can’t buy Expression Blend alone). Expression Blend is an awesome tool but might be difficult to approach at first, specially for people coming from Visual Studio… this tool target designers so it can takes time for a developer to get comfortable enough. Good news is the availability of a free “Blend Fundamentals Training” which contains plenty of resources to help you master Expression Blend in 5 days: http://www.microsoft.com/expression/resources/BlendTraining/   Also don’t forget the .toolbox: http://www.microsoft.com/design/toolbox/ This Microsoft website contains courses and tutorials to help you learn UI Design for Silverlight with Expression Blend.

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  • WebCenter Customer Spotlight: Ferrous Resources do Brasil S.A.

    - by me
    Author: Peter Reiser - Social Business Evangelist, Oracle WebCenter  Solution SummaryFerrous Resources do Brasil S.A. (Ferrous) is a startup company whose core business is the exploration, prospection, exploitation, and commercialization of iron ore. They wanted to create an effective, secure and scalable document management system to support the company’s new iron ore exploration operations in Brazil. Ferrous worked with the Oracle Partner 2D Tecnologia to implement a centralized document management system using  Oracle WebCenter Content. The single repository hold almost 220,000 files with an expected to growth to 8 million files in the next two years.  The solution has reduced  financial audit reporting from two weeks to only four days. Company OverviewFounded in 2007, Ferrous Resources do Brasil S.A. (Ferrous) is a startup company whose core business is the exploration, prospection, exploitation, and commercialization of iron ore. Ferrous intends to become one of the five largest iron ore mining companies in the world within the next few years.  Business ChallengesFerrous wanted to create an effective, secure and scalable document management system to support the company’s new iron ore exploration operations in Brazil. Solution DeployedFerrous worked with the Oracle Partner 2D Tecnologia to implement a centralized document management system using  Oracle WebCenter Content. They consolidated all company documents into a single repository to hold almost 220,000 files, including iron-ore project layout and pictures for a repository that is expected to grow to 8 million files in the next two years. Business Results Gained access to reports on individual files of pictures, project layouts, text files, spreadsheets, and slides–enabling the company to find out who opened and altered each  file and when, as well as to access previous versions Enabled investors and board of directors abroad to access all company documents via a Web portal, something that was previously achieved only through e-mails or CD file transfers Enabled the company to consolidate all files, which were mostly disseminated in pen drives and desktops, so that they are now available to more than 500 system users, including investors, lawyers, partners, and 320 in-company users Reduced time to search specific documents, saving several days in financial audit reporting, an activity that previously took two weeks and now requires only four days  “With Oracle WebCenter Content, we managed to organize, control, and protect the company’s files since the beginning of operations and, as a consequence, can offer rapid and transparent access to all company documents.” Frederico Samartini, Business Performance Manager, Ferrous Resources do Brasil S.A. Additional Information Ferrous Customer Snapshot Oracle WebCenter Content

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  • Economic modelling - Resources for valuing goods

    - by Rushyo
    tl;dr: What economic/computer science books would you suggest for learning about economic valuation of goods and simulations thereof? I'm looking to create an economic model for a game based on goods created procedurally. Every natural resource and produced good would be procedurally generated, with certain goods being assigned certain uses. Fakesium might be used for the production of Weapon A and produced from Fakesium factories which use Dilithium and Widgets as reagents, where Widgets are also the product of Foo and Bar The problem is not creating the resources and their various production utlities - but getting the game's AI empires and merchants to correctly value the goods according to their scarcity, utility and production costs. I need to create a simulation of goods which allows the various game factions to assign a common value denominator (credits) to each resource, depending on how much its worth to that empire. I see the simulation being something like: "I have a high requirement for Weapon A. Since I don't have much of Fakesium, which is needed for Weapon A - I must have a high demand for Fakesium. If I can acquire Fakesium, devalue it. If not, increase its value - and also increase demand for Dilithium and Widgets too." This is very naive - because it may be much much cheaper for the empire to simply purchase Dilithium and Widgets directly rather than purchasing Fakesium, for example. Another example is two resources might allow the creation of Weapon A (Fakesium and Lieron), so we'd need to consider that. I've been scratching my head over the problem and it keeps growing. By the time the player joins the world, I'd expect enough iterations of this process to have occurred that prices would have largely normalised - and would then only trigger rarely to compensate for major changes (eg. if the player blows up the world's only Foo mine!) Could anyone suggest resources (books, largely) which outline this style of modelling, preferably in the context of simulations? Since this problem would never occur outside fantasy worlds, I figured this is probably the most likely place to find people who have encountered similar problems and I'm sure there's people who know of good places for Games Developers to start looking at less specific economic theory too. Additionally, does anyone know of any developers with blogs whose games or research applications perform similar modelling?

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  • Resources about cross platform application development in ANSI C [closed]

    - by Anindya Chatterjee
    Where can I get good resources for learning cross platform application development in plain ISO/ANSI C? I have cygwin and eclipse cdt with me to start in my win7 pc. I just need a couple of good resources containing all the best practices and techniques to write good and robust and scalable cross platform application. I am totally new to this cross platform business, no prior idea. Want to learn it in a proper way from the very beginning. Please help me out here.

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  • Best Resources for learning SQL? [closed]

    - by Simon
    Possible Duplicate: Good Books and videos for absolute beginner to SQL I have landed a role as a product engineer for a web based product. A big part of the product is allowing its users the ability to create queries with SQL to pull in business information from their back end databases. I know the very basics of SQL and need to spend some time getting a better grasp on SQL. I have the tutorial from w3schools on my ToDo list, but was hoping to get some answers that point me to good resources for learning SQL. I have no preference - I can buy a book (SQL For Dummies?), or online resources, online videos, audio, etc.

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  • How do I use global resources in WPF?

    - by Banford
    I have a WPF application which I would like to use some static resources in. I have created a Resource Library XAML file which contains a resource. I have also added a string into the Resources of the project through the Properties panel. I assumed I could just use these resources with the binding expression: {StaticResource ResourceName} But visual studio is telling me the resources are not found. Do I have to include some form of reference in my XAML? The examples I have seen only include resources locally such as: <Window.Resources>, <Page.Resources> etc I don't want to include the resources locally because I want them to be available to multiple parts of the application.

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  • Education and Career Resources from Microsoft and the Community

    - by KKline
    Sometimes I'm timely in getting the news out on useful resources. And, other times, I'm a bit slower on the draw. As I told my friends back at New Year's Day, "As an official member of the Procrastinators Club, welcome to 2008!" On the other hand, it's always good to remind folks of great resources that are still available and on the shelf. Why? Well, the Internet hits us with such a deluge of constantly new material, that we often forget about the old(ish) stuff that's still really useful. Darth...(read more)

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  • What are good Software Project Management Texts / Resources?

    - by locster
    I'm looking for ideas and resources pertaining to software project management, specifically resources that I can direct project managers to in order to broaden their knowledge of the subject. So for example an obvious choice here would be The Mythical Man Month - I do think that this would be an appropriate suggested first read for /some/, but not all. Probably for managers that arrive at the job with more of a management background rather than a technical one TMMM might be a bit 'heavy'. I'm looking for similar texts that convey more or less the same messages, but perhaps in a form more appropriate for people from a wide range of backgrounds. Thanks.

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  • HW resources for the device driver [closed]

    - by VladimirLenin
    Need to provide memory and IRQ resources to the Linux kernel in order to bring up the CAN controller. Have no idea how to get them. Below is the structure I need to fill in. This structure I have taken for example, this is for the Run-Time Clock, but I need for CAN controller. Both are on the same board, and there are constants for RT Clock (and all other devices), but not for my CAN chip. When looking at the subject chip driver's code (sp_probe() function), I see it needs the same type resources. struct resource tegra_rtc_resources[] = { [0] = { .start = ???, .end = ???, .flags = IORESOURCE_MEM, }, [1] = { .start = ???, .end = ???, .flags = IORESOURCE_IRQ, }, };

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  • Need some advice on CLI design, I need to provide simple but powerful command line options

    - by howtechstuffworks
    I am writing a utility that runs on RHEL5 command line. I need my command line options to be simple but powerful. I looked at the various UNIX utilities to get an idea of how simple command line utilities have to be. Do you guys suggest any documents/links that talk about command line etiquette? I am modelling my utility on top of LVM (that's all the info I can give for now). I know it's a software engineering question, but I thought it would be appropriate to post here. Please advise.... PS: I am not asking for details about getopt or command line utility parsers.....

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  • Any recommended books/resources on component-based design?

    - by user1163640
    I come from a background with heavy use of the classical object-oriented paradigm for software development. The company I am a part of switched to Unity not too long ago, and we're all very excited to get started using it However, one aspect that have sparked my interested, and which I think will become a very important part of our future development, is Unity's approach to component-based design with scripting; with less focus on typical hierarchical aspect. Question I was wondering if anyone could recommend any good books on this subject? I have had trouble finding any books or books with reliable reviews, and was wondering if anyone more experienced here had something to say on the issue? Any other kind of resource would be excellent too, I'm just interested in getting to learn everything I can about it. This is not meant as a discussion about best books or resources on the topic, but simply a question regarding any resources that any of you find useful. Thank you all for your time!

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  • Game Development Resources? [closed]

    - by stas
    I want to make an iPhone game and I was wondering if somebody could point me to some resources. Before you rage and close this, I am not looking for just a tutorial on programming, I could just google that. I need to find a tutorial on how to actually make a game, as in how to organize your code, what type of methods to run in separate threads, how to manage these threads in a game, etc. I already know everything I need; I can write a physics engine from scratch, I can write a 3D graphics pipeline from scratch, and so on. What I cannot figure out is how to combine all of this knowledge into correctly and efficiently making a game. Obviously for this one would probably go to college, but seeing as I am still in high school, that is not an option. If anyone would know some tutorials or resources, any pointers would be appreciated.

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