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  • Virtual microphone, networks and vb.net

    - by Jonathan
    I would like to add a virtual microphone (similar to how you can have a virual CD drive and then mount ISO files on it.) so that it can be selectable in programs like MSN and skype. But have the source of the audio be streamed from over a network(I know how to stream the audio over the network in VB.net) but how do I get that audio which has been streamed as the input to the virtual microphone? Jonathan

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  • Artifical neural networks height-weight problem

    - by hammid1981
    i plan to use neurodotnet for my phd thesis, but before that i just want to build some small solutions to get used to the dll structure. the first problem that i want to model using backward propagation is height-weight ratio. I have some height and weight data, i want to train my NN so that if i put in some weight then i should get correct height as a output. i have 1 input 1 hidden and 1 output layer. Now here is first of many things i cant get around :) 1. my height data is in form of 1.422, 1.5422 ... etc and the corresponding weight data is 90 95, but the NN takes the input as 0/1 or -1/1 and given the output in the same range. how to address this problem

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  • Role of Bias in Neural Networks

    - by user280454
    Hi, I'm a newbie to the world of ANN. I'm aware of the Gradient Desecent Rule and the Backpropagation Theorem. What I don't get is , when is using a bias important? For example, when mapping the AND function, when i use 2 inputs and 1 output, it does not give the correct weights, however , when i use 3 inputs(1 of which is a bias), it gives the correct weights.

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  • Activation Function, Initializer function, etc, effects on neural networks for face detection

    - by harry
    There's various activation functions: sigmoid, tanh, etc. And there's also a few initializer functions: Nguyen and Widrow, random, normalized, constant, zero, etc. So do these have much effect on the outcome of a neural network specialising in face detection? Right now I'm using the Tanh activation function and just randomising all the weights from -0.5 to 0.5. I have no idea if this is the best approach though, and with 4 hours to train the network each time, I'd rather ask on here than experiment!

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  • Question about Content Delivery Networks CDN

    - by yummm
    I've built a javascript code that my clients will be installing on their website and they will be calling a file from my server. I'm wondering if it would be better to host the javascript file on a CDN, instead of on my server? The benefits would be better response time and a much higher chance that it will always be available. However, In the future, if the CDN was acquired or went out of business I would have a number of clients linking to a file that doesn't exist. Is there any way to prevent this from happening?

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  • Layman's book for understanding computer networks

    - by srid
    The good thing about books targeting a layman is that it is usually very engaging to read (not dry and boring like, say, school/university books). Charles Petzold's Code: The Hidden Language of Computer Hardware and Software does this for explaining the underlying hardware in computers. Is there a similar book for understanding computer networking?

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  • Facebook social reading plugin for Wordpress?

    - by Alexey
    As you know, a lot of bigger news websites have intorduced "social readers" for Facebook (e.g. https://apps.facebook.com/wpsocialreader/), which log what the user has read into the activity stream ("Michael read..."). Is it possible to integrate similar functionality into a Wordpress blog? Are the relevant API's open? Are there any plugins available? Thanks. UPD: http://trac.ahwebdev.fr/projects/facebook-awd The plugin seems to do the trick. Will have to try it out!

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  • wireless networks c program

    - by Nave
    i wud like to create a wireless network from a laptop. if some laptops come within this range, i wud like to send them a welcome message and when they leave the wifi range, i send them a bye message. is it possible to code such a thing in C? please help me out with this.

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  • Latency on mobile networks (Android)

    - by Meep3D
    I am planning to give mobile phone development a shot and was thinking about making some simple multiplayer games. I know latency over local wifi is probably fine but what are the issues with latency over GPRS/3G? I've searched and the best I've seen is someone saying it was 'high', without presenting any concrete numbers. I suppose latency fluctuations are important as well - does anyone have any info on this?

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  • Post SQL 2008 R2 Launch Thurs 15th London - UK SQL Server User Group is having a Social Event @ the

    - by tonyrogerson
    The UK SQL Server User Group is organising a Social event for SQL and SQL Server professionals, the event will be held after the SQL Server 2008 R2 launch event and is a short walk from that venue. See site for more information: http://sqlserverfaq.com/events/222/Social-for-SQL-and-SQL-Server-professionals-SQL-quiz-meet-your-peers-ask-the-group-Q-A.aspx We are putting some light bites on, if you are coming then do let us know through the site. Neil Hambly who is the London UK SQL Server User Group...(read more)

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  • Optimizing perceived load time for social sharing widgets on a page?

    - by Lucka
    I have placed the facebook "like" and some other social bookmarking websites link on my blog, such as Google Buzz, Digg, Twitter, etc. I just noticed that it takes a while to load my blog page as it need to load the data from the social networking sites (such as number of likes etc). How can I place the links efficiently so that first my blog content loads, and meanwhile it loads data from these websites -- in other words, these sharing widgets should not hang my blog page while waiting for data from external sites?

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  • Google+ compte 400 millions d'utilisateurs dont 100 millions actifs par mois et directement sur le réseau social

    Google+ compte 400 millions d'utilisateurs dont 100 millions actifs Par mois et directement sur le réseau social Un an après le lancement de son réseau social phare en juin 2011, Google annonce qu'il compte aujourd'hui 400 millions d'utilisateurs, dont 100 millions de membres mensuellement et directement actifs sur Google+. [IMG]http://idelways.developpez.com/news/images/google-plus.png[/IMG] Vic Gundotra, vice-président senior ingénierie chez Google, déclare en marge d'une annonce « c'était il y a seulement un an que nous avons ouvert les inscriptions au publique, et nous n'aurions jamais imaginé qu'autant de gens nous rejoindraient en seulement 12 mo...

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  • Benefits to private networks between virtual machines on an ESXi host?

    - by arex1337
    I'm planning this development environment with a few database servers, and originally thought I would have a few private networks. I then thought it might be unnecessary as the ESXi cluster already provides redundancy with 4 NICs (in my case) and should manage the network traffic pretty intelligently, right? Two private networks Zero private networks What are the advantages/disadvantages between the two shown configurations - on an ESXi 4.1 host?

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  • Google App Engine - How to implement the activity stream in a social network

    - by spidee
    I want some ideas on the best practice to implement an activity stream for a social network im building in app engine (PYTHON) I first want to keep a log for all activities of each user - so that we have a history. i.e. someone became a friend, added a picture, changed their address etc. This way we have a users history available should we need it. Also mean we can remove friendship joins, change user data but have a historical log. I also want to stream a users activity to their friends. for this only the last X activities need to be kept - that is in the scenario that messages are sent to friends when an activity occurs. Its pretty straight forward designing a history log - ie: when, what, where. The complication comes as to how we notify friends of a user as to their activity. In our app friendships are not mutual - ie they are based on the twitter following model. Some accounts could have thousands of followers. What is the best approach to model this. using a many to many join table and doing a costly query - using a feed class that fired a copy of the activity to all the subscribers - maybe into mcache? As their maybe a need to fire thousands of messages i would imagine a cron job would need to be used. Any help ideas thoughts on this Thx

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  • Social Networking & Network Affiliations

    - by Code Sherpa
    Hi. I am in the process of planning a database for a social networking project and stumbled upon this url which is a (crude) reverse engineered guess at facebook's schema: http://www.flickr.com/photos/ikhnaton2/533233247/ What is of interest to me is the notion of "Affiliations" and I am trying to fully understand how they work, technically speaking. Where I am somewhat confused is the NetworkID column in the FacebookGroups", "FacebookEvent", and "Affiliations" tables (NID in Affiliations). How are these network affiliations interconnected? In my own project, I have a simple profile table: CREATE TABLE [dbo].[Profiles]( [profileid] [int] IDENTITY(1,1) NOT NULL, [userid] [uniqueidentifier] NOT NULL, [username] [varchar](255) COLLATE Latin1_General_CI_AI NOT NULL, [applicationname] [varchar](255) COLLATE Latin1_General_CI_AI NOT NULL, [isanonymous] [bit] NULL, [lastactivity] [datetime] NULL, [lastupdated] [datetime] NULL, CONSTRAINT [PK__Profiles__1DB06A4F] PRIMARY KEY CLUSTERED ( [profileid] ASC )WITH (IGNORE_DUP_KEY = OFF) ON [PRIMARY], CONSTRAINT [PKProfiles] UNIQUE NONCLUSTERED ( [username] ASC, [applicationname] ASC )WITH (IGNORE_DUP_KEY = OFF) ON [PRIMARY] ) ON [PRIMARY] One profile can have many affiliations. And one affiliation can have many profiles. And I would like to design it in such a way that relationships between affiliations tells me something about the associated profiles. In fact, based on the affiliations that users select, I would like to know how to infer as many things as possible about that person. My question is, how should I be designing my network affiliation tables and how do they operate per my above requirements? A rough SQL schema would be appreciated in your response. Thanks in advance...

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  • Learning networking fundamentals

    - by bplus
    Not having a CS degree has left large holes in my programming related knowledge. In particular I'd really like to learn some of the computer networking stuff I would have got in a good CS degree. The problem I really have is "not knowing what I don't know". So far I know I don't know anything about the following (as far as computer networks are concearned) -sockets -ports -internet protocol (the whole IP stack I keep hearing about). Can anyone add more to the list? Can anyone suggest a project (writing a toy web server?) Thanks in advance

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  • Google Apps Email for new Primary Youtube Email

    - by MLM
    I have a YouTube account that I want to change the primary email for but every time I try to add a alternate address it says it is already associated with another google account. The email is a google apps user because I want to manage my domains email through gmail. I have already tried deleting the account and re-creating it to make sure it is not associated with anything. The only way I can add it is if I delete the google apps account but then I can not verify since I need to access the verification email.

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  • Feedback on "market manipulation", a peripheral game mechanic for a satirical MMO

    - by BerndBrot
    This question asks for feedback on a specific game-mechanic. Since there is not one right feedback on a game mechanic, I tried to provide enough context and guidelines to still make it possible for users to rate answers and to accept an answer as the best answer (following these criteria from Writer.SE's meta website). Please comment if you have any suggestions on how I could improve the question in that regard. So, let's begin with the game itself and some of its elements which are relevant for this question. Context I'm working on a satirical, text-based multiplayer adventure and role-playing game set in modern-day London. The game resolves around the concept of sin and features a myriad of (venomous) allusions to all the things that go wrong in this world. Players can choose between character classes like bullshit artist (consultant), bankster, lawyer, mobster, celebrity, politician, etc. In order to complete the game, the player has to live so sinfully with regard to any of the seven deadly sins that a demon is willing to offer them a contract of sponsorship. On their quest to live a sinful live, characters explore more and more locations of modern-day London (on a GoogleMap), fight "monsters" like insurance sales agents or Jehovah's Witnesses, and complete quests, like building a PowerPoint presentation out of marketing buzz words or keeping up a number of substance abuse effects in order to progress on the gluttony path. Battles are turn based with both combatants having a deck of cards, with which they try to make their enemy give in to temptations of all sorts. Tempted enemies sometimes become contacts (an item drop mechanic), which can be exploited for various benefits, depending on their area of influence (finance, underworld, bureaucracy, etc.), level of influence, and kind of sway that the player has over them (bribed, seduced, threatened, etc.) Once a contract has been exploited, the player loses that contact. Most actions require turns. Turns are limited, but refill each day. Criteria A number of peripheral game mechanics are supposed to represent real world abuses and mischief in a humorous way integrate real world data and events to strengthen the feeling of relevance of the game's humor with regard to real world problems add fun ways of interacting with other players add ways for players to express themselves through game-play Market manipulation is one such peripheral game mechanic and should fulfill all of these goals. Market manipulation This is my initial design of the mechanic: Players can enter the London Stock Exchange (LSE) (without paying a turn) LSE displays the stock prices of a number of companies in industries like weapons or tobacco as well as some derivatives based on wheat and corn. The stock prices are calculated based on the actual stock prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value (without paying a turn). Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires 1 turn A contact in the financial sector (see above). The higher the level of influence of the contact, the stronger the effect of the manipulation on the stock price, and/or the shorter it takes for the manipulation to manifest itself. Market manipulation also adds a crime to the player's record. (There are a multitude of ways to take care of that, but it is still another "cost" of market manipulations.) The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Whenever food prices reach a certain level, in-game stories are posted about hunger catastrophes happening somewhere far, far away (maybe with links to real world news stories). Whenever a player sells a certain number of shares with a sufficiently high margin, they are mentioned in that day's in-game financial news. Since the number of stock options is very limited, players will inevitably collide in their efforts to manipulate the market in their favor. Hopefully, it will also be a fun side-arena for guilds and covenants to fight each other. Question(s) What do you think of this mechanism given the criteria for peripheral game mechanics that I specified for my game? Do you have any ideas how the mechanic could be improved with regard to these criteria (or otherwise)? Could it be improved to allow for more expressive game-play, or involve an allusion to some other real world madness (like short selling, leveraging, or some other banking magic)? Are there any game-theoretic problems with this mechanic, like maybe certain dominant individual strategies that, collectively, lead to every player profiting and thus eliminating the idea of market manipulation PVP? Also, if you like (or dislike) this question, feel free to participate in the discussion on GDSE meta: "Should we be more lax with regard to SE's question/answer format to make game design questions possible?"

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