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  • How do I left-click a Java Application on a WeTab running Ubuntu 12.10? (workaround defect in Onboard)

    - by Kat Amsterdam
    I installed Ubuntu 12.10 on my weTab. Everything works perfectly (albeit slowly) and I can touch and use every application execpt ones written in Java. When I start any Java Application the touchscreen does not recognize the left click. I believe it's a problem in OnBoard (the onscreen keyboard) because when I touch the mouse icon on the OnBoard and then the Java Application the left click works. This is very cumbersome for every click to first hit OnBoard mouse icon and then button in the Java app I would like to click. It defeats the purpose of a touchscreen. The Java Application is definitly touchable as it's running on 10 other machines with Elo Touchscreen. How do I get Ubuntu to recognize the left click in a java application automatically when I touch the screen? Or a way to dignose this so I can make a clear bug report? This happens in all the desktop environments (Gnome/Unity, XFCE4 and LXDE) I tried with openjdk-6-* and openjdk-7-* Stats: WeTab 32GB 3G 2GB RAM Intel(R) Atom(TM) CPU N450 @ 1.66GHz - 64-bit Ubuntu 12.10 - 64 bit Unity Desktop environment Xubuntu Desktop environment Lubuntu Desktop environment The real touchscreen driver from EETI (eGalaxy) (also didn't work with the Ubuntu standard touchscreen driver)

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  • Can't see like plugin iframe on (at least) some browsers [migrated]

    - by MEM
    Not sure why. I grabbed the code from: http://developers.facebook.com/docs/reference/plugins/like/ And as stated there, we can read: "href - the URL to like. The XFBML version defaults to the current page. Note: After July 2013 migration, href should be an absolute URL" So I did. <body> <div> <iframe src="//www.facebook.com/plugins/like.php?href=https%3A%2F%2Fwww.facebook.com%2Fprojectokairos&amp;width=100&amp;height=21&amp;colorscheme=light&amp;layout=button_count&amp;action=like&amp;show_faces=false&amp;send=false" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:100px; height:21px;" allowTransparency="true"></iframe> </div> </body> Could this be related with the fact that the page is unpublished? I hope not because I do need to place the button here and there on several pages before the FB page goes live.

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  • Jquery calculator

    - by Nemanja
    I want to make calculator for summation. I have this jquery code: <script type="text/javascript"> $(document).ready(function() { $("#calculate").click(function() { if ($("#input").val() != '' && $("#input").val() != undefined) { $("#result").html("Result is: " + parseInt($("#input").val()) * 30 ); } else { $("#result").html("Please enter some value"); } }); }); </script> <div id="calculator"> <br /> <input type="text" style="left:20px;" id="input" /> <div id="result"></div> <input type="button" id="calculate" value="calculate" style="left:20px;" /> </div> I want something like this: I write number 5, then input + from keyboard and write another value. Then to click on summation button and to get value. Can anyone help me with this? Thank you very much!

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  • Testing a codebase with sequential cohesion

    - by iveqy
    I've this really simple program written in C with ncurses that's basically a front-end to sqlite3. I would like to implement TDD to continue the development and have found a nice C unit framework for this. However I'm totally stuck on how to implement it. Take this case for example: A user types a letter 'l' that is captured by ncurses getch(), and then an sqlite3 query is run that for every row calls a callback function. This callback function prints stuff to the screen via ncurses. So the obvious way to fully test this is to simulate a keyboard and a terminal and make sure that the output is the expected. However this sounds too complicated. I was thinking about adding an abstraction layer between the database and the UI so that the callback function will populate a list of entries and that list will later be printed. In that case I would be able to check if that list contains the expected values. However, why would I struggle with a data structure and lists in my program when sqlite3 already does this? For example, if the user wants to see the list sorted in some other way, it would be expensive to throw away the list and repopulate it. I would need to sort the list, but why should I implement sorting when sqlite3 already has that? Using my orginal design I could just do an other query sorted differently. Previously I've only done TDD with command line applications, and there it's really easy to just compare the output with what I'm expected. An other way would be to add CLI interface to the program and wrap a test program around the CLI to test everything. (The way git.git does with it's test-framework). So the question is, how to add testing to a tightly integrated database/UI.

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  • CodePlex Daily Summary for Sunday, August 24, 2014

    CodePlex Daily Summary for Sunday, August 24, 2014Popular ReleasesCS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.31.0: Fixed problem with menu item 'Plugins->CS-SCript->Debug' invoking 'Run' instead of 'Debug'.Media Companion: Media Companion MC3.599b: New:* MC - Remember last monitor Media Companion Ran on, and re-open there if available. * MC - If notepad++ installed, use for opening nfo XML files. * Movie - Fix: Fanart & Poster searching using 'Google Search' button opened multiple browser tabs, one per search word. * Movie - Allow Re-scrape with XBMC TMDB Scraper, if IMDB Id is present. * TV - added option to save Season Poster into season folder as folder.jpg Fixed:* Movie - Table view error if a row header was selected. * Movie - Tab...ASP.NET Identity 2.0 Azure Table Storage: Release 1.2.5.2: Optimizing the login and email index queries. Optimizing IsInRoleAsync operation. 100% unit test pass and 100% code coverage. Full sample source available as a download or in the source branch /Releases/1.2.x.x/sample. Sample code doesn't require an Azure account but does require the Azure SDK with the Storage Emulator at a minimum for running locally. Full suite of unit tests against this assembly at 100% pass rate against the Azure Local Emulator and against a live Azure Storage acc...BugNET Issue Tracker: BugNET 1.6.327: This release contains fixes and enhancements from the previous 1.6.315 release. Please read our release notes for BugNET 1.6.327: http://blog.bugnetproject.com/2014/08/23/bugnet-1-6-327-and-bugnet-pro-1-5-99-released/DIII Save Editor: ROS Alpha 1.2.14.100: initial Ros alpha release please report all bugsSEToolbox: SEToolbox 01.044.014 Release 2: Fixed Ship name not saving. Fixed broken cubes view Bug. Fixed cast VRage.MyFixedPoint error when opening games with Meteors. Added checkbox when Importing 3d model to Export ship, to fill it as solid.CS-Script Source: Release v3.8.5: Fixed problem with the warnings getting hidden in case of the successful compilation cs-script.7z - CS-Script Suite (binaries, documentation, samples) cs-script.ExtensionPack.7z - CS-Script Extension Pack (additional binaries and samples) cs-scriptDocs.7z - CS-Script DocumentationMagick.NET: Magick.NET 7.0.0.0002: Magick.NET linked with ImageMagick 7babelua: 1.6.7.0: V1.6.7.0 - 2014.8.21New feature: add a file search window ( ctrl+1 or ALT+L ), like The file search in VC Assistant; Stability improvement: performance improvement when BabeLua load/unload; performance improvement when debugger load lua files;XboxConsole: XboxConsole 2.0.40820.0: Updated release with added support for: - August XDK - Party API (See updated documentation) Supports the following XDK versions: April 2014 May 2014 June 2014 (all QFEs) July 2014 (all QFEs) August 2014Open NFe: RDI Open NFe 3.0 (alpha): Atualização para o layout 3.10 da NFe.AssaultCube Reloaded: Release 2.6.1: Windows XP USERS must download the patch in addition to the Windows package. Some changes couldn't make it to 2.6, and a recode was started before 2.6.1 could be released. However, the version 2.6.1 is used to represent the first beta release of 2.7. Changelog: Recoded on AC 1.2 as the base version (likely less crashes) Class manager Simpler killfeed, removed kill messages Hide KILL indicator in classic, update at 4 second intervals Disable spawn protection upon firing the first sh...SysLog Server: SysLogServer: This is not a commersial product, use on your own responsibilityMolGridCal & MolCal: MolGridCal tutorial v1.1: Update the contents for grid computing virtual screening.MSSQL Deployment Tool: Microsoft SQL Deploy Tool v1.3.1: MicrosoftSqlDeployTool: v1.3.1.38348 What's changed? Update namespace and assembly name. Bug fixing.SharePoint 2013 Search Query Tool: SharePoint 2013 Search Query Tool v2.1: Layout improvements Bug fixes Stores auth method and user name Moved experimental settings to Advanced boxCtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.2.41183 Alpha: This alpha of the CtrlAltStudio Viewer provides some preliminary Oculus Rift DK2 support. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-2-41183-alpha Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or supported by Linden Lab, the makers of Second Life.HDD Guardian: HDD Guardian 0.6.1: New: package now include smartctl 6.3; Removed: standard notification e-mail. Now you have to set your mail server to send e-mail alerts; Bugfix: USB detection error; custom e-mail server settings issue; bottom panel displays a wrong ATA error count.VG-Ripper & PG-Ripper: VG-Ripper 2.9.62: changes NEW: Added Support for 'MadImage.org' links NEW: Added Support for 'ImgSpot.org' links NEW: Added Support for 'ImgClick.net' links NEW: Added Support for 'Imaaage.com' links NEW: Added Support for 'Image-Bugs.com' links NEW: Added Support for 'Pictomania.org' links NEW: Added Support for 'ImgDap.com' links NEW: Added Support for 'FileSpit.com' links FIXED: 'ImgSee.me' linksCMake Tools for Visual Studio: CMake Tools for Visual Studio 1.2: This release adds the following new features and bug fixes from CMake Tools for Visual Studio 1.1: Added support for CMake 3.0. Added support for word completion. Added IntelliSense support for the CMAKEHOSTSYSTEM_INFORMATION command. Fixed syntax highlighting for tokens beginning with escape sequences. Fixed issue uninstalling CMake Tools for Visual Studio after Visual Studio has been uninstalled.New ProjectsDnn Picasa Image Gallery: The DnnC Picasa Image Gallery module allow you to display your Picasa web albums and there photos within your Dnn website.Hot Mess: Hot Mess game software and arduino firmware.Kinect HD Face Sample in unmanaged C++: This is a C++ unmanaged project which is based on the Kinect For Windows v2 SDK sample: FaceBasics. Instead of using the Face source, it utilizes the HDFaceModbus Master: A MODBUS Master application for Windows supporting all MODBUS function codes, a plugin interface and scripting interface.Path Finding on Wireless Sensor Network: Path Finding on Wireless Sensor Networkperilla: enhanced c++ templateXiamiSigLite-Silent: ???????,??Win7??。

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  • Command Pattern refactor for input processing?

    - by Casey
    According to Game Coding Complete 4th. ed. processing input via the following is considered unmanagable and inflexible. But does not show an example. I've used the Command pattern to represent GUI button commands but could not figure out how to represent the input from the keyboard and/or mouse. if(g_keyboard->KeyDown(KEY_ESC)) { quit = true; return; } //Processing if(g_keyboard->KeyDown(KEY_T)) { g_show_test_gateway = !g_show_test_gateway; } if(g_mouse->ButtonDown(a2de::Mouse::BUTTON2)) { g_selected_part = GWPart::PART_NONE; SetMouseImageToPartImage(); } ResetButtonStates(); g_prevButton = g_curButton; g_curButton = GetButtonHovered(); if(g_curButton) { g_mouse->SetImageToDefault(); if(g_mouse->ButtonDown(a2de::Mouse::BUTTON1) || g_mouse->ButtonPress(a2de::Mouse::BUTTON1)) { ButtonPressCommand curCommand(g_curButton); curCommand.Execute(); } else if(g_mouse->ButtonUp(a2de::Mouse::BUTTON1)) { if(g_prevButton == g_curButton) { ButtonReleaseCommand curCommand(g_curButton); curCommand.Execute(); if(g_curButton->GetType() == "export") { ExportCommand curCommand(g_curButton, *g_gateway); curCommand.Execute(); } } else { ResetButtonStates(); } } else { ButtonHoverCommand curCommand(g_curButton); curCommand.Execute(); } } else { g_status_message.clear(); SetMouseImageToPartImage(); if(g_mouse->ButtonDown(a2de::Mouse::BUTTON1)) { CreatePartCommand curCommand(*g_gateway, g_selected_part, a2de::Vector2D(g_mouse->GetX(), g_mouse->GetY())); curCommand.Execute(); } }

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  • How do I drag my widgets without dragging other widgets?

    - by Cypher
    I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around. While this is kind of a neat thing and I can think of a few game ideas based on that alone, that was not intended. :-P Background Info I have a Widget class that is the basis for my user interface controls. It has a bunch of properties that define it's size, position, image information, etc. It also defines some events, OnMouseOver, OnMouseOut, OnMouseClick, etc. All of the event handler functions are virtual, so that child objects can override them and make use of their implementation without duplicating code. Widgets are not aware of each other. They cannot tell each other, "Hey, I'm dragging so bugger off!" Source Code Here's where the widget gets updated (every frame): public virtual void Update( MouseComponent mouse, KeyboardComponent keyboard ) { // update position if the widget is being dragged if ( this.IsDragging ) { this.Left -= (int)( mouse.LastPosition.X - mouse.Position.X ); this.Top -= (int)( mouse.LastPosition.Y - mouse.Position.Y ); } ... // define and throw other events if ( !this.WasMouseOver && this.IsMouseOver && mouse.IsButtonDown( MouseButton.Left ) ) { this.IsMouseDown = true; this.MouseDown( mouse, new EventArgs() ); } ... // define and throw other events } And here's the OnMouseDown event where the IsDraggable property gets set: public virtual void OnMouseDown( object sender, EventArgs args ) { if ( this.IsDraggable ) { this.IsDragging = true; } } Problem Looking at the source code, it's obvious why this is happening. The OnMouseDown event gets fired whenever the mouse is hovered over the Widget and when the left mouse button is "down" (but not necessarily in that order!). That means that even if I hold the mouse down somewhere else on screen, and simply move it over anything that IsDraggable, it will "hook" onto the mouse and go for a ride. So, now that it's obvious that I'm Doing It Wrong™, how do I do this correctly?

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  • Assigning a script to a keystroke to toggle touchpad

    - by sodiumnitrate
    Since my default sony vaio shortcuts don't completely work in Ubuntu 12.04, I'd like to assign a script to Fn + F1, which toggles the touchpad on and off, so that the cursor would stop moving while I'm typing. Since I use a mouse and rarely need to use the touchpad, I don't want to use "disable touchpad while writing", which doesn't really seem to work anyway. I figured that using a script with the following command (this works, but I have to open up a terminal each time): xinput set-prop 12 "Device Enabled" 0 I have two problems at this point. One is that I don't know how to write this script so that it will toggle it off if it is on, and on if it is off. I know I should use an if statement but I don't know what value I should be checking to see if it is on or off. The second one is that I am having problems creating a new shortcut. I use System Settings - Keyboard - Shortcuts. I tried to add, to custom shortcuts, a new one by clicking the '+' sign. I named it Toggle Touchpad, and added the path to the executable script with the line above, by typing /home/irem/.toggletouchpad I have made it an executable with chmod. The problem is that when I click apply, and then click back on it to define the keystroke, it re-opens the dialogue. I cannot define new keys. (It says disabled on the right column of the entry). I have also tried xbindkeys, which almost constantly crashes. I'd prefer the system settings, if I can set the shortcut. I'd appreciate if anyone can help. Thanks.

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  • Map Ctrl and Alt to mouse thumb buttons

    - by murphyslaw
    I'm running Ubuntu 12.04 and have a multi-button Microsoft mouse. I would like to map the CTRL and ALT modifier keys to the left and right thumb buttons of my mouse, respectively, so I can ctrl-click and alt-click without touching the keyboard. My thumb buttons are buttons 8 and 9. I tried the solution in this question: How do I configure a mouse thumb button? which explained how to map a double click to a thumb button - this worked for the double-click but I couldn't figure out how to modify the solution for CTRL and ALT I also tried this: How to map Ctrl/Shift to thumb buttons of Mouse? which used xdotools and xbindkeys. I modified the script to this: ~/.xbindkeysrc: "xdotool keydown alt" b:9 "xdotool keyup alt" release + alt + b:9 "xdotool keydown ctrl" b:8 "xdotool keyup ctrl" release + control + b:8 Which ALMOST works. It simulates a CTRL-key press when I click the left thumb button, but I can't actually hold the button and click at the same time - holding the thumb button seems to prevent it from listening to other input until it is released. Does anyone know how I can make my mouse thumb button actually work as a modifier key, so I can use thumb_button+click instead of CTRL-click?

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  • How do I properly center Nifty GUI elements on screen?

    - by Jason Crosby
    I am new to JME3 game engine but I know Android XML GUI layouts pretty good. I have a simple layout here and I cant figure out what is wrong. Here is my XML code: <?xml version="1.0" encoding="UTF-8"?> <nifty xmlns="http://nifty-gui.sourceforge.net/nifty-1.3.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://nifty-gui.sourceforge.net/nifty-1.3.xsd http://nifty-gui.sourceforge.net/nifty-1.3.xsd"> <useControls filename="nifty-default-controls.xml" /> <useStyles filename="nifty-default-styles.xml" /> <screen id="start" controller="com.jasoncrosby.game.farkle.gui.MenuScreenGui"> <layer id="layer" backgroundColor="#66CD00" childLayout="center"> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <image filename="Textures/wood_floor.png" height="95%" width="95%"/> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <text text="test" font="Interface/Fonts/Eraser.fnt"></text> </panel> </panel> </layer> </screen> Everything works well until I get to displaying the text. I have tried different alignments and tried moving the text into different panels but no matter what I do the text is never in the center of the screen. It's always in the upper left corner, so far I can only see the lower right part of the text. How can I center the text element in the center of the screen?

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  • Collision detection between a sprite and rectangle in canvas

    - by Andy
    I'm building a Javascript + canvas game which is essentially a platformer. I have the player all set up and he's running, jumping and falling, but I'm having trouble with the collision detection between the player and blocks (the blocks will essentially be the platforms that the player moves on). The blocks are stored in an array like this: var blockList = [[50, 400, 100, 100]]; And drawn to the canvas using this: this.draw = function() { c.fillRect(blockList[0][0], blockList[0][1], 100, 100); } I'm checking for collisions using something along these lines in the player object: this.update = function() { // Check for collitions with blocks for(var i = 0; i < blockList.length; i++) { if((player.xpos + 34) > blockList[i][0] && player.ypos > blockList[i][1]) { player.xpos = blockList[i][0] - 28; return false; } } // Other code to move the player based on keyboard input etc } The idea is if the player will collide with a block in the next game update (the game uses a main loop running at 60Htz), the function will return false and exit, thus meaning the player won't move. Unfortunately, that only works when the player hits the left side of the block, and I can't work out how to make it so the player stops if it hits any side of the block. I have the properties player.xpos and player.ypos to help here.

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  • Live CD installer gets stuck with a grayed out forward button.

    - by TRiG
    I have a CD with Ubuntu 10.10 and a laptop with Ubuntu 8.10. The laptop had all sorts of crud on it, and anything I wanted to keep was backed up on an external drive, so I was happy to do a wipe and reinstall instead of an update. So after a bit of faffing about trying to work out how to get the thing to boot from the CD drive, I did that. So the screen comes up with the choice: the options are Try Ubuntu and Install Ubuntu. I choose to install and to overwrite my current installation. So far so good. I then get a progress bar labelled something like copying files (I forget the exact wording) and further options to fill in for my location, keyboard locale, username and password. On each of these screens there are forward and back buttons. On the last screen (password), the forward button is greyed out. Well, I think to myself, no doubt it will become active when that copying files progress bar completes. The progress bar never completes. It hangs. And the label changes from copying files to the chirpy ready when you are. The forward button remains greyed out. The back button is as unhelpful as you'd expect it to be. And there's nothing else to click. We have reached an impasse. I tried restarting the laptop, to test whether it actually was properly installed. It wasn't. I tried to run Ubuntu live from the CD, to test whether the disk was damaged. That wouldn't work either, but I suspect it's just because the laptop is old and has a slow disk drive. I'm typing this question on another computer using the Ubuntu live CD and it's working fine. So there's nothing wrong with the CD.

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  • Realistic Jumping

    - by Seth Taddiken
    I want to make the jumping that my character does more realistic. This is what I've tried so far but it doesn't seem very realistic when the player jumps. I want it to jump up at a certain speed then slow down as it gets to the top then eventually stopping (for about one frame) and then slowly going back down but going faster and faster as it goes back down. I've been trying to make the speed at which the player jumps up slow down by one each frame then become negative and go down faster... but it doesn't work very well public bool isPlayerDown = true; public bool maxJumpLimit = false; public bool gravityReality = false; public bool leftWall = false; public bool rightWall = false; public float x = 76f; public float y = 405f; if (Keyboard.GetState().IsKeyDown(up) && this.isPlayerDown == true && this.y <= 405f) { this.isPlayerDown = false; } if (this.isPlayerDown == false && this.maxJumpLimit == false) { this.y = this.y - 6; } if (this.y <= 200) { this.maxJumpLimit = true; } if (this.isPlayerDown == true) { this.y = 405f; this.isPlayerDown = true; this.maxJumpLimit = false; } if (this.gravityReality == true) { this.y = this.y + 2f; this.gravityReality = false; } if (this.maxJumpLimit == true) { this.y = this.y + 2f; this.gravityReality = true; } if (this.y > 405f) { this.isPlayerDown = true; }

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  • PHP Image gallery that integrates well into custom CMS

    - by Thorarin
    I've been trying to find an image gallery that plays nice with our custom CMS. I've evaluated a number of them, but none of them seems to have the feature list that I would like: Run on LAMP environment Free software or low license costs (the website belongs to a non-profit organisation) Multi-user support Multiple albums. We're posting concert pictures, and would like an album per event. Pluggable authentication system. I want to reuse the accounts we have for our CMS. Permissions can be done inside the gallery itself, but I want to have a single sign on solution in a maintainable manner, by writing my own plugin/add-on for the software. Upload support (multiple images at the same time) And preferrably also: Can be integrated into a PHP page layout without IFRAMEs Automatic resizing of uploaded images to a maximum size Ability for visitors to place comments This combination is proving hard to find, especially the authentication requirement. I don't want to mess around all over the place in the source code to make it use the existing authentication. A plugin would be ideal, but alternatively a well thought out software design that allows for maintainable surgical changes would be acceptable. Any suggestions on which software I should take a closer look into?

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  • bash terminal/console strange overlapping behavior

    - by UpKey
    I am using gnome-terminal in Ubuntu 11.10 and seem to get long lines overlapping in the terminal window. When I copy a long command line and paste it into the terminal, the text gets overlapped to the start of the line and often covers the user prompt. If I resize the terminal window, making it wider the overlapping gets undone and everything looks normal. In previous versions of Ubuntu, if a line was too long it would continue on the next line below. Another problem I have noticed that may be related, is when using the up arrow key to show previously typed commands, sometimes instead of the output command line being replaced by the previous command each time the key is pressed, the lines get partially merged. A portion of the old line remains, and the next command gets joined onto the end. This leftover part of a command is persistent and does not get replaced next time the key is pressed, although the insertion point or blinking cursor is at the end of the latest recalled command, and the leftover has no effect if I press enter. Is this problem a bug or some setting that needs fixing? Where do I look for the cause? keyboard? gnome-terminal? bash? Thank you for any help or suggestions offered

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  • How do I remove the tool tips on the launch bar?

    - by Sephethus
    The title is the question. These tool tips stay until I try to click past them. They're annoying since they constantly pop up and block the view of what I'm trying to do. Unfortunately I need the launch bar because Ubuntu is running on VMware and the console does not allow me to use the keyboard for switching tasks (to my knowledge). How do I disable them? I'd post an image as an example, but this site will not let me. UPDATE: unity 5.16.0 UPDATE 2: I discovered that this may only be a problem with users who run Ubuntu on a full screen VMware console that is situated on the right monitor. When the mouse is moved to the left monitor the tooltips popup and remain until the mouse is clicked twice in the VMware console window to make it active. Unfortunately my problem is one involving a rare situation I think. However, I'd love to be able to disable these tool tips if possible. It would also be nice if new features were added that can allow further customization of the launch bar.

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  • How to create a bootable system with a squashfs root

    - by cldfzn
    My goal is to be able to take a customized root file system loaded with the software I want. So far I've created a squashed filesystem using debootstrap and chroot to install the software I want on the system. The problem I am now running in to.. whenever I boot in to the system, my user accounts that were set up in the chroot do not work. First boot everything works out, second boot I can't log in. That is baffling to me. Any one know a reason or a place to start looking? Update To get a working system with a squashfs filesystem: sudo apt-get install live-boot live-boot-initramfs-tools extlinux sudo update-initramfs -u Create a squashfs file from a bootstrapped or running ubuntu filesystem with whatever packages you want available. https://help.ubuntu.com/community/LiveCDCustomizationFromScratch provides good instructions for creating a debootstrapped system to build on. Format the target drive with ext2/3/4 and enable the bootable flag. Create the folder layout on the target drive and install extlinux: mkdir -p ${TARGET}/boot/extlinux ${TARGET}/live extlinux -i ${TARGET}/boot/extlinux dd if=/usr/lib/syslinux/mbr.bin of=/dev/sdX #X is the drive letter cp /boot/vmlinuz-$(uname -r) ${TARGET}/boot/vmlinuz cp /boot/initrd.img-$(uname -r) ${TARGET}/boot/initrd cp filesystem.squashfs ${TARGET}/live Create ${TARGET}/boot/extlinux/extlinux.conf with the following contents: DEFAULT Live LABEL Live KERNEL /boot/vmlinuz APPEND initrd=/boot/initrd boot=live toram=filesystem.squashfs TIMEOUT 10 PROMPT 0 Now you should be able to boot from the target drive in to your squashed system.

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  • Exit stage right...

    - by Peter Korn
    I joined Sun Microsystems in December of 1996, not quite 17 years ago. Over the course of those years, it has been my great pleasure and honor to work with a many talented folks, on a many incredible projects - first at Sun, and then at Oracle. In those nearly 17 years, we made quite a few platforms and products accessible - including Java, GNOME, Solaris, and Linux. We pioneered many of the accessibility techniques that are now used throughout the industry, including accessibility API techniques which first appeared in the Java and GNOME accessibility APIs; and screen access techniques like the API-based switch access of the GNOME Onscreen Keyboard. Our work was recognized as groundbreaking by many in the industry, both through awards for the innovations we had delivered (such as those we received from the American Foundation for the Blind), and awards of money to develop new innovations (the two European Commission accessibility grants we received). Our knowledge and expertise contributed to the first Section 508 accessibility standard, and provided significantly to the upcoming refresh of that standard, to the European Mandate 376 accessibility standard, and to a number of web accessibility standards. After 17 years of helping Sun and Oracle accomplish great things, it is time to start a new chapter... Today is my last day at Oracle. It is not, however, my last day in the field of accessibility. Next week I will begin working with another group of great people, and I am very much looking forward to the great things I will help contribute to in the future. Starting tomorrow, please follow me on my new, still under constriction, Wordpress blog: http://peterkorn.wordpress.com/.

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  • ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND

    - by Telanor
    I've stared at this for at least half an hour now and I cannot figure out what directx is complaining about. I know this error normally means you put float3 instead of a float4 or something like that, but I've checked over and over and as far as I can tell, everything matches. This is the full error message: D3D11: ERROR: ID3D11DeviceContext::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The input stage requires Semantic/Index (COLOR,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] This is the vertex shader's input signature as seen in PIX: // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // POSITION 0 xyz 0 NONE float xyz // NORMAL 0 xyz 1 NONE float // COLOR 0 xyzw 2 NONE float The HLSL structure looks like this: struct VertexShaderInput { float3 Position : POSITION0; float3 Normal : NORMAL0; float4 Color: COLOR0; }; The input layout, from PIX, is: The C# structure holding the data looks like this: [StructLayout(LayoutKind.Sequential)] public struct PositionColored { public static int SizeInBytes = Marshal.SizeOf(typeof(PositionColored)); public static InputElement[] InputElements = new[] { new InputElement("POSITION", 0, Format.R32G32B32_Float, 0), new InputElement("NORMAL", 0, Format.R32G32B32_Float, 0), new InputElement("COLOR", 0, Format.R32G32B32A32_Float, 0) }; Vector3 position; Vector3 normal; Vector4 color; #region Properties ... #endregion public PositionColored(Vector3 position, Vector3 normal, Vector4 color) { this.position = position; this.normal = normal; this.color = color; } public override string ToString() { StringBuilder sb = new StringBuilder(base.ToString()); sb.Append(" Position="); sb.Append(position); sb.Append(" Color="); sb.Append(Color); return sb.ToString(); } } SizeInBytes comes out to 40, which is correct (4*3 + 4*3 + 4*4 = 40). Can anyone find where the mistake is?

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  • Finding back to an old project that was turned upside-down by the developer. Your workflow?

    - by Kreativrandale
    after some time I'm asked to work on a heavy web-project I did (layout, html/css) about a year ago. There are some changes that have to be made, basically some css and js stuff. By now the whole project was turned upside down by the developer. It gives me a hard time to connect to the work of him, especially because my old files and file-structure won't work anymore. Thats why I need a up-to-date working-environment, but I don't want to change the files on the server directly. Need some testing and improving while doing this. So, what is your workflow in such a case? Thought about copying the whole/parts of the server to a own homeserver. But even that will be a big task for me (I'm more the front-end-guy). Would be great if theres a way to shrink it down (php, mysql,...), since I only need to change some css/html javascript. Are there any tools available? Love to hear how you handle such situations. Thanks a lot!

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  • Take a snapshot with JavaFX!

    - by user12610255
    JavaFX 2.2 has a "snapshot" feature that enables you to take a picture of any node or scene. Take a look at the API Documentation and you will find new snapshot methods in the javafx.scene.Scene class. The most basic version has the following signature: public WritableImage snapshot(WritableImage image) The WritableImage class (also introduced in JavaFX 2.2) lives in the javafx.scene.image package, and represents a custom graphical image that is constructed from pixels supplied by the application. In fact, there are 5 new classes in javafx.scene.image: PixelFormat: Defines the layout of data for a pixel of a given format. WritablePixelFormat: Represents a pixel format that can store full colors and so can be used as a destination format to write pixel data from an arbitrary image. PixelReader: Defines methods for retrieving the pixel data from an Image or other surface containing pixels. PixelWriter: Defines methods for writing the pixel data of a WritableImage or other surface containing writable pixels. WritableImage: Represents a custom graphical image that is constructed from pixels supplied by the application, and possibly from PixelReader objects from any number of sources, including images read from a file or URL. The API documentation contains lots of information, so go investigate and have fun with these useful new classes! -- Scott Hommel

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  • Pull Request Conversations, Inline Diff Enhancements

    [Do you tweet? Follow us on Twitter @matthawley and @adacole_msft] We deployed a new version of the CodePlex website today. Pull Request Conversations Previously, the only way for project members and users who submitted pull requests to converse was via e-mail. This complicated the review process and made conversations isolated and difficult to track. For this release, we’ve added functionality that enables you to have those same conversations within the pull request page. When you view a pull request, you’ll now see “Comments” and “Changes” tabs, with current comments displayed. Inline Diff Enhancements We tweaked the inline diff experience to make it easier to traverse diff blocks. When you open up the inline diff experience, you’ll now see up and down arrows. To move between the diff blocks, you can use those arrows or utilize the available keyboard shortcuts. Lastly, we have also brought the inline diff experience to the source control changes page for project and fork changesets. You can see both enhancements live by viewing the associated pull request or changeset changes on WikiPlex. The CodePlex team values your feedback. We are frequently monitoring Twitter, our Discussions, and Issue Tracker. If you have not visited the Issue Tracker recently, please take a few minutes to suggest or vote on a feature you would like to see implemented.

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  • not being able to access any sudo function on my pc

    - by explorex
    Hi, I am not being to access any functions in my desktop and I don't have an OS besides Ubuntu 10.04 Lucid Linux and I am new to ubuntu. I think I rebooted my computer thinking that Google Chrome crashed. I opened Google Chrome but it showed opening message but never opened so I restarted my computer. and when my system was loading ('i was playing with keyboard dont know what I typed') and when by ubutnu loaded, I was unable to access anything some of characteristics are listed below I cannot hear any sound I cannot access wired ethernet connection on the right corner where I usually enable to access interne and I have no internet. There is no local apache server either. when ever I try to start apacer I get setuid must be root or something. When I type sudo then I get message setuid must be root. I cannot access orther external storage devices like pendrive and portable hard drive and cannot mount my other drives with FAT32 filesystem. When I try to start my apache webserver with out typing sudo then I get message cannnot open socket or something like it. EDIT:: i remember also doing command chown -R www-data / earlier and got error message EDIT:: and i cannot shutdown my computer, it only logs off

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  • Multiple Issues - USB booting Ubuntu 12.04

    - by Pixelishus
    I've been using a Ubuntu 12.04 off a bootable USB stick so I can have a portable OS. Also, OS variety. I've been using it for a while and I'm still have a few issues. First and most annoying, it often lags/freezes. I'm not sure what word you would use for it, windows will often stop working and go dark/not responding from anywhere between 10 seconds to a full minute and on some occasions, even longer. However, the window eventually starts working again. Similarly, sometimes the whole system will freeze, not just the window. The mouse will still move, but nothing will work. No clicking, no menus, not keyboard shortcuts. Again, it will usually start working. I'm liking Ubuntu a lot, but those issues can make it annoying to use sometimes. For example, it will ALWAYS freeze at some point if I try to watching a Youtube video and I'll have to wait for a minute or so until it starts responding, again. Aside from the lag/freezing, anytime I download packages, it will always say "package operation failed" when it's done, though it does seem to download/install. Another issue I'm having is with shutting down. If I open the logout/shutdown menu and click shutdown, it just logs me out and takes me to the login screen. If I try shutting down through the login screen, it won't do anything. As if I didn't even go to it. I've been using the terminal to reboot or shutdown when I need to. I've looked around for answers for all of these problems and still have yet to find a solution that works. Are these just normal issues with USB booting? I haven't installed Ubuntu to any computers, I've always done USB booting.

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  • Partitions for dual boot install with Windows

    - by Tim
    Following is the layout of the current partitions of my single hard drive viewed from Windows 7: C: has Windows 7 system files and my personal data; Q: for Lenovo recovery; SYSTEM_DRV: for Windows boot files; My goals are: to create another partition D: for my personal data, and dedicate C: for Windows system files and applications only. to install Ubuntu alongside Windows. D: will be shared between the two OSes. My questions are: Is it correct that the free space generated from shrinking C: will only be able to create an extended partition, since there are already 3 primary partitions? So must D: be one logical partition on the extended partition, just as the partitions for Ubuntu will be? Will this be bad sometime? If yes, other better solutions? What are the good utilities to accomplish the partition tasks? Can Ubuntu installer solely handle them? Or better to have some of the jobs done in Windows with some recommended softwares? Thanks and regards!

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