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  • Nullable types and ?? operator C# [en-US]

    - by ruimachado
    Nullable types vs Non-nullable types   While developing our C# projects its frequent the null comparison operation to avoid null exceptions. This simple operation is mainly coded using the "var x = null" code example inside an if clause. However not all types of variables are nullable, which means that setting a variable to null is not allowed in every cases, it depends on what kind of type are you defining. But what if there was an extension to your non-nullable type that would convert your variable types to nullable? This extension really exists. As I said before in C# you have nullable types which represent all the values of an underlying type, and an additional null value and can be declared easily using "T?", where T is the type of the variable and for example the normal int type cannot be null, so its a non-nullable type, however if you define a "int?" your variable can be null, what you do is convert a non-nullable type to a nullable type. Example: int x=null;     Not allowed     int? x=null;   Allowed     While using nullable types you can check if a variable is null the same way you do it with nullable types:     But what about setting a default value when a certain variable is null?   In this cases the c# .net framework let you set a default value when you try to assign a nullable type to a non-nullable type, using the ?? operator. If you don't use this operator you can still catch the InvalidOperationException which is throw in this cases. For example  without the ?? operator :     Using the ?? operator your code becomes cleaner and more easy to read and you get a bonus, you can set a default value for multiple variables using the ?? in a chain set.     That’s it,   Thanks, Rui Machado rpmachado.wordpress.com

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  • Booting off a ZFS root in 14.04

    - by RJVB
    I've been running a Debian derivative (LMDE) on a ZFS root for half a year now. It was created by cloning a regular ext4-based install with all the necessary packages onto a ZFS pool, chrooting into that pool and recreating a grub menu and bootloader. The system uses an ext-3 dedicated /boot partition. I would like to do the same with Ubuntu 14.04, but have encountered several obstacles. There is no Trusty zfs-grub package The default grub package doesn't have ZFS support built in. I found a small bug in the build system responsible for that (report with patch created) and built my own grub packages. The built-in ZFS support is dysfunctional, it does not add the proper arguments to the kernel command line I thus installed the ZoL grub package I also use on my LMDE system, which does give me a correct grub.cfg However, even with that correct grub.cfg, the boot process apparently doesn't retrieve the bootfs parameter from the ZFS pool; instead the variable that's supposed to receive the value remains empty. As a result, initrd tries to load the default pool ("rpool"), which fails of course. I can however import the pool by hand, and complete the process by hand. If memory serves me well, I also had to disable apparmor, to avoid the boot process from blocking after importing the pool. Am I overlooking something? Just for comparison, I installed the Ubuntu 3.13 kernel on my LMDE system, and that works just fine (i.e. the identical kernel and grub binaries allow successful booting without glitches on LMDE but not on Ubuntu).

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  • Quadcopters Play Catch [Video]

    - by Jason Fitzpatrick
    Working like a group of hive-minded bees, these quadcopters come off as almost playful with their ball throwing antics. Courtesy of the folks at the Swiss Federal Institute of Technology in Zurich’s Institute for Dynamic Systems and Control, we’re treated to a video of three quadcopters playing catch in the research facility’s Flying Machine Area. They explain the processes demonstrated in the video: This video shows three quadrocopters cooperatively tossing and catching a ball with the aid of an elastic net. To toss the ball, the quadrocopters accelerate rapidly outward to stretch the net tight between them and launch the ball up. Notice in the video that the quadrocopters are then pulled forcefully inward by the tension in the elastic net, and must rapidly stabilize in order to avoid a collision. Once recovered, the quadrotors cooperatively position the net below the ball in order to catch it. Because they are coupled to each other by the net, the quadrocopters experience complex forces that push the vehicles to the limits of their dynamic capabilities. To exploit the full potential of the vehicles under these circumstances requires several novel algorithms, including: HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • Are scheduled job servers the right choice for a time sensitive game engine?

    - by maple_shaft
    I am currently architecting and designing an exciting new web application that will be entering into some areas that I have very little experience in, game development. The application is not necessarily a game, but there are some very time sensitive tasks and scheduled jobs that a server will need to run to perform game related activities (Eg. New match up starts at noon every day for a 12 day tournament, updating scoreboards at 5pm every day, etc...) In the past I have typically used cron jobs with the Quartz Scheduler running within a web application server, but I know that this isn't likely a scalable solution for the truly massive userbase that management is telling me to expect (Granted they are management and are probably highly optimistic about this) and also for how important the role of these tasks are in this web application. The other important thing I want to consider is that I want to avoid SPOF (Single Point Of Failure). If the primary job server goes down, another job server should be able to successfully run the job in its place. I suppose this can be done appropriately record locking and database transactions. My question is if scheduled jobs like CRON running on a web application server are a wise design choice given the time sensitive game tasks of this application, or is there something more appropriate for running a scalable game engine parallel to the web application servers?

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  • Finite Numbers and ExplorerCanvas

    - by PhubarBaz
    I was working on my online mathematical graphing application, CloudGraph, and trying to make it work in IE. The app uses the HTML5 canvas element to draw graphs. Since IE doesn't support canvas yet I use ExplorerCanvas to provide that support for IE. However, it seems that when using excanvas, if you try to moveTo or drawTo a point that is not finite it loses it's mind and stops drawing anything else after that. I had no such problems in Firefox or Chrome so it took me awhile to figure out what was going on. Next I discovered that I needed a way to check if a variable was NaN or Inifinity or any other non-finite value so I could avoid calling moveTo() in that case. I started writing a long if statement, then I thought there has to be a better way. Sure enough there was. There just happens to be an isFinite() function built into Javascript just for this purpose. Who knew! It works great. Another difference I discovered with excanvas is that you must specify a starting point using a moveTo() when beginning a drawing path. Again, Chrome and Firefox are a lot more forgiving in this area so it took me a while to figure out why my lines weren't drawing. But, all is happy now and I'm a little wiser to the ways of the canvas.

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  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

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  • Should developers be involved in testing phases?

    - by LudoMC
    Hi, we are using a classical V-shaped development process. We then have requirements, architecture, design, implementation, integration tests, system tests and acceptance. Testers are preparing test cases during the first phases of the project. The issue is that, due to resources issues (*), test phases are too long and are often shortened due to time constraints (you know project managers... ;)). So my question is simple: should developers be involved in the tests phases and isn't it too 'dangerous'. I'm afraid it will give the project managers a false feeling of better quality as the work has been done but would the added man.days be of any value? I'm not really confident of developers doing tests (no offense here but we all know it's quite hard to break in a few clicks what you have made in severals days). Thanks for sharing your thoughts. (*) For obscure reasons, increasing the number of testers is not an option as of today. (Just upfront, it's not a duplicate of Should programmers help testers in designing tests? which talks about test preparation and not test execution, where we avoid the implication of developers)

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  • How to encourage domain experts familiar only with C into a C++ opensource project [closed]

    - by paperjam
    Possible Duplicate: How to persuade C fanatics to work on my C++ open source project? I am launching an open-source project into a space where a lot of development is done Linux-kernel-style, i.e. C-language with a low-level mindset. My project is broad and complex and uses aspects of the C++ language and libraries, including the Boost library to best effect for simple, slightly syntactically sweetened, elegant and well structured high level code. We are using C++ templates too to avoid duplication of code and for static polymorphism in code specialisation for performance. Many of the experts in this field are well used to pure C-language projects. How can I persuade them to contribute to my idiomatic C++ based project? I have no objection to C-language subcomponents or the use of a C-like subset for parts of the project so that might be part of the answer. This is a rewritten and retagged rehash of my previous question that was closed. Apologies to those who read and answered for it not being constructive. I hope this new question is viewed as constructive. Please note that this is not a language advocacy question and please keep answers in that spirit.

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  • How to persuade C fanatics to work on my C++ open source project?

    - by paperjam
    I am launching an open-source project into a space where a lot of the development is still done Linux-kernel-style, i.e. C-language with a low-level mindset. There are multiple benefits to C++ in our space but I fear those used to working in C will be scared off. How can I make the case for the benefits of C++? Specifically, the following C++ attributes are very valuable: concept of objects and reference-counting pointers - really don't want to have to malloc(sizeof(X)) or memcpy() structs templates for specialising whole bodies of code with specific performance optimizations and for avoiding duplication of code. template metaprogramming related to the above syntactic sweetness available (e.g. operator overloading, to be used in very small doses) STL Boost libraries Many of the knee-jerk negative reactions to C++ are illfounded. Performance does not suffer: modern compilers can flatten dozens of call stack levels and avoid bloat through wide use of template specializations. Granted, when using metaprogramming and building multiple specializations of a large call tree, compile time is slower but there are ways to mitigate this. How can I sell C++?

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  • How to set up a personal Apple developer account now with an eye on transferring app ownership to a company later?

    - by Rinzwind
    I have two Mac applications that I wrote for my own personal use, but I'm considering polishing them up and giving selling them on the Mac App Store a try. It seemed very premature to consider what would happen if either app would become successful enough to make it possible to set up a business around it, or to sell it to another developer. That is, until I read that Apple doesn't make it easy to transfer app ownership. I'm not sure how to best register with the Apple Developer program now to avoid any possible hassle in this respect later. From what I understand, one can really only transfer ownership of a developer account. I'm not sure about the relationship between an Apple ID and an Apple developer account. Does this mean I should at least not use the Apple ID I'm already using for iTunes, but create a second one to use for registering as an Apple Developer? Is there any disadvantage to using separate Apple IDs like this on the same Mac (one ID for Xcode development, the other ID for iTunes/iCloud/App Store/...)? Should one go as far as having a separate Apple ID & Apple developer account per app one develops? Or is there some other solution to take into account the possibility of transferring app ownership?

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  • Kloxo - Use third party nameserver

    - by LePhleg
    Here's my case: I got my domain from a registrar. I got my VPS up from a provider who also offers free DNS hosting, on their own server (separately from my VPS, IP:111.111.111.111). So I got these third-party nameservers, lets name them: ns1.provider.com ns2.provider.com and pointed my domain registrar to them. I let it propagate for 24 hours so I believe its ok. (if I ping my domain I get the IP for these nameservers - 111.111.111.111) Afterwards I headed to my providers cPanel (the one they gave me for the DNS hosting service) and changed the default A Record IP from 111.111.111.111 to the IP associated with my VPS (IP:222.222.222.222). The last step, as I see it, is to configure my VPS via Kloxo panel and add the domain. Can someone guide me how can I achieve that? Is it just enough to create a new DNS Template and add as Primary DNS "ns1.provider.com" and Secondary DNS "ns2.provider.com"? Every tutorial I found is using Kloxo to create local nameservers on the same VPS which is something I want to avoid to save resources..

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  • What's is the point of PImpl pattern while we can use interface for same purpose in C++?

    - by ZijingWu
    I see a lot of source code which using PIMPL idiom in C++. I assume Its purposes are hidden the private data/type/implementation, so it can resolve dependence, and then reduce compile time and header include issue. But interface class in C++ also have this capability, it can also used to hidden data/type and implementation. And to hidden let the caller just see the interface when create object, we can add an factory method in it declaration in interface header. The comparison is: Cost: The interface way cost is lower, because you doesn't even need to repeat the public wrapper function implementation void Bar::doWork() { return m_impl->doWork(); }, you just need to define the signature in the interface. Well understand: The interface technology is more well understand by every C++ developer. Performance: Interface way performance not worse than PIMPL idiom, both an extra memory access. I assume the performance is same. Following is the pseudocode code to illustrate my question: // Forward declaration can help you avoid include BarImpl header, and those included in BarImpl header. class BarImpl; class Bar { public: // public functions void doWork(); private: // You doesn't need to compile Bar.cpp after change the implementation in BarImpl.cpp BarImpl* m_impl; }; The same purpose can be implement using interface: // Bar.h class IBar { public: virtual ~IBar(){} // public functions virtual void doWork() = 0; }; // to only expose the interface instead of class name to caller IBar* createObject(); So what's the point of PIMPL?

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  • share code between check and process methods

    - by undu
    My job is to refactor an old library for GIS vector data processing. The main class encapsulates a collection of building outlines, and offers different methods for checking data consistency. Those checking functions have an optional parameter that allows to perform some process. For instance: std::vector<Point> checkIntersections(int process_mode = 0); This method tests if some building outlines are intersecting, and return the intersection points. But if you pass a non null argument, the method will modify the outlines to remove the intersection. I think it's pretty bad (at call site, a reader not familiar with the code base will assume that a method called checkSomething only performs a check and doesn't modifiy data) and I want to change this. I also want to avoid code duplication as check and process methods are mostly similar. So I was thinking to something like this: // a private worker std::vector<Point> workerIntersections(int process_mode = 0) { // it's the equivalent of the current checkIntersections, it may perform // a process depending on process_mode } // public interfaces for check and process std::vector<Point> checkIntersections() /* const */ { workerIntersections(0); } std::vector<Point> processIntersections(int process_mode /*I have different process modes*/) { workerIntersections(process_mode); } But that forces me to break const correctness as workerIntersections is a non-const method. How can I separate check and process, avoiding code duplication and keeping const-correctness?

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  • 2 year cis degree and in school for computer science what can I do?

    - by chame1eon
    Hi I am 29 and have a recent 2 cis year degree from a community college , an A+ certification , and meager experience with web stuff ( Java , Javascript , php ) while in my 1 year help desk internship. In all the programming classes I was able to blow through the homework easily even while other students were panicking and dropping. I think I have managed to avoid the most atrocious noob/self taught mistakes ( spaghetti code etc) by just doing research before starting something and trying to keep good design in mind. Even so I'd have to make heavy use of references to crawl through even simple projects that would result in fully finished useful applications. I need a job now and I am tired of the slow pace of the classes and would love to get any kind of practical experience I could. The problem is that I am not sure what I should be trying to do. I have a very strong preference for application programming or at least anything light on design and preferably pretty low level. If I can't do that then anything technology related , for example help desk would be better than nothing. I live near Raleigh NC. Am I qualified for anything that could contribute to coding (C++ or Java ) experience or even web development though I don't really like it. Would web development experience help. If not is there anything I could read or do that could help? Is the help desk my only choice? If it is, are there any relatively quick certifications or anything similar that would help while I am waiting? Sorry about the long multi-part question. Thanks for reading.

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  • There's Not an App for That (Yet)

    - by Mark Hesse
    With an earlier-than-normal departure this morning to avoid the stalemate known as traffic congestion, I suddenly realized what I had failed to grab on my way out the door...  my company ID badge.  Unfortunately, at the time of my epiphany, I was far enough into commuter no-man's land where turning back would completely negate my early departure and increase my overall drive time exponentially.  Not being one to retrace my steps, I decided to press on. Upon arrival at the office and with an hour to go before a security guard would be on duty, I started thinking about the number of times I had forgotten my ID vs. the number of times I had forgotten my phone.  While rare on both accounts, my ID was most likely the missing artifact. I then wondered why there isn't an app for my smartphone that allows me to verify my credentials with my employer and then, provided with a secure token for the day, have the ability to access my building's card entry system.  On many levels, this seems much more secure than an ID card which can be lost, stolen or even forged and then used simply by tailgating into and around buildings at facilities where card scanning can generally be avoided.   As it turns out, another building on the campus has 24 x 7 guard coverage, so I was able to gain access in a relatively short time and secure a temporary ID badge.  Once inside and online, a quick internet search on the subject of smartphone badge access shows that efforts are underway to do exactly what I was thinking needed to be done. Having not spent any time studying about the technology, I discovered that it relies on Near Field Communications (NFC) enabled smartphones (of which, mine does not provide).  The only other option would require modifications to the security infrastructure to support alternative authentication technologies, such as barcode readers, which would be extremely costly to implement. For now, my best option is to put my corporate ID under my car keys... 

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  • &ldquo;Why do transactional messages all have the same priority?&rdquo;

    - by John Breakwell
    I answered this question on the MSMQ forum on MSDN and thought it worth sharing here. The poster wanted to know why all transactional messages have a fixed priority of zero (instead of 0 through 7). They wanted the guaranteed delivery of messages to a queue but wanted to assign different levels of priority. Some aspects of MSMQ were defined way back in the last century and this is one of them. If I remember right, the reason was to avoid the following scenario: You have a single transaction of 3 messages (a, b and c) with priorities 5, 3 and 4 respectively. The messages are sent in order a,b,c The messages arrive in the queue and are arranged in order a,c,b to reflect priority order This breaks the guaranteed order part of the transaction.  I know that very few people send more than one message in a transaction but that is a scenario that MSMQ has to be able to handle; for the majority, including yourself, this scenario is irrelevant which is why you are surprised by the absence of transactional priorities. The options, therefore, available to the Microsoft developers were to: Implement code that allowed you to send messages with variable priority as long as any messages within the same transaction were the same priority, or Define a set priority for all transactional messages As you can understand, option 1 would be a complicated arrangement with all the necessary enforcement, error handling, user education and documentation, etc. Sure, it would have been possible to implement option 1 but I expect the product group decided to invest the development time in some other aspect of MSMQ. Now, with five versions out there, it would be confusing to change how the product operates, in addition to potentially breaking exisiting systems that have been working fine for years. So, balancing cost and risk against customer demand, I would not expect this feature to ever change.

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  • When uninstalling all GRUB packages for EC2 AMI build script, how do I bypass prompting?

    - by Skaperen
    When I try to uninstall all GRUB packages from the cloud-image version of Ubuntu I use in AWS EC2, I get an interactive prompt. I need put this all in a script under automation, so prompts need to be avoided. I have searched for means to bypass this, and all of the features like debconf apply to prompts for config settings which can be provided in advance. But the prompt I am getting is not a config prompt. It would be in the class of "are you sure" prompts. I tried --force-all and that did not work. The prompt is referring to the files in /boot/grub so I tried by first doing "rm -fr /boot/grub" (they do all go away) and it still prompts to ask me if I want to delete them even though there is nothing to delete. The wording of the prompt is: Do you want to have all GRUB 2 files removed from /boot/grub? This will make the system unbootable unless another boot loader is installed. Remove GRUB 2 from /boot/grub? <YES> <NO> The command I am doing is: dpkg --purge grub-common grub-gfxpayload-lists grub-legacy-ec2 grub-pc grub-pc-bin grub2-common How can I get past this prompt without trying to encapsulate it in something that tries to answer (which itself has issues when there is no TTY so I want to avoid that) ?

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  • What is the preferred pattern when attaching a 'runtime object'?

    - by sebf
    In my application I have the following: public class NeatObject { /* lots of static data, and configuration flags */ } public class NeatObjectConsumer { void DoCleverStuffWithObjectOnGPU(NeatObject obj); } Where NeatObject and its consumer are used to control the GPU. The idea being that, the configuration of an instance of NeatObject and its members, define how the consumer instance behaves. The object can be passed around, edited, and most importantly serialised/deserialised by the application, with and without knowledge of NeatObjectConsumer, then provided back to the consumer to do something else. The purpose of this seperation is: The consumer manages hardware resources, which change depending on the computer, and even on the execution of the application, making preserving the state of an object which does everything difficult. Avoids circular references if the assembly that contains the consumer needs to reference one that only needs to know about NeatObject. However, there is a complication in that the consumer creates hardware resources and needs to associate them with NeatObject. These don't need to be preserved, but still need to be retrieved. DoCleverStuffWithObjectOnGPU() will be called many, many times during execution and so any bottleneck is a concern, therefore I would like to avoid dictionary lookups. What is the preferred method of attaching this information to NeatObject? By preferred, I mean intuitive - other coders can see immediately what is going on - and robust - method doesn't invite playing with the resources or present them in such a way as to make them easily corruptible. Essentially, I want to add my own metadata - how should I do it? Try to use 'actual metadata' functionality like Reflection? A member of the type of an abstract class? Unmanaged pointers? If you took on a project that used this pattern, what would you have liked the previous developer to do?

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  • Are these 2 strings equal?

    - by Shawn Cicoria
    I spent way too many hours on this one. I was going through full configuration of ADFS v2 with WCF active client scenarios and using self generated certificates, had all things lined up perfectly.  Using the certificate snap in I just copied the thumbprint into the IdentityModel section (trusted issuers) in my service config.  var one = "?ecb8fd950978d94ae21d4f073227fdc2718bdb96"; var two = "ecb8fd950978d94ae21d4f073227fdc2718bdb96"; What ended up is in the first, there’s a buried nonprintable series of characters (‎ – or E2 80 8E in 0x format). 2 lessons, turn on tracing sooner and don’t trust Copy & Paste – all the time.  I ended up creating a quick Issuer Name Registry class so I could debug and finally saw the issue. namespace MyService { public class IssuerValidator : ConfigurationBasedIssuerNameRegistry { public IssuerValidator() :base() { } public IssuerValidator(XmlNodeList xml) : base(xml) { } public override string GetIssuerName(System.IdentityModel.Tokens.SecurityToken securityToken) { X509SecurityToken token = securityToken as X509SecurityToken; if (token == null) { return "who cares"; } else { return token.Certificate.Thumbprint; } } } I do have a utility I wrote to navigate the cert store and emit the thumbprint to avoid these issues, I just didn’t have it available on my machine at the time.

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  • Java single Array best choice for accessing pixels for manipulation?

    - by Petrol
    I am just watching this tutorial https://www.youtube.com/watch?v=HwUnMy_pR6A and the guy (who seems to be pretty competent) is using a single array to store and access the pixels of his to-be-rendered image. I was wondering if this really is the best way to do this. The alternative of Multi-Array does have one pointer more, but Arrays do have an O(1) for accessing each index and calculating the index in a single array seems to take one addition and one multiplication operation per pixel. And if Multi-Arrays really are bad, can't you use something with Hashing to avoid those addition and multiplication operations? EDIT: here is his code... public class Screen { private int width, height; public int[] pixels; public Screen(int width, int height) { this.width = width; this.height = height; // creating array the size of one index/int for every pixel // single array has better performance than multi-array pixels = new int[width * height]; } public void render() { for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { pixels[x + y * width] = 0xff00ff; } } } }

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  • Is it justified to use project-wide unique function and variable names to help future refactoring?

    - by kahoon
    Refactoring tools (like ReSharper) often can't be sure whether to rename a given identifier when, for example refactoring a JavaScript function. I guess this is a consequence of JavaScript's dynamic nature. ReSharper solves this problem by offering to rename reasonable lexical matches too. The developer can opt out of renaming certain functions, if he finds that the lexical match is purely accidental. This means that the developer has to approve every instance that will be affected by the renaming. For example let's consider we have two Backbone classes which are used completely independently from each other in our application: var Header = Backbone.View.extend({ close: function() {...} }) var Dialog = Backbone.View.extend({ close: function() {...} }) If you try to rename Dialog's close method to for example closeAndNotify, then ReSharper will offer to rename all occurences of Header's close method just because they are the same lexically prior to the renaming. To avoid this problem, please consider this: var Header = Backbone.View.extend({ closeHeader: function() {...} }) var Dialog = Backbone.View.extend({ closeDialog: function() {...} }) Now you can rename closeDialog unambiguously - given that you have no other classes having a method with the same name. Is it worth it to name my functions this way to help future refactoring?

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  • Dynamic object creation with HashMap

    - by Salor
    I want to use a HashMap to dynamically create objects based on the key. I have a Random Map Generator that stores the maps in 3D Arrays of Type Integer[][][]. Upon creation of the actual map I iterate through this array and based on the Integer I want to create the right block. Example: Integer[][][] map ... map[6][6][6] = 3; 3 is a Earth-Block and now I want to initialize a new Block of this type and give it the right coordinates. Currently I store my Bindings from Integer to Class in a HashMap(Integer, String) and create my objects like that: int id = array[x][y][z]; String block_name = Blocks.map.get(id); Block block = (Block) Class.forName(block_name).newInstance(); block.setPosition(x,y,z); But I want to avoid newInstance() if possible. I've never worked that dynamically with Java before and I couldn't find a solution like changing the HashMap to (Integer, Class) or something. I just need to create a new Object based upon the Integer. Any ideas/solutions? Thanks in advance and have a wonderful day!

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  • Localization of Database Strings in .Net

    - by Aligned
    I have several database tables that have a description column that I need to display in the UI. .Net has .resx files that will help with the translation of the strings, when the Thread.CurrentCulture.UICulture is set, but I needed a custom approach for the strings that are stored in the database and not in the .resx files. Here’s my approach: 1. Create a resource file for each database table and put them in the /Resources/Database/ directory. 2. Create a method in LocalizationHelpers (GetLocalizedString) that will get the string from the table for English (which should be cached to avoid unneeded service/database calls) or the resx when not English. 3. All database tables need to have a ResxKey field that matches the key in the resx file. 4. By convention the resx file will have the same name as the database table, and the key the same as the database ResxKey.   - if there are multiple columns that need translation, then one ResxKey will be used and Name or Description appended. Here’s the method I’m using to pull the string: public static string GetLocalizedString(string resourceName, string resourceKey) { if (executingAssembly == null) { executingAssembly = Assembly.GetExecutingAssembly(); } ResourceManager manager = new ResourceManager(resourceName, executingAssembly); return manager.GetString(resourceKey); }

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  • D20 java engine

    - by javydreamercsw
    I'm trying to incorporate PCGen into my application to avoid recreating the wheel for D20 system. (Are there any other libraries out there?) In other words I would like to use PCGen as a library and do things like: CRUD characters (and all related information) Experience/level managements I don't need the GUI part of it just the information to pass to my application. This is a scenario I can think of: 1. Load available custom classes 2. Create a new Character/NPC 3. Transfer the stats to my system 4. Player keeps playing so I need to update experience 5. Save player in my system and recreate it later. I'm trying to start to create a character from PCClass with no luck. Looking at the code it seems it'll try to load it. I assume load from a file generated from the GUI. Is there a way of bypassing the GUI for all this? I was looking for a tutorial of some sorts without luck. I was able to figure out how to use the dice within PCGen but that's about it. Any ideas?

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  • Should developers do their own software releases (if there is a prod support team in place)?

    - by leora
    I know there are going to always be differences depending on the particular size, staff etc, but i wanted to get feedback in general around: In an environment where you have a production support team doing first line support and release management, is it better to simply have developers manage their own releases instead? In this case, its internal software at an insurance company but the question should be valid at any company, size, etc I think. Currently, we have our production team do releases but there is an argument that its inefficient and that if you allowed developers the ability to do it, they will focus more on making it simple and efficient and avoid basically passing on scripts, etc to run to another team. The counter argument is that if you don't have a check and balance, you could get a software team (or an individual) that doesn't a very hacky job about getting their software out there (making on the fly changes, not documenting the process, etc) and that by forcing the prod support team to do the actual release, it enforces consistency and proper checks and balances. I know this is not a black or white issue but I wanted to see what folks thought on this so the discipline and consistency is there but without the feeling that an inefficient process is in place.

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