Search Results

Search found 27336 results on 1094 pages for 'network state'.

Page 292/1094 | < Previous Page | 288 289 290 291 292 293 294 295 296 297 298 299  | Next Page >

  • InfiniBand Enabled Diskless PXE Boot

    - by Neeraj Gupta
    When you want to bring up a compute server in your environment and need InfiniBand connectivity, usually you go through various installation steps. This could involve operating systems like Linux, followed by a compatible InfiniBand software distribution, associated dependencies and configurations. What if you just want to run some InfiniBand diagnostics or troubleshooting tools from a test machine ? What if something happened to your primary machine and while recovering in rescue mode, you also need access to your InfiniBand network ? Often times we use opensource community supported small Linux distributions but they don't come with required InfiniBand support and tools. In this weblog, I am going to provide instructions on how to add InfniBand support to a specific Linux image - Parted Magic.This is a free to use opensource Linux distro often used to recover or rescue machines. The distribution itself will not be changed at all. Yes, you heard it right ! I have built an InfiniBand Add-on package that will be passed to the default kernel and initrd to get this all working. Pr-requisites You will need to have have a PXE server ready on your ethernet based network. The compute server you are trying to PXE boot should have a compatible IB HCA and must be connected to an active IB network. Required Downloads Download the Parted Magic small distribution for PXE from Parted Magic website. Download InfiniBand PXE Add On package. Right Click and Download from here. Do not extract contents of this file. You need to use it as is. Prepare PXE Server Extract the contents of downloaded pmagic distribution into a temporary directory. Inside the directory structure, you will see pmagic directory containing two files - bzImage and initrd.img. Copy this directory in your TFTP server's root directory. This is usually /tftpboot unless you have a different setup. For Example: cp pmagic_pxe_2012_2_27_x86_64.zip /tmp cd /tmp unzip pmagic_pxe_2012_2_27_x86_64.zip cd pmagic_pxe_2012_2_27_x86_64 # ls -l total 12 drwxr-xr-x  3 root root 4096 Feb 27 15:48 boot drwxr-xr-x  2 root root 4096 Mar 17 22:19 pmagic cp -r pmagic /tftpboot As I mentioned earlier, we dont change anything to the default pmagic distro. Simply provide the add-on package via PXE append options. If you are using a menu based PXE server, then add an entry to your menu. For example /tftpboot/pxelinux.cfg/default can be appended with following section. LABEL Diskless Boot With InfiniBand Support MENU LABEL Diskless Boot With InfiniBand Support KERNEL pmagic/bzImage APPEND initrd=pmagic/initrd.img,pmagic/ib-pxe-addon.cgz edd=off load_ramdisk=1 prompt_ramdisk=0 rw vga=normal loglevel=9 max_loop=256 TEXT HELP * A Linux Image which can be used to PXE Boot w/ IB tools ENDTEXT Note: Keep the line starting with "APPEND" as a single line. If you use host specific files in pxelinux.cfg, then you can use that specific file to add the above mentioned entry. Boot Computer over PXE Now boot your desired compute machine over PXE. This does not have to be over InfiniBand. Just use your standard ethernet interface and network. If using menus, then pick the new entry that you created in previous section. Enable IPoIB After a few minutes, you will be booted into Parted Magic environment. Open a terminal session and see if InfiniBand is enabled. You can use commands like: ifconfig -a ibstat ibv_devices ibv_devinfo If you are connected to InfiniBand network with an active Subnet Manager, then your IB interfaces must have come online by now. You can proceed and assign IP address to them. This will enable you at IPoIB layer. Example InfiniBand Diagnostic Tools I have added several InfiniBand Diagnistic tools in this add-on. You can use from following list: ibstat, ibstatus, ibv_devinfo, ibv_devices perfquery, smpquery ibnetdiscover, iblinkinfo.pl ibhosts, ibswitches, ibnodes Wrap Up This concludes this weblog. Here we saw how to bring up a computer with IPoIB and InfiniBand diagnostic tools without installing anything on it. Its almost like running diskless !

    Read the article

  • Microsoft Cloud Day - the ups and downs

    - by Charles Young
    The term ‘cloud’ can sometimes obscure the obvious.  Today’s Microsoft Cloud Day conference in London provided a good example.  Scott Guthrie was halfway through what was an excellent keynote when he lost network connectivity.  This proved very disruptive to his presentation which centred on a series of demonstrations of the Azure platform in action.  Great efforts were made to find a solution, but no quick fix presented itself.  The venue’s IT facilities were dreadful – no WiFi, poor 3G reception (forget 4G…this is the UK) and, unbelievably, no-one on hand from the venue staff to help with infrastructure issues.  Eventually, after an unscheduled break, a solution was found and Scott managed to complete his demonstrations.  Further connectivity issues occurred during the day. I can say that the cause was prosaic.  A member of the venue staff had interfered with a patch board and inadvertently disconnected Scott Guthrie’s machine from the network by pulling out a cable. I need to state the obvious here.  If your PC is disconnected from the network it can’t communicate with other systems.  This could include a machine under someone’s desk, a mail server located down the hall, a server in the local data centre, an Internet search engine or even, heaven forbid, a role running on Azure. Inadvertently disconnecting a PC from the network does not imply a fundamental problem with the cloud or any specific cloud platform.  Some of the tweeted comments I’ve seen today are analogous to suggesting that, if you accidently unplug your microwave from the mains, this suggests some fundamental flaw with the electricity supply to your house.   This is poor reasoning, to say the least. As far as the conference was concerned, the connectivity issue in the keynote, coupled with some later problems in a couple of presentations, served to exaggerate the perception of poor organisation.   Software problems encountered before the conference prevented the correct set-up of a smartphone app intended to convey agenda information to attendees.  Although some information was available via this app, the organisers decided to print out an agenda at the last moment.  Unfortunately, the agenda sheet did not convey enough information, and attendees were forced to approach conference staff through the day to clarify locations of the various presentations. Despite these problems, the overwhelming feedback from conference attendees was very positive.  There was a real sense of excitement in the morning keynote.  For many, this was their first sight of new Azure features delivered in the ‘spring’ release.  The most common reaction I heard was amazement and appreciation that Azure’s new IaaS features deliver built-in template support for several flavours of Linux from day one.  This coupled with open source SDKs and several presentations on Azure’s support for Java, node.js, PHP, MongoDB and Hadoop served to communicate that the Azure platform is maturing quickly.  The new virtual network capabilities also surprised many attendees, and the much improved portal experience went down very well. So, despite some very irritating and disruptive problems, the event served its purpose well, communicating the breadth and depth of the newly upgraded Azure platform.  I enjoyed the day very much.

    Read the article

  • Game software design

    - by L. De Leo
    I have been working on a simple implementation of a card game in object oriented Python/HTML/Javascript and building on the top of Django. At this point the game is in its final stage of development but, while spotting a big issue about how I was keeping the application state (basically using a global variable), I reached the point that I'm stuck. The thing is that ignoring the design flaw, in a single-threaded environment such as under the Django development server, the game works perfectly. While I tried to design classes cleanly and keep methods short I now have in front of me an issue that has been keeping me busy for the last 2 days and that countless print statements and visual debugging hasn't helped me spot. The reason I think has to do with some side-effects of functions and to solve it I've been wondering if maybe refactoring the code entirely with static classes that keep no state and just passing the state around might be a good option to keep side-effects under control. Or maybe trying to program it in a functional programming style (although I'm not sure Python allows for a purely functional style). I feel that now there's already too many layers that the software (which I plan to make incredibly more complex by adding non trivial features) has already become unmanageable. How would you suggest I re-take control of my code-base that (despite being still only at < 1000 LOC) seems to have taken a life of its own?

    Read the article

  • How to read Scala code with lots of implicits?

    - by Petr Pudlák
    Consider the following code fragment (adapted from http://stackoverflow.com/a/12265946/1333025): // Using scalaz 6 import scalaz._, Scalaz._ object Example extends App { case class Container(i: Int) def compute(s: String): State[Container, Int] = state { case Container(i) => (Container(i + 1), s.toInt + i) } val d = List("1", "2", "3") type ContainerState[X] = State[Container, X] println( d.traverse[ContainerState, Int](compute) ! Container(0) ) } I understand what it does on high level. But I wanted to trace what exactly happens during the call to d.traverse at the end. Clearly, List doesn't have traverse, so it must be implicitly converted to another type that does. Even though I spent a considerable amount of time trying to find out, I wasn't very successful. First I found that there is a method in scalaz.Traversable traverse[F[_], A, B] (f: (A) => F[B], t: T[A])(implicit arg0: Applicative[F]): F[T[B]] but clearly this is not it (although it's most likely that "my" traverse is implemented using this one). After a lot of searching, I grepped scalaz source codes and I found scalaz.MA's method traverse[F[_], B] (f: (A) => F[B])(implicit a: Applicative[F], t: Traverse[M]): F[M[B]] which seems to be very close. Still I'm missing to what List is converted in my example and if it uses MA.traverse or something else. The question is: What procedure should I follow to find out what exactly is called at d.traverse? Having even such a simple code that is so hard analyze seems to me like a big problem. Am I missing something very simple? How should I proceed when I want to understand such code that uses a lot of imported implicits? Is there some way to ask the compiler what implicits it used? Or is there something like Hoogle for Scala so that I can search for a method just by its name?

    Read the article

  • How do I load tmx files with Slick2d?

    - by mbreen
    I just started using Slick2D and learned how simple it is to load in a tilemap and display it. I tried atleast a dozen different tmx files from numerous examples to see if it was the actual file that was corrupted. Everytime I get this error: Exception in thread "main" java.lang.RuntimeException: Resource not found: data/maps/desert.tmx at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69) at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:101) at game.Game.init(Game.java:17) at game.Tunneler.initStatesList(Tunneler.java:37) at org.newdawn.slick.state.StateBasedGame.init(StateBasedGame.java:164) at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:390) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314) at game.Tunneler.main(Tunneler.java:29) Here is my Game class: package game; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import org.newdawn.slick.tiled.TiledMap; public class Game extends BasicGameState{ private int stateID = -1; private TiledMap map = null; public Game(int stateID){ this.stateID = stateID; } public void init(GameContainer container, StateBasedGame game) throws SlickException{ map = new TiledMap("data/maps/desert.tmx","maps");//ERROR } public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException{ //map.render(0,0); } public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException{ } public int getID(){return stateID;} } I've tried to see if anyone else has had similar problems but haven't turned up anything. I am able to load other files, so I don't believe it's a compiler issue. My menu class can load images and display them just fine. Also, the filepath is correct. Please let me know if you have any pointers that might help me sort this out.

    Read the article

  • Introduction to Extended Events

    - by extended_events
    For those fighting with all the Extended Event terminology, let's step back and have a small overall Introduction to Extended Events. This post will give you a simplified end to end view through some of the elements in Extended Events. Before we start, let’s review the first Extented Events that we are going to use: -          Events: The SQL Server code is populated with event calls that, by default, are disabled. Adding events to a session enables those event calls. Once enabled, they will execute the set of functionality defined by the session. -          Target: This is an Extended Event Object that can be used to log event information. Also it is important to understand the following Extended Event concept: -          Session: Server Object created by the user that defines functionality to be executed every time a set of events happen.   It’s time to write a small “Hello World” using Extended Events. This will help understand the above terms. We will use: -          Event sqlserver. error_reported: This event gets fired every time that an error happens in the server. -          Target package0.asynchronous_file_target: This target stores the event data in disk. -          Session: We will create a session that sends all the error_reported events to the ring buffer. Before we get started, a quick note: Don’t run this script in a production environment. Even though, we are going just going to be raise very low severity user errors, we don't want to introduce noise in our servers. -- TRIES TO ELIMINATE PREVIOUS SESSIONS BEGIN TRY       DROP EVENT SESSION test_session ON SERVER END TRY BEGIN CATCH END CATCH GO   -- CREATES THE SESSION CREATE EVENT SESSION test_session ON SERVER ADD EVENT sqlserver.error_reported ADD TARGET package0.asynchronous_file_target -- CONFIGURES THE FILE TARGET (set filename = 'c:\temp\data1.xel' , metadatafile = 'c:\temp\data1.xem') GO   -- STARTS THE SESSION ALTER EVENT SESSION test_session ON SERVER STATE = START GO   -- GENERATES AN ERROR RAISERROR (N'HELLO WORLD', -- Message text.            1, -- Severity,            1, 7, 3, N'abcde'); -- Other parameters GO   -- STOPS LISTENING FOR THE EVENT ALTER EVENT SESSION test_session ON SERVER STATE = STOP GO   -- REMOVES THE EVENT SESSION FROM THE SERVER DROP EVENT SESSION test_session ON SERVER GO -- REMOVES THE EVENT SESSION FROM THE SERVER select CAST(event_data as XML) as event_data from sys.fn_xe_file_target_read_file ('c:\temp\data1*.xel','c:\temp\data1*.xem', null, null) This query will output the event data with our first hello world in the Extended Event format: <event name="error_reported" package="sqlserver" id="100" version="1" timestamp="2010-02-27T03:08:04.210Z"><data name="error"><value>50000</value><text /></data><data name="severity"><value>1</value><text /></data><data name="state"><value>1</value><text /></data><data name="user_defined"><value>true</value><text /></data><data name="message"><value>HELLO WORLD</value><text /></data></event> More on parsing event data in this post: Reading event data 101 Now let's move that lets move on to the other three Extended Event objects: -          Actions. This Extended Objects actions get executed before events are published (stored in buffers to be transferred to the targets). Currently they are used additional data (like the TSQL Statement related to an event, the session, the user) or generate a mini dump.   -          Predicates: Predicates express are logical expressions that specify what predicates to fire (E.g. only listen to errors with a severity greater than 16). This are composed of two Extended Objects: o   Predicate comparators: Defines an operator for a pair of values. Examples: §  Severity > 16 §  error_message = ‘Hello World!!’ o   Predicate sources: These are values that can be also used by the predicates. They are generic data that isn’t usually provided in the event (similar to the actions). §  Sqlserver.username = ‘Tintin’ As logical expressions they can be combined using logical operators (and, or, not).  Note: This pair always has to be first an event field or predicate source and then a value         Let’s do another small Example. We will trigger errors but we will use the ones that have severity >= 10 and the error message != ‘filter’. To verify this we will use the action sql_text that will attach the sql statement to the event data: -- TRIES TO ELIMINATE PREVIOUS SESSIONS BEGIN TRY       DROP EVENT SESSION test_session ON SERVER END TRY BEGIN CATCH END CATCH GO   -- CREATES THE SESSION CREATE EVENT SESSION test_session ON SERVER ADD EVENT sqlserver.error_reported       (ACTION (sqlserver.sql_text) WHERE severity = 2 and (not (message = 'filter'))) ADD TARGET package0.asynchronous_file_target -- CONFIGURES THE FILE TARGET (set filename = 'c:\temp\data2.xel' , metadatafile = 'c:\temp\data2.xem') GO   -- STARTS THE SESSION ALTER EVENT SESSION test_session ON SERVER STATE = START GO   -- THIS EVENT WILL BE FILTERED BECAUSE SEVERITY != 2 RAISERROR (N'PUBLISH', 1, 1, 7, 3, N'abcde'); GO -- THIS EVENT WILL BE FILTERED BECAUSE MESSAGE = 'FILTER' RAISERROR (N'FILTER', 2, 1, 7, 3, N'abcde'); GO -- THIS ERROR WILL BE PUBLISHED RAISERROR (N'PUBLISH', 2, 1, 7, 3, N'abcde'); GO   -- STOPS LISTENING FOR THE EVENT ALTER EVENT SESSION test_session ON SERVER STATE = STOP GO   -- REMOVES THE EVENT SESSION FROM THE SERVER DROP EVENT SESSION test_session ON SERVER GO -- REMOVES THE EVENT SESSION FROM THE SERVER select CAST(event_data as XML) as event_data from sys.fn_xe_file_target_read_file ('c:\temp\data2*.xel','c:\temp\data2*.xem', null, null)   This last statement will output one event with the following data: <event name="error_reported" package="sqlserver" id="100" version="1" timestamp="2010-03-05T23:15:05.481Z">   <data name="error">     <value>50000</value>     <text />   </data>   <data name="severity">     <value>2</value>     <text />   </data>   <data name="state">     <value>1</value>     <text />   </data>   <data name="user_defined">     <value>true</value>     <text />   </data>   <data name="message">     <value>PUBLISH</value>     <text />   </data>   <action name="sql_text" package="sqlserver">     <value>-- THIS ERROR WILL BE PUBLISHED RAISERROR (N'PUBLISH', 2, 1, 7, 3, N'abcde'); </value>     <text />   </action> </event> If you see more events, check if you have deleted previous event files. If so, please run   -- Deletes previous event files EXEC SP_CONFIGURE GO EXEC SP_CONFIGURE 'xp_cmdshell', 1 GO RECONFIGURE GO XP_CMDSHELL 'del c:\temp\data*.xe*' GO   or delete them manually.   More Info on Events: Extended Event Events More Info on Targets: Extended Event Targets More Info on Sessions: Extended Event Sessions More Info on Actions: Extended Event Actions More Info on Predicates: Extended Event Predicates Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

    Read the article

  • Database Replication check script not running

    - by Tarun
    I'm trying to create a Database Replication checking script but I'm getting error while executing it. Here is the script #!/bin/bash PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin export PATH #Server Name Server="Test Server" #My Sql Username and Password User=root Password="a" #Maximum Slave Time Delay Delay="60" #File Path to store error and email the same Log_File=/tmp/replicationcheck.txt #Email Settings Subject="$Server Replication Error" Sender_Name=TestServer Recipients="[email protected]" #Mail Alert Function mailalert(){ sendmail -F $Sender_Name -it <<END_MESSAGE To: $Recipients Subject: $Subject $Message_Replication_Error `/bin/cat $Log_File` END_MESSAGE } #Show Slave Status Show_Slave_Status=`echo "show slave status \G;" | mysql -u $User -p$Password 2>&1` #Getting list of queries in mysql $Show_Slave_Status | grep "Last_" > $Log_File #Check if slave running $Show_Slave_Status | grep "Slave_IO_Running: No" if [ "$?" -eq "0" ]; then Message_Replication_Error="$Server Replication error please check. The Slave_IO_Running state is No." mailalert exit 1 else $Show_Slave_Status | grep "Slave_IO_Running: Connecting" if [ "$?" -eq "0" ]; then Message_Replication_Error="$Server Replication error please check. The Slave_IO_Running state is Connecting." mailalert exit 1 fi fi #Check if replication delayed Seconds_Behind_Master=$Show_Slave_Status | grep "Seconds_Behind_Master" | awk -F": " {' print $2 '} if [ "$Seconds_Behind_Master" -ge "$Delay" ]; then Message_Replication_Error="Replication Delayed by $Seconds_Behind_Master." mailalert else if [ "$Seconds_Behind_Master" = "NULL" ]; then Message_Replication_Error="$Server Replication error please check. The Seconds_Behind_Master state is NULL." mailalert fi fi

    Read the article

  • wifi hardware switch doesn't work on a Dell 1018

    - by user42566
    I have a problem with my Dell 1018 Inspiron. I can't switch the wifi on, through the key on the keyboard. I think it's a driver problem since Ubuntu 11.10. This are the versions i tried: Ubuntu 10.04 / 10.10 It's possible to install the driver by hand: sudo add-apt-repository ppa:lexical/hwe-wireless sudo apt-get update sudo apt-get install rtl8192ce-dkms Ubuntu 11.04 It works out of the box Ubuntu 11.10 / 12.04 I haven’t found any solution for these versions. The "ppa:lexical/hwe-wireless" doesn't work for these versions. It says Can not find package rtl8192ce-dkms. The window of additional drivers is empty. So I can't install the driver. The wired network works good. Here is some information: 0: dell-wifi: Wireless LAN Soft blocked: no Hard blocked: no 1: phy0: Wireless LAN Soft blocked: no Hard blocked: yes sudo lshw -class network *-network description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth0 version: 05 serial: 5c:26:0a:0d:20:10 size: 10Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=rtl_nic/rtl8105e-1.fw latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:43 ioport:2000(size=256) memory:f0f2c000-f0f2cfff memory:f0f18000-f0f1bfff *-network description: Wireless interface product: RTL8188CE 802.11b/g/n WiFi Adapter vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:07:00.0 logical name: wlan0 version: 01 serial: 70:f1:a1:fe:15:bd width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=rtl8192ce driverversion=3.2.0-22-generic-pae firmware=N/A ip=192.168.1.76 latency=0 link=yes multicast=yes wireless=IEEE 802.11bgn resources: irq:17 ioport:3000(size=256) memory:f0100000-f0103fff mark@mark-Inspiron-1018:~$ mark@mark-Inspiron-1018:~$ sudo lspci -nn 00:00.0 Host bridge [0600]: Intel Corporation N10 Family DMI Bridge [8086:a010] 00:02.0 VGA compatible controller [0300]: Intel Corporation N10 Family Integrated Graphics Controller [8086:a011] 00:02.1 Display controller [0380]: Intel Corporation N10 Family Integrated Graphics Controller [8086:a012] 00:1b.0 Audio device [0403]: Intel Corporation N10/ICH 7 Family High Definition Audio Controller [8086:27d8] (rev 02) 00:1c.0 PCI bridge [0604]: Intel Corporation N10/ICH 7 Family PCI Express Port 1 [8086:27d0] (rev 02) 00:1c.1 PCI bridge [0604]: Intel Corporation N10/ICH 7 Family PCI Express Port 2 [8086:27d2] (rev 02) 00:1d.0 USB controller [0c03]: Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 [8086:27c8] (rev 02) 00:1d.1 USB controller [0c03]: Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 [8086:27c9] (rev 02) 00:1d.2 USB controller [0c03]: Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 [8086:27ca] (rev 02) 00:1d.3 USB controller [0c03]: Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 [8086:27cb] (rev 02) 00:1d.7 USB controller [0c03]: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller [8086:27cc] (rev 02) 00:1e.0 PCI bridge [0604]: Intel Corporation 82801 Mobile PCI Bridge [8086:2448] (rev e2) 00:1f.0 ISA bridge [0601]: Intel Corporation NM10 Family LPC Controller [8086:27bc] (rev 02) 00:1f.2 SATA controller [0106]: Intel Corporation N10/ICH7 Family SATA Controller [AHCI mode] [8086:27c1] (rev 02) 00:1f.3 SMBus [0c05]: Intel Corporation N10/ICH 7 Family SMBus Controller [8086:27da] (rev 02) 05:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 05) 07:00.0 Network controller [0280]: Realtek Semiconductor Co., Ltd. RTL8188CE 802.11b/g/n WiFi Adapter [10ec:8176] (rev 01) mark@mark-Inspiron-1018:~$ mark@mark-Inspiron-1018:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 174f:1127 Syntek mark@mark-Inspiron-1018:~$

    Read the article

  • Client side latency when using prediction

    - by Tips48
    I've implemented Client-Side prediction into my game, where when input is received by the client, it first sends it to the server and then acts upon it just as the server will, to reduce the appearance of lag. The problem is, the server is authoritative, so when the server sends back the position of the Entity to the client, it undo's the effect of the interpolation and creates a rubber-banding effect. For example: Client sends input to server - Client reacts on input - Server receives and reacts on input - Server sends back response - Client reaction is undone due to latency between server and client To solve this, I've decided to store the game state and input every tick in the client, and then when I receive a packet from the server, get the game state from when the packet was sent and simulate the game up to the current point. My questions: Won't this cause lag? If I'm receiving 20/30 EntityPositionPackets a second, that means I have to run 20-30 simulations of the game state. How do I sync the client and server tick? Currently, I'm sending the milli-second the packet was sent by the server, but I think it's adding too much complexity instead of just sending the tick. The problem with converting it to sending the tick is that I have no guarantee that the client and server are ticking at the same rate, for example if the client is an old-end PC.

    Read the article

  • Energy Firms Targetted for Sensitive Documents

    - by martin.abrahams
    Numerous multinational energy companies have been targeted by hackers who have been focusing on financial documents related to oil and gas field exploration, bidding contracts, and drilling rights, as well as proprietary industrial process documents, according to a new McAfee report. "It ... speaks to quite a sad state of our critical infrastructure security. These were not sophisticated attacks ... yet they were very successful in achieving their goals," said Dmitri Alperovitch, McAfee's vice president for threat research. Apparently, the attacks can be traced back over several years, creating a sustained security compromise that has provided access to highly sensitive information that is of huge financial value to competitors. The value of IRM as an additional layer of protection is clear. Whether your infrastructure security is in a sad state or is state of the art, breaches are always a possibility - and in any case, a lot of sensitive information is shared with third parties whose infrastructure security might not be as good as yours. IRM protects the individual information assets directly so that, even if infrastructure security is compromised, your critical information is enrypted and trackable and only accessible to authenticated, authorised, audited users. The full McAfee report is available here.

    Read the article

  • Game editor integration with the engine?

    - by Daniel
    What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game engine(*) extremely modular. For example I took the example of game states. You could have multiple game states that all have their own update() and draw() methods among others. Each game state class would inherit from a base GameState class. This allows for a more modular approach and a useful one at that. Now would the most efficient approach be to implement the editor along with the modular engine, or create two different designs for both the game, and editor? I thought to take the game state example and extend it to window states, and well could be used for a lot more systems. Is there a better implementation of this design(game state) for use in other systems used in the engine? *: Now I know the term game engine is sorta irrelevant, and misused in many situations. What I am referring to as the "game engine" is the combination of the systems that the game must interact with for short. Also this is more of a theory / design question than an implementation. Even though both mix, i'd rather like to have a more general idea on how the editor is built in an efficient way and still using the same engine code as what the game uses. Thanks, Daniel P.S If you need more clarification or extra bits just leave a comment.

    Read the article

  • Pattern for a class that does only one thing

    - by Heinzi
    Let's say I have a procedure that does stuff: void doStuff(initalParams) { ... } Now I discover that "doing stuff" is quite a compex operation. The procedure becomes large, I split it up into multiple smaller procedures and soon I realize that having some kind of state would be useful while doing stuff, so that I need to pass less parameters between the small procedures. So, I factor it out into its own class: class StuffDoer { private someInternalState; public Start(initalParams) { ... } // some private helper procedures here ... } And then I call it like this: new StuffDoer().Start(initialParams); or like this: new StuffDoer(initialParams).Start(); And this is what feels wrong. When using the .NET or Java API, I always never call new SomeApiClass().Start(...);, which makes me suspect that I'm doing it wrong. Sure, I could make StuffDoer's constructor private and add a static helper method: public static DoStuff(initalParams) { new StuffDoer().Start(initialParams); } But then I'd have a class whose external interface consists of only one static method, which also feels weird. Hence my question: Is there a well-established pattern for this type of classes that have only one entry point and have no "externally recognizable" state, i.e., instance state is only required during execution of that one entry point?

    Read the article

  • At the Java DEMOgrounds - Oracle Java ME Embedded Enables the “Internet of Things”

    - by Janice J. Heiss
    I caught up with Oracle’s Robert Barnes, Senior Director, Java Product Management, who was demonstrating a new product from Oracle’s Java Platform, Micro Edition (Java ME) product portfolio, Oracle Java ME Embedded 3.2, a complete client Java runtime optimized for microcontrollers and other resource-constrained devices. Oracle’s Java ME Embedded 3.2 is a Java ME runtime based on CLDC 1.1 (JSR-139) and IMP-NG (JSR-228).“What we are showing here is the Java ME Embedded 3.2 that we announced last week,” explained Barnes. “It’s the start of the 'Internet of Things,’ in which you have very very small devices that are on the edge of the network where the sensors sit. You often have a middle area called a gateway or a concentrator which is fairly middle to higher performance. On the back end you have a very high performance server. What this is showing is Java spanning all the way from the server side right down towards the type of chip that you will get at the sensor side as the network.” Barnes explained that he had two different demos running.The first, called the Solar Panel System Demo, measures the brightness of the light.  “This,” said Barnes, “is a light source demo with a Cortex M3 controlling the motor, on the end of which is a sensor which is measuring the brightness of the lamp. This is recording the data of the brightness of the lamp and as we move the lamp out of the way, we should be able using the server to turn the sensor towards the lamp so the brightness reading will go higher. This sends the message back to the server and we can look at the web server sitting on the PC underneath the desk. We can actually see the data being passed back effectively through a back office type of function within a utility environment.” The second demo, the Smart Grid Response Demo, Barnes explained, “has the same board and processor and is still using Java ME embedded with a different app on top. This is a demand response demo. What we are seeing within the managing environment is that people want to track the pricing signals of the electricity. If it’s particularly expensive at any point in time, they may turn something off. This demo sets the price of the electricity as though this is coming from the back of the server sending pricing signals to my home.” The demo had a lamp and a fan and it was tracking the price of electricity. “If I set the price of the electricity to go over 5 cents, then the device will turn off,” explained Barnes. “I can go into my settings and, in this case, change the price to 50 cents and we can wait a minus and the lamp will go off. When I change the pricing signal so that it is lower, the lamp will come back on. The key point is that the Java software we have running is the same across all the different devices; it’s a way to build applications across multiple devices using the same software. This is important because it fixes peak loading on the network and can stops blackouts.” This demo brought me back to a prior decade when Sun Microsystems first promoted  Jini technology, a version of Java that would put everything on the network and give us the smart home. Your home would be automated to tell you when you were out of milk, when to change your light bulbs, etc. You would have access to the web and the network throughout your home.It’s interesting to see how technology moves over time – from the smart home to the Internet of Things.

    Read the article

  • What's so bad about pointers in C++?

    - by Martin Beckett
    To continue the discussion in Why are pointers not recommended when coding with C++ Suppose you have a class that encapsulates objects which need some initialisation to be valid - like a network socket. // Blah manages some data and transmits it over a socket class socket; // forward declaration, so nice weak linkage. class blah { ... stuff TcpSocket *socket; } ~blah { // TcpSocket dtor handles disconnect delete socket; // or better, wrap it in a smart pointer } The ctor ensures that socket is marked NULL, then later in the code when I have the information to initialise the object. // initialising blah if ( !socket ) { // I know socket hasn't been created/connected // create it in a known initialised state and handle any errors // RAII is a good thing ! socket = new TcpSocket(ip,port); } // and when i actually need to use it if (socket) { // if socket exists then it must be connected and valid } This seems better than having the socket on the stack, having it created in some 'pending' state at program start and then having to continually check some isOK() or isConnected() function before every use. Additionally if TcpSocket ctor throws an exception it's a lot easier to handle at the point a Tcp connection is made rather than at program start. Obviously the socket is just an example, but I'm having a hard time thinking of when an encapsulated object with any sort of internal state shouldn't be created and initialised with new.

    Read the article

  • Dell 3721 Wifi problem Ubuntu 13.04

    - by Sebastian
    I have a Dell 3721 which comes original with windows 8. I managed it to install ubuntu 12.10 on this laptop, even there was no out of the box drivers. With 12.10 I was forces to install this .deb package couple of times. After installing it, it was ok for some weeks before I have to install it again. Maybe some security updates destroy something which made in necessary to install it again... http://jas.gemnetworks.com/debian/pool/main/w/wireless-bcm43142/wireless-bcm43142-dkms_6.20.55.19-1_amd64.deb My problem is, that this package isnt working with ubuntu 13.04 anymore. So I cant use Wifi now. Also my display is almost dark, I cant change the brightness level with ubuntu 13.04. Hope you can give me some advice. Dell:~$ sudo lspci -nn 00:00.0 Host bridge [0600]: Intel Corporation 3rd Gen Core processor DRAM Controller [8086:0154] (rev 09) 00:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) 00:14.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller [8086:1e31] (rev 04) 00:16.0 Communication controller [0780]: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 [8086:1e3a] (rev 04) 00:1a.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 [8086:1e2d] (rev 04) 00:1b.0 Audio device [0403]: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller [8086:1e20] (rev 04) 00:1c.0 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 [8086:1e10] (rev c4) 00:1c.1 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 2 [8086:1e12] (rev c4) 00:1d.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 [8086:1e26] (rev 04) 00:1f.0 ISA bridge [0601]: Intel Corporation HM76 Express Chipset LPC Controller [8086:1e59] (rev 04) 00:1f.2 SATA controller [0106]: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] [8086:1e03] (rev 04) 00:1f.3 SMBus [0c05]: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller [8086:1e22] (rev 04) 01:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 05) 02:00.0 Network controller [0280]: Broadcom Corporation BCM43142 802.11b/g/n [14e4:4365] (rev 01) @Dell:~$ lsusb Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 003: ID 0a5c:21d7 Broadcom Corp. Bus 001 Device 004: ID 0bda:0129 Realtek Semiconductor Corp. Bus 001 Device 005: ID 0c45:64ad Microdia @Dell:~$ lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) @Dell:~$ sudo lshw -class network *-network Beschreibung: Ethernet interface Produkt: RTL8101E/RTL8102E PCI Express Fast Ethernet controller Hersteller: Realtek Semiconductor Co., Ltd. Physische ID: 0 Bus-Informationen: pci@0000:01:00.0 Logischer Name: eth0 Version: 05 Seriennummer: xx:xx:xx:xx:xx:xx Größe: 100Mbit/s Kapazität: 100Mbit/s Breite: 64 bits Takt: 33MHz Fähigkeiten: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation Konfiguration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8105e-1.fw ip=192.168.2.103 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s Ressourcen: irq:42 ioport:2000(Größe=256) memory:c0404000-c0404fff memory:c0400000-c0403fff *-network UNGEFORDERT Beschreibung: Network controller Produkt: BCM43142 802.11b/g/n Hersteller: Broadcom Corporation Physische ID: 0 Bus-Informationen: pci@0000:02:00.0 Version: 01 Breite: 64 bits Takt: 33MHz Fähigkeiten: pm msi pciexpress bus_master cap_list Konfiguration: latency=0 Ressourcen: memory:c0500000-c0507fff

    Read the article

  • apt-get failed install of libg15, all package management is failing

    - by Stifle
    I was trying to get my Logitech G510 keyboard's back-lights working so I went into the Synaptic Package Manager and marked LibG15, G15daemon, and all the other associated packages. Synaptic reported a failed install. Now all Package management is failing due to libg15 being "halfway installed." Some commands I have tried to fix the problem follow. . . root@bt:~# apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done E: The package libg15 needs to be reinstalled, but I can't find an archive for it. root@bt:~# sudo apt-get autoremove Reading package lists... Done Building dependency tree Reading state information... Done E: The package libg15 needs to be reinstalled, but I can't find an archive for it. root@bt:~# sudo apt-get -f purge libg15 Reading package lists... Done Building dependency tree Reading state information... Done E: The package libg15 needs to be reinstalled, but I can't find an archive for it. root@bt:~# sudo dpkg --configure -a dpkg: dependency problems prevent configuration of g15macro: g15macro depends on g15daemon; however: Package g15daemon is not configured yet. dpkg: error processing g15macro (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of g15stats: g15stats depends on g15daemon; however: Package g15daemon is not configured yet. dpkg: error processing g15stats (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: g15macro g15stats I'm not too computer savvy. Any help would be much appreciated!!! Note: I'm using Ubuntu 10.04 under Backtrack 5 R3.

    Read the article

  • Wireless doesn't work on a Broadcom BCM4312

    - by Boderick
    As stated, I've just upgraded to 12.04 and my Dell Inspiron 1545 isn't recognising its wireless card and I was wondering if anybody could help? Edit: Okay, so I found the wireless card by using lspci -vvv and it returned this: 0c:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01) Subsystem: Dell Wireless 1397 WLAN Mini-Card Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR+ FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast TAbort- SERR- Kernel modules: ssb lsmod Module Size Used by dm_crypt 22528 0 joydev 17393 0 dell_wmi 12601 0 sparse_keymap 13658 1 dell_wmi dell_laptop 13671 0 dcdbas 14098 1 dell_laptop psmouse 72919 0 uvcvideo 67203 0 serio_raw 13027 0 videodev 86588 1 uvcvideo snd_hda_codec_idt 60251 1 mac_hid 13077 0 snd_hda_intel 32765 5 snd_hda_codec 109562 2 snd_hda_codec_idt,snd_hda_intel snd_hwdep 13276 1 snd_hda_codec parport_pc 32114 0 rfcomm 38139 0 bnep 17830 2 ppdev 12849 0 snd_pcm 80845 3 snd_hda_intel,snd_hda_codec bluetooth 158438 10 rfcomm,bnep snd_seq_midi 13132 0 snd_rawmidi 25424 1 snd_seq_midi snd_seq_midi_event 14475 1 snd_seq_midi snd_seq 51567 2 snd_seq_midi,snd_seq_midi_event snd_timer 28931 2 snd_pcm,snd_seq snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq binfmt_misc 17292 1 snd 62064 18 snd_hda_codec_idt,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device soundcore 14635 1 snd snd_page_alloc 14108 2 snd_hda_intel,snd_pcm lp 17455 0 parport 40930 3 parport_pc,ppdev,lp sky2 53628 0 ums_realtek 17920 0 uas 17699 0 i915 414603 3 wmi 18744 1 dell_wmi drm_kms_helper 45466 1 i915 drm 197692 4 i915,drm_kms_helper i2c_algo_bit 13199 1 i915 video 19068 1 i915 usb_storage 39646 1 ums_realtek ifconfig -a eth0 Link encap:Ethernet HWaddr 00:23:ae:24:71:45 inet addr:192.168.1.158 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::223:aeff:fe24:7145/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:14340 errors:0 dropped:0 overruns:0 frame:0 TX packets:10191 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:15403754 (15.4 MB) TX bytes:1262570 (1.2 MB) Interrupt:18 ham0 Link encap:Ethernet HWaddr 7a:79:05:2d:b0:f7 inet addr:5.45.176.247 Bcast:5.255.255.255 Mask:255.0.0.0 inet6 addr: fe80::7879:5ff:fe2d:b0f7/64 Scope:Link inet6 addr: 2620:9b::52d:b0f7/96 Scope:Global UP BROADCAST RUNNING MULTICAST MTU:1404 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:179 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:500 RX bytes:0 (0.0 B) TX bytes:27480 (27.4 KB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:433 errors:0 dropped:0 overruns:0 frame:0 TX packets:433 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:60051 (60.0 KB) TX bytes:60051 (60.0 KB) iwconfig lo no wireless extensions. ham0 no wireless extensions. eth0 no wireless extensions. the results for sudo lshw -class network *-network description: Wireless interface product: BCM4312 802.11b/g LP-PHY vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:0c:00.0 logical name: eth1 version: 01 serial: 00:22:5f:77:1f:e6 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.100.82.38 latency=0 multicast=yes wireless=IEEE 802.11bg resources: irq:17 memory:f69fc000-f69fffff *-network description: Ethernet interface product: 88E8040 PCI-E Fast Ethernet Controller vendor: Marvell Technology Group Ltd. physical id: 0 bus info: pci@0000:09:00.0 logical name: eth0 version: 13 serial: 00:23:ae:24:71:45 size: 100Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=sky2 driverversion=1.30 duplex=full firmware=N/A ip=192.168.1.158 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:45 memory:f68fc000-f68fffff ioport:de00(size=256) *-network description: Ethernet interface physical id: 2 logical name: ham0 serial: 7a:79:05:2d:b0:f7 size: 10Mbit/s capabilities: ethernet physical configuration: autonegotiation=off broadcast=yes driver=tun driverversion=1.6 duplex=full firmware=N/A ip=5.45.176.247 link=yes multicast=yes port=twisted pair speed=10Mbit/s and the results of rfkill list all 0: brcmwl-0: Wireless LAN Soft blocked: yes Hard blocked: yes 1: dell-wifi: Wireless LAN Soft blocked: yes Hard blocked: yes

    Read the article

  • Unable to Sign in to the Microsoft Online Services Signin application from Windows 7 client located behind ISA firewall

    - by Ravindra Pamidi
    A while ago i helped a customer troubleshoot authentication problem with Microsoft Online Services Signin application.  This customer was evaluating Microsoft BPOS (Business Productivity Online Services) and was having trouble using the single sign on application behind ISA 2004 firewall.The network structure is fairly simple with single Windows 2003 Active Directory domain and Windows 7 clients. On a successful logon to the Microsoft Online Services Signin application, this application provides single signon functionality to all of Microsoft online services in the BPOS package. Symptoms:When trying to signin it fails with error "The service is currently unavailable. Please try again later. If problems continue, contact your service administrator". If ISA 2004 firewall is removed from the picture the authentication succeeds.Troubleshooting: Enabled ISA Server firewall logging along with Microsoft Network Monitor tool on the Windows 7 Client while reproducing the issue. Analysis of the ISA Server Firewall logs and Microsoft Network capture revealed that the Microsoft Online Services Sign In application when sending request to ISA Server does not send the domain credentials and as a result ISA Server responds with an error code of HTTP 407 Proxy authentication required listing out the supported authentication mechanisms.  The application in question is expected to send the credentials of the domain user in response to this request. However in this case, it fails to send the logged on user's domain credentials. Bit of researching on the Internet revealed that The "Microsoft Online Services Sign In" application by default does not support Outbound Internet Proxy authentication. In order for it to send the logged on user's domain credentials we had to make  changes to its configuration file "SignIn.exe.config" located under "Program Files\Microsoft Online Services\Sign In" folder. Step by Step details to configure the configuration file are documented on Microsoft TechNet website given below.  Configure your outbound authenticating proxy serverhttp://www.microsoft.com/online/help/en-us/helphowto/cc54100d-d149-45a9-8e96-f248ecb1b596.htm After the above problem was addressed we were still not able to use the "Microsoft Online Services Sign In" application and it failed with the same error.  Analysis of another network capture revealed that the application in question is now sending the required credentials and the connection seems to terminate at a later stage. Enabled verbose logging for the "Microsoft Online Services Sign In" application and then reproduced the problem. Analysis of the logs revealed a time difference between the local client and Microsoft Online services server of around seven minutes which is above the acceptable time skew of five minutes. Excerpt from Microsoft Online Services Sign In application verbose log:  1/26/2012 1:57:51 PM Verbose SingleSignOn.GetSSOGenericInterface SSO Interface URL: https://signinservice.apac.microsoftonline.com/ssoservice/UID1/26/2012 1:57:52 PM Exception SSOSignIn.SignIn The security timestamp is invalid because its creation time ('2012-01-26T08:34:52.767Z') is in the future. Current time is '2012-01-26T08:27:52.987Z' and allowed clock skew is '00:05:00'.1/26/2012 1:57:52 PM Exception SSOSignIn.SignIn  Although the Windows 7 Clients successfully synchronized time to the domain controller for the domain, the domain controller was not configured to synchronize time with external NTP servers. This caused a gradual drift in time on the network thus resulting in the above issue. Reconfigured the domain controller holding the PDC FSMO role to synchronize time with external time source ( time.nist.gov ) and edited the system policy on the ISA server firewall to allow NTP traffic to time.nist.gov Configure the time source for the forest:Windows Time Servicehttp://technet.microsoft.com/en-us/library/cc794937(WS.10).aspx Forced synchronization of Windows time using the command w32tm /resync on the domain controller and later on the clients each of which had corrected the seven minutes difference. This resolved the problem with logon to Microsoft Online Services Sign In.

    Read the article

  • Using Behavior Trees and Events together

    - by weichsem
    I am beginning to work with behavior trees and am unsure how events should be handled within the tree. Lets say we have a space game where the player is dogfighting with a handful of other ships, some friendly some not. The player destroys a ship and the rest of the hostile ships should then start to retreat. How was should the shipWasDestroyed event effect the other ship's behavior trees so that they start running the retreat behavior? One way I could think of doing this is have all the conditions I care about be high level nodes that effectively state change the ship. This would mean I'd have to check all of these state change conditions on every frame the behavior tree was run, even if they are very rare occurrences. I'd prefer not doing this for performance and complexity reasons. From looking at the Halo papers on behavior trees it seems that they handled this by dynamically placing nodes into the tree when the event occurred. It seems like calculating where the new node should go could be problematic depending on the current state of the running behavior. How is this normally handled?

    Read the article

  • Philosophy behind the memento pattern

    - by TheSilverBullet
    I have been reading up on memento pattern from various sources of the internet. Differing information from different sources has left me in confusion regarding why this pattern is actually needed. The dofactory implementation says that the primary intention of this pattern is to restore the state of the system. Wiki says that the primary intention is to be able to restore the changes on the system. This gives a different impact - saying that it is possible for a system to have memento implementation with no need to restore. And that ability of restore is a feature of this. OODesign says that It is sometimes necessary to capture the internal state of an object at some point and have the ability to restore the object to that state later in time. Such a case is useful in case of error or failure. So, my question is why exactly do we use this one? Is it to save previous states - or to promote encapsulation between the Caretaker and the Memento? Why is this type of encapsulation so important? Edit: For those visiting, check out this Implementation!

    Read the article

  • Is a big name computer science degree worth the cost?

    - by Serplat
    I'm currently in High School and trying to look into what I want to do after I graduate. I know that I will be going to college, and that I want a degree in Computer Science, however, I'm not entirely sure where I want to go (I haven't started the application process yet). I already have built up a decent amount of experience in programming (over the summers I have been hired to program at a local university), and I'm pretty capable of teaching myself most of the material I've come across through either books or web documentation. I'm interested in whether it is worth it to get a degree from a major, big-name computer science university for $50,000 each year, as opposed to going to a local state school for only $20,000. For my Bachelor's degree alone, this would be $120,000 more than the state school. I've also heard that where you get your Bachelor's doesn't matter much if you plan to get a Master's degree. Many people recommend going somewhere like a state school for your Bachelor's, and then try to get into a more major school for your Master's. Has anybody found any truth in this? Basically, is going to a big name computer science school for a Bachelor's degree really worth the added expense?

    Read the article

  • "unresolvable problem" error when upgrading from 12.04 to 14.04

    - by flyingfisch
    So I have solved this issue, but now I have another problem: An unresolvable problem occurred while calculating the upgrade. This can be caused by: * Upgrading to a pre-release version of Ubuntu * Running the current pre-release version of Ubuntu * Unofficial software packages not provided by Ubuntu If none of this applies, then please report this bug using the command 'ubuntu-bug ubuntu-release-upgrader-core' in a terminal. I am not upgrading to a pre-release version of Ubuntu and I am not running a pre-release either. I have unchecked all my 3rd-party packages using Ubuntu Software Manager, EditSoftware Sources... What else might be wrong? UPDATE After doing sudo update-manager -d and sudo apt-get update;sudo apt-get dist-upgrade as per JimB's post, and then running sudo do-release-upgrade, here what I get: Err http://extras.ubuntu.com trusty/main Translation-en Err http://extras.ubuntu.com trusty/main Translation-en_US Err http://extras.ubuntu.com trusty/main Translation-en Ign http://extras.ubuntu.com trusty/main Translation-en_US Ign http://extras.ubuntu.com trusty/main Translation-en Fetched 0 B in 0s (0 B/s) Checking package manager Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done Calculating the changes Calculating the changes Could not calculate the upgrade An unresolvable problem occurred while calculating the upgrade. This can be caused by: * Upgrading to a pre-release version of Ubuntu * Running the current pre-release version of Ubuntu * Unofficial software packages not provided by Ubuntu If none of this applies, then please report this bug using the command 'ubuntu-bug ubuntu-release-upgrader-core' in a terminal. Restoring original system state Aborting Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done === Command detached from window (Mon Aug 18 23:53:10 2014) === === Command terminated with exit status 1 (Mon Aug 18 23:53:10 2014) ===

    Read the article

  • How do I separate codes with classes?

    - by Trycon
    I have this main class: package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class tests extends BasicGameState{ public boolean render=false; tests1 test = new tests1(); public tests(int test) { // TODO Auto-generated constructor stub } @Override public void init(GameContainer arg0, StateBasedGame arg1) throws SlickException { // TODO Auto-generated method stub } @Override public void render(GameContainer arg0, StateBasedGame arg1, Graphics g) throws SlickException { // TODO Auto-generated method stub if(render==true) { g.drawString("Hello",100,100); } } @Override public void update(GameContainer gc, StateBasedGame s, int delta) throws SlickException { // TODO Auto-generated method stub test.render=render; test.update(gc, s, delta); } @Override public int getID() { // TODO Auto-generated method stub return 1000; } } and its sub-class: package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Input; import org.newdawn.slick.state.StateBasedGame; public class tests1 { public boolean render; public void update(GameContainer gc, StateBasedGame s, int delta) { Input input = gc.getInput(); if(input.isKeyPressed(Input.KEY_X)) { render=true; } } } I was finding a way to prevent many codes in one class. I'm new to java. When I try running my game, then when I press X, it does not work. How am I suppose to fix that?

    Read the article

  • With Slick, how to change the resolution during gameplay?

    - by TheLima
    I am developing a tile-based strategy game using Java and the Slick API. So far so good, but I've come to a standstill on my options menu. I have plans for the user to be able to change the resolution during gameplay (it is pretty common, after all). I can already change to fullscreen and back to windowed, this was pretty simple... //"fullScreenOption" is a checkbox-like button. if (fullScreenOption.isMouseOver(mouseX, mouseY)) { if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { fullScreenOption.state = !fullScreenOption.state; container.setFullscreen(fullScreenOption.state); } } But the container class (Implemented by Slick, not me), contrary to my previous beliefs, does not seem to have any resolution-change functions! And that's pretty much the situation...I know it's possible, but i don't know how to do it, nor what is the class responsible! The AppGameContainer class, used on the very start of the game's initialization, is the only place with any functions for changing the display-mode that I've found so far, but it's only used at the very start, and i haven't found a way to travel back to it from my options menu. //This is my implementation of it... public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new Main()); // app.setTargetFrameRate(60); app.setVSync(true); app.setDisplayMode(800, 600, false); app.start(); } I can define it as a static global on the Main, but it's probably a (very) bad way to do it...

    Read the article

  • How can I improve the "smoothness" of a 2D side-scrolling iPhone game?

    - by MrDatabase
    I'm working on a relatively simple 2D side-scrolling iPhone game. The controls are tilt-based. I use OpenGL ES 1.1 for the graphics. The game state is updated at a rate of 30 Hz... And the drawing is updated at a rate of 30 fps (via NSTimer). The smoothness of the drawing is ok... But not quite as smooth as a game like iFighter. What can I do to improve the smoothness of the game? Here are the potential issues I've briefly considered: I'm varying the opacity of up to 15 "small" (20x20 pixels) textures at a time... Apparently varying the opacity in this manner can degrade drawing performance I'm rendering at only 30 fps (via NSTimer)... Perhaps 2D games like iFighter are rendered at a higher frame rate? Perhaps the game state could be updated at a faster rate? Note the acceleration vales are updated at 100 Hz... So I could potentially update part of the game state at 100 hz All of my textures are PNG24... Perhaps PNG8 would help (due to smaller size etc)

    Read the article

< Previous Page | 288 289 290 291 292 293 294 295 296 297 298 299  | Next Page >