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  • Between 2 Androids and to other OS mobiles

    - by Karthik Balaguru
    Hi, PhoneMyPC tool in Android provides remote desktop connection to PC. But, Do Android based mobiles support VNC protocol/softwares for connection between 2 android mobiles ? Do android based mobiles support RDP or other tools for connections to other OS based mobiles like windows, symbian etc ? Thx in advans, Karthik Balaguru

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  • Increase animation speed according to the swipe speed in unity for Android

    - by rohit
    I have the animation done through Maya and brought the FBX file to unity. Here is my code to calculate the speed of the swipe: Vector2 speedMeasuredInScreenWidthsPerSecond =(Input.touches[0].deltaPosition / Screen.width) * Input.touches[0].deltaTime; Now I wanted to take speedMeasuredInScreenWidthsPerSecond and use it to increase the animation speed accordingly like this: animation["gmeChaAnimMiddle"].speed=Mathf.Round(speedMeasuredInScreenWidthsPerSecond); However, this results in an error that I need to convert Vector2 to float. So how do I overcome it?

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  • Modify game using external file

    - by Veehmot
    In Flash, for example, I can place an xml file along with the binary, then if I modify some variable the game will change for everyone. How to achieve something like that in Android? I know that for every change I make to the game, the player would need to download a new update. But the main goal I'm looking for, is modifying a game stats without the need for recompile the entire APK. I'm working with Haxe+OpenFL.

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  • importing BaseGameUtils library

    - by David
    Hey :) I am trying to add the BaseGameUtils library to my workspace, I am using this guide: https://developers.google.com/games/services/android/init , I have downloaded from here :https://developers.google.com/games/services/downloads/ The BaseGameUtils sample but when I am trying to import it using Eclipse it gives me so many wrong things like Main,MainActivity and not the real BaseGameUtils, what is wrong here?

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  • Display/hide menu items depending on logged on user

    - by Andrew
    In my web app, I would like to show an "Admin" menu link only to users who have been added to the database as an administrator. What would be the best way to do this in ASP.NET MVC 2? At the moment, I am doing it by checking whether the user exists in the Admin database table for every page. Obviously, there must be a better way to do this. If it helps, I am using Windows Auth.

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  • How to download eclair sources with repo

    - by Clive
    hi ive tried both of the following: repo init -u git://android.git.kernel.org/platform/manifest.git -b android-2.1 repo init -u git://android.git.kernel.org/platform/manifest.git -b eclair Both give the same: Getting repo ... from git://android.git.kernel.org/tools/repo.git fatal: The remote end hung up unexpectedly Any ideas what I am doing wrong? Clive

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  • Displaying performance data per engine subsystem

    - by liortal
    Our game (Android based) traces how long it takes to do the world logic updates, and how long it takes to a render a frame to the device screen. These traces are collected every frame, and displayed at a constant interval (currently every 1 second). I've seen games where on-screen data of various engine subsystems is displayed, with the time they consume (either in text) or as horizontal colored bars. I am wondering how to implement such a feature?

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  • Google liked drop down menu

    - by Yan Cheng CHEOK
    Hello, whenever we go to Google Page and click on the "more", a menu will be dropped down. I would like to have the following effect on my web site too. May I know which JavaScript library can help me to achieve the similar effect?

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  • Does use of simple shaders improve performace/battery life?

    - by Miro
    I'm making OpenGL game for Android. Till now i've used only fixed function pipeline, but i'm rendering simple things. Fixed function pipeline includes a lot of stuff i don't need. So i'm thinking about implementing shaders in my game to simplify OpenGL pipeline if it can make better performance. Better performance = better battery life, unless fps is limited by software limit, not hardware power.

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  • Create an ad-hoc connection that looks like a wifi connection from a router

    - by James
    I have a Vizio tablet (running a modified version of Android 2.3.2) which, for some reason or another, refuses to list Windows ad-hoc wifi connections on it's wifi connection screen. It can connect to wifi networks served from a normal router, but the wireless bit of my home router is broken, so I'd like to share the internet connection through my laptop's wifi card until the new router arrives. Is it possible to create an ad-hoc network in Ubuntu that looks like a normal wireless network to my tablet?

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  • Android - Transforming widgets within transformed widgets and the resulting usability issues.

    - by Ben Rose
    Hello. I'm new to Android application development and I'm currently experimenting with various UI ideas. In the image below, you can see a vertically scrolling list of horizontally scrolling galleries (and also textviews as you can see). I'm also doing some matrix and camera transformations which I will come to in a minute. For the background of the list elements, I use green. Blue is the background of the galleries, and red is the background for the images. These are just for my benefit of learning. The galleries being used are extended classes where I overrode the drawChild method to perform a canvas scale operation in order for the image closest to the center (width) to be larger than the others. The list view going vertically, I overrode the drawChild method and used the camera rotations from lack of depth dimension in the canvas functionality. The items in the list are scaled down and rotated relative to their position's proximity to the center (height). I understood that scrolling and clicking would not necessarily follow along with the image transforms, but it appears as though the parent Gallery class's drawing is constrained to the original coordinates as well (see photo below). I would love to hear any insight any of you have regarding how I can change the coordinates of the galleries in what is rendered via gallery scroll and the touch responsiveness of said gallery. Images in the gallery are not same dimensions, so don't let that throw you in looking at the image below Thanks in advance! Ben link to image (could not embed) -- Update: I was using my test application UI and noticed that when I got the UI to the point of the linked image and then I touched the top portion of the next row in the list, the gallery updated to display the proper representation. So, I added a call to clearFocus() in the drawChild method and that resulted in more accurate drawing. It does seem a tad slower, and since I'm on the Incredible, I'm worried it is a bloated solution. In any event, I would still appreciate any thoughts you have regarding the best way to have the views display properly and how to translate the touch events in the gallery's new displayed area to its touchable coordinates so that scrolling on the actual images works when the gallery has moved. Thanks!

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  • Is the STL efficient enough for mobile devices?

    - by mx2
    When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For example, the author of iPhone 3D Programming uses STL rather than Objective-C in his examples. His defense is that STL is no slower than Objective-C). Then there are also mobile developers who abandon C++ entirely and develop games entirely (or mostly) in the C language (C89/C90). What are the benefits and drawbacks of each approach?

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  • Cloud service and IM protocol advice, for a backend to group chat mobile app

    - by Jonathan
    Overview I’m going to develop an app on Android and iOS. It will allow users to set up group ‘chat rooms’ and talk on chat rooms set up by other users. The service needs to be highly scalable, such that it could accommodate a massive increase in users overnight (we can only dream). Chat requirements The chat protocol used should be flexible: it should allow me to determine who can view/post on ‘chat rooms’ based on certain other factors, as determined by the first poster/creator of the particular ‘chat room’. It should also allow for users to simply install the app and begin using the service, after only providing a simple nickname (which could be changed later). Chat protocol plans Having looked around I think the XMPP protocol is the best candidate. In particular the Multi-user chat extension looks like what I’ll need. Would this be most suited to my requirements, or do you know another potential solution? Cloud service I have been deciding between Amazon Web Services, Google App Engine and Windows Azure. I’m coming to the conclusion that Azure will be best, as it is easier to manage than AWS (ease of scalability will be a key factor in the design), I think it may be less restricted than GAE, plus Azure will soon have toolkits to allow easy interfacing with both Android and iOS phones. Is this the decision you would have made, or would you recommend/look into other cloud services? General project philosophy I have only recently started looking into this project’s feasibility, and am no expert on any of its aspects. So wherever possible I will leave the actual implementations to experts, i.e. choosing a higher-level cloud service, using a well-documented plugin of a, proven reliable, group chat protocol etc. My background I have some programming knowledge from a computer science degree. Main languages I’ve used have been Java and Python, but I don’t want this to affect design decisions for the project. The most appropriate languages for the task should be used, i.e. I don’t mind learning a lot of new skills (my current programming levels are relatively basic anyway). Thank you Thanks for reading, and any advice you have about any aspect would be greatly appreciated :-)

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  • Unable to access any ubuntu shares from android/windows clients

    - by dan
    I am running Ubuntu 11.04, and cant seem to access any of my shares. Here is the output from testparm-s : Load smb config files from /etc/samba/smb.conf rlimit_max: increasing rlimit_max (1024) to minimum Windows limit (16384) Processing section "[printers]" Processing section "[CanonMG2100AIO]" Processing section "[FreeAgent Drive]" Loaded services file OK. WARNING: You have some share names that are longer than 12 characters. These may not be accessible to some older clients. (Eg. Windows9x, WindowsMe, and smbclient prior to Samba 3.0.) Server role: ROLE_STANDALONE [global] server string = %h server (Samba, Ubuntu) encrypt passwords = No obey pam restrictions = Yes pam password change = Yes passwd program = /usr/bin/passwd %u passwd chat = Enter\snew\s\spassword:* %n\n Retype\snew\s\spassword:* %n\n password\supdated\ssuccessfully . username map = /etc/samba/smbusers unix password sync = Yes syslog = 0 log file = /var/log/samba/log.%m max log size = 1000 name resolve order = wins lmhosts host bcast dns proxy = No wins support = Yes usershare allow guests = Yes panic action = /usr/share/samba/panic-action %d [printers] comment = All Printers path = /var/spool/samba create mask = 0700 guest ok = Yes printable = Yes browseable = No [CanonMG2100AIO] comment = Printer Drivers path = /var/lib/samba/printers read only = No guest ok = Yes [FreeAgent Drive] path = /media/FreeAgent Drive read only = No guest ok = Yes smbtree: Server requested plaintext password but 'client plaintext auth' is disabled anonymous failed session setup with NT_STATUS_INVALID_PARAMETER Server requested plaintext password but 'client plaintext auth' is disabled anonymous failed session setup with NT_STATUS_INVALID_PARAMETER and hostname: dekstop I know the spelling of desktop is incorrect. it was a duh moment. Any help would be greatly appreciated.

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  • jquery ui autocomplete does't close options menu if there is no focus when ajax returns

    - by Uri
    I'm using jquery ui autocomplete widget with ajax, and on noticed the following problem. Background: In order for the user to be able to focus on the autocomplete and get the options without typing anything, I use the focus event: autoComp.focus(function() { $(this).autocomplete("search", "");} However this produces the following effect: when the user clicks, an ajax request is being sent. While waiting for the response, the user then clicks elsewhere and the autocomplete is blurred. But as soon as the response returns, the options menu pops out, even though the autocomplete has no focus. In order to make it go away the user has to click once inside, and again outside the autocomplete, which is a bit annoying. any ideas how I prevent this? EDIT: I solved this in a very ugly way by building another mediator function that knows the element's ID, and this function calls the ajax function with the ID, which on success check the focus of the element, and returns null if it's not focused. It's pretty ugly and I'm still looking for alternatives. EDIT#2: Tried to do as Wlliam suggested, still doesn't work.. the xhr is undefined when blurring. Some kind of a problem with the this keyword, maybe it has different meanings if I write the getTags function outside of the autocomplete? this.autocomplete = $('.tab#'+this.id+' #tags').autocomplete({ minLength: 0, autoFocus: true, source: getTags, select: function(e, obj) { tab_id = $(this).parents('.tab').attr('id'); tabs[tab_id].addTag(obj.item.label, obj.item.id, false); $(this).blur(); // This is done so that the options menu won't pop up again. return false; // This is done so that the value will not stay in the input box after selection. }, open: function() {}, close: function() {} }); $('.tab#'+this.id+' #tags').focus(function() { $(this).autocomplete("search", ""); }); $('.tab#'+this.id+' #tags').blur(function() { console.log('blurring'); var xhr = $(this).data('xhr'); // This comes out undefined... :( if (xhr) { xhr.abort(); }; $(this).removeClass('ui-autocomplete-loading'); }); and this is the getTags function copied to the source keyword: function getTags(request, response) { console.log('Getting tags.'); $(this).data('xhr', $.ajax({ url: '/rpc', dataType: 'json', data: { action: 'GetLabels', arg0: JSON.stringify(request.term) }, success: function(data) { console.log('Tags arrived:'); tags = []; for (i in data) { a = {} a.id = data[i]['key']; a.label = data[i]['name']; tags.push(a); } response(tags); } })); console.log($(this).data('xhr')); }

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  • Drupal - assign menu to block based on node type

    - by ernie
    I want to assign a specific menu in left sidebar block, based on the node type of the page currently being displayed. I think it should look something like this, but I am stuck. function my_module_nodeapi(&$node, $op) { switch ($op) { case 'view': if ($node->type == "large_reptiles") { //menu_set_active_menu_name('menu_reptile_menu'); //menu_set_active_item('menu_reptile_menu'); } break; } }

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