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  • assignment vs std::swap and merging and keeping duplicates in seperate object

    - by rubenvb
    Say I have two std::set<std::string>s. The first one, old_options, needs to be merged with additional options, contained in new_options. I can't just use std::merge (well, I do, but not only that) because I also check for doubles and warn the user about this accordingly. To this effect, I have void merge_options( set<string> &old_options, const set<string> &new_options ) { // find duplicates and create merged_options, a stringset containing the merged options // handle duplicated the way I want to // ... old_options = merged_options; } Is it better to use std::swap( merged_options, old_options ); or the assignment I have? Is there a better way to filter duplicates and return the merged set than consecutive calls to std::set_intersection and std::set_union to detect dupes and merge the sets? I know it's slower than one traversal and doing both at once, but these sets are small (performance is not critical) and I trust the Standard more than I trust myself.

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  • C++0x, How do I expand a tuple into variadic template function arguments?

    - by Gustaf
    Consider the case of a templated function with variadic template arguments: template<typename Tret, typename... T> Tret func(const T&... t); Now, I have a tuple t of values. How do I call func() using the tuple values as arguments? I've read about the bind() function object, with call() function, and also the apply() function in different some now-obsolete documents. The GNU GCC 4.4 implementation seems to have a call() function in the bind() class, but there is very little documentation on the subject. Some people suggest hand-written recursive hacks, but the true value of variadic template arguments is to be able to use them in cases like above. Does anyone have a solution to is, or hint on where to read about it?

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  • Compatible types and structures in C

    - by Oli Charlesworth
    I have the following code: int main(void) { struct { int x; } a, b; struct { int x; } c; struct { int x; } *p; b = a; /* OK */ c = a; /* Doesn't work */ p = &a; /* Doesn't work */ return 0; } which fails to compile under GCC (3.4.6), with the following error: test.c:8: error: incompatible types in assignment test.c:9: warning: assignment from incompatible pointer type Now, from what I understand (admittedly from the C99 standard), is that a and c should be compatible types, as they fulfill all the criteria in section 6.2.7, paragraph 1. I've tried compiling with std=c99, to no avail. Presumably my interpretation of the standard is wrong?

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  • Using .dll methods to load data from file in C# code

    - by Espinas.iss
    I want to use in C# these methods: * int LibRaw::open_datastream(LibRaw_abstract_datastream *stream) * int LibRaw::open_file(const char *rawfile) * int LibRaw::open_buffer(void *buffer, size_t bufsize) * int LibRaw::unpack(void) * int LibRaw::unpack_thumb(void) that are stored in a libraw.dll. These functions one by one load data from file... I've been reading about P/Invoke but i'm not sure how to invoke them. Can anyone show me an example how to use all of these functions together in C# to load file (raw image stored in folder) or just how to PIvoke one of them. Thanx!

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  • How to change FPU context in signal handler (C++/Linux)

    - by Henry Fané
    I wrote a signal handler to catch FPE errors. I need to continue execution even if this happens. I receive a ucontext_t as parameter, I can change the bad operand from 0 to another value but the FPU context is still bad and I run into an infinite loop ? Does someone already manupulate the ucontext_t structure on Linux ? I finally found a way to handle these situations by clearing the status flag of ucontext_t like this: ... const long int cFPUStatusFlag = 0x3F; aContext->uc_mcontext.fpregs->sw &= ~cFPUStatusFlag; ... 0x3F is negated to put 0 in the 6 bits of the status register of the FPU (x87). Doing this implies to check for FPE exceptions after calculation.

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  • Handle/Grip bar convention

    - by tomdemuyt
    Greetings, Because textarea elements do not resize with jquery.touch ( http://plugins.jquery.com/project/touch ), I've put an textarea in a table where the first row allows the user to drag the table around and resize it with the textarea growing/shrinking/moving along. It works well, except that users dont seem to 'get' that they can use the bar to resize/move. I was trying to find some 'grip bar' graphics but google isnt helping me. What is the best way to show users that an element can be moved/resized ? Pointer to graphics ( generators ) would be great. Or, does any one know how to make textarea's movable/resizable ? T.

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  • CryptGenRandom to generate asp.net session id

    - by DoDo
    Hi! does anyone have working example of CryptGenrRandom class to generate session id (need to use in my iis module). HCRYPTPROV hCryptProv; BYTE pbData[16]; if(CryptAcquireContext( &hCryptProv, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT)) { if(CryptGenRandom(hCryptProv, 8, pbData)) { std::string s(( const char *) pbData); printf(s.c_str()); } else { MyHandleError("Error during CryptGenRandom."); } } else { MyHandleError("Error during CryptAcquireContext!\n"); } i tried this code but, its not working quite well (i get it from msdn) and this example don't work for me ( http://www.codeproject.com/KB/security/plaintextsessionkey.aspx ) so if anyone know how to generate sessionid using this class plz let me know tnx anyway!

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  • status failed for LdrLoadDll

    - by kiddo
    hello all,I'am trying to work-out the LdrLoadDll function and am having no luck with that..i also googled for some examples there is no much documentation or correct example about this.I know what it exactly does..Please check the code below. //declaration function pointer for LdrLoadDll typedef NTSTATUS (_stdcall*fp_LdrLoadDll)( IN PWCHAR PathToFile OPTIONAL, IN ULONG Flags OPTIONAL, IN PUNICODE_STRING ModuleFileName, OUT PHANDLE ModuleHandle ); //calling LdrLoadDll using getprocaddress HANDLE handle; HMODULE module = LoadLibrary(L"ntdll.dll"); fp_LdrLoadDll loadDll; loadDll = (fp_LdrLoadDll)GetProcAddress(module,"LdrLoadDll"); if(loadDll == NULL) { MessageBox(0,L"Not able to load the function",L"LdrLoadDll",&handle); } UNICODE_STRING input; input.Buffer = L"C:\\Desktop\\myDll.dll"; input.Length = wcslen(input.Buffer)*2; input.MaximumLength = wcslen(input.Buffer) +2; NTSTATUS status = loadDll(NULL,LOAD_WITH_ALTERED_SEARCH_PATH,&input,0); When i execute the above am not getting the handle niether valid status.Please help me with this.

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  • incorrect variable value outside main()

    - by cru3l
    i have this code #import <Foundation/Foundation.h> int testint; NSString *teststring; int Test() { NSLog(@"%d",testint); NSLog(@"%@",teststring); } int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; testint = 5; NSString *teststring = [[NSString alloc] initWithString:@"test string"]; Test(); [pool drain]; return 0; } in output i have: 5 (null) why Test function doesn't see correct teststring value? What should I do, to have correct "test string" in output?

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  • Usage of atoi in the c language

    - by maddy
    I don't understand the results of the following C code. main() { char s[] = "AAA"; advanceString(s); } void advanceString(p[3]) { int val = atoi(p); printf("The atoi val is %d\n",val); } Here the atoi val is shown as 0. But I could not figure out the exact reason. As per my understanding, it should be the summation of decimal equivalent of each values in the array.? Please correct me if I am wrong.

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  • Why does a delegate with no parameters compile?

    - by Ryan
    I'm confused why this compiles: private delegate int MyDelegate(int p1, int p2); private void testDelegate() { MyDelegate imp = delegate { return 1; }; } MyDelegate should be a pointer to a method that takes two int parameters and returns another int, right? Why am I allowed to assign a method that takes no parameters? Interestingly, these doesn't compile (it complains about the signature mismatches, as I'd expect) private void testDelegate() { // Missing param MyDelegate imp = delegate(int p1) { return 1; }; // Wrong return type MyDelegate imp2 = delegate(int p1, int p2) { return "String"; }; } Thanks for any help! Ryan

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  • fopen in C(Linux) returns "Too many open files"

    - by liv2hak
    static char filename[128] = "trace.txt"; g_file = fopen(filename, "w"); if(NULL == g_file) { printf("Cannot open file %s.error %s\n",filename,strerror(errno)); exit(1); } I am trying to open a empty text file named trace.txt in write mode (in my working directory.) The program is creating an empty file trace.txt in my directory.but the check (NULL == g_file) is returning true and it is returning error code 24 (Too many open files.).Any idea why this is.This is the first file I am opening in my program.

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  • reading a file that doesn't exist

    - by John
    Hi, I have got a small program that prints the contents of files using the system call - read. unsigned char buffer[8]; size_t offset=0; size_t bytes_read; int i; int fd = open(argv[1], O_RDONLY); do{ bytes_read = read(fd, buffer, sizeof(buffer)); printf("0x%06x : ", offset); for(i=0; i<bytes_read; ++i) { printf("%c ", buffer[i]); } printf("\n"); offset = offset + bytes_read; }while(bytes_read == sizeof(buffer)); Now while running I give a file name that doesn't exist. It prints some kind of data mixed with environment variables and a segmentation fault at the end. How is this possible? What is the program printing? Thanks, John

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  • Creating ostream manipulators for a specific class

    - by petersohn
    I have a class that is derived from ostream: class my_ostream: public std::ostream { // ... } I want to make a manipulator (for example do_something), that works specifically to this class, like this: my_ostream s; s << "some text" << do_something << "some more text"; I did the following: std::ostream &do_something(std::ostream &os) { my_ostream *s = dynamic_cast<my_ostream*>(&os); if (s != NULL) { // do something } return os; } This works, but is rather ugly. I tried the following: my_ostream &do_something(my_ostream &s) { // do something return s; } This doesn't work. I also tried another approach: class my_ostream: public std::ostream { // ... my_ostream &operator<<(const do_something & x) { // do something return *this; } } This still doesn't work.

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  • What's void *userData exactly?

    - by mystify
    In a C function declaration, I have seen this parameter definition: void *userData so, what exactly is that? My guess: the void says it can be anything arbitrary, or even nothing. Almost similar to id of objective-c. It just allows to pass in whatever data structure you like. The star in front of userData says, that the argument must be passed in by reference. So when using this stuff in the function body, typically it must be casted and dereferenced. So if I pass in an pointer to SomeClass instance, I would get that like this: SomeClass *myObj = (SomeClass*)userData; In the case I had nothing special to pass along, I would provide NULL as argument. Are my assumptions correct? Or did I get something wrong?

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  • Objective C LValue required as unary '&' operand

    - by Bob
    Hello! In my code, I get this error when I try to get a pointer to my class property. (I wrote a small *.OBJ file translator in Python, discarding the normals) CODE: //line: line of text const char *str = [line UTF8String]; Point3D *p1, *p2, *p3; p1 = [Point3D makeX:0 Y:0 Z:0]; p2 = [Point3D makeX:0 Y:0 Z:0]; p3 = [Point3D makeX:0 Y:0 Z:0]; sscanf(str, "t %f,%f,%f %f,%f,%f %f,%f,%f",(&[p1 x]),&([p1 y]),&([p1 z]),&([p2 x]),&([p2 y]),&([p2 z]),&([p3 x]),&([p3 y]),&([p3 z])); Triangle3D *tri = [Triangle3D make:p1 p2:p2 p3:p3];

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  • Object to Network serialization - with an existing protocol

    - by cpf
    I'm writing a client for a server program written in C++. As is not unusual, all the networking protocol is in a format where packets can be easily memcopied into/out of a C++ structure (1 byte packet code, then different arrangements per packet type). I could do the same thing in C#, but is there an easier way, especially considering lots of the data is fixed-length char arrays that I want to play with as strings? Or should I just suck it up and convert types as needed? I've looked at using the ISerializable interface, but it doesnt look as low level as is required.

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  • strange results with /fp:fast

    - by martinus
    We have some code that looks like this: inline int calc_something(double x) { if (x > 0.0) { // do something return 1; } else { // do something else return 0; } } Unfortunately, when using the flag /fp:fast, we get calc_something(0)==1 so we are clearly taking the wrong code path. This only happens when we use the method at multiple points in our code with different parameters, so I think there is some fishy optimization going on here from the compiler (Microsoft Visual Studio 2008, SP1). Also, the above problem goes away when we change the interface to inline int calc_something(const double& x) { But I have no idea why this fixes the strange behaviour. Can anyone explane this behaviour? If I cannot understand what's going on we will have to remove the /fp:fastswitch, but this would make our application quite a bit slower.

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  • How to get this to compile?

    - by ShaChris23
    I have this code which compiles and works as expected: class Right {}; class Left { public: Left& operator = (Right const&) { //... Do something ... return *this; } }; int main() { Right right; Left left; // Assign individual object -- this works left = right; } But now, this one surprises me, I thought the template would work itself out since I already provided the = operator() to the Left class. int main() { ... std::list<Right> rightLst; std::list<Left> leftLst; // Assign a list of objects -- this doesn't compile leftLst = rightLst; } What can I do so that I could convert the rightLst to leftLst conversion in a single line?

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  • A programming language for teaching data structures and algorithms with? [closed]

    - by Andreas Grech
    Possible Duplicate: Choice of programming language for learning data structures and algorithms Teachers have different opinions on what programming language they would choose to teach data structures and algorithms with. Some would prefer a lower level language such as C because it allows the student to learn more about what goes on beyond the abstractions in terms of memory allocation and deallocation and pointers and pointer arithmetic. On the other hand, others would say that they would prefer a higher level language like Java because it allows the student to learn more about the concepts of the structures and the algorithm design rather than 'waste time' and fiddle around with memory segmentation faults and all the blunders that come with languages where memory management is manual. What is your take on this issue? And also, please post any references you may know of that also discuss this argument.

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  • MySQL : incrementing text id in DB

    - by BarsMonster
    I need to have text IDs in my application. For example, we have acceptable charset azAZ09, and allowed range of IDs [aaa] - [cZ9]. First generated id would be aaa, then aab, aac, aad e.t.c. How one can return ID & increment lower bound in transaction-fashion? (provided that there are hundreds of concurrent requests and all should have correct result) To lower the load I guess it's possible to define say 20 separate ranges, and return id from random range - this should reduce contention, but it's not clear how to do single operation in the first place. Also, please note that number of IDs in range might exceed 2^32. Another idea is having ranges of 64-bit integers, and converting integer-char id in software code, where it could be done asyncroniously. Any ideas?

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  • typedef declaration syntax

    - by mt_serg
    Some days ago I looked at boost sources and found interesting typedef. There is a code from "boost\detail\none_t.hpp": namespace boost { namespace detail { struct none_helper{}; typedef int none_helper::*none_t ; } // namespace detail } // namespace boost I didn't see syntax like that earlier and can't explain the sense of that. This typedef introduces name "none_t" as pointer to int in boost::detail namespace. What the syntax is? And what difference between "typedef int none_helper::*none_t" and for example "typedef int *none_t" ?

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  • How to build up a lookup table in microcontroller?

    - by GiGi
    Hi, I am so confused about how to build up a 3-dimension lookup table. Is the template as follows: create a 3 dimensional array to store data. Then create linked list. Then create function 'insert' to put all the data into the array? As some book said, linked list should be static const, is it need to create another function to expand the list? Because the lookup table should be used in a microcontroller, it only needs to finish the operation of putting the data into the array and whenever want to find the data, it will be fast and easy to search. Could you help me with that and give me some suggestions? Thank you.

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  • C++ conditional compilation

    - by Shaown
    I have the following code snippet #ifdef DO_LOG #define log(p) record(p) #else #define log(p) #endif void record(char *data){ ..... ..... } Now if I call log("hello world") in my code and DO_LOG isn't defined, will the line be compiled, in other words will it eat up the memory for the string "hello world"? P.S. There are a lot of record calls in the program and it is memory sensitive, so is there any other way to conditionally compile so that it only depends on the #define DO_LOG? Thanks in advance.

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