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  • Is there any way to use GUIDs in django?

    - by Jason Baker
    I have a couple of tables that are joined by GUIDs in SQL Server. Now, I've found a few custom fields to add support for GUIDs in django, but I tend to shy away from using code in blog posts if at all possible. I'm not going to do anything with the GUID other than join on it and maybe assign a GUID on new entries (although this is optional). Is there any way to allow this using django's built-in types? Like can I use some kind of char field or binary field and "trick" django into joining using it? If it's any help, I'm using django-pyodbc.

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  • Interpreter in C++: Function table storage problem

    - by sub
    In my interpreter I have built-in functions available in the language like print exit input, etc. These functions can obviously be accessed from inside the language. The interpreter then looks for the corresponding function with the right name in a vector and calls it via a pointer stored with its name. So I gather all these functions in files like io.cpp, string.cpp, arithmetic.cpp. But I have to add every function to the function list in the interpreter in order for it to be found. So in these function files I have things like: void print( arg ) { cout << arg.ToString; } I'd add this print function to the interpreter function list with: interpreter.AddFunc( "print", print ); But where should I call the interpreter.AddFunc? I can't just put it there below the print function as it has to be in a function according to the C++ syntax. Where and how should all the functions be added to the list?

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  • Can I use memcpy in C++ to copy classes that have no pointers or virtual functions

    - by Shane MacLaughlin
    Say I have a class, something like the following; class MyClass { public: MyClass(); int a,b,c; double x,y,z; }; #define PageSize 1000000 MyClass Array1[PageSize],Array2[PageSize]; If my class has not pointers or virtual methods, is it safe to use the following? memcpy(Array1,Array2,PageSize*sizeof(MyClass)); The reason I ask, is that I'm dealing with very large collections of paged data, as decribed here, where performance is critical, and memcpy offers significant performance advantages over iterative assignment. I suspect it should be ok, as the 'this' pointer is an implicit parameter rather than anything stored, but are there any other hidden nasties I should be aware of?

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  • SDL+OpenGL app: blank screen

    - by Lococo
    I spent the last three days trying to create a small app using SDL + OpenGL. The app itself runs fine -- except it never outputs any graphics; just a black screen. I've condensed it down to a minimal C file, and I'm hoping someone can give me some guidance. I'm running out of ideas. I'm using Windows Vista, MinGW & MSYS. Thanks in advance for any advice! #include <SDL/SDL.h> #include <SDL_opengl.h> size_t sx=600, sy=600, bpp=32; void render(void) { glEnable(GL_DEPTH_TEST); // enable depth testing glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // clear to black glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear color/depth buffer glLoadIdentity(); // reset modelview matrix glColor3b(255, 0, 0); // red glLineWidth(3.0); // line width=3 glRecti(10, 10, sx-10, sy-10); // draw rectangle glFlush(); SDL_GL_SwapBuffers(); } int input(void) { SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT || (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE)) return 0; return 1; } int main(int argc, char *argv[]) { SDL_Surface* surf; if (SDL_Init(SDL_INIT_EVERYTHING) != 0) return 0; if (!(surf = SDL_SetVideoMode(sx, sy, bpp, SDL_HWSURFACE|SDL_DOUBLEBUF))) return 0; glViewport(0, 0, sx, sy); // reset the viewport to new dimensions glMatrixMode(GL_PROJECTION); // set projection matrix to be current glLoadIdentity(); // reset projection matrix glOrtho(0, sx, sy, 0, -1.0, 1.0); // create ortho view glMatrixMode(GL_MODELVIEW); // set modelview matrix glLoadIdentity(); // reset modelview matrix for (;;) { if (!input()) break; render(); SDL_Delay(10); } SDL_FreeSurface(surf); SDL_Quit(); exit(0); } UPDATE: I have a version that works, but it changes orthographic to perspective. I'm not sure why this works and the other doesn't, but for future reference, here's a version that works: #include <SDL/SDL.h> #include <SDL_opengl.h> size_t sx=600, sy=600, bpp=32; void render(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); // set location in front of camera glTranslated(0, 0, -10); glBegin(GL_QUADS); // draw a square glColor3d(1, 0, 0); glVertex3d(-2, 2, 0); glVertex3d( 2, 2, 0); glVertex3d( 2, -2, 0); glVertex3d(-2, -2, 0); glEnd(); glFlush(); SDL_GL_SwapBuffers(); } int input(void) { SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT || (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE)) return 0; return 1; } int main(int argc, char *argv[]) { SDL_Surface *surf; if (SDL_Init(SDL_INIT_EVERYTHING) != 0) return 0; if (!(surf = SDL_SetVideoMode(sx, sy, bpp, SDL_OPENGL))) return 0; glViewport(0, 0, sx, sy); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (float)sx / (float)sy, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glClearColor(0, 0, 0, 1); glClearDepth(1.0); glEnable(GL_DEPTH_TEST); for (;;) { if (!input()) break; render(); SDL_Delay(10); } SDL_FreeSurface(surf); SDL_Quit(); return 0; }

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  • Screen capture code produces black bitmap

    - by wadetandy
    I need to add the ability to take a screenshot of the entire screen, not just the current window. The following code produces a bmp file with the correct dimensions, but the image is completely black. What am I doing wrong? void CaptureScreen(LPCTSTR lpszFilePathName) { BITMAPFILEHEADER bmfHeader; BITMAPINFO *pbminfo; HBITMAP hBmp; FILE *oFile; HDC screen; HDC memDC; int sHeight; int sWidth; LPBYTE pBuff; BITMAP bmp; WORD cClrBits; RECT rcClient; screen = GetDC(0); memDC = CreateCompatibleDC(screen); sHeight = GetDeviceCaps(screen, VERTRES); sWidth = GetDeviceCaps(screen, HORZRES); //GetObject(screen, sizeof(BITMAP), &bmp); hBmp = CreateCompatibleBitmap ( screen, sWidth, sHeight ); // Retrieve the bitmap color format, width, and height. GetObject(hBmp, sizeof(BITMAP), (LPSTR)&bmp) ; // Convert the color format to a count of bits. cClrBits = (WORD)(bmp.bmPlanes * bmp.bmBitsPixel); if (cClrBits == 1) cClrBits = 1; else if (cClrBits bmiHeader.biSize = sizeof(BITMAPINFOHEADER); pbminfo-bmiHeader.biWidth = bmp.bmWidth; pbminfo-bmiHeader.biHeight = bmp.bmHeight; pbminfo-bmiHeader.biPlanes = bmp.bmPlanes; pbminfo-bmiHeader.biBitCount = bmp.bmBitsPixel; if (cClrBits bmiHeader.biClrUsed = (1bmiHeader.biCompression = BI_RGB; // Compute the number of bytes in the array of color // indices and store the result in biSizeImage. // The width must be DWORD aligned unless the bitmap is RLE // compressed. pbminfo-bmiHeader.biSizeImage = ((pbminfo-bmiHeader.biWidth * cClrBits +31) & ~31) /8 * pbminfo-bmiHeader.biHeight; // Set biClrImportant to 0, indicating that all of the // device colors are important. pbminfo-bmiHeader.biClrImportant = 0; CreateBMPFile(lpszFilePathName, pbminfo, hBmp, memDC); } void CreateBMPFile(LPTSTR pszFile, PBITMAPINFO pbi, HBITMAP hBMP, HDC hDC) { HANDLE hf; // file handle BITMAPFILEHEADER hdr; // bitmap file-header PBITMAPINFOHEADER pbih; // bitmap info-header LPBYTE lpBits; // memory pointer DWORD dwTotal; // total count of bytes DWORD cb; // incremental count of bytes BYTE *hp; // byte pointer DWORD dwTmp; int lines; pbih = (PBITMAPINFOHEADER) pbi; lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih-biSizeImage); // Retrieve the color table (RGBQUAD array) and the bits // (array of palette indices) from the DIB. lines = GetDIBits(hDC, hBMP, 0, (WORD) pbih-biHeight, lpBits, pbi, DIB_RGB_COLORS); // Create the .BMP file. hf = CreateFile(pszFile, GENERIC_READ | GENERIC_WRITE, (DWORD) 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, (HANDLE) NULL); hdr.bfType = 0x4d42; // 0x42 = "B" 0x4d = "M" // Compute the size of the entire file. hdr.bfSize = (DWORD) (sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof(RGBQUAD) + pbih-biSizeImage); hdr.bfReserved1 = 0; hdr.bfReserved2 = 0; // Compute the offset to the array of color indices. hdr.bfOffBits = (DWORD) sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof (RGBQUAD); // Copy the BITMAPFILEHEADER into the .BMP file. WriteFile(hf, (LPVOID) &hdr, sizeof(BITMAPFILEHEADER), (LPDWORD) &dwTmp, NULL); // Copy the BITMAPINFOHEADER and RGBQUAD array into the file. WriteFile(hf, (LPVOID) pbih, sizeof(BITMAPINFOHEADER) + pbih-biClrUsed * sizeof (RGBQUAD), (LPDWORD) &dwTmp, ( NULL)); // Copy the array of color indices into the .BMP file. dwTotal = cb = pbih-biSizeImage; hp = lpBits; WriteFile(hf, (LPSTR) hp, (int) cb, (LPDWORD) &dwTmp,NULL); // Close the .BMP file. CloseHandle(hf); // Free memory. GlobalFree((HGLOBAL)lpBits); }

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  • Multithreading with STL container

    - by Steven
    I have an unordered map which stores a pointer of objects. I am not sure whether I am doing the correct thing to maintain the thread safety. typedef std::unordered_map<string, classA*>MAP1; MAP1 map1; pthread_mutex_lock(&mutexA) if(map1.find(id) != map1.end()) { pthread_mutex_unlock(&mutexA); //already exist, not adding items } else { classA* obj1 = new classA; map1[id] = obj1; obj1->obtainMutex(); //Should I create a mutex for each object so that I could obtain mutex when I am going to update fields for obj1? pthread_mutex_unlock(&mutexA); //release mutex for unordered_map so that other threads could access other object obj1->field1 = 1; performOperation(obj1); //takes some time obj1->releaseMutex(); //release mutex after updating obj1 }

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  • Boost singleton and undefined reference

    - by Ockonal
    Hello, I globally use singleton pattern in my project. To make it easier - boost::singleton. Current project uses Ogre3d library for rendering. Here is some class: class GraphicSystem : public singleton<GraphicSystem> { private: Ogre::RenderWindow *mWindow; public: Ogre::RenderWindow *getWindow() const { return mWindow; } }; In GraphicSystem constructor I fill the mWindow value: mWindow = mRoot->createRenderWindow(...); I cheked it, everything makes normally. So, now I have to use handler for the window in input system (to get window handle). Somewhere else in another class: Ogre::RenderWindow *temp = GraphicSystem::get_mutable_instance().getWindow(); GraphicSystem::get_mutable_instance().getWindow()->getCustomAttribute("WINDOW", &mWindowHandle); temp is 0x00, and there is segfault at last line (getting custon attribute). I can't understand, why does singleton returns undefined pointer for the window. All another singleton-based classes work well.

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  • @OneToyMany property null in Entity after (second) merge

    - by iNPUTmice
    Hi, I'm using JPA (with Hibernate) and Gilead in a GWT project. On the server side I have this method and I'm calling this method twice with the same "campaign". On the second call it throws a null pointer exception in line 4 "campaign.getTextAds()" public List<WrapperTextAd> getTextAds(WrapperCampaign campaign) { campaign = em.merge(campaign); System.out.println("getting textads for "+campaign.getName()); for(WrapperTextAd textad: campaign.getTextAds()) { //do nothing } return new ArrayList<WrapperTextAd>(campaign.getTextAds()); } The code in WrapperCampaign Entity looks like this @OneToMany(mappedBy="campaign") public Set<WrapperTextAd> getTextAds() { return this.textads; }

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  • How to make an NSURL that contains a | (pipe character)?

    - by aks
    Hi all, I am trying to access google maps' forward geocoding service from my iphone app. When i try to make an NSURL from a string with a pipe in it I just get a nil pointer. NSURL *searchURL = [NSURL URLWithString:@"http://maps.google.com/maps/api/geocode/json?address=6th+and+pine&bounds=37.331689,-122.030731|37.331689,-122.030731&sensor=false"]; I dont see any other way in the google api to send bounds coordinates with out a pipe. Any ideas about how I can do this?

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  • Alternative to latex / a way to typeset good looking documents from Java to PDF

    - by drasto
    I'm working on application in Java that will maintain database of song lyrics in plain text and print out some songbooks/chordbooks(that is create PDF file from selected songs). I was planing that the Java application will generate source code for pdflatex and after compiling this source user will get PDF file. Lately I've run into a lot of problems because of latex limitation: fixed memory size (some pictures will also be drawn to PDF) - error when exceeded, no way to query end of line or and of page dynamically, it's very hard to override latex placement algorithm in a complex way,... see also some my other questions regarding latex. I come to conclusion that latex is not good option for automated PDF generation. So I need replacement. I need to be able to typeset: Chords over lyrics when the lyrics are in variable char width so I need to be able to measure text width Chord diagrams that means I'll have to draw quite complex pictures Each song on separate double page Different fonts etc. Thanks for all answers

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  • How do I compile and run this gtk programe using CMAKE in windows?

    - by user198729
    #include <gtk/gtk.h> int main( int argc, char *argv[] ) { GtkWidget *window; gtk_init (&argc, &argv); window = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_widget_show (window); gtk_main (); return 0; } The above is from here: http://library.gnome.org/devel/gtk-tutorial/stable/c39.html But I want to use cmake to compile/run it(supposing gtk has been properly installed). Can someone provide a demo?

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  • pass by reference but reference to data and not to variable

    - by dorelal
    This is psesudo code. In what programming language this is possible ? def lab(input) input = ['90'] end x = ['80'] lab(x) puts x #=> value of x has changed from ['80'] to ['90] I have written this in ruby but in ruby I get the final x value of 80 because ruby is pass-by-reference. However what is passed is the reference to the data held by x and not pointer to x itself same is true in JavaScript. So I am wondering if there is any programming language where the following is true.

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  • How to maintain fixed size of C variable types over different machines?

    - by Alex
    I've all this kind of functions. ssize_t fuc1(int var1, void *buf, size_t count); int func2(char *charPtr, int mode, int dev); short func3( long var2); problem is that data types in C has different sizes when compiled on different machines(64bit & 32bit). This is true for even void*. For some reasons. I need to ensure that these sizes all are same on every machine(64bit & 32bit). So, how should I modify these ?

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  • typedef resolution rule

    - by kumar_m_kiran
    Hi All, Can you Please tell me the resolution rule involved in resolving the meaning of the variable in a typedef. Any link related to the same will be very useful. Example #typedef string* pstring; const pstring parr; Here confusion arises whether const'ness is for pointer or the content. Now based on what thumb rule do can we start resolving the above interpretation of the pstring?. Smilarly, If I have a very complex typedef'ed variable, like #typedef void (func*)()(int), I should be able to resolve it using the thumb rule. Thanks in advance for your suggestions

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  • How do i use a transparent image in a transparent image using GD?

    - by hogofwar
    I have tried every way I can find but the background is always black. Is there any way to keep the transparency of the first image when GD ises it in PHP? I'm using imagecopymerge to use the image. though i am not sure if this is the right way. imagecopymerge($dest, $char, 0, 0, 0, 0, 150, 300, 100); The image is like so: http://filesmelt.com/dl/draw7.php.png See that the background is black whereas the roginal picture was transparent as the modified picture should be aswell

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  • VBScript Permission Denied on CopyFile

    - by Chris
    I'm running a VBScript in SQL Agent but I get a 'Permission Denied' on line 34 (the first copy attempt). I've run this script outside SQL Agent with no problems Function Main() Const SourceDrive As String = "X:\" Dim fso Dim Today Dim FileName Dim FromFile Dim FromDrive Dim ArchivePath Set fso = CreateObject("Scripting.FileSystemObject") Today = Format(Now, "yyyyMMdd") 'To add more sources just add them to the array list Dim Sources() As Variant Sources() = Array("Item1", _ "Item2") 'To add more targets just add them to the array list Dim Targets() As Variant Targets() = Array("C:\Users\myalias\Desktop\MyToFolder", _ "C:\Users\myalias\Desktop\MyToFolder2") For i = 0 To UBound(Sources) FileName = "WebSurveyAlertCallbacks_" & Sources(i) & "_" & Today & ".xls" FromDrive = fso.BuildPath(SourceDrive, Sources(i)) FromFile = fso.BuildPath(FromDrive, FileName) ArchivePath = fso.BuildPath(FromDrive, "Archive") If fso.FileExists(FromFile) Then For t = 0 To UBound(Targets) fso.CopyFile FromFile, fso.BuildPath(Targets(t), FileName), True Next fso.CopyFile FromFile, fso.BuildPath(ArchivePath, FileName), True fso.DeleteFile FromFile End If Next Set fso = Nothing Main = DTSTaskExecResult_Success End Function

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  • How to translate such AS3 class into C#?

    - by Ole Jak
    So I try to create opensource C# project for slicing FLVs I began with translating of existing project called flvslicer Can any one please help me with translating one of their classes package org.bytearray.video.events { import flash.events.Event; import flash.utils.ByteArray; public final class MergedEvent extends Event { public var time:Number; public var stream:ByteArray; public static const COMPLETE:String = "mergeComplete"; public function MergedEvent(type:String, stream:ByteArray, duration:Number) { super(type, false, false); // base this.stream = stream; this.time = duration; } } }

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  • Marshalling a C structure to C#

    - by Hilbert
    Hi, I don't know how to marshall this structure in Mono. typedef struct rib_struct { rib_used_t used; rib_status_t status; rib_role_t role; uint8_t conf; rib_dc_t *pending; pthread_mutex_t mutex; pthread_cond_t cond; rib_f_t *props; } rib_t; And for example, rib_dc_t is like: typedef struct rib_dc_struct { uint16_t id; uint8_t min_id; uint8_t conf; struct rib_dc_struct *next; } rib_dc_t; I don't know how to marshall the pthread structures. And the pointers... should I use IntPtr or a managed structures? How to mashall the pointer in the last struct to the struct itself? Thanks in adanvaced

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  • Beginner C: error: control reaches end of non-void function?

    - by Ting
    I'm trying to make a greedy algorithm and I get this error: greedy2.c:27:1: error: control reaches end of non-void function [-Werror,-Wreturn-type] } ^ 1 error generated. with this code: int man(int argc, char* argv[]) { float amount; do { printf("Input dollar amount owed:\n"); amount = GetFloat(); } while (amount <= 0); int coins = 0; while (amount >= 0.25); { amount = amount - 0.25; coins++; } printf("Number of coins to use: %d\n", coins); } What is wrong with my curly braces, and how do I fix it?

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  • Simple wrapping of C code with cython

    - by Jose
    Hi, I have a number of C functions, and I would like to call them from python. cython seems to be the way to go, but I can't really find an example of how exactly this is done. My C function looks like this: void calculate_daily ( char *db_name, int grid_id, int year, double *dtmp, double *dtmn, double *dtmx, double *dprec, double *ddtr, double *dayl, double *dpet, double *dpar ) ; All I want to do is to specify the first three parameters (a string and two integers), and recover 8 numpy arrays (or python lists. All the double arrays have N elements). My code assumes that the pointers are pointing to an already allocated chunk of memory. Also, the produced C code ought to link to some external libraries.

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  • How to look up an NHibernate entity's table mapping from the type of the entity?

    - by snicker
    Once I've mapped my domain in NHibernate, how can I reverse lookup those mappings somewhere else in my code? Example: The entity Pony is mapped to a table named "AAZF1203" for some reason. (Stupid legacy database table names!) I want to find out that table name from the NH mappings using only the typeof(Pony) because I have to write a query elsewhere. How can I make the following test pass? private const string LegacyPonyTableName = "AAZF1203"; [Test] public void MakeSureThatThePonyEntityIsMappedToCorrectTable() { string ponyTable = GetNHibernateTableMappingFor(typeof(Pony)); Assert.AreEqual(LegacyPonyTableName, ponyTable); } In other words, what does the GetNHibernateTableMappingFor(Type t) need to look like?

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  • OpenGL true coordinates and glutTimerFunc() problem C++

    - by Meko
    HI I am starting to learn openGl for C++.but at stating point I stucked. I have 2 question that is the coordinates for drawing some objects? I mean where is X, Y and Z? Second one I am making tutorial from some sites. and I am trying to animate my triangle.In tutorial it works but on my computer not.I Also downloaded source codes but It doesnt move. Here sample codes. I thougt that problem is glutTimerFunc(). #include #include #ifdef APPLE #include #include #else #include #endif using namespace std; //Called when a key is pressed void handleKeypress(unsigned char key, int x, int y) { switch (key) { case 27: //Escape key exit(0); } } //Initializes 3D rendering void initRendering() { glEnable(GL_DEPTH_TEST); } //Called when the window is resized void handleResize(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (double)w / (double)h, 1.0, 200.0); } float _angle = 30.0f; float _cameraAngle = 0.0f; //Draws the 3D scene void drawScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); //Switch to the drawing perspective glLoadIdentity(); //Reset the drawing perspective glRotatef(-_cameraAngle, 0.0f, 1.0f, 0.0f); //Rotate the camera glTranslatef(0.0f, 0.0f, -5.0f); //Move forward 5 units glPushMatrix(); //Save the transformations performed thus far glTranslatef(0.0f, -1.0f, 0.0f); //Move to the center of the trapezoid glRotatef(_angle, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis glBegin(GL_QUADS); //Trapezoid glVertex3f(-0.7f, -0.5f, 0.0f); glVertex3f(0.7f, -0.5f, 0.0f); glVertex3f(0.4f, 0.5f, 0.0f); glVertex3f(-0.4f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the trapezoid glPushMatrix(); //Save the current state of transformations glTranslatef(1.0f, 1.0f, 0.0f); //Move to the center of the pentagon glRotatef(_angle, 0.0f, 1.0f, 0.0f); //Rotate about the y-axis glScalef(0.7f, 0.7f, 0.7f); //Scale by 0.7 in the x, y, and z directions glBegin(GL_TRIANGLES); //Pentagon glVertex3f(-0.5f, -0.5f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the pentagon glPushMatrix(); //Save the current state of transformations glTranslatef(-1.0f, 1.0f, 0.0f); //Move to the center of the triangle glRotatef(_angle, 1.0f, 2.0f, 3.0f); //Rotate about the the vector (1, 2, 3) glBegin(GL_TRIANGLES); //Triangle glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glVertex3f(-0.5f, -0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the triangle glutSwapBuffers(); } void update(int value) { _angle += 2.0f; if (_angle 360) { _angle -= 260; } glutPostRedisplay(); //Tell GLUT that the display has changed //Tell GLUT to call update again in 25 milliseconds glutTimerFunc(25, update, 0); } int main(int argc, char** argv) { //Initialize GLUT glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(400, 400); //Create the window glutCreateWindow("Transformations and Timers - videotutorialsrock.com"); initRendering(); //Set handler functions glutDisplayFunc(drawScene); glutKeyboardFunc(handleKeypress); glutReshapeFunc(handleResize); glutTimerFunc(24, update, 0); //Add a timer glutMainLoop(); return 0; }

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  • Openning an App on click of link in email in android?

    - by Amit
    I have a strange requirement for my project.. Suppose I have an app say XYZ installed in an android phone and than I receive an email from the mail server which contains a link like http://XYZ.com/?params(i.e. X=1&Y=2&Z=3) now on click of this link I want to open the XYZ app if it is installed in the phone and in the Activity I would like to get these parameters X,Y and Z and if the app is not installed user should be redirected to play store for downloading XYZ app and after installation app takes charge and behaves as if it was already installed (Opening the first activity with those parameters). How can I achieve that ? I have no idea where to start so even the smallest pointer in right direction will be of great help.

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  • conflicting types for a function return in C

    - by Adi
    Hi all, Here is my question : I am doing a recursive program and I am getting an error saying conflicting types: Code is : void* buddyMalloc(int req_size) { //Do something here// return buddy_findout(original_index,req_size); //This is the recursive fn I call// } void *buddy_findout(int current_index,int req_size) { char *selected = NULL; if(front!=NULL) { if(current_index==original_index) { //Do something here// return selected ; // } else { //Do Something here// return buddy_findout(current_index+1,req_size); } } else { return buddy_findout(current_index-1,req_size); } } In the above code , "I am getting error like : conflicting types of buddy_findout " Thanks for the help in advance aditya

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  • How to detect tab key pressing in C#?

    - by user342325
    I want to detect when tab key is pressed in a textBox and focus the next textbox in the panel. I have tried out keyPressed method and keyDown method. But when I run the program and debug those methods are not calling when the tab key is pressed. Here is my code. private void textBoxName_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Tab) { textBoxUsername.Focus(); } } private void textBoxName_KeyPress(object sender, KeyPressEventArgs e) { if (e.KeyChar==(char)Keys.Tab) { textBoxUsername.Focus(); } } Please correct me.Thank you.

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