Rotation based on x coordinate and x velocity?
- by Lewis
-(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration
{
float deceleration = 0.3f, sensitivity = 8.0f, maxVelocity = 150;
// adjust velocity based on current accelerometer acceleration
playerVelocity.x = playerVelocity.x * deceleration + acceleration.x * sensitivity;
// we must limit the maximum…