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  • The how of a collision engine

    - by JXPheonix
    This is a very, very broad question - what is the general algorithm of how a collision engine works? No code in specific, but rather, just a general idea of how a collision engine does what it does, constantly refreshing the points of an object and comparing it to other objects? (see, I have the general gist of it here.) A collision engine is basically an engine used in games (generally) so that your player (call him Bob), whenever bob moves into a wall, Bob stops, Bob does not walk through the wall. They also generally handle the gravity in a game and environmental things like that.

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  • How to exploit Diffie-hellman to perform a man in the middle attack

    - by jfisk
    Im doing a project where Alice and Bob send each other messages using the Diffie-Hellman key-exchange. What is throwing me for a loop is how to incorporate the certificate they are using in this so i can obtain their secret messages. From what I understand about MIM attakcs, the MIM acts as an imposter as seen on this diagram: Below are the details for my project. I understand that they both have g and p agreed upon before communicating, but how would I be able to implement this with they both having a certificate to verify their signatures? Alice prepares ?signA(NA, Bob), pkA, certA? where signA is the digital signature algorithm used by Alice, “Bob” is Bob’s name, pkA is the public-key of Alice which equals gx mod p encoded according to X.509 for a fixed g, p as specified in the Diffie-Hellman key- exchange and certA is the certificate of Alice that contains Alice’s public-key that verifies the signature; Finally, NA is a nonce (random string) that is 8 bytes long. Bob checks Alice's signature, and response with ?signB{NA,NB,Alice},pkB,certB?. Alice gets the message she checks her nonce NA and calculates the joint key based on pkA, pkB according to the Diffie-Hellman key exchange. Then Alice submits the message ?signA{NA,NB,Bob},EK(MA),certA? to Bob and Bobrespondswith?SignB{NA,NB,Alice},EK(MB),certB?. where MA and MB are their corresponding secret messages.

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  • Linq to SQL case sensitivity causing problems

    - by Roger Lipscombe
    I've seen this question, but that's asking for case-insensitive comparisons when the database is case-sensitive. I'm having a problem with the exact opposite. I'm using SQL Server 2005, my database collation is set to Latin1_General_CI_AS. I've got a table, "User", like this: CREATE TABLE [dbo].[User] ( [Id] [int] IDENTITY(1,1) NOT NULL, [Name] [nvarchar](max) NOT NULL, CONSTRAINT [PK_Example] PRIMARY KEY CLUSTERED ( [Id] ASC ) ) And I'm using the following code to populate it: string[] names = new[] { "Bob", "bob", "BoB" }; using (MyDataContext dataContext = new AppCompatDataContext()) { foreach (var name in names) { string s = name; if (dataContext.Users.SingleOrDefault(u => u.Name == s) == null) dataContext.Users.InsertOnSubmit(new User { Name = name }); } dataContext.SubmitChanges(); } When I run this the first time, I end up with "Bob", "bob" and "BoB" in the table. When I run it again, I get an InvalidOperationException: "Sequence contains more than one element", because the query against the database returns all 3 rows, and... SELECT * FROM [User] WHERE Name = 'bob' ... is case-insensitive. That is: when I'm inserting rows, Linq to SQL appears to use C# case-sensitive comparisons. When I query later, Linq to SQL uses SQL Server case-insensitive comparisons. I'd like the initial insert to use case-insensitive comparisons, but when I change the code as follows... if (dataContext.Users.SingleOrDefault(u => u.Name.Equals(s, StringComparison.InvariantCultureIgnoreCase) ) == null) ... I get a NotSupportedException: "Method 'Boolean Equals(System.String, System.StringComparison)' has no supported translation to SQL." Question: how do I get the initial insert to be case-insensitive or, more precisely, match the collation of the column in the database? Update: This doesn't appear to be my problem. My problem appears to be that SingleOrDefault doesn't actually look at the pending inserts at all.

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  • Is it possible for double-escaping to cause harm to the DB?

    - by waiwai933
    If I accidentally double escape a string, can the DB be harmed? For the purposes of this question, let's say I'm not using parametrized queries For example, let's say I get the following input: bob's bike And I escape that: bob\'s bike But my code is horrible, and escapes it again: bob\\\'s bike Now, if I insert that into a DB, the value in the DB will be bob\'s bike Which, while is not what I want, won't harm the DB. Is it possible for any input that's double escaped to do something malicious to the DB assuming that I take all other necessary security precautions?

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  • Thin and Bundler on Windows Rails

    - by Bob
    Trying to get Thin working with Bundle on Windows, I know, major PITA but anyways, I'm new to Thin and Bundle gem, I'm on Ruby 1.8.6 and Rails 2.3.5 and trying to get someone else's app running on my laptop, the app uses Thin and Bundle gem to install gems required. I noticed that bundle created a .bundle folder under My Documents folder and put all the gems there for the app. When I tried "thin run", it reported 'thin' is not recognized as an internal or external command, operable program or batch file. I check the environment path and it doesn't point to the .bundle folder at all and I found there is a thin.bat in C:\Documents and Settings\Bob\.bundle\ruby\1.8\bin When I tried "C:\Documents and Settings\Bob.bundle\ruby\1.8\bin\thin" start, it gave me another error c:/ruby/lib/ruby/site_ruby/1.8/rubygems.rb:777:in `report_activate_error': Could not find RubyGem thin (>= 0) (Gem::LoadError) from c:/ruby/lib/ruby/site_ruby/1.8/rubygems.rb:211:in `activate' from c:/ruby/lib/ruby/site_ruby/1.8/rubygems.rb:1056:in `gem' from C:/Documents and Settings/Bob/.bundle/ruby/1.8/bin/thin:18 I get the same error if I added "C:\Documents and Settings\Bob.bundle \ruby\1.8\bin" to the env path. Anyone know I can get this working?

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  • How to set permissions so two users can work on the same hg repository?

    - by John Mee
    Ubuntu: Jaunty Mercurial: 1.3.1 Access: ssh (users john and bob) File permission: -rw-rw---- 1 john john 129276 May 17 13:28 dirstate User: bob Command: 'hg st' Response: **abort: Permission denied: /our/respository/.hg/dirstate** Obviously mercurial can't let bob see the state because the file it needs to read belongs to me. So I change the permissions to allow bob to read the file and everything is fine, up until I next try to do something, whence the situations are reversed. Now he owns the file and I can't read it. So I set up a "committers" group and both john and bob belong to the group, but still mercurial fiddles with the ownership and permissions whenever one or other commits. How do we configure it so two different logins in the same group can commit to the same repository over ssh?

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  • How to deal with arrays of data in cookies

    - by peter
    Hi all, I want to store data in a cookie and I am not exactly sure how I will go about it. The data is the UserName, and Password values for the users that are logging into a website, e.g. sometime like this UserName = bob, Password=Passw0rd1 UserName = harry, Password=BLANK UserName = george, Password=R0jjd6s What this means is that bob and george logged into the site and chose to have their password remembered, but harry chose for his password not to be remembered. So on the login dialog a dropdown will be present with all the usernames in it 'bob', 'harry', 'george'. If they select the username bob the password will automatically be filled in, etc. So how does that information need to be stored in the cookie? Like it is above, or does it have to be, UserName1 = bob, Password1=Passw0rd1 UserName2 = harry, Password2=BLANK UserName3 = george, Password3=R0jjd6s Are the username and password values actually stored in the same cookie, or is each piece of data separate? Any information would be good.

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  • Convert Normalize table to Unormalize table

    - by M R Jafari
    I have tow tables, Table A has 3 columns as StudentID, Name, Course, ClassID and Table B has many columns as StudentID, Name, Other1, Other2, Other3 ... I want convert Table A to Table B. Please help me! Table A StudentID Name Course ClassID 85001 David Data Base 11 85001 David Data Structure 22 85002 Bob Math 33 85002 Bob Data Base 44 85002 Bob Data Structure 55 85002 Bob C# 66 85003 Sara C# 77 85003 Sara Data Base 88 85004 Mary Math 99 85005 Mary Math 100 … Table B SdentdID Name Other 1 Other 2 Other 3 Other 4 … 85001 David DBase,11 DS,22 85002 Bob Math,33 DB,44 DS,55 C#,66 85003 Sara C#,77 DBase,88 85004 Mary Math,99

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  • mysql true row merge... not just a union

    - by panofish
    What is the mysql I need to achieve the result below given these 2 tables: table1: +----+-------+ | id | name | +----+-------+ | 1 | alan | | 2 | bob | | 3 | dave | +----+-------+ table2: +----+---------+ | id | state | +----+---------+ | 2 | MI | | 3 | WV | | 4 | FL | +----+---------+ I want to create a temporary view that looks like this desired result: +----+---------+---------+ | id | name | state | +----+---------+---------+ | 1 | alan | | | 2 | bob | MI | | 3 | dave | WV | | 4 | | FL | +----+---------+---------+ I tried a mysql union but the following result is not what I want. create view table3 as (select id,name,"" as state from table1) union (select id,"" as name,state from table2) table3 union result: +----+---------+---------+ | id | name | state | +----+---------+---------+ | 1 | alan | | | 2 | bob | | | 3 | dave | | | 2 | | MI | | 3 | | WV | | 4 | | FL | +----+---------+---------+ First suggestion results: SELECT * FROM table1 LEFT OUTER JOIN table2 USING (id) UNION SELECT * FROM table1 RIGHT OUTER JOIN table2 USING (id) +----+---------+---------+ | id | name | state | +----+---------+---------+ | 1 | alan | | | 2 | bob | MI | | 3 | dave | WV | | 2 | MI | bob | | 3 | WV | dave | | 4 | FL | | +----+---------+---------+

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  • Rails How to get all the grandchildren of an ojbect.

    - by adam
    I have 3 models User has_many :quetions has_many :corrections end Question has_one :correction belongs_to :user end Correction belongs_to :user belongs_to :question So if user Bob asks a question then user Terry can check it and if its wrong offer a correction. Lets stay with bob and assume he as kindly corrected 5 other users, i.e and lets assume he has been lucky to get 3 corrections from other users. I want to be able to do something like this @bob.corrections_offered = 5 correction objects @bob.corrections_received = 3 correction objects the first one is easy as its really just @bob.corrections under the hood. But i dont know how to implement the latter one. Can anyone help?

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  • Using the public ssh key from local machine to access two remote users [closed]

    - by Nick
    I have an new Ubuntu (Hardy 8.04) server; it has two users, Alice and Bob. Alice is listed in sudoers. I appended my public ssh key (my local machine's public key local/Users/nick/.ssh/id_rsa.pub) to authorized_keys in remote_server/home/Alice/.ssh/authorized_keys, changed the permissions on Alice/.ssh/ to 700 and Alice/.ssh/authorized_keys to 600, and both the file and folder are owned my Alice. Then added I Alice to sshd_config (AllowUsers Alice). This works and I can login into Alice: ssh -v [email protected] ... debug1: Offering public key: /Users/nick/.ssh/id_rsa debug1: Server accepts key: pkalg ssh-rsa blen 277 debug1: Authentication succeeded (publickey). debug1: channel 0: new [client-session] debug1: Entering interactive session. Last login: Mon Mar 15 09:51:01 2010 from 123.456.789.00 I then copied the authorized_keys file remote_server/home/Alice/.ssh/authorized_keys to remote_server/home/Bob/.shh/authorized_keys and changed the permissions and ownership and added Bob to AllowUsers in sshd_config (AllowUsers Alice Bob). Now when I try to login to Bob it will not authenticate the same public key. ssh -v [email protected] ... debug1: Offering public key: /Users/nick/.ssh/id_rsa debug1: Authentications that can continue: publickey debug1: Trying private key: /Users/nick/.ssh/identity debug1: Trying private key: /Users/nick/.ssh/id_dsa debug1: No more authentication methods to try. Permission denied (publickey). Am I missing something fundamental about the way ssh works?

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  • Objective-C classes, pointers to primitive types, etc.

    - by Toby Wilson
    I'll cut a really long story short and give an example of my problem. Given a class that has a pointer to a primitive type as a property: @interface ClassOne : NSObject { int* aNumber } @property int* aNumber; The class is instantiated, and aNumber is allocated and assigned a value, accordingly: ClassOne* bob = [[ClassOne alloc] init]; bob.aNumber = malloc(sizeof(int)); *bob.aNumber = 5; It is then passed, by reference, to assign the aNumber value of a seperate instance of this type of class, accordingly: ClassOne* fred = [[ClassOne alloc] init]; fred.aNumber = bob.aNumber; Fred's aNumber pointer is then freed, reallocated, and assigned a new value, for example 7. Now, the problem I'm having; Since Fred has been assigned the same pointer that Bob had, I would expect that Bob's aNumber will now have a value of 7. It doesn't, because for some reason it's pointer was freed, but not reassigned (it is still pointing to the same address it was first allocated which is now freed). Fred's pointer, however, has the allocated value 7 in a different memory location. Why is it behaving like this? What am I minsunderstanding? How can I make it work like C++ does?

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  • Beginner python - stuck in a loop

    - by Jeremy
    I have two begininer programs, both using the 'while' function, one works correctly, and the other gets me stuck in a loop. The first program is this; num=54 bob = True print('The guess a number Game!') while bob == True: guess = int(input('What is your guess? ')) if guess==num: print('wow! You\'re awesome!') print('but don\'t worry, you still suck') bob = False elif guess>num: print('try a lower number') else: print('close, but too low') print('game over')`` and it gives the predictable output of; The guess a number Game! What is your guess? 12 close, but too low What is your guess? 56 try a lower number What is your guess? 54 wow! You're awesome! but don't worry, you still suck game over However, I also have this program, which doesn't work; #define vars a = int(input('Please insert a number: ')) b = int(input('Please insert a second number: ')) #try a function def func_tim(a,b): bob = True while bob == True: if a == b: print('nice and equal') bob = False elif b > a: print('b is picking on a!') else: print('a is picking on b!') #call a function func_tim(a,b) Which outputs; Please insert a number: 12 Please insert a second number: 14 b is picking on a! b is picking on a! b is picking on a! ...(repeat in a loop).... Can someone please let me know why these programs are different? Thank you!

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  • Altruistic network connection bandwidth estimation

    - by datenwolf
    Assume two peers Alice and Bob connected over a IP network. Alice and Bob are exchanging packets of lossy compressed data which are generated and to be consumes in real time (think a VoIP or video chat application). The service is designed to cope with as little bandwidth available, but relies on low latencies. Alice and Bob would mark their connection with an apropriate QoS profile. Alice and Bob want use a variable bitrate compression and would like to consume all of the leftover bandwidth available for the connection between them, but would voluntarily reduce the consumed bitrate depending on the state of the network. However they'd like to retain a stable link, i.e. avoid interruptions in their decoded data stream caused by congestion and the delay until the bandwidth got adjusted. However it is perfectly possible for them to loose a few packets. TL;DR: Alice and Bob want to implement a VoIP protocol from scratch, and are curious about bandwidth and congestion control. What papers and resources do you suggest for Alice and Bob to read? Mainly in the area of bandwidth estimation and congestion control.

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  • SOA Suite 11g Native Format Builder Complex Format Example

    - by bob.webster
    This rather long posting details the steps required to process a grouping of fixed length records using Format Builder.   If it’s 10 pm and you’re feeling beat you might want to leave this until tomorrow.  But if it’s 10 pm and you need to get a Format Builder Complex template done, read on… The goal is to process individual orders from a file using the 11g File Adapter and Format Builder Sample Data =========== 001Square Widget            0245.98 102Triagular Widget         1120.00 403Circular Widget           0099.45 ORD8898302/01/2011 301Hexagon Widget         1150.98 ORD6735502/01/2011 The records are fixed length records representing a number of logical Order records. Each order record consists of a number of item records starting with a 3 digit number, followed by a single Summary Record which starts with the constant ORD. How can this file be processed so that the first poll returns the first order? 001Square Widget            0245.98 102Triagular Widget         1120.00 403Circular Widget           0099.45 ORD8898302/01/2011 And the second poll returns the second order? 301Hexagon Widget           1150.98 ORD6735502/01/2011 Note: if you need more than one order per poll, that’s also possible, see the “Multiple Messages” field in the “File Adapter Step 6 of 9” snapshot further down.   To follow along with this example you will need - Studio Edition Version 11.1.1.4.0    with the   - SOA Extension for JDeveloper 11.1.1.4.0 installed Both can be downloaded from here:  http://www.oracle.com/technetwork/middleware/soasuite/downloads/index.html You will not need a running WebLogic Server domain to complete the steps and Format Builder tests in this article.     Start with a SOA Composite containing a File Adapter The Format Builder is part of the File Adapter so start by creating a new SOA Project and Composite. Here is a quick summary for those not familiar with these steps - Start JDeveloper - From the Main Menu choose File->New - In the New Gallery window that opens Expand the “General” category and Select the Applications node.   Then choose SOA Application from the Items section on the right.  Finally press the OK button. - In Step 1 of the “Create SOA Application wizard” that appears enter an Application Name and an Directory of your     choice,   then press the Next button. - In Step 2 of the “Create SOA Application wizard”, press the Next button leaving all entries as defaulted. - In Step 3 of the “Create SOA Application wizard”, Enter a composite name of your choice and Press the Finish   Button These steps result in a new Application and SOA Project. The SOA Project contains a composite.xml file which is opened and shown below. For our example we have not defined a Mediator or a BPEL process to minimize the steps, but one or the other would eventually be needed to use the File Adapter we are about to create. Drag and drop the File Adapter icon from the Component Pallette onto either the LEFT side of the diagram under “Exposed Services” or the right side under “External References”.  (See the Green Circle in the image below).  Placing the adapter on the left side would indicate the file being processed is inbound to the composite, if the adapter is placed on the right side then the data is outbound to a file.     Note that the same Format Builder definition can be used in both directions.  For example we could use the format with a File Adapter on the left side of the composite to parse fixed data into XML, modify the data in our Composite or BPEL process and then use the same Format Builder definition with a File adapter on the right side of the composite to write the data back out in the same fixed data format When the File Adapter is dropped on the Composite the File Adapter Wizard Appears. Skip Past the first page, Step 1 of 9 by pressing the Next button. In Step 2 enter a service name of your choice as shown below, then press Next   When the Native Format Builder appears, skip the welcome page by pressing next. Also press the Next button to accept the settings on Step 3 of 9 On Step 4, select Read File and press the Next button as shown below.   On Step 5 enter a directory that will contain a file with the input data, then  Press the Next button as shown below. In step 6, enter *.txt or another file format to select input files from the input directory mentioned in step 5. ALSO check the “Files contain Multiple Messages” checkbox and set the “Publish Messages in Batches of” field to 1.  The value can be set higher to increase the number of logical order group records returned on each poll of the file adapter.  In other words, it determines the number of Orders that will be sent to each instance of a Mediator or Composite processing using the File Adapter.   Skip Step 7 by pressing the Next button In Step 8 press the Gear Icon on the right side to load the Native Format Builder.       Native Format Builder  appears Before diving into the format, here is an overview of the process. Approach - Bottom up Assuming an Order is a grouping of item records and a summary record…. - Define a separate  Complex Type for each Record Type found in the group.    (One for itemRecord and one for summaryRecord) - Define a Complex Type to contain the Group of Record types defined above   (LogicalOrderRecord) - Define a top level element to represent an order.  (order)   The order element will be of type LogicalOrderRecord   Defining the Format In Step 1 select   “Create new”  and  “Complex Type” and “Next”   In Step two browse to and select a file containing the test data shown at the start of this article. A link is provided at the end of this article to download a file containing the test data. Press the Next button     In Step 3 Complex types must be define for each type of input record. Select the Root-Element and Click on the Add Complex Type icon This creates a new empty complex type definition shown below. The fastest way to create the definition is to highlight the first line of the Sample File data and drag the line onto the  <new_complex_type> Format Builder introspects the data and provides a grid to define additional fields. Change the “Complex Type Name” to  “itemRecord” Then click on the ruler to indicate the position of fixed columns.  Drag the red triangle icons to the exact columns if necessary. Double click on an existing red triangle to remove an unwanted entry. In the case below fields are define in columns 0-3, 4-28, 29-eol When the field definitions are correct, press the “Generate Fields” button. Field entries named C1, C2 and C3 will be created as shown below. Click on the field names and rename them from C1->itemNum, C2->itemDesc and C3->itemCost  When all the fields are correctly defined press OK to save the complex type.        Next, the process is repeated to define a Complex Type for the SummaryRecord. Select the Root-Element in the schema tree and press the new complex type icon Then highlight and drag the Summary Record from the sample data onto the <new_complex_type>   Change the complex type name to “summaryRecord” Mark the fixed fields for Order Number and Order Date. Press the Generate Fields button and rename C1 and C2 to itemNum and orderDate respectively.   The last complex type to be defined is a type to hold the group of items and the summary record. Select the Root-Element in the schema tree and click the new complex type icon Select the “<new_complex_type>” entry and click the pencil icon   On the Complex Type Details page change the name and type of each input field. Change line 1 to be named item and set the Type  to “itemRecord” Change line 2 to be named summary and set the Type to “summaryRecord” We also need to indicate that itemRecords repeat in the input file. Click the pencil icon at the right side of the item line. On the Edit Details page change the “Max Occurs” entry from 1 to UNBOUNDED. We also need to indicate how to identify an itemRecord.  Since each item record has “.” in column 32 we can use this fact to differentiate an item record from a summary record. Change the “Look Ahead” field to value 32 and enter a period in the “Look For” field Press the OK button to save entry.     Finally, its time to create a top level element to represent an order. Select the “Root-Element” in the schema tree and press the New element icon Click on the <new_element> and press the pencil icon.   Set the Element Name to “order” and change the Data Type to “logicalOrderRecord” Press the OK button to save the element definition.   The final definition should match the screenshot below. Press the Next Button to view the definition source.     Press the Test Button to test the definition   Press the Green Triangle Icon to run the test.   And we are presented with an unwelcome error. The error states that the processor ran out of data while working through the definition. The processor was unable to differentiate between itemRecords and summaryRecords and therefore treated the entire file as a list of itemRecords.  At end of file, the “summary” portion of the logicalOrderRecord remained unprocessed but mandatory.   This root cause of this error is the loss of our “lookAhead” definition used to identify itemRecords. This appears to be a bug in the  Native Format Builder 11.1.1.4.0 Luckily, a simple workaround exists. Press the Cancel button and return to the “Step 4 of 4” Window. Manually add    nxsd:lookAhead="32" nxsd:lookFor="."   attributes after the maxOccurs attribute of the item element. as shown in the highlighted text below.   When the lookAhead and lookFor attributes have been added Press the Test button and on the Test page press the Green Triangle. The test is now successful, the first order in the file is returned by the File Adapter.     Below is a complete listing of the Result XML from the right column of the screen above   Try running it The downloaded input test file and completed schema file can be used for testing without following all the Native Format Builder steps in this example. Use the following link to download a file containing the sample data. Download Sample Input Data This is the best approach rather than cutting and pasting the input data at the top of the article.  Since the data is fixed length it’s very important to watch out for trailing spaces in the data and to ensure an eol character at the end of every line. The download file is correctly formatted. The final schema definition can be downloaded at the following link Download Completed Schema Definition   - Save the inputData.txt file to a known location like the xsd folder in your project. - Save the inputData_6.xsd file to the xsd folder in your project. - At step 1 in the Native Format Builder wizard  (as shown above) check the “Edit existing” radio button,    then browse and select the inputData_6.xsd file - At step 2 of the Format Builder configuration Wizard (as shown above) supply the path and filename for    the inputData.txt file. - You can then proceed to the test page and run a test. - Remember the wizard bug will drop the lookAhead and lookFor attributes,  you will need to manually add   nxsd:lookAhead="32" nxsd:lookFor="."    after the maxOccurs attribute of the item element in the   LogicalOrderRecord Complex Type.  (as shown above)   Good Luck with your Format Project

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  • Scripting a sophisticated RTS AI with Lua

    - by T. Webster
    I'm planning to develop a somewhat sophisticated RTS AI (eg see BWAPI). have experience programming, but none in game development, so it seems easiest to start by scripting the AI of an existing game I've played, Warhammer 40k: Dawn of War (2004). As far as I can tell, the game AI is scripted with some variant of Lua (by the file extension .ai or .scar). The online documentation is sparse and the community isn't active anymore. I'd like to get some idea of the difficulty of this undertaking. Is it practical with a scripting language like Lua to develop a RTS AI that includes FSMs, decision trees, case-based reasoning, and transposition tables? If someone has any experience scripting Dawn of War, that would also help.

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  • learning on the clock

    - by T. Webster
    Some might argue this question is too general, but because keeping up seems especially relevant to programming, is anyone's experience that: do employers expect you to stay current? what is the "industry standard" of expected time a programmer should spend keeping up-to-date? is it generally acceptable that a programmer can spend some time during working hrs on meeting the expectation to keep skills current? If not, how do most programmers find the time? -

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  • Can I use GLFW and GLEW together in the same code

    - by Brendan Webster
    I use the g++ compiler, which could be causing the main problem, but I'm using GLFW for window and input management, and I am using GLEW so that I can use OpenGL 3.x functionality. I loaded in models and then tried to make Vertex and Index buffers for the data, but it turned out that I kept getting segmentation faults in the program. I finally figured out that GLEW just wasn't working with GLFW included. Do they not work together? Also I've done the context creation through GLFW so that may be another factor in the problem.

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  • C++ problem with assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • I can't figure out how to animate my loaded model with Assimp

    - by Brendan Webster
    I have loaded in a model to my C++ OpenGL game. It is a COLLADA file type that I have loaded, and I setup an animation under blender for the file. The problem is I don't know how to animate the model. The Assimp documentation didn't really help me out. Their source code didn't use animations, and I can't seem to find anywhere online that someone explains how to animate your loaded model... I'm sorta wondering if someone could link me to a helpful website, or maybe just help me out, so that maybe I will understand how to do animations with assimp.

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  • OpenGL not rendering my images to the screen

    - by Brendan Webster
    for some reason my game isn't showing the image I am rendering to the screen. My engine is state based, and at the beginning I set the logo, but it isn't showing on the screen. Here is my method of doing so first I create one image and assign some values to it's preset values. //create one image instance for the logo background O_File.v_Create_Images(1); //set the atributes of the background //first Image O_File.sImage[0].nImageDepth = -30.0f; O_File.sImage[0].sImageLocation = "image.bmp"; //load the images int O_File.v_Load_Images(); Then I load them with DevIL void C_File_Manager::v_Load_Images() { ilGenImages(1, &image); ilBindImage(image); for(int i = 0;i < sImage.size();i++) { success = ilLoadImage(sImage[i].sImageLocation.c_str()); if (success) { success = ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE); glGenTextures(1, &image); glBindTexture(GL_TEXTURE_2D, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 4, ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT), 0, ilGetInteger(IL_IMAGE_FORMAT), GL_UNSIGNED_BYTE, ilGetData()); //asign values to the width and height of the image if they are already not assigned if(sImage[i].nImageHeight == 0) sImage[i].nImageHeight = ilGetInteger(IL_IMAGE_HEIGHT); if(sImage[i].nImageWidth == 0) sImage[i].nImageWidth = ilGetInteger(IL_IMAGE_WIDTH); std::cout << sImage[i].nImageHeight << std::endl; const std::string word = sImage[i].sImageLocation.c_str(); std::cout << sImage[i].sImageLocation.c_str() << std::endl; ilLoadImage(word.c_str()); ilDeleteImages(1, &image); } } } and then I apply them to the screen void C_File_Manager::v_Apply_Images() { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0;i < sImage.size();i++) { //move the image to where it should be on the screen; glTranslatef(sImage[i].nImageX,sImage[i].nImageY,sImage[i].nImageDepth); //rotate image around the 3 axes glRotatef(sImage[i].fImageAngleX,1,0,0); glRotatef(sImage[i].fImageAngleY,0,1,0); glRotatef(sImage[i].fImageAngleZ,0,0,1); //scale the image glScalef(1,1,1); //center the image glTranslatef((sImage[i].nImageWidth/2),(sImage[i].nImageHeight/2),0); //draw the box that will encase the loaded image glBegin(GL_QUADS); //change the color of the loaded image; glColor4f(1,1,1,1); //top left corner of image glNormal3f(0.0,0,0.0); glTexCoord2f (1.0, 0.0); glVertex3f(0,0,sImage[i].nImageDepth); //top right corner of image glNormal3f(1.0,0,0.0); glTexCoord2f (1.0, 1.0); glVertex3f(0,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom right corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f (0.0, 1.0); glVertex3f(sImage[i].nImageWidth,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom left corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f(0.0, 0.0); glVertex3f(sImage[i].nImageWidth,0,sImage[i].nImageDepth); glEnd(); } } when I debug there is no errors at all, but yet the images don't show up on the screen, I have positioned the camera at (0,0,-1) and that is where the images should show up. the clipping plane is set 1 to 1000. There is probably some random problem with the code, but I just can't catch it.

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  • Problem with Assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • Process Oracle OER Events using a simple Web Service

    - by Bob Webster
    This post provides an example of a simple web service that processes Oracle Enterprise Repository (OER) Events. The service receives events from OER and utilizes the OER REX API to implement simple OER automations for selected event types. The web service example implements the following: When a new Asset is Submitted to OER: The Asset is automatically Accepted by a defined user. When an Asset is Accepted: The Asset is automatically assigned  to a defined user for review. If the accepted asset is of type Service The Version meta data attribute is set based on the version id contained in the suffix of the Service Namespace.      When an Asset is Registered: If the registered Asset is of type Service The related Assets ( Interface and Endpoint are also automatically registered. The sample web service is not intended to replace the out of the Box OER BPM Based workflows, but the service can be utilized in cases where only simple automation is required and the developer has a Java skill set. The service is a lightweight web application that can be easily deployed to the same server as OER or on a different server. Read the complete post here

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  • I'm using OpenAL, trying to load a .ogg file and having .dll troubles

    - by Brendan Webster
    I'm using OpenAL for my game's music, and it loads .wav files by default, but to load in Ogg files I had to download and setup a few .dlls and lib files. I have fixed all errors with dlls except for this: I need vorbis.dll, and it says it's missing vorbis_window. I just can't find the dll anywhere online that includes the vorbis_window, anyone have suggestions on how I should fix this problem with my dll?

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  • Installing ubuntuone

    - by bob
    Linux Mint 14 os I have tried to install ubuntu one onto the linux mint 14 through Synaptic package manager and software manager, both say its installed but when I go to find the programme its not there. installed as what Synaptic says........... ubuntuone client, ubuntuone client data, ubuntuone client gnome, ubuntuone control panel, what else is missing from this list please, it used to be so so easy to install but now, eeeek yours in advance Bob

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