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  • Page load speeds effect on crawl rate

    - by Sam Pegler
    We've noticed a big drop in the total pages crawled per day on our site, we have no control over the crawl rate in google webmaster tools so it's possible this has been changed by google. However it's a fairly large site and I wouldn't of thought that the crawl rate would've been decreased. What we have noticed though is a sizeable increase in page load times, in my mind this would be the cause. Can anyone else confirm if the crawl rate is directly correlated to page load time? Seems logical, longer page load time, less pages crawled. Any decent documentation on this would be appreciated, I don't normally have any input on SEO so this is new to me.

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  • Rate Limit Calls To Api Using Cache

    - by namtax
    Hi I am using coldfusion to call the last.fm api, using a cfc bundle sourced from here I am concerned about going over the request limit, which is 5 requests per originating IP address per second, averaged over a 5 minute period. The cfc bundle has a central component which calls all the other components, which are split up into sections like "artist", "track" etc...This central component "lastFmApi.cfc." is initiated in my application, and persisted for the lifespan of the application // Application.cfc example <cffunction name="onApplicationStart"> <cfset var apiKey = '[your api key here]' /> <cfset var apiSecret = '[your api secret here]' /> <cfset application.lastFm = CreateObject('component', 'org.FrankFusion.lastFm.lastFmApi').init(apiKey, apiSecret) /> </cffunction> Now if I want to call the api through a handler/controller, for example my artist handler...I can do this <cffunction name="artistPage" cache="5 mins"> <cfset qAlbums = application.lastFm.user.getArtist(url.artistName) /> </cffunction> I am a bit confused towards caching, but am caching each call to the api in this handler for 5 mins, but does this make any difference, because each time someone hits a new artist page wont this still count as a fresh hit against the api? Wondering how best to tackle this Thanks

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  • Collision detection - Smooth wall sliding, no bounce effect

    - by Joey
    I'm working on a basic collision detection system that provides point - OBB collision detection. I have around 200 cubes in my environment and I check (for now) each of them in turn and see if it collides. If it does I return the colliding face's normal, save the old player position and do some trigonometry to return a new player position for my wall sliding. edit I'll define my meaning of wall sliding: If a player walks in a vertical slope and has a slight horizontal rotation to the left or the right and keeps walking forward in the wall the player should slide a little to the right/left while continually walking towards the wall till he left the wall. Thus, sliding along the wall. Everything works fine and with multiple objects as well but I still have one problem I can't seem to figure out: smooth wall sliding. In my current implementation sliding along the walls make my player bounce like a mad man (especially noticable with gravity on and moving forward). I have a velocity/direction vector, a normal vector from the collided plane and an old and new player position. First I negate the normal vector and get my new velocity vector by substracting the inverted normal from my direction vector (which is the vector to slide along the wall) and I add this vector to my new Player position and recalculate the direction vector (in case I have multiple collisions). I know I am missing some step but I can't seem to figure it out. Here is my code for the collision detection (run every frame): Vector direction; Vector newPos(camera.GetOriginX(), camera.GetOriginY(), camera.GetOriginZ()); direction = newPos - oldPos; // Direction vector // Check for collision with new position for(int i = 0; i < NUM_OBJECTS; i++) { Vector normal = objects[i].CheckCollision(newPos.x, newPos.y, newPos.z, direction.x, direction.y, direction.z); if(normal != Vector::NullVector()) { // Get inverse normal (direction STRAIGHT INTO wall) Vector invNormal = normal.Negative(); Vector wallDir = direction - invNormal; // We know INTO wall, and DIRECTION to wall. Substract these and you got slide WALL direction newPos = oldPos + wallDir; direction = newPos - oldPos; } } Any help would be greatly appreciated! FIX I eventually got things up and running how they should thanks to Krazy, I'll post the updated code listing in case someone else comes upon this problem! for(int i = 0; i < NUM_OBJECTS; i++) { Vector normal = objects[i].CheckCollision(newPos.x, newPos.y, newPos.z, direction.x, direction.y, direction.z); if(normal != Vector::NullVector()) { Vector invNormal = normal.Negative(); invNormal = invNormal * (direction * normal).Length(); // Change normal to direction's length and normal's axis Vector wallDir = direction - invNormal; newPos = oldPos + wallDir; direction = newPos - oldPos; } }

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  • Rate limit a wireless interface

    - by Jamie Hankins
    I have access to my routers SSH and IPTables. I want to rate limit my guest network to 1Mb/s so they can't guzzle my bandwidth. rai1 RTWIFI SoftAP ESSID:"GuestNetwork" Nickname:"" Mode:Managed Channel=6 Access Point: :F9 Bit Rate=300 Mb/s wdsi0 RTWIFI SoftAP ESSID:"YouCan'tTouchThis" Nickname:"" Mode:Managed Channel=6 Access Point: :F8 Bit Rate=300 Mb/s wdsi1 RTWIFI SoftAP ESSID:"YouCan'tTouchThis" Nickname:"" Mode:Managed Channel=6 Access Point: :F9 Bit Rate=300 Mb/s wdsi2 RTWIFI SoftAP ESSID:"YouCan'tTouchThis" Nickname:"" Mode:Managed Channel=6 Access Point: Not-Associated Bit Rate:300 Mb/s wdsi3 RTWIFI SoftAP ESSID:"YouCan'tTouchThis" Nickname:"" Mode:Managed Channel=6 Access Point: Not-Associated Bit Rate:300 Mb/s I'm just wondering the command I need to limit it. I tried the iwconfig limit command but it failed. Thanks

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  • Bounce backs from web-generated e-mails are missing

    - by JerSchneid
    We use Google Apps to host my company's mail. On our website, we send some e-mails on behalf of our users. In those e-mails we include lines like this: Return-Path: <[email protected]> Sender: <[email protected]> Sending the messages works great (passes SPF tests), but in the case that the message is sent TO an invalid e-mail address, we expect to get a bounce back message sent to "[email protected]". That message never arrives. (If we send an e-mail manually from within the gmail interface to the same bad e-mail, the message does arrive). We used to receive the bounce back messages as expected, but it seems like they are always quietly blocked now (not in spam or anything). Is there a new policy that blocks bounce backs when the "From" does not match the "Return-Path" or something? We would really like to get these bounce-backs to verify the delivery of the messages. Is there any way to prevent them from being blocked?! Thank you!

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  • download speed is fast but transfer rate is slow

    - by Ieyasu Sawada
    I've just changed ISP and I'm pretty disappointed with the transfer rate. My previous connection has a download speed of 1.08 Mb/s as seen from this site: http://speedtest.net and the download transfer rate is about 100kb/s for sites that doesn't limit their bandwidth. Now my connection has about 2Mb/s download speed but the transfer rate is dancing from 20-50kb/s . I was expecting a speed much higher than this because of the download speed that I'm getting when I'm testing. The question is what's the difference between transfer rate and download speed, is it normal to have a high download speed but low transfer rate, should the download speed be proportional to the transfer rate?

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  • Email bounce back 550 5.1.1 recipient rejected

    - by Stan
    A client recently switched to Exchange Server / Outlook for their email. Since then emails from my company to any email address at their company bounce back from the System Administrator with this error: Your message did not reach some or all of the intended recipients. Subject: Email Solution Sent: 12/12/2012 11:08 AM The following recipient(s) cannot be reached: '[email protected]' on 12/12/2012 11:08 AM 550 5.1.1 <[email protected]> recipient rejected Looking in the Message Options of the bounce back email shows no data in the Internet Header field. My client's IT guy says we're not being blocked, but I cant think of any other reason the bounce would occur. Any suggestions on what questions to ask or how to fix this would be helpful. I'm using a desktop version of Outlook 2007 and connecting through my ISP. Thanks.

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  • AAC Sample Rate and Bit Rate for High Quality Audio?

    - by marco.ragogna
    What are the AAC Sample Rate and Bit Rate settings to set in order to encode an audio track with a quality comparable to MP3 320kbps? I need to backup a DVD movie, the default settings for AAC are Bitrate (KB/s) 128 Sample Rate (HZ) 44100 should I set Bitrate (KB/s) 320 Sample Rate (HZ) 48000 or the default are already good?

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  • Terminology: Bounce versus restart

    - by Steve Kuo
    I've always heard and used the term "reboot" or "restart" to indicate restarting a server, service or software module. "reboot the server" "restart Tomcat" "restart the XYZ service" Does "bounce" mean something different or is it just a duplicate term for restart? How is "bounce" any different than restart or reboot?

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  • How can I increase Emacs key repeat rate in OS X Mountain Lion

    - by Rob Jones
    Emacs does not seem to respect the OS's key repeat rate. I'm using emacs in the terminal. I've set the repeat rate to as fast as possible by directly editing the settings in the following file (I restarted after making the change): open ~/Library/Preferences/.GlobalPreferences.plist The rest of the system observes the repeat rate. The terminal works as expected, as does vim. But, when I use emacs I still get the annoyingly slow repeat rate.

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  • Time based movement Vs Frame rate based movement?

    - by sil3nt
    Hello there, I'm new to Game programmming and SDL, and I have been following Lazyfoo's SDL tutorials. My question is related to time based motion and frame rate based motion, basically which is better or appropriate depending on situations?. Could you give me an example where each of these methods are used?. Another question I have is that, in lazyfoo's two Motion tutorials (FPS based and time based) The time based method showed a much smoother animation while the Frame rate based one was a little hiccupy, meaning you could clearly see the gap between the previous location of the dot and its current position when you compare the two programs. As beginner which method should I stick to?(all I want is smooth animations).

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  • How to ‘Bounce’ Drops of Water on Top of a Pool of Water Indefinitely [Physics Video]

    - by Asian Angel
    Normally drops of water are automatically ‘absorbed’ into a larger pool of water when contact is made, but there is one way to stop those water drops from coalescing with the rest: vibration. This awesome video shows the process in action as drops of water remain on top of the pool of water and even form groups of drops! Drops on Drops on Drops Article [Physics Buzz Blog] Drops on Drops on Drops Video [YouTube] [via Neatorama] How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • Authorship tag or Customer reviews to enhance click-through rate

    - by Prashant Singh
    I was first using authorship tag on all the pages of my website. That gave me a pretty decent improvement in the click through rate. However, I have recently added ratings on my website, i.e. all my pages are being rated by the readers and the same has been made available to Google via rich snippets. The result being the image of the author from the google search results has been removed. It shows ratings given by the customers and just writes the name of the author. What will be its impact on the click-through rate ? Is it OK to have the ratings or should I switch back to only authorship tag as I was using in the past ? Please comment if I am unclear in asking my problem. Thanks :)

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  • How display path ball will bounce?

    - by boolean
    I'm trying to figure out a way to show the path a ball will travel, so that the player can line up a shot before they fire the ball. I can't think of a way to calculate this path in advance and show it to the player, especially if it involves collision detection. At first I thought I would run the game at a super high speed for one update, plot the path with some dotted lines where the ball bounced, and then in the next frame hide the 'tracer' ball. This seems to have two issues - Calculating collision detection without actually updating the frames and collision detection getting less reliable at high speeds. If they were straight lines I think I could figure this out in a while loop, but trying to take into account the speed of the ball, the curve of the path, the reflecting from other objects..it all seems a bit much. I'm not looking for any code and this isn't a platform specific question, more just help trying to figure out conceptually how this would work. Can this be done? Are there techniques to achieve this?

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  • Does Mac OS X throttle the RATE of socket creation?

    - by pbhogan
    This may seem programming related, but this is an OS question. I'm writing a small high performance daemon that takes thousands of connections per second. It's working fine on Linux (specifically Ubuntu 9.10 on EC2). On Mac OS X if I throw a few thousand connections at it (roughly about 16350) in a benchmark that simply opens a connection, does it's thing and closes the connection, then the benchmark program hangs for several seconds waiting for a socket to become available before continuing (or timing out in the process). I used both Apache Bench as well as Siege (to make sure it wasn't the benchmark application). So why/how is Mac OS X limiting the RATE at which sockets can be used, and can I stop it from doing this? Or is there something else going on? I know there is a file descriptor limit, but I'm not hitting that. There is no error on accepting a socket, it's simply hangs for a while after the first (roughly) 16000, waiting -- I assume -- for the OS to release a socket. This shouldn't happen since all prior the sockets are closed at that point. They're supposed to come available at the rate they're closed, and do on Ubuntu, but there seems to be some kind of multi (5-10?) second delay on Mac OS X. I tried tweaking with ulimit every-which-way. Nada.

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  • questions on transfer rate

    - by Nrew
    I tested my internet speed at speedtest.net. And go the result. .42Mbps Download and .21 Upload rate. My classmate got the same download speed of .42Mbps but has .87Mbps upload rate. Does upload rate affect the transfer rate?Because even though we got the same download speed. His transfer rate is about 100kbps downloading a movie from a torrent. And mine is only about 47kbps. Also the same torrent. And even direct download its always 47kbps. Is it possible to tweak something in order to have higher transfer rates.

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  • Logic for rate approximation

    - by Rohan
    I am looking for some logic to solve the below problem. There are n transaction amounts : T1,T2,T3.. Tn. Commission for these transactions are calculated using a rate table provided as below. if amount between 0 and A1 - rate is r1 if amount between A1 and A2 - rate is r2 if amount between A2 and A1 - rate is r3 ... ... if amount greater than An - rate is r4 So if T1 < A1 then rate table returns r1 else if r1 < T1 < r2;it returns r2. So,lets says the rate table results for T1,T2 and T3 are r1,r2 and r3 respectively. Commission C = T1 * r1 + T2 * r2 + T3 * r3 e.g; if rate table is defined(rates are in %) 0 - 2500 - 1 2501 - 5000 - 2 5001 - 10000 - 4 10000 or more- 6 If T1 = 6000,T2 = 3000, T3 = 2000, then C= 6000 * 0.04 + 3000* 0.02 + 2000 * 0.01 = 320 Now my problem is whether we can approximate the commission amount if instead of individual values of T1,T2 and T3 we are provided with T1+T2+T3 (T) In the above example if T (11000) is applied to the rate tablewe would get 6% and which would result in a commision of 600. Is there a way to approximate the commission value given T instead of individual values of T1,T2,T3?

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  • PPF Savings Interest Rate Increased To 8.6% From 8% [India]

    - by Gopinath
    Here is some good news to small Indian investors who save money in Public Provident Fund(PPF) accounts operated in Post Offices and few nationalized banks – returns of your PPF savings are going to increase. Indian government has decided to increase the rate of interest paid to customers from 8% to 8.6%. To put it in numbers, if you have a 2,00,000 of savings in PPF account they are going give returns of 17,200/- per annum compared to 16,000/- returns at 8%. Also the the maximum cap on the investments in to PPF account per annum is increased to 1,00,000 from 70,000/-. PPF is one of the safest debt investments that gives very decent returns, but if you are a salaried employee with PF account then consider investing in Voluntary PF(VPF) instead of PPF as VPF returns are higher than PPF. CC image credit: Dave Dugdale. This article titled,PPF Savings Interest Rate Increased To 8.6% From 8% [India], was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • M-Audio Delta starts up at wrong sample rate

    - by steevc
    When the PC starts my M-Audio Delta 66 is using 48000kHz sampling rate when it is set for 44100 in Envy24. This causes audio to play slower than it should. This is in Kubuntu 14.04 on my new PC using an AMD A8 6500 with 8GB. When I first installed it seemed okay, but at some point it went wrong and has been doing this consistently since then. Kernel is 3.13.0-24-generic #47-Ubuntu SMP Fri May 2 23:31:42 UTC 2014 i686 athlon i686 GNU/Linux steve@slarti:~$ cat /proc/asound/card2/pcm0p/sub0/hw_params access: MMAP_INTERLEAVED format: S32_LE subformat: STD channels: 10 rate: 48000 (48000/1) period_size: 441 buffer_size: 3528 I can get it to switch to 44100 if I disable/enable the Delta in Pulseaudio volume control, but I have to do this every day and the sound still seems distorted. I can't see any issues in any of the config or log files I can find. If I boot the PC with a Mint Live USB it starts at 44100 and sound fine. Originally reported on Youtube is playing at the wrong speed - maybe soundcard related, but I'll close that and have this more relevant question instead.

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  • Helping to Reduce Page Compression Failures Rate

    - by Vasil Dimov
    When InnoDB compresses a page it needs the result to fit into its predetermined compressed page size (specified with KEY_BLOCK_SIZE). When the result does not fit we call that a compression failure. In this case InnoDB needs to split up the page and try to compress again. That said, compression failures are bad for performance and should be minimized.Whether the result of the compression will fit largely depends on the data being compressed and some tables and/or indexes may contain more compressible data than others. And so it would be nice if the compression failure rate, along with other compression stats, could be monitored on a per table or even on a per index basis, wouldn't it?This is where the new INFORMATION_SCHEMA table in MySQL 5.6 kicks in. INFORMATION_SCHEMA.INNODB_CMP_PER_INDEX provides exactly this helpful information. It contains the following fields: +-----------------+--------------+------+ | Field | Type | Null | +-----------------+--------------+------+ | database_name | varchar(192) | NO | | table_name | varchar(192) | NO | | index_name | varchar(192) | NO | | compress_ops | int(11) | NO | | compress_ops_ok | int(11) | NO | | compress_time | int(11) | NO | | uncompress_ops | int(11) | NO | | uncompress_time | int(11) | NO | +-----------------+--------------+------+ similarly to INFORMATION_SCHEMA.INNODB_CMP, but this time the data is grouped by "database_name,table_name,index_name" instead of by "page_size".So a query like SELECT database_name, table_name, index_name, compress_ops - compress_ops_ok AS failures FROM information_schema.innodb_cmp_per_index ORDER BY failures DESC; would reveal the most problematic tables and indexes that have the highest compression failure rate.From there on the way to improving performance would be to try to increase the compressed page size or change the structure of the table/indexes or the data being stored and see if it will have a positive impact on performance.

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  • World Record Batch Rate on Oracle JD Edwards Consolidated Workload with SPARC T4-2

    - by Brian
    Oracle produced a World Record batch throughput for single system results on Oracle's JD Edwards EnterpriseOne Day-in-the-Life benchmark using Oracle's SPARC T4-2 server running Oracle Solaris Containers and consolidating JD Edwards EnterpriseOne, Oracle WebLogic servers and the Oracle Database 11g Release 2. The workload includes both online and batch workload. The SPARC T4-2 server delivered a result of 8,000 online users while concurrently executing a mix of JD Edwards EnterpriseOne Long and Short batch processes at 95.5 UBEs/min (Universal Batch Engines per minute). In order to obtain this record benchmark result, the JD Edwards EnterpriseOne, Oracle WebLogic and Oracle Database 11g Release 2 servers were executed each in separate Oracle Solaris Containers which enabled optimal system resources distribution and performance together with scalable and manageable virtualization. One SPARC T4-2 server running Oracle Solaris Containers and consolidating JD Edwards EnterpriseOne, Oracle WebLogic servers and the Oracle Database 11g Release 2 utilized only 55% of the available CPU power. The Oracle DB server in a Shared Server configuration allows for optimized CPU resource utilization and significant memory savings on the SPARC T4-2 server without sacrificing performance. This configuration with SPARC T4-2 server has achieved 33% more Users/core, 47% more UBEs/min and 78% more Users/rack unit than the IBM Power 770 server. The SPARC T4-2 server with 2 processors ran the JD Edwards "Day-in-the-Life" benchmark and supported 8,000 concurrent online users while concurrently executing mixed batch workloads at 95.5 UBEs per minute. The IBM Power 770 server with twice as many processors supported only 12,000 concurrent online users while concurrently executing mixed batch workloads at only 65 UBEs per minute. This benchmark demonstrates more than 2x cost savings by consolidating the complete solution in a single SPARC T4-2 server compared to earlier published results of 10,000 users and 67 UBEs per minute on two SPARC T4-2 and SPARC T4-1. The Oracle DB server used mirrored (RAID 1) volumes for the database providing high availability for the data without impacting performance. Performance Landscape JD Edwards EnterpriseOne Day in the Life (DIL) Benchmark Consolidated Online with Batch Workload System Rack Units BatchRate(UBEs/m) Online Users Users /Units Users /Core Version SPARC T4-2 (2 x SPARC T4, 2.85 GHz) 3 95.5 8,000 2,667 500 9.0.2 IBM Power 770 (4 x POWER7, 3.3 GHz, 32 cores) 8 65 12,000 1,500 375 9.0.2 Batch Rate (UBEs/m) — Batch transaction rate in UBEs per minute Configuration Summary Hardware Configuration: 1 x SPARC T4-2 server with 2 x SPARC T4 processors, 2.85 GHz 256 GB memory 4 x 300 GB 10K RPM SAS internal disk 2 x 300 GB internal SSD 2 x Sun Storage F5100 Flash Arrays Software Configuration: Oracle Solaris 10 Oracle Solaris Containers JD Edwards EnterpriseOne 9.0.2 JD Edwards EnterpriseOne Tools (8.98.4.2) Oracle WebLogic Server 11g (10.3.4) Oracle HTTP Server 11g Oracle Database 11g Release 2 (11.2.0.1) Benchmark Description JD Edwards EnterpriseOne is an integrated applications suite of Enterprise Resource Planning (ERP) software. Oracle offers 70 JD Edwards EnterpriseOne application modules to support a diverse set of business operations. Oracle's Day in the Life (DIL) kit is a suite of scripts that exercises most common transactions of JD Edwards EnterpriseOne applications, including business processes such as payroll, sales order, purchase order, work order, and manufacturing processes, such as ship confirmation. These are labeled by industry acronyms such as SCM, CRM, HCM, SRM and FMS. The kit's scripts execute transactions typical of a mid-sized manufacturing company. The workload consists of online transactions and the UBE – Universal Business Engine workload of 61 short and 4 long UBEs. LoadRunner runs the DIL workload, collects the user’s transactions response times and reports the key metric of Combined Weighted Average Transaction Response time. The UBE processes workload runs from the JD Enterprise Application server. Oracle's UBE processes come as three flavors: Short UBEs < 1 minute engage in Business Report and Summary Analysis, Mid UBEs > 1 minute create a large report of Account, Balance, and Full Address, Long UBEs > 2 minutes simulate Payroll, Sales Order, night only jobs. The UBE workload generates large numbers of PDF files reports and log files. The UBE Queues are categorized as the QBATCHD, a single threaded queue for large and medium UBEs, and the QPROCESS queue for short UBEs run concurrently. Oracle's UBE process performance metric is Number of Maximum Concurrent UBE processes at transaction rate, UBEs/minute. Key Points and Best Practices Two JD Edwards EnterpriseOne Application Servers, two Oracle WebLogic Servers 11g Release 1 coupled with two Oracle Web Tier HTTP server instances and one Oracle Database 11g Release 2 database on a single SPARC T4-2 server were hosted in separate Oracle Solaris Containers bound to four processor sets to demonstrate consolidation of multiple applications, web servers and the database with best resource utilizations. Interrupt fencing was configured on all Oracle Solaris Containers to channel the interrupts to processors other than the processor sets used for the JD Edwards Application server, Oracle WebLogic servers and the database server. A Oracle WebLogic vertical cluster was configured on each WebServer Container with twelve managed instances each to load balance users' requests and to provide the infrastructure that enables scaling to high number of users with ease of deployment and high availability. The database log writer was run in the real time RT class and bound to a processor set. The database redo logs were configured on the raw disk partitions. The Oracle Solaris Container running the Enterprise Application server completed 61 Short UBEs, 4 Long UBEs concurrently as the mixed size batch workload. The mixed size UBEs ran concurrently from the Enterprise Application server with the 8,000 online users driven by the LoadRunner. See Also SPARC T4-2 Server oracle.com OTN JD Edwards EnterpriseOne oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN Oracle Fusion Middleware oracle.com OTN Disclosure Statement Copyright 2012, Oracle and/or its affiliates. All rights reserved. Oracle and Java are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners. Results as of 09/30/2012.

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  • As good as no bounces are registered in Google Analytics [on hold]

    - by user29931
    For a client I am having an issue for which I can't find an explanation. For some reason, bounces are no longer measured (or almost none) in GA. In GA I can see that the issue started in January 2013. I have been looking at the code inside and out, but I can't find any reason why. On the production site, there is (will be removed soon) a POST done on page load, so I thought that Google might see this as user interaction, hence never counting a bounce, but on staging i removed this POST and in the GA account for staging, still no bounces are registered. I have also checked if the tracking code appears twice on the page, and this is not the case. I tried with the GA debug plugin in Firefox and Chrome to see if that would learn me anything, but no luck... The site in question is www.kiala.be.

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  • How do I rate limit google's crawl of my class C IP block?

    - by Zak
    I have several sites in a class C network that all get crawled by google on a pretty regular basis. Normally this is fine. However, when google starts crawling all the sites at the same time, the small set of servers that back this IP block can take a pretty big hit on load. With google webmaster tools, you can rate limit the googlebot on a given domain, but I haven't found a way to limit the bot across an IP network yet. Anyone have experience with this? How did you fix it?

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  • How to see the discharge rate of the battery

    - by Luis Alvarado - The Wolverine
    Maybe this question was made earlier but I can't find it. I want to see a terminal command or gui program that can show me the discharge rate of the battery. What hardware parts or programs are using more watts. EDIT: Found additional information regarding my question when using for example PowerTop: https://bbs.archlinux.org/viewtopic.php?id=128319 https://bugs.archlinux.org/task/26416 Both related to the having disable ACPI_PROCFS_POWER in the kernel.

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