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  • Les menaces mobiles augmentent de 614 % entre 2012 et 2013, les entreprises sont de plus en plus exposées

    Les menaces mobiles augmentent de 614 % entre 2012 et 2013, les entreprises sont de plus en plus exposéesLe troisième rapport annuel publié sur les menaces mobiles par Juniper Networks, une société américaine spécialiste en équipement de télécommunications, fait état d'une croissance exponentielle des logiciels malveillants sur mobile. Un bond de 614 % entre mars 2012 et mars 2013 selon son MTC (Mobile Threat Center) soit un passage de 38 689 à 276 259 en nombre de logiciels malveillants. Sans grande surprise, les hackers concentrent leurs attaques sur Android qui est la plateforme la plus ...

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  • Strange network connectivity problem

    - by Marc
    Here is my network connectivity: cable modem | |(WAN) wrt54g (default gateway, 192.168.1.1) -- earth |(LAN) | Simple Switch1 | | | | | SimpleSwitch2- neptune | | | | mars mercury | |- venus | |- laptop | saturn (Windows AD DC) simpleSwitch2 was hanging off the wrt54g. I moved it to SW1 during troubleshooting. Nothing described below was any different. earth is connected via wireless to the wrt54g. I can ping from laptop to mars, neptune & mercury. I can ping from earth to venus, saturn & laptop. However, pinging mars, mercury or neptune from earth gives the following result. Pinging mars.XXX.XXX [192.168.1.105] with 32 bytes of data: Reply from 192.168.1.122: Destination host unreachable. Reply from 192.168.1.122: Destination host unreachable. Reply from 192.168.1.122: Destination host unreachable. Reply from 192.168.1.122: Destination host unreachable. Ping statistics for 192.168.1.105: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), .122 is the address of the machine from which I am pinging. earth is a Vista machine. Windows firewall is off. saturn is my DNS & DHCP server. Can anyone give me any ideas what the h*ll is going on? Clearly the topology is a factor And yes, I am a space geek.

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  • Dual Boot, Dual Hard Drives!

    - by Mars
    I'm posting this question after reading most of similar ones. My situation is different here in the fact that I'm installing on SSD and not partitioning my HDD, and that I can actually boot! I'm just looking to improve the convenience of having easier way to choose. 1- I have a Dell Inspiron 15R SE. It has HDD (1TB) and SSD (32GB). I managed to do whatever things I did in distant past to set the SSD free (I don't really care how fast my system boots). Now I wanted to install Linux on the SSD and leave the HDD untouched. It's way too precious for me to mess with it. So, I repartitioned the SSD to: 30GB for /root, 1GB for /swap, and 100MB for /boot. I installed Linux on the root and the GRUB on boot (of the SSD). Now GRUB immediately boots into linux and doesn't allow me to boot to Windows. BUT! If I enable UEFI Boot manager and choose "Windows Boot Manager" after hitting F12, I can boot into Windows 8 normally. I'd say that's pretty ok, except, I'd prefer to have the option to boot into which one or at the very least, default to boot to Windows. 2- I'm concerned that if I now delete the SSD partition, that the boot will break and I won't be able to boot anything! Does this seem like a valid concern? I made that choice of having linux on SSD because I'm going to be training on it, so I expect multiple resets from time to time.

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  • Multiplayer tile based movement synchronization

    - by Mars
    I have to synchronize the movement of multiple players over the Internet, and I'm trying to figure out the safest way to do that. The game is tile based, you can only move in 4 directions, and every move moves the sprite 32px (over time of course). Now, if I would simply send this move action to the server, which would broadcast it to all players, while the walk key is kept being pressed down, to keep walking, I have to take this next command, send it to the server, and to all clients, in time, or the movement won't be smooth anymore. I saw this in other games, and it can get ugly pretty quick, even without lag. So I'm wondering if this is even a viable option. This seems like a very good method for single player though, since it's easy, straight forward (, just take the next movement action in time and add it to a list), and you can easily add mouse movement (clicking on some tile), to add a path to a queue, that's walked along. The other thing that came to my mind was sending the information that someone started moving in some direction, and again once he stopped or changed the direction, together with the position, so that the sprite will appear at the correct position, or rather so that the position can be fixed if it's wrong. This should (hopefully) only make problems if someone really is lagging, in which case it's to be expected. For this to work out I'd need some kind of queue though, where incoming direction changes and stuff are saved, so the sprite knows where to go, after the current movement to the next tile is finished. This could actually work, but kinda sounds overcomplicated. Although it might be the only way to do this, without risk of stuttering. If a stop or direction change is received on the client side it's saved in a queue and the char keeps moving to the specified coordinates, before stopping or changing direction. If the new command comes in too late there'll be stuttering as well of course... I'm having a hard time deciding for a method, and I couldn't really find any examples for this yet. My main problem is keeping the tile movement smooth, which is why other topics regarding synchronization of pixel based movement aren't helping too much. What is the "standard" way to do this?

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  • Scene transitions

    - by Mars
    It's my first time working with actual scenes/states, aka DrawableGameComponents, which work separate from one another. I'm now wondering what's the best way to make transitions between them, and how to affect them from other scenes. Lets say I wanted to "push" one screen to the right, with another one coming in at the same time. Naturally I'd have to keep drawing both, until the transition is complete. And I'd have to adjust the coordinates I'm drawing at while doing it. Is there a way around specifically handling this special case in every single scene? Or of I wanted to fade one into the other. Basically the question stays the same, how would you do that without having to handle it in every single scene? While writing this I'm realizing it will be the same thing for all kinds of transitions. Maybe a central Draw method in the manager could be a solution, where parameters and effects are applied when necessary. But this wouldn't work if objects that are drawn have their own method, and aren't drawn within the scene, or if an effect has to be applied to the whole scene. That means, maybe scenes have to be drawn to their own rendertarget? That way one call to the base class after the normal drawing could be enough, to apply the effects, while drawing it to the main render target. But I once heard there are problems when switching from target to target, back and forth. So is that even a viable option? As you can see, I have some basic ideas how it might work... but nothing specific. I'd like to learn what's the common way to achieve such things, a general way to apply all kinds of transitions.

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  • What's a good way to store a series of interconnected pipe and tank objects?

    - by mars
    I am working on a puzzle game with a 6 by 6 grid of storage tanks that are connected to up to 4 tanks adjacent to them via pipes. The gameplay is concerned with combining what's in a tank with an adjacent tank via the pipe than interconnects them. Right now I store the tanks in a 6x6 array, vertical pipes in a 5x6 array, and horizontal pipes in a 6x5 array. Each tank has a reference to the object that contains both tanks and pipes and when a pipe needs to be animated filling with liquid, the selected tank just calls a method on the container object telling it to animate the pipes it is connected to (subtract 1 from row or column to find connected pipes). This feels like the wrong way of doing it, as I've also considered just giving each tank references to the pipes connected to it to access directly.

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  • best way to import 500MB csv file into mysql database?

    - by mars
    I have a 500MB csv file that needs to be imported into my mysql database. I've made a php file where i can upload the csv file and it analyses the fields n stuff and does the actual importing. but it can only handle small fiels max 5mb. so that's a 100 files and actually pretty slow(uploading) is there another way? I have to repeat this process every month because the data in the file changes every month it's about 12 000 000 lines :D

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  • How should game objects with fixed positions in the world be positioned?

    - by mars
    I have some game objects that are always at the same position in my game world as they make up some of the scenery of my puzzle game. At the moment, their positions are sort of hard coded in and some of their positions are calculated relative to the hard coded positions of other objects at the time of game initialization. This has been hard to maintain because whenever I've decided to change the position of these scenery objects as the game design evolved, I have to go and rewrite parts of the code that place the created objects and calculate their positions in the world. Is there a more maintainable way of handling the positioning of fixed game objects?

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  • C++ match string in file and get line number

    - by Corey
    I have a file with the top 1000 baby names. I want to ask the user for a name...search the file...and tell the user what rank that name is for boy names and what rank for girl names. If it isn't in boy names or girl names, it tells the user it's not among the popular names for that gender. The file is laid out like this: Rank Boy-Names Girl-Names 1 Jacob Emily 2 Michael Emma . . . Desired output for input Michael would be: Michael is 2nd most popular among boy names. If Michael is not in girl names it should say: Michael is not among the most popular girl names Though if it was, it would say: Micheal is (rank) among girl names The code I have so far is below.. I can't seem to figure it out. Thanks for any help. #include <iostream> #include <fstream> #include <string> #include <cctype> using namespace std; void find_name(string name); int main(int argc, char **argv) { string name; cout << "Please enter a baby name to search for:\n"; cin >> name; /*while(!(cin>>name)) { cout << "Please enter a baby name to search for:\n"; cin >> name; }*/ find_name(name); cin.get(); cin.get(); return 0; } void find_name(string name) { ifstream input; int line = 0; string line1 = " "; int rank; string boy_name = ""; string girl_name = ""; input.open("/<path>/babynames2004.rtf"); if (!input) { cout << "Unable to open file\n"; exit(1); } while(input.good()) { while(getline(input,line1)) { input >> rank >> boy_name >> girl_name; if (boy_name == name) { cout << name << " is ranked " << rank << " among boy names\n"; } else { cout << name << " is not among the popular boy names\n"; } if (girl_name == name) { cout << name << " is ranked " << rank << " among girl names\n"; } else { cout << name << " is not among the popular girl names\n"; } } } input.close(); }

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  • problem in split text by php

    - by moustafa
    Hi Team, I need to split the below contents by using the mobile number and email id. If the mobile number and email id found the content is splitted into some blocks. I am using the preg_match_all to check the mobile number and email id. For example : The Given Content: WANTED B'ful Non W'kingEdu Fair Girl for MBA 28/175 H'some Fair Mangal Gotra Boy Well estd. B'ness HI Income Status family Email: [email protected] PQM4 h'some Convent Educated B.techIIT, MS/28/5'9" Wkg in US frm repu fmlyseek b'ful,tall g i r l . Mo:09893029129 Em:[email protected] 5' 2" to 5' 5" b'ful QLFD girl for h a n d s o m e 5' 8" BPT (I) MPT G.Medalist (AUS) wkg in Australia Physiotherapist boy from V.respectable fmly of Surat / DeUli. Tel: 09825147614. EmaU: [email protected] The Desired output should be: 1st block: WANTED B'ful Non W'kingEdu Fair Girl for MBA 28/175 H'some Fair Mangal Gotra Boy Well estd. B'ness HI Income Status family Email: [email protected] 2nd block: PQM4 h'some Convent Educated B.techIIT, MS/28/5'9" Wkg in US frm repu fmlyseek b'ful,tall g i r l . Mo:09893029129 Em:[email protected] 3rd block: 5' 2" to 5' 5" b'ful QLFD girl for h a n d s o m e 5' 8" BPT (I) MPT G.Medalist (AUS) wkg in Australia Physiotherapist boy from V.respectable fmly of Surat / DeUli. Tel: 09825147614. EmaU: [email protected] I do no how to split it.I need some logics. When i am using preg_match_all when ever a mobile number found i inserted a new line and split the blocks.But email id is splitted independently.

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  • web application load / stress testing services

    - by Booji Boy
    Can you recommend reputable companies that offer help (consulting services, etc) in load testing (ASP.NET) web applications? We have a client looking to load test an ASP.NET application and we don't have any expertise in load testing web applications. The client is located in central Massachusetts. My employer http://www.goADNET.com was looking for an option besides, “I can figure out how to do it”.

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  • Live CD doesn't boot, drops to Busy Box shell

    - by D3c3nt Boy
    I am a Windows user and I'm keen to shift to Linux, so I made live CD of Ubuntu 10.10 (Maverick). This is my very first time to use Ubuntu. I put CD in the drive and set the BIOS to boot it, and the Ubuntu CD worked and logo of Ubuntu appears on screen. But suddenly before the start up screen it shows this: Busy Box v 1.5 (Ubuntu 1: 1.15.31 ubuntu5) built in shell (ash) enter help for a list of built in commands When I type help and press enter, the list of commands appear like below: alias break cd chdir command continue echo eval exec export ... This is my first time so i have no idea what to do. I restarted my pc several times but it happens every time. Please help me. What should I do?

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  • Unbutu 10.10 (MAVERICK) live cd booting?

    - by D3c3nt Boy
    I am user of window and i had keen to shift on LINUX so i made live cd of UNBUTU 10.10 (MAVERICK) THIS IS MY VERY FIRST TIME TO USE UNBUTU I put cd in cd drive and set bios setup and unbutu cd worked and logo of unbutu appear on screen but suddenly before start up screen it shows this Busy Box v 1.5 (Unbutu 1: 1.15.31 unbutu5) built in shell (ash) enter help for a list of built in commands When i type help and press enter the list of commands appear like below alias break cd chdir command continue echo eval exec export filse getopts hash help let local printf pwd read readonly return set shift source test This is my first time so i have no idea what to do i restart my pc several but it happens every time plz help me. what should i do? Sorry for my

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  • What Programming languages/technologies stack to use when building Facebook like website ?

    - by Blaze Boy
    I'm developing a website idea that will perform the same as Facebook functionality without the applications extensibility. the site will have a client application to perform a task similar to dropbox.com the site will be a social network of some sort of professionalism, it will highlight code of almost all languages has a high speed backend database Now what languages/techniques do I need to use to achieve that?

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  • Where is the "pysdm" package?

    - by John Boy
    I am new to Ubuntu. I have some old hardware lying around so I decided to build a backup/storage device. I am trying to follow this lifehacker article. It asks me to open a terminal and run sudo apt-get install pysdm. However, I keep getting Unable to locate package pysdm. Does anyone know where my pysdm is or where I can get one. I have run ubuntu from a usb key and have installed it on a hard drive and get the same message.

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  • What's a good open source cloud computing software? [closed]

    - by boy
    In particular, the "cloud" computing that I'm referring to is: I'm going to get some Linux servers. Then I have pretty big computing tasks to do every day. So my goal is to be able to run some shell command to request an "instance" (ie, if a server has 4 CPU, then the computing software will configure that server to have 4 instances, assuming all my tasks are single thread). Ideally, then I can run the following command: ./addjobs somebatchfile where somebatch file contains one command per line ./removejobs all ./listalljobs (ie, everything is done in shell. And the "computing software" can return me the hostname that's available in some environment variable, etc) And that's all I needed. I run into OpenStack.. but it seems too complicated for this purpose (ie, it does all the Imagine sharing stuff, etc).. All I want, is something SIMPLE that manages the Linux boxes for me and I'm just going to run shell commands on them... Is there such open source software? Thanks,

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  • dbpedia auto-suggest labels

    - by Sid
    Wikipedia has a auto-suggest feature on its search field. If you for instance type in "mars" it lists a few items including Mars, Marseille, Marsh. I am looking to implement something similar working off the latest DBpedia export (wikipedia in database form). If I do a search for all labels in the labels_en.nt file that DBpedia offer that begin with "mars" then, even if I remove ones that redirect on to others that are listed, I end up with a huge list. In trying to understand how wikipedia does this I noticed that I'm actually querying this URL which returns a JSON string. Now my problem is that I don't know how wikipedia narrows the list down. Perhaps it does so based on page popularity. The higher views/edits a page has the higher it goes in this suggestion box. If so, does DBpedia export this information?

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  • Default value list for pipeline param in Powershell

    - by fatcat1111
    I have a Powershell script that reads values off of the pipeline: PARAM ( [Parameter(ValueFromPipeline = $true)] $s ) PROCESS { echo "* $s" } Works just fine: PS my.ps1 foo * foo I would like the script to have list of default values, as the most common usage will always use the same values and storing them in the default will be most convenient. I did the usual assignment: PARAM ( [Parameter(ValueFromPipeline = $true)] $s = 'bar' ) PROCESS { echo "* $s" } Again, works just fine: PS my.ps1 * bar PS my.ps1 foo * foo However when setting the default to be a list, I get back something entirely reasonable but not at all what I want: PARAM ( [Parameter(ValueFromPipeline = $true)] $s = @('bar', 'bat', 'boy') ) PROCESS { echo "* $s" } Result: PS my.ps1 * bar bat boy I expected: PS my.ps1 * bar * bat * boy How can I get one call in to the Process loop for each default value? (This is somewhat different than getting one call in to Process, and wrapping the current body of in a big foreach loop over $s).

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  • treating json like an array

    - by tawheed
    I was doing some test with json and ran into serveral issues. hope somebody on this mailing list can help out. localStorage[LOC] = JSON.stringify(track); var boy = localStorage[LOC]; alert(boy); This is the data I get back [{"lat":42.5877511,"lng":-71.7873177,"acc":67,"date":"Sat Apr 14 2012 01:03:46 GMT-0400 (EDT)"}] I was wondering how I could access the json objects like we do in a regular array. For debugging purposes I did something like, alert(boy[0].lat); But the result I got back was undefined

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  • Welcome - A new star is born!

    Hello dear family & friends,we would like to introduce you to our latest project "Stitch" or better said experiment 'Tristan Kane Kirstätter'.The little boy was born two days ago, 26.05.2010, at around 01:45 hours.Some details about the visual appearance of him: Weight - 2.9kgSize - 54cmHair - long and darkEyes - most of the time closed Pictures of him and his sister are already available at my online photo gallery at the following address: http://picasaweb.google.com/JoKi.MRU/FamilyThe mum and the little boy are both in good and healthy conditions. We are looking forward to leave the clinic today.In any way, thanks for your kind support.Yours faithfully, Mary Jane, Hayley & JoKi

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  • Remote site AD design (2003)

    - by Boy Mars
    A remote site has about 25 of our 50-ish employees. They have their own AD domain presently (2003) but I want to look at getting them onto the same global domain for ease of access/administration. The remote site has a VPN link but line speeds are very poor. I am already aware of tools like ADMT and have done a few migrations in the past (NT/2003 domains), but this is the first time I have the luxury of designing how this domain is organised. So I'm looking for tips on good AD design; would a remote site be better served as a sub-domain? would this reduce traffic? I am only currently looking at 2003 since only existing machine will be used.

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  • Vector Graphics in DirectX

    - by Doug
    I'm curious as to people's thoughts on the best way to use vector graphics in a directX game instead of rasterized textures(think Super Meat Boy). I want to remain resolution independent and don't want to downscale/upscale rasterized graphics. Also the idea would be for all assets to be vector graphics(again think Super Meat Boy). I've looked at Valve's paper "Improved Alpha-Tested Magnification for Vector Textures and Special Effects" and also looked at using shaders http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html. Wondering if anyone has done something similar or an alternate approach. Cheers

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  • Disk Management

    - by Mars
    I'd like to know what's with all those unnamed drives. I've always thought they are what they say they are (recoveries and what not), why are there so many of them? and why do they all say 100% Free (i.e. they're all empty!). If that's the case, what happened to my recovery? Info: I'm on Dell Inspiron 7520 Windows 8 Single Language (Had Kali installed on SSD a couple of days ago, now I've just deleted that and will install Kali on VM on SSD, that's drive (S:). Screenshot (don't have enough reputation): https://www.dropbox.com/s/y8a1mfkycd5grhq/Screenshot%202014-06-08%2012.06.38.png

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  • Google Chrome continue de gagner des parts de marché en Europe, le "ballot screen" de Microsoft n'au

    Mise à jour du 07.05.2010 par Katleen Google Chrome continue de gagner des parts de marché en Europe, le "ballot screen" de Microsoft n'aurait aucun lien avec ce succès D'après les chiffres communiqués par l'AT Internet Institute en mars 2010, Internet Explorer a perdu 7.5 points sur le marché européen. Autrement dit, 57.1% des internautes l'utilisent. Cette chute fait un heureux : Google, dont le navigateur Chrome progresse en passant de 1.4% en mars 2009 à 5.3% actuellement. Il faut dire que la firme de Mountain View n'a pas lésiné niveau publicité pour promouvoir son logiciel. L'Espagne, l'Italie, la Belgique et le Royaume-Uni sont les pays de notre continent faisant le plus de place au...

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  • how to make a function recursive

    - by tom smith
    i have this huge function and i am wondering how to make it recursive. i have the base case which should never come true, so it should always go to else and keep calling itself with the variable t increases. any help would be great thanks def draw(x, y, t, planets): if 'Satellites' in planets["Moon"]: print ("fillcircle", x, y, planets["Moon"]['Radius']*scale) else: while True: print("refresh") print("colour 0 0 0") print("clear") print("colour 255 255 255") print("fillcircle",x,y,planets['Sun']['Radius']*scale) print("text ", "\"Sun\"",x+planets['Sun']['Radius']*scale,y) if "Mercury" in planets: r_Mercury=planets['Mercury']['Orbital Radius']*scale; print("circle",x,y,r_Mercury) r_Xmer=x+math.sin(t*2*math.pi/planets['Mercury']['Period'])*r_Mercury r_Ymer=y+math.cos(t*2*math.pi/planets['Mercury']['Period'])*r_Mercury print("fillcircle",r_Xmer,r_Ymer,3) print("text ", "\"Mercury\"",r_Xmer+planets['Mercury']['Radius']*scale,r_Ymer) if "Venus" in planets: r_Venus=planets['Venus']['Orbital Radius']*scale; print("circle",x,y,r_Venus) r_Xven=x+math.sin(t*2*math.pi/planets['Venus']['Period'])*r_Venus r_Yven=y+math.cos(t*2*math.pi/planets['Venus']['Period'])*r_Venus print("fillcircle",r_Xven,r_Yven,3) print("text ", "\"Venus\"",r_Xven+planets['Venus']['Radius']*scale,r_Yven) if "Earth" in planets: r_Earth=planets['Earth']['Orbital Radius']*scale; print("circle",x,y,r_Earth) r_Xe=x+math.sin(t*2*math.pi/planets['Earth']['Period'])*r_Earth r_Ye=y+math.cos(t*2*math.pi/planets['Earth']['Period'])*r_Earth print("fillcircle",r_Xe,r_Ye,3) print("text ", "\"Earth\"",r_Xe+planets['Earth']['Radius']*scale,r_Ye) if "Moon" in planets: r_Moon=planets['Moon']['Orbital Radius']*scale; print("circle",r_Xe,r_Ye,r_Moon) r_Xm=r_Xe+math.sin(t*2*math.pi/planets['Moon']['Period'])*r_Moon r_Ym=r_Ye+math.cos(t*2*math.pi/planets['Moon']['Period'])*r_Moon print("fillcircle",r_Xm,r_Ym,3) print("text ", "\"Moon\"",r_Xm+planets['Moon']['Radius']*scale,r_Ym) if "Mars" in planets: r_Mars=planets['Mars']['Orbital Radius']*scale; print("circle",x,y,r_Mars) r_Xmar=x+math.sin(t*2*math.pi/planets['Mars']['Period'])*r_Mars r_Ymar=y+math.cos(t*2*math.pi/planets['Mars']['Period'])*r_Mars print("fillcircle",r_Xmar,r_Ymar,3) print("text ", "\"Mars\"",r_Xmar+planets['Mars']['Radius']*scale,r_Ymar) if "Phobos" in planets: r_Phobos=planets['Phobos']['Orbital Radius']*scale; print("circle",r_Xmar,r_Ymar,r_Phobos) r_Xpho=r_Xmar+math.sin(t*2*math.pi/planets['Phobos']['Period'])*r_Phobos r_Ypho=r_Ymar+math.cos(t*2*math.pi/planets['Phobos']['Period'])*r_Phobos print("fillcircle",r_Xpho,r_Ypho,3) print("text ", "\"Phobos\"",r_Xpho+planets['Phobos']['Radius']*scale,r_Ypho) if "Deimos" in planets: r_Deimos=planets['Deimos']['Orbital Radius']*scale; print("circle",r_Xmar,r_Ymar,r_Deimos) r_Xdei=r_Xmar+math.sin(t*2*math.pi/planets['Deimos']['Period'])*r_Deimos r_Ydei=r_Ymar+math.cos(t*2*math.pi/planets['Deimos']['Period'])*r_Deimos print("fillcircle",r_Xdei,r_Ydei,3) print("text ", "\"Deimos\"",r_Xpho+planets['Deimos']['Radius']*scale,r_Ydei) if "Ceres" in planets: r_Ceres=planets['Ceres']['Orbital Radius']*scale; print("circle",x,y,r_Ceres) r_Xcer=x+math.sin(t*2*math.pi/planets['Ceres']['Period'])*r_Ceres r_Ycer=y+math.cos(t*2*math.pi/planets['Ceres']['Period'])*r_Ceres print("fillcircle",r_Xcer,r_Ycer,3) print("text ", "\"Ceres\"",r_Xcer+planets['Ceres']['Radius']*scale,r_Ycer) if "Jupiter" in planets: r_Jupiter=planets['Jupiter']['Orbital Radius']*scale; print("circle",x,y,r_Jupiter) r_Xjup=x+math.sin(t*2*math.pi/planets['Jupiter']['Period'])*r_Jupiter r_Yjup=y+math.cos(t*2*math.pi/planets['Jupiter']['Period'])*r_Jupiter print("fillcircle",r_Xjup,r_Yjup,3) print("text ", "\"Jupiter\"",r_Xjup+planets['Jupiter']['Radius']*scale,r_Yjup) if "Io" in planets: r_Io=planets['Io']['Orbital Radius']*scale; print("circle",r_Xjup,r_Yjup,r_Io) r_Xio=r_Xjup+math.sin(t*2*math.pi/planets['Io']['Period'])*r_Io r_Yio=r_Yjup+math.cos(t*2*math.pi/planets['Io']['Period'])*r_Io print("fillcircle",r_Xio,r_Yio,3) print("text ", "\"Io\"",r_Xio+planets['Io']['Radius']*scale,r_Yio) if "Europa" in planets: r_Europa=planets['Europa']['Orbital Radius']*scale; print("circle",r_Xjup,r_Yjup,r_Europa) r_Xeur=r_Xjup+math.sin(t*2*math.pi/planets['Europa']['Period'])*r_Europa r_Yeur=r_Yjup+math.cos(t*2*math.pi/planets['Europa']['Period'])*r_Europa print("fillcircle",r_Xeur,r_Yeur,3) print("text ", "\"Europa\"",r_Xeur+planets['Europa']['Radius']*scale,r_Yeur) if "Ganymede" in planets: r_Ganymede=planets['Ganymede']['Orbital Radius']*scale; print("circle",r_Xjup,r_Yjup,r_Ganymede) r_Xgan=r_Xjup+math.sin(t*2*math.pi/planets['Ganymede']['Period'])*r_Ganymede r_Ygan=r_Yjup+math.cos(t*2*math.pi/planets['Ganymede']['Period'])*r_Ganymede print("fillcircle",r_Xgan,r_Ygan,3) print("text ", "\"Ganymede\"",r_Xgan+planets['Ganymede']['Radius']*scale,r_Ygan) if "Callisto" in planets: r_Callisto=planets['Callisto']['Orbital Radius']*scale; print("circle",r_Xjup,r_Yjup,r_Callisto) r_Xcal=r_Xjup+math.sin(t*2*math.pi/planets['Callisto']['Period'])*r_Callisto r_Ycal=r_Yjup+math.cos(t*2*math.pi/planets['Callisto']['Period'])*r_Callisto print("fillcircle",r_Xcal,r_Ycal,3) print("text ", "\"Callisto\"",r_Xcal+planets['Callisto']['Radius']*scale,r_Ycal) if "Saturn" in planets: r_Saturn=planets['Saturn']['Orbital Radius']*scale; print("circle",x,y,r_Saturn) r_Xsat=x+math.sin(t*2*math.pi/planets['Saturn']['Period'])*r_Saturn r_Ysat=y+math.cos(t*2*math.pi/planets['Saturn']['Period'])*r_Saturn print("fillcircle",r_Xsat,r_Ysat,3) print("text ", "\"Saturn\"",r_Xsat+planets['Saturn']['Radius']*scale,r_Ysat) if "Mimas" in planets: r_Mimas=planets['Mimas']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Mimas) r_Xmim=r_Xsat+math.sin(t*2*math.pi/planets['Mimas']['Period'])*r_Mimas r_Ymim=r_Ysat+math.cos(t*2*math.pi/planets['Mimas']['Period'])*r_Mimas print("fillcircle",r_Xmim,r_Ymim,3) print("text ", "\"Mimas\"",r_Xmim+planets['Mimas']['Radius']*scale,r_Ymim) if "Enceladus" in planets: r_Enceladus=planets['Enceladus']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Enceladus) r_Xenc=r_Xsat+math.sin(t*2*math.pi/planets['Enceladus']['Period'])*r_Enceladus r_Yenc=r_Ysat+math.cos(t*2*math.pi/planets['Enceladus']['Period'])*r_Enceladus print("fillcircle",r_Xenc,r_Yenc,3) print("text ", "\"Enceladus\"",r_Xenc+planets['Enceladus']['Radius']*scale,r_Yenc) if "Tethys" in planets: r_Tethys=planets['Tethys']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Tethys) r_Xtet=r_Xsat+math.sin(t*2*math.pi/planets['Tethys']['Period'])*r_Tethys r_Ytet=r_Ysat+math.cos(t*2*math.pi/planets['Tethys']['Period'])*r_Tethys print("fillcircle",r_Xtet,r_Ytet,3) print("text ", "\"Tethys\"",r_Xtet+planets['Tethys']['Radius']*scale,r_Ytet) if "Dione" in planets: r_Dione=planets['Dione']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Dione) r_Xdio=r_Xsat+math.sin(t*2*math.pi/planets['Dione']['Period'])*r_Dione r_Ydio=r_Ysat+math.cos(t*2*math.pi/planets['Dione']['Period'])*r_Dione print("fillcircle",r_Xdio,r_Ydio,3) print("text ", "\"Dione\"",r_Xdio+planets['Dione']['Radius']*scale,r_Ydio) if "Rhea" in planets: r_Rhea=planets['Rhea']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Rhea) r_Xrhe=r_Xsat+math.sin(t*2*math.pi/planets['Rhea']['Period'])*r_Rhea r_Yrhe=r_Ysat+math.cos(t*2*math.pi/planets['Rhea']['Period'])*r_Rhea print("fillcircle",r_Xrhe,r_Yrhe,3) print("text ", "\"Rhea\"",r_Xrhe+planets['Rhea']['Radius']*scale,r_Yrhe) if "Titan" in planets: r_Titan=planets['Titan']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Titan) r_Xtit=r_Xsat+math.sin(t*2*math.pi/planets['Titan']['Period'])*r_Titan r_Ytit=r_Ysat+math.cos(t*2*math.pi/planets['Titan']['Period'])*r_Titan print("fillcircle",r_Xtit,r_Ytit,3) print("text ", "\"Titan\"",r_Xtit+planets['Titan']['Radius']*scale,r_Ytit) if "Iapetus" in planets: r_Iapetus=planets['Iapetus']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Iapetus) r_Xiap=r_Xsat+math.sin(t*2*math.pi/planets['Iapetus']['Period'])*r_Iapetus r_Yiap=r_Ysat+math.cos(t*2*math.pi/planets['Iapetus']['Period'])*r_Iapetus print("fillcircle",r_Xiap,r_Yiap,3) print("text ", "\"Iapetus\"",r_Xiap+planets['Iapetus']['Radius']*scale,r_Yiap) if "Uranus" in planets: r_Uranus=planets['Uranus']['Orbital Radius']*scale; print("circle",x,y,r_Uranus) r_Xura=x+math.sin(t*2*math.pi/planets['Uranus']['Period'])*r_Uranus r_Yura=y+math.cos(t*2*math.pi/planets['Uranus']['Period'])*r_Uranus print("fillcircle",r_Xura,r_Yura,3) print("text ", "\"Uranus\"",r_Xura+planets['Uranus']['Radius']*scale,r_Yura) if "Puck" in planets: r_Puck=planets['Puck']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Puck) r_Xpuc=r_Xura+math.sin(t*2*math.pi/planets['Puck']['Period'])*r_Puck r_Ypuc=r_Yura+math.cos(t*2*math.pi/planets['Puck']['Period'])*r_Puck print("fillcircle",r_Xpuc,r_Ypuc,3) print("text ", "\"Puck\"",r_Xpuc+planets['Puck']['Radius']*scale,r_Ypuc) if "Miranda" in planets: r_Miranda=planets['Miranda']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Miranda) r_Xmira=r_Xura+math.sin(t*2*math.pi/planets['Miranda']['Period'])*r_Miranda r_Ymira=r_Yura+math.cos(t*2*math.pi/planets['Miranda']['Period'])*r_Miranda print("fillcircle",r_Xmira,r_Ymira,3) print("text ", "\"Miranda\"",r_Xmira+planets['Miranda']['Radius']*scale,r_Ymira) if "Ariel" in planets: r_Ariel=planets['Ariel']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Ariel) r_Xari=r_Xura+math.sin(t*2*math.pi/planets['Ariel']['Period'])*r_Ariel r_Yari=r_Yura+math.cos(t*2*math.pi/planets['Ariel']['Period'])*r_Ariel print("fillcircle",r_Xari,r_Yari,3) print("text ", "\"Ariel\"",r_Xari+planets['Ariel']['Radius']*scale,r_Yari) if "Umbriel" in planets: r_Umbriel=planets['Umbriel']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Umbriel) r_Xumb=r_Xura+math.sin(t*2*math.pi/planets['Umbriel']['Period'])*r_Umbriel r_Yumb=r_Yura+math.cos(t*2*math.pi/planets['Umbriel']['Period'])*r_Umbriel print("fillcircle",r_Xumb,r_Yumb,3) print("text ", "\"Umbriel\"",r_Xumb+planets['Umbriel']['Radius']*scale,r_Yumb) if "Titania" in planets: r_Titania=planets['Titania']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Titania) r_Xtita=r_Xura+math.sin(t*2*math.pi/planets['Titania']['Period'])*r_Titania r_Ytita=r_Yura+math.cos(t*2*math.pi/planets['Titania']['Period'])*r_Titania print("fillcircle",r_Xtita,r_Ytita,3) print("text ", "\"Titania\"",r_Xtita+planets['Titania']['Radius']*scale,r_Ytita) if "Oberon" in planets: r_Oberon=planets['Oberon']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Oberon) r_Xober=r_Xura+math.sin(t*2*math.pi/planets['Oberon']['Period'])*r_Oberon r_Yober=r_Yura+math.cos(t*2*math.pi/planets['Oberon']['Period'])*r_Oberon print("fillcircle",r_Xober,r_Yober,3) print("text ", "\"Oberon\"",r_Xober+planets['Oberon']['Radius']*scale,r_Yober) if "Neptune" in planets: r_Neptune=planets['Neptune']['Orbital Radius']*scale; print("circle",x,y,r_Neptune) r_Xnep=x+math.sin(t*2*math.pi/planets['Neptune']['Period'])*r_Neptune r_Ynep=y+math.cos(t*2*math.pi/planets['Neptune']['Period'])*r_Neptune print("fillcircle",r_Xnep,r_Ynep,3) print("text ", "\"Neptune\"",r_Xnep+planets['Neptune']['Radius']*scale,r_Ynep) if "Titan" in planets: r_Titan=planets['Titan']['Orbital Radius']*scale; print("circle",r_Xnep,r_Ynep,r_Titan) r_Xtita=r_Xnep+math.sin(t*2*math.pi/planets['Titan']['Period'])*r_Titan r_Ytita=r_Ynep+math.cos(t*2*math.pi/planets['Titan']['Period'])*r_Titan print("fillcircle",r_Xtita,r_Ytita,3) print("text ", "\"Titan\"",r_Xtita+planets['Titan']['Radius']*scale,r_Ytita) t += 0.003 print(draw(x, y, t, planets))

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