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Search found 154 results on 7 pages for 'clipping'.

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  • Portal View/Projection Matrix near plane

    - by melak47
    For RenderToTexture/Camera based portal rendering, the basics seems simple enough. However, with a free camera, most of the time it is going to be looking at such portals at an angle: Now a regular near clipping plane will not always work here, it will either intersect with the wall the portal is sitting on, or possibly with objects in front of

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  • OCR anything with OneNote 2007 and 2010

    - by Matthew Guay
    Quality OCR software can often be very expensive, but you may have one already installed on your computer that you didn’t know about.  Here’s how you can use OneNote to OCR anything on your computer. OneNote is one of the overlooked gems in recent versions of Microsoft Office.  OneNote makes it simple to take notes and keep track of

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  • Drag big picture in small layer?

    - by Tronic
    Hi, I need a plugin for jquery or another js framework, where I can define a small div where i can drag around a big picture, so i get only a clipping of the picture. any ideas? edit: i try to explain i have a small div, like 600px x 450px. this div behaves like a clipping window for a big picture with like 3000px x 2000px. so i only see a

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  • Why do we need normalized coordinate system? Options

    - by jcyang
    Hi, I have problem understand following sentences in my textbook Computer Graphics with OpenGL. "To make viewing process independent of the requirements of any output device,graphic system convert object descriptions to normalized coordinates and apply the clipping routines." Why normalized coordinates could make viewing

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  • What can be considered too high or too low volume?

    - by josinalvo
    I've asked a question about what audio volume to use when recording: recording audio: What is the best volume setting? In there, I learned that: I should avoid too high a volume, to prevent clipping I should avoid too low a volume, to prevent loss of resolution The question now is: What is too high a volume? What is too low? I am

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  • Incorrect output on changing sequence of declarations

    - by max
    Writing C++ code to implement Sutherland-Hodgeman polygon clipping. This order of declaration of these 2 statements gives correct output, reverse does not. int numberOfVertices = 5; Point pointList[] = { {50,50}, {200,300}, {310,110}, {130,90}, {70,40} }; I am passing the polygon vertex set to clippers in order - LEFT, RIGHT, TOP,

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  • Deactivate volume amplification?

    - by Industrial
    Hi everyone, I would like to deactivate the amplification feature on my sound volume slider. Using any amplification makes the sound really bad with clipping sounds taking over. It's really annoying to have to worry about where the amplification starts/stops when adjusting the slider from my keyboard or through the Gnome

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  • Why is my collision detection not accurate?

    - by optimisez
    After trying and trying, I still cannot understand why the leg of character exceeds the wall but no clipping issue when I hit the wall from below. How should I fix it to make him stand still on the wall? From collideWithBox() function below, it shows that playerDest.Y = boxDest.Y - boxDest.height; will get the position

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  • Hello World Pagelet

    - by astemkov
    Introduction The goal of this exercise is to give you a basic feel of how you can use Pagelet Producer to proxy a web page We will proxy a simple static Hello World web page, cut one section out of that page and present it as a pagelet that you can later insert on your own application page or to your portal page such

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  • HLSL 5 interpolation issues

    - by metredigm
    I'm having issues with the depth components of my shadowmapping shaders. The shadow map rendering shader is fine, and works very well. The world rendering shader is more problematic. The only value which seems to definitely be off is the pixel's position from the light's perspective, which I pass in parallel to the

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  • URL rewriting with TomCat

    - by Tudor Olariu
    I am looking to rewrite an incoming url request on TomCat with the Tuckey rewriter: <rule> <from>/OutputFile?sourceArticleId=([0-9]+)</from> <to>/app/clipping/get/$1</to> </rule> the "?" question mark fails the regexp pattern matching. How can I properly escape it or what is

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  • SDL to SFML simple question

    - by ultifinitus
    Hey! I've been working on a game in c++ for about a week and a half, and I've been using SDL. However, my current engine only needs the following from whatever library I use: enable double buffering load an image from path into something that I can apply to the screen apply an image to the screen with a certain

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  • [News] Repenser les IDE avec l'interface Code Bubbles

    Andrew Bragdon, ?tudiant surdou? d'une universit? am?ricaine, a repens? les interfaces graphiques des IDE pour remplacer les fen?tres par des bulles communicantes. Une id?e farfelue ? Pas du tout, la d?mo (ou plut?t la vid?o) est bluffante : "A bubble is a fully editable and interactive view of a fragment such

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  • Good resources for learning about graphics hardware

    - by Ken
    I'm looking for some good learning resources for graphics hardware (and associated low level software). Basically I want to learn more about what goes on underneath the opengl/direcx API layers in terms of how things are implemented. I familiar with what happens in principle during the various stages of the

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  • GPC Polygon Initialization

    - by Dan
    I am using the GPC Polygon Clipping lib (http://www.cs.man.ac.uk/~toby/alan/software) and want to create a polygon programatically. I only see code for how to create one from a file. How can I do the initialization in my code?

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  • Round bottom corners on Android Bitmap?

    - by alex
    Hey all, what would be best practice for clipping the bottom borders of a Bitmap? Just manipulate the Bitmap itself or overlay an alpha mask drawable or ...? The whole story: I've a Listview which looks like the iPhone's grouped UITableView style. I would like to display a Bitmap in the last row, but for

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