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  • Al abrir archivo desde navegador se abre el directorio

    - by user67662
    al descargar un archivo a través de cualquier navegador (chrome, firefox, etc) e intentar abrirlo directamente, en vez de abrirse el archivo se abre el directorio en que se descargó. lo mismo me sucedió al intentar abrir un archivo desde el dash de gnome-shell. Esto sólo me sucede con los accesos directos a los archivos, cuando estoy dentro de nautilus se abre el archivo sin problemas. he intentado en distintos entornos de escritorio, el que uso más constantemente es Gnome-Shell, bajo Ubuntu 12.04 ¿cómo lo puedo solucionar? Gracias!

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  • Instanced drawing with OpenGL ES 2.0

    - by Mårten Wikström
    In short: Is it possible to use the gl_InstanceID built-in variable in OpenGL ES 2.0? And, if so, how? Some more info: I want to draw multiple instances of an object using glDrawArraysInstanced and gl_InstanceID, and I want my application to run on multiple platforms, including iOS. The specification clearly says that these features require ES 3.0. According to the iOS Device Compatibility Reference ES 3.0 is only available on a few devices (those based on the A7 GPU; so iPhone 5s, but not on iPhone 5 or earlier). So my first assumption was that I needed to avoid using instanced drawing on older iOS devices. However, further down in the compatibility reference document it says that the EXT_draw_instanced extension is supported for all SGX Series 5 processors (that includes iPhone 5 and 4s). This makes me think that I could indeed use instanced drawing on older iOS devices too, by looking up and using the appropriate extension function (EXT or ARB) for glDrawArraysInstanced. I'm currently just running some test code using SDL and GLEW on Windows so I haven't tested anything on iOS yet. However, in my current setup I'm having trouble using the gl_InstanceID built-in variable in a vertex shader. I'm getting the following error message: 'gl_InstanceID' : variable is not available in current GLSL version Enabling the "draw_instanced" extension in GLSL has no effect: #extension GL_ARB_draw_instanced : enable #extension GL_EXT_draw_instanced : enable The error goes away when I specifically declare that I need ES 3.0 (GLSL 300 ES): #version 300 es Although that seem to work fine on my Windows desktop machine in an ES 2.0 context I doubt that this would work on an iPhone 5. So, shall I abandon the idea of being able to use instanced drawing on older iOS devices?

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  • Múltiples clientes en el mismo Oracle UCM

    - by [email protected]
    Estamos muy activos con la implantación de plataformas ECM que den servicio a múltiples clientes. Consiguiendo 2 objetivos muy importantes:El cliente final puede pagar al proveedor por una plataformas ECM como servicio (SaaS). Y, lógicamente, se ahorra en complejidad y gastos de infraestructura, administración, formación, almacenamiento, etc...Hemos estado explicando estos días el modelo Master-Proxy de Oracle UCM con el que podemos implantar este tipo de plataformas. No siempre será la solución más adecuada porque a veces vamos a querer disponer de plataformas compartidas, pero con clientes completamente aislados. Siempre, la consola de migración nos permite exportar e importar componentes, metadatos, contenidos, workflows, etc... para que elijamos el modelo más adecuado para cada caso.Pero, ¿Cómo funciona?. Podéis ver en la imágen que se basa en la instalación de varias instancias de UCM y configurarlas de forma que varias de ellas se comporten como "Master" (digo varias para conseguir alta disponibilidad), y el resto se comporten como "Proxy" (también varias instancias de UCM pueden comportarse como un mismo "Proxy" permitiendo balancear la carga en función de que cada cliente requiera más o menos rendimiento). Esta configuración (que vemos en la imágen adjunta), nos permite:Delegar la gestión de usuarios de cada cliente. Los usuarios del Master podrán acceder a todos los Proxies, pero los usuarios de cada proxy sólo acceden a su repositorio.Delegar funcionalidad y componentes. Es posible configurar diferentes funcionalidades en cada proxy de forma que algunos servidores estén especializados en Web Content Management, otros en Document Management (por ejemplo).Diferentes modelos de metadatos. Podemos modelar unos tipos documentales generales para toda la plataforma y otros particulares diferentes en cada UCM "Proxy".Conseguir una centralización de búsquedas y acceso a repositorios de documentación con diferentes juegos de caracteres. Un UCM Master puede centralizar la búsqueda en UCM's proxy que alberguen documentación en diferentes juegos de caracteres (por ejemplo un UCM para documentación de idiomas "Western European" (inglés, español, francés, alemán,...) y otro UCM proxy bajo juego de caracteres "Asian" (japones, coreano, chino,...).Fuentes:Toda la información detallada se encuentra en la documentación de Oracle UCM, aquí:http://download.oracle.com/docs/cd/E10316_01/ouc.htmY en concreto, lo relativo a plataformas, en el documento "Planning and Implementation Guide", aquí:plan_implement_guide_10en.pdf

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  • MySQL 5 multiple JOIN syntax not working in MySQL 4

    - by draco
    Hello all, the current SQL query works fine locally on MAMP 1.8.4 running MySQL 5.1.37. SELECT EL.log_actions, EL.log_date, EL.log_value, EL.log_type, EA.admins_name, EU.users_name, EU.users_matric FROM events_log EL JOIN events_users EU USING (users_id) JOIN events_admins EA USING (admins_id) ORDER BY EL.log_id DESC LIMIT 0, 10 However, when I bring this query live to production server which is running MySQL 4.1.22-standard, the following error occurred (whether or not there are data in the entry). A Database Error Occurred Error Number: 1054 Unknown column 'sceclub_exclaim2007.EU.admins_id' in 'on clause' SELECT EL.log_actions, EL.log_date, EL.log_value, EL.log_type, EA.admins_name, EU.users_name, EU.users_matric FROM events_log EL JOIN events_users EU USING (users_id) JOIN events_admins EA USING (admins_id) ORDER BY EL.log_id DESC LIMIT 0, 20 This is based on CodeIgniter 1.7.2 and both production and development are running the same set of database. Database tables events_users: users_id users_name users_credits users_matric users_redeem events_admins: admins_id admins_email admins_name admins_pass admins_date admins_modified admins_last_login events_attendance: attendance_id users_id events_id events_events: events_id events_name events_venue events_time events_desc events_pass events_log:log_id admins_id log_actions log_date log_value users_id log_type I'm new to MySQL so I'm not aware of any difference in versions or what could be a possible cause, thank you in advance! Tried googling for MySQL4 difference to no avail too. Also tried using SELECT EL.log_actions, EL.log_date, EL.log_value, EL.log_type, EA.admins_name, EU.users_name, EU.users_matric FROM events_log EL JOIN events_users EU where EL.users_id = EU.users_id JOIN events_admins EA USING EL.admins_id = EA.admins_id ORDER BY EL.log_id DESC LIMIT 0, 10 But then I got the error in both production and development. A Database Error Occurred Error Number: 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'JOIN events_admins EA USING EL.admins_id = EA.admins_id ORDER BY' at line 8 SELECT EL.log_actions, EL.log_date, EL.log_value, EL.log_type, EA.admins_name, EU.users_name, EU.users_matric FROM events_log EL JOIN events_users EU where EL.users_id = EU.users_id JOIN events_admins EA USING EL.admins_id = EA.admins_id ORDER BY EL.log_id DESC LIMIT 0, 20 If you can point me to some resources where I can read up more on MySQL 4 syntax to achieve the same thing effect like I did with MySQL 5 syntax, please let me know. Thanks again!

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  • Where to start learning open-gl es

    - by Captain Kidd
    Hi everybody, I decide to learn OPEN-GL ES for IPHONE development, but I know nothing about graphics programing. So I've some questions. 1 I know OPEN-GL ES is a series of open standard API. IPHONE still use these standard API or apple define it's own API for OPENGL ES? 2 Before I start to learn OPEN-GL ES, I think I should be familiar with OPEN-GL. Am I right?

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  • Android runs OpenGL ES 1.1 or 1.0?

    - by cjserio
    I'm developing a native app for Android and I'm trying to use functions such as glIsEnabled which appear to be only available in OpenGL ES 1.1. Google's docs claim that NDK 1.6R1 supports OpenGL ES v1.1 but the function call fails with "unimplemented Open GL ES API" and if i do a glGetString(GL_VERSION) it returns "OpenGL ES 1.0 CM" as the version. So if 1.1 is available, what do I have to link against to get it or what else do i need to change to get it?

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  • iPhone post-processing with a single FBO with Opengl ES 2.0?

    - by Jing
    I am trying to implement post-processing (blur, bloom, etc.) on the iPhone using OpenGL ES 2.0. I am running into some issues. When rendering during my second rendering step, I end up drawing a completely black quad to the screen instead of the scene (it appears that the texture data is missing) so I am wondering if the cause is using a single FBO. Is it incorrect to use a single FBO in the following fashion? For the first pass (regular scene rendering), I attach a texture as COLOR_ATTACHMENT_0 and render to a texture. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texturebuffer, 0) For the second pass (post-processing), I attach the color renderbuffer to COLOR_ATTACHMENT_0 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRenderbuffer) Then use the texture from the first pass for rendering as a quad on the screen.

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  • OpenGL|ES on a desktop PC.

    - by almb
    I'm working on a OpenGL project that I would like to port to embedded systems that support OpenGL|ES. Since OpenGL|ES is a subset of OpenGL how hard would it be to compile my OpenGL application on an embedded system? (Assuming that my OpenGL code is in the limits of OpenGL|ES) I guess what I'm wondering is: is it possible to dircetly wrap my OpenGL calls with MACROS to make it compatible with OpenGL|ES API call names? Are there any calls specific to OpenGL|ES that I would have to implement? Sorry, if I'm not clear. Thank you.

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  • Books on OpenGL ES targeted towards the iPhone

    - by Frank V
    There are a few posts on this site about OpenGL and the iPhone. Some even on books but I think you'll find this question is a bit different. I've searched and searched and have come to the conclusion that there are currently no books that specifically cover OpenGL ES on the iPhone platform. There are books that cover OpenGL ES [2.0] (note: the linked book covers OpenGL ES 2.0 but the iPhone uses OpenGL ES 1.1 which, I understand, is not backward compatible)... but they only have a small section for the iPhone (if any). What I want to know, is if anybody knows of any books that are forthcoming that specifically cover OpenGL ES 1.1 on the iPhone?

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  • ¿Oficina sin papeles?

    - by [email protected]
    Recientemente hemos organizado un evento de Digitalización para mostrar algunos de los últimos productos de Oracle en éste área.Siempre tendemos a pensar que en España estamos retrasados en estas tecnologías y que el mercado no está preparado para eliminar el papel. En algunos casos es cierto, pero también nos hemos llevado sorpresas con clientes extremadamente avanzados en la gestión electrónica del papel.Para los clientes que no tienen una solución corporativa ya desplegada, nuestra oferta de Imaging les parece completa e integrada, porque les permite digitalizar el papel en el punto más cercano a su recepción y posteriormente realizar todo el trámite interno de forma digital.Este proceso es el que se muestra en la siguiente imágen: Sobre todo en el entorno financiero los clientes ya tienen grandes infraestructuras desplegadas (algunos con funcionalidades muy sofisticadas que han desarrollado a medida durante estos últimos años).En estos casos, su interés está centrado en 2 capacidades clave de nuestros productos: La digitalización distribuidaEl OCR inteligenteCuando ya disponemos de una infraestructura de digitalización centralizada, tenemos varios puntos de mejora con los que conseguir mayores ratios de ahorro en la gestión del papel. Uno de ellos es digitalizar en origen, de forma que ahorraremos en logística de desplazamiento y almacenamiento de papel (reducimos valijas) y en velocidad de arranque de los procesos (desde el momento de la recepción).El hecho de poder hacer esto sólo con un explorador de internet es muy novedoso para los clientes.El no instalar ninguna pieza de software de cliente parece que es un requisito que muchos clientes estaban demandando desde hace tiempo. De hecho, estamos realizando demos en vivo con un escáner del cliente (solo necesitamos el driver de windows para ese escáner). El resultado es sorprendente porque mostramos cómo: escaneamos con sólo un explorador de internet; el documento escaneado, con sus metadatos, se incorporan al gestor documental; y se dispara su workflow de aprobación.Hacer esto en segundos es algo que genera mucho interés en los clientes de cara a acelerar la gestión de muchos de sus trámites en papel.Por último, lo más novedoso de la oferta es el OCR inteligente. Hay quien ya tiene absolutamente operativas sus infraestructuras de digitalización con todas estas capacidades, y buscan un paso más allá con el reconocimiento inteligente de todos los metadatos posibles.El beneficio es rápido, claramente cuantificable y muy alto. El software de OCR inteligente se basa en lógica difusa y nos permite definir los umbrales de validación totalmente adecuados a nuestros factores de confianza. Es decir, configuramos el umbral para que cuando el software acepta un acierto tengamos la seguridad total de que dichos metadatos se han reconocido perfectamente. En caso contrario, el software lanza una validación manual.¿Qué pasa si conseguimos que para determinados documentos, el 40%, 50%, 60% o incluso el 70% u 80% de ellos fueran procesados 100% automáticamente?. El ahorro es inmenso, la reducción del tiempo de proceso también, y la integración con nuestras infraestructuras de digitalización es muy sencilla (basta con desviar unos cuantos documentos de un tipo concreto a Oracle Forms Recognition y evaluar el resultado).Os animo a que veáis estos productos y consigamos hacer realidad la reducción de papel.

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  • EL syntax error: Expression cannot start with binary operator

    - by auser
    Anyone have any creative ideas for how I can solve this warning? EL syntax error: Expression cannot start with binary operator caused by the following code: String.format("#{myController.deleteItemById(%d)}", getId()) My code looked like this before: "#{myController.deleteItemById(" + getId() + ")}" but this caused eclipse to generate the following warning: EL syntax error: String is not closed UPDATE: @ManagedBean(name = "myController") @ViewScoped public class MyController implements Serializable { private long id; private HtmlPanelGroup panel; public long getId() {return this.id; } private void getPanel() { /// bunch of code for programatically creating a form HtmlCommandButton deleteButton = new HtmlCommandButton(); deleteButton.setId(id); deleteButton.setValue(value); deleteButton.setActionExpression(/* EL expression used here */); } } <?xml version='1.0' encoding='UTF-8' ?> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core" xmlns:ui="http://java.sun.com/jsf/facelets"> <!-- some other elements removed for the sake of clarity --> <h:body> <h:panelGroup binding="#{myController.panel}" /> </h:body> </html>

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  • Avoiding null point exception in el in JSF

    - by Buddhika Ariyaratne
    I am developing a JSF application with JPA(EclipseLink 2.0) and Primefaces. I want to know is there any way to avoid null point exception when el calls a property of a null object. I have described the situation. I have Bill class. There may be no or more BillItem objects with a Bill objects. Each BillItem object have Objects like Make, Country, Manufacturer, etc objects. I am displaying several properties of a bill within a single JSF file like this. "#{billControlled.bill.billItem.modal.name}" But if a bill is not selected, or when there are no bill items for a selected bill, the properties accessing in the el are null. I can avoid this by creating new objects for every bill, for example, new make for a new bill item, etc or by creating new properties in the controller itself for all the properties. But that is a very long way and feel like rudimentory. Is there any good practice to avoid this null point exception in el in JSF?

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  • Jersey (Jax-RS) & EL

    - by smeg4brains
    Hi there! im trying to get a controller to return a view through a Expression Language-Filter, but have no idea on how to get jersey to use EL for filtering a view. View with EL-tags: <html> <title>%{msg}</title> </html> Controller: @GET @Produces("text/html") public Response viewEventsAsHtml(){ String view=null; try { view=getViewAsString("events"); }catch(IOException e){ LOG.error("unable to load view from file",e); return null; } Response.ResponseBuilder builder=Response.ok(view, MediaType.TEXT_HTML); return builder.build(); } How would one go about in order to get the controller to replace the ${msg} part in the view by some arbitrary value?

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  • Google Maps API, buscando un lugar en el mundo

    Google Maps API, buscando un lugar en el mundo En este programa presentaremos una visión general de las novedades tecnológicas desde el equipo de relaciones para desarrolladores de la región de sur de Latinoamérica. Seguiremos presentando nuestro enfoque de desarrollo, ingeniería y las mejores prácticas para implementar tecnología Google favoreciendo la evolución de soluciones tecnológicas. Luego nos introduciremos en un escenario técnico en donde analizaremos la propuesta de Google Maps desde el desarrollo e integración de soluciones. Finalmente estaremos conversando con la comunidad de desarrollo, resolviendo un desafío técnico y premiando todo el talento regional. From: GoogleDevelopers Views: 0 0 ratings Time: 02:00:00 More in Education

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  • EL 3.0 Public Review - JSR 341 and Java EE 7 Moving Along

    - by arungupta
    Following closely on the lines of EL 3.0 Early Draft, the specification is now available for a Public Review. The JCP2 Process Document defines different stages of the specifications. This review period closes Jul 30, 2012. Some of the main goals of the JSR are to separate ELContext into parsing and evaluation contexts, adding operators like equality, string concatenation, etc, and integration with CDI. The section A.7 of the specification highlights the difference between Early Draft and Public Review. Download the Public Review and and follow the updates at el-spec.java.net. For more information about EL 3.0 (JSR 341), check out the JSR project on java.net. The archives of EG discussion are available at jsr341-experts and you can subscribe to the users@el-spec and other aliases on the Mailing Lists page.

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  • Unable to get Stencil Buffer to work in iOS 4+ (5.0 works fine). [OpenGL ES 2.0]

    - by MurderDev
    So I am trying to use a stencil buffer in iOS for masking/clipping purposes. Do you guys have any idea why this code may not work? This is everything I have associated with Stencils. On iOS 4 I get a black screen. On iOS 5 I get exactly what I expect. The transparent areas of the image I drew in the stencil are the only areas being drawn later. Code is below. This is where I setup the frameBuffer, depth and stencil. In iOS the depth and stencil are combined. -(void)setupDepthBuffer { glGenRenderbuffers(1, &depthRenderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthRenderBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, self.frame.size.width * [[UIScreen mainScreen] scale], self.frame.size.height * [[UIScreen mainScreen] scale]); } -(void)setupFrameBuffer { glGenFramebuffers(1, &frameBuffer); glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRenderBuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRenderBuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthRenderBuffer); // Check the FBO. if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { NSLog(@"Failure with framebuffer generation: %d", glCheckFramebufferStatus(GL_FRAMEBUFFER)); } } This is how I am setting up and drawing the stencil. (Shader code below.) glEnable(GL_STENCIL_TEST); glDisable(GL_DEPTH_TEST); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDepthMask(GL_FALSE); glStencilFunc(GL_ALWAYS, 1, -1); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glColorMask(0, 0, 0, 0); glClear(GL_STENCIL_BUFFER_BIT); machineForeground.shader = [StencilEffect sharedInstance]; [machineForeground draw]; machineForeground.shader = [BasicEffect sharedInstance]; glDisable(GL_STENCIL_TEST); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE); Here is where I am using the stencil. glEnable(GL_STENCIL_TEST); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glStencilFunc(GL_EQUAL, 1, -1); ...Draw Stuff here glDisable(GL_STENCIL_TEST); Finally here is my fragment shader. varying lowp vec2 TexCoordOut; uniform sampler2D Texture; void main(void) { lowp vec4 color = texture2D(Texture, TexCoordOut); if(color.a < 0.1) gl_FragColor = color; else discard; }

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  • converting 2D mouse coordinates to 3D space in OpenGL ES

    - by Jayesh
    I want to convert mouse's current X and Y coordinates into the 3D space I have drawn in the viewport. I need to do this on the OpenGL ES platform. I found following possible solutions implemented in OpenGL, but none fits what I am looking for. I found NeHe's tutorial on doing exactly this, but in traditional OpenGL way. It uses gluUnProject. http://nehe.gamedev.net/data/articles/article.asp?article=13 Although gluUnProject is not available in OpenGL ES, its implementation seems simple enough to port back. But before calling it, we need to call glReadPixels with GL_DEPTH_COMPONENT and that is not possible in OpenGL ES. (The reason I found in this thread: http://www.khronos.org/message_boards/viewtopic.php?f=4&t=771) What I want to do is similar to picking, except that I don't want to select the object but I want exact coordinates so that I can recognize particular portion of the object that is currently under mouse cursor. I went through the Picking tutorials in this answer. http://stackoverflow.com/posts/2211312/revisions But they need glRenderMode, which I believe is absent in OpenGL ES. If you know how to solve this problem in OpenGL ES, please let me know. Thanks.

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  • Open GL ES 2.0 co-ordinate systems

    - by Chris
    Hi, I want to use Open GL ES 2.0 for a new game, but I have two questions. Q: The first is how do I set up perspective views in Open GL ES 2.0 - do I need to include Open GL ES 1.0 and use glOrtho, or is there a new way? Q: I want to use the 4th quadrant of a Cartesian co-ordinate system for my game and not use -0.5 to +0.5 for values on screen, how once the first question is answered can I achieve this? Other resources: http://iphonedevelopment.blogspot.com/2009/04/opengl-es-from-ground-up-part-3.html Thanks Chris

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  • Using JBoss EL on Weblogic 11g (10.3.1.0)

    - by golfradio
    Hi, I have a facelets 1.2 application that I am running on Weblogic 11g. I want to use the JBoss EL implementation that allows me to call bean methods with arguments. For this, I have packaged the jboss-el-2.0.1.GA.jar in my WAR's WEB-INF/lib directory. I have also added a context-param in my web.xml to override the Sun implementation. <context-param> <param-name>com.sun.faces.expressionFactory</param-name> <param-value>org.jboss.el.ExpressionFactoryImpl</param-value> </context-param> But when I load a page that contains an expression like <ice:outputText value="#{errBean.getErrMsg(error.code)}"/> I get an expression parsing exception java.lang.Exception: javax.faces.FacesException: com.sun.el.parser.ParseException: Encountered "(" at line 1, column 25. Was expecting one of: "}" ... "." ... ... at com.sun.el.parser.ELParser.generateParseException(ELParser.java:1651) at com.sun.el.parser.ELParser.jj_consume_token(ELParser.java:1531) at com.sun.el.parser.ELParser.DeferredExpression(ELParser.java:134) at com.sun.el.parser.ELParser.CompositeExpression(ELParser.java:61) at com.sun.el.lang.ExpressionBuilder.createNodeInternal(ExpressionBuilder.java:128) at com.sun.el.lang.ExpressionBuilder.build(ExpressionBuilder.java:177) at com.sun.el.lang.ExpressionBuilder.createValueExpression(ExpressionBuilder.java:221) at com.sun.el.ExpressionFactoryImpl.createValueExpression(ExpressionFactoryImpl.java:81) at com.sun.facelets.tag.TagAttribute.getValueExpression(TagAttribute.java:256) Weblogic does not seem to be using the JBoss EL ExpressionFactoryImpl. I don't understand what is going on. This worked on Weblogic 9.2.2. What is it that I am doing wrong? Any help is appreciated. Thanks in advance.

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  • Getting EL variable properties in eclipse

    - by wheresrhys
    I'm using Eclipse/Spring source to edit JSP tags and EL. If I want to check what all the properties of a variable are is there a way to do this? Or even find out which file is generating the variable that's passed in. I'm thinking something along the lines of firebug for Javascript, where you can select an object and drill-down to get it's properties.

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  • Loading .png image from array of uint8_t into OpenGL ES texture

    - by unknownthreat
    Normally, when we want to load a texture for OpenGL ES with .png, we simply add the .png images into XCode. The .png files will be altered for optimization by XCode and these altered png files can loaded into OpenGL ES texture during the runtime. However, what I am trying to do is quite different. I am trying to load a .png file that is not from the prebuilt/compile. The png file will be transmitted externally from UDP, and it will be in the form of array of bytes. I am very sure that the png is transferred correctly, but when it comes to displaying the png image in the form of the OpenGL ES texture, the image somehow shows incorrectly. The colors that are being sent are presented but the positions are somehow very incorrect. However, the position of the colors still retain some aspects of the original position. Here: The left image shows the original .png, while the right shows the png being displayed on iPhone using OpenGL ES Texture. It looks more like the png data is not being decoded or incorrectly processed. Below is OpenGL ES code for turning the image into texture: - (void) setTextureFromImageByte: (uint8_t*)imageByte{ if (self = [super init]){ NSData* imageData = [[NSData alloc] initWithBytes: imageByte length: imageLength]; UIImage* img = [[UIImage alloc] initWithData: imageData]; CGImageRef image = img.CGImage; int width = 512; int height = 512; if (image){ int tempWidth = (int)width, tempHeight = (int)height; if ((tempWidth & (tempWidth - 1)) != 0 ){ NSLog(@"CAUTION! width is not power of 2. width == %d", tempWidth); }else if ((tempHeight & (tempHeight - 1)) != 0 ){ NSLog(@"CAUTION! height is not power of 2. height == %d", tempHeight); }else{ void *spriteData = calloc(width * 4, height * 4); CGContextRef spriteContext = CGBitmapContextCreate(spriteData, width, height, 8, width*4, CGImageGetColorSpace(image), kCGImageAlphaPremultipliedLast); CGContextDrawImage(spriteContext, CGRectMake(0.0, 0.0, width, height), image); CGContextRelease(spriteContext); glBindTexture(GL_TEXTURE_2D, 1); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 320, 435, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); } }else NSLog(@"ERROR: Image not loaded..."); [img release]; [imageData release]; } } So does anyone knows how to deal with this? Is it because of iPhone only accepts altered png from XCode? What can we do in this case in order to make the png image be able to display correctly?

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  • JSF Deferred EL conditional syntax problem

    - by Mark Lewis
    Hello I can't find any resources which can answer why I'm getting an error with this: oncomplete="#{MyBacking.oError ? #{rich:component('oErrorPanel')}.show() : return false;}" in a richfaces a4j:commandButton. oError is referring to a method in my bean called isOError. I'm getting the error SEVERE: Servlet.service() for servlet Faces Servlet threw exception org.apache.el.parser.ParseException: Encountered " "?" "? "" at line 1, column 30. Was expecting one of: "}" ... "." ... ... I want to say 'if a method returns true, show modal panel A otherwise false'. Any help much appreciated.

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  • proper way to dynamically assign backbone.js view el

    - by kikuchiyo
    I would like to create two ( or more ) view instances, each with different el attributes, and have events bound to them via backbone.js view's events hash ( not through jQuery ). Getting events to trigger when all instantiations have the same el is easy: someView = Backbone.View.extend({ el: '#someDiv', events: { 'click': 'someFunction' }, someFunction: function(){ //Do something here } }); So far, if I assign el in the initialize function, and set events normally as follows, events do not trigger: someView = Backbone.View.extend({ events: { 'click': 'someFunction' }, initialize: function( options ){ this.el = options.el }, someFunction: function(){ //Do something here } }); My first instinct was to have el be a function that returns the string representation of the dom element of interest: someView = Backbone.View.extend({ el: function(){ return '#someDiv-' + this.someNumber }, events: { 'click': 'someFunction' }, initialize: function( options ){ this.someNumber = options.someNumber }, someFunction: function(){ //Do something here } }); However, this triggers someFunction x times if I have x instantiations of someView. Next I tried setting both the el and events attributes in initialize: someView = Backbone.View.extend({ initialize: function( options ){ this.el = options.el this.events = { 'click': 'someFunction' } }, someFunction: function(){ //Do something here } }); but this does not trigger events. At this point I'm pretty much fishing. Does anyone know how instantiate a backbone.js view with an el specific to that instance that has events that only trigger for that instance, and not other instances of the View?

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  • Iphone 3d games using Open Gl Es

    - by Dave
    Hi, I want to make 3d games for the iphone and with all this doubt about Unity and Apples new sdk agreement I'm wondering what the best way forward is? A lot of people recommend opengl es and point me in the direction of the open gl es bible and likewise, the problem is none of this actually talk about setting a game up i.e loading a character, scene , AI etc. Yet a lot of people are using Open GL es please could someone help me out, I really feel like I'm missing out on something. Are there any good tutorials/books that cover this? Thanks,

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