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  • PHP: Facebook stream.publish and outdated template bundles?

    - by AFK
    Ok So I haven't tried messing with the facebook PHP API for months.. it's gross. Since template bundles are apparently now defunct, how can I publish a story into my users news feed for their friends? I've also already requested permissions. Edit: The issue seems to arise from requested permissions not being set for the user when They are granted. So far I have this $appapikey = 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'; $appsecret = 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'; $facebook = new Facebook($appapikey, $appsecret); $fb_user = $facebook->require_login(); try { $facebook->api_client->feed_publishUserAction(); } catch(Exception $e) { } edit: I've looked through the facebook "api documentation" multiple times it's just not clear to me. I can't tell what's actually deprecated or not. They link to tutorials 2-3 years old! if you have a problem with your iframe application reloading over and over and over try using $facebook-require_frame()

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  • Facebook Like button warning, but prevents sharing

    - by Steve
    I added a FB Like button to my Wordpress template, and when I click Like, I receive an error, which pops up and says: There was an error liking the page. If you are the page owner, please try running your page through the linter on the Facebook devsite (https://developers.facebook.com/tools/lint/) and fixing any errors. The Lint Checker (now) gives no Error or Warnings, after I removed a duplicate og:description tag. Why is it not working?

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  • BlackBerry - Facebook extended permissions

    - by Max Gontar
    Hi! I've just found a great sample of Facebook Connect on Blackberry by Eki Y. Baskoro, The following is a short HOWTO on using Facebook Connect on Blackberry. I created a simple Facade encapsulating the Facebook REST API as well as added 'rough' MVC approach for screen navigation. I have tested on JDE 4.5 using 8320 simulator. This is still work in progress and all work is GPLed. It works great for reading stuff. NB Don't forget to get Facebook App Key and set it in TestBB class. But now I want to post something on my wall. So I've add new method to FacebookFacade class using Stream.publish API: /*** * Publishes message to the stream. * @param message - message that will appear on the facebook stream * @param targetId - The ID of the user, Page, group, or event where * you are publishing the content. */ public void streamPublish(String message, String targetId) { Hashtable arguments = new Hashtable(); arguments.put("method", "stream.publish"); arguments.put("message", message); arguments.put("target_id", targetId); try { JSONObject result = new JSONObject( int new JSONTokener(sendRequest(arguments))); int errorCode = result.getInt("error_code"); if (errorCode != 0) System.out.println("Error Code: "+errorCode); } catch (Exception e) { System.out.println(e); } } /*** * Publishes message on current user wall. * @param message - message that will appear on the facebook stream */ public void postOnTheWall(String message) { String targetId = String.valueOf(getLoggedInUserId()); streamPublish(message, targetId); } This will return Error code 200, "The user hasn't authorized the application to perform this action" First I thought it's related with Facebook - Application Settings - Additional Permissions - Publish recent activity (one line stories) to my wall but even checked, no difference... Then I've found this post explains that issue related with extended permissions. This in turn should be fixed by modifying url a little in LoginScreen class : public LoginScreen(FacebookFacade facebookFacade) { this.facebookFacade = facebookFacade; StringBuffer data = new StringBuffer(); data.append("api_key=" + facebookFacade.getApplicationKey()); data.append("&connect_display=popup"); data.append("&v=1.0"); //revomed //data.append("&next=http://www.facebook.com/connect/login_success.html"); //added data.append("&next=http://www.facebook.com/connect/prompt_permissions.php?" + "api_key="+facebookFacade.getApplicationKey()+"&display=popup&v=1.0"+ "&next=http://www.facebook.com/connect/login_success.html?"+ "xxRESULTTOKENxx&fbconnect=true" + "&ext_perm=read_stream,publish_stream,offline_access"); data.append("&cancel_url=http://www.facebook.com/connect/login_failure.html"); data.append("&fbconnect=true"); data.append("&return_session=true"); (new FetchThread("http://m.facebook.com/login.php?" + data.toString())).start(); } Unfortunately it's not working. Still Error Code 200 in return to stream.publish request... Do you have any suggestions how to resolve this? Thank you!

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  • Cannot Logout of Facebook with Facebook C# SDK

    - by Ryan Smyth
    I think I've read just about everything out there on the topic of logging out of Facebook inside of a Desktop application. Nothing so far works. Specifically, I would like to log the user out so that they can switch identities, e.g. People sharing a computer at home could then use the software with their own Facebook accounts, but with no chance to switch accounts, it's quite messy. (Have not yet tested switching Windows users accounts as that is simply far too much to ask of the end user and should not be necessary.) Now, I should say that I have set the application to use these permissions: string[] permissions = new string[] { "user_photos", "publish_stream", "offline_access" }; So, "offline_access" is included there. I do not know if this does/should affect logging out or not. Again, my purpose for logging out is merely to switch users. (If there's a better approach, please let me know.) The purported solutions seem to be: Use the JavaScript SDK (FB.logout()) Use "m.facebook.com" instead Create your own URL (and possibly use m.facebook.com) Create your own URL and use the session variable (in ASP.NET) The first is kind of silly. Why resort to JavaScript when you're using C#? It's kind of a step backwards and has a lot of additional overhead in a desktop application. (I have not tried this as it's simply disgustingly messy to do this in a desktop application.) If anyone can confirm that this is the only working method, please do so. I'm desperately trying to avoid it. The second doesn't work. Perhaps it worked in the past, but my umpteen attempts to get it to work have all failed. The third doesn't work. I've tried umpteen dozen variations with zero success. The last option there doesn't work for a desktop application because it's not ASP.NET and you don't have a session variable to work with. The Facebook C# SDK logout also no longer works. i.e. public FacebookLoginDialog(string appId, string[] extendedPermissions, bool logout) { IDictionary<string, object> loginParameters = new Dictionary<string, object> { { "response_type", "token" }, { "display", "popup" } }; _navigateUri = FacebookOAuthClient.GetLoginUrl(appId, null, extendedPermissions, logout, loginParameters); InitializeComponent(); } I remember it working in the past, but it no longer works now. (Which truly puzzles me...) It instead now directs the user to the Facebook mobile page, where the user must manually logout. Now, I could do browser automation to automatically click the logout link for the user, however, this is prone to breaking if Facebook updates the mobile UI. It is also messy, and possibly a worse solution than trying to use the JavaScript SDK FB.logout() method (though not by much). I have searched for some kind of documentation, however, I cannot find anything in the Facebook developer documentation that illustrates how to logout an application. Has anyone solved this problem, or seen any documentation that can be ported to work with the Facebook C# SDK? I am certainly open to using a WebClient or HttpClient/Response if anyone can point to some documentation that could work with it. I simply have not been able to find any low-level documentation that shows how this approach could work. Thank you in advance for any advice, pointers, or links.

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  • How to post HTML content in facebook wall using facebook api in php

    - by Elankeeran
    How to post HTML content in facebook wall using facebook api in php I have used below codes but not working $result = $facebook->api('/me/feed/','post',array( 'message' => '<h1>This is my demo Face book application!</h1>')); And I used as below code using php concatenate the HTML string $result = $facebook->api('/me/feed/','post',array( 'message' => 'This is my demo Facebook application!' . $htmlStr)); but not working and getting below error OAuthException: (#1) An unknown error occurred Any please help me.

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  • Facebook graph api photo upload to a fan page album

    - by kielie
    Hi guys, I have gotten the photo upload function to work with this code, <?php include_once 'facebook-php-sdk/src/facebook.php'; include_once 'config.php';//this file contains the secret key and app id etc... $facebook = new Facebook(array( 'appId' => FACEBOOK_APP_ID, 'secret' => FACEBOOK_SECRET_KEY, 'cookie' => true, 'domain' => 'your callback url goes here' )); $session = $facebook->getSession(); if (!$session) { $url = $facebook->getLoginUrl(array( 'canvas' => 1, 'fbconnect' => 0, 'req_perms'=>'user_photos,publish_stream,offline_access'//here I am requesting the required permissions, it should work with publish_stream alone, but I added the others just to be safe )); echo 'You are not logged in, please <a href="' . $facebook->getLoginUrl() . '">Login</a> to access this application'; } else{ try { $uid = $facebook->getUser(); $me = $facebook->api('/me'); $token = $session['access_token'];//here I get the token from the $session array $album_id = 'the id of the album you wish to upload to eg: 1122'; //upload your photo $file= 'test.jpg'; $args = array( 'message' => 'Photo from application', ); $args[basename($file)] = '@' . realpath($file); $ch = curl_init(); $url = 'https://graph.facebook.com/'.$album_id.'/photos?access_token='.$token; curl_setopt($ch, CURLOPT_URL, $url); curl_setopt($ch, CURLOPT_HEADER, false); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); curl_setopt($ch, CURLOPT_POST, true); curl_setopt($ch, CURLOPT_POSTFIELDS, $args); $data = curl_exec($ch); //returns the id of the photo you just uploaded print_r(json_decode($data,true)); } catch(FacebookApiException $e){ echo "Error:" . print_r($e, true); } } ?> I hope this helps, a friend and I smashed our heads against a wall for quite some time to get this working! Anyways, here is my question, how can I upload a image to a fan page? I am struggling to get this working, when I upload the image all I get is the photo id but no photo in the album. So basically, when the user clicks the upload button on our application, I need it to upload the image they created to our fan page's album with them tagged on it. Anyone know how I can accomplish this?

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  • Facebook Like box and Like buttons return Error

    - by spartan
    I'm integrating FB social plugins - Like box and Like buttons (as iframes) - on a web page, but they don't work. When I click on Like in "Like box", I get "Error" text with link, which displays a message dialog "The page at https://www.facebook.com/provocateur.eu could not be reached.". JSON response is: for (;;);{"__ar":1,"payload":{"requires_login":false,"success":false,"already_connected":false,"is_admin":false,"show_error":true,"error_info":{"brief":"Website Inaccessible","full":"The page at https:\/\/www.facebook.com\/provocateur.eu could not be reached.","errorUri":"\/connect\/connect_to_node_error.php?title=Website+Inaccessible&body=The+page+at+https\u00253A\u00252F\u00252Fwww.facebook.com\u00252Fprovocateur.eu+could+not+be+reached.&hash=AQARp73z7huT0Eiu"}}} When I click on the Like button, the JSON response is: for (;;);{"__ar":1,"payload":{"requires_login":false,"success":false,"already_connected":false,"is_admin":false,"show_error":true,"error_info":{"brief":"An error occurred.","full":"There was an error liking the page. If you are the page owner, please try running your page through the linter on the Facebook devsite (https:\/\/developers.facebook.com\/tools\/lint\/) and fixing any errors.","errorUri":"\/connect\/connect_to_node_error.php?title=An+error+occurred.&body=There+was+an+error+liking+the+page.+If+you+are+the+page+owner\u00252C+please+try+running+your+page+through+the+linter+on+the+Facebook+devsite+\u002528https\u00253A\u00252F\u00252Fdevelopers.facebook.com\u00252Ftools\u00252Flint\u00252F\u002529+and+fixing+any+errors.&hash=AQAFI_8ieMUGPPxS"}}} This is the "Like box" iframe code: <iframe frameborder="0" scrolling="no" style="border:none; overflow:hidden; width:240px; height:70px;" src="//www.facebook.com/plugins/likebox.php?href=http%3A%2F%2Fwww.facebook.com%2Fprovocateur.eu&width=240&height=70&colorscheme=dark&show_faces=false&border_color&stream=false&header=true&appId=283499041689204"></iframe> and this is the "Like button" iframe code: <iframe frameborder="0" scrolling="no" style="border:none; overflow:hidden; width:203px; height:21px;" src="//www.facebook.com/plugins/like.php?href&amp;send=false&amp;layout=button_count&amp;width=203&amp;show_faces=false&amp;action=like&amp;colorscheme=light&amp;font=arial&amp;height=21&amp;appId=283499041689204"></iframe> The behaviour is the same for admin and non-admin visitors and for any browser. I created application with the same name as FB page with appId 283499041689204. Web page is XHTML transitional valid, and it contains no errors according FB debugger/linter. Formely there was age restriction (17+), but I removed it and for the moment it is accessible for anyone (13+). URL of web page: http://provocateur.eu/ URL of FB page: in the first error message Any help appriciated. Thanks in advance.

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  • Getting Facebook Posts Permalink from Facebook Graph API Search

    - by Alexia
    I want to use the Facebook Graph API to search the public status updates concerning a keyword. For example, this works great: http://graph.facebook.com/search?q=obama&type=post It shows me all the posts with the word "obama" in it. If the post is a picture, it actually returns a field called "link" which is the permalink to the picture on the actual Facebook website, in the user's profile. Which is exactly what I want, but for pictures. But if the post in question is just a status update, i.e. just text, all it returns is the 3 fields: message, created_time, and updated_time. How do I view this actual status update on www.facebook.com? I realize I can view it on graph.facebook.com in JSON format, but I want to actually be able to show the permalink to the status update, or post. The final result I would like to retrieve might look something like this: http://www.facebook.com/[user id]/posts/[post id] With the [user id] and [post id] fields swapped out with the actual IDs, obviously. TIA!

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  • Facebook og:url ignored in favour of a Facebook hosted page about the og entity

    - by Dan
    I am trying to implement the Like button on my pages. Those pages represent the review page for a product. When a user Likes the page, it shows up in Facebook (not as a link, but as liking an entity), however when you click on the entity in Facebook it links through to a facebook.com hosted page representing the page. I want the user to be redirected to the og:url page? This happens for example when you Like an artist page on Grroveshar: http://grooveshark.com/#!/artist/Elbow/4795 I am clearly "doing it wrong". I am using the following markup to include the SDK. MYAPPID is included by the code generator Facebook provides so I assume it is required. <div id="fb-root"></div> <script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/all.js#xfbml=1&appId=MYAPPID"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk'));</script> Then my code to render the Like button. <div class="fb-like" data-send="false" data-width="450" data-show-faces="true"></div> And finally my og tags: <meta property="og:title" content="My product" /> <meta property="og:type" content="product" /> <meta property="og:url" content="http://site.com/product_1/" /> <meta property="og:image" content="http://site.com/image1.jpg" /> <meta property="og:site_name" content="My-Site-Name.com" /> <meta property="fb:admins" content="MYFACEBOOKID" /> <meta property="fb:app_id" content="MYAPPID" /> Thanks!

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  • HTML5 canvas screen to isometric coordinate conversion

    - by ovhqe
    I am trying to create an isometric game using HTML5 canvas, but don't know how to convert HTML5 canvas screen coordinates to isometric coordinates. My code now is: var mouseX = 0; var mouseY = 0; function mouseCheck(event) { mouseX = event.pageX; mouseY = event.pageY; } which gives me canvas coordinates. But how do I convert these coordinates to isometric coordinates? I am using 16x16 tiles.

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  • Drawing transparent glyphs on the HTML canvas

    - by Bertrand Le Roy
    The HTML canvas has a set of methods, createImageData and putImageData, that look like they will enable you to draw transparent shapes pixel by pixel. The data structures that you manipulate with these methods are pseudo-arrays of pixels, with four bytes per pixel. One byte for red, one for green, one for blue and one for alpha. This alpha byte makes one believe that you are going to be able to manage transparency, but that’s a lie. Here is a little script that attempts to overlay a simple generated pattern on top of a uniform background: var wrong = document.getElementById("wrong").getContext("2d"); wrong.fillStyle = "#ffd42a"; wrong.fillRect(0, 0, 64, 64); var overlay = wrong.createImageData(32, 32), data = overlay.data; fill(data); wrong.putImageData(overlay, 16, 16); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } where the fill method is setting the pixels in the lower-left half of the overlay to opaque red, and the rest to transparent black. And here’s how it renders: As you can see, the transparency byte was completely ignored. Or was it? in fact, what happens is more subtle. What happens is that the pixels from the image data, including their alpha byte, replaced the existing pixels of the canvas. So the alpha byte is not lost, it’s just that it wasn’t used by putImageData to combine the new pixels with the existing ones. This is in fact a clue to how to write a putImageData that works: we can first dump that image data into an intermediary canvas, and then compose that temporary canvas onto our main canvas. The method that we can use for this composition is drawImage, which works not only with image objects, but also with canvas objects. var right = document.getElementById("right").getContext("2d"); right.fillStyle = "#ffd42a"; right.fillRect(0, 0, 64, 64); var overlay = wrong.createImageData(32, 32), data = overlay.data; fill(data); var overlayCanvas = document.createElement("canvas"); overlayCanvas.width = overlayCanvas.height = 32; overlayCanvas.getContext("2d").putImageData(overlay, 0, 0); right.drawImage(overlayCanvas, 16, 16); And there is is, a version of putImageData that works like it should always have:

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  • Is using multiple canvas objects a good practice?

    - by user1818924
    We're developing a jump and run game with HTML5 and JavaScript and have to build an own game framework for this. Here we have some difficulties and would like to ask you for some advice: We have a "Stage" object, which represents the root of our game and is a global div-wrapper. The stage can contain multiple "Scenes", which are also div-elements. We would implement a Scene for the playing task, for pause, etc. and switch between them. Each scene can therefore contain multiple "Layers", representing a canvas. These Layer contain "ObjectEntities", which represent images or other shapes like rectangles, etc. Each Objectentity has its own temporaryCanvas, to be able to draw images for one entity, whereas another contains a rectangle. We set an activeScene in our Stage, so when the game is played, just the active scene is drawn. Calling activeScene.draw(), calls all sublayers to draw, which draw their entities (calling drawImage(entity.canvas)). But is this some kind of good practice? Having multiple canvas to draw? Each game loop every layer-context is cleared and drawn again. E.g. we just have a still Background-Layer, … wouldn't it be more useful to draw this once and not to clear it every time and redraw it? Or should we use a global canvas for example in the Stage and just use this canvas to draw? But we thought this would be to expensive...

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  • Smooth animation on a persistently refreshing canvas

    - by Neurofluxation
    Yo everyone! I have been working on an Isometric Tile Game Engine in HTML5/Canvas for a little while now and I have a complete working game. Earlier today I looked back over my code and thought: "hmm, let's try to get this animated smoothly..." And since then, that is all I have tried to do. The problem I would like the character to actually "slide" from tile to tile - but the canvas redrawing doesn't allow this - does anyone have any ideas....? Code and fiddle below... Fiddle with it! http://jsfiddle.net/neuroflux/n7VAu/ <html> <head> <title>tileEngine - Isometric</title> <style type="text/css"> * { margin: 0px; padding: 0px; font-family: arial, helvetica, sans-serif; font-size: 12px; cursor: default; } </style> <script type="text/javascript"> var map = Array( //land [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]] ); var tileDict = Array("http://www.wikiword.co.uk/release-candidate/canvas/tileEngine/land.png"); var charDict = Array("http://www.wikiword.co.uk/release-candidate/canvas/tileEngine/mario.png"); var objectDict = Array("http://www.wikiword.co.uk/release-candidate/canvas/tileEngine/rock.png"); //last is one more var objectImg = new Array(); var charImg = new Array(); var tileImg = new Array(); var loaded = 0; var loadTimer; var ymouse; var xmouse; var eventUpdate = 0; var playerX = 0; var playerY = 0; function loadImg(){ //preload images and calculate the total loading time for(var i=0;i<tileDict.length;i++){ tileImg[i] = new Image(); tileImg[i].src = tileDict[i]; tileImg[i].onload = function(){ loaded++; } } i = 0; for(var i=0;i<charDict.length;i++){ charImg[i] = new Image(); charImg[i].src = charDict[i]; charImg[i].onload = function(){ loaded++; } } i = 0; for(var i=0;i<objectDict.length;i++){ objectImg[i] = new Image(); objectImg[i].src = objectDict[i]; objectImg[i].onload = function(){ loaded++; } } } function checkKeycode(event) { //key pressed var keycode; if(event == null) { keyCode = window.event.keyCode; } else { keyCode = event.keyCode; } switch(keyCode) { case 38: //left if(!map[playerX-1][playerY][1] > 0){ playerX--; } break; case 40: //right if(!map[playerX+1][playerY][1] > 0){ playerX++; } break; case 39: //up if(!map[playerX][playerY-1][1] > 0){ playerY--; } break; case 37: //down if(!map[playerX][playerY+1][1] > 0){ playerY++; } break; default: break; } } function loadAll(){ //load the game if(loaded == tileDict.length + charDict.length + objectDict.length){ clearInterval(loadTimer); loadTimer = setInterval(gameUpdate,100); } } function drawMap(){ //draw the map (in intervals) var tileH = 25; var tileW = 50; mapX = 80; mapY = 10; for(i=0;i<map.length;i++){ for(j=0;j<map[i].length;j++){ var drawTile= map[i][j][0]; var xpos = (i-j)*tileH + mapX*4.5; var ypos = (i+j)*tileH/2+ mapY*3.0; ctx.drawImage(tileImg[drawTile],xpos,ypos); if(i == playerX && j == playerY){ you = ctx.drawImage(charImg[0],xpos,ypos-(charImg[0].height/2)); } } } } function init(){ //initialise the main functions and even handlers ctx = document.getElementById('main').getContext('2d'); loadImg(); loadTimer = setInterval(loadAll,10); document.onkeydown = checkKeycode; } function gameUpdate() { //update the game, clear canvas etc ctx.clearRect(0,0,904,460); ctx.fillStyle = "rgba(255, 255, 255, 1.0)"; //assign color drawMap(); } </script> </head> <body align="center" style="text-align: center;" onload="init()"> <canvas id="main" width="904" height="465"> <h1 style="color: white; font-size: 24px;">I'll be damned, there be no HTML5 &amp; canvas support on this 'ere electronic machine!<sub>This game, jus' plain ol' won't work!</sub></h1> </canvas> </body> </html>

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  • facebook application using iframe on Facebook Developer Toolkit 3.0

    - by adveb
    hey i am trying to build facebook iframe application using the Facebook Developer Toolkit 3.01 asp.net c#. i am working by the ifrmae sample of the toolkit can be download here. www.facebooktoolkit.codeplex.com/releases/view/39727 this is my facebook application that is the same as the iframe sample. http://apps.facebook.com/alefbet/ this is my code, it has 2 pages, master page and default. this 2 pages are the same as the iframe sample. 1) this is the master page. public partial class IFrameMaster : Facebook.Web.CanvasIFrameMasterPage { public IFrameMaster() { RequireLogin = true; } } 2) this is the default.aspx public partial class Default : System.Web.UI.Page { private const string SCRIPT_BLOCK_NAME = "dynamicScript"; protected void Page_Load(object sender, EventArgs e) { if (IsPostBack) { if (Master.Api.Users.HasAppPermission(Enums.ExtendedPermissions.email)) { SendThankYouEmail(); } Response.Redirect("ThankYou.aspx"); } else { if (Master.Api.Users.HasAppPermission(Enums.ExtendedPermissions.email)) { emailPermissionPanel.Visible = false; } CreateScript(); } } private void SendThankYouEmail() { var subject = "Thank you for telling us your favorite color"; var body = "Thank you for telling us what your favorite color is. We hope you have enjoyed using this application. Encourage your friends to tell us their favorite color as well!"; this.Master.Api.Notifications.SendEmail(this.Master.Api.Session.UserId.ToString(), subject, body, string.Empty); } private void CreateScript() { var saveColorScript = @" function saveColor(color) { document.getElementById('" + colorInput.ClientID + @"').value = color; } function submitForm() { document.getElementById('" + form.ClientID + @"').submit(); } "; if (!ClientScript.IsClientScriptBlockRegistered(SCRIPT_BLOCK_NAME)) { ClientScript.RegisterClientScriptBlock(this.GetType(), SCRIPT_BLOCK_NAME, saveColorScript); } } } my directory structure is 1)the master page is in the root. 2)the default.aspx is in the root/alfbet directory. 3)i have also have the xd_receiver.htm inside root/channel directory. that inside the master page their is the folowing line: <script type="text/javascript"> FB_RequireFeatures(["XFBML"], function() { FB.Facebook.init("c81f17ee4d4ffc5113c55f8b99fdcab5", "channel/xd_receiver.htm"); }); </script> the problem is that the applicatin dosent work apps.facebook.com/alefbet/default.aspx why it dosent work ? please help me and others who also obstacle in this issue. i tryied lots of things, one of them was to display the user id. for that i put label in the default.aspx and wrote lblTest.Text = Master.Api.Users.GetInfo().uid.ToString(); and it dosent event get to this line. i know it because it keeps display in the label.text the word "label" thank you very much.

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  • Don't Allow link generates a 500 Internal Error

    - by jstawski
    I'm developing an application for Facebook using the iframe mode and ASP.NET. I'm able to use the new OAuth method that combines the allow and the extended permissions. When I click on the Allow everything works as expected, but when I click on the "Don't Allow" I get a 500 internal error. The Request For Permission url is: http://www.facebook.com/connect/uiserver.php?client_id=389845102120&scope=publish_stream%2Cuser_birthday%2Cemail&redirect_uri=http%3A%2F%2Fapps.facebook.com%2Fplumreward%2FDefault.aspx%3Fpid%3D124733857540930&display=page&next=http%3A%2F%2Fgraph.facebook.com%2Foauth%2Fauthorize_success%3Fclient_id%3D389845102120%26scope%3Dpublish_stream%252Cuser_birthday%252Cemail%26redirect_uri%3Dhttp%253A%252F%252Fapps.facebook.com%252Fplumreward%252FDefault.aspx%253Fpid%253D124733857540930%26type%3Dweb_server&cancel_url=http%3A%2F%2Fgraph.facebook.com%2Foauth%2Fauthorize_cancel%3Fclient_id%3D389845102120%26scope%3Dpublish_stream%252Cuser_birthday%252Cemail%26redirect_uri%3Dhttp%253A%252F%252Fapps.facebook.com%252Fplumreward%252FDefault.aspx%253Fpid%253D124733857540930%26type%3Dweb_server&app_id=389845102120&method=permissions.request&return_session=1&perms=publish_stream%2Cuser_birthday%2Cemail When I click don't allow it goes to http://www.facebook.com/connect/uiserver.php and then to http://graph.facebook.com/oauth/authorize_success?client_id=389845102120&scope=publish_stream%2Cuser_birthday%2Cemail&redirect_uri=http%3A%2F%2Fapps.facebook.com%2Fplumreward%2FDefault.aspx%3Fpid%3D124733857540930&type=web_server&perms&selected_profiles=567961887 with a HTTP 500 Internal Server Error. What am I doing wrong? Am I missing a setting, parameter? Is this a FB bug?

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  • How to include Facebook's “Send To Mobile” button in my Facebook App? [migrated]

    - by user2565192
    I have developed a simple Facebook Game listed in the facebook App Center. It has a "Send to mobile" button which basically sends the download link to the phone after prompting the user to enter his/her mobile phone number. I want to include that button in my Application. But i can't find any API to include it. How should i include it in my game? Its HTML code is: <a class="_42ft _42fu uiSendToMobile phone_button selected _42g- _42gy" role="button" href="#" ajaxify="/ajax/platform/send_to_mobile?app_id=274173959270591&amp;element_id=u_0_b&amp;fb_source=102" rel="async-post" id="u_0_c">Send to Mobile</a>

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  • Facebook Graph and PHP API

    - by Wes
    I've been working at this for a few hours, but the poor documentation is of no help. All I want to do is grab the data that exists at https://graph.facebook.com/cocacola/ as an example, and I cant even do that. I'm using the latest php API from facebook. This is my code, which returns nothing: <?php require '../src/facebook.php'; // Create our Application instance. $facebook = new Facebook(array( 'appId' => '254752073152', 'secret' => '904270b68a2cc3d54485323652da4d14', 'cookie' => true, )); $coke = $facebook->api('/cocacola'); echo '<pre>'; print_r($coke); echo '</pre>'; Any idea?

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  • Facebook redirect after login not working when url is dynamic

    - by dythffvrb
    This is my code: $loginUrl = $facebook->getLoginUrl(array( 'scope' => 'publish_actions', 'redirect_uri' => 'http://mysite.com/', )); It works but if I remove redirect_uri it doesn't work anymore. $loginUrl = $facebook->getLoginUrl(array( 'scope' => 'publish_actions' )); According to Facebook domcumentation redirect_uri is optional. https://developers.facebook.com/docs/reference/php/facebook-getLoginUrl/ Im trying to redirect the users to the same url they were on before logging in. Update: This problem occurs when the url is mysite.com/post23 but when url is mysite.com/staticpage or mysite.com there are no problems Any workarounds? EDIT: It looks like a bug, it doesn't work with certain url in the same site I wil try and report it to Facebook.

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  • Invite friends from facebook on my application using facebook api

    - by Seema
    Hello all, I create a application which allow user integration through facebook(connect with facebook).when user sign-in in application , i want to show all facebook friends of sign-in user for invite them to join my application. In current i am using multi friend selector for invite friends. <fb:serverfbml width="615"> <script type="text/fbml"> <fb:request-form action="action url" method="POST" invite="true" type="invite" content=" my message"> <fb:multi-friend-selector showborder="true" bypass="cancel" cols=3 email_invite="false" import_external_friends="false" actiontext="Invite your friend from facebook"/> </fb:request-form> </script> </fb:serverfbml> I want to customize mult friend selector 1 Can change css and show all friend in a single column? 2 can i show disable the friends whose are already connect with my application? please give your suggestion or if any other option for this. Thanks

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  • how to resume facebook session key after user change facebook password

    - by aviavi
    hey i have iphone application that using facebook connect. users login to the iphone application using facebook connect. and then i receive their sessionKey back to my server, and i am using the sesssionkey to post actions to users wall. the iphone application keeps the user logged in allways. which means that every times the user will open the application, he will not need to make login again. the problem is that, when the user change his facebook password the user sessionKey also changes. and when the user enter to my iphone applicaiton, the user is shown as loggedin, and then i recieve to my server the user old sessionkey, and when i try to post to the user wall facebook tells me that the session is inavlid. it is ok because the user change his password and the session changes too. my question is how can i check in the iphone if the session key has changed ? and if it changes to promote the user to make login again.

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  • retrieve events where uid is the creator and application id is the admin - Facebook API

    - by Anup Parekh
    I would like to know if there is a Facebook API call to retrieve the events (eids) for all the events a user has created using my facebook connect application. The events are created using the following REST api call: https://api.facebook.com/method/events.create?event_info=' . $e_i . '&access_token=' . $cookie['access_token'] $e_i is the event info array where the 'host' value is set to 'Me' as follows $event_info['host'] = 'Me'; On Facebook events under the "Created by:" section it lists "My user name,Application Name", I presume this is because I am the creator and the application is the admin as stated in the REST api documentation http://developers.facebook.com/docs/reference/rest/events.create/ Unfortunately I cannot seem to find out how (neither REST nor GPRAPH API) to return a list of events where I am the creator and the application is the admin as in the above scenario. If this is possible I would really appreciate some assistance with how it is done. So far I have tried: REST API events.get using uid=application_id. This only returns events created by the application not those including the user who created them GRAPH API https://graph.facebook.com/me/events?fields=owner&access_token=... this returns all the events for 'me' but not where the application is also the admin. It seems strange that there's no reference to the linkage between the event creator and the event admin through the API but in Facebook it is able to pull both and display them on the event details.

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  • Facebook Connect - Mobile

    - by Jayrox
    I am currently in the process of creating a mobile version of my web app. The app is being developed with Facebook's PHP Client Library. The issue: I am using the following mobile url to allow users to log in using the mobile devices: http://m.facebook.com/tos.php?api_key=APIKEY&v=1.0&next=http%3A%2F%2Ftweelay.net%2Fm.php&cancel=http%3A%2F%2Ftweelay.net%2Fm.php APIKEY being my app's actual Facebook API key. In the url I am telling Facebook to redirect the user back to http://tweelay.net/m.php when the user signs in or clicks cancel on the log in screen. I am pulling my hair trying to figure out why it keeps sending the user to http://m.tweelay.net/m.php which is currently an invalid end point. I have gone through all of my app's settings on Facebook and I cant find any that reference http://m.tweelay.net and going through all of my source code I cant find any that reference the m. sub-domain either.

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  • Simple example of popup authentication with Facebook Graph API

    - by ensnare
    Trying to get Facebook to authenticate my users via a javascript popup. Right now, I have: <input type="button" value="Connect with Facebook" onclick="window.open('https://graph.facebook.com/oauth/authorize?client_id=XXXXXXXXXXX&redirect_uri=http://example.com/step2&display=popup')" /> But when the user logs in via Facebook, the popup just displays the Facebook.com homepage. I'd like for the popup to authenticate the user and go away so that I can start retrieving user data from the graph api. Is there a better / easier way to do this? Simple examples are appreciated. Thank you.

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  • facebook php-sdk not logging out

    - by Meisam Mulla
    I'm having a hard time getting this to work. I use the following to generate the logout url: $logout = "https://www.facebook.com/logout.php?next=" . urlencode('http://' . $_SERVER['SERVER_NAME'] . $_SERVER['PHP_SELF']) . "&access_token=" . $facebook->getAccessToken(); Which generates the correct (worked with the last version) url: https://www.facebook.com/logout.php?next=http%3A%2F%2F...&access_token=AA....ZD However this does not actually log the user out. I tried using $facebook->getLogoutUrl(array('next' => 'myurl')) which generates pretty much the same url. This also did not work. I am lost as to why its not logging the user out. I actually tried manually putting the address into the address bar but it redirects me to the Facebook homepage.

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  • Create facebook object each and every time?

    - by oshirowanen
    I have a login page which will log a user into my webapp based on their facebook login details. I then create a session to remember who they are. What I want to know is, should I be creating and/or checking the facebook credential on every single page of my webapp, or should I simply use the session I create at the beginning to login? For example, once they have logged in, I would like to allow them to post a message onto their own facebook wall from my app. Should I check the login credentials before they can post by recreating the facebook object, or should I simply use the stored login details already in my session and use that to post to their facebook wall?

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