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  • First Person Camera strafing at angle

    - by Linkandzelda
    I have a simple camera class working in directx 11 allowing moving forward and rotating left and right. I'm trying to implement strafing into it but having some problems. The strafing works when there's no camera rotation, so when the camera starts at 0, 0, 0. But after rotating the camera in either direction it seems to strafe at an angle or inverted or just some odd stuff. Here is a video uploaded to Dropbox showing this behavior. https://dl.dropboxusercontent.com/u/2873587/IncorrectStrafing.mp4 And here is my camera class. I have a hunch that it's related to the calculation for camera position. I tried various different calculations in strafe and they all seem to follow the same pattern and same behavior. Also the m_camera_rotation represents the Y rotation, as pitching isn't implemented yet. #include "camera.h" camera::camera(float x, float y, float z, float initial_rotation) { m_x = x; m_y = y; m_z = z; m_camera_rotation = initial_rotation; updateDXZ(); } camera::~camera(void) { } void camera::updateDXZ() { m_dx = sin(m_camera_rotation * (XM_PI/180.0)); m_dz = cos(m_camera_rotation * (XM_PI/180.0)); } void camera::Rotate(float amount) { m_camera_rotation += amount; updateDXZ(); } void camera::Forward(float step) { m_x += step * m_dx; m_z += step * m_dz; } void camera::strafe(float amount) { float yaw = (XM_PI/180.0) * m_camera_rotation; m_x += cosf( yaw ) * amount; m_z += sinf( yaw ) * amount; } XMMATRIX camera::getViewMatrix() { updatePosition(); return XMMatrixLookAtLH(m_position, m_lookat, m_up); } void camera::updatePosition() { m_position = XMVectorSet(m_x, m_y, m_z, 0.0); m_lookat = XMVectorSet(m_x + m_dx, m_y, m_z + m_dz, 0.0); m_up = XMVectorSet(0.0, 1.0, 0.0, 0.0); }

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  • Recovering domain name from a person I can't find

    - by Daniel Gruszczyk
    I have a problem with one domain and I have no idea how to go about it. I am volunteering for a small charity in Sheffield (UK), more specifically I am redoing their website. A while ago (few years) there was one guy who made that website for them, sorted out a free hosting with another charity, bought domain name etc. Since the domain name is registered in his name, and he disappeared and we have no way of finding/contacting him, we can't move it to different hosting or do virtually nothing about it. Somehow the domain is being renewed every year, we know which domain registration service provider it is registered with, we know the guys name, and that's about it. How would we go about re-registering that domain in the charity's name, instead of that guy, is that at all possible? If we happen to get in touch with him, what should we ask for? Thanks for your help.

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  • how can we have a person to allot and track tasks in agile development

    - by vignesh
    I understand that Agile team should be self organized and self driven, but is there a provision that I can have someone who will allot tasks to developers and ensure that all user stories will be completed on time?? For example if there are two persons in an agile team who are not self motivated to take up tasks and they will work only when task is assigned to them with a deadline, how can we deal this in Agile? The problem I face is that no one is fixing the deadlines for the tasks and the team is under delivering for the last two sprints. It will be better if we can have someone who can fix deadlines. IS there a provision for this in Agile

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  • What makes a person contribute to opensource? [duplicate]

    - by Jibin
    This question already has an answer here: Why develop free, open source programs? [closed] 14 answers I know this is controversial, but.. There are many great projects like Apache Webserver or Hadoop provided by the OpenSource Community. I often feel that the people that actually benefit (financially), from these projects are developers like me, sitting in India, working for MNCs, who has never contributed anything to any opensource project so far, but earn handsomely due to my basic googling skills & the community provided documentation. Is it fair ? I mean no other industry in the world face such dilemma.Those who work get paid. I mean I almost am starting to feel guilty of taking such advantage of some thing that I contribute nothing to. I had to do projects every semester in college (we could choose projects) & I used to enjoy coding then. I want to contribute. But contributing to opensource is not a task [unlike college or office work]. And life is so busy .. Are all these opensource contributors really jobless ?[just kidding..] Could someone please share some personal experiences on how you guys started contributing or any advice on why I should contribute or what attitude in life makes you keep aside time or is it that you just crazly love writing code or is it that you just love to see your name in the contributors list or do you have a local coding group you hang out with ? Do you feel I am destined to do this ? This is my part of contributing back to the world ? Whats that basic mentality that make you guys want to contribute, while I just want to finish my work and go home. What makes you guys tick ?

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  • Cocos2d/Cocos2d-x Attaching an arrow (sprite) to another body sprite (person)

    - by Satchmo Brown
    I am trying to set up a simple bow and arrow game. When the arrow hits the enemy body, the arrow's body is deleted and the arrow sprite continues to update, keeping the position correct in relation to the enemy it hit. Picture an arrow sticking into a body and that body still rotating and moving. My problem is that the rotation is completely wrong when the enemy rotates. I know how to do this in 3d with matrix transformation but I can't seem to figure it out in 2d with Cocos. Here is my method. I save offset at which the arrow hit the enemy. Every frame, I make the rotation of the sprite match the rotation of the enemy. Then, I apply the offset I took initially which is where the arrow hit the enemy. When they rotate, they rotate about their respective anchors and I am wondering if I need to set the anchor of the arrow to the center of the sprite. Does anyone know of an easy way to do this. If not, I will try to create an algorithm where the anchor is set to the offset divided by the width and height of the sprite image hopefully giving me the correct anchor values. Then I assume I need to reposition the sprite. Does anyone have a simpler way to do this?

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  • Join Gretchen Alarcon In Person for an Oracle HCM Applications Strategy Updates

    - by jay.richey
    How can you benefit from staying current and moving to the latest release of your Oracle HCM applications? Where does Fusion HCM fit in and what do they mean to your existing investments? What does Oracle offer in terms of SaaS for HCM? What is Oracle doing to maintain excellence in your current applications portfolio while innovating in new and creative ways? Join us for an exclusive breakfast briefing where you will have the opportunity to hear about Oracle's current blockbuster releases for HCM: PeopleSoft 9.1 and E-Business Suite 12.1. Take this opportunity to hear about what the latest releases mean to you and learn how organizations like yours are successfully moving forward. Our featured speaker, Gretchen Alarcon, Oracle's Vice President of Fusion HCM Product Strategy will share how Oracle's latest HCM offerings - Fusion HCM and Fusion Talent Management On Demand - can work alongside your Oracle PeopleSoft, E-Business Suite, or JD Edwards HR foundation to show immediate business value. This event promises to provide you with an opportunity to share experiences, best practices, challenges, and successes with fellow business executives. Coming to: Chicago, Minneaoplis, St. Louis

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  • The Most Important Person Is the One that Keeps Your PC Running [Comic]

    - by The Geek
    Fixing people’s computers usually makes them appreciate you more, though this might be a little too far. Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • A Reusable Builder Class for Ruby Testing

    - by Liam McLennan
    My last post was about a class for building test data objects in C#. This post describes the same tool, but implemented in Ruby. The C# version was written first but I originally came up with the solution in my head using Ruby, and then I translated it to C#. The Ruby version was easier to write and is easier to use thanks to Ruby’s dynamic nature making generics unnecessary.  Here are my example domain classes: class Person attr_accessor :name, :age def initialize(name, age) @name = name @age = age end end class Property attr_accessor :street, :manager def initialize(street, manager) @street = street @manager = manager end end and the test class showing what the builder does: class Test_Builder < Test::Unit::TestCase def setup @build = Builder.new @build.configure({ Property => lambda { Property.new '127 Creek St', @build.a(Person) }, Person => lambda { Person.new 'Liam', 26 } }) end def test_create assert_not_nil @build end def test_can_get_a_person @person = @build.a(Person) assert_not_nil @person assert_equal 'Liam', @person.name assert_equal 26, @person.age end def test_can_get_a_modified_person @person = @build.a Person do |person| person.age = 999 end assert_not_nil @person assert_equal 'Liam', @person.name assert_equal 999, @person.age end def test_can_get_a_different_type_that_depends_on_a_type_that_has_not_been_configured_yet @my_place = @build.a(Property) assert_not_nil @my_place assert_equal '127 Creek St', @my_place.street assert_equal @build.a(Person).name, @my_place.manager.name end end Finally, the implementation of Builder: class Builder # defaults is a hash of Class => creation lambda def configure defaults @defaults = defaults end def a(klass) temp = @defaults[klass].call() yield temp if block_given? temp end end

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  • Strategy to prevent players from seeing through walls in an online FPS?

    - by geneotech
    Why do we still moan on wallhackers in multiplayer first-person shooters ? Isn't it possible to perform occlusion culling for all players server-side ? For example, send player xyz information to client only when the player is visible in client's frustum and not occluded by any object ? Even if the collision-geometry is very simplified, most of the time cheater won't receive tactical information. Why not do this ?

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  • Using SPServices &amp; jQuery to Find My Stuff from Multi-Select Person/Group Field

    - by Mark Rackley
    Okay… quick blog post for all you SPServices fans out there. I needed to quickly write a script that would return all the tasks currently assigned to me.  I also wanted it to return any task that was assigned to a group I belong to. This can actually be done with a CAML query, so no big deal, right?  The rub is that the “assigned to” field is a multi-select person or group field. As far as I know (and I actually know so little) you cannot just write a CAML query to return this information. If you can, please leave a comment below and disregard the rest of this blog post… So… what’s a hacker to do? As always, I break things down to their most simple components (I really love the KISS principle and would get it tattooed on my back if people wouldn’t think it meant “Knights In Satan’s Service”. You really gotta be an old far to get that reference).  Here’s what we’re going to do: Get currently logged in user’s name as it is stored in a person field Find all the SharePoint groups the current user belongs to Retrieve a set of assigned tasks from the task list and then find those that are assigned to current  user or group current user belongs to Nothing too hairy… So let’s get started Some Caveats before I continue There are some obvious performance implications with this solution as I make a total of four SPServices calls and there’s a lot of looping going on. Also, the CAML query in this blog has NOT been optimized. If you move forward with this code, tweak it so that it returns a further subset of data or you will see horrible performance if you have a few hundred entries in your task list. Add a date range to the CAML or something. Find some way to limit the results as much as possible. Lastly, if you DO have a better solution, I would like you to share. Iron sharpens iron and all…   Alright, let’s really get started. Get currently logged in user’s name as it is stored in a person field First thing we need to do is understand how a person group looks when you look at the XML returned from a SharePoint Web Service call. It turns out it’s stored like any other multi select item in SharePoint which is <id>;#<value> and when you assign a person to that field the <value> equals the person’s name “Mark Rackley” in my case. This is for Windows Authentication, I would expect this to be different in FBA, but I’m not using FBA. If you want to know what it looks like with FBA you can use the code in this blog and strategically place an alert to see the value.  Anyway… I need to find the name of the user who is currently logged in as it is stored in the person field. This turns out to be one SPServices call: var userName = $().SPServices.SPGetCurrentUser({                     fieldName: "Title",                     debug: false                     }); As you can see, the “Title” field has the information we need. I suspect (although again, I haven’t tried) that the Title field also contains the user’s name as we need it if I was using FBA. Okay… last thing we need to do is store our users name in an array for processing later: myGroups = new Array(); myGroups.push(userName); Find all the SharePoint groups the current user belongs to Now for the groups. How are groups returned in that XML stream?  Same as the person <ID>;#<Group Name>, and if it’s a mutli select it’s all returned in one big long string “<ID>;#<Group Name>;#<ID>;#<Group Name>;#<ID>;#<Group Name>;#<ID>;#<Group Name>;#<ID>;#<Group Name>”.  So, how do we find all the groups the current user belongs to? This is also a simple SPServices call. Using the “GetGroupCollectionFromUser” operation we can find all the groups a user belongs to. So, let’s execute this method and store all our groups. $().SPServices({       operation: "GetGroupCollectionFromUser",       userLoginName: $().SPServices.SPGetCurrentUser(),       async: false,       completefunc: function(xData, Status) {          $(xData.responseXML).find("[nodeName=Group]").each(function() {                 myGroups.push($(this).attr("Name"));          });         }     }); So, all we did in the above code was execute the “GetGroupCollectionFromUser” operation and look for the each “Group” node (row) and store the name for each group in our array that we put the user’s name in previously (myGroups). Now we have an array that contains the current user’s name as it will appear in the person field XML and  all the groups the current user belongs to. The Rest Now comes the easy part for all of you familiar with SPServices. We are going to retrieve our tasks from the Task list using “GetListItems” and look at each entry to see if it belongs to this person. If it does belong to this person we are going to store it for later processing. That code looks something like this: // get list of assigned tasks that aren't closed... *modify the CAML to perform better!*             $().SPServices({                   operation: "GetListItems",                   async: false,                   listName: "Tasks",                   CAMLViewFields: "<ViewFields>" +                             "<FieldRef Name='AssignedTo' />" +                             "<FieldRef Name='Title' />" +                             "<FieldRef Name='StartDate' />" +                             "<FieldRef Name='EndDate' />" +                             "<FieldRef Name='Status' />" +                             "</ViewFields>",                   CAMLQuery: "<Query><Where><And><IsNotNull><FieldRef Name='AssignedTo'/></IsNotNull><Neq><FieldRef Name='Status'/><Value Type='Text'>Completed</Value></Neq></And></Where></Query>",                     completefunc: function (xData, Status) {                         var aDataSet = new Array();                        //loop through each returned Task                         $(xData.responseXML).find("[nodeName=z:row]").each(function() {                             //store the multi-select string of who task is assigned to                             var assignedToString = $(this).attr("ows_AssignedTo");                             found = false;                            //loop through the persons name and all the groups they belong to                             for(var i=0; i<myGroups.length; i++) {                                 //if the person's name or group exists in the assigned To string                                 //then the task is assigned to them                                 if (assignedToString.indexOf(myGroups[i]) >= 0){                                     found = true;                                     break;                                 }                             }                             //if the Task belongs to this person then store or display it                             //(I'm storing it in an array)                             if (found){                                 var thisName = $(this).attr("ows_Title");                                 var thisStartDate = $(this).attr("ows_StartDate");                                 var thisEndDate = $(this).attr("ows_EndDate");                                 var thisStatus = $(this).attr("ows_Status");                                                                  var aDataRow=new Array(                                     thisName,                                     thisStartDate,                                     thisEndDate,                                     thisStatus);                                 aDataSet.push(aDataRow);                             }                          });                          SomeFunctionToDisplayData(aDataSet);                     }                 }); Some notes on why I did certain things and additional caveats. You will notice in my code that I’m doing an AssignedToString.indexOf(GroupName) to see if the task belongs to the person. This could possibly return bad results if you have SharePoint Group names that are named in such a way that the “IndexOf” returns a false positive.  For example if you have a Group called “My Users” and a group called “My Users – SuperUsers” then if a user belonged to “My Users” it would return a false positive on executing “My Users – SuperUsers”.IndexOf(“My Users”). Make sense? Just be aware of this when naming groups, we don’t have this problem. This is where also some fine-tuning can probably be done by those smarter than me. This is a pretty inefficient method to determine if a task belongs to a user, I mean what if a user belongs to 20 groups? That’s a LOT of looping.  See all the opportunities I give you guys to do something fun?? Also, why am I storing my values in an array instead of just writing them out to a Div? Well.. I want to pass my data to a jQuery library to format it all nice and pretty and an Array is a great way to do that. When all is said and done and we put all the code together it looks like:   $(document).ready(function() {         var userName = $().SPServices.SPGetCurrentUser({                     fieldName: "Title",                     debug: false                     });         myGroups = new Array();     myGroups.push(userName );       $().SPServices({       operation: "GetGroupCollectionFromUser",       userLoginName: $().SPServices.SPGetCurrentUser(),       async: false,       completefunc: function(xData, Status) {          $(xData.responseXML).find("[nodeName=Group]").each(function() {                 myGroups.push($(this).attr("Name"));          });                      // get list of assigned tasks that aren't closed... *modify this CAML to perform better!*             $().SPServices({                   operation: "GetListItems",                   async: false,                   listName: "Tasks",                   CAMLViewFields: "<ViewFields>" +                             "<FieldRef Name='AssignedTo' />" +                             "<FieldRef Name='Title' />" +                             "<FieldRef Name='StartDate' />" +                             "<FieldRef Name='EndDate' />" +                             "<FieldRef Name='Status' />" +                             "</ViewFields>",                   CAMLQuery: "<Query><Where><And><IsNotNull><FieldRef Name='AssignedTo'/></IsNotNull><Neq><FieldRef Name='Status'/><Value Type='Text'>Completed</Value></Neq></And></Where></Query>",                     completefunc: function (xData, Status) {                         var aDataSet = new Array();                         //loop through each returned Task                         $(xData.responseXML).find("[nodeName=z:row]").each(function() {                             //store the multi-select string of who task is assigned to                             var assignedToString = $(this).attr("ows_AssignedTo");                             found = false;                            //loop through the persons name and all the groups they belong to                             for(var i=0; i<myGroups.length; i++) {                                 //if the person's name or group exists in the assigned To string                                 //then the task is assigned to them                                 if (assignedToString.indexOf(myGroups[i]) >= 0){                                     found = true;                                     break;                                 }                             }                            //if the Task belongs to this person then store or display it                             //(I'm storing it in an array)                             if (found){                                 var thisName = $(this).attr("ows_Title");                                 var thisStartDate = $(this).attr("ows_StartDate");                                 var thisEndDate = $(this).attr("ows_EndDate");                                 var thisStatus = $(this).attr("ows_Status");                                                                  var aDataRow=new Array(                                     thisName,                                     thisStartDate,                                     thisEndDate,                                     thisStatus);                                 aDataSet.push(aDataRow);                             }                          });                          SomeFunctionToDisplayData(aDataSet);                     }                 });       }    });  }); Final Thoughts So, there you have it. Take it and run with it. Make it something cool (and tell me how you did it). Another possible way to improve performance in this scenario is to use a DVWP to display the tasks and use jQuery and the “myGroups” array from this blog post to hide all those rows that don’t belong to the current user. I haven’t tried it, but it does move some of the processing off to the server (generating the view) so it may perform better.  As always, thanks for stopping by… hope you have a Merry Christmas…

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  • What makes good software good?

    - by Jonta
    People probably have a lot of different answers here, like good...: scalability, speed, usability, stability, consistency, completeness, absence of bugs, accessibility, documentation, code-quality and so on. There are a lot of philosophies on development of software. Like the UNIX-philosophy. Often vague and not easy to understand. I am looking for statements such as the one cited below. Which you can ask about the software when it's in the design-stage, is ready to be coded, and has been coded and is ready for launch. The software I am talking about, is of course the software made for the end-user. Ken Rockwell wrote: "I expect that it will let me get more accomplished in less time." (Here one could ask "will this let me get more accomplished in less time?")

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  • Good alternative to NetLimiter(windows) for ubuntu

    - by Harsh
    there is program NetLimiter for windows. while I was using windows it was very useful to me to find out the IP address of ther person who was downloading from me, or to know IP address of any person on lan who was using DC++ with some nick. and after that I can easily know the computer name of that person using nbtstat. I was wondering if there is any tool for ubuntu using which I an find out the IP address of person who is downloading from me or from whom I am downloading on lan. I am on university lan and we are using PtokaX and DC++ for file sharing on lan. people sometimes put some offencive stuff on open chat on DC++ using some Nick and I don't know how to trace them while I am using Ubuntu. Plz help.

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  • Good alternative to NetLimiter?

    - by Harsh
    There is a program NetLimiter for windows. While I was using Windows it was very useful for me to find out the IP address of the person who was downloading from me, or to know IP address of any person on LAN who was using DC++ with some nick. And after that I can easily know the computer name of that person using nbtstat. I was wondering if there is any tool for Ubuntu using which I can find out the IP address of person who is downloading from me or from whom I am downloading on LAN. I am on university LAN and we are using PtokaX and DC++ for file sharing on LAN. people sometimes put some offencive stuff on open chat on DC++ using some Nick and I don't know how to trace them while I am using Ubuntu.

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  • Skype will not send/recieve messages to specific person (they will LAG)

    - by iElectric
    There is a similar question, but I tried changing audio settings. I'm using Ubuntu 9.04 and sometimes when talking to specific person it just doesn't send messages or receive them. It may even show that person as offline for few seconds (even if she/he is not). That may not depend on the other side, because it happened on Windows and Ubuntu box. There is a possiblity it's not really limited to skype and it's more of a wider problem, I'm not sure.

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  • What are the complications involved in this startup:Payments through authorization of fingerprints?

    - by jim859
    I want to make a mobile application where by people can send payments by authorization of finger prints. An email id will be registered and their finger print(unique for everyone) will be stored on our server.Person A and Person B are already registered and have installed the app.A and B deposit some money through our app from their credit card. When a person(Person A) want to send money to other people(person B), person B will ask person A to authorize his/her finger print on person B's mobile.The finger print will be retrieved from our servers and the payment will be made to person B. Person A will open the app (later or at that time) and confirm that yes he/she has authorized his/her finger print for the transaction.If person A has actually done the transaction,no problem.If person A has unknowingly or forcibly and opts that he/she has not authorized his/her finger print,money will be deducted from person B's account. What are the problems/vulnerabilities here,how can it be solved. Any other ways you can suggest to facilitate the transaction

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  • How to achieve 'forward' movement (into the screen) using Cocos2D?

    - by lemikegao
    I'm interested in creating a 2.5D first-person shooter (like Doom) and I currently don't understand how to implement the player moving forward. The player will also be able to browse around the world (left, right, up, down) via gyroscope control. I plan to only use 2D sprites and no 3D models. My first attempt was to increase the scale of layers to make it appear as if the player was moving toward the objects but I'm not sure how to make it seem as if the player is passing around the objects (instead of running into them). If there are extensions that I should take a look at (like Cocos3D), please let me know. Thanks for the help! Note: I've only created 2D games so was hoping to get guided into the right direction

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  • Top Down bounds of vision

    - by Rorrik
    Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to limit what the character sees based on their facing. I've already worked out having objects obstruct vision, but there are two other factors that I worry would be disorienting and want to do right. I want the player to have reduced peripheral vision and very little view behind them. The assumption is he can turn his head and so see fairly well out to the sides, but hardly at all behind without turning the whole body. How do I make it clear you are not seeing behind you? I want the map to turn so the player is always facing up. Part of the game is to experience kind of a maze and the player should be able to lose track of North. How can I turn the map rather than the player avatar without causing confusion?

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  • C Programming - My program is good enough for my assignment but I know its not good

    - by Joe
    Hi there I'm just starting an assignment for uni and it's raised a question for me. I don't understand how to return a string from a function without having a memory leak. char* trim(char* line) { int start = 0; int end = strlen(line) - 1; /* find the start position of the string */ while(isspace(line[start]) != 0) { start++; } //printf("start is %d\n", start); /* find the position end of the string */ while(isspace(line[end]) != 0) { end--; } //printf("end is %d\n", end); /* calculate string length and add 1 for the sentinel */ int len = end - start + 2; /* initialise char array to len and read in characters */ int i; char* trimmed = calloc(sizeof(char), len); for(i = 0; i < (len - 1); i++) { trimmed[i] = line[start + i]; } trimmed[len - 1] = '\0'; return trimmed; } as you can see I am returning a pointer to char which is an array. I found that if I tried to make the 'trimmed' array by something like: char trimmed[len]; then the compiler would throw up a message saying that a constant was expected on this line. I assume this meant that for some reason you can't use variables as the array length when initialising an array, although something tells me that can't be right. So instead I made my array by allocating some memory to a char pointer. I understand that this function is probably waaaaay sub-optimal for what it is trying to do, but what I really want to know is: 1. Can you normally initialise an array using a variable to declare the length like: char trimmed[len]; ? 2. If I had an array that was of that type (char trimmed[]) would it have the same return type as a pointer to char (ie char*). 3. If I make my array by callocing some memory and allocating it to a char pointer, how do I free this memory. It seems to me that once I have returned this array, I can't access it to free it as it is a local variable. Many thanks in advance Joe

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  • 3d Model Scaling With Camera

    - by spasarto
    I have a very simple 3D maze program that uses a first person camera to navigate the maze. I'm trying to scale the blocks that make up the maze walls and floor so the corridors seem more roomy to the camera. Every time I scale the model, the camera seems to scale with it, and the corridors always stay the same width. I've tried apply the scale to the model in the content pipe (setting the scale property of the model in the properties window in VS). I've also tried to apply the scale using Matrix.CreateScale(float) using the Scale-Rotate-Transform order with the same result. If I leave the camera speed the same, the camera moves slower, so I know it's traversing a larger distance, but the world doesn't look larger; the camera just seems slower. I'm not sure what part of the code to include since I don't know if it is an issue with my model, camera, or something else. Any hints at what I'm doing wrong? Camera: Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.PiOver4, _device.Viewport.AspectRatio, 1.0f, 1000.0f ); Matrix camRotMatrix = Matrix.CreateRotationX( _cameraPitch ) * Matrix.CreateRotationY( _cameraYaw ); Vector3 transCamRef = Vector3.Transform( _cameraForward, camRotMatrix ); _cameraTarget = transCamRef + CameraPosition; Vector3 camRotUpVector = Vector3.Transform( _cameraUpVector, camRotMatrix ); View = Matrix.CreateLookAt( CameraPosition, _cameraTarget, camRotUpVector ); Model: World = Matrix.CreateTranslation( Position );

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  • Client Side Prediction for a Look Vector

    - by Mike Sawayda
    So I am making a first person networked shooter. I am working on client-side prediction where I am predicting player position and look vectors client-side based on input messages received from the server. Right now I am only worried about the look vectors though. I am receiving the correct look vector from the server about 20 times per second and I am checking that against the look vector that I have client side. I want to interpolate the clients look vector towards the correct one that is server side over a period of time. Therefore no matter how far you are away from the servers look vector you will interpolate to it over the same amount of time. Ex. if you were 10 degrees off it would take the same amount of time as if you were 2 degrees off to be correctly lined up with the server copy. My code looks something like this but the problem is that the amount that you are changing the clients copy gets infinitesimally small so you will actually never reach the servers copy. This is because I am always calculating the difference and only moving by a percentage of that every frame. Does anyone have any suggestions on how to interpolate towards the servers copy correctly? if(rotationDiffY > ClientSideAttributes::minRotation) { if(serverRotY > clientRotY) { playerObjects[i]->collisionObject->rotation.y += (rotationDiffY * deltaTime); } else { playerObjects[i]->collisionObject->rotation.y -= (rotationDiffY deltaTime); } }

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  • OGRE 3D: How to create very basic gameworld [on hold]

    - by skiwi
    I'm considering trying around to create an FPS (First person shooter), using the Ogre 3D engine. I have done the Basic Tutorials (except CEGUI), and have read through the Intermediate Tutorial, I understand some of the more advanced concepts, but I'm stuck with very simple concepts. First of all: I would want to use some tiles (square ones, with relative little height) as the floor, I guess I need to set up a loop to get those tiles done. But how would I go about creating those tiles exactly? Like making it to be their own mesh, and then I would need to find some texture. Secondly: I guess I can derive the camera and movement functions from the basic tutorial. But I'll be needing a "soldier" (anything does for now), what is the best way to create a moderately decent looking soldier? (Or obtain a decent one from an open library?) And thirdly: How can I ensure that the soldier is actually walking on the ground, instead of mid air? Will raycasting into the ground + adjust position based on that, suffice?

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  • How game characters are made?

    - by Ahmed
    I'm new here. I would like to know how game characters are made that are movable? What kind of software and engines are used for these characters? I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good game. Sorry if my questions seems dumb, but if you need more explanation i'm always here to discuss Thanks in advance

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  • A Good Developer is So Hard to Find

    - by James Michael Hare
    Let me start out by saying I want to damn the writers of the Toughest Developer Puzzle Ever – 2. It is eating every last shred of my free time! But as I've been churning through each puzzle and marvelling at the brain teasers and trivia within, I began to think about interviewing developers and why it seems to be so hard to find good ones.  The problem is, it seems like no matter how hard we try to find the perfect way to separate the chaff from the wheat, inevitably someone will get hired who falls far short of expectations or someone will get passed over for missing a piece of trivia or a tricky brain teaser that could have been an excellent team member.   In shops that are primarily software-producing businesses or other heavily IT-oriented businesses (Microsoft, Amazon, etc) there often exists a much tighter bond between HR and the hiring development staff because development is their life-blood. Unfortunately, many of us work in places where IT is viewed as a cost or just a means to an end. In these shops, too often, HR and development staff may work against each other due to differences in opinion as to what a good developer is or what one is worth.  It seems that if you ask two different people what makes a good developer, often you will get three different opinions.   With the exception of those shops that are purely development-centric (you guys have it much easier!), most other shops have management who have very little knowledge about the development process.  Their view can often be that development is simply a skill that one learns and then once aquired, that developer can produce widgets as good as the next like workers on an assembly-line floor.  On the other side, you have many developers that feel that software development is an art unto itself and that the ability to create the most pure design or know the most obscure of keywords or write the shortest-possible obfuscated piece of code is a good coder.  So is it a skill?  An Art?  Or something entirely in between?   Saying that software is merely a skill and one just needs to learn the syntax and tools would be akin to saying anyone who knows English and can use Word can write a 300 page book that is accurate, meaningful, and stays true to the point.  This just isn't so.  It takes more than mere skill to take words and form a sentence, join those sentences into paragraphs, and those paragraphs into a document.  I've interviewed candidates who could answer obscure syntax and keyword questions and once they were hired could not code effectively at all.  So development must be more than a skill.   But on the other end, we have art.  Is development an art?  Is our end result to produce art?  I can marvel at a piece of code -- see it as concise and beautiful -- and yet that code most perform some stated function with accuracy and efficiency and maintainability.  None of these three things have anything to do with art, per se.  Art is beauty for its own sake and is a wonderful thing.  But if you apply that same though to development it just doesn't hold.  I've had developers tell me that all that matters is the end result and how you code it is entirely part of the art and I couldn't disagree more.  Yes, the end result, the accuracy, is the prime criteria to be met.  But if code is not maintainable and efficient, it would be just as useless as a beautiful car that breaks down once a week or that gets 2 miles to the gallon.  Yes, it may work in that it moves you from point A to point B and is pretty as hell, but if it can't be maintained or is not efficient, it's not a good solution.  So development must be something less than art.   In the end, I think I feel like development is a matter of craftsmanship.  We use our tools and we use our skills and set about to construct something that satisfies a purpose and yet is also elegant and efficient.  There is skill involved, and there is an art, but really it boils down to being able to craft code.  Crafting code is far more than writing code.  Anyone can write code if they know the syntax, but so few people can actually craft code that solves a purpose and craft it well.  So this is what I want to find, I want to find code craftsman!  But how?   I used to ask coding-trivia questions a long time ago and many people still fall back on this.  The thought is that if you ask the candidate some piece of coding trivia and they know the answer it must follow that they can craft good code.  For example:   What C++ keyword can be applied to a class/struct field to allow it to be changed even from a const-instance of that class/struct?  (answer: mutable)   So what do we prove if a candidate can answer this?  Only that they know what mutable means.  One would hope that this would infer that they'd know how to use it, and more importantly when and if it should ever be used!  But it rarely does!  The problem with triva questions is that you will either: Approve a really good developer who knows what some obscure keyword is (good) Reject a really good developer who never needed to use that keyword or is too inexperienced to know how to use it (bad) Approve a really bad developer who googled "C++ Interview Questions" and studied like hell but can't craft (very bad) Many HR departments love these kind of tests because they are short and easy to defend if a legal issue arrises on hiring decisions.  After all it's easy to say a person wasn't hired because they scored 30 out of 100 on some trivia test.  But unfortunately, you've eliminated a large part of your potential developer pool and possibly hired a few duds.  There are times I've hired candidates who knew every trivia question I could throw out them and couldn't craft.  And then there are times I've interviewed candidates who failed all my trivia but who I took a chance on who were my best finds ever.    So if not trivia, then what?  Brain teasers?  The thought is, these type of questions measure the thinking power of a candidate.  The problem is, once again, you will either: Approve a good candidate who has never heard the problem and can solve it (good) Reject a good candidate who just happens not to see the "catch" because they're nervous or it may be really obscure (bad) Approve a candidate who has studied enough interview brain teasers (once again, you can google em) to recognize the "catch" or knows the answer already (bad). Once again, you're eliminating good candidates and possibly accepting bad candidates.  In these cases, I think testing someone with brain teasers only tests their ability to answer brain teasers, not the ability to craft code. So how do we measure someone's ability to craft code?  Here's a novel idea: have them code!  Give them a computer and a compiler, or a whiteboard and a pen, or paper and pencil and have them construct a piece of code.  It just makes sense that if we're going to hire someone to code we should actually watch them code.  When they're done, we can judge them on several criteria: Correctness - does the candidate's solution accurately solve the problem proposed? Accuracy - is the candidate's solution reasonably syntactically correct? Efficiency - did the candidate write or use the more efficient data structures or algorithms for the job? Maintainability - was the candidate's code free of obfuscation and clever tricks that diminish readability? Persona - are they eager and willing or aloof and egotistical?  Will they work well within your team? It may sound simple, or it may sound crazy, but when I'm looking to hire a developer, I want to see them actually develop well-crafted code.

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  • Object reference case study

    - by Skogen
    When person 1 become partner with person 3, person 2 should no longer have person 1 as partner. How should I solve this? public class Person { private String name; private Person partner; public Person(String name){ this.name = name; } public void setPartner(Person partner){ this.partner = partner; partner.partner = this; } public static void main(String[] args) { Person one = new Person("1"); Person two = new Person("2"); Person three = new Person("3"); Person four = new Person("4"); one.setPartner(two); three.setPartner(four); one.setPartner(three); //Person two is still partner with person 1 }

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