XNA - Drawing 2D Primitives (Boxes) and Understanding Matrices in Computer Graphics
- by MintyAnt
I have two issues which I wish to solve by creating 2D primitives in XNA.
In my game, I wish to have a "debug mode" which will draw a red box around all hitboxes in the game (Red outline, transparent inside). This would allow us to see where the hitboxes are being drawn AND still have the sprite graphics being drawn.
I wish to further understand…