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  • XNA GUI: Creating a 'scroll pane' widget

    - by Keith Myers
    I'm trying to create a simple GUI system and am currently stuck on how to implement a textarea with a scrollbar. In other words, the text is too large to fit into the view area. I want to learn how to do this, so I'd rather not use an already rolled API. I believe this could be done if the text were part of a texture, but if the game had a lot of unique dialog, this seems expensive. I researched creating a texture on the fly and writing to it, but came up with nothing. Any suggested strategies would be appreciated. I believe it boils down to: text in a texture and how? Or something I have not thought of...

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  • No GUI, No internet connection, please help 12.04

    - by KB_
    I am new to Ubuntu and I tried to install ubuntu server 12.04 on my laptop. now my problem is - I am unable to connect to the internet (I have wifi ONLY connection). ubuntu didn't recognize my built-in wifi on my Toshiba Satellite L505. There is no GUI. I have Terminal only, I tried Sudo apt-get update but i am getting errer msg because of no connection. 1. I need to know if there is any possible way that i can download and install driver for my wifi. 2. what other option do i have to be able to update ubuntu. Thanks KB

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  • Confused about what makes up the Ubuntu GUI

    - by RafLance
    I am now getting more into customizing my Ubuntu experience and want to understand better what all these different things I keep running into are. What is Gnome3 and Gnome2 in relation to GTK3 or GTK2? Are they related at all? Is Gnome3 another version of Unity? What is Unity? What is compiz? To make this all VERY basic, the core question is: How is the Ubuntu GUI built? What are the elements from the bottom-up that make up the desktop environment? Trying to understand this better so I know what I need/want in order to have my desktop the way I would like it. If this question is better suited for a forum of some sort, please let me know and I will understand completely. Thanks in advance!

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  • Best language for crossplatform app with GUI [on hold]

    - by Jeremy Dicaire
    I've decided to finally get rid of all Microsoft crap and switched to linux yesterday (It feels so good!) I'm looking for a way to create a cross-platform app with a GUI using an open-source language. I came across python with qt4 (or qt5). I give a thought to Java but it's a memory eater... I'm wondering which other good options is available before starting my journey with those 2 and which tools are good to help me code. I'm currently using Eclipse for all my programming needs. Your help is appreciated! Have a nice day

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  • How to run a complete GUI as root?

    - by Braiam
    I don't care if I mess up the system (which is likely if I do things like this), or the potential security issues that this could imply. Note, that I don't just want to "enable root login?", but run my GUI from bottom-up as root. I don't want to type my password for anything but just for login and have total control over it. Of course, I want any application running as root, like Firefox, LibreOffice, etc. without having to mess up with the terminal. So, how do I do this?

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  • Most appropriate diagram for GUI button design?

    - by JustADude
    What is the most appropriate diagram for GUI button design? Specifically, I have numerous buttons that will be changing color based on state information from operator input and input from various subcomponents and sensors. I would like to use UML or some other type of design diagrams to be able to capture the color transition. Some folks have suggested sequence diagrams, but I haven't been able to find any good examples that show how to incorporate this design artifact. I would really like to head in this direction to help developers. Thanks a ton for feedback and insights.

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  • No GUI before login on Ubuntu 14.04

    - by Pablo Chinchilla
    After I installed Ubuntu 14.04 as the only OS on my computer on nomodeset to install the Nvidia drivers for my video card. I installed it and all is working properly. The only problem that I have is that when I turn on my compurter I only see command lines instead of the Ubuntu logo. After that the login screen works in a proper way even with the GUI. I only want to get the Ubuntu logo instead of the command lines. PS: when I turn off my computer, the same thing is repeated.

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  • GUI is not displayed anymore

    - by mdobrinin
    I am running 12.04 LTS on a VM. I encountered a problem with the screen being black and the familiar orange background showing for a fraction of a second when clicking or resizing the screen. I had to shutdown the machine and now I have no GUI. I only get a black command-line interface. As some other posts suggest, I attempted: sudo service lightdm restart This doesn't work for me because it gets stuck at this point: Skipping profile in /etc/apparmor.d/disable: user.bin.firefox Skipping profile in /etc/apparmor.d/disable: user.sbin.rsyslogd * Starting AppArmor profiles [ OK ] Any ideas?

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  • September 2012 Release of the Ajax Control Toolkit

    - by Stephen.Walther
    I’m excited to announce the September 2012 release of the Ajax Control Toolkit! This is the first release of the Ajax Control Toolkit which supports the .NET 4.5 framework. We also continue to support ASP.NET 3.5 and ASP.NET 4.0. With this release, we’ve made several important bug fixes. The Superexpert team focused on fixing the highest voted issues associated with the CascadingDropDown control. I’ve created a list of these bug fixes later in this blog post. You can download the latest release of the Ajax Control Toolkit by visiting the following page at CodePlex: http://AjaxControlToolkit.CodePlex.com Alternatively, you can install the latest version of the Ajax Control Toolkit using NuGet by firing off the following command from the Package Manager Console: Install-Package AjaxControlToolkit Using the Ajax Control Toolkit with ASP.NET 4.5 Let me walk through the steps for using the Ajax Control Toolkit with ASP.NET 4.5. First, I’ll create a new ASP.NET 4.5 website with Visual Studio 2012. I’ll create the new website with the ASP.NET Web Forms Application template: When you create a new ASP.NET 4.5 site with the ASP.NET Web Forms Application template, you get a starter website. If you run the site, then you get a page with default content: Let me show you how you can add the Ajax Control Toolkit Calendar control to the homepage of this starter site. The first step is to use NuGet to install the Ajax Control Toolkit. Right-click the References folder in the Solution Explorer window and select the menu option Manage NuGet Packages. In the Manage NuGet Packages dialog, use the search box to search for the Ajax Control Toolkit (enter “AjaxControlToolkit”). After you find it, click the Install button to add the Ajax Control Toolkit to your project. That’s all you have to do to install the Ajax Control Toolkit! Now we are ready to start using the Ajax Control Toolkit controls. Open the default.aspx page so we can modify the contents of the page. Erase everything contained in the Content control with the ID of BodyContent. After erasing the content, declare the following two controls: <asp:TextBox ID="vacationDate" runat="server" /> <ajaxToolkit:CalendarExtender TargetControlID="vacationDate" runat="server" /> The first control is a standard ASP.NET TextBox control and the second control is an Ajax Control Toolkit Calendar control. You should get intellisense as you type out the Ajax Control Toolkit Calendar control. If you don’t, then close and re-open the Default.aspx page. Now, let’s run our app. Hit the F5 button or select Debug, Start Debugging from the Visual Studio menu. You will get the error message “MsAjaxBundle is not a valid script name”. Don’t despair! We need to update the Master Page so it uses the ToolkitScriptManager instead of the default ScriptManager. Open the Site.Master file and find where the ScriptManager is declared. The ScriptManager should look like this: <asp:ScriptManager runat="server"> <Scripts> <%--Framework Scripts--%> <asp:ScriptReference Name="MsAjaxBundle" /> <asp:ScriptReference Name="jquery" /> <asp:ScriptReference Name="jquery.ui.combined" /> <asp:ScriptReference Name="WebForms.js" Assembly="System.Web" Path="~/Scripts/WebForms/WebForms.js" /> <asp:ScriptReference Name="WebUIValidation.js" Assembly="System.Web" Path="~/Scripts/WebForms/WebUIValidation.js" /> <asp:ScriptReference Name="MenuStandards.js" Assembly="System.Web" Path="~/Scripts/WebForms/MenuStandards.js" /> <asp:ScriptReference Name="GridView.js" Assembly="System.Web" Path="~/Scripts/WebForms/GridView.js" /> <asp:ScriptReference Name="DetailsView.js" Assembly="System.Web" Path="~/Scripts/WebForms/DetailsView.js" /> <asp:ScriptReference Name="TreeView.js" Assembly="System.Web" Path="~/Scripts/WebForms/TreeView.js" /> <asp:ScriptReference Name="WebParts.js" Assembly="System.Web" Path="~/Scripts/WebForms/WebParts.js" /> <asp:ScriptReference Name="Focus.js" Assembly="System.Web" Path="~/Scripts/WebForms/Focus.js" /> <asp:ScriptReference Name="WebFormsBundle" /> <%--Site Scripts--%> </Scripts> </asp:ScriptManager> We need to make three changes to the ScriptManager: 1) We need to replace the asp:ScriptManager with the ajaxToolkit:ToolkitScriptManager 2) We need to remove the MsAjaxBundle bundle from the ScriptReferences 3) We need to remove the Assembly=”System.Web” attributes from the ScriptReferences After you make these three changes, the ToolkitScriptManager should looks like this: <ajaxToolkit:ToolkitScriptManager runat="server"> <Scripts> <%--Framework Scripts--%> <asp:ScriptReference Name="jquery" /> <asp:ScriptReference Name="jquery.ui.combined" /> <asp:ScriptReference Name="WebForms.js" Path="~/Scripts/WebForms/WebForms.js" /> <asp:ScriptReference Name="WebUIValidation.js" Path="~/Scripts/WebForms/WebUIValidation.js" /> <asp:ScriptReference Name="MenuStandards.js" Path="~/Scripts/WebForms/MenuStandards.js" /> <asp:ScriptReference Name="GridView.js" Path="~/Scripts/WebForms/GridView.js" /> <asp:ScriptReference Name="DetailsView.js" Path="~/Scripts/WebForms/DetailsView.js" /> <asp:ScriptReference Name="TreeView.js" Path="~/Scripts/WebForms/TreeView.js" /> <asp:ScriptReference Name="WebParts.js" Path="~/Scripts/WebForms/WebParts.js" /> <asp:ScriptReference Name="Focus.js" Path="~/Scripts/WebForms/Focus.js" /> <asp:ScriptReference Name="WebFormsBundle" /> <%--Site Scripts--%> </Scripts> </ajaxToolkit:ToolkitScriptManager> After we make these changes, the app should run successfully. You’ll get a page which contains a text field. When you click inside the text field, a popup calendar is displayed. Ajax Control Toolkit and jQuery You might have noticed that the ScriptManager includes a reference to jQuery by default. We did not remove that reference when we converted the ScriptManager to a ToolkitScriptManager. You can use the Ajax Control Toolkit and jQuery side-by-side. Here’s how you can modify the Default.aspx page so that it contains two popup calendars. The first popup calendar is created with the Ajax Control Toolkit and the second popup calendar is created with jQuery: <asp:TextBox ID="vacationDate" runat="server" /> <ajaxToolkit:CalendarExtender TargetControlID="vacationDate" runat="server" /> <input id="birthDate" /> <script> $("#birthDate").datepicker(); </script> Before you can start using jQuery UI plugins, you need to complete one more step. You need to add the jQuery UI themes bundle to the HEAD of the Site.Master page like this: <head runat="server"> <meta charset="utf-8" /> <title><%: Page.Title %> - My ASP.NET Application</title> <asp:PlaceHolder runat="server"> <%: Scripts.Render("~/bundles/modernizr") %> </asp:PlaceHolder> <webopt:BundleReference runat="server" Path="~/Content/css" /> <webopt:BundleReference runat="server" Path="~/Content/themes/base/css" /> <link href="~/favicon.ico" rel="shortcut icon" type="image/x-icon" /> <meta name="viewport" content="width=device-width" /> <asp:ContentPlaceHolder runat="server" ID="HeadContent" /> </head> The markup above includes a reference to the jQuery UI themes bundle: <webopt:BundleReference runat="server" Path="~/Content/themes/base/css" /> Now that we have made these changes, we can use the Ajax Control Toolkit and jQuery at the same time. When you run your app, you get two popup calendars. When you click in the first text field, the Ajax Control Toolkit calendar appears. When you click in the second text field, the jQuery UI popup calendar appears: Bug Fixes in this Release We made several important bug fixes with this release of the Ajax Control Toolkit and integrated several Pull Requests contributed by the community. Our primary focus during this sprint was fixing issues with the CascadingDropDown control. We fixed the following issues associated with the CascadingDropDown: · 9490 – Don’t disable dropdowns in CascadingDropDown · 14223 – CascadingDropDown Reset or Setting SelectedValue from WebMethod · 12189 – CascadingDropDown not obeying disabled state of DropDownList · 22942 – CascadingDropDown infinite loop (with solution) · 8671 – CascadingDropdown options is null or undefined · 14407 – CascadingDropDown: populated client event happens too often · 17148 – CascadingDropDown – Add “UseHttpGet” property · 10221 – No NotNull check in CascadingDropDown · 12228 – Provide property for case-insensitive DefaultValue lookup in CascadingDropdown We also fixed the following two issues which are not directly related to the CascadingDropDown control: · 27108 – CalendarExtender: Bug when selecting December shifts to January. · 27041 – Input controls with HTML5 types do not post back in Firefox, Chrome, Safari Finally, we integrated several Pull Requests submitted by the community (Thank you community!): · Added French localized resources for the AjaxFileUpload · Resolved an issue which prevented the AjaxFileUpload control from working with pages that require query string variables. · Extended the AjaxFileUploadEventArgs class to include the current file index in the queue and the total number of files in the queue. · Fixed an issue with TabContainer and TabPanel which caused the OnActiveTabChanged event to fire too often. Summary I’m happy to see the Ajax Control Toolkit move forward into the brave new world of ASP.NET 4.5! In this latest release, we focused on ensuring that the Ajax Control Toolkit works smoothly with ASP.NET 4.5 applications. We also fixed the highest voted bugs associated with the CascadingDropDown control and integrated several Pull Request submitted by the community. Once again, I want to thank the Superexpert team for their hard work on this release!

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  • GUI based backup utility [closed]

    - by Chethan S.
    Possible Duplicate: Comparison of backup tools I have read favorable reviews for 'Back In Time' for the purpose stated above. Still I am posting this question as I have some demands in my mind. Few years back I was using ThinkVantage Rescue and Recovery by IBM on my Lenovo PC under Windows. That provided me nice features like compressed backups, boot time options - OS Repair, Restore entire OS, restore entire system to an older date, restore individual files etc. Out of these the feature I liked the most was compressed backups. Similar features are available in software like Norton Ghost too. In Back In Time I was surprised to see that the snapshot takes up same amount of space as that of the original contents, no compression at all. Furthermore, I was not able to find options to change the compression ratio etc. under settings. According to me compression of backups is a must have feature. Therefore, can anyone suggest me any other utility which can serve the purpose. I insist on GUI based tool since I don't want to mess up with backups!

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  • XamlParseException using Silverlight Toolkit control in Expression Blend

    - by Dan Auclair
    I am having a strange issue opening up my UserControl in Expression Blend when using a Silverlight Toolkit control. My UserControl uses the toolkit's ListBoxDragDropTarget as follows: <controlsToolkit:ListBoxDragDropTarget mswindows:DragDrop.AllowDrop="True" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch"> <ListBox ItemsSource="{Binding MyItemControls}" ScrollViewer.HorizontalScrollBarVisibility="Disabled"> <ListBox.ItemsPanel> <ItemsPanelTemplate> <controlsToolkit:WrapPanel/> </ItemsPanelTemplate> </ListBox.ItemsPanel> </ListBox> </controlsToolkit:ListBoxDragDropTarget> Everything works as expected at runtime and looks fine in Visual Studio 2008. However, when I try to open my UserControl in Blend I get XamlParseException: [Line: 0 Position: 0] and I can not see anything in the design view. More specifically Blend complains: The element "ListBoxDragDropTarget" could not be displayed because of a problem with System.Windows.Controls.ListBoxDragDropTarget: TargetType mismatch. My silverlight application is referencing System.Windows.Controls.Toolkit from the Nov. 2009 toolkit release, and I've made sure to include these namespace declarations for the ListBoxDragDropTarget: xmlns:controlsToolkit="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Toolkit" xmlns:mswindows="clr-namespace:Microsoft.Windows;assembly=System.Windows.Controls.Toolkit" If I comment out the ListBoxDragDropTarget control wrapper and just leave the ListBox I can see everything fine in the design view without errors. Furthermore, I realized this is happening with a variety of Silverlight Toolkit controls because if I comment out ListBoxDragDropTarget and replace it with <controlsToolkit:BusyIndicator /> the same exact error occurs in Blend. What is even weirder is that if I start a brand new silverlight application in blend I can add these toolkit elements without any kind of error, so it seems like something dumb that is happening with my project references to the toolkit assemblies. I'm pretty sure this has something to do with loading the default styles for the toolkit controls from its generic.xaml, since the error has to do with the TargetType and Blend is probably trying to load up the default styles. Has anyone encountered this issue before or have any ideas as to what may be my problem?

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  • Custom edit box - how to do it?

    - by user3834459
    I'd like to create a new text editor with some non-standard capabilities for the edit box where you would normally type your code (and do syntax highlighting). Since I'd like to have complete control over this I was thinking how should I proceed.. my target is primarily linux and I was thinking to use GTK+ as GUI toolkit. Since I'm a newbie I'm not sure how custom controls are drawn/rendered. Should I consider using openGL to draw a control from scratch? That doesn't sound right to be honest but I have no idea on how to do it.. The "nonstandard capabilities" would include drawing stuff on the control (shapes and boxes) at any position, being able to write into multiple areas.. all stuff you can't normally do with an edit box. Question: How should I create a GTK+ nonstandard GUI control like an edit box that has the following capabilities: edit text, select text, delete text, draw message boxes on top of it, draw images inside it (under and/or on top of the text), insert text into multiple places at the same time? Should I subclass an edit box control or should I "render" an entirely new one with openGL or such? I'm still in the design phase (I even need to identify the frameworks I should use) and I've taken a look at the Chromium project (GTK+). I haven't found anything that suited my problem

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  • Intermittent temporary GUI freeze in Ubuntu 11.10

    - by Oscar
    I've been using Ubuntu 11.10 for a month or so. In the last week it's started freezing randomly (every few hours or minutes). I can still move the mouse and switch to other terminals with ctrl+alt. I thought this was purely a gui issue as I could continue entering commands (mouse clicks and keys) which seem to be processed once the system resumes (generally 30 seconds to a few minutes). I'm using gnome and metacity. I can't identify anything in particular that triggers the freezes. Saving a file in LibreOffice causes the system to hang. I tried disabling most of the services I've installed (dropbox, autokey, etc.) but doesn't help. Switching to another terminal and running top, the CPU column is shared equally among all of my processes (i.e. non-root). I have no idea what that signifies. My PC is unusable in this state. CPU model name : Pentium(R) Dual-Core CPU E6700 @ 3.20GHz [7m PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND [0;10m[39;49m[K [0;10m[0;10m 1499 ogga 20 0 404m 32m 13m R 10 0.8 0:28.19 python [0;10m[39;49m [0;10m[0;10m 1501 ogga 20 0 216m 13m 6224 R 10 0.3 0:18.28 ibus-x11 [0;10m[39;49m [0;10m[0;10m 1679 ogga 20 0 449m 34m 15m R 10 0.9 0:41.10 gnome-panel [0;10m[39;49m [0;10m[0;10m 1710 ogga 20 0 350m 15m 8324 R 10 0.4 0:18.25 bluetooth-apple [0;10m[39;49m [0;10m[0;10m 1752 ogga 20 0 458m 37m 13m R 10 0.9 0:22.62 autokey-gtk [0;10m[39;49m [0;10m[0;10m 2081 ogga 20 0 354m 17m 9800 R 10 0.5 0:16.36 update-notifier [0;10m[39;49m [0;10m[0;10m 5439 ogga 20 0 640m 104m 38m R 10 2.6 0:45.17 chromium-browse [0;10m[39;49m [0;10m[0;10m 5586 ogga 20 0 381m 42m 21m R 10 1.1 0:20.17 chromium-browse [0;10m[39;49m [0;10m[0;10m 6422 ogga 20 0 529m 59m 18m R 10 1.5 0:28.15 sublime_text [0;10m[39;49m [0;10m[0;10m 1362 ogga 20 0 264m 14m 7884 R 8 0.4 0:18.29 gnome-session [0;10m[39;49m [0;10m[0;10m 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[0;10m 64 root 20 0 0 0 0 S 0 0.0 0:02.98 kworker/0:2 [0;10m[39;49m [0;10m 242 root 20 0 0 0 0 S 0 0.0 0:00.39 jbd2/sdb1-8 [0;10m[39;49m [0;10m 243 root 0 -20 0 0 0 S 0 0.0 0:00.00 ext4-dio-unwrit [0;10m[39;49m [0;10m 288 root 20 0 17236 448 448 S 0 0.0 0:00.04 upstart-udev-br [0;10m[39;49m [0;10m 295 root 20 0 21752 884 796 S 0 0.0 0:00.06 udevd And at another time: [7m PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND [0;10m[39;49m[K [0;10m[0;10m 1757 ogga 20 0 222m 9932 6300 R 13 0.2 0:05.69 polkit-gnome-au [0;10m[39;49m [0;10m[0;10m 1559 ogga 20 0 152m 9764 6112 R 13 0.2 0:05.77 ibus-x11 [0;10m[39;49m [0;10m[0;10m 1786 ogga 20 0 457m 33m 13m R 13 0.9 0:06.10 autokey-gtk [0;10m[39;49m [0;10m[0;10m 1395 ogga 20 0 262m 12m 7880 R 12 0.3 0:05.88 gnome-session [0;10m[39;49m [0;10m[0;10m 1557 ogga 20 0 403m 31m 13m R 12 0.8 0:14.95 python [0;10m[39;49m [0;10m[0;10m 1745 ogga 20 0 247m 11m 7196 R 12 0.3 0:05.69 gnome-fallback- [0;10m[39;49m [0;10m[0;10m 1767 ogga 20 0 237m 26m 11m R 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20 0 21468 1384 988 R 0 0.0 0:00.01 top [0;10m[39;49m [0;10m 1 root 20 0 24284 2296 1320 S 0 0.1 0:00.46 init [0;10m[39;49m [0;10m 2 root 20 0 0 0 0 S 0 0.0 0:00.00 kthreadd [0;10m[39;49m [0;10m 3 root 20 0 0 0 0 S 0 0.0 0:00.05 ksoftirqd/0 [0;10m[39;49m [0;10m 4 root 20 0 0 0 0 S 0 0.0 0:00.00 kworker/0:0 [0;10m[39;49m [0;10m 5 root 20 0 0 0 0 S 0 0.0 0:00.19 kworker/u:0 [0;10m[39;49m [0;10m 6 root RT 0 0 0 0 S 0 0.0 0:00.00 migration/0 [0;10m[39;49m [0;10m 7 root RT 0 0 0 0 S 0 0.0 0:00.00 migration/1 [0;10m[39;49m [0;10m 8 root 20 0 0 0 0 S 0 0.0 0:00.00 kworker/1:0 [0;10m[39;49m [0;10m 9 root 20 0 0 0 0 S 0 0.0 0:00.06 ksoftirqd/1 [0;10m[39;49m [0;10m 10 root 20 0 0 0 0 S 0 0.0 0:00.09 kworker/0:1 [0;10m[39;49m [0;10m 11 root 0 -20 0 0 0 S 0 0.0 0:00.00 cpuset [0;10m[39;49m [0;10m 12 root 0 -20 0 0 0 S 0 0.0 0:00.00 khelper [0;10m[39;49m [0;10m 13 root 0 -20 0 0 0 S 0 0.0 0:00.00 netns [0;10m[39;49m [0;10m 14 root 20 0 0 0 0 S 0 0.0 0:00.25 kworker/u:1 [0;10m[39;49m [0;10m 15 root 20 0 0 0 0 S 0 0.0 0:00.00 sync_supers [0;10m[39;49m [0;10m 16 root 20 0 0 0 0 S 0 0.0 0:00.00 bdi-default [0;10m[39;49m [0;10m 17 root 0 -20 0 0 0 S 0 0.0 0:00.00 kintegrityd [0;10m[39;49m [0;10m 18 root 0 -20 0 0 0 S 0 0.0 0:00.00 kblockd [0;10m[39;49m [0;10m 19 root 0 -20 0 0 0 S 0 0.0 0:00.00 ata_sff [0;10m[39;49m [0;10m 20 root 20 0 0 0 0 S 0 0.0 0:00.00 khubd [0;10m[39;49m [0;10m 21 root 0 -20 0 0 0 S 0 0.0 0:00.00 md [0;10m[39;49m [0;10m 22 root 20 0 0 0 0 S 0 0.0 0:00.22 kworker/1:1 [0;10m[39;49m [0;10m 23 root 20 0 0 0 0 S 0 0.0 0:00.00 khungtaskd [0;10m[39;49m [0;10m 24 root 20 0 0 0 0 S 0 0.0 0:00.00 kswapd0 [0;10m[39;49m [0;10m 25 root 25 5 0 0 0 S 0 0.0 0:00.00 ksmd [0;10m[39;49m [0;10m 26 root 39 19 0 0 0 S 0 0.0 0:00.00 khugepaged [0;10m[39;49m [0;10m 27 root 20 0 0 0 0 S 0 0.0 0:00.00 fsnotify_mark [0;10m[39;49m [0;10m 28 root 20 0 0 0 0 S 0 0.0 0:00.00 ecryptfs-kthrea [0;10m[39;49m [0;10m 29 root 0 -20 0 0 0 S 0 0.0 0:00.00 crypto [0;10m[39;49m [0;10m 37 root 0 -20 0 0 0 S 0 0.0 0:00.00 kthrotld [0;10m[39;49m [0;10m 38 root 20 0 0 0 0 S 0 0.0 0:00.00 scsi_eh_0 [0;10m[39;49m [0;10m 39 root 20 0 0 0 0 S 0 0.0 0:00.00 scsi_eh_1 [0;10m[39;49m [0;10m 40 root 20 0 0 0 0 S 0 0.0 0:00.00 kworker/u:2 [0;10m[39;49m [0;10m 41 root 20 0 0 0 0 S 0 0.0 0:00.00 scsi_eh_2 [0;10m[39;49m [0;10m 42 root 20 0 0 0 0 S 0 0.0 0:00.00 scsi_eh_3 [0;10m[39;49m [0;10m 43 root 20 0 0 0 0 S 0 0.0 0:00.00 kworker/u:3 [0;10m[39;49m [0;10m 44 root 20 0 0 0 0 S 0 0.0 0:00.00 kworker/u:4 [0;10m[39;49m [0;10m 45 root 20 0 0 0 0 S 0 0.0 0:00.00 kworker/u:5 [0;10m[39;49m[6;1H[K Sorry about the horrible formatting. Thanks for any suggestions... Edit: I notice that my virtual computer (win7 64 on virtualbox) continues to respond most of the time during these 'freezes' Edit2: I suspect this is something to do with UI priority being too low... but I don't know enough about linux to know how to address that.

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  • Windows 7+ desktop apps - what's the best UI toolkit for a new project?

    - by Chris Adams
    I'm trying to make a decision for a new Windows desktop app: what to use for the UI. (This is a desktop app that needs to have compatibility with Windows 7. It won't be distributed on the Windows Store.) This application is going to be cross-platform. I intend on writing the core in C++, and using each platform's native UI toolkit. I feel this is preferable to using a cross-platform toolkit like Qt, as it allows me to keep the native look and feel of each platform. On the Windows side, the UI situation isn't exactly clear. I'm getting the feeling that Microsoft is slowly abandoning .NET, particularly as their preferred toolkit for desktop apps. Indeed, the Getting Started chapter for Windows 7, as well as the rest of Microsoft's documentation, seems to be more suited for C++. I have a few options here: C# with WPF - This sesms like this might be the best Microsoft has to offer for Windows 7 desktop apps, even if it isn't their "preferred" toolkit. I'd need to use P/Invoke to call my C++ code. C++ with Direct2D - This is what Microsoft used in one of their examples. This feels like it's too low-level. Part of the appeal of a higher-level UI toolkit is the consistency with the native look and feel of the platform, so doing this would just feel strange. C++ with a third-party UI toolkit, like Qt There might be some other options I'm missing, which I'd love to hear about. So, if you were starting a new Windows 7+ desktop app today, what would you use?

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  • Can it be useful to build an application starting with the GUI?

    - by Grant Palin
    The trend in application design and development seems to be starting with the "guts": the domain, then data access, then infrastructure, etc. The GUI seems to usually come later in the process. I wonder if it could ever be useful to build the GUI first... My rationale is that by building at least a prototype GUI, you gain a better idea of what needs to happen behind the scenes, and so are in a better position to start work on the domain and supporting code. I can see an issue with this practice in that if the supporting code is not yet written, there won't be much for the GUI layer to actually do. Perhaps building mock objects or throwaway classes (somewhat like is done in unit testing) would provide just enough of a foundation to build the GUI on initially. Might this be a feasible idea for a real project? Maybe we could add GDD (GUI Driven Development) to the acronym stable...

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  • Keeping crosshairs & GUI onscreen - SFML

    - by nihohit
    I read this question, but didn't understand the implementation suggestions with SFML on c#. For example, right now I'm just trying to make sure that the mouse crosshairs stay onscreen constatnly. I tried using this code: View lastView = this._mainWindow.GetView(); this._mainWindow.SetView(this._mainWindow.DefaultView); this._mainWindow.Draw(crosshair); this._mainWindow.SetView(lastView); after drawing all other sprites and before call this._mainWindow.display(), when beforehand I set crosshair.Position based on its position relative to the window, not the view. This just keeps the screen locked and prevents screen scrolling. Any suggestions?

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  • ltsp: install in chroot with GUI-Installer (lirc)

    - by Roberto
    I am trying to install "lirc" into chroot. Installing lirc requires "answering 2 questions". I am on Ubuntu Desktop 12.04. (in Virtualbox) I try this way: https://help.ubuntu.com/community/UbuntuLTSP/GuiInstallLocalApp but I had errors and then the server would hang on reboot. No big surprise, the guide says it is valid for 9.04. Maybe I could create " debconf.seeds" ( https://help.ubuntu.com/community/UbuntuLTSP/FatClients ) but I dont know how to. Could somebody point me in the right direction? thanks Roberto

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  • Ubuntu GUI crash when LightDM enters, unable to login

    - by Cesar
    This issue happened spounteniously, i don´t know what could have cause it as i wasn´t using the PC when it happened. I ruled out any messing around with the setting as the user doesn´t know how to enter the BIOS, doesn´t have the sudo password and was only using firefox and libreoffice when it happened. After the plymouth sequence i get this error. https://www.dropbox.com/s/uf1xdkqkw9alvcu/IMAG0252.jpg And this option: https://www.dropbox.com/s/tpivkgjkx2spa3v/IMAG0253.jpg I follow each option and nothing happens after that. The issue persist after rebooting. I choose the other options to see if anything happens, i either get back to option 1 or doesn´t show anything anormal. (I have pictures i someone wants to know) What i found weird is that event though the error is possitioned in the chip, however ubuntu 10.04 and 12.04 run fine in a live CD I saw that some people are having issues when LightDM has a non default wallpaper, but i use a default one. Thanks in advance.

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  • Installed UBUNTU12.04 in Legacy, when changed to UEFI just runs the Terminal, not GUI

    - by jraulvc
    Well, I installed Ubuntu 12.04 in a Gateway NE 522 with Windows 8. First, I had to install it in Legacy mode, because in UEFI it would not run the bootable USB. In the Legacy mode it runs perfect. Once done that with help of the "Boot-Repair" I changed it to the UEFI and disabled the secure boot mode. GRUB runs fine but when I run ubuntu I get the following message: microcode: failed to load file amd-ucode/microcode_amd_fam16h.bin kvm: disabled by bios kvm: disabled by bios kvm: disabled by bios and then I just get access to the terminal. From there, I have already tried with reinstalling unity and gmd. When I try to install amd64-microcode the same error ocurrs ( microcode: failed to load file amd-ucode/microcode_amd_fam16h.bin ) by the "updating the microcode on all online processors..." phase of the installation. Can somebody tell me how can I recover the graphical interphase of ubuntu from the terminal? Thanks a lot

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  • GUI device for throwing a ball

    - by Fredrik Johansson
    The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of the iPhone screen. The player will run, and try to outmaneuver his opponent, and then throw the ball at a specific location, which is guarded by the opponent (which is also shown on the screen). The player is controlled by a joystick, and that works ok, but how shall I control the stick? Maybe someone can propose a third control method? I've tried the following two approaches: Joystick: Hero has a reach of 1 meter, and this reach is marked with a semi-opaque circle around the player. The ball can be moved by a joystick. When the joystick is moved south, the ball is moved south within the reach circle. There is a direct coupling with the joystick and the position of the ball. I.e. when the joystick is moved max south, the ball is max south within the player reach. At each touch update the speed is calculated, and the Box2d ball position and ball speed are updated. NB, the ball will never be moved outside the reach as long as the player push the joystick. The ball is thrown by swiping the joystick to make the ball move, and then releasing the joystick. At release, the ball will get a smoothed speed of the joystick. Joystick Problem: The throwing accuracy gets bad, because the joystick can not be that big, and a small movement results in quite a large movement of the ball. If the user does not release before the end of the joystick maximum end point, the ball will stop, and when the user releases the joystick the speed of the ball will be zero. Bad... Touch pad A force is applied to the ball by a sweep on a touchpad. The ball is released when the sweep is ended, or when the ball is moved outside the player reach. As there is no one to one mapping between the swipe and the ball position, the precision can be improved. A large swipe can result in a small ball movement. Touch Pad Problem A touchpad is less intuitive. Users do not seem to know what to do with the touch pad. Some tap the touchpad, and then the ball just falls to the ground. As there is no one-to-one mapping, the ball can be moved outside the reach, and then it will just fall to the ground. It's a bit hard to control the ball, especially if the player also moves.

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  • GUI question : representing large tree

    - by Peter
    I have a tree-like datastructure of some six levels deep, that I would like to represent on a single webpage (can be tabs, trees; ....) In each level both childnodes and content are possible. Presenting it like a real tree would be not very usable (too big). I was thinking in the lines of hiding parts of the tree when you drill down and presenting a breadcrumbs or the like to keep you informed as to where you are... I guess my question boils down to : any ideas / examples ? Tx!

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  • How to create an GUI that communicate with the USB Devices

    - by VINAYAK
    I am doing my Project using win 32 programming.I am just learning about win32 programming and able to create an UI.I want to communicate with an USB Device with that UI.SO,How can i go for that?Is there any predefined functions will be there are we need to create the function for communicating with the OS and get the devices List and got the details about them. My purpose is to , 1.Creating an UI that tells about the Basic information about the device(We want to send a control request to the device to get the descriptors). 2.For that first of all i want to communicate with the OS for device attachment.That will lead to get the information about the device and Enumeration takes place and then only i request the device information through descriptors by using standard Requests. 3.And also i want to create the driver for my device.That will also need to achieve for communicating with OS(Windows). So,can anyone help me about this?How can i achieve this or approach this? Note: I am at the entry level now so anyone give response will be in a detailed format like step by step process would be appreciable.

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  • Informing GUI objects about screen size - Designing

    - by Mosquito
    I have a problem with designing classes for my game which I create. In my app, there is: class CGame which contains all the information about game itself, e.g. screen width, screen height, etc. In the main() function I create a pointer to CGame instance. class CGUIObject which includes fields specifying it's position and draw() method, which should know how to draw an object according to screen size. class CGUIManager which is a singleton and it includes a list of CGUIObject's. For each object in a list it just calls draw() method. For clarity's sake, I'll put some simple code: class CGame { int screenWidth; int screenHeight; }; class CGUIObject { CPoint position; void draw(); // this one needs to know what is a screen's width and height }; class CGUIManager // it's a singleton { vector<CGUIObject*> guiObjects; void drawObjects(); }; And the main.cpp: CGame* g; int main() { g = new CGame(); while(1) { CGUIManager::Instance().drawObjects(); } return 0; } Now the problem is, that each CGUIObject needs to know the screen size which is held by CGame, but I find it very dumb to include pointer to CGame instance in every object. Could anyone, please, tell me what would be the best approach to achieve this?

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  • Are sequence designs appropriate for GUI button design?

    - by JustADude
    Specifically, I have numerous buttons that will be changing color based on state information from operator input and input from various subcomponents and sensors. I would like to use UML or some other type of design diagrams to be able to capture the color transition. Some folks have suggested sequence diagrams, but I haven't been able to find any good examples that show how to incorporate this design artifact. I would really like to head in this direction to help developers. Are sequence designs in fact, appropriate, or is there a more appropriate design?

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  • Where to find GUI code

    - by muffinz
    I've been rummaging through Unity's source code (Shell Interface) and I was a little curious about something; where in the code are you supposed to find positional code? I'll clarify a bit with some examples. How do you find in the code what tells the Launcher to sit on the left side of the screen? Where in the code does it tell the "Session" button on the panel (top) to sit at the very right of the screen? I guess my real question is how do I find this out for myself? I've looked through a big portion of the source code and can't find anything related to the actual position of these items, only their sub-items like text-align. Any guidance on this would be much appreciated.

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