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  • How to compress / reduce the size of JPEG photos for archiving?

    - by Timo Huovinen
    I have 50,000 high resolution JPEG photos, where a couple of them might occasionally be needed, about once a year. I wanted to zip them to save disk space, except that zipping gives no space benefit - so trying to reduce the images disk usage using winzip, winrar or 7zip was not successful. Is there any software or algorithm similar to zip to compress image size on hard disk for storage without loosing any image information?

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  • Save inkscape figure in 400dpi (png or jpeg)

    - by user68624
    I'm a difficulty in Ubuntu. I need to save a figure work of Inkscape in png or jpeg format, however, this figure work needs to be 400dpi resolution. I saved the jpeg using output pro inkscape plugin, but I can not insert the image into LibreOffice Writter (I think the reason is that the image was very extensive, but I am obliged to do so, because my university has the using standard figures 400dpi). Could anyone help me? Thank you!

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  • C#: Take Out Image Portion of JPEG to Backup Metadata?

    - by Carlo Mendoza
    This will be a little backwards from the typical approach. I've used ExifTool for metadata manipulation before, but I really want to keep the best metadata backup I can before I make anything permanent. What I want to do is remove the compressed image portion of a JPEG file to leave everything else intact. That's backing up EXIF, Makernotes, IPTC, XMP, etc whether at the beginning or end of the file. What I've tried so far is to strip all metadata from a copy of the original JPEG, and use it as a basis of what bytes will be taken out of the original. After looking at the raw data, it doesn't seem like the stripped copy is contiguous in the original copy. There may be some header information still remaining in the stripped version. I don't really know. Not a good way to do it, I suppose. Are there any markers that will absolutely tell me where the compressed JPEG image data starts and ends? I understand that JPEG files have 0xFFD8 and 0xFFD9 to mark the start and end of the image, but have come to find out that metadata is actually between those markers. I'm using C#. Thank you.

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  • Parsing JPEG file format: Format of entropy-coded segment (ECS) segments?

    - by me2
    I'm having difficulty understanding the ITU-T T.81 spec for the JPEG file format. Hopefully someone else here has tried to parse JPEG files and/or knows about the details of this file format. The spec indiates that the ECS0 segment starts after the SOS segment but I can't find where in the spec it actually talks about the format of the ECS0 segment or how do detect its start. Simple JPEG implementations online are of limited help because they assume many things about the JPEGs they parse. Can anyone point me in the right direction?

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  • JPEG images not loading on PlayBook (Marmalade + iwgame)

    - by Vexille
    I'm using iwgame on a test project and I was trying to render different resolutions of JPG and PNG images. Everything works fine on the Marmalade Simulator, however once I deploy the game to our PlayBook and run it, only the PNG images are shown. I have declared the images in the MKB file and on a XML file iwgame's using to load the images. I've checked the deployments folder and all images are present in the intermediatefiles/native folder. We're currently using a BlackBerry only license, so we can only test this on the PlayBook, but we do intend to get a Community license and deploy to iOS and Android devices eventually (I'm not sure if this is a problem exclusive to the PlayBook). I really don't know if this is a Marmalade or a iwgame issue. I have a different test project without iwgame and it simply won't run with jpg images (I get the error: 'Could not find handler for extension "jpg"'). While searching for a sollution, I've seen people talking about using libjpg, but I've also found that Marmalade supposedly has integrated native jpeg support (and because of that iwgame has abandoned their jpeg loading support since v0.340), so I don't know what to think. I'm currently using the most recent versions of both Marmalade and iwgame, I believe: Marmalade 6.1.2 and iwgame 0.400. Also, please let me know if there's an easier or better way to do this, such as linking libjpg or something (I'm not exactly sure how to do this). I really would appreciate some help with this, there's a huge difference in size for the images we're planning to use, from a ~500kb jpg file to a ~3.5mb png file. Thanks, guys.

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  • How to remove EXIF data without recompressing the JPEG?

    - by Denilson Sá
    I want to remove the EXIF information (including thumbnail, metadata, camera info... everything!) from JPEG files, but I don't want to recompress it, as recompressing the JPEG will degrade the quality, as well as usually increasing the file size. I'm looking for a Unix/Linux solution, even better if using the command-line. If possible, using ImageMagick (convert tool). If that's not possible, a small Python, Perl, PHP (or other common language on Linux) script would be ok. There is a similar question, but related to .net.

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  • image/jpeg returned by groovy/grails is OK on development system, but corrupt on prod system. What c

    - by ?????
    I have a groovy/grails application that needs to serve images It works fine on my dev box, the image is returned properly. Here's the start of the returned JPEG, as seen by od -cx 0000000 377 330 377 340 \0 020 J F I F \0 001 001 001 001 , d8ff e0ff 1000 464a 4649 0100 0101 2c01 but on the production box, there's some garbage in front, and the d8ff e0ff before the 1000 is missing 0000000 ? ** ** ? ** ** ? ** ** ? ** ** \0 020 J F bfef efbd bdbf bfef efbd bdbf 1000 464a 0000020 I F \0 001 001 001 \0 H \0 H \0 \0 ? ** ** ? 4649 0100 0101 4800 4800 0000 bfef efbd It's the exact same code. I just moved the .war over and run it on a different machine. (Isn't Java supposed to be write once, run everywhere?) Any ideas? An "encoding" problem? The code is sent to the response like this: response.contentType = "image/jpeg"; response.outputStream << out;

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  • Is there a quality, file-size, or other benefit to JPEG sizes being multiples of 8px or 16px?

    - by davebug
    The JPEG compression encoding process splits a given image into blocks of 8x8 pixels, working with these blocks in future lossy and lossless compressions. [source] It is also mentioned that if the image is a multiple 1MCU block (defined as a Minimum Coded Unit, 'usually 16 pixels in both directions') that lossless alterations to a JPEG can be performed. [source] I am working with product images and would like to know both if, and how much benefit can be derived from using multiples of 16 in my final image size (say, using an image with size 480px by 360px) vs. a non-multiple of 16 (such as 484x362). In this example I am not interested in further alterations, editing, or recompression of the final image. To try to get closer to a specific answer where I know there must be largely generalities: Given a 480x360 image that is 64k and saved at maximum quality in Photoshop [example]: Can I expect any quality loss from an image that is 484x362 What amount of file size addition can I expect (for this example, the additional space would be white pixels) Are there any other disadvantages to growing larger than the 8px grid? I know it's arbitrary to use that specific example, but it would still be helpful (for me and potentially any others pondering an image size) to understand what level of compromise I'd be dealing with in breaking the non-8px grid. The key issue here is a debate I've had is whether 8-pixel divisible images are higher quality than images that are not divisible by 8-pixels.

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  • How to scale JPEG image down so that text is clear as possible?

    - by Juha Syrjälä
    I have some JPEG images that I need scale down to about 80% of original size. Original image dimension are about 700px × 1000px. Images contain some computer generated text and possibly some graphics (similar to what you would find in corporate word documents). How to scale image so that the text is as legible as possible? Currently we are scaling the imaeg down using bicubic interpolation, but that makes the text blurry and foggy.

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  • Django ImageField issue with JPEG's

    - by Kieran Lynn
    I am having a major issue with PIL (Python Image Library) in Django and have jumpped through a lot of hoops and have thus far not been able to figure out what the root of the issue is. The problem essentially breaks down to not being able to upload JPEG images through the ImageField in the Django admin. But the issue is not as simple as installing libjpeg. First, I installed PIL (through Buildout) and realized once it was installed that I had not installed libjpeg because JPEG support was not available. Having not setup the server myself, I just assumed that it was not installed and I compiled libjpeg 8 from the source. This ended up in my /usr/local/lib/ directory. I cleared out my Buildout files and rebuilt everything. This time when PIL compiled I had JPEG support. But I went to the Django Admin and tried to upload a JPEG though an ImageField with no luck. I got the "Upload a valid image. The file you uploaded was either not an image or a corrupted image" error. Just as a test I opened up a the Djano shell and ran the following: > import Image > i = Image.open( "/absolute_path/file.jpg" ) > print i <JpegImagePlugin.JpegImageFile image mode=RGB size=940x375 at 0x7F908C529BD8> This runs with no errors and shows that PIL is able to open JPEG's. After doing some reading, I come across this thread: Is it possible to control which libraries apache uses? Looks like PHP also uses libjpeg and is loading before Django, and therefor loading libjpeg 6.2 before. This is show when using lsof: COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME apache2 2561 www-data mem REG 202,1 146032 639276 /usr/lib/libjpeg.so.62.0.0 So my thought is that I should be using libjpeg 6.2. So I removed libjpeg located in my /usr/local/lib directory. After rereading the PIL installation instructions, I realized that I might not have the dev/header files for libjpeg that PIL needs. So I also uninstalled libjpeg using the aptitude uninstaller (sudo aptitude remove libjpeg62). Then to ensure that I got the header files that PIL needed I installed libjpeg using aptitude: (sudo aptget install libjpeg62-dev). From here I cleaned out my Buildout directory, and reran Buildout, which in turn reinstalled PIL. Once again, I have JPEG support, now using the libjpeg62. So I go to test in the Django Admin. Still no JPEG support. So I wanted to test JPEG support in general and see if the exception was not handled, what kind of error it would throw. So in my homepage view I added the following code to open a JPEG image: import Image i = Image.open( "/absolute_path/file.jpg" ) v = i.verify() Then I pass i to the HTML view just to easily see the output. I deploy these changes to the server and restart. I am surprised not to see an error and get the following output: {{ i }} - <JpegImagePlugin.JpegImageFile image mode=RGB size=940x375 at 0x7F908C529BD8> {{ v }} - None So at this point I am really confused: Why can I successfully open a JPEG while the admin cannot? Am I missing something, is this not an issue with libjpeg? If not an issue with libjpeg, why can I upload a PNG with no issues? Any help would be much appreciated, I have been on this for 2 days debugging with no luck. Setup: 1. Rackspace Cloud Server 2. Ubuntu 10.04 3. Django 1.2.3 (Installed though Buildout) 4. PIL 1.1.7 (Installed though Buildout) 5. libjpeg 6.2 (installed through aptitude (sudo aptget install libjpeg62-dev)

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  • How can I compress jpeg images in Java without losing any metadata in that image?

    - by guitarpoet
    I want compress jpeg files using Java. I do it like this: Read the image as BufferedImage Write the image to another file with compression rate. OK, that seems easy, but I find the ICC color profile and the EXIF information are gone in the new file and the DPI of the image is dropped from 240 to 72. It looks different from the origin image. I use a tool like preview in OS X. It can perfectly change the quality of the image without affecting other information. Can I done this in Java? At least keep the ICC color profile and let the image color look the same as the origin photo?

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  • How to scale JPEG images with a non-standard sampling factor in Java?

    - by HRJ
    I am using Java AWT for scaling a JPEG image, to create thumbnails. The code works fine when the image has a normal sampling factor ( 2x2,1x1,1x1 ) However, an image which has this sampling factor ( 1x1, 1x1, 1x1 ) creates problem when scaled. The colors get corrupted though the features are recognizable. The original and the thumbnail: The code I am using is roughly equivalent to: static BufferedImage awtScaleImage(BufferedImage image, int maxSize, int hint) { // We use AWT Image scaling because it has far superior quality // compared to JAI scaling. It also performs better (speed)! System.out.println("AWT Scaling image to: " + maxSize); int w = image.getWidth(); int h = image.getHeight(); float scaleFactor = 1.0f; if (w > h) scaleFactor = ((float) maxSize / (float) w); else scaleFactor = ((float) maxSize / (float) h); w = (int)(w * scaleFactor); h = (int)(h * scaleFactor); // since this code can run both headless and in a graphics context // we will just create a standard rgb image here and take the // performance hit in a non-compatible image format if any Image i = image.getScaledInstance(w, h, hint); image = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g = image.createGraphics(); g.drawImage(i, null, null); g.dispose(); i.flush(); return image; } (Code courtesy of this page ) Is there a better way to do this? Here's a test image with sampling factor of [ 1x1, 1x1, 1x1 ].

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  • getting jpeg error

    - by bhaskaragr29
    <?php function LoadPNG() { /* Attempt to open */ //require_once 'resizex.php'; $imgname="/home2/puneetbh/public_html/prideofhome/wp-content/uploads/268995481image_11.png"; //$im = @imagecreatefrompng($imgname); $img= imagecreatefromstring(file_get_contents($imgname)); //$im=imagecreatefrompng('images/frame.png'); $im= imagecreatefromjpeg('images/frame.jpeg'); //imagealphablending($img, false); //imagesavealpha($img, true); //$img=resizex("$url",60,65,1); imagecopymerge($im,$img,105,93,0, 0,275,258,100); /* See if it failed */ if(!$im) { /* Create a blank image */ $im = imagecreatetruecolor(150, 30); $bgc = imagecolorallocate($im, 255, 255, 255); $tc = imagecolorallocate($im, 0, 0, 0); imagefilledrectangle($im, 0, 0, 150, 30, $bgc); /* Output an error message */ imagestring($im, 1, 5, 5, 'Error loading ' . $imgname, $tc); } return $im; } $img = LoadPNG(); header('Content-type: image/jpeg'); imagejpeg($im); imagedestroy($im); imagedestroy($img); ?> i am getting error arning: imagecreatefromjpeg() [function.imagecreatefromjpeg]: gd-jpeg: JPEG library reports unrecoverable error: in /home2/puneetbh/public_html/prideapp/frame.php on line 11 Warning: imagecreatefromjpeg() [function.imagecreatefromjpeg]: 'images/frame.jpeg' is not a valid JPEG file in /home2/puneetbh/public_html/prideapp/frame.php on line 11 Warning: imagecopymerge(): supplied argument is not a valid Image resource in /home2/puneetbh/public_html/prideapp/frame.php on line 16 Warning: Cannot modify header information - headers already sent by (output started at /home2/puneetbh/public_html/prideapp/frame.php:11) in /home2/puneetbh/public_html/prideapp/frame.php on line 34 Warning: imagejpeg(): supplied argument is not a valid Image resource in /home2/puneetbh/public_html/prideapp/frame.php on line 35 Warning: imagedestroy(): supplied argument is not a valid Image resource in /home2/puneetbh/public_html/prideapp/frame.php on line 36

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  • Windows Media Player - Display JPEG cover art for FLAC files

    - by pelms
    I got WMP 12 (on Windows 7 RC1) to play FLAC files by installing the Ogg Vorbis/FLAC, Direct Show filters, but WMP does not display the embedded cover artwork. After experimenting I found that it will display the cover art if it is embedded in PNG format, but up to now I've used JPEG for all my FLAC files. Rather than re-tagging all my files, does anyone know a way to get WMP 12 to display JPEG embedded cover art?

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  • Windows Media Player - Display JPEG cover art for FLAC files

    - by pelms
    I got WMP 12 (on Windows 7 RC1) to play FLAC files by installing the Ogg Vorbis/FLAC, Direct Show filters, but WMP does not display the embedded cover artwork. After experimenting I found that it will display the cover art if it is embedded in PNG format, but up to now I've used JPEG for all my FLAC files. Rather than re-tagging all my files, does anyone know a way to get WMP 12 to display JPEG embedded cover art?

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  • Retrieving many huge sized EPS files and converting them to JPEG in ASP.NET application

    - by Ashish Gupta
    I have many (600) EPS files(300 KB - 1 MB) in database. In my ASP.NET application (using ASP.NET 4.0) I need to retrieve them one by one and call a web service which would convert the content to the JPEG file and update the database (JPEGContent column with the JPEG content). However, retrieving the content for 600 of them itself takes too long from the SQL management studio itself (takes 5 minutes for 10 EPS contents). So I have two issues:- 1) How to get the EPS content ( unfortunately, selecting certain number of content is not an option :-( ):- Approach 1:- foreach(var DataRow in DataTable.Rows) { // get the Id and byte[] of EPS // Call the web method to convert EPS content to JPEG which would also update the database. } or foreach(var DataRow in DataTable.Rows) { // get only the Id of EPS // Hit database to get the content of EPS // Call the web method to convert EPS content to JPEG which would also update the database. } or Any other approach? 2) Converting EPS to JPEG using a web method for 600 contents. Ofcourse, each call would be a long running operation. Would task parellel library (TPL) be a better way to achieve this? Also, is doing the entire thing in a SQL CLR function a good idea?

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  • php jpeg support

    - by Thomas
    Hi all, I have complied php with the below options './configure' '--with-config-file-path=/opt/apache/php/etc' '--with-config-file-scan-dir=/opt/apache/php/etc/php.d' '--enable-sysvsem' '--enable-sysvshm' '--enable-sysvmsg' '--enable-shmop' '--enable-soap' '--enable-bcmath' '--disable-debug' '--enable-ftp' '--with-curl=/usr/include' '--with-regex=system' '--enable-inline-optimization' '--enable-magic-quotes' '--enable-mbstring' '--enable-wddx=shared' '--enable-xml' '--with-gd' '--with-gettext' '--with-mysql' '--with-zlib-dir=/usr/local/lib' '--enable-mbstring' '--prefix=/opt/apache/php' '--with-apxs2=/opt/apache/bin/apxs' '--with-zlib' '--with-openssl' '--with-freetype-dir=/usr/include/freetype2/freetype--with-jpeg-dir=/usr/lib/' but I have no jpeg support. Am I missing something? libjpeg and libjpeg-devel are installed Thanks

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  • jpegexiforient does not seem to work in 12.04

    - by Pointy
    In Ubuntu 12.04, the jpegexiforient command doesn't seem to work. I've got a .jpg file for which exif clearly shows (correct) EXIF orientation information, but running jpegexiforient on the file returns nothing. I don't particularly care about that command, but it makes exifautotran not work. I could (and might) rewrite that script to use exif instead, but I'm just wondering if there's something dumb I'm just doing wrong. I found this somewhat old bug report but its suggestion of running exif to update the setting didn't make any difference. Does jpegexiforient work for anybody?

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  • photshop: why low quality jpg saved as high quality increases the file size?

    - by Alex Angelico
    i have a low quality background about 85kb. If I open the file in Photoshop and save it, I have to save this image as 100% quality, the file size increases to 640kb. This doesn't make sense, the image si already compressed, the quality cannot be better than the source, so the 100% quality while saving should produce THE SAME FILE OPENED. The problem is, I have this background and want to add a logo image over it, and then save it. But If I do so, i have to save this with 10% quality, and the logo looks horrible. If I save this to 100% quality, the file size is huge... How can I achive this?

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