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Search found 1071 results on 43 pages for 'jpeg'.

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  • Jpeg 2000 and .net

    - by pho3nix
    I working in a activex control using .net for load it in a ie website. I need read a jpeg 2000 file but i don't want use a 3rd party dll because this will cause dependencies or embedding it make my dll very big. Anyone have idea where i can find a class .cs for embedded on my project, i need only read file, no write only read.

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  • Directly embedding JPEGs in an HTML file

    - by roygbiv
    I can embed a mime encoded JPEG in an html page by saving the page from IE using the File-SaveAs menu and selecting (Web Archive, single file (*.mht)). Renaming this .mht file with .eml enables Outlook to open it and send an HTML email. My questions are: How can I embed JPEG images directly in HTML pages (no external files). Are the images just mime encoded inline in the HTML? It appears that this is IE specific. Do any other browsers support this functionality?

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  • How to create Binary Tree in a image(.jpeg)

    - by abc
    I have data structured in Binary tree format, i want to represent it into an image(*. jpeg) then i need to display that image on web page and all the data will come @ runtime, so image processing should be done @ runtime, how to do this ? This is what my thought solution any other suitable solution are also welcomed, web site is in .NET , i am thinking to produce image using java api then integrate it to .NET wither through WEB-SERVICE call or any other solutions are also welcomed.

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  • "Streaming" MJPG using python.

    - by tyler
    I have a webcam that I want to do some image processing on using Python. It's coming through as a Motion-JPEG. I want to try to process the stuff "live," but really what I want to do is this: Open the URL, start data streaming to some buffer... Read x bytes (where x is image size) to an image Process that image Display in result panel Return to number 2 The problem is that, while I do have the resolution, I have no idea how many bytes to read. I've tried googling the M-JPEG specification but can't find anything on if the images are separated by some header or what. Anybody have any ideas?

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  • Convert EPS/PDF to JPEG/PNG?

    - by Kjensen
    Hi I need to be able to take EPS and PDF's and convert them to JPEG/PNG on the fly to display on a website - using .net code. I used ADC PDF from WebSupergoo for this like 3 years ago, and it worked fine - but some other and better options could easily have surfaced since then.

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  • Is PNG the most economically sound file format to store pictures in?

    - by raoulsson
    I am looking for an economically sound solution to store pictures long time. I read about the PNG file format that it has superior characteristics compared to JPEG, namely in these categories: no patents, no licenses, no royalities no quality loss yet compressed I have a lot of big ESP's from PhotoShop that contain tons of metadata, like layers and color profiles that I don't need to store (those were handy for the designer, when he worked with it). I want to convert these images without that hidden data, to a new target file format. Another side condition to my question is that the target file format has to be displayable in the browser. So I guess my options are limited anyway: GIF, JPEG, PNG. Am I missing something or is PNG the best fit for my case?

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  • Create set of random JPGs

    - by Kylar
    Here's the scenario, I want to create a set of random, small jpg's - anywhere between 50 bytes and 8k in size - the actual visual content of the jpeg is irrelevant as long as they're valid. I need to generate a thousand or so, and they all have to be unique - even if they're only different by a single pixel. Can I just write a jpeg header/footer and some random bytes in there? I'm not able to use existing photos or sets of photos from the web. The second issue is that the set of images has to be different for each run of the program. I'd prefer to do this in python, as the wrapping scripts are in Python. I've looked for python code to generate jpg's from scratch, and didn't find anything, so pointers to libraries are just as good.

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  • Large number of soft page faults when assigning a TJpegImage to a TBitmap

    - by Robert Oschler
    I have a Delphi 6 Pro application that processes incoming jpeg frames from a streaming video server. The code works but I recently noticed that it generates a huge number of soft page faults over time. After doing some investigation, the page faults appear to be coming from one particular graphics operation. Note, the uncompressed bitmaps in question are 320 x 240 or about 300 KB in size so it's not due to the handling of large images. The number of page faults being generated isn't tolerable. Over an hour it can easily top 1000000 page faults. I created a stripped down test case that executes the code I have included below on a timer, 10 times a second. The page faults appear to happen when I try to assign the TJpegImage to a TBitmap in the GetBitmap() method. I know this because I commented out that line and the page faults do not occur. The assign() triggers a decompression operation on the part of TJpegImage as it pushes the decompressed bits into a newly created bitmap that GetBitmap() returns. When I run Microsoft's pfmon utility (page fault monitor), I get a huge number of soft page fault error lines concerning RtlFillMemoryUlong, so it appears to happen during a memory buffer fill operation. One puzzling note. The summary part of pfmon's report where it shows which DLL caused what page fault does not show any DLL names in the far left column. I tried this on another system and it happens there too. Can anyone suggest a fix or a workaround? Here's the code. Note, IReceiveBufferForClientSocket is a simple class object that holds bytes in an accumulating buffer. function GetBitmap(theJpegImage: TJpegImage): Graphics.TBitmap; begin Result := TBitmap.Create; Result.Assign(theJpegImage); end; // --------------------------------------------------------------- procedure processJpegFrame(intfReceiveBuffer: IReceiveBufferForClientSocket); var theBitmap: TBitmap; theJpegStream, theBitmapStream: TMemoryStream; theJpegImage: TJpegImage; begin theBitmap := nil; theJpegImage := TJPEGImage.Create; theJpegStream:= TMemoryStream.Create; theBitmapStream := TMemoryStream.Create; try // 2 // ************************ BEGIN JPEG FRAME PROCESSING // Load the JPEG image from the receive buffer. theJpegStream.Size := intfReceiveBuffer.numBytesInBuffer; Move(intfReceiveBuffer.bufPtr^, theJpegStream.Memory^, intfReceiveBuffer.numBytesInBuffer); theJpegImage.LoadFromStream(theJpegStream); // Convert to bitmap. theBitmap := GetBitmap(theJpegImage); finally // Free memory objects. if Assigned(theBitmap) then theBitmap.Free; if Assigned(theJpegImage) then theJpegImage.Free; if Assigned(theBitmapStream) then theBitmapStream.Free; if Assigned(theJpegStream) then theJpegStream.Free; end; // try() end; // --------------------------------------------------------------- procedure TForm1.Timer1Timer(Sender: TObject); begin processJpegFrame(FIntfReceiveBufferForClientSocket); end; // --------------------------------------------------------------- procedure TForm1.FormCreate(Sender: TObject); var S: string; begin FIntfReceiveBufferForClientSocket := TReceiveBufferForClientSocket.Create(1000000); S := loadStringFromFile('c:\test.jpg'); FIntfReceiveBufferForClientSocket.assign(S); end; // --------------------------------------------------------------- Thanks, Robert

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  • Detecting bad jpeg images

    - by Gerard Cerchio
    The question on validating jpegs on network transfer is very helpful. Could we take this question one step further? What if the image data is incomplete or corrupt from the server? The complete transport works, the MIME type is image/jpeg, the UIImage is constructed and non-nil but the renderer discovers inconsistencies in the data and the log shows "Bad Huffman code" or "premature end of data segment" How would I capture this error before tossing the UIImage into the view context and thereby getting a not-pretty image on the screen? Could I render it to a non-screen context and capture the error?

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  • How to make this jpeg compression faster

    - by Richard Knop
    I am using OpenCV to compress binary images from a camera: vector<int> p; p.push_back(CV_IMWRITE_JPEG_QUALITY); p.push_back(75); // JPG quality vector<unsigned char> jpegBuf; cv::imencode(".jpg", fIplImageHeader, jpegBuf, p); The code above compresses a binary RGB image stored in fIplImageHeader to a JPEG image. For a 640*480 image it takes about 0.25 seconds to execute the five lines above. Is there any way I could make it faster? I really need to repeat the compression more than 4 times a second.

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  • Java: Reading images and displaying as an ImageIcon

    - by 11helen
    I'm writing an application which reads and displays images as ImageIcons (within a JLabel), the application needs to be able to support jpegs and bitmaps. For jpegs I find that passing the filename directly to the ImageIcon constructor works fine (even for displaying two large jpegs), however if I use ImageIO.read to get the image and then pass the image to the ImageIcon constructor, I get an OutOfMemoryError( Java Heap Space ) when the second image is read (using the same images as before). For bitmaps, if I try to read by passing the filename to ImageIcon, nothing is displayed, however by reading the image with ImageIO.read and then using this image in the ImageIcon constructor works fine. I understand from reading other forum posts that the reason that the two methods don't work the same for the different formats is down to java's compatability issues with bitmaps, however is there a way around my problem so that I can use the same method for both bitmaps and jpegs without an OutOfMemoryError? (I would like to avoid having to increase the heap size if possible!) The OutOfMemoryError is triggered by this line: img = getFileContentsAsImage(file); and the method definition is: public static BufferedImage getFileContentsAsImage(File file) throws FileNotFoundException { BufferedImage img = null; try { ImageIO.setUseCache(false); img = ImageIO.read(file); img.flush(); } catch (IOException ex) { //log error } return img; } The stack trace is: Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:58) at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:397) at java.awt.image.Raster.createWritableRaster(Raster.java:938) at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1056) at javax.imageio.ImageReader.getDestination(ImageReader.java:2879) at com.sun.imageio.plugins.jpeg.JPEGImageReader.readInternal(JPEGImageReader.java:925) at com.sun.imageio.plugins.jpeg.JPEGImageReader.read(JPEGImageReader.java:897) at javax.imageio.ImageIO.read(ImageIO.java:1422) at javax.imageio.ImageIO.read(ImageIO.java:1282) at framework.FileUtils.getFileContentsAsImage(FileUtils.java:33)

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  • Add Hexidecimal Header Info to JPEG File Using Java

    - by jboyd
    I need to add header info to a JPEG file in order to get it to work properly when shared on some websites, I've tracked down the correct info through a lot of Hex digging, but now I'm kind of stuck trying to get it into the file. I know where in the file it needs to go, and I know how long it is, my problem is that RandomAccessFile just overwrites existing data in the file and FileOutputStream appends the data to the end. I don't want either, I want to INSERT data starting at the third byte. My example code: File fileToChange = new File("someimage.jpg"); byte[] i = new byte[2]; i[0] = (byte)Integer.decode("0xcc"); i[1] = (byte)Integer.decode("0xcc"); RandomAccessFile f = new RandomAccessFile(new File("videothing.jpg"), "rw"); long aPositionWhereIWantToGo = 2; f.seek(aPositionWhereIWantToGo); // this basically reads n bytes in the file f.write((byte[])i); f.close(); So this doesn't work because it overwrites, and does not insert, I can't find any way to just insert data into a file

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  • Huge Image Problem

    - by Amira Elsayed
    Hi All, I have a great problem , and I have no idea how to solve it , I have create a chart (Mind map) in Smart draw, what I want now is to print this Mind map , the mind map is very large when i Export it as Image I have a big image , so can any one tell me if there is any software that can divide this big image into small parts of size (A4) to be able to print it on several papers and show it to my boss please help as soon as you can Thanks in Advance

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  • Recursively resize images from one directory tree to another?

    - by davr
    I have a large complex directory tree full of JPG images. I would like to create a second directory tree that exactly mirrors the first, but resizing all the images down to a set size (say 2000x1500 or something) and quality (perhaps 85%). Is there any tool that would allow me to easily do this on Windows? I could write some scripts to automate it with bash and image magick, but first want to see if it's already been done. Faster is better too, as I have thousands of images. So something like Photoshop is probably not a good solution as it might take a couple of seconds per image.

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  • How do I crop an image in the Mac version of Microsoft Word?

    - by Bec
    I know how to do it in the Windows version of Word but I can't work out how in the Mac version. In Windows there's a crop tool where you can just drag to move the edges in to crop the image, how do I do that on the Mac? Also on the old version of Windows there was a command to delete the cropped sections of all images in a document to save file space, I can't find that in Word 2007 or Word for Mac.

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  • convert serveral image files to a single djvu file

    - by user62046
    Suppose I have serveral BMP image file, say 001.bmp, 002.bmp,..., 100.bmp. I want to convert these files to a single djvu file, whose first page is the content of 001.bmp, the second page is the content of 002.bmp...etc. What is the best way (software) to do this task? I don't want to upload those image file to a server, since it takes too much time. On the other hand, I am not restricted to use BMP files, I can also work with PNG or JPG files.

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  • Stop Windows 8 from converting wallpapers to low quality JPGs

    - by Peter W.
    This has been bugging me on Windows 7 as well, and much to my chagrin Microsoft didn't bother addressing that issue in Windows 8. Take this image for example: http://mantia.me/goodies/desktops/supermariobros_wide.jpg It's made for retina Macbooks, so naturally it's being downscaled when setting it as wallpaper on my 1680x1050 screen. Windows 8 manages to make it look like shit, see this screenshot: http://d.pr/i/WGFy Is there any way of making Windows always the original image, not some JPGized-to-hell version of it?

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  • Why still use JPG compression? [closed]

    - by Torben Gundtofte-Bruun
    Back when the JPG image format was introduced, it made a lot of sense to reduce the file size, even accepting a loss in image quality, because files were being downloaded over a slow and expensive modem connection. In today's world, file size is no longer a concern, at least not regarding JPG where it seems silly to save 45kB on a photo. But my image editing apps still prompt me for the desired compression level when I save a file. Does it still make sense to go with the default 85? Why should I not crank it up to 100 for all files? Update based on comments: For web work, I might use PNG instead. But every smartphone and camera produces JPG files. The question arises when I save these edits. Audience is my own harddisk. We're talking photos, 2-5MB apiece. Chroma, subsampling, DCT - sorry, never heard of it. I'm a home user, not Photoshop guru. For the record, I use Paint Shop Pro on Win, and Gimp on Linux.

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  • JPG or BMP to YUV444

    - by Abhi
    Dear All I have to use YUV444 image for converting that image sample into RGB888 format. For that i have to convert jpeg image to yuv444 or bmp image to yuv444 image as i dont have yuv444 image format file. Please can anyone guide me how to do this. Thanks & Regards

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  • reduce image size in bytes without resize and quality lose in c#

    - by SR Dusad
    Hi I m using C#.NET 4.0 I have an jpeg image and i want to reduce its size in bytes .I don't want to change the image size in manner of height and width and not want to lose image quality.Some bit of reduce quality is not an issue. I try to make it a thumbnail image but it reduce the size according to height and width. I can't found any solution. Any type help will be appreciated..

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  • Fast Remote PHP Technique To Detect Image 404

    - by Volomike
    What PHP script technique runs the fastest in detecting if a remote image does not exist before I include the image? I mean, I don't want to download all the bytes of the remote image -- just enough to detect if it exists. And while on the subject but with just a slight deviation, I'd like to download just enough bytes to determine a JPEG's width and height information. Speed is very important in my concern here on this system design I'm working on.

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  • What container is eaziest for combining Jpegs and MP3s as video?

    - by Ole Jak
    So I have N (for example 1000) Jpeg frames and 10*N ( for ex 100) seconds of MP3 sound I need some conteiner for Joining them into one Video file (10 frames/second) (beter popular like FLV or AVI or MOV). So what I need is algorithm or code example of combining my data into some popular format. (code example beter be in some language like C# Java or ActionScript or PHP, Algorithm should be theoreticly Implementable with ActionScript or PHP) Can any one, please help me with that?)

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