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  • Problem in building a tab bar inside navigation controller

    - by Heba
    Hello Everyone! I am really frustrated and I rally hope that you will help me to solve this problem! I'm trying to build a tab bar inside a navigation controller. I used this template provided by WiredBob. My problem is that I want to add more bar items to the tab bar, but I keep getting crash! From the log: 2010-05-24 00:15:43.469 NavTab[9315:207] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[UITableViewController loadView] loaded the "AnnView" nib but didn't get a UITableView.' Also, I tried to fix the size of the a view in IB to fit in with the tab bar, but I couldn't! It was unchangeable. Thanks in advance :-)

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  • Adding the scrollview created by photoscroller to a subview

    - by wierddemon
    I'm trying to modify Apple's PhotoScroller example to make the scrollview that is created into a subview instead of it being a view that takes up the entire screen. Any ideas on how this can be accomplished? - (void)loadView { // Step 1: make the outer paging scroll view CGRect pagingScrollViewFrame = [self frameForPagingScrollView]; pagingScrollView = [[UIScrollView alloc] initWithFrame:pagingScrollViewFrame]; pagingScrollView.pagingEnabled = YES; pagingScrollView.backgroundColor = [UIColor blackColor]; pagingScrollView.showsVerticalScrollIndicator = NO; pagingScrollView.showsHorizontalScrollIndicator = NO; pagingScrollView.contentSize = [self contentSizeForPagingScrollView]; pagingScrollView.delegate = self; // When I do this it fails [self.view addSubview:pagingScrollView]; // Step 2: prepare to tile content recycledPages = [[NSMutableSet alloc] init]; visiblePages = [[NSMutableSet alloc] init]; [self tilePages]; }

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  • Here i m sending my code for presentmodelViewController

    - by aman-gupta
    Hi Please help me out i want to switch to first view from third view directly here is my code:-where i m using presentModelViewcontroller // // ExperimentAppDelegate.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class ExperimentViewController; @class SecondView; @class ThirdView; BOOL parentScreenNo; @interface ExperimentAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; ExperimentViewController *viewController; SecondView *ptrSecond; ThirdView *ptrThird; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet ExperimentViewController *viewController; @property (nonatomic, retain) IBOutlet SecondView *ptrSecond; @property (nonatomic, retain) IBOutlet ThirdView *ptrThird; @end ///////////////////////////////////// // // ExperimentAppDelegate.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentAppDelegate.h" #import "ExperimentViewController.h" @implementation ExperimentAppDelegate @synthesize window; @synthesize viewController,ptrThird,ptrSecond; - (void)applicationDidFinishLaunching:(UIApplication *)application { parentScreenNo = NO; // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end ///////////////////////////////////////// // // ExperimentViewController.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface ExperimentViewController : UIViewController { } -(IBAction)second:(id)sender; @end /////////////////////////////// // // ExperimentViewController.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentViewController.h" #import "ExperimentAppDelegate.h" @implementation ExperimentViewController /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ -(IBAction)second:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrSecond animated:YES]; } /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////// // // SecondView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface SecondView : UIViewController { } -(IBAction)third:(id)sender; -(void)down; @end //////////////////////////////////////////// // // SecondView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SecondView.h" #import "ExperimentAppDelegate.h" @implementation SecondView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } -(void)viewWillAppear:(BOOL)animated { if(parentScreenNo == YES) { [self performSelector:@selector(down) withObject:nil]; } [super viewWillAppear:YES]; } -(IBAction)third:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrThird animated:YES]; } -(void)down { [self dismissModalViewControllerAnimated:YES]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ////////////////////////////////// // // ThirdView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface ThirdView : UIViewController { } -(IBAction)back:(id)sender; @end ////////////////////////////////// // // ThirdView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ThirdView.h" #import "ExperimentAppDelegate.h" @implementation ThirdView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ -(IBAction)back:(id)sender { [self dismissModalViewControllerAnimated:YES]; parentScreenNo = YES; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Above is my code for calling other view please tell how i can call my first view by using dismismodelViewController from third screen Please help me out

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  • NSBundle loading a NSViewController

    - by Staros
    Hey all, I'm looking into a project that would upload custom NSBundles that include a NSViewController. In my main program I've got this code to deal with the bundle after it's been loaded... id principalClass = [loadedBundle principalClass]; id instance = [[principalClass alloc] init]; [localLabel setStringValue:[instance name]]; NSView *incomingView = [[instance viewController] view]; [localView addSubview:incomingView]; [localView display]; And the principal classes init method in the bundle looks like this... -(id) init { if(self = [super init]){ name = @"My Plugin"; viewController = [[ViewController alloc] initWithNibName:@"View" bundle:nil]; } return self; } View.nib is a nib located in the bundles project. But whenever I load the bundle I get this error... 2010-05-27 09:11:18.423 PluginLoader[45032:a0f] unable to find nib named: View in bundle path: (null) 2010-05-27 09:11:18.424 PluginLoader[45032:a0f] -[NSViewController loadView] could not load the "View" nib. I know I've got everything wired up because the line [label setStringValue:[instance name]]; sets the label text correctly. Plus, if I take all of the clases in the bundle and load them into my main applications project everything works as expect. Any thoughts on how I can correctly reference "View" in my bundle? Thanks!

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  • iphone menu navigation with buttons help requested

    - by David
    Hi, I'm trying to program an iphone app that will have several different (sub)apps. Ideally, I want to know how to make the main menu for this app look and behave like the iphone's own app menu, but I can't figure it out. If any one knows a package or library that does this, please let me know. Plan B is to mock one using UIButtons, and here is where I'm having problems. Basically, when I press a button that should push a new view, it calls the push method, but I still see the top view. in the app delegate, I have something like: AppViewController *viewController; App1ViewController *app1ViewController; UINavigationController *navController; and in didFinishLaunching method, something like: viewController = [ [ AppViewController alloc ] initWithAppDelegate: self ]; app1ViewController = [ [App1ViewController alloc ] initWithAppDelegate: self ]; navController = [ [ UINavigationController alloc ] initWithRootViewController:viewController]; [window addSubview:viewController.view]; and 2 methods -(void)app1{[ navController pushViewController: app1ViewController animated:YES ];} -(void)back{[ navController popViewControllerAnimated:YES ];} then I have 2 viewcontrollers in AppViewController.h @interface AppViewController : UIViewController { UINavigationController *navController; UIButton *appbtn1, *appbtn2, *appbtn3, *appbtn4; } -(id)initWithAppDelegate:(id)appDelegate; @end @interface App1ViewController : UIViewController { UITextView *textView; UINavigationController *navController; } -(id)initWithAppDelegate:(id)appDelegate; @end and define a loadView for each viewcontroller. However, when I press the app1 button and the app1 method gets called, it says the view hasa been pushed, but my view remains the buttons view, i.e. the root view. If I press the button again, it tells me I can't repush the app1view, the one I can't see. Any ideas? I can post the full code if that helps. Thank you for your time.

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  • iPad start in Landscape receive only touch within 768x768

    - by user1307179
    It works perfect fine when starting in portrait and also works when you rotate from portrait to landscape and back. It does not work when starting in landscape. But then it works when you rotate from landscape to portrait and back. In landscape starting mode, the screen does not respond with any touch where screen coordinateX greater than 768. What happens in code is, I use status bar orientation to determine original orientation and rotate each view manually. The views display correctly but does not receive touch properly. Then my root view controller will get called when ipad start rotating with: - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration which will rotate every subviews. Root controller: - (void)loadView { self.view = [[UIView alloc]init ]; //initialize child views [self willRotateToInterfaceOrientation:0 duration:0]; } - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { if ([model isLandscape]) { self.view.frame = CGRectMake(0, 0, 1024, 768-80); } else { self.view.frame = CGRectMake(0, 0, 768, 1024-80); } //rotate child views } My code [model isLandscape] works so I don't need to provide details as to how it works but here are the code anyway: - (bool)isLandscape { if (orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight) return true; else return false; } -(id) init { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)orientationChanged:(NSNotification *)notification { UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation == UIDeviceOrientationPortrait || curOrientation == UIDeviceOrientationPortraitUpsideDown || curOrientation == UIDeviceOrientationLandscapeLeft || curOrientation == UIDeviceOrientationLandscapeRight) { orientation = curOrientation; ((AppDelegate*)([UIApplication sharedApplication].delegate)).savedOrientationForRestart = orientation; NSLog(@"changed"); } } -(void)validateOrientation { //first time when initializing orientation UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation != UIDeviceOrientationPortrait && curOrientation != UIDeviceOrientationPortraitUpsideDown && curOrientation != UIDeviceOrientationLandscapeLeft && curOrientation != UIDeviceOrientationLandscapeRight) { orientation = [[UIApplication sharedApplication] statusBarOrientation]; } }

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  • How can I load a Class contained in a website from a DLL referenced by that website???

    - by Morgeh
    Ok so this is alittle bit obscure and I'm not sure its the best way of doing what I'm trying to do but here goes. Basically I have a Presentation Layer Dll in my web site which handles the Model View Presenter classes. The presentation layer also handles login for my website and then calls off to a web service. Currently whenever the presentation layer calls to a model it verifies the users details and if they are invalid it calls to a loginHandler which redirects the user to the login page. However I cannot dynamically load a new istance of the Login Page in my website from within my Presentation layer. I've tried to use reflection to dynamically load the class but Since the method call is in the presentation assembly it is only looking within that assembly while the page I want to load is in the website. heres the reflection code that loads the View: public ILoginView LoadView() { string viewName = ConfigurationManager.AppSettings["LoginView"].ToString(); Type type = Type.GetType(viewName, true); object newInstance = Activator.CreateInstance(type); return newInstance as ILoginView; } Anyone got any suggestions on how to search within the website assembly? Ideal I don't want to tie this implementation into the website specifically as the presentation layer is also used in a WPF application.

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  • iPhone - UIViewController not rotating when device orientation changes

    - by Ryu
    I have got my own custom UIViewController, which contains a UIScrollView with an UIImageView as it's subview. I would like to make the image to auto rotate when device orientation changes, but it doesn't seem to be working... In the header file, I've got; @interface MyViewController : UIViewController <UIScrollViewDelegate> { IBOutlet UIScrollView *containerView; UIImageView *imageView; } These components are initialised in the loadView function as below; containerView = [[UIScrollView alloc] initWithFrame:frame]; NSData *data = [NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://..."]]; UIImage *image = [[UIImage alloc] initWithData:data]; imageView = [[UIImageView alloc] initWithImage:image]; [image release]; [containerView addSubview:imageView]; And I have added the following method, assuming that's all I need to make the view auto-rotate... -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } MyViewController loads fine with the image I've specified to grab from the URL, and the shouldAutorotate... function is being called, with the correct UIInterfaceOrientation, when I flip the device too. However, didRotateFromInterfaceOrientation method do not get called, and the image doesn't seem to rotate itself... Could someone please point out what I need to add, or what I have done wrong here? Thanks in advance!

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  • How can I programmatically add more than just one view object to my view controller?

    - by BeachRunnerJoe
    I'm diving into iPhone OS development and I'm trying to understand how I can add multiple view objects to the "Left/Root" view of my SplitView iPad app. I've figured out how to programmatically add a TableView to that view based on the example code I found in Apple's online documentation... RootViewController.h @interface RootViewController : UITableViewController <NSFetchedResultsControllerDelegate, UITableViewDelegate, UITableViewDataSource> { DetailViewController *detailViewController; UITableView *tableView; NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } RootViewController.m - (void)loadView { UITableView *newTableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame] style:UITableViewStylePlain]; newTableView.autoresizingMask = UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleWidth; newTableView.delegate = self; newTableView.dataSource = self; [newTableView reloadData]; self.view = newTableView; [newTableView release]; } but there are a few things I don't understand about it and I was hoping you veterans could help clear up some confusion. In the statement self.view = newTableView, I assume I'm setting the entire view to a single UITableView. If that's the case, then how can I add additional view objects to that view alongside the table view? For example, if I wanted to have a DatePicker view object and the TableView object instead of just the TableView object, then how would I programmatically add that? Referencing the code above, how can I resize the table view to make room for the DatePicker view object that I'd like to add? Thanks so much in advance for your help! I'm going to continue researching these questions right now.

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  • How to add View Controller with Tab Bar interfaced View Controller

    - by TechFusion
    I have created Window based Tab Bar controller app, One Tab Bar of viewController has been interfaced with WebVIew ..I am looking to create another view once touch event happened in that WebView.. //TabBarViewController.m - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { TabMainView *mainView = [[TabMainView alloc] init]; mainView.hidesBottomBarWhenPushed = YES; [self.navigationController pushViewController: mainView animated:YES]; [mainView release]; } I have created MainView, which is UIViewController Subclass. //TabMainView.m - (void)loadView { CGRect frame = CGRectMake(0.0, 0.0, 480, 320); WebView = [[[UIWebView alloc] initWithFrame:frame] autorelease]; WebView.backgroundColor = [UIColor whiteColor]; WebView.scalesPageToFit = YES; WebView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleTopMargin); WebView.autoresizesSubviews = YES; WebView.exclusiveTouch = YES; //self.WebView.UserInteractionEnabled = NO; WebView.clearsContextBeforeDrawing = YES; self.view = WebView; [WebView release]; } - (void)viewWillAppear:(BOOL)animated { [self.WebView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://www.apple.com"]]]; } Here when touch event happened then it is not passing control to TabMainView.m 's Viewload function although I am pushing it's view? TabBarView is also UIViewController subclass not a UINavigationController.

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  • ScrollView content async downloading problem

    - by Newbee
    Hi! I have UIScrollView with lots of UIImageView inside. In the loadView method I assign some temporary image for each of subview UIImageView images and starts several threads to async download images from internet. Each thread downloads and assign images as follows: NSData *data = [NSData dataWithContentsOfURL:URL]; UIImage *img = [UIImage imageWithData:data]; img_view.image = img; Here is the problem - I expects picture will changed after each image downloaded by I can see only temporary images until all images will downloads. UIScrollView still interact while images downloads - I can scroll temporary images inside it and see scrollers and nothing blocks run loop, but downloaded images doesn't updates.. What I tried to do: Call sleep() in the download thread -- not helps. Call setNeedsDisplay for each ImageView inside ScrollView and for ScrollView -- not helps. What's wrong ? Thanks. Update. I tried some experiments with number of threads and number of images to download. Now I'm sure -- images redraws only when thread finished. For example - if I load 100 images with one thread -- picture updates one time after all images downloads. If I increase number of threads to 10 -- picture updates 10 times -- 10 images appears per update. One more update. I fixed problem by staring new thread from the downloading threads each time one image downloaded and exit current thread (instead of download several images in one thread in the cycle and exit thread only when all downloaded). Obviously it's not a good solution and there must be right approach.

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  • iPhone: Creating a hierarchy-based table navigation.

    - by Jack Griffiths
    Hi there, I've tried to ask this before, but nothing got answered. Basically, I would like someone to explain to me how to create a table, which when a cell is tapped, pushes the user to the next view for that cell. I have this so far: Click here to view what I have. I would further like to, say when CSS is tapped, it goes to a new view which has another table in it. This table would then take the user to a detail view, which is scrollable and you can switch pages through it. I would appreciate longer, more structured tutorials on how to do each and every bit to get it to work. Here's my array in my implementation file: - (void)viewDidLoad { arryClientSide = [[NSArray alloc] initWithObjects:@"CSS", @"HTML", @"JavaScript", @"XML", nil]; arryServerSide = [[NSArray alloc] initWithObjects:@"Apache", @"PHP", @"SQL", nil]; self.title = @"Select a Language"; [super viewDidLoad]; } and my .h: @interface RootViewController : UITableViewController <UITableViewDelegate, UITableViewDataSource> { IBOutlet UITableView *tblSimpleTable; NSArray *arryClientSide; NSArray *arryServerSide; } My current code crashes the script, and this error is returned in the console: Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[UITableViewController loadView] loaded the "NextView" nib but didn't get a UITableView.' If that error is the source of why it's not pushing, then an explanation of how to remedy that would also be appreciated Many thanks, Jack

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  • Custom back button click event on pushed view controller

    - by TechFusion
    Hello, I have pushed view controller and load WebView and Custom rectangular rounded button on right down left corner into view using programmatic way. -(void)loadView { CGRect frame = CGRectMake(0.0, 0.0, 480, 320); WebView = [[[UIWebView alloc] initWithFrame:frame] autorelease]; WebView.backgroundColor = [UIColor whiteColor]; WebView.scalesPageToFit = YES; WebView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleTopMargin); WebView.autoresizesSubviews = YES; WebView.exclusiveTouch = YES; WebView.clearsContextBeforeDrawing = YES; self.roundedButtonType = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain]; self.roundedButtonType.frame = CGRectMake(416.0, 270.0, 44, 19); [self.roundedButtonType setTitle:@"Back" forState:UIControlStateNormal]; self.roundedButtonType.backgroundColor = [UIColor grayColor]; [self.roundedButtonType addTarget:self action:@selector(back:) forControlEvents:UIControlEventTouchUpInside]; self.view = WebView; [self.view addSubview: self.roundedButtonType ]; [WebView release]; } This is action that I have added as back button of navigation. -(void)back:(id)sender{ [self.navigationController popViewControllerAnimated:YES]; } -(void)viewDidUnload{ self.WebView = nil; self.roundedButtonType = nil; } -(void)dealloc{ [roundedButtonType release]; [super dealloc]; } Here, When Back button click then it is showing previous view but application got stuck in that view and GDB shows Program received signal :EXC_BAD_ACCESS message. how resolve this issue? Thanks,

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  • How to get rid of gap when I add my custom UIViewController to window?

    - by wgpubs
    I'm getting this gap at the bottom of my window after I add the view of a custom UIViewController. The gap goes away as the view is shifted down after I move to another view and then back. Here is the code in the app delegate: - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch CustomViewController *gvc = [[CustomViewController alloc] init]; self.customViewController = gvc; [gvc release]; [window addSubview:customViewController.view]; [window makeKeyAndVisible]; } "CustomViewController" is used as a root view controller to simply coordinate which other UIViewControllers to display. As such I simply set its view = to that of the first ViewController's view needed like so: - (void)loadView { UIView *v = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; self.view = v; [v release]; // Add the HomeViewController to the top of the stack MainViewController *mvc = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; mvc.delegate = self; self.mainViewController = mvc; [mvc release]; [self.view addSubview:self.mainViewController.view]; } I've tried a bunch of things including what you see here with no luck. Any ideas? thanks

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  • UISlider won't display

    - by user290295
    I have been having a lot of difficulty adding custom track images to a UISlider. Whenever I do this, whether to a nib created UISlider or a hand programmed UISlider the slider refuses to display. Also, I even commented the track image code out below and the UISlider still refuses to display. There are other nib created sliders in the controlView that display and function fine. if (![self loadView:keyboardControlView intoSuperview:controlView withNib:@"KeyboardControl"]) { NSLog(@"Could not load controlView from nib into synthControlView"); } // nibSlider is an outlet to a UISlider in the above loaded nib file CGRect sliderFrame = nibSlider.frame; float sliderMinimum = nibSlider.minimumValue; float sliderMaximum = nibSlider.maximumValue; float sliderValue = nibSlider.value; // remove from superview, implicitly releasing UISlider [nibSlider removeFromSuperview]; // reuse pointer to allocate new UISlider using rect obtained from nib nibSlider = [[UISlider alloc] initWithFrame:sliderFrame]; nibSlider.backgroundColor = [UIColor clearColor]; nibSlider.minimumValue = sliderMinimum; nibSlider.maximumValue = sliderMaximum; nibSlider.continuous = YES; nibSlider.value = sliderValue; //[nibSlider setMinimumTrackImage:[[UIImage imageNamed:@"violetslider.png"] //stretchableImageWithLeftCapWidth:5.0 topCapHeight:0.0] forState:UIControlStateNormal]; // //[nibSlider setMaximumTrackImage:[[UIImage imageNamed:@"violetslider.png"] // stretchableImageWithLeftCapWidth:5.0 topCapHeight:0.0] forState:UIControlStateNormal]; [nibSlider addTarget:delegate action:@selector(sliderUpdate:) forControlEvents:UIControlEventValueChanged]; [controlView addSubview:nibSlider]; // do not release here as slider will need to remain cached. push onto a release stack. [nibSlider setNeedsDisplay];

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  • UIScrollView loading an image

    - by treasure
    i must say i m not very good at this. and you probably know that (cause noone bothers to answer my questions) but i will keep on trying!!! lol here it goes! i wanted to find an "easy" way to use the pinch/zoom function on my app! so i decided to use a UIScrollView. so far so good. i load my image from an sqlite db like so: - (void)loadView { self.title = @"ScrollView"; imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; self.view = imageView;} and - (void)viewWillAppear:(BOOL)animated {imageView.image = entity.imageA} I followed a tutorial but i cnnot seem to be able to load my image at all: - (void)vieDidLoad { imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; //when i have this it does load the image but when i cant load my own data!! /*UIImageView *tempImageView = [[UIImageView alloc] initWithImage:[UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://www.austinbull.com/clonemines.png"]]]]; [self setMyImage:tempImageView]; [tempImageView release];*/ myScrollView.contentSize = CGSizeMake(imageView.frame.size.width, imageView.frame.size.height); myScrollView.maximumZoomScale = 4.0; myScrollView.minimumZoomScale = 0.75; myScrollView.clipsToBounds = YES; myScrollView.delegate = self; [myScrollView addSubview:imageView]; self.view = scrollView; [window makeKeyAndVisible]; } (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myImage; } any help would be appreciated! thank you for your time!

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  • Cocoa Touch: Creating and Adding Custom View

    - by Jason
    I create a custom view in cocoa touch that is superclassed by UIView and in my main controller I initialize it and then add it as a subview to the main view, but when I add it to the main view it calls my initializer method again and causes an infinite loop. Am I going about creating my custom view wrong? Here is the mainView (void)loadView { UIImage *tempImage = [UIImage imageNamed: @"image1.jpg"]; CustomImageContainer *testImage = [[CustomImageContainer alloc] initWithImage: tempImage andLabel: @"test image" onTop: true atX: 10 atY: 10]; [self.view addSubview: testImage]; } and the CustomImageContainer -(CustomImageContainer *) initWithImage: (UIImage *)imageToAdd andLabel: (NSString *)text onTop: (BOOL) top atX: (int) x_cord atY: (int) y_cord{ UIImageView *imageview_to_add = [[UIImageView alloc] initWithImage: imageToAdd]; imageview_to_add.frame = CGRectMake(0, 0, imageToAdd.size.width, imageToAdd.size.height); UILabel *label_to_add = [[UILabel alloc] init]; label_to_add.text = text; label_to_add.alpha = 50; label_to_add.backgroundColor = [UIColor blackColor]; label_to_add.textColor = [UIColor whiteColor]; [self addSubview: imageview_to_add]; self.frame = CGRectMake(x_cord, y_cord, imageToAdd.size.width, imageToAdd.size.height); if (top) { label_to_add.frame = CGRectMake(0, 0, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); //[self addSubview: label_to_add]; } else { label_to_add.frame = CGRectMake(0,.2 * imageview_to_add.frame.size.height, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); } [self addSubview: label_to_add]; [super init]; return self; }

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  • Loading Views dynamically

    - by Dann
    Case 1: I have created View-based sample application and tried execute below code. When I press on "Job List" button it should load another view having "Back Btn" on it. In test function, if I use [self.navigationController pushViewController:jbc animated:YES]; nothing gets loaded, but if I use [self presentModalViewController:jbc animated:YES]; it loads another view haveing "Back Btn" on it. Case 2: I did create another Navigation Based Applicaton and used [self.navigationController pushViewController:jbc animated:YES]; it worked as I wanted. Can someone please explain why it was not working in Case 1. Does it has something to do with type of project that is selected? @interface MWViewController : UIViewController { } -(void) test; @end @interface JobViewCtrl : UIViewController { } @end @implementation MWViewController (void)viewDidLoad { UIButton* btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(80, 170, 150, 35); [btn setTitle:@"Job List!" forState:UIControlStateNormal]; [btn addTarget:self action:@selector(test) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:btn]; [super viewDidLoad]; } -(void) test { JobViewCtrl* jbc = [[JobViewCtrl alloc] init]; [self.navigationController pushViewController:jbc animated:YES]; //[self presentModalViewController:jbc animated:YES]; [jbc release]; } (void)dealloc { [super dealloc]; } @end @implementation JobViewCtrl -(void) loadView { self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.view.backgroundColor = [UIColor grayColor]; UIButton* btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(80, 170, 150, 35); [btn setTitle:@"Back Btn!" forState:UIControlStateNormal]; [self.view addSubview:btn]; } @end

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  • iOS Simulator is black on app execution

    - by Terryn
    I am running xcode 5.1.1 and have been trying to learn objective C / iOS development. Right now whenever I try to run my code on the emulator (I do not have an actual device atm) it comes up with a black screen. Code can be found here. Compiling and running gives me the following error: 2014-08-23 10:42:57.429 Calculator[1862:60b] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<XYZViewController 0xe436640> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key didgetPressed.' *** First throw call stack: ( 0 CoreFoundation 0x017ed1e4 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x0156c8e5 objc_exception_throw + 44 2 CoreFoundation 0x0187cfe1 -[NSException raise] + 17 3 Foundation 0x0122cd9e -[NSObject(NSKeyValueCoding) setValue:forUndefinedKey:] + 282 4 Foundation 0x011991d7 _NSSetUsingKeyValueSetter + 88 5 Foundation 0x01198731 -[NSObject(NSKeyValueCoding) setValue:forKey:] + 267 6 Foundation 0x011fab0a -[NSObject(NSKeyValueCoding) setValue:forKeyPath:] + 412 7 UIKit 0x004e31f4 -[UIRuntimeOutletConnection connect] + 106 8 libobjc.A.dylib 0x0157e7de -[NSObject performSelector:] + 62 9 CoreFoundation 0x017e876a -[NSArray makeObjectsPerformSelector:] + 314 10 UIKit 0x004e1d4d -[UINib instantiateWithOwner:options:] + 1417 11 UIKit 0x0034a6f5 -[UIViewController _loadViewFromNibNamed:bundle:] + 280 12 UIKit 0x0034ae9d -[UIViewController loadView] + 302 13 UIKit 0x0034b0d3 -[UIViewController loadViewIfRequired] + 78 14 UIKit 0x0034b5d9 -[UIViewController view] + 35 15 UIKit 0x0026b267 -[UIWindow addRootViewControllerViewIfPossible] + 66 16 UIKit 0x0026b5ef -[UIWindow _setHidden:forced:] + 312 17 UIKit 0x0026b86b -[UIWindow _orderFrontWithoutMakingKey] + 49 18 UIKit 0x002763c8 -[UIWindow makeKeyAndVisible] + 65 19 UIKit 0x00226bc0 -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 2097 20 UIKit 0x0022b667 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 824 21 UIKit 0x0023ff92 -[UIApplication handleEvent:withNewEvent:] + 3517 22 UIKit 0x00240555 -[UIApplication sendEvent:] + 85 23 UIKit 0x0022d250 _UIApplicationHandleEvent + 683 24 GraphicsServices 0x037e2f02 _PurpleEventCallback + 776 25 GraphicsServices 0x037e2a0d PurpleEventCallback + 46 26 CoreFoundation 0x01768ca5 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 53 27 CoreFoundation 0x017689db __CFRunLoopDoSource1 + 523 28 CoreFoundation 0x0179368c __CFRunLoopRun + 2156 29 CoreFoundation 0x017929d3 CFRunLoopRunSpecific + 467 30 CoreFoundation 0x017927eb CFRunLoopRunInMode + 123 31 UIKit 0x0022ad9c -[UIApplication _run] + 840 32 UIKit 0x0022cf9b UIApplicationMain + 1225 33 Calculator 0x00002c8d main + 141 34 libdyld.dylib 0x01e34701 start + 1 35 ??? 0x00000001 0x0 + 1 ) libc++abi.dylib: terminating with uncaught exception of type NSException (lldb) I have attempted the following things, and so far nothing has worked 1) checked the deployment info, it has the main interface set to main 2) double checked all break points to turn them off and disabled all of them through Debug-Disable Breakpoints 3) Reset Content and Settings on the iOS Simulator. 4) Checked the issue with the LLDB Debugger, however from what I have read the issue is no longer present with the 5.1.1 xcode. 5) checked the local host is still set to 127.0.0.1 Thanks! - Terryn

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  • iOS: display modal view over the top of a UIWebView

    - by Sly
    Is it possible to display a modal view over the top of a UIWebView? I have a UIViewController that loads a WebView. I then want to push a Modal View Controller over the top so that a modal view covers up the WebView temporarily... The WebView is working fine; here's how it's loaded in the View Controller: - (void)loadView { // Initialize webview and add as a subview to LandscapeController's view myWebView = [[[UIWebView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; myWebView.scalesPageToFit = YES; myWebView.autoresizesSubviews = YES; myWebView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight); myWebView.delegate = self; self.view = myWebView; } If I attempt to load a Modal View controller from within viewDidLoad, however, no modal view appears: - (void)viewDidLoad { [super viewDidLoad]; // Edit dcftable.html with updated figures NSMutableString *updated_html = [self _updateHTML:@"dcftable"]; // Load altered HTML file as an NSURL request [self.myWebView loadHTMLString:updated_html baseURL:nil]; // If user hasn't paid for dcftable, then invoke the covering modal view if (some_condition) { LandscapeCoverController *landscapeCoverController = [[[LandscapeCoverController alloc] init] autorelease ]; [self presentModalViewController:landscapeCoverController animated:YES]; } } I suspect that there's something that needs to be done with the UIWebView delegate to get it to receive the new modal view...but can't find any discussion or examples of this anywhere...again, the objective is to invoke a modal view that covers over the top of the WebView. Thanks for any thoughts in advance!

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  • iOS layout; I'm not getting it

    - by Tbee
    Well, "not getting it" is too harsh; I've got it working in for what for me is a logical setup, but it does not seem to be what iOS deems logical. So I'm not getting something. Suppose I've got an app that shows two pieces of information; a date and a table. According to the MVC approach I've got three MVC at work here, one for the date, one for the table and one that takes both these MCVs and makes it into a screen, wiring them up. The master MVC knows how/where it wants to layout the two sub MVC's. Each detail MVC only takes care of its own childeren within the bounds that were specified by the master MVC. Something like: - (void)loadView { MVC* mvc1 = [[MVC1 alloc] initwithFrame:...] [self.view addSubview:mvc1.view]; MVC* mvc2 = [[MVC2 alloc] initwithFrame:...] [self.view addSubview:mvc2.view]; } If the above is logical (which is it for me) then I would expect any MVC class to have a constructor "initWithFrame". But an MVC does not, only view have this. Why? How would one correctly layout nested MVCs? (Naturally I do not have just these two, but the detail MVCs have sub MVCs again.)

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  • Troubles moving a UIView.

    - by Joshua
    I have been trying to move a UIView by following a users touch. I have almost got it to work except for one thing, the UIView keeps flicking between two places. Here's the code I have been using: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchDown"); UITouch *touch = [touches anyObject]; firstTouch = [touch locationInView:self.view]; lastTouch = [touch locationInView:self.view]; [self.view setNeedsDisplay]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { InSightViewController *contentView = [[InSightViewController alloc] initWithNibName:@"SubView" bundle:[NSBundle mainBundle]]; [contentView loadView]; UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; if (CGRectContainsPoint(contentView.view.bounds, firstTouch)) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(currentTouch.x - 50.0, currentTouch.y, 130.0, 21.0); } NSLog(@"touch moved"); lastTouch = currentTouch; [self.view setNeedsDisplay]; } And here's what's been happening: http://cl.ly/Sjx

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  • Loading views dynamically

    - by Dan
    Case 1: I have created View-based sample application and tried execute below code. When I press on "Job List" button it should load another view having "Back Btn" on it. In test function, if I use [self.navigationController pushViewController:jbc animated:YES]; nothing gets loaded, but if I use [self presentModalViewController:jbc animated:YES]; it loads another view haveing "Back Btn" on it. Case 2: I did create another Navigation Based Applicaton and used [self.navigationController pushViewController:jbc animated:YES]; it worked as I wanted. Can someone please explain why it was not working in Case 1. Does it has something to do with type of project that is selected? @interface MWViewController : UIViewController { } -(void) test; @end @interface JobViewCtrl : UIViewController { } @end @implementation MWViewController (void)viewDidLoad { UIButton* btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(80, 170, 150, 35); [btn setTitle:@"Job List!" forState:UIControlStateNormal]; [btn addTarget:self action:@selector(test) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:btn]; [super viewDidLoad]; } -(void) test { JobViewCtrl* jbc = [[JobViewCtrl alloc] init]; [self.navigationController pushViewController:jbc animated:YES]; //[self presentModalViewController:jbc animated:YES]; [jbc release]; } (void)dealloc { [super dealloc]; } @end @implementation JobViewCtrl -(void) loadView { self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.view.backgroundColor = [UIColor grayColor]; UIButton* btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(80, 170, 150, 35); [btn setTitle:@"Back Btn!" forState:UIControlStateNormal]; [self.view addSubview:btn]; } @end

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  • TabBar Support of Three20 iPhone Photo Gallery

    - by dooonot
    Hi all, I wend through this tutorial and created a photo gallery for the iPhone. Now I want to add it to my TabBar project. I already heard, that Three20 doesn't support XIB, so I changed my whole tab bar setup to programmatically. I think I am not too far from a final solution. I was able to get the photo gallery working in one tab but without functions (click on a pic -- it opens, etc). There is no navigation on top of the page that leads you to the detail image page. I faced this when I removed this from didFinishLaunchingWithOptions-method in app delegate: // Override point for customization after application launch TTNavigator* navigator = [TTNavigator navigator]; TTURLMap* map = navigator.URLMap; [map from:@"demo://album" toViewController: [AlbumController class]]; [navigator openURLAction:[TTURLAction actionWithURLPath:@"demo://album"]]; return YES; I had to remove it because otherwise the whole tab bar is not shown. The photo gallery uses the whole screen. I am not sure if it is just not shown, or not loaded. I also tried: tabbar.hidesBottomBarWhenPushed = NO; But that did not work at all. I tried to add the TTNavigator-code to loadView(), viewDidLoad() and init() in the AlbumController itself without a result. Does anyone know where I have to put this in order to get it working? Thanks guys, Cheers, dooonot

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  • Creating UIButtons

    - by Ralphonzo
    During loadView I am creating 20 UIButtons that I would like to change the title text of depending on the state of a UIPageControl. I have a pre-save plist that is loaded into a NSArray called arrChars on the event of the current page changing, I set the buttons titles to their relevant text title from the array. The code that does this is: for (int i = 1; i < (ButtonsPerPage + 1); i++) { UIButton *uButton = (UIButton *)[self.view viewWithTag:i]; if(iPage == 1) { iArrPos = (i - 1); } else { iArrPos = (iPage * ButtonsPerPage) + (i - 1); } [uButton setAlpha:0]; NSLog(@"Trying: %d of %d", iArrPos, [self.arrChars count]); if (iArrPos >= [self.arrChars count]) { [uButton setTitle: @"" forState: UIControlStateNormal]; } else { NSString *value = [[NSString alloc] initWithFormat:@"%@", [self.arrChars objectAtIndex:iArrPos]]; NSLog(@"%@", value); [uButton setTitle: [[NSString stringWithFormat:@"%@", value] forState: UIControlStateNormal]; [value release]; //////Have tried: //////[uButton setTitle: value forState: UIControlStateNormal]; //////Have also tried: //////[uButton setTitle: [self.arrChars objectAtIndex:iArrPos] forState: UIControlStateNormal]; //////Have also also tried: //////[uButton setTitle: [[self.arrChars objectAtIndex:iArrPos] autorelease] forState: UIControlStateNormal]; } [uButton setAlpha:1]; } When setting the Title of a button it does not appear to be autoreleasing the previous title and the allocation goes up and up. What am I doing wrong? I have been told before that tracking things by allocations is a bad way to chase leaks because as far as I can see, the object is not leaking in Instruments but my total living allocations continue to climb until I get a memory warning. If there is a better way to track there I would love to know.

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