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  • Replay UDP Packet Capture

    - by inspectorG4dget
    I have a UDP packet capture which was streamed from Port1 on IP1 to Port2 on IP2 on network N1. I need to replay these packets on another network N2 from Port3 on IP3 to Port4 on IP4. I need to know what software to use in order to do this and how I would go about replaying these packets so that I can detect/capture them again in N2. So far, I've tried strictly replaying these packets using a program called Colasoft Packet Player, with little luck. I'd appreciate any help on this. Thank you in advance

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  • Artefacts during HDV capture

    - by Jakub Konecki
    When I try to capture HDV video stream from a Canon HV20 camera to a Dell Studio 1558 (Intel i7 720qm) laptop running Win 7 Home Premium x64, the image appears with a very annoying noise - it contains block artefacts. Something is wrong with the Fire Wire controller (Ricoh 1304 OHCI host controller, build-in). Tried changing the driver to legacy one to no avail. This does not happen with DV stream. I'm using a Belkin cable. The capture works OK on another machine.

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  • I can't capture the output screen of a game tutorial

    - by user12543
    Hello, I'm trying to do a screen capture with gtk-recordmydesktop and other capture tools but for some reason, it will not capture an output screen while its running. It captures one screen but doesn't show the rest. I can capture my screen running if I use my flip camcorder but recordmydesktop will not work. Is there a way to capture live video playing on the desktop without using an outside camera? Brian

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  • OpenGL Motion blur with the accumulation buffer

    - by Klaus
    Hello, I'm trying to achieve a motion blur effect in my OpenGL application. I read somewhere this solution, using the accumulation buffer: glAccum(GL_MULT, 0.90); glAccum(GL_ACCUM, 0.10); glAccum(GL_RETURN, 1.0); glFlush(); at the end of the render loop. But nothing happens... What I am missing ?

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  • Motion detection in compressed domain (JPEG/Mpeg4/H264)

    - by paft
    everyone! I process video from IP cameras and have wrote a motion detection algorithm based on decompressed video analysis. But i really something more fast. I've found several papers about compressed domain analysis but have failed to find any implementations. Can anyone recommend me some code? found materials: http://www.ist-live.org/intranet/school-of-informatics-university-of-bradford001-7/41410206.pdf/view http://doc.rero.ch/lm.php?url=1000,43,4,20061128120121-NA/Bracamonte_Javier_-_A_Low_Complexity_Change_Detection_Algorithm_20061128.pdf

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  • how do I match movement of an object from 2d video into a 3d package ?

    - by George Profenza
    I'm trying to add objects in a 3d package(Blender) using recorded footage. I've played with Icarus and it's great to capture the camera movement. Also the Blender 2.41 importer script works in Blender 2.49 as well. The problem is I can't seem to get 3d coordinates for objects. I have tried Autodesk(RealVIZ) MatchMover 2011 and gone through the tutorials. Tutorial 3 shows how to link a vertex from a 3d mesh to a 2d trackpoint, but the setup is for camera movement. Tutorial 4 goes into Motion capture, but it uses 2 videos of the same motion taken with 2 cameras from different viewpoints. I've tried to bypass that using the same footage twice, but that failed, as the 3d coordinate system ends up messed up. What software do you recommend for this (mapping 3d coordinates to 2d tracked points and importing them into a 3d package) ? What is the recommended technique ? Any good examples out there ? Thanks, George

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  • OpenGL Motion blur with the accumulation buffer in WxWidgets

    - by Klaus
    Hello, I'm trying to achieve a motion blur effect in my OpenGL application. I read somewhere this solution, using the accumulation buffer: glAccum(GL_MULT, 0.90); glAccum(GL_ACCUM, 0.10); glAccum(GL_RETURN, 1.0); glFlush(); at the end of the render loop. But nothing happens... What am I missing ? Additions after genpfault answer: Indeed I did not asked for an accumulation buffer when I initialized my context. So I tried to pass an array of attributes to the constructor of my wxGLCanvas, as described here: http://docs.wxwidgets.org/2.6/wx_wxglcanvas.html : int attribList[]={ WX_GL_RGBA , WX_GL_DOUBLEBUFFER , WX_GL_MIN_ACCUM_RED, WX_GL_MIN_ACCUM_GREEN, WX_GL_MIN_ACCUM_BLUE, 0} But all I get is a friendly Seg fault. Does someone understand how to use this ? (no problems with int attribList[]={ WX_GL_RGBA , WX_GL_DOUBLEBUFFER , 0})

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  • Audio capture tool

    - by gernblandston
    I'm looking for a free audio tool for capturing the audio that's playing on my computer to a wav/mp3, etc. I've been messing around with http://lab.andre-michelle.com/tonematrix and would like to capture the results of my labor. Thanks!

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  • Configuring capture card to get audio out to the speakers

    - by TheTedH
    I have been using my capture card as a video in device so I can play my video game systems without having to go to the TV in another room. I have been trying to get the audio to play through line-in, to no avail. Would there be a way to make the audio from line-in to output the video game console audio from the computer? Also, I'm on Windows XP SP2.

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  • Is android's motion event handling accurate??

    - by Peterdk
    Bug I have a weird bug in my piano app. Sometimes keys (and thus notes) hang. I did a lot of debugging and narrowed it down to what looks like androids inaccuracy of motion event handling: DEBUG/(2091): ACTION_DOWN A4 DEBUG/(2091): KeyDown: A4 DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_UP B4 //HOW CAN THIS BE???? DEBUG/(2091): KeyUp: B4 DEBUG/(2091): Stream is null, can't stop DEBUG/(2091): Hanging Note: A4 X=240-287 EventX=292 Y=117-200 EventY=164 DEBUG/(2091): KeyUp Note: B4 X=288-335 EventX=292 Y=117-200 EventY=164 Clearly it can be seen here that out of nowhere I suddenly have an ACTION_UP for another note. Shouldn't I definitely get a ACTION_MOVE first? As shown in the end of the log, it's definitely not an error in region detection, since the ACTION_UP event is clearly in the B4 region. Logging Implementation details Every onTouchEvent() call is logged, so the log is accurate. The relevant pseudo-code for the ACTION_MOVE logging is: Key oldKey = Key.get(event.getHistoricalX(), event.getHistoricalY()); Key newKey = Key.get(event.getX(), event.getY()); Question Is this normal behaviour for Android (the jumping in coordinates)? Am I missing something?

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  • Dual HDMI input - HD Video Capture Card

    - by Shivan Raptor
    Any suggestion for HD video capture card? Here is my requirements: I need 2 HDMI input for 2 HD Camera the signal captured will be encoded with Adobe Live Encoder (does it support dual input sources? I do not require mixing of 2 sources) the encoding format will be H.264 (720p), then will be sent to Adobe Flash Media Interactive Server for LIVE broadcasting. http://www.blackmagic-design.com/products/intensity/ I found the one above online, but I am not sure about its performance, and it has only 1 HDMI input. If I plug 2 of them into my workstation, will it conflict with each other?

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  • Activate Your Monitor via Motion Trigger

    - by ETC
    Most people are in the habit of jiggling their mouse or tapping their keyboard when they want to wake their monitor. This clever electronics hack adds a sensor to your computer for motion-based monitor activation. At the DIY and electronics blog Radio Etcetera they tackled an interesting project and shared the build guide. Their local volunteer fire department needed a monitor on for quick information checks but they didn’t need it on all the time and they didn’t want to have to walk over and activate the monitor when they needed it. The solution involved hacking a simple infrared security sensor and wiring it via USB to send a mouse command when motion is detected in the room. Fire fighter walks in, monitor turns on and displays information; fire fighter leaves and the monitor goes back to sleep. Hit up the link below to see additional photos, schematics, and the complete build guide. Motion Activated PC Monitor [Radio Etcetera via Hack A Day] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Lucky Kid Gets Playable Angry Birds Cake [Video] See the Lord of the Rings Epic from the Perspective of Mordor [eBook] Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic]

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  • capture nimbuzz traffic

    - by lurscher
    I need to capture all the traffic, specially during login, between nimbuzz pc client and nimbuzz server. The reason is that i need to debug outgoing packets at login that mark the user visibility status in order to reproduce them in a in-house XMPP client application I've tried doing this with wireshark, but i seem to be pretty helpless with this tool. Also, the packets i've been able to see are all before the SASL negotiation happens, after that, i cannot see the xml packets being exchanged any help for how to achieve this task is greatly appreciated (preferably on Windows, since there is no nimbuzz client for linux, in any case i can install one in a VM and monitor the traffic between the VM instance in the linux host)

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  • Fast screen capture and lost Vsync

    - by user338759
    Hi, I'd like to generate a movie in real time with a self-made application doing fast screen captures with part of the screen occupied by a running 3D application. I'm aware that several applications already exist for this (like FRAPS or Taksi), and even dedicated DirectShow filters (like UScreenCapture), but i really need to make this with my own external application. When correctly setup (UScreenCapture + ffdshow), capturing an compressing a full screen does not consumes as much CPU as you would expect (about 15%), and does not impairs the performances of the 3D app. The problem of doing a capture from an external application is that the 3D application loses it's Vsync and creates a shaggy, difficult to use 3D application (3D app is only presented on a small part of the screen, the rest being GDI, DirectX) FRAPS solves this problem by allowing you to capture only one application at a time (the one with focus). Depending on the technology used (OpenGl, DirectX, GDI), it hooks the Vsync and does its capture (with glReadPixels,...), without perturbing it. Doing this does not solve my problem, since I want the full composed screen image (including 3D and the rest) AND a smooth 3D app. The UScreenCapture seems to use a fast DirectX call to capture the whole screen, but the openGL 3D app is still out of sync. Doing a BitBlt is too slow and CPU consumming to do real time 30 fps acquisition (at least under windows XP, not sure with 7) My question is to know if there is a way to achieve my goal with Windows 7 and it's brand new DirectX compositing engine? Windows 7 succeeds to show live VSynced duplicated previews of every app (in the taskbar), so there must be a way to access the currenlty displayed screen buffer without perturbing the rendering of the 3D OpenGL app ? Any other suggestion, technology ? thank you

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  • The name capture does not exist in the current context ERROR

    - by Haxed
    Hi I am developing a campera capture application. I am currently using EmguCV 2.0. I get an error with the following line of code : Image image = capture.QueryFrame(); I have added all the required references of EmguCV like Emgu.CV,Emgu.CV.UI, Emgu.CV.ML, Emgu.Util, but still it gives a error saying : Error 1 The name 'capture' does not exist in the current context C:\Documents and Settings\TLNA\my documents\visual studio 2010\Projects\webcamcapture\webcamcapture\Form1.cs 27 38 webcamcapture I got this code from here. The full program code is given below:- using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Emgu.CV; using Emgu.CV.UI; using Emgu.CV.Structure; using Emgu.CV.ML; namespace webcamcapture { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void timer1_Tick(object sender, EventArgs e) { Image<Bgr, Byte> image = capture.QueryFrame(); pictureBox1.Image = image.ToBitmap(pictureBox1.Width, pictureBox1.Height); } } }

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  • My ubuntu runs in slow motion on ubuntu 13.04 asus 1015cx

    - by thj
    My specs: my Asus EeePC 1015CX certified by ubuntu 12.04 lts asus 1015 cx with gma 3600 graphic card intel atom dual core ubuntu 13.04 My problem: I need to use ubuntu 13.04, not 12.04. ubuntu 13.04 runs in slow motion on default unity desktop, is it graphic card problem? when i clicked file, runs in very slow animation on unity. windows comes up in very slow motion I can't even use ubuntu 13.04 because so slow. what's minimal requirement of ubuntu 13.04 or unity desktop? why is it so slow? what kind of processes should i take to fix it? I tried by myself but no good result. Need some help anyway. Any ideas ? maybe i should change hardware lol? my Asus EeePC 1015CX certified by ubuntu 12.04 lts !

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  • "has no motion" warnings

    - by Adam R. Grey
    When I reimport my project's Library, I get lots of warnings such as State combat.Ghoul Attack has no motion but I have no idea why. In this specific case, I looked up Ghoul Attack. Here's the state in which it appears, in the only animator controller that includes anything called Ghoul Attack: State: m_ObjectHideFlags: 3 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Ghoul Attack m_Speed: 1 m_CycleOffset: 0 m_Motions: - {fileID: 7400000, guid: 0db269712a91fd641b6dd5e0e4c6d507, type: 3} - {fileID: 0} m_ParentStateMachine: {fileID: 110708233} m_Position: {x: 492, y: 132, z: 0} m_IKOnFeet: 1 m_Mirror: 0 m_Tag: I thought perhaps that second one - {fileID: 0} was throwing up the warning incorrectly, so I removed it. There was no effect, I still get warnings about Ghoul Attack. So given that the only state I know of with that name does in fact have motion, what is this warning actually trying to tell me?

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  • How a Hard Drive Works in Slow Motion [Video]

    - by Asian Angel
    This short video lets you have a good luck at a hard drive in slow motion as the actuator arm moves across the disk and then water is added to the equation as well… How a Hard Drive works in Slow Motion – The Slow Mo Guys [via BoingBoing] HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux

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  • Avoiding symbol capture when using macros to generate functions (or other macros)

    - by Rob Lachlan
    I'm a bit confused as to exactly when symbol capture will occur with clojure macros. Suppose that I have a macro which defines a function from keywords. In this trivial example, (defmacro foo [keywd1 keywd2] `(defn ~(symbol (name keywd1)) [~(symbol (name keywd2))] (* 2 ~(symbol (name keywd2))))) I call (foo :bar :baz), and this gets expanded into (defn bar [baz] (* 2 baz)). So now the question -- can this lead to symbol capture? If so, under what circumstances? I know that it's preferred to use gensym (e.g. bar#) to prevent symbol capture, but in some cases (not many, but still) I'd like to have a pretty macro-expansion, without the auto-generated symbols. Bonus question: does the answer change if we are considering a macro that creates macros?

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  • Motion detection of a specific object in .net

    - by abinop
    I need to make a .net application where I must detect a specific object the user is holding, using a camera. If the object must have some specific characteristics so that it can be easily recognized and detected from the surrounding space, please give me some tips (ex a green cube?) What would be the best technique/.net library to use? I need to translate in realtime the user's hand movement and display an animation on screen accordingly.

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  • Capture IP packets on Dialup connection - Windows 7

    - by Assaf Levy
    Our product utilizes (the wonderful) Winpcap to capture ip packets from all devices with an IP address and analyze them in real time. Unfortunately, we discovered that it does NOT capture any packets on dialup (e.g. PPP) connections on Windows 7, and that there are no near-term plans for enabling this (1). So we need something else. Microsoft Network Monitor and Windows Packet Filter are two options that surfaced during a bit of googling, but before delving into research I wanted to ask the experienced: what are out options, given the following requirements: Capture all in/outbound IP packets on the machine. Complete background processing - no UI should be involved. Support Windows Vista / 7. Performance (user should not feel the difference). Thanks in advance.

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  • Free video capture programs for windows 7?

    - by chobo2
    I want to record my screen to make a tutorial. I tried to use camStudio but it goes all weird after a couple mins. Like I am recording then all of a sudden a popup from windows says that all the memory for colors is being used and it will stop using areo. Then a few mins later my screen starts going nuts and it starts flashing green. So I am not sure what to record and I can't afford to buy Camtasia.

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