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  • C# web cam WM_CAP_CONNECT: Want to force a capture source when multiple capture sources present.

    - by Codejoy
    I am using WebCam_Capture code I found online to access through C# a web cam. On a computer with one video source it works like a charm! (Program starts up at start up, finds the webcam and it works). Though on a computer with many video sources (Say a web cam and then manycam running on top of that), the program starts and queries the user which source to use. I would love my program to start up autonomously at the restart of a machine so this waiting for user input throws a wrench in that, anyway I can force it to just select say the first found source and go with that? So i have some webcam code I yes indeed found online here: http://channel9.msdn.com/forums/TechOff/93476-Programatically-Using-A-Webcam-In-C/?CommentID=94149 and now in preparing this post I did do more research and found out that my issue lies in this line from the above code: SendMessage(mCapHwnd, WM_CAP_CONNECT, 0, 0); That is what connects the webcam up, the only issue is that the above brings up this annoying video source dialog if I have more than one source. I want it to just use the first source so that dialog doesn't come up. I tried passing in different values where the 0's are, sure enough the dialog doesn't come up but it doesn't work either. Anyone know if there is a value I can pass to the SendMessage to suspend the dialog and yet have it select the first video source it finds?

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  • Wincap capture filtering expression syntax

    - by cpx
    How would specify a syntax for filtering tcp server port with its ip address? const char *packet_filter = "tcp src port 2054"; bpf_u_int32 netmask; bpf_program fcode; if (d->addresses != NULL) /* Retrieve the mask of the first address of the interface */ netmask=((struct sockaddr_in *)(d->addresses->netmask))->sin_addr.S_un.S_addr; else /* If the interface is without an address we suppose to be in a C class network */ netmask=0xffffff; //compile the filter if (pcap_compile(adhandle, &fcode, packet_filter, 1, netmask) < 0) { fprintf(stderr,"\nUnable to compile the packet filter. Check the syntax.\n"); /* Free the device list */ pcap_freealldevs(alldevs); return -1; } //set the filter if (pcap_setfilter(adhandle, &fcode) < 0) { fprintf(stderr,"\nError setting the filter.\n"); /* Free the device list */ pcap_freealldevs(alldevs); return -1; }

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  • Form generator and data capture PHP application

    - by Tom
    Hi, Does anyone know of a PHP open source which can generate forms to be deployed across your website. These forms will collect and aggregate the data with in on database. There should also be the functionality to search across the forms (to generate reports and newsletter mailing lists) All the services I have found so far have been hosted solutions. Thanks Tom

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  • Recommendation for screen video capture for demos

    - by Simon
    I am just in the process of making some little demo tutorial videos for my app to help users get up to speed. I have used Camtasia in the past but don't really like it. Anyone have any recommendations. Good is more important than free, but free certainly helps. I can use Windows or Mac for this job.

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  • Screen capture of MDI app with OpenGL graphics using MFC

    - by NPVN
    In our MDI application - which is written in MFC - we have a function to save a screenshot of the MDI client area to file. We are currently doing a BitBlt from the screen into a bitmap, which is then saved. The problem is that some of the MDI child windows have their content rendered by OpenGL, and in the destination bitmap these areas show up as blank or garbled. I have considered some alternatives: - Extract the OpenGL content directly (using glReadPixels), and draw this to the relevant portions of the screen bitmap. - Simulate an ALT+PrtScr, since doing this manually seems to get the content just fine. This will trash the clipboard content, though. - Try working with the DWM. Appart from Vista and Win7, this also needs to work on Win2000 and XP, so this probably isn't the way to go. Any input will be appreciated!

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  • Printer Communication Capture

    - by D-S
    If I need to post this elsewhere let me know. We have some old software thats being re-written, that uses a printerdriver to a propriatery printer. I need to rewrite the software bypassing the print driver and go directly to the printer. I do have the specs for the printer communication, thats fine, but what Id like to do is monitor the communications to the printer to view its contents (from the existing software that Im re-writing) and compare it to the specs, and what I will be sending it for validation. I have to make sure Im not missing anything. Any ideas on how I might be able to accomplish this? Thanks

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  • FFmpeg not recording audio during screen capture

    - by King
    I'm using the script below to run FFmpeg on Ubuntu 10.10. I followed these instructions to install FFmpeg & x264. While ffmpeg does capture the screen it does not capture the mic audio. I've checked that the mic works via "System Preferences". Anyone have any ideas on what the problem(s) could be and suggestions on how to resolve this issue? Thanks. ffmpeg -f alsa -ac 2 -i hw:0,0 -f x11grab -r 30 -s $(xwininfo -root | grep 'geometry' | awk '{print $2;}') -i :0.0 -acodec pcm_s16le -vcodec libx264 -vpre lossless_ultrafast -threads 0 -y screen-capture.mkv

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  • An alternative to a video codec for storing motion changes [on hold]

    - by Andrew Simpson
    I have a 3 dimensional byte array. The 3-d array represents a jpeg image. Each channel/array represents part of the RGB spectrum. I am not interested in retaining black pixels. A black pixel is represented by this atypical arrangement: myarray[0,0,0] =0; myarray[0,0,1] =0; myarray[0,0,2] =0; So, I have flattened this 3d array out to a 1d array by doing this byte[] AFlatArray = new byte[width x height x 3] and then assigning values respective to the coordinate. But like I said I do not want black pixels. So this array has to only contain color pixels with the x,y coordinate. The result I want is to re-represent the image from the i dimension byte array that only contains non-black pixels. How do I do that? It looks like I have to store black pixels as well because of the xy coordinate system. I have tried writing to a binary file but the size of that file is greater than the jpeg file as the jpeg file is compressed. I am using c#.

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  • forward motion car physics - gradual slow

    - by spartan2417
    Im having trouble creating realistic car movements in xna 4. Right now i have a car going forward and hitting a terminal velocity which is fine but when i release the up key i need to the car to slow down gradually and then come to a stop. Im pretty sure this is easy code but i cant seem to get it to work the code - update if (Keyboard.GetState().IsKeyDown(Keys.Up)) { double elapsedTime = gameTime.ElapsedGameTime.Milliseconds; CalcTotalForce(); Acceleration = Vector2.Divide(CalcTotalForce(), MASS); Velocity = Vector2.Add(Velocity, Vector2.Multiply(Acceleration, (float)(elapsedTime))); Position = Vector2.Add(Position, Vector2.Multiply(Velocity, (float)(elapsedTime))); } added functions public Vector2 CalcTraction() { //Traction force = vector direction * engine force return Vector2.Multiply(forwardDirection, ENGINE_FORCE); } public Vector2 CalcDrag() { //Drag force = constdrag * velocity * speed return Vector2.Multiply(Vector2.Multiply(Velocity, DRAG_CONST), Velocity.Y); } public Vector2 CalcRoll() { //roll force = const roll * velocity return Vector2.Multiply(Velocity, ROLL_CONST); } public Vector2 CalcTotalForce() { //total force = traction + (-drag) + (-rolling) return Vector2.Add(CalcTraction(), Vector2.Add(-CalcDrag(), -CalcRoll())); } anyone have any ideas?

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  • Automatically triggering standard spaceship controls to stop its motion

    - by Garan
    I have been working on a 2D top-down space strategy/shooting game. Right now it is only in the prototyping stage (I have gotten basic movement) but now I am trying to write a function that will stop the ship based on it's velocity. This is being written in Lua, using the Love2D engine. My code is as follows (note- object.dx is the x-velocity, object.dy is the y-velocity, object.acc is the acceleration, and object.r is the rotation in radians): function stopMoving(object, dt) local targetr = math.atan2(object.dy, object.dx) if targetr == object.r + math.pi then local currentspeed = math.sqrt(object.dx*object.dx+object.dy*object.dy) if currentspeed ~= 0 then object.dx = object.dx + object.acc*dt*math.cos(object.r) object.dy = object.dy + object.acc*dt*math.sin(object.r) end else if (targetr - object.r) >= math.pi then object.r = object.r - object.turnspeed*dt else object.r = object.r + object.turnspeed*dt end end end It is implemented in the update function as: if love.keyboard.isDown("backspace") then stopMoving(player, dt) end The problem is that when I am holding down backspace, it spins the player clockwise (though I am trying to have it go the direction that would be the most efficient at getting to the angle it would have to be) and then it never starts to accelerate the player in the direction opposite to it's velocity. What should I change in this code to get that to work? EDIT : I'm not trying to just stop the player in place, I'm trying to get it to use it's normal commands to neutralize it's existing velocity. I also changed math.atan to math.atan2, apparently it's better. I noticed no difference when running it, though.

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  • Scripted Motion Paths (?) (XNA)

    - by Peteyslatts
    Ok, so the title isn't the greatest because this is a lot more general. Say I want to have the player be able to hit A and have their ship model roll to the right, and shift to the right of the screen, while the camera stays centered. Would I do that through programming (ie. set waypoints for the model and keep the camera focus still) or do it through animation ( so the ship model actually rolls and moves right, and just play those frames)(I actually don't know how to do this kind of 3D animation yet, haven't looked into it. Adding it to my To Do List) This is a really vague question I know, I'll try and answer any questions. Thanks, Peter

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  • Is there any software that can capture the screen and turn it into a fake webcam input?

    - by rjmunro
    Is there any software that can capture the screen and turn it into a webcam-type input so that you can easily record and/or broadcast your screen with regular video software? Edit: Just to be clear, I'd like to be able to use it live as an input to video conferencing software as well as for making recordings with video editing software. Bonus points if it allows me to capture a screen remote from the computer that is sending the video (for example by connecting to another computer with VNC). So it should show up as an input alongside any webcams I have installed, but instead of being a camera, it should be whatever is on the screen.

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  • Time based movement Vs Frame rate based movement?

    - by sil3nt
    Hello there, I'm new to Game programmming and SDL, and I have been following Lazyfoo's SDL tutorials. My question is related to time based motion and frame rate based motion, basically which is better or appropriate depending on situations?. Could you give me an example where each of these methods are used?. Another question I have is that, in lazyfoo's two Motion tutorials (FPS based and time based) The time based method showed a much smoother animation while the Frame rate based one was a little hiccupy, meaning you could clearly see the gap between the previous location of the dot and its current position when you compare the two programs. As beginner which method should I stick to?(all I want is smooth animations).

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  • Print screen key can no longer select a region to capture

    - by Steven Sproat
    After upgrading from 11.04 to 11.10, I've noticed that the "Take Screenshot" application used to be launched when I'd hit print screen. Now it automatically captures the entire screen. In 11.04 it would pop up the "take screenshot" application which allows me to capture a rectangular region of the screen. Can this be reverted? I never want to capture the whole screen, only portions of it, which means manually cropping out that section in GIMP with this changed behaviour. Cheers.

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  • Change Data Capture or Change Tracking - Same as Traditional Audit Trail Table?

    - by HardCode
    Before I delve into the abyss of Microsoft documentation any deeper, I'd like to know if someone experienced with Change Data Capture and Change Tracking know if one or both of these can be used to replace the traditional ... "Audit trail table copy of the 'real table' (all of the fields of the original table, plus date/time, user ID, and DML action field) inserted into by Triggers" ... setup for a database table audit trail, where the trigger populates the audit trail table (which is all manual work). The MSDN overview documentation explains at a high level what Change Data Capture and Change Tracking are, but it isn't clear enough to me, and doesn't state outright, that these tools can be used to replace the traditional audit trail tables we've made so often. Can someone with any experience using Change Data Capture and Change Tracking save me a lot of time, or confirm that I am spending time looking at the right tool? The critical part of our audit trail is capturing all changes to a table's fields (on INSERT, UPDATE, DELETE), when it happened, and who did it. These changes are commonly provided to an end user chronologically via an audit trail report. Which is another question ... Change Data Capture or Change Tracking is the solution, I'd assume that this data can be queried just like data from a normal table? EDIT: I need a permanent audit trail, irregardless of time. I see that Change Data Capture has to do with the transaction logs, so this sounds finite to me.

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  • How to capture strings using * or ? with groups in python regular expressions

    - by user1334085
    When the regular expression has a capturing group followed by "*" or "?", there is no value captured. Instead if you use "+" for the same string, you can see the capture. I need to be able to capture the same value using "?" >>> str1='This string has 29 characters' >>> re.search(r'(\d+)*', str1).group(0) '' >>> re.search(r'(\d+)*', str1).group(1) >>> >>> re.search(r'(\d+)+', str1).group(0) '29' >>> re.search(r'(\d+)+', str1).group(1) '29' More specific question is added below for clarity: I have str1 and str2 below, and I want to use just one regexp which will match both. In case of str1, I also want to be able to capture the number of QSFP ports >>> str1='''4 48 48-port and 6 QSFP 10GigE Linecard 7548S-LC''' >>> str2='''4 48 48-port 10GigE Linecard 7548S-LC''' >>> When I do not use a metacharacter, the capture works: >>> re.search(r'^4\s+48\s+.*(?:(\d+)\s+QSFP).*-LC', str1, re.I|re.M).group(1) '6' >>> It works even when I use the "+" to indicate one occurrence: >>> re.search(r'^4\s+48\s+.*(?:(\d+)\s+QSFP)+.*-LC', str1, re.I|re.M).group(1) '6' >>> But when I use "?" to match for 0 or 1 occurrence, the capture fails even for str1: >>> re.search(r'^4\s+48\s+.*(?:(\d+)\s+QSFP)?.*-LC', str1, re.I|re.M).group(1) >>>

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  • Looking for temporal upsampling / motion interpolation software

    - by timday
    I'm looking for something (prereably FOSS software) which can take an animation with N images as input, and which will output an animation with M frames, where M is in the range 2N to 5N or so. I believe the general technique is called "temporal upsampling" or possibly "inbetweening" (or "'tweening" for short). Note that it does need to make some effort to do motion tracking of things in the scene ("optical flow"); just fading ("dissolve") between keyframes isn't going to cut it. Googling "temporal upsampling" turns up any number of papers on the subject, but I've yet to discover any code/software (a gstreamer plugin would be perfect) I can just use to try the technique out. Any suggestions ? Additional information: "Motion interpolation" seems to be the more widely used name in the TV world for what I'm looking for. See this and the video here too. Interestingly, some cinephiles seem to hate what these technologies do to 24FPS film: e.g a comment "makes Gone With The Wind look like a soap opera shot on video".

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