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  • Noise Canceling Earphones

    - by Mark Treadwell
    I travel a lot. The hours spent droning through the sky can be made more tolerable with an MP3 player and a set of noise-cancelling headphones. Reducing the sound of the airflow and engines is a great relief. For a year or two, I used a pair of folding Sony MDR-NC5 Noise Canceling Headphones, the ear foam covers self-destructed. I replaced them with old washcloth material and was happy, but the DW thought it looked bad.  I switched to a new set of Sony MDR-NC6 Noise Canceling Headphones.  These worked equally well, although they did not fold as small as the MDR-NC5 headphones. Over four years of use, the MDR-NC6 headphones started cutting out and making popping noises.  This was not surprising considering the beating they took on travel in my backpack.  It looked like I needed another new set. The older MDR-NC5 headphones were still on the shelf with the hated washcloth covers.  A quick search online showed a vibrant business in selling replacement ear foams, often at exorbitant prices.  Nowhere did I see ear foam covers made for the oblong MDR-NC5.  I then realized that foam is stretchable and that the shape should not matter.  After another search and some consideration, I purchased 2-5/16" foam pad ear covers that were able to stretch over the MDR-NC5's strange shape.  Problem solved for less than $5.

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  • Noisy audio recording in Ubuntu Linux

    - by Haresh K Miriyala
    I'm unable to record audio without noise on my Ubuntu laptop . It is not a grounding problem . My windows os is able to record voice without the static noise so, my hardware is fine . I read in the Windows forums that the os has software noise filtering mechanism that's automatically enabled. How do I do the same in Ubuntu? If not, please let me know how to filter the static noise. Any help is appreciated. Thanks!

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  • HTG Explains: How Do Noise Reducing Headphones Work?

    - by YatriTrivedi
    Passive noise reduction, active noise cancellation, sound isolation… The world of headphones has become quite advanced in giving you your own private sound bubble. Here’s how these different technologies work. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) WizMouse Enables Mouse Over Scrolling on Any Window Enhance GIMP’s Image Editing Power with Gimp Paint Studio Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome

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  • Computer makes hissing noise, turns off after few seconds

    - by Kaustubh P
    I have a problem similar to the questions posted here and here. This is my config: Asus M3N78-EM, with AMD Phenom X3 720 2800 Black Edition, 4GB Transcend DDR2 RAM, Nvidia 9400GT. HD is a 160 GB IDE, and a LG IDE DVD-ROM. The power button is a bit off, I have removed the cover of the switch, and the only way it turns on is just giving the "stick" under the cover a gentle press. It turns on sometimes, and at other times, I have to cut-off the power from the PSU, and try again. I will describe my problem in as detail as possible, please bear with me: The problem has started in the last week, a few months after I changed the to the powerswitch arrangement as described above. The PC makes a hissing noise, and I wasn't able to pin-point the noise source, because of the various other fans. At first, removing the HD, rebooting w/o the HD, turning it off, reconnecting and booting made the problem go away. But of late, it doesn't happen. As suggested in the other questions, I tried reducing the load by disconnecting both the IDE drives, and the problem (noise + turn-off) still occurs. I also connected another 80G IDE HD,today morning, adn it still made that noise, and turned off. I also opened up the PSU, but I couldn't see any fault in that, I tried rotating the fan by blowing into the blades, and with my fingers, but the hissing noise didn't come from there. Or maybe the speed wasn't enough to evoke that noise. A few weeks ago: I had cleaned the Cabinet and had repasted the processor and its fan using some thermal paste. Could that be at fault? I also used a vacuum to blow the dust out of the PSU, could the power have been too much, to maybe offset the fan or something? A label on the PSU says it uses a ball-bearing fan. That only leaves me with the Processor fan and the processor itself. I didn't try removing the processor fan and processor from the motherboard, and then turning the PC on, fearing damage. Will doing so cause any damage? What can I do to localize and pin-point the problem? Also, after a few tries, the Computer starts up. Sometimes it turns of within 2 seconds, sometimes after the POST. Once it turned off at the grub. Another time it booted completely and then turned off. The only way to ensure that the PC wont turn off, is if the hissing noise stops. EDIT: I suspect it to be the Processor/Processor fan, owing to the source of noise. All the config, except for the Cabinet, is just over a year old. EDIT2: I also just remembered, that I had set the "On-power resume" to turn on, i.e. If I supply he PC with power, it will turn itself on, w/o me needing to press the switch. I had done that to workaround the faulty power-switch, as noted above. EDIT3: I calculated the power my system needs, from the antec site, and I just arrived at 292W

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  • iPhone SDK: How to record voices with ambient noise supression?

    - by Harkonian
    Can anyone point me in the right direction on how I would minimize ambient noise while recording someone speaking using the iPhone SDK Core Audio? I'm guessing a band-pass filter that eliminates any frequencies above and below the human vocal range might work. I have no idea how I would implement band filters on audio in the SDK though. The optimum solution would be one that eliminates the noise from the stream before it is written to memory/disk. Some sample code would be appreciated.

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  • What would make a noise in a PC on graphics operations on a passively-cooled system?

    - by T.J. Crowder
    I have this system based on the Intel D510MO motherboard, which is basically an Atom D510 (dual-core HT Atom w/built-in GPU), an Intel NM10 chipset, and a Realtek Gigabit LAN controller. It's entirely passively cooled. I noticed almost immediately that there was a kind of very, very soft noise that corresponded with graphics operations, sort of the noise you'd get if you had a sheet of flat paper and slid something really light across it — but more electronic than that. I wrote it off as observation error and/or disk activity triggered by the graphics operation (although the latter seemed like a lot of unnecessary disk activity). It isn't. I got curious enough that I finally did a few controlled experiments, and here's what I've determined: It isn't the HDD. For one thing, the sounds the HDD makes (when seeking, when reading or writing, when just sitting there spinning) is different. For another, I used sudo hdparm -y /dev/sda (I'm using Ubuntu 10.04 LTS) to temporarily put the disk on standby while making sure that non-disk graphics op was happening in a loop. The disk spun down, but the other sound continued, corresponding perfectly with the timing of the graphics op. (Then the disk spun up again, but it takes long enough that I could rule out the HDD.) It isn't the monitor; I ensured the two were well physically-separated and the sound was definitely coming from the main box. It isn't something else in the room; the sound is coming from the box. It isn't cross-talk to an audio circuit coming out the speakers. (It doesn't have any speakers.) It isn't my mouse (e.g., when I'm trying to make graphics ops happen); the sound happens if I set up a recurring operation and don't use the mouse at all, or if I lift the mouse off the table slightly (but enough that the laser still registers movement). It isn't the voices in my head; they never whisper like that. Other observations: It doesn't seem to matter what the graphics operation is; anything that changes what's on the screen seems to do it. I get the sound when moving the mouse over the Chromium tab bar (which makes the tab backgrounds change); I get it when a web page has a counter on it that changes the text on the page: I get it when dragging window contents around. The sound is very, very slightly louder if the graphics op is larger, like scrolling a text area when writing a question on superuser.com, than for smaller operations like the tick counter on the web page. But it's very slight. It's fairly loud (and of good duration) when the op involves color changes to substantial surface areas. For instance, when asking a question here on superuser and you move the cursor between the question box and the tag box, and the help to the right fades out, changes, and fades back in. (Yet another example related to the web browser, so let me say: I hear it when operations completely unrelated to the web browser as well.) It doesn't sound like arcing or anything like that (I'd've shut off the machine Right Quick Like if it did). Moving windows does it. Scrolling windows (by and large) doesn't. I have the feeling I've heard this sort of thing before, when all system fans were on low and such, with other systems — but (again) written it off as observational error. For all the world it's like I'm hearing the CPU working (as opposed to the GPU; note the window scroll thing above) or data being transferred somewhere, but that just seems...unlikely. So what am I hearing? This may seem like a very localized question, but perhaps other silent PC enthusiasts may be interested as well...

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  • SCOM, 90 Days In, II. Noise.

    - by merrillaldrich
    Once you get past the basic architecture of a SCOM implementation, and build the servers, and so on, the first real problem is … well, noise. Suddenly (depending on how you deploy) the system will reach out, like marching army ants or a some very clever cybernetic spider and find, and then proceed to yell at you about, every single problem on every server you didn’t know you had. That, of course, is the point. Still, a tool like this is not useful if it doesn’t surface the real problems from the...(read more)

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  • my 4 month old 500 GB SATA HDD making noise

    - by Jitendra vyas
    my 4 month old 500 GB SATA HDD making noise, somrtime and pc hangs when it make noise when noise is over then desktop work fine. it's not happens daily but it happens. IS something wrong with HDD, or Data, power cable, or my Cabinet's power supply. should i run scandisk, defragmentation to whole disk.

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  • Fan very loud in Ubuntu 12.10

    - by Jon
    I recently installed 12.10 on my Desktop PC, moving away from Windows 7. For some reason, the fan in my computer is making an enormous amount of noise (it is running at full speed constantly). Under Windows 7, the fan would slow itself down and run at an acceptable noise level. Now, it is nearly unbearable. Checked the processes, and none are taking up a huge load on the CPU. Please help as I really can't endure this noise, and I do not want to go back to Windows 7 on this box. Some specs: - Intel 2.26 duo core - ATI 4870 - 4GB - 650W power supply

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  • The How-To Geek Guide to Audio Editing: Basic Noise Removal

    - by YatriTrivedi
    Laying down some vocals?  Starting your own podcast?  Here’s how to remove noise from a messy audio track in Audacity quickly and easily. This is the second part in our series covering how to edit audio and create music using your PC. Be sure to check out the first part in the series, where we covered the basics of using Audacity, and then check out how to add MP3 format support as well Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Take Better Panoramic Photos with Any Camera Make Creating App Tabs Easier in Firefox Peach and Zelda Discuss the Benefits and Perks of Being Kidnapped [Video] The Life of Gadgets in Price and Popularity [Infographic] Apture Highlights Turns Your Cursor into a Search Tool Add Classic Sci-Fi Goodness to Your Desktop with the Matrix Theme for Windows 7

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  • Loud and annoying noise on login

    - by searchfgold6789
    I have a PC with Kubuntu 13.10 64-bit on it. The problem is that whenever I log in (automatic log in is enabled), there is a loud double-click noise that sounds from the speakers whether the volume is muted or not. I have two sound cards; the motherboard audio, which is disabled in the BIOS, and the Creative! Labs Sound Blaster X-Fi SB0460, which I have normal speakers plugged into. Does anyone know how to fix this? Relative lspci lines: 00:01.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] BeaverCreek HDMI Audio [Radeon HD 6500D and 6400G-6600G series] 02:05.0 Multimedia audio controller: Creative Labs SB X-Fi Using default Phonon backend. (I am not really sure what other information to provide, but will gladly edit in anything upon request.)

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  • Graphics problems: noise-like glitch, and screen freezes in Ubuntu 13.04

    - by user207253
    I have recently upgraded to 13.04 and am using unity. I am experiencing two intermittent problems with the graphics: 1) All or part of the screen is taken up by 'noise', which lasts for about a second, see screenshot: 2) The launcher panel freezes. I can still move the mouse and the keyboard responds to function keys (I can dim the screen), but I cannot select anything. At the moment I recover by ctr-alt-f1, and restarting lightdm. My computer is a Samsung Chronos 7 laptop, model NP700Z5C, with Intel HD 4000 graphics The same problems occur with lightdm and gdm. I have attempted to install the intel drivers (as the screenshot hints) but these are not indicated as additional drivers in software & updates so I'm not sure whether they are in use. Any suggestions?

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  • Using a permutation table for simplex noise without storing it

    - by J. C. Leitão
    Generating Simplex noise requires a permutation table for randomisation (e.g. see this question or this example). In some applications, we need to persist the state of the permutation table. This can be done by creating the table, e.g. using def permutation_table(seed): table_size = 2**10 # arbitrary for this question l = range(1, table_size + 1) random.seed(seed) # ensures the same shuffle for a given seed random.shuffle(l) return l + l # see shared link why l + l; is a detail and storing it. Can we avoid storing the full table by generating the required elements every time they are required? Specifically, currently I store the table and call it using table[i] (table is a list). Can I avoid storing it by having a function that computes the element i, e.g. get_table_element(seed, i). I'm aware that cryptography already solved this problem using block cyphers, however, I found it too complex to go deep and implement a block cypher. Does anyone knows a simple implementation of a block cypher to this problem?

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  • Dimension Reduction in Categorical Data with missing values

    - by user227290
    I have a regression model in which the dependent variable is continuous but ninety percent of the independent variables are categorical(both ordered and unordered) and around thirty percent of the records have missing values(to make matters worse they are missing randomly without any pattern, that is, more that forty five percent of the data hava at least one missing value). There is no a priori theory to choose the specification of the model so one of the key tasks is dimension reduction before running the regression. While I am aware of several methods for dimension reduction for continuous variables I am not aware of a similar statical literature for categorical data (except, perhaps, as a part of correspondence analysis which is basically a variation of principal component analysis on frequency table). Let me also add that the dataset is of moderate size 500000 observations with 200 variables. I have two questions. Is there a good statistical reference out there for dimension reduction for categorical data along with robust imputation (I think the first issue is imputation and then dimension reduction)? This is linked to implementation of above problem. I have used R extensively earlier and tend to use transcan and impute function heavily for continuous variables and use a variation of tree method to impute categorical values. I have a working knowledge of Python so if something is nice out there for this purpose then I will use it. Any implementation pointers in python or R will be of great help. Thank you.

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  • Remove noise from a recording

    - by essamSALAH
    I used to record important technical meetings and demos using Camtasia Studio, using a Mic to capture the speaker voice. Sometimes we invite attendees by asking them to call us in the meeting, and they would call on a cell phone then we switch it to loudspeaker so we can hear and talk to them and also record the conversation on Camtasia. The problem I am having now is that playing back those recording produces the regular noise that results from the microphone being close to the mobile phone (the kind of noise you hear when your mobile phone rings and it is near a speaker). Any advice on removing this noise?

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  • Dell N7110 i7 overheats and doesn't boot when anything is plugged into the USB3 port

    - by Kostyantyn
    When i plug in any devices (mouse, keyboard) into usb 3.0 system dell n7110 overheats and fan goes crazy with terrible noise. So i'm using 1 usb 2.0 slot now with a usb hub. It doesn't solve the problem completely but system stays at a low fan rate for a longer time. I've tried to lower CPU frequency, but in my case (DELL INSPIRON N7110 i7 on Linux 3.0.0-14-generic #23-Ubuntu SMP Mon Nov 21 20:28:43 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux) CPU was pretty cool (51 C) and still the same horrible fan noise. Looks like there is no such problems with ubuntu 10.04 (but there're some other problems). Ubuntu even doesn't boot if anything is plugged into usb 3.0

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  • How to tile multiple procedurally generated textures?

    - by Burhuc
    I'm trying to develop a procedural tile generator for a game, mostly for the ground tiles, instead of using "hand-drawn" tiles. To achieve this I'm using Perlin noise and a sine wave with multiple parameters, which already gives me pretty nice results. I don't want to generate 1 tile and repeat that one forever for one ground type, but I want to avoid recurrences, so I'm generating n different tiles. The problem I'm having now is that I want to tile the generated textures (smooth transitions). At the moment I have this: 4 256x256 textures. I thought a simple method would be to just add the positions of the different tiles to the noise generation algorithm, so that, when creating the 4 256x256 textures, it would behave like it would create a 512x512 texture, but that somehow didn't work as intented. So how can I tile those textures?

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  • Z600 Workstation ACPI Fan Noise

    - by dpb
    Hi -- I have an HP z600 workstation that has the FAN running full when idle. In fact, after the boot, the fan never slows down or varies. I looked in dmesg, and noticed this: [ 1.516778] ACPI Error (dsfield-0143): [CAPD] Namespace lookup failure, AE_ALREADY_EXISTS [ 1.516781] ACPI Error (psparse-0537): Method parse/execution failed [\_SB_.PCI0._OSC] (Node ffff8801b8c4e3e0), AE_ALREADY_EXISTS [ 1.516786] ACPI: Marking method _OSC as Serialized because of AE_ALREADY_EXISTS error [ 1.519868] ACPI Error (dsfield-0143): [CAPD] Namespace lookup failure, AE_ALREADY_EXISTS [ 1.519872] ACPI Error (psparse-0537): Method parse/execution failed [\_SB_.PCI0._OSC] (Node ffff8801b8c4e3e0), AE_ALREADY_EXISTS [ 1.624638] ACPI Error (dsfield-0143): [CAPD] Namespace lookup failure, AE_ALREADY_EXISTS [ 1.624642] ACPI Error (psparse-0537): Method parse/execution failed [\_SB_.PCI0._OSC] (Node ffff8801b8c4e3e0), AE_ALREADY_EXISTS [ 1.624726] ACPI Error (dsfield-0143): [CAPD] Namespace lookup failure, AE_ALREADY_EXISTS [ 1.624729] ACPI Error (psparse-0537): Method parse/execution failed [\_SB_.PCI0._OSC] (Node ffff8801b8c4e3e0), AE_ALREADY_EXISTS [ 1.624802] ACPI Error (dsfield-0143): [CAPD] Namespace lookup failure, AE_ALREADY_EXISTS [ 1.624805] ACPI Error (psparse-0537): Method parse/execution failed [\_SB_.PCI0._OSC] (Node ffff8801b8c4e3e0), AE_ALREADY_EXISTS [ 1.624895] ACPI Error (dsfield-0143): [CAPD] Namespace lookup failure, AE_ALREADY_EXISTS [ 1.624898] ACPI Error (psparse-0537): Method parse/execution failed [\_SB_.PCI0._OSC] (Node ffff8801b8c4e3e0), AE_ALREADY_EXISTS [ 1.624977] ACPI Error (dsfield-0143): [CAPD] Namespace lookup failure, AE_ALREADY_EXISTS [ 1.624981] ACPI Error (psparse-0537): Method parse/execution failed [\_SB_.PCI0._OSC] (Node ffff8801b8c4e3e0), AE_ALREADY_EXISTS [ 1.625070] ACPI Error (dsfield-0143): [CAPD] Namespace lookup failure, AE_ALREADY_EXISTS [ 1.625074] ACPI Error (psparse-0537): Method parse/execution failed [\_SB_.PCI0._OSC] (Node ffff8801b8c4e3e0), AE_ALREADY_EXISTS [ 1.625153] ACPI Error (dsfield-0143): [CAPD] Namespace lookup failure, AE_ALREADY_EXISTS [ 1.625157] ACPI Error (psparse-0537): Method parse/execution failed [\_SB_.PCI0._OSC] (Node ffff8801b8c4e3e0), AE_ALREADY_EXISTS Anyone know what could be done to fix this?

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  • Hearing a clicking noise from soundcard all the time

    - by Mehrdad
    I have installed Fedora 17 on my laptop. A few days ago I updated my fedora (but not upgraded). I shut down my computer and since the next time I turned it on I am hearing a clicking noise all the time from speakers. Even when I plug my headphones in I hear the noise through the headphone. I surfed over the internet and found the following shell commands: su -c 'echo "options snd_hda_intel power_save=0" /etc/modprobe.d/snd_hda_intel.conf' su -c 'echo 0 /sys/module/snd_hda_intel/parameters/power_save' I tried them but they didn't work. Here is the part of "lspci" command related to my sound-card: 00:1b.0 Audio device: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Family) High Definition Audio Controller (rev 03) I have to add that my sound-card is working and I can play some audio file, I mean I can hear the voice and noise simultaneously. But everything is OK in windows xp which is also installed on my laptop. Could it be related to the sound-card driver? If so, how can I revert it to the previous version?

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  • Hard drive clicking noise on Acer AO722

    - by Blank
    I'm running Ubuntu 11.10 on an Acer Aspire One 722. Whenever I'm on battery power I get a clicking sound from my hard drive every 5 seconds or so (this does not happen when the laptop is plugged in). I'm dual booting with Windows 7 and I don't get the clicking sound in Windows. The clicking sound stops when I run the command:sudo hdparm -B 254 /dev/sda Also, according to:sudo smartctl -H /dev/sda my hard drive is healthy. Is this clicking sound something I can just ignore? Or is it a serious problem and will it eventually damage my computer? If so, how would I fix it? I have tried adding hdparm -B 254 /dev/sda to my /etc/rc.local file, but I still run into the clicking problem if my computer boots while plugged in and is then unplugged. Also, I'm finding this fix to be unreliable. Sometimes it works, sometimes it does not. Is this a good solution and is there a better way of doing this? Also, would running my laptop with a -B value of 254 have any negative effects? (I read somewhere about a lower level protecting the hard drive from bumps)

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  • Ultra high pitched noice coming from computer

    - by user11177
    It happened twice today, first a few minutes after turning on the computer (stopped by itself after a few minutes), then several hours later after I had turned my computer off, it started emitting a faint, ultra high pitched noise. The noise is not very loud, and almost to high pitch to be audible, but definitely noticeable for my ears. I sleep in the same room as my computer, so at first I was confused when I had just turned it off and started hearing the noise, so I went out of the room to check if the noise was in my head, but no it was definitely coming from the comp. It stopped when I turned it back on. What can be the possible causes for this phenomenon? How can I fix it?

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  • C# XNA: Effecient mesh building algorithm for voxel based terrain ("top" outside layer only, non-destructible)

    - by Tim Hatch
    To put this bluntly, for non-destructible/non-constructible voxel style terrain, are generated meshes handled much better than instancing? Is there another method to achieve millions of visible quad faces per scene with ease? If generated meshes per chunk is the way to go, what kind of algorithm might I want to use based on only EVER needing the outer layer rendered? I'm using 3D Perlin Noise for terrain generation (for overhangs/caves/etc). The layout is fantastic, but even for around 20k visible faces, it's quite slow using instancing (whether it's one big draw call or multiple smaller chunks). I've simplified it to the point of removing non-visible cubes and only having the top faces of my cube-like terrain be rendered, but with 20k quad instances, it's still pretty sluggish (30fps on my machine). My goal is for the world to be made using quite small cubes. Where multiple games (IE: Minecraft) have the player 1x1 cube in width/length and 2 high, I'm shooting for 6x6 width/length and 9 high. With a lot of advantages as far as gameplay goes, it also means I could quite easily have a single scene with millions of truly visible quads. So, I have been trying to look into changing my method from instancing to mesh generation on a chunk by chunk basis. Do video cards handle this type of processing better than separate quads/cubes through instancing? What kind of existing algorithms should I be looking into? I've seen references to marching cubes a few times now, but I haven't spent much time investigating it since I don't know if it's the better route for my situation or not. I'm also starting to doubt my need of using 3D Perlin noise for terrain generation since I won't want the kind of depth it would seem best at. I just like the idea of overhangs and occasional cave-like structures, but could find no better 'surface only' algorithms to cover that. If anyone has any better suggestions there, feel free to throw them at me too. Thanks, Mythics

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