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  • Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints?

    - by Mathias Lykkegaard Lorenzen
    I have a world made by Perlin Noise. It's created on the CPU for consistency between several devices (yes, I know it takes time - I have my techniques that make it fast enough). Now, in my game you play as a fighter-ship-thingy-blob or whatever it's going to be. What matters is that this "thing" that you play as, is placed in the middle of the screen, and moves along with the camera. The white stuff in my world are walls. The black stuff is freely movable. Now, as the player moves around he will constantly see "monsters" spawning around him in a circle (a circle that's larger than the screen though). These monsters move inwards and try to collide with the player. This is the part that's tricky. I want these monsters to constantly spawn, moving towards the player, but avoid walls entirely. I've added a screenshot below that kind of makes it easier to understand (excuse me for my bad drawing - I was using Paint for this). In the image above, the following rules apply. The red dot in the middle is the player itself. The light-green rectangle is the boundaries of the screen (in other words, what the player sees). These boundaries move with the player. The blue circle is the spawning circle. At the circumference of this circle, monsters will spawn constantly. This spawncircle moves with the player and the boundaries of the screen. Each monster spawned (shown as yellow triangles) wants to collide with the player. The pink lines shows the path that I want the monsters to move along (or something similar). What matters is that they reach the player without colliding with the walls. The map itself (the one that is Perlin Noise generated on the CPU) is saved in memory as two-dimensional bit-arrays. A 1 means a wall, and a 0 means an open walkable space. The current tile size is pretty small. I could easily make it a lot larger for increased performance. I've done some path algorithms before such as A*. I don't think that's entirely optimal here though.

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  • How to simplify this Xpath expression ?

    - by Stephan
    Hi , I have the following XML code : <root> <a><l_desc/></a> <b><l_desc>foo</l_desc></b> <c><l_desc>bar</l_desc></c> </root> I want to match the l_desc nodes with a or b nodes as parent. For now, i use this xpath expression : //a/l_desc/.. | //b/l_desc/.. I would prefer writing something like this : //(a|b)/l_desc/.. Unfortunately, this expression is invalid. Do you have any idea for reducing the first expression ? Stéphan

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  • How to reduce the number of points in (x,y) data

    - by Gowtham
    I have a set of data points: (x1, y1) (x2, y2) (x3, y3) ... (xn, yn) The number of sample points can be thousands. I want to represent the same curve as accurately as possible with minimal (lets suppose 30) set of points. I want to capture as many inflection points as possible. However, I have a hard limit on the number of allowed points to represent the data. What is the best algorithm to achieve the same? Is there any free software library that can help? PS: I have tried to implement relative slope difference based point elimination, but this does not always result in the best possible data representation. Thanks for your time. -Gowtham

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  • Reducing Dimension For SVM in Sensor Network

    - by iinception
    Hi Everyone, I am looking for some suggestions on a problem that I am currently facing. I have a set of sensor say S1-S100 which is triggered when some event E1-E20 is performed. Assume, normally E1 triggers S1-S20, E2 triggers S15-S30, E3 triggers S20-s50 etc and E1-E20 are completely independent events. Occasionally an event E might trigger any other unrelated sensor. I am using ensemble of 20 svm to analyze each event separately. My features are sensor frequency F1-F100, number of times each sensor is triggered and few other related features. I am looking for a technique that can reduce the dimensionality of the sensor feature(F1-F100)/ or some techniques that encompasses all of the sensor and reduces the dimension too(i was looking for some information theory concept for last few days) . I dont think averaging, maximization is a good idea as I risk loosing information(it did not give me good result). Can somebody please suggest what am I missing here? A paper or some starting idea... Thanks in advance.

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  • Voices disappear when using headphones. [closed]

    - by James
    How do I declare a variable in C? P.S. I have a pair of SteelSeries Siberia headphones. I've noticed that when watching some films the voices are completely silent, yet when I unplug the headset and listen through my speakers they are there and sound normal. I have no other software that could be interfering with it and it happens regardless of the software I use for playback (I've tried VLC, WMP and Quicktime). It is so strange, and it almost sounds deliberate - the rest of the audio is untouched but voices disappear. The films only have single audio tracks, and it doesn't happen with every film. Can anyone give me any hints as to what could possibly cause this? I am stumped!

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  • How can I limit CD drive speed while on the live CD to avoid drive noise?

    - by iugamarian
    I sometimes disconect my harddisks for the weeks while only using the internet and I use the Ubuntu Live CD. But every time it needs something while in live desktop it accelerates and makes a lot of noise, also the acceleration takes too long. I want lower drive speed than acceleration lags, because acceleration lags stop me completly exactly when I need something. How can I lower the CD drive speed, say to maximum 16x, without restarting? I can't restart because I only use the CD drive, no harddisks, no flash disks, no network disks. Edit: No USB drives. Setcd does not work for the live session.

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  • Very high-pitched noise when computer does something intense?

    - by Starkers
    "Intense" is the best word I can use to describe it because I'm not sure what it is, whether it's RAM, GPU or CPU. If I pan the camera in unity: A high pitched noise issues from the computer. The picosecond I start panning the sound starts. Stops the picosecond I stop panning. If I start an infinite loop: 2.0.0p247 :016 > x = 1 => 1 2.0.0p247 :017 > while x < 2 do 2.0.0p247 :018 > puts 'huzzah!' 2.0.0p247 :019?> end huzzah! huzzah! huzzah! An identical high pitched noise can be heard. I don't think it's the GPU due to this simple experiment. Or any monitor-weirdness (although the sound does sound like one of those old CRT monitors if you're old enough to be young when those things were about) The CPU? Or maybe my SSD? It's my first SSD and the first time I've heard this noise. Should I be worried? Regardless, what's causing this sound? I can't think what would cause such high frequency vibrations. I built the PC myself. Not enough heat paste on the CPU? Too much? Just no idea what's going on. Info: CPU Type QuadCore Intel Core i5-3570K, 3800 MHz (38 x 100) Motherboard Name Asus Maximus V Extreme Flash Memory Type Samsung 21nm TLC NAND Video Adapter Asus HD7770

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  • how to record mic input and pipe the output to another program

    - by acrs
    Hi everyone Im trying to follow a tutorial on generating truly random bits How To Generate Truly Random Bits This is the command from the tutorial but it does not work rec -c 1 -d /dev/dsp -r 8000 -t wav -s w - | ./noise-filter >bits I know i can record my mic input using rec -c 1 no.wav this is the command i tried using rec -c 1 -r 8000 -t wav -s noise.wav | ./noise-filter >bits but i get root@xxc:~/cc# rec -c 1 -r 8000 -t wav -s noise.wav - | ./noise-filter >bits rec WARN formats: can't set sample rate 8000; using 48000 rec FAIL sox: Input files must have the same sample-rate I have complied noise-filter noise-filter I think the tutorial is using an older version of SOX and REC I'm using sox: SoX v14.3.2 on Ubuntu 12.04 server Can someone please help me ?

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  • Crackling sound from right laptop speaker

    - by user1880405
    This problem lasts for several months already (first on Ubuntu 13.10, not on 12.04. I get very loud cracking/popping sound from my right Asus K56C's speaker, I searched everything but could not get rid of it. Several facts: There is no problem on Windows 8. It has nothing to do with applications running because it appears even before login screen of Ubuntu. Also same problem if I boot from Live USB. Muting sound will remove noise, but lowering volume has no effect. Inserting any headphones, removes the noise. If I disconnect power cable while there is noise, noise will always disappear, but only if there is no music playing. If I start playing music, noise again appear even with power cable disconnected. Sometimes that noise disappears for 1-4 weeks, and then again appears for no reason and lasts from several days to weeks. That noise is always the same, and I tried adding tsched=0 to /etc/pulse/default.pa. Also tried this PositionReporting fix, with no effect. I also tried disconnecting all the cables and removing all electronic devices around laptop, but it has no effect. I also tried removing Pulse Audio, didn't change anything. Would be great if someone has some real solution for this problem.

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  • UE : l'adoption des solutions libres devrait entraîner une réduction des coûts de plus d'un milliard d'euros pour le secteur public européen

    Le secteur public pourrait économiser plus d'un milliard d'euros en adoptant les solutions libres selon l'Union européenne, qui publie un guide pour aider les institutions L'Europe estime que l'ouverture des entreprises européennes aux solutions libres peut entraîner d'énormes réductions des coûts.La commission européenne met en garde les institutions publiques sur les dangers de trop compter sur un fournisseur unique des solutions d'informations, en particulier ceux proposant des produits « fermés ».L'organisation a publié un guide dont le but est d'aider les pouvoirs publics à adopter davantage les standards ouverts. Selon le guide, ce virage pourrait réduire les coûts de 1,1 milliard d'euros ...

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  • Compiling libnoise on OSX 10.6

    - by grrussel
    Has anyone compiled, or know of a pre-compiled, libnoise for MacOS X 10.6? It does not compile out of the box here due to a libtool issue. libtool --mode=compile g++ -c ../src/latlon.cpp -o ../src/latlon.o libtool: unknown option character `-' in: --mode=compile

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  • Programming in a noisy office [closed]

    - by John Isaacks
    Can anyone recommend any techniques or advice for working in a noisy office? I know some people wear headphones and listen to music but I prefer silence. I work in a room with 4 others, there are no walls between us, we just each have our own desk. There is usually always someone talking, or on the phone, or on the intercom. Has anyone else had to deal with this? What did you do? What would you recommend?

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  • How can I prevent a Windows laptop from making noise when starting up?

    - by Walkerneo
    I have a Windows 7 laptop here that makes a noise each time it starts up. I know I can disable that noise now that I'm logged on, but how could I have prevented it WHILE logging on? I remember that there was one of the function keys (F8?) that would allow you to boot into safe mode, but is there a key that will stop the startup sound? Imagine, for example, having your laptop in the library when you know the volume is all the way up - how could you log into your computer without disturbing everyone else?

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  • Weird noise coming out on Windows 7 when harddisk activity at peak?

    - by Curious Apprentice
    I'm having a very strange problem. I'm hearing a "choooooooooo kkkrrr" sound (Its not like the normal sound speakers make when powered on) all the time. When there is more Hard Disk r/w activity the sound increases and as HDD r/w activity slows down so the sound. I have two other OS installed on my system. I have tested, it only happens when I'm on Windows 7. I have no clue what the hell is happening !? Any help would be greatly appreciated. Here's the sample of noise: http://www.ziddu.com/download/20852917/noise.mp3.html

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  • Why can't I connect to a Cisco wireless access point?

    - by spinlock
    I'm running a Lucid Netbook Remix on my Dell Inspiron 600m and I was not able to connect to the wireless network at the Hacker Dojo in Mountain View yesterday. There were plenty of other people on the network - MS, Mac, and Linux boxes - but my laptop would never get an ip address. I can connect to my home network, which is open, and I've never had a problem connecting at the coffee shop, which uses WPA. The Hacker Dojo is running WPA and we checked the password a number of times but got no love. Any ideas would be greatly appreciated. Additional Info: $iwlist eth1 scan eth1 Scan completed : Cell 01 - Address: EC:C8:82:FA:63:92 ESSID:"HackerDojo-gwifi" Protocol:IEEE 802.11g Mode:Master Frequency:2.412 GHz (Channel 1) Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 6 Mb/s; 9 Mb/s 11 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s; 36 Mb/s 48 Mb/s; 54 Mb/s Quality:62 Signal level:0 Noise level:0 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : TKIP Authentication Suites (1) : PSK IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK Extra: Last beacon: 280ms ago Cell 02 - Address: 00:18:4D:24:08:61 ESSID:"Green Zone" Protocol:IEEE 802.11bg Mode:Master Frequency:2.417 GHz (Channel 2) Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 6 Mb/s 9 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s; 36 Mb/s 48 Mb/s; 54 Mb/s Quality:23 Signal level:0 Noise level:0 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : TKIP Authentication Suites (1) : PSK IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK Extra: Last beacon: 11516ms ago Cell 03 - Address: 08:17:35:32:6E:13 ESSID:"\x00" Protocol:IEEE 802.11g Mode:Master Frequency:2.437 GHz (Channel 6) Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 6 Mb/s; 9 Mb/s 11 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s; 36 Mb/s 48 Mb/s; 54 Mb/s Quality:71 Signal level:0 Noise level:0 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : TKIP Authentication Suites (1) : PSK IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK Extra: Last beacon: 2760ms ago Cell 04 - Address: EC:C8:82:FA:63:90 ESSID:"HackerDojo" Protocol:IEEE 802.11g Mode:Master Frequency:2.412 GHz (Channel 1) Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 6 Mb/s; 9 Mb/s 11 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s; 36 Mb/s 48 Mb/s; 54 Mb/s Quality:61 Signal level:0 Noise level:0 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : TKIP Authentication Suites (1) : PSK IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK Extra: Last beacon: 772ms ago Cell 05 - Address: 08:17:35:32:6E:11 ESSID:"HackerDojo-Presenter" Protocol:IEEE 802.11g Mode:Master Frequency:2.437 GHz (Channel 6) Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 6 Mb/s; 9 Mb/s 11 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s; 36 Mb/s 48 Mb/s; 54 Mb/s Quality:65 Signal level:0 Noise level:0 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : TKIP Authentication Suites (1) : PSK IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK Extra: Last beacon: 3308ms ago Cell 06 - Address: 08:17:35:32:7E:31 ESSID:"HackerDojo-Presenter" Protocol:IEEE 802.11g Mode:Master Frequency:2.462 GHz (Channel 11) Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 6 Mb/s; 9 Mb/s 11 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s; 36 Mb/s 48 Mb/s; 54 Mb/s Quality:88 Signal level:0 Noise level:0 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : TKIP Authentication Suites (1) : PSK IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK Extra: Last beacon: 1668ms ago Cell 07 - Address: 38:E7:D8:01:46:1E ESSID:"JWS_Incredible" Protocol:IEEE 802.11bg Mode:Master Frequency:2.412 GHz (Channel 1) Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 6 Mb/s; 9 Mb/s 11 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s; 36 Mb/s 48 Mb/s; 500 kb/s; 54 Mb/s Quality:31 Signal level:0 Noise level:0 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : TKIP Authentication Suites (1) : PSK Extra: Last beacon: 2848ms ago Cell 08 - Address: 08:17:35:32:6E:10 ESSID:"HackerDojo" Protocol:IEEE 802.11g Mode:Master Frequency:2.437 GHz (Channel 6) Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 6 Mb/s; 9 Mb/s 11 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s; 36 Mb/s 48 Mb/s; 54 Mb/s Quality:67 Signal level:0 Noise level:0 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : TKIP Authentication Suites (1) : PSK IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK Extra: Last beacon: 7848ms ago Cell 09 - Address: 08:17:35:32:7E:30 ESSID:"HackerDojo" Protocol:IEEE 802.11g Mode:Master Frequency:2.462 GHz (Channel 11) Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 6 Mb/s; 9 Mb/s 11 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s; 36 Mb/s 48 Mb/s; 54 Mb/s Quality:85 Signal level:0 Noise level:0 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : TKIP Authentication Suites (1) : PSK IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK Extra: Last beacon: 8300ms ago Cell 10 - Address: 08:17:35:32:6E:12 ESSID:"HackerDojo-gwifi" Protocol:IEEE 802.11g Mode:Master Frequency:2.437 GHz (Channel 6) Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 6 Mb/s; 9 Mb/s 11 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s; 36 Mb/s 48 Mb/s; 54 Mb/s Quality:68 Signal level:0 Noise level:0 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : TKIP Authentication Suites (1) : PSK IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK Extra: Last beacon: 232ms ago Cell 11 - Address: 08:17:35:32:7E:32 ESSID:"HackerDojo-gwifi" Protocol:IEEE 802.11g Mode:Master Frequency:2.462 GHz (Channel 11) Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 6 Mb/s; 9 Mb/s 11 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s; 36 Mb/s 48 Mb/s; 54 Mb/s Quality:86 Signal level:0 Noise level:0 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : TKIP Authentication Suites (1) : PSK IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK Extra: Last beacon: 168ms ago Cell 12 - Address: EC:C8:82:FA:63:91 ESSID:"HackerDojo-Presenter" Protocol:IEEE 802.11g Mode:Master Frequency:2.412 GHz (Channel 1) Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 6 Mb/s; 9 Mb/s 11 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s; 36 Mb/s 48 Mb/s; 54 Mb/s Quality:62 Signal level:0 Noise level:0 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : TKIP Authentication Suites (1) : PSK IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK Extra: Last beacon: 7408ms ago $iwconfig eth1 eth1 unassociated ESSID:"HackerDojo-gwifi" Nickname:"ipw2100" Mode:Managed Channel=0 Access Point: Not-Associated Bit Rate:0 kb/s Tx-Power:16 dBm Retry short limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off Link Quality:0 Signal level:0 Noise level:0 Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0

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  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    Hi. I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D -TheCommieDuck

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  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D

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  • How can I deal with actor translations and other "noise" in third-party motion capture data?

    - by Charles
    I'm working on a game, and I've run into a problem with motion capture data. My team is using 3DS Max 2011 and trying to put free motion capture files on our models. The problem we're having is it has become extremely hard to find motion capture data that stays in place. We've found some great motion captures of things like walking and jumping but the actors themselves move within the data, so when we attach these animations to our models and bring them into XNA, the models walk forward even when they should technically be standing still (and then there's also the problem of them resetting at the end of the animation). How can we clean up, at runtime or asset-processing time, the animation in these motion capture files?

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  • How to reduce fan noise with some latest Dell laptops, Desktop PC's?

    - by YumYumYum
    I have a few new Dell laptops and desktop PC's. Some of them have extremely noisy fans. The technicians who are sent by Dell refuse to attempt to fix things when they see that the OS is Ubuntu. They seem to be comfortable dealing with machines running MS Windows. For Linux, is there any way to slow or lower the fan speed? Please can anyone advise how it should be done. I have tried lm_sensors but failed.

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  • Is there a (family of) monotonically non-decreasing noise function(s)?

    - by Joe Wreschnig
    I'd like a function to animate an object moving from point A to point B over time, such that it reaches B at some fixed time, but its position at any time is randomly perturbed in a continuous fashion, but never goes backwards. The objects move along straight lines, so I only need one dimension. Mathematically, that means I'm looking for some continuous f(x), x ? [0,1], such that: f(0) = 0 f(1) = 1 x < y ? f(x) = f(y) At "most" points f(x + d) - f(x) bears no obvious relation to d. (The function is not uniformly increasing or otherwise predictable; I think that's also equivalent to saying no degree of derivative is a constant.) Ideally, I would actually like some way to have a family of these functions, providing some seed state. I'd need at least 4 bits of seed (16 possible functions), for my current use, but since that's not much feel free to provide even more. To avoid various issues with accumulation errors, I'd prefer the function not require any kind of internal state. That is, I want it to be a real function, not a programming "function".

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  • Big noise from Power Supply Unity Fa? Should I replace it immediately?

    - by EApubs
    Recently, I started to get a large noise from my PC when switched on. After some time, it disappears. I discovered that the issue is with the Power Supply Unit. Does this mean I have a failing PSU? Will it harm the PC if I didn't replace it immediately? Several years ago I bought a new computer casing which is very weird. Its small and compact. Normally, we have the PSU in the top. But in here, the PSU is on the bottom and right below the hard drive. Recently, two of my hard drives started to show problems. Read errors and bad sectors. Can it be the PSU and the design of the casing? Here's an image of the PSU and the hard drive :

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  • CPU fan making noise. heat sink or replace...

    - by user32185
    CPU fan is making noise ...i figured out reasons: Cable is hitting the fan causing a vibration. And may be also CPU fan is loose causing vibration... suggest options... i cleaned the fan ...but found that there is no heatsink compound /paste between processor and the fan..is it ok ..should i apply heat sink compound. How to correct the cable vibration... My processor is p4 2.4 ghz motherboard intel 845gvsr if i have to buy new fan ..which brand should i go for ..and estimated cost ?!

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  • Is it possible for a faulty processor to cause audio static/noise?

    - by Tom
    I have a Core 2 Extreme processor I received from a friend and have set up an XBMC box using it. However, I constantly get audio static whenever playing any music or videos. Here is a video of the sound: http://www.youtube.com/watch?v=SqKQkxYRVA4 I have tried replacing everything short of the case and the processor, including cables, audio interfaces, operating systems, ram, etc, leading me to think it might be either the case shorting out the motherboards I have tried or a faulty processor. Is it possible for a faulty processor to cause audio static/noise? Any feedback would be appreciated. Edit - Here's a list of things I have tried: Reinstalling OS Installing/upgrading/repairing PulseAudio/Alsa Installing alternate OSes, straight Ubuntu, Lubuntu, Xubuntu, Arch, Mint, Windows 7 Switching audio from the external card to internal Optical, audio out through HDMI, audio out through headphones Different ports on receiver (my main desktop sounds fine on the same sound system) Different optical cables Unplugging everything unnecessary from the motherboard (1 HD, 1 Stick of Ram, 1 Keyboard) Swapping out ram Swapping out the motherboard Replacing the Graphics Card (was replaced due to fan being noisy, not specifically for this problem) Different harddrives Swapping power supply Disabling onboard audio Switching Power Cable Plugging in through surge protector Plugging into different outlet on separate circuit

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  • Legislative Alert - Payroll for North America

    - by Carolyn Cozart
    We have a Legislative Alert for our customers using PeopleSoft Payroll for North America.   The IRS has made some changes to the FUTA reporting for the tax year 2011.  The IRS requires that all employers complete the 940 Schedule A form when completing the Tax Form 940.  On the Schedule A employers must indicate every state in which you were required to pay state unemployment tax during the year (even if that state's credit reduction rate was zero).  For states with a credit reduction rate greater than zero you must enter the FUTA taxable wages paid in that state then multiply it by the credit reduction rate to report the credit reduction amount for that state.  Please go to Document ID 1371681.1 to obtain additional information on this regulation along with Oracle/PeopleSoft position on this new requirement.

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