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  • SQL SERVER – Online Session on What is New in Denali – Today Online

    - by pinaldave
    I will be presenting today on subject Inside of Next Generation SQL Server – Denali online at Zeollar.com. This sessions are really fun as they are online, downloadable, and 100% demo oriented. I will be using SQL Server ‘Denali’ CTP 1 to present on the subject of What is New in Denali. The webcast will start at 12:30 PM sharp and will end at 1 PM India Time. It will be 100% demo oriented and no slides. I will be covering following topics in the session. SQL SERVER – Denali Feature – Zoom Query Editor SQL SERVER – Denali – Improvement in Startup Options SQL SERVER – Denali – Clipboard Ring – CTRL+SHIFT+V SQL SERVER – Denali – Multi-Monitor SSMS Windows SQL SERVER – Denali – Executing Stored Procedure with Result Sets SQL SERVER – Performance Improvement with of Executing Stored Procedure with Result Sets in Denali SQL SERVER – ‘Denali’ – A Simple Example of Contained Databases SQL SERVER – Denali – ObjectID in Negative – Local TempTable has Negative ObjectID SQL SERVER – Server Side Paging in SQL Server Denali – A Better Alternative SQL SERVER – Server Side Paging in SQL Server Denali Performance Comparison SQL SERVER – Denali – SEQUENCE is not IDENTITY SQL SERVER – Denali – Introduction to SEQUENCE – Simple Example of SEQUENCE If time permits we will cover few more topics as well. The session will be recorded as well. My earlier session on the Topic of Best Practices Analyzer is also available to watch online here: SQL SERVER – Video – Best Practices Analyzer using Microsoft Baseline Configuration Analyzer Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • Online games programming basics

    - by Renkon
    I am writing with regard to an issue I am having nowadays. I have come up with an interesting idea of making an online game in C#, yet I do not have the knowledge to work with more than a player. Basic games like a TIC-TAC-TOE or a SNAKE were done already, and I would like to do a simple, but online, game. Would you mind giving me some tutorials or guides related to that? I would really like to learn how to work online with the client/server structure (though, I do know the basics about that structure). I look forward to reading from you. Yours faithfully, Renkon.

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  • games and rendered surfaces get slow after having computer on for some time

    - by eyecreate
    I have an i5 2500K and nvidia 9600 GT with proprietary driver. For some reason, this set up on 12.04(and was same on 11.10) seems to work fine on boot up, but after about 30 mins of use, games and other accelerated surfaces start running at about 5fps. This is fixed by a reboot to start it all over again. Is there some way I can get rid of this, as I don't have this problem with other systems with Ubuntu?

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  • Game of Thrones Style Sigils for Video Games

    - by Jason Fitzpatrick
    What would the video game families of the Mushroom Kingdom, Hyrule, and more look like if they were represented by Game of Thrones style sigils? Dorkly shows us the House of Mario, Link, and more. Hit up the link below to check out the imagined sigils for a variety of video games families–if you’re in the mood for wallpapers based on the actual Game of Thrones families, makes sure to check out the Extras section for the show on HBO.com. Game of Thrones House Sigils for Video Game Families [via Neatorama] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Ubuntu 13.10 New keyboard stuff bugged wine games

    - by karapinha
    I have made recently a fresh install of ubuntu 13.10. Since the first day I have problems with keyboard probably because of the new ibus thing... My language is PT-PT. One of those problems is the wrong behaviours on wine. games I was running in ubuntu 13.04 (tomb-raider, Skyrim, Shadow Warrior and Dark Souls) installed in the new ubuntu 13.10 they started to get key stuck when there is a combination like W+D+R (Drifting right + reloading) and its not because of windows/wine problems because the prefixes are the same that I had in 13.04. The key stuck as already been reported on winehq for Skyrim for some one using Linux Mint that was based on the 13.10. Is there a way of making the keyboard work like I was in 13.04? Or can i change the input type? Or downgrade ibus or something like that?

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  • playing games in ubuntu 12.04

    - by tushar
    I recently got a lapyy from Delhi univesity...its actually free of cost lol! ...but d thing is i have to return it after a year or 2...btw its confo are--amd 5350m,7 gb ram,amd radeon x2 graphics but installed with ubuntu 12.04, hp probuk the thing is i want to play games on it i searched on the net there are a few softwares like wine,playon linux ,etc etc but i m not able to play with them....actually m new to linux ...may be that could b the reason...or so...i hv also got an advice to dual booting windows or so..but i dont want to break GRUB..as m not so proffesional in such things and if something went wrong then i wuld have to pay to the universsity....for any mishap !!!! please help m guys i m in great trouble...virtual box is aloso an handy application to run win appllication...haha,,but i dont knoe how to use it or so..plzzz help me or support me ...i will be highly obliged

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  • Games display across both monitors when opened

    - by Mitch
    I am not sure what setting to change for this but I open games like Dungeon Crawl or a Steam game and the game wants to take up both screens. Is there a way to have the game open just on one screen xrandr shows this. So they are both on Screen 0: Screen 0: minimum 320 x 200, current 2966 x 900, maximum 8192 x 8192 LVDS1 connected 1366x768+1600+75 (normal left inverted right x axis y axis) 344mm x 193mm VGA1 connected 1600x900+0+0 (normal left inverted right x axis y axis) 443mm x 249mm If you need any more info or can point me to a place you may have already found an answer please let me know.

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  • HIB Games (Aquaria & Penumbra) cannot find libGL.so.1 even though it exists

    - by aberration
    I'm try to play some Humble Indie Bundle (HIB) games, but I'm getting errors with Aquaria and Penumbra: Overture that are related to the libGL.so.1 file. Aquaria gives this error on launch: Message: SDL_GL_LoadLibrary Error: Failed loading libGL.so.1 And Penumbra: Overture gives this error on launch: ./penumbra.bin: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory I know that the file libGL.so.1 does exist (in /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1). From past errors like this, I'm guessing that you need to symlink the library to another directory, but I can't figure out which one.

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  • What is the standard way of delivering HTML5 games to portals and such?

    - by Bane
    Let me explain what I mean by "standard way of delivering"... Think about Flash games sites. Flash games can be delivered as a single file, either hosted by the site, or, I guess, provided by someone else. HTML5 games, on the other hand, don't have something so standard. Usually, they have their own page, and portals just link to that page. I think that it greatly hinders the purpose of that portal, because, well, you want people to stay on your site and look for other games. Now, I think that a some kind of iframe way of delivering games would help solve this problem greatly. I saw some games doing that, and they were often included on tutorial sites to show a live example, which is obviously a great thing. So, is there a standard at all? Any suggestions? Can you create a game that just preloads itself in an iframe (I heard something about a "single document" or something)?

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  • Is there a portal dedicated to HTML5 games?

    - by Bane
    Just to get something straight; by "portal", I mean a website that frequently publishes a certain type of games, has a blog, some articles, maybe some tutorials and so on. All of these things are not required (except the game publishing part, of course), for example, I consider Miniclip to be a flash game portal. The reason for defining this term is because I'm not sure if other people use it in this context. I recently (less than a year ago) got into HTML5 game development, nothing serious, just my own small projects that I didn't really show to a lot of people, and that certainly didn't end up somewhere on the web (although, I am planning to make a website for my next game). I am interested in the existence of an online portal where indie devs (or non-indie ones, doesn't really matter that much) can publish their own games, sort of like "by devs for devs", also a place where you can find some simple tutorials on basic HTML5 game development and so on... I doubt something like this exists for several reasons: You can't really commercialize an HTML5 game without a strong server-side and microtransactions The code can be easily copied HTML5 is simply new, and things need time to get their own portals somewhere... If a thing like this does not exist, I think I might get into making one some day...

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  • Scientists Demonstrate First-Person Shooter Games Improve Vision

    - by Jason Fitzpatrick
    Need an excuse to log a few more hours playing Call of Duty or Medal of Honor? Scientists demonstrated improved vision in test subjects after daily doses of first-person shooter games. Scientists at McMaster University took subjects who, as the result of surgery correcting congenital cataracts, had less than 20/20 vision. Subjects played Medal of Honor for a total of 40 hours over the course of 4 weeks before having their vision retested. The results? The CBC reports: The participants found improvements in detail, perception of motion and in low contrast settings. In essence, players could now read about one to one-and-a-half more lines on an optometrist’s eye chart. “We were thrilled,” Lewis said. “It’s very exciting to open up a new world of hope for these people.” How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • Appearance, Online accounts disappeared in System Settings in Ubuntu 13.10

    - by ptanmay143
    I was installing apps and icons and I notices that there were about 4 games installed, so I went to software centre to remove them then I wanted to add my Facebook account in Online Accounts but Alas! It was disappeared. But it was there when I searched for Online Accounts in Unity Dash. Please help me. I think I might have uninstalled wrong packages. Can anyone tell me the packages that are associalted with them. I am attaching a screenshot of my settings and the Online Accounts appearance in Unity Dash.

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  • Online Accounts auth over and over again without success

    - by Mike Pretzlaw
    I just added my Google account to the "Online Accounts" in Gnome. Before my last restart the account couldn't be added for unknown reason. I authorized Gnome access to my Google Account, the window closed and nothing happened. Now I authorized Ubuntu access to my Google Account which worked well: But I can not open the Gnome Online Accounts even when I delete every online account: It's icon show up that it is loading in the dash but then suddenly disappears without any message. How to debug that? What can I do?

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  • Server for online browser game

    - by Tim Rogers
    I am going to be making an online single player browser game. The online element is needed so that a player can login and store the state of their game. This will include things like what buildings have been made and where they have been positioned as well as the users personal statistics and achievements. At this point in time, I am expecting all of the game logic to be performed client side So far, I am thinking I will use flash for creating the client side of the game. I am also creating a MySQL database to store all the users information. My question is how do I connect the two. Presumably I will need some sort of server application which will listen for incoming requests from any clients, perform the SQL query and then return the data. Does anyone have any recommendations of what technology/language to use?

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  • How to remove "online accounts" from "system settings"?

    - by A_txt
    I uninstalled "Unity" and use "Gnome Shell" instead, but the new "online accounts" was still in the "system settings" menu. How can I completely remove it? I tried the command below but it doesn't work: sudo apt-get -y remove unity-lens-shopping account-plugin-aim account-plugin-facebook account-plugin-flickr account-plugin-google account-plugin-icons account-plugin-identica account-plugin-jabber account-plugin-salut account-plugin-twitter account-plugin-windows-live account-plugin-yahoo gnome-online-accounts

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  • Professionalism of online username / handle

    - by Thanatos
    I have in the past, and continue currently, used the handle "thanatos" on a lot of Internet sites, and if that isn't available (which happens ~50% of the time), "deathanatos". "Thanatos" is the name of the Greek god or personification of death (not to be confused with Hades, the Greek god of the underworld). "Dea" is a natural play-on-words to make the handle work in situations where the preferred handle has already been taken, without having to resort to numbers and remaining pronounceable. I adopted the handle many years ago — at the time, I was reading Edith Hamilton's Mythology, and Piers Anthony's On a Pale Horse, both still favorites of mine, and the name was born out of that. When I created the handle, I was fairly young, and valued privacy while online, not giving out my name. As I've become a more competent programmer, I'm starting to want to release some of my private works under FOSS licenses and such, and sometimes under my own name. This has started to tie this handle with my real name. I've become increasingly aware of my "web image" in the last few years, as I've been job hunting. As a programmer, I have a larger-than-average web presence, and I've started to wonder: Is this handle name professional? Does a handle name matter in a professional sense? Should I "rebrand"? (While one obviously wants to avoid hateful or otherwise distasteful names, is a topic such as "death" (to which my name is tied) proper? What could be frowned upon?) To try to make this a bit more programmer specific: Programmers are online — a lot — and some of us (and some who are not us) tend to put emphasis on a "web presence". I would argue that a prudent programmer (or anyone in an occupation that interacts online a lot) would be aware of their web presence. While not strictly limited to just programmers, for better or worse, it is a part of our world.

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  • How to perform game object smoothing in multiplayer games

    - by spaceOwl
    We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a given time interval. On the receiving end, we step the incoming data to current time (to compensate for latency), followed by a smoothing step (which is the subject of this question). I was wondering how smoothing should be performed ? Currently the algorithm is similar to this: Receive incoming state for an object (position, velocity, acceleration, rotation, custom data like visual properties, etc). Calculate a diff between local object position and the position we have after previous prediction steps. If diff doesn't exceed some threshold value, start a smoothing step: Mark the object's CURRENT POSITION and the TARGET POSITION. Linear interpolate between these values for 0.3 seconds. I wonder if this scheme is any good, or if there is any other common implementation or algorithm that should be used? (For example - should i only smooth out the position? or other values, such as speed, etc) any help will be appreciated.

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  • Using AdMob with Games that use Open GLES

    - by Vishal Kumar
    Can anyone help me integrating Admob to my game. I've used the badlogic framework by MarioZencher ... and My game is like the SuperJumper. I am unable to use AdMob after a lot of my attempts. I am new to android dev...please help me..I went thru a number of tutorials but not getting adds displayed ... I did the following... get the libraries and placed them properly My main.xml looks like this android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" / My Activity class onCreate method: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); RelativeLayout layout = new RelativeLayout(this); adView = new AdView(this, AdSize.BANNER, "a1518637fe542a2"); AdRequest request = new AdRequest(); request.addTestDevice(AdRequest.TEST_EMULATOR); request.addTestDevice("D77E32324019F80A2CECEAAAAAAAAA"); adView.loadAd(request); layout.addView(glView); RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT); adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM); adParams.addRule(RelativeLayout.CENTER_IN_PARENT); layout.addView(adView, adParams); setContentView(layout); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); glView = new GLSurfaceView(this); glView.setRenderer(this); //setContentView(glView); glGraphics = new GLGraphics(glView); fileIO = new AndroidFileIO(getAssets()); audio = new AndroidAudio(this); input = new AndroidInput(this, glView, 1, 1); PowerManager powerManager = (PowerManager) getSystemService(Context.POWER_SERVICE); wakeLock = powerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK, "GLGame"); } My Manifest file looks like this .... <activity android:name="com.google.ads.AdActivity" android:configChanges="keyboard|keyboardHidden|orientation|smallestScreenSize"/> </application> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-sdk android:minSdkVersion="7" /> When I first decided to use the XML for admob purpose ..it showed no changes..it even didn't log the device id in Logcat... Later when I wrote code in the Main Activity class.. and run ... Application crashed ... with 7 errors evry time ... The android:configChanges value of the com.google.ads.AdActivity must include screenLayout. The android:configChanges value of the com.google.ads.AdActivity must include uiMode. The android:configChanges value of the com.google.ads.AdActivity must include screenSize. The android:configChanges value of the com.google.ads.AdActivity must include smallestScreenSize. You must have AdActivity declared in AndroidManifest.xml with configChanges. You must have INTERNET and ACCESS_NETWORK_STATE permissions in AndroidManifest.xml. Please help me by telling what wrong is there with the code? Can I write code only in xml files without changing the Activity class ... I will be very grateful to anyone providing support.

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  • Games with multiple flash files not working

    - by zlyfire
    I have download a flash game, since that's show the person coded it, and it is in multiple flash files to reduce overall file size or something. When I try to play it, I can only use the content within that one flash file, leading me to believe that it does not call upon other files within my computer. I kept the same file structure and everything as the download was, and another version of the same game I had on my windows laptop before my laptop died. It worked fine there, calling the files like it was supposed to. Is it just an Ubuntu/Linux/Unix-based bug, or is something going wrong? I've tried it in browser (firefox) and offline (gnash) and neither worked properly. Can anyone help me with this? Perhaps helping me find a way to get my game to work properly?

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  • Games with user-supplied artifical intelligence (AI) engines?

    - by RoboShop
    I remember Microsoft used to have this AI game for the .NET framework which allowed you to program a species and this species could be introduced to an "ecosystem" full of species that other people had programmed and they could interact with each other, etc. I can't remember what it was called, but I remembered thinking it was a pretty good idea. Are there any other similiar sites like that, which allows you to design some sort of AI engine and pit it against other programmer's creations? It could be an ecosystem type thing, or it could be a card or board game.

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  • How to play Silkroad online with Wine?

    - by IslamShalaby
    I'm new to Ubuntu, I have Ubuntu 12.04 LTS x64. I could not play Silkroad online, so i asked Google and I found that there's application named Wine, and I found some commands to run in the Terminal, to install it. I did all that successfully. Then I tried to start the game, via wine, and I got this error. Now I don't know what I should do. On Youtube I saw players that can play Silkroad on Ubuntu without problems. Check this out: http://www.youtube.com/watch?v=vY8AK8M43EQ Commands I used to install wine: sudo add-apt-repository ppa:ubuntu-wine/ppa sudo apt-get update sudo apt-get install wine1.5

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  • Single player 'pong' game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. I have the basic code, but the ball doesn't stay on the screen, it just flickers and doesn't remain constant. Also, the paddle does not move with the mouse. I'm sure I'm missing something simple, but I just can't figure it out. Help please! Here's what I have: from livewires import games import random games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self, x=10): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=10) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width - 10) games.screen.add(self.score) def update(self): self.y=games.mouse.y if self.top<0: self.top=0 if self.bottom>games.screen.height: self.bottom=games.screen.height self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=5 def __init__(self, x=90, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy if self.left<0: self.end_game() self.destroy() def handle_collide(self): self.dx=-self.dx def end_game(self): end_message=games.Message(value="Game Over", size=90, x=games.screen.width/2, y=games.screen.height/2, lifetime=250, after_death=games.screen.quit) games.screen.add(end_message) def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image paddle_image=games.load_image("paddle.bmp") the_paddle=games.Sprite(image=paddle_image, x=10, y=games.mouse.y) games.screen.add(the_paddle) ball_image=games.load_image("ball.bmp") the_ball=games.Sprite(image=ball_image, x=630, y=200, dx=2, dy=2) games.screen.add(the_ball) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • The World of ‘Game of Thrones’ in Minecraft [Image Gallery]

    - by Asian Angel
    Are you a serious ‘Game of Thrones’ fan? Then prepare for a visual feast with this gallery of images showing a recreation of the world of Westeros in Minecraft. Here is another visual teaser from this awesome gallery… WesterosCraft Gallery (Imgur) [via Neatorama] How to Play Classic Arcade Games On Your PC How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8

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