Search Results

Search found 2040 results on 82 pages for 'platforms'.

Page 3/82 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Self learning automated movement

    - by Super1
    I am trying to make a small demo in Javascript, I have a black border and a car the car travels randomly and a line is drawn of its trail. When the user click inside the area it creates an object (we'll call this the wall). If the car hits the wall then it goes back 3 paces and tries a different route. When its hit the wall it needs to log down its location so it does NOT make that mistake again. Here is my example: http://jsfiddle.net/Jtq3E/ How can I get the car to move by itself and create a trail?

    Read the article

  • What exactly can shaders be used for?

    - by Bane
    I'm not really a 3D person, and I've only used shaders a little in some Three.js examples, and so far I've got an impression that they are only being used for the graphical part of the equation. Although, the (quite cryptic) Wikipedia article and some other sources lead me to believe that they can be used for more than just graphical effects, ie, to program the GPU (Wikipedia). So, the GPU is still a processor, right? With a larger and a different instruction set for easier and faster vector manipulation, but still a processor. Can I use shaders to make regular programs (provided I've got access to the video memory, which is probable)? Edit: regular programs == "Applications", ie create windows/console programs, or at least have some way of drawing things on the screen, maybe even taking user input.

    Read the article

  • You've been working on a platform for as long as you remember. Not anymore. How does it feel?

    - by Shinnok
    How does it feel to work on a platform for as long as you remember, you've been encouraged to innovate, to improve and give all in day and night for that platform, be it either an operating system, a hardware architecture or a software framework/library and then be forced to switch bases because that platform has been abandoned over the night? It has happened before, many times, for eg. to SGI/IRIX and more recently to SUN/Open Solaris and now Nokia/Symbian. Have you been part of such a shift? If so then please share the story and describe your feelings at that time and if it is the case, how did you manage the situation? Reorientation? Giving up on the field and turned to other things you've been constantly putting aside like family? Many did so(for eg. people at Netscape). You may not think of it being such a big deal, but it is, after you've been working 10 to 20+ years on a platform/technology and then be faced to switch your expertise and mindset, the feeling tends to become really strong and some people really give up this crazy field and start enojoying a normal life. Would love to hear your stories.

    Read the article

  • BOX2D Kinematic Platform with parallax layer

    - by Marcell
    I am using a kinematic body for my moving platform on x-axis, so I set the linear velocity to b2vec2(5,0). When the player jump on the platform, it works like it is suppose to. But the thing is that my platform is on the obstacle layer and I am moving it with the parallax layer. So if I setTransform the kinematic platform to follow the obstacle layer than it's physics will not work and the player will slip-off the platform. I'm developing for iOS and using cocos2d api. Anyway around this?

    Read the article

  • XDIME for Mobile Applications

    - by Carlos Gavidia
    I'm involved in a project that requires to mobile-enable some previously developed Portlets. The Portlets are deployed in WebSphere Portal, and the container offers a technology called IBM Mobile Portal Accelerator that uses XDIME to render mobile pages according to the device. I'm trying to document myself in the technology and I'm having a bad time: Google only shows some outdated sites from IBM and even older posts from Volantis, another company involved in the technology (Amazon shows no related books). So... what's the current status of that technology actually? Is has some decent level of adoption?

    Read the article

  • Which data structure should I use for dynamically generated platforms?

    - by Joey Green
    I'm creating a platform type of game with various types of platforms. Platforms that move, shake, rotate, etc. Multiple types and multiple of each type can be on the screen at once. The platforms will be procedural generated. I'm trying to figure out which of the following would be a better platform system: Pre-allocate all platforms when the scene loads, storing each platform type into different platform type arrays( i.e. regPlatformArray ), and just getting one when I need one. The other option is to allocate and load what I need when my code needs it. The problem with 1 is keeping up with the indices that are in use on screen and which aren't. The problem with 2 is I'm having a hard time wrapping my head around how I would store these platforms so that I can call the update/draw methods on them and managing that data structure that holds them. The data structure would constantly be growing and shrinking. It seems there could be too much complexity. I'm using the cocos2d iPhone game engine. Anyways, which option would be best or is there a better option?

    Read the article

  • What are differences between sell side platforms (Admeld) and self-serve platform (AdReady)?

    - by Rick Chin
    I was confused with sell side platforms (e.g. Admeld) and self-serve platforms (e.g. AdReady) as both are serving services to publishers. I would like to know the differences in order to get the answer of "which platform is suitable for a medium size website publisher, and why?" references: http://en.wikipedia.org/wiki/Sell_Side_Platform. http://www.masternewmedia.org/self-serve-advertising-services-guide-to-the-best-do-it-yourself-ad-management-platforms/.

    Read the article

  • Designing a service for consumption on multiple mobile platforms

    - by Nate Bross
    I am building and designing a (mostly) read-only interface to some data. I'll be uing ASP.NET MVC to build a psudo-restful API. I'm wondering if anyone can provide some resources for building full-client applications for various mobile platforms, iPhone, Android, Blackberry, Windows Mobile, etc. I'm thinking that serving up XML data is going to be the most simple and universal, but parsing XML in objective-C for example doesn't sound like fun to me, but maybe there are some good libaries out there to help ease this task? In other words, what formt will be the quickest to implement on the client side? Are there any JSON parsrs for iPhone or Android? I know there are .NET JSON parsers, but not sure about other platforms -- is ther another format that might better? Or should I stick with pure XML and deal with it on each platform differently?

    Read the article

  • Is there a tool to build and test a local change on multiple platforms

    - by Ben
    A company I used to work for was plagued with build breakages. So they made a tool that would zip up a developers local changes (which it detected from SCM) and send them to a remote server for a test build. The remote server would update its copy of the source with the repository and then apply the changes it received from the developer. It would then build and test the changes. We actually targeted multiple platforms so it would do the above for each of those platforms. When it was done, if everything was green, the developer was reasonable confident they could submit the change without breaking the "real" build. Are there any tools out there that do something similar?

    Read the article

  • How to evaluate "enterprise" platforms?

    - by Ran Biron
    Hi all, I'm tasked with evaluating an "enterprise" platform for the next-gen version of a product. We're currently considering two "types" of platforms - RAD (workflow engine, integrated UI, small cores of "technology plugins" to the workflows, automatic persisting of state...) like SalesForce.com / Service-Now.com and "cloud based" (EC2 / AppEngine...). While I have a few ideas on where to start, I'd like your opinions - how would you evaluate platforms for an enterprise suite of products? What factors would you consider? How would you eliminate weak options quickly enough to be able to concentrate on the few strong ones? Also interesting is how would you compare enterprise RAD (proven technology, quick to develop - but tends to look "the same as the competition") to cloud-based technology (lots of "buzz", not that many competitors - easy to justify to management, but probably lacking (?) enterprise tools and experience). As said before - I have a few ideas, but would like to see some answers before I post mine so I wouldn't drive the discussion to a specific place. RB.

    Read the article

  • Password Manager that allows syncing accross platforms

    - by lexu
    I use OS X, Linux, Solaris and windows for work and from home. There are good tools that allow me to manage the many logins/passwords required platform independently. But mostly they expect me to carry a thumb-drive around or require direct access to a central location (a sky drive in the cloud). The thumb-drive is too easily lost (= synchronized backup needed), the central location not always reachable/ mountable. Besides company policy rightly prevents this often. Is there a tool that allows me to add passwords locally and then syncs it's DB with the "mother-ship" later. Or is there another approach that you use, that solves my problem? EDIT My question is more about "synchronize" than cross platform. I've evaluated (=read feature list) some good cross platform tools, but need one that does the synchronizing for me. By synchronize I mean "merge two versions" not "replace (hopefully) old file with new." I'm not sure I'm always disciplined/awake enough to prevent data loss. UPDATE Lifehacker just posted that AgileSolutions now have a beta version of 1Password for Windows.

    Read the article

  • Chrome - SSL Security issue on Windows platforms?

    - by al nik
    Fortify.net is a service that displays what's the currently encryption key used by your browser in a https connection. If I browse this site with Chrome 4.1.249.1042 in WinXp SP3 the key used is RC4 cipher, 128-bit key This encryption is weak, and it's the one used by old browsers like IE6. Chrome works fine on Fedora9 and it uses AES cipher, 256-bit key as more modern browsers do (i.e.Firefox) I consider this a security issue. I'm considering to switch back to Firefox in Windows. Do you know if it's possible to change the default encryption key in Chrome?

    Read the article

  • LDAP loginShell on platforms with different paths

    - by neoice
    I'm using LDAP to deal with users and authentication across my network. I'm now adding FreeBSD hosts and have hit a problem with login shells. on Linux, shells tend to be in /bin/$shellname, so setting my login shell in LDAP to /bin/zsh works perfectly. on FreeBSD, /bin/zsh doesnt exist, I need to use /usr/local/bin/zsh. is there a solution to this? I imagine I might be able to make some sort of login-shell.sh script that LDAP passes out as the "shell" and then use the script to determine the actual shell for the user, but I'm not a fan of that idea. I'm using Debian and FreeBSD, both with a standard OpenLDAP/PAM/nss setup. edit: it looks like using /bin/sh and adding an exec $shell to .profile would "work", but that doesnt scale very well.

    Read the article

  • Blogger shuting down FTP

    - by Jerry
    As of 5/01/10, Blogger is eliminating their ftp capabilities and offering only hosting Blogger on their servers...(Not Good).... I am interested in looking at Word Press and or other blog platforms....Look forward to your thoughts.. Thanks

    Read the article

  • Portability among mobile platforms

    - by ElectricDialect
    Do any libraries or other development resources exist that can help reduce the effort involved in porting applications between various mobile platforms? In particular, I am interested in supporting iPhone, Android, and Windows Mobile. Some areas of concern include UI, client-server communication, and hardware support (e.g., camera, GPS, etc).

    Read the article

  • standard encryption decryption across different platforms

    - by Raj
    hey guys i need to implement a standard encryption decryption logic across an entire project platform which has different clients implemented using different platforms as follows: 1) iphone app (objectiv c) 2) website (classic asp) 3) webservice (asp.net) the iphone app as well as the website need to send info to webservice using encrypted query strings the web service then decrypts this and processes the info further wanted to know the simplest way to achieve this. is there some free and ready to use binary available with an easy to use api to achieve this? encryption needs to be as secure as possible thnx in advance

    Read the article

  • Dev efforts for different mobile platforms

    - by Juriy
    Hello guys, I'm in the middle of development of a client-server "socializing" that is supposed to run on several mobile devices. The project is pretty complex, involving networking, exchanging media, using geolocation services, and nice user UI. In terms of development efforts, technical risks and extensibility what is the best platform to start with? Taking into the account that the goal is go "live" as fast as possible with the mobile version. And second goal is to cover most users (but first is more important). iPhone (iPod iPad) Android BlackBerry Java ME, Symbian I realize that there are limitations on every platform, and there are different aspects to take into the account (for example iPhone has better developer's community then Android, J2ME runs in a terrible sandbox but covers most devices). Please share your pros and cons. I have the experience only with J2ME, unfortunately I can't evaluate other platforms.

    Read the article

  • Heavy use of templates for mobile platforms

    - by Chris P. Bacon
    I've been flicking through the book Modern C++ Design by Andrei Alexandrescu and it seems interesting stuff. However it makes very extensive use of templates and I would like to find out if this should be avoided if using C++ for mobile platform development (Brew MP, WebOS, iOS etc.) due to size considerations. In Symbian OS C++ the standard use of templates is discouraged, the Symbian OS itself uses them but using an idiom known as thin templates where the underlying implementation is done in a C style using void* pointers with a thin template layered on top of this to achieve type safety. The reason they use this idiom as opposed to regular use of templates is specifically to avoid code bloating. So what are opinions (or facts) on the use of templates when developing applications for mobile platforms.

    Read the article

  • Sharing logic across different platforms

    - by Pranz
    Hello all, We have a business logic that works with the file systems on OS that we want to implement on both Linux and Windows platforms. The language we have selected is Python for Linux and C# for Windows. GUI is not a priority for now. We were looking for ways to abstract the business logic in a way that we dont have to repeat the business logic (ofcourse I understand since it is related to file system, some code will differ from platform to platform). Any ideas on how to implement it? Is C/C++ the only option. We dont want to use Java. Thanks, Pranz

    Read the article

  • Managing shared product backlog items across multiple platforms

    - by MotoSV
    I am using TFS 2012 to develop a application that will be available as a website and a mobile application, i.e. Windows Phone, Android, etc. While I've been building up a list of features for this application I've noticed that a lot of them will be available across all platforms and I'm not to sure how to manage them within a product backlog. For example, there will be an option to sign in with a Facebook account and user will be able to do this on website and mobile applications. So my though was I would create a product backlog item "Sign in with Facebook account" and assign it to an area called "Website". I would then create another backlog item, with the same title, but this time assign it to an area called "Windows Phone". Therefore my backlog would have two items, both with the same title, but different areas. The idea is I could assign the "Sign in..." backlog item for the website to one sprint and then assign the "Sign in..." backlog item for Windows Phone to another sprint. Seeing as I'm new using Agile/Scrum would this be considered a viable way of managing a product backlog?

    Read the article

  • glTexImage2D behavior on iPhone and other OpenGL ES platforms

    - by spurserh
    Hello, I am doing some work which involves drawing video frames in real time in OpenGL ES. Right now I am using glTexImage2D to transfer the data, in the absence of Pixel Buffer Objects and the like. I suspect that the use of glTexImage2D with one or two frames of look-ahead, that is, using several textures so that the glTexImage2D call can be initiated a frame or two ahead, will allow for sufficient parallelism to play in real time if the system is capable of it at all. Is my assumption true that the driver will handle the actual data transfer to the hardware asynchronously after glTexImage2D returns, assuming I don't try to use the texture or call glFinish/glFlush? Is there a better way to do this with OpenGL ES? Thank you very much, Sean

    Read the article

  • Nonblocking texture upload on iPhone and other OpenGL ES platforms

    - by spurserh
    Hello, I am doing some work which involves drawing video frames in real time in OpenGL ES. Right now I am using glTexImage2D to transfer the data, in the absence of Pixel Buffer Objects and the like. A below answer suggests that glTexImage2D is always blocking, even if texture object referenced does is not used for any drawing. Is there a way to do a nonblocking texture upload with OpenGL ES (any version)? Thank you very much, Sean

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >