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  • Wordpress plugin installation error.

    - by Steve
    I'm trying to upload secure-wordpress.1.0.6, and I receive the following error: Warning: touch() [function.touch]: open_basedir restriction in effect. File(/abs_path/wordpress/tmp/secure-wordpress.tmp) is not within the allowed path(s): (/abs_path/:/abs_path/:/usr/local/lib/php:/tmp/php_upload) in /abs_path/public/www/wordpress/wp-admin/includes/file.php on line 199 Download failed. Could not create Temporary file. The /wp-content folder and all it's subfolders have 777 permission. I've added the following two lines to wp-config.php: putenv('TMPDIR='.ini_get('upload_tmp_dir') ); define('WP_TEMP_DIR', ABSPATH .'wp-content/uploads/'); What else should I try? I am using Wordpress 3.04 in a PHP 4.49 environment.

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  • [WordPress 3.1.3] Sreen option is disabled when a plugin is activated

    - by RNorbe
    I'm pretty new to wordpress. I was assigned to create a custom plugin for one of our projects here. The plugin worked as expected and there is no problem activating/deactivating it. When I was exploring the admin panel I noticed that the screen option is off. I read from a blog somewhere that deactivating the plugin one by one to check which plugin has caused this. I did just this and found out that the custom plugin I created was the cause. My question is, is there way to check what have caused this? Some log file I can look into? There is no error message or warning when I activated the plugin and it is giving the output required. This is my first plugin, any advice will be helpful. Btw, this plugin will display a comment (most recent will be shown first) in a widget and there is prev/next navigation to go through the rest of the comments. Thanks, RNorbe

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  • Parent Objects

    - by Ali Bahrami
    Support for Parent Objects was added in Solaris 11 Update 1. The following material is adapted from the PSARC arc case, and the Solaris Linker and Libraries Manual. A "plugin" is a shared object, usually loaded via dlopen(), that is used by a program in order to allow the end user to add functionality to the program. Examples of plugins include those used by web browsers (flash, acrobat, etc), as well as mdb and elfedit modules. The object that loads the plugin at runtime is called the "parent object". Unlike most object dependencies, the parent is not identified by name, but by its status as the object doing the load. Historically, building a good plugin is has been more complicated than it should be: A parent and its plugin usually share a 2-way dependency: The plugin provides one or more routines for the parent to call, and the parent supplies support routines for use by the plugin for things like memory allocation and error reporting. It is a best practice to build all objects, including plugins, with the -z defs option, in order to ensure that the object specifies all of its dependencies, and is self contained. However: The parent is usually an executable, which cannot be linked to via the usual library mechanisms provided by the link editor. Even if the parent is a shared object, which could be a normal library dependency to the plugin, it may be desirable to build plugins that can be used by more than one parent, in which case embedding a dependency NEEDED entry for one of the parents is undesirable. The usual way to build a high quality plugin with -z defs uses a special mapfile provided by the parent. This mapfile defines the parent routines, specifying the PARENT attribute (see example below). This works, but is inconvenient, and error prone. The symbol table in the parent already describes what it makes available to plugins — ideally the plugin would obtain that information directly rather than from a separate mapfile. The new -z parent option to ld allows a plugin to link to the parent and access the parent symbol table. This differs from a typical dependency: No NEEDED record is created. The relationship is recorded as a logical connection to the parent, rather than as an explicit object name However, it operates in the same manner as any other dependency in terms of making symbols available to the plugin. When the -z parent option is used, the link-editor records the basename of the parent object in the dynamic section, using the new tag DT_SUNW_PARENT. This is an informational tag, which is not used by the runtime linker to locate the parent, but which is available for diagnostic purposes. The ld(1) manpage documentation for the -z parent option is: -z parent=object Specifies a "parent object", which can be an executable or shared object, against which to link the output object. This option is typically used when creating "plugin" shared objects intended to be loaded by an executable at runtime via the dlopen() function. The symbol table from the parent object is used to satisfy references from the plugin object. The use of the -z parent option makes symbols from the object calling dlopen() available to the plugin. Example For this example, we use a main program, and a plugin. The parent provides a function named parent_callback() for the plugin to call. The plugin provides a function named plugin_func() to the parent: % cat main.c #include <stdio.h> #include <dlfcn.h> #include <link.h> void parent_callback(void) { printf("plugin_func() has called parent_callback()\n"); } int main(int argc, char **argv) { typedef void plugin_func_t(void); void *hdl; plugin_func_t *plugin_func; if (argc != 2) { fprintf(stderr, "usage: main plugin\n"); return (1); } if ((hdl = dlopen(argv[1], RTLD_LAZY)) == NULL) { fprintf(stderr, "unable to load plugin: %s\n", dlerror()); return (1); } plugin_func = (plugin_func_t *) dlsym(hdl, "plugin_func"); if (plugin_func == NULL) { fprintf(stderr, "unable to find plugin_func: %s\n", dlerror()); return (1); } (*plugin_func)(); return (0); } % cat plugin.c #include <stdio.h> extern void parent_callback(void); void plugin_func(void) { printf("parent has called plugin_func() from plugin.so\n"); parent_callback(); } Building this in the traditional manner, without -zdefs: % cc -o main main.c % cc -G -o plugin.so plugin.c % ./main ./plugin.so parent has called plugin_func() from plugin.so plugin_func() has called parent_callback() As noted above, when building any shared object, the -z defs option is recommended, in order to ensure that the object is self contained and specifies all of its dependencies. However, the use of -z defs prevents the plugin object from linking due to the unsatisfied symbol from the parent object: % cc -zdefs -G -o plugin.so plugin.c Undefined first referenced symbol in file parent_callback plugin.o ld: fatal: symbol referencing errors. No output written to plugin.so A mapfile can be used to specify to ld that the parent_callback symbol is supplied by the parent object. % cat plugin.mapfile $mapfile_version 2 SYMBOL_SCOPE { global: parent_callback { FLAGS = PARENT }; }; % cc -zdefs -Mplugin.mapfile -G -o plugin.so plugin.c However, the -z parent option to ld is the most direct solution to this problem, allowing the plugin to actually link against the parent object, and obtain the available symbols from it. An added benefit of using -z parent instead of a mapfile, is that the name of the parent object is recorded in the dynamic section of the plugin, and can be displayed by the file utility: % cc -zdefs -zparent=main -G -o plugin.so plugin.c % elfdump -d plugin.so | grep PARENT [0] SUNW_PARENT 0xcc main % file plugin.so plugin.so: ELF 32-bit LSB dynamic lib 80386 Version 1, parent main, dynamically linked, not stripped % ./main ./plugin.so parent has called plugin_func() from plugin.so plugin_func() has called parent_callback() We can also observe this in elfedit plugins on Solaris systems running Solaris 11 Update 1 or newer: % file /usr/lib/elfedit/dyn.so /usr/lib/elfedit/dyn.so: ELF 32-bit LSB dynamic lib 80386 Version 1, parent elfedit, dynamically linked, not stripped, no debugging information available Related Other Work The GNU ld has an option named --just-symbols that can be used in a similar manner: --just-symbols=filename Read symbol names and their addresses from filename, but do not relocate it or include it in the output. This allows your output file to refer symbolically to absolute locations of memory defined in other programs. You may use this option more than once. -z parent is a higher level operation aimed specifically at simplifying the construction of high quality plugins. Although it employs the same operation, it differs from --just symbols in 2 significant ways: There can only be one parent. The parent is recorded in the created object, and can be displayed by 'file', or other similar tools.

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  • Object-Oriented Operating System

    - by nmagerko
    As I thought about writing an operating system, I came across a point that I really couldn't figure out on my own: Can an operating system truly be written in an Object-Oriented Programming (OOP) Language? Being that these types of languages do not allow for direct accessing of memory, wouldn't this make it impossible for a developer to write an entire operating system using only an OOP Language? Take, for example, the Android Operating System that runs many phones and some tablets in use around the world. I believe that this operating system uses only Java, an Object-Oriented language. In Java, I have been unsuccessful in trying to point at and manipulate a specific memory address that the run-time environment (JRE) has not assigned to my program implicitly. In C, C++, and other non-OOP languages, I can do this in a few lines. So this makes me question whether or not an operating system can be written in an OOP, especially Java. Any counterexamples or other information is appreciated.

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  • Rsync plugin to many local wordpress installs via script or cli

    - by Nick Abbey
    I am maintaining a large number of wordpress installs on a production server, and we are looking to deploy InfiniteWP for managing these installs. I am looking for a way to script the distribution of the plugin folder to all of these installs. On server wp-prod, all sites are stored in /srv//site/ The plugin needs to be copied from ~/iws-plugin to /srv//site/wp-content/plugins/ Here's some pseudo code to explain what I need to do: array dirs = <all folders in /srv> for each d in dirs if exits "/srv/d/site/wp-content/plugins" rsync -avzh --log-file=~/d.log ~/plugin_base_folder /srv/d/site/wp-content/plugins/ else touch d.log echo 'plugin folder for "d" not found' >> ~/d.log end end I just don't know how to make it happen from the cli or via bash. I can (and will) tinker with a bash or ruby script on my test server, but I'm thinking the command-line-fu here on SF is strong enough to handle this issue much more quickly than I can hack together a solution. Thanks!

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  • properties-maven-plugin: Error loading properties-file

    - by yournamehere
    I want to extract all the properties from my pom.xml into a properties-file. These are the common properties like dependency-versions, plugin-versions and directories. I'm using the properties-maven-plugin, but its not working as i want it to. The essential part of my pom.xml: <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>properties-maven-plugin</artifactId> <version>1.0-alpha-1</version> <executions> <execution> <phase>initialize</phase> <goals> <goal>read-project-properties</goal> </goals> <configuration> <files> <file>${basedir}/pom.properties</file> </files> </configuration> </execution> </executions> </plugin> Now when i run "mvn properties:read-project-properties" i get the following error: [INFO] One or more required plugin parameters are invalid/missing for 'properties:read-project-properties' [0] Inside the definition for plugin 'properties-maven-plugin' specify the following: <configuration> ... <files>VALUE</files> </configuration>. The pom.properties-file is located in the same dir as the pom.xml. What can i do to let the properties-maven-plugin read my properties-file?

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  • System.Threading.ThreadAbortException executing WCF service

    - by SURESH GIRIRAJAN
    In one of our prod server we recently ran into issue when we went and update the web.config and try to browse the service. We started seeing the service was not responding and getting the following warning in the application log. Our service is WCF service, BizTalk orchestration exposed as service. We have other prod server where we never ran into this issue, so what’s different with this server. After going thru lot of forum and came up on some Microsoft service pack and hot fix which related to FCN. But I don’t want to apply any patch on this server then we need to do on all the other servers too. So solution is simple, I dropped the existing website, created a new site with different name with updated web.config browse the service. Then dropped that site and recreate the original web site and it worked fine without any issue. Event Viewer:  Event Type:        Warning Event Source:    ASP.NET 2.0.50727.0 Event Category:                Web Event Event ID:              1309 Date:                     6/6/2011 Time:                    5:41:42 PM User:                     N/A Computer:          PRODP02 Description: Event code: 3005 Event message: An unhandled exception has occurred. Event time: 6/6/2011 5:41:42 PM Event time (UTC): 6/6/2011 9:41:42 PM Event ID: a71769f42b304355a58c482bfec267f2 Event sequence: 3 Event occurrence: 1 Event detail code: 0  Application information:     Application domain: /LM/W3SVC/518296899/ROOT/PortArrivals-2-129518698821558995     Trust level: Full     Application Virtual Path: /TESTSVC     Application Path: D:\inetpub\wwwroot\RFID\TESTSVC\     Machine name: PRODP02  Process information:     Process ID: 8752     Process name: w3wp.exe     Account name: domain\BizTalk_Svc_Hostlso  Exception information:     Exception type: ThreadAbortException     Exception message: Thread was being aborted.  Request information:     Request URL: http://localhost:81/TESTSVC/TESTSVCS.svc     Request path: /TESTSVC/TESTSVCS.svc     User host address: 127.0.0.1     User:      Is authenticated: False     Authentication Type:      Thread account name: domain\BizTalk_Svc_Hostlso  Thread information:     Thread ID: 22     Thread account name: domain\BizTalk_Svc_Hostlso     Is impersonating: False     Stack trace:    at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously)    at System.Web.HttpApplication.ApplicationStepManager.ResumeSteps(Exception error)  at System.Web.HttpApplication.System.Web.IHttpAsyncHandler.BeginProcessRequest(HttpContext context, AsyncCallback cb, Object extraData)    at System.Web.HttpRuntime.ProcessRequestInternal(HttpWorkerRequest wr)  <Description>Handling an exception.</Description> <AppDomain>/LM/W3SVC/518296899/ROOT/TESTSVC-6-129518741899334691</AppDomain> <Exception> <ExceptionType>System.Threading.ThreadAbortException, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</ExceptionType> <Message>Thread was being aborted.</Message> <StackTrace> at System.Threading.Monitor.Enter(Object obj) at System.ServiceModel.ServiceHostingEnvironment.HostingManager.EnsureServiceAvailable(String normalizedVirtualPath) at System.ServiceModel.ServiceHostingEnvironment.EnsureServiceAvailableFast(String relativeVirtualPath) at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.HandleRequest() at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.BeginRequest() at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.OnBeginRequest(Object state) at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.WorkItem.Invoke2() at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.WorkItem.Invoke() at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.ProcessCallbacks() at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.CompletionCallback(Object state) at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.ScheduledOverlapped.IOCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.ServiceModel.Diagnostics.Utility.IOCompletionThunk.UnhandledExceptionFrame(UInt32 error, UInt32 bytesRead, NativeOverlapped* nativeOverlapped) </StackTrace> <ExceptionString>System.Threading.ThreadAbortException: Thread was being aborted.    at System.Threading.Monitor.Enter(Object obj)    at System.ServiceModel.ServiceHostingEnvironment.HostingManager.EnsureServiceAvailable(String normalizedVirtualPath)    at System.ServiceModel.ServiceHostingEnvironment.EnsureServiceAvailableFast(String relativeVirtualPath)    at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.HandleRequest()    at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.BeginRequest()    at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.OnBeginRequest(Object state)    at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.WorkItem.Invoke2()    at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.WorkItem.Invoke()    at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.ProcessCallbacks()    at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.CompletionCallback(Object state)    at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.ScheduledOverlapped.IOCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)    at System.ServiceModel.Diagnostics.Utility.IOCompletionThunk.UnhandledExceptionFrame(UInt32 error, UInt32 bytesRead, NativeOverlapped* nativeOverlapped)</ExceptionString>

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  • Maven Release Plugin with JAXB issues

    - by Wysawyg
    Hiya, We've got a project set up to use the Maven Release Plugin which includes a phase that unpacks a JAR of XML schemas pulled from Artifactory and a phase that generates XJC classes. We're on maven release 2.2.1. Unfortunately the latter phase is executing before the former which means that it isn't generating the XJC classes for the schema. A partial POM.XML looks like: <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <configuration> <source>1.6</source> <target>1.6</target> </configuration> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-dependency-plugin</artifactId> <executions> <execution> <id>unpack</id> <!-- phase>generate-sources</phase --> <goals> <goal>unpack</goal> <goal>copy</goal> </goals> <configuration> <artifactItems> <artifactItem> <groupId>ourgroupid</groupId> <artifactId>ourschemas</artifactId> <version>5.1</version> <outputDirectory>${project.basedir}/src/main/webapp/xsd</outputDirectory> <excludes>META-INF/</excludes> <overWrite>true</overWrite> </artifactItem> </artifactItems> </configuration> </execution> </executions> </plugin> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>maven-buildnumber-plugin</artifactId> <version>0.9.6</version> <executions> <execution> <phase>validate</phase> <goals> <goal>create</goal> </goals> </execution> </executions> <configuration> <doCheck>true</doCheck> <doUpdate>true</doUpdate> </configuration> </plugin> <plugin> <groupId>org.jvnet.jaxb2.maven2</groupId> <artifactId>maven-jaxb2-plugin</artifactId> <configuration> <schemaDirectory>${project.basedir}/src/main/webapp/xsd</schemaDirectory> <schemaIncludes> <include>*.xsd</include> <include>*/*.xsd</include> </schemaIncludes> <verbose>true</verbose> <!-- args> <arg>-Djavax.xml.validation.SchemaFactory:http://www.w3.org/2001/XMLSchema=org.apache.xerces.jaxp.validation.XMLSchemaFactory</arg> </args--> </configuration> <executions> <execution> <goals> <goal>generate</goal> </goals> </execution> </executions> </plugin> I've tried googling for it, unfortunately I ended up with a case of thousands of links none of which were actually relevant so I'd be very grateful if someone knew how to configure the order of the release plugin steps to ensure a was fully executed before it did b. Thanks

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  • Maven 2.1.0 not passing on system properties to Java virtual machine

    - by raisercostin
    We use the command line to pass on system properties to the Java virtual machine when running our Hudson builds on a Linux box. It used to work quite well in 2.0.9 by since we upgraded to 2.1.0 it has stopped working altogether. The system properties just never make it to the Java virtual machine. I have created a small test project and indeed it does not work at all. I have attached it in case you want to give it a go. This should work just fine with Maven 2.0.9: mvn2.0.9 -Dsystem.test.property=test test But this will fail: mvn2.1 -Dsystem.test.property=test test The Java code simply does this assertTrue( System.getProperty("system.test.property") != null); , Apr 20, 2009; 12:44pm edward eric pedersson

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  • What's the diffrence btw System property and system environment variable

    - by khue
    Hi all I am not clear about this. When I run a java App or run an Applet in applet viewer,( in the IDE environment), System.getProperty("java.class.path") give me the same as System.getenv("CLASSPATH"), which is the CLASSPATH env variable defined. But when I deploy my applet to webserver and access it from the same computer as a client, I get different result for the two (System.getProperty("java.class.path") only point to jre home and System.getenv("CLASSPATH") return null). And here is some other things that make me wonder: For the applet part, the env var JAVA_HOME, i get the same result when deploying the applet in a browser as well as Applet Viewer. And if I define myself a env variable at system level, and use getenv("envName") the result is null. Is there anyway I can define one and get it in my java program? Thanks a lot Regards K.

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  • Rails Plugin - Install as Plugin or Install As Gem

    - by Joseph Misiti
    Hey guys, I am new to rails and have a question regarding the plugins. It seems there are two approaches you can take when using a third party plugin in a ROR App: 1) install a gem using sudo gem install GEM, and then "require" it in your rails project 2) install the plugin using script/generate plugin install PLUGIN. The plugin in code appears in your vendor directory and then you are good to go (sometimes, i could not get Devise working via this method). Since it appears both of these methods accomplish them same thing, why should I choose one method over the other. Thanks,

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  • maven .Net build plugin clean, compile problem

    - by senzacionale
    i am using http://maven-dotnet-plugin.appspot.com/ but i get when i use clean command: [INFO] Internal error in the plugin manager executing goal 'org.codehaus.sonar-plugins.dotnet:maven-dotnet-plugin:0.1:clean': Unable to load the mojo 'org.codehaus.sonar-plugins.dotnet:maven-dotnet-plugin:0.1:clean' in the plugin 'org.codehaus.sonar-plugins.dotnet:maven-dotnet-pl ugin'. A required class is missing: org/codehaus/plexus/util/cli/CommandLineException org.codehaus.plexus.util.cli.CommandLineException [INFO]

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  • System.ArgumentException: Invalid hex character at DecryptAssemblyResource

    - by Radu094
    My webapp is trowing these exceptions intermitently ever since we migrated to Mono + Apache: The error sounds more like a problem reading/processing some assembly, so I was wondering if I should be worried that there might be a problem with the hard-drive? System.ArgumentException: Invalid hex character at System.Web.Configuration.MachineKeySectionUtils.ToHexValue (Char c, Boolean high) [0x00000] in <filename unknown>:0 at System.Web.Configuration.MachineKeySectionUtils.GetBytes (System.String key, Int32 len) [0x00000] in <filename unknown>:0 at System.Web.Handlers.ScriptResourceHandler.GetBytes (System.String val) [0x00000] in <filename unknown>:0 at System.Web.Handlers.ScriptResourceHandler.DecryptAssemblyResource (System.String val, System.String& asmName, System.String& resName) [0x00000] in <filename unknown>:0 at System.Web.Handlers.ScriptResourceHandler.ProcessRequest (System.Web.HttpContext context) [0x00000] in <filename unknown>:0 at System.Web.Handlers.ScriptResourceHandler.System.Web.IHttpHandler.ProcessRequest (System.Web.HttpContext context) [0x00000] in <filename unknown>:0 at System.Web.HttpApplication+<Pipeline>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0 at System.Web.HttpApplication.Tick () [0x00000] in <filename unknown>:0 Method: Void Application_Error(System.Object, System.EventArgs) at File: at Line Number: 0 Method: Void ProcessError(System.Exception) at File: at Line Number: 0 Method: Void Tick() at File: at Line Number: 0 Method: Void Start(System.Object) at File: at Line Number: 0 Method: Void System.Web.IHttpHandler.ProcessRequest(System.Web.HttpContext) at File: at Line Number: 0 Method: Void Process(System.Web.HttpWorkerRequest) at File: at Line Number: 0 Method: Void RealProcessRequest(System.Object) at File: at Line Number: 0 Method: Void ProcessRequest(System.Web.HttpWorkerRequest) at File: at Line Number: 0 Method: Void ProcessRequest() at File: at Line Number: 0 Method: Void ProcessRequest(Mono.WebServer.MonoWorkerRequest) at File: at Line Number: 0 Method: Void ProcessRequest(Int32, System.String, System.String, System.String, System.String, System.String, Int32, System.String, Int32, System.String, System.String[], System.String[], System.Object) at File: at Line Number: 0 Method: Void InnerRun(System.Object) at File: at Line Number: 0 Method: Void Run(System.Object) at File: at Line Number: 0

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  • System Center Essentials server running out of disk space due to stored old updates

    - by Ricket
    We have a System Center Essentials (SCE) server to filter updates to our laptops. We've configured it to download the update, and then the laptops get the update from this server; this of course reduces our internet bandwidth and the time it takes for employees to receive the updates, which reduces the complaints we get about how long updates take. However we currently have a total of 2,255 updates stored on the server. SCE gives a breakdown: Updates with installation errors: 29 Updates needed by computers: 280 Updates installed/up-to-date: 0 Updates with no status: 1946 Our little server has 68gb of hard disk space, and the updates are currently taking 32gb and counting. Some of the updates date back to 2003, but we can't figure out a way to delete them to free up space on the server. Right-clicking an update and clicking Uninstall threatens to remove the update from all computers, which is not what we want. Some of the updates even inform us upon viewing: This update has been replaced by a newer update. Before declining this update, it is recommended that you approve the new update first and verify that this update is no longer needed by any computers. How do you prevent your SCE server from filling its hard drive space? Is there a way to configure the server to only keep updates that are still needed? Furthermore, why (in the above breakdown of updates) are there so many updates with "no status" and 0 updates that are "installed/up-to-date"?

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  • System displays "File system maintenance error, press ctrl+d" while booting

    - by user3215
    In my office I've Ubuntu 8.10 desktop installed and it's running for a long time. When ever the system is started, I'll get a file system maintenance error and something it's prompted for the root password or (press ctrl+d to continue). After pressing Ctrl+D the system normally boots up. I could not resolve this issue for a long time and I think something should be done in the fstab file. I'm not sure to do anything and expecting the experts here to help to perfectly fix this. Any help is appreciated. Thanks!

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  • Entity Type specific updates in entity component system

    - by Nathan
    I am currently familiarizing myself with the entity component paradigm. For an example, take a collision system, that detects if entities collide and if they do let them explode. So the collision system has to test collision based on the position component and then set the state of those entities to exploding. But what if the "effect" (setting the state to exploding) is different for different entities? For example, a ship fades out while for an asteroid a particle system must be created. Since entities and components are only data, this must happen in some system. The collision system could do it, but then it must switch over the entity type, which in my opinion is a cumbersome and difficult to extend solution. So how do I trigger "entity type dependend" updates on an entity?

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  • How a "Collision System" should be implemented?

    - by nathan
    My game is written using a entity system approach using Artemis Framework. Right know my collision detection is called from the Movement System but i'm wondering if it's a proper way to do collision detection using such an approach. Right know i'm thinking of a new system dedicated to collision detection that would proceed all the solid entities to check if they are in collision with another one. I'm wondering if it's a correct way to handle collision detection with an entity system approach? Also, how should i implement this collision system? I though of an IntervalEntitySystem that would check every 200ms (this value is chosen regarding the Artemis documentation) if some entities are colliding. protected void processEntities(ImmutableBag<Entity> ib) { for (int i = 0; i < ib.size(); i++) { Entity e = ib.get(i); //check of collision with other entities here } }

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  • Corrupted File System on Dual HD/Dual Boot System

    - by Troy
    I have the following system set up: 2 drives, 1 TB each, one with Windows 7 and the other with what used to be Ubuntu 11.x After an update my system became corrupted and now the file system is apparently corrupt. The Ubuntu drive is /dev/sda2, the Windows 7 is /dev/sda1. I've tried fsck /dev/sda2 -t ext3 and that does nothing. I'm not sure what to do at this point. I don't even mind wiping the /dev/sda2 drive clean, so it will at least accept a completely new installation of Ubuntu. I just don't know how to do that. Please help. Thank you

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  • Changes in the Maven Embedded GlassFish plugin

    - by Romain Grecourt
    The plugin changed its Maven coordinates (a.k.a GAV) over time:  version <= 3.1.1 available under org.glassfish:maven-glassfish-embedded-plugin version >= 3.1.2 available under org.glassfish.embedded:maven-glassfish-embedded-plugin The goal “glassfish-embedded:run” has changed its way of reading the deployment configuration in the latest version: 4.0.Projects using previous versions of the plugin will stop working with this goal. Here is an example of the “old behavior”: 1 2 3 4 5 6 7 8 9 10 11 12 <plugin> <groupId>org.glassfish.embedded</groupId> <artifactId>maven-embedded-glassfish-plugin</artifactId> <version>3.1.2.2</version> <configuration> <app>target/${project.build.finalName}.war</app> <contextRoot>/</contextRoot> <goalPrefix>embedded-glassfish</goalPrefix> <autoDelete>true</autoDelete> <port>8080</port> </configuration> </plugin> The new behavior is as follow: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 <plugin> <groupId>org.glassfish.embedded</groupId> <artifactId>maven-embedded-glassfish-plugin</artifactId> <version>4.0</version> <configuration> <goalPrefix>embedded-glassfish</goalPrefix> <autoDelete>true</autoDelete> <port>8080</port> </configuration> <executions> <execution> <goals> <goal>deploy</goal> </goals> <configuration> <app>target/${project.build.finalName}.war</app> <contextRoot>/</contextRoot> </configuration> </execution> </executions> </plugin> The new version looks for execution of the deploy goal and the associated configuration, when running the goal ‘run’. Both would allow you to run the latest version of the glassfish-embedded jar, you’d only need to add it as a plugin dependency: 1 2 3 4 5 6 7 8 9 10 <plugin> [...] <dependencies> <dependency> <groupId>org.glassfish.main.extras</groupId> <artifactId>glassfish-embedded-all</artifactId> <version>4.0</version> </dependency> </dependencies> </plugin>

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  • Fail to load NPAPI plugin in Google Chrome on Mac OS X

    - by Roman
    I have been trying to get Google Chrome (6.0.401.1 dev) on Mac OS X to load an NPAPI plugin without success so far. I have been working around the npsimple example from here: http://git.webvm.net/?p=npsimple. Using gcc on Mac and VC++ 2008 on Windows I managed to get it running on Safari and Firefox on Mac OS X and Firefox and Google Chrome on Windows, but not on Google Chrome on Mac OS X. When trying to debug Google Chrome on Mac OS X it seemed Google Chrome was briefly dyld-loading (and immediately dyld-unloading) the plugin on startup, but without actually looking-up any symbols within the plugin or calling any of the functions. It seemed to be doing that for every plugin, though. Also, when loading a page with the embed-tag for the plugin, Google Chrome did not seem to even dyld-load the plugin and no functions were called (not even NP_GetEntryPoints). Google Chrome also does not output any error message, it just simply does not load the plugin. I am not sure I caught everything with gdb because of Google Chrome using different processes, but I have also tried all the switches like --no-sandbox, --single-process and --plugin-startup-dialog (which incidentally does not seem to work at all on Mac OS X). I also made sure the architecture of the binary matches (i.e. 32-bit for Google Chrome). Has anybody had similar problems before? Is there anything I am missing here, like a gcc switch when compiling or something? Any help would be greatly appreciated.

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  • Maven: trying to get my submodule's poms to NOT inherit a plugin in the parent

    - by jobrahms
    My project has a parent pom and several submodule poms. I've put a plugin in the parent that is responsible for building our installer distributables (using install4j). It doesn't make sense to have this plugin run on the submodules, so I've put false in the plugin's config, as seen below. The problem is, when I run mvn clean install install4j:compile it cleans, compiles, and runs the install4j plugin on the parent, but then it tries to run it on the child modules and crashes. Here's the plugin config <plugin> <groupId>com.google.code.maven-install4j</groupId> <artifactId>maven-install4j-plugin</artifactId> <version>0.1.1</version> <inherited>false</inherited> <configuration> <executable>${devenv.install4jc}</executable> <configFile>${basedir}/newinstaller/ehd-demo.install4j</configFile> <releaseId>${project.version}</releaseId> <attach>false</attach> <skipOnMissingExecutable>true</skipOnMissingExecutable> </configuration> </plugin> Am I misunderstanding the purpose of inherited=false? What is the correct way to get this to work? I'm using maven 2.2.0.

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  • Implementing features in an Entity System

    - by Bane
    After asking two questions on Entity Systems (1, 2), and reading some articles on them, I think that I understand them much better than before. But, I still have some uncertainties, and mainly they are about building a Particle Emitter, an Input system, and a Camera. I obviously still have some problems understanding Entity Systems, and they might apply to a whole other range of objects, but I chose these three because they are very different concepts and should cover a pretty big ground, and help me understand Entity Systems and how to handle problems like these myself, as they come along. I am building an engine in Javascript, and I've implemented most of the core features, which include: input handling, flexible animation system, particle emitter, math classes and functions, scene handling, a camera and a render, and a whole bunch of other things that engines usually support. Then, I read Byte56's answer that got me interested into making the engine into an Entity System one. It would still remain an HTML5 game engine with the basic Scene philosophy, but it should support dynamic creation of entities from components. These are some of the definitions from the previous questions, updated: An Entity is an identifier. It doesn't have any data, it's not an object, it's a simple id that represents an index in the Scene's list of all entities (which I actually plan to implement as a component matrix). A Component is a data holder, but with methods that can operate on that data. The best example is a Vector2D, or a "Position" component. It has data: x and y, but also some methods that make operating on the data a bit easier: add(), normalize(), and so on. A System is something that can operate on a set of entities that meet the certain requirements, usually they (the entities) need to have a specified (by the system itself) set of components to be operated upon. The system is the "logic" part, the "algorithm" part, all the functionality supplied by components is purely for easier data management. The problem that I have now is fitting my old engine concept into this new programming paradigm. Lets start with the simplest one, a Camera. The camera has a position property (Vector2D), a rotation property and some methods for centering it around a point. Each frame, it is fed to a renderer, along with a scene, and all the objects are translated according to it's position. Then the scene is rendered. How could I represent this kind of an object in an Entity System? Would the camera be an entity or simply a component? A combination (see my answer)? Another issues that is bothering me is implementing a Particle Emitter. For what exactly I mean by that, you can check out my video of it: http://youtu.be/BObargIMQsE. The problem I have with this is, again, what should be what. I'm pretty sure that particles themselves shouldn't be entities, as I want to support 10k+ of them, and creating that much entities would be a heavy blow on my performance, I believe. Or maybe not? Depends on the implementation, but anyone with experience: please, do answer. The last bit I wan't to talk about, which is also bugging me the most, is how input should be handled. In my current version of the engine, there is a class called Input. It's a handler that subscribes to browser's events, such as keypresses, and mouse position changes, and also it maintains an internal state. Then, the player class has a react() method, which accepts an input object as an argument. The advantage of this is that the input object could be serialized into JSON and then shared over the network, allowing for smooth multiplayer simulations. But how does this translate into an Entity System?

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  • Bug fix for Eclipse runtime plugin

    - by Peter Benedikovic
    This blog is intended to inform about bug fix that solves this issue. Before continuing further, one important note – the linux and mac users do not need to read further because this bug appears only on Windows.  The problem was that the runtime plugin registered new runtime and server each time the Eclipse started. Users ended up with server view looking like this: I have created new runtime plugin which is now available at the update site http://download.java.net/glassfish/eclipse/indigo (or the same ending with juno for Juno users). You will still need to unistall the buggy plugin and (optionally but recommended) to remove runtimes created by this plugin. Here is the guide how to install bugfix: Uninstall buggy runtime plugin via menu Help->About Eclipse->Installation details. Remove runtimes created by old plugin – via Window->Preferences->Server->Runtime Environment. After pressing remove button you may be asked if you want to remove also the servers based on runtime being removed. Recommended is to do so. Now you can install new runtime plugin. Go to Help->Install New Software. You may ask why I haven‘t provided the update for buggy runtime which could be installed via Check for updates feature of Eclipse. It has two main reasons: The bug fix is needed only for Windows users so I didn't want to bother other users by updating working plugin. The runtime plugin has had structure that was not quite suitable for Eclipse update. This structure is now changed so future bugs (I am sure that there will be no such ;)) can be fixed by standard update. Have a good one!

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  • Import Eclipse Plugin

    - by Timo
    Hey everybody, I developed an Eclipse plugin (a view) using the plugin development version of Eclipse. I exported the plugin as a jar archive and now I would like import it in another version of Eclipse, but it doesn't recognize the plugin. This is my first plugin so I might have forgotten something obvious. I searched the internet for hours but didn't find anything. Does anybody know what else I have to do? Btw, the dependencies of my plugin are: org.eclipse.ui, org.eclipse.core.runtime, org.eclipse.core.filesystem, edu.tum.cs.eclipse.commons, org.eclipse.ui.ide, org.eclipse.core.resources The version I'd like to import it in is the default Eclipse for PHP Developers from eclipse.org. The feature list can be found on http://www.eclipse.org/downloads/packages/eclipse-php-developers/galileosr2 Thanks for you help!

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