Audio libraries for PC indie games [closed]
- by bluescrn
Possible Duplicate:
Cross-Platform Audio API Suggestions
What options are out there these days for audio playback/mixing in C++?
Primarily for Windows, but portability (particularly to Mac and iOS) would be desirable.
For a small indie game, potentially commercial, though - so I'm looking for something free/low-cost.
My requirements are fairly basic - I don't need 3D sound, or many-channels - simple stereo is fine. Just need to be able to mix sound effects and a music stream, maybe decoding one or more compressed audio formats (.ogg/.mp3 etc), with all the basic controls over looping, pitch, volume, etc.
Is OpenAL more-or-less the standard choice, or are there other good options out there?