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  • How can I calculate a vertex normal for a hard edge?

    - by K.G.
    Here is a picture of a lovely polygon: Circled is a vertex, and numbered are its adjacent faces. I have calculated the normals of those faces as such (not yet normalized, 0-indexed): Vertex 1 normal 0: 0.000000 0.000000 -0.250000 Vertex 1 normal 1: 0.000000 0.000000 -0.250000 Vertex 1 normal 2: -0.250000 0.000000 0.000000 Vertex 1 normal 3: -0.250000 0.000000 0.000000 Vertex 1 normal 4: 0.250000 0.000000 0.000000 What I'm wondering is, how can I determine, taken as given that I want this vertex to represent a hard edge, whether its normal should be the normal of 1/2 or 3/4? My plan after I glanced at the sketch I used to put this together was "Ha! I'll just use whichever two faces have the same normal!" and now I see that there are two sets of two faces for which this is true. Is there a rule I can apply based on the face winding, angle of the adjacent edges, moon phase, coin flip, to consistently choose a normal direction for this box? For the record, all of the other polygons I plan to use will have their normals dictated in Maya, but after encountering this problem, it made me really curious.

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  • Handling extremely large numbers in a language which can't?

    - by Mallow
    I'm trying to think about how I would go about doing calculations on extremely large numbers (to infinitum - intergers no floats) if the language construct is incapable of handling numbers larger than a certain value. I am sure I am not the first nor the last to ask this question but the search terms I am using aren't giving me an algorithm to handle those situations. Rather most suggestions offer a language change or variable change, or talk about things that seem irrelevant to my search. So I need a little guideance. I would sketch out an algorithm like this: Determine the max length of the integer variable for the language. If a number is more than half the length of the max length of the variable split it in an array. (give a little play room) Array order [0] = the numbers most to the right [n-max] = numbers most to the left Ex. Num: 29392023 Array[0]:23, Array[1]: 20, array[2]: 39, array[3]:29 Since I established half the length of the variable as the mark off point I can then calculate the ones, tenths, hundredths, etc. Place via the halfway mark so that if a variable max length was 10 digits from 0 to 9999999999 then I know that by halfing that to five digits give me some play room. So if I add or multiply I can have a variable checker function that see that the sixth digit (from the right) of array[0] is the same place as the first digit (from the right) of array[1]. Dividing and subtracting have their own issues which I haven't thought about yet. I would like to know about the best implementations of supporting larger numbers than the program can.

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  • What is meant by, "A user shouldn't decide whether it is an Admin or not. The Privileges or Security system should."

    - by GlenPeterson
    The example used in the question pass bare minimum data to a function touches on the best way to determine whether the user is an administrator or not. One common answer was: user.isAdmin() This prompted a comment which was repeated several times and up-voted many times: A user shouldn't decide whether it is an Admin or not. The Privileges or Security system should. Something being tightly coupled to a class doesn't mean it is a good idea to make it part of that class. I replied, The user isn't deciding anything. The User object/table stores data about each user. Actual users don't get to change everything about themselves. But this was not productive. Clearly there is an underlying difference of perspective which is making communication difficult. Can someone explain to me why user.isAdmin() is bad, and paint a brief sketch of what it looks like done "right"? Really, I fail to see the advantage of separating security from the system that it protects. Any security text will say that security needs to be designed into a system from the beginning and considered at every stage of development, deployment, maintenance, and even end-of-life. It is not something that can be bolted on the side. But 17 up-votes so far on this comment says that I'm missing something important.

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  • How can I ensure my Collada model fits on an iPhone screen?

    - by rakeshNS
    Hi I am new to game development. I see many examples and tried myself like displaying triangle, cube etc. Now I am looking to render a Collada object. So I created a Collada object using Google Sketch up and trying to render that now. But the thing I am not understanding is, in all examples the vertices are between -1.0 and +1.0 values. But when I looked into that Collada file, the vertices were ranging from -30.0 to 90.0. I know any vertices greater than 1.0 will not display on iPhone. So can you pleas tell my the secret behind converting Object coordinate to normalized vector coordinate? My previous triangle defined as struct Vertex{ float Position[3]; float Color[4]; }; const Vertex Vertices[] = { {{-0.5, -0.866}, {1, 1, 0.5f, 1}}, {{0.5, -0.866}, {1, 1, 0.5, 1}}, {{0, 1}, {1, 1, 0.5, 1}}, {{-0.5, -0.866}, {0.5f, 0.5f, 0.5f}}, {{0.5, -0.866}, {0.5f, 0.5f, 0.5f}}, {{0, -0.4f}, {0.5f, 0.5f, 0.5f}}, }; And now triangle from collada is const Vertex Vertices[] = { {{39.4202092, 90.1263924, 0.0000000}, {1, 1, 0.5f, 1}}, {{-20.2205588, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 176.3763924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 176.3763924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, {{39.4202092, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, };

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  • Approach to retrieve files from server

    - by Aerus
    I'm in the process of making a Java application with a corresponding update application. At any given time the user may want to update the application and the updater will ask for a list of files of the latest release. Based on this list, the updater can determine which files need to be downloaded to complete the update. I now have 2 approaches to solve this, but i would like to know what approach will put the least stress on my application and server. I could send a list of files i want to download to my server and the server zips the files and simply returns this compressed file to the application. The updater sents a request for each seperate file to the server, which simply returns the file The application will be used mainly in Belgium and The Netherlands and connections/bandwidth tend to be pretty decent in here. The average size of a single file should be around 100Kb and at most 1Mb. I expect an update to have anywhere between 10 to 50 new files. I expect at most 100 persons/day to update the application, i.e. in the week when a new version is released. I hope this is enough information to sketch my problem and any advice is welcome. If there is another common way to tackle this, i'd be glad to hear it.

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  • Looking for a better Factory pattern (Java)

    - by Sam Goldberg
    After doing a rough sketch of a high level object model, I am doing iterative TDD, and letting the other objects emerge as a refactoring of the code (as it increases in complexity). (That whole approach may be a discussion/argument for another day.) In any case, I am at the point where I am looking to refactor code blocks currently in an if-else blocks into separate objects. This is because there is another another value combination which creates new set of logical sub-branches. To be more specific, this is a trading system feature, where buy orders have different behavior than sell orders. Responses to the orders have a numeric indicator field which describes some event that occurred (e.g. fill, cancel). The combination of this numeric indicator field plus whether it is a buy or sell, require different processing buy the code. Creating a family of objects to separate the code for the unique handling each of the combinations of the 2 fields seems like a good choice at this point. The way I would normally do this, is to create some Factory object which when called with the 2 relevant parameters (indicator, buysell), would return the correct subclass of the object. Some times I do this pattern with a map, which allows to look up a live instance (or constructor to use via reflection), and sometimes I just hard code the cases in the Factory class. So - for some reason this feels like not good design (e.g. one object which knows all the subclasses of an interface or parent object), and a bit clumsy. Is there a better pattern for solving this kind of problem? And if this factory method approach makes sense, can anyone suggest a nicer design?

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  • How do I use Sketchflow sample data for a ListBoxItem Template at design time?

    - by Boris Nikolaevich
    I am using Expression Blend 4 and Visual Studio 2010 to create a Sketchflow prototype. I have a Sample Data collection and a ListBox that is bound to it. This displays as I would expect both at design time and at run time. However, the ListBoxItem template it just complex enough that I wanted to pull it out into its own XAML file. Even though the items still render as expected in the main ListBox where the template is used, when I open the template itself, all of the databound controls are empty. If I add a DataContext to the template, I can see and work with the populated objects while in the template, but then that local DataContext overrides the DataContext set on the listbox. A bit of code will illustrate. Start by creating a Sketchflow project (I am using Silverlight, but it should work the same for WPF), then add a project data source called SampleDataSource. Add a collection called ListData, with a single String property called Title. Here is the (scaled down) code for the main Sketchflow screen, which we'll call Main.xaml: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:DemoScreens" mc:Ignorable="d" x:Class="DemoScreens.Main" Width="800" Height="600"> <UserControl.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="ProjectDataSources.xaml"/> </ResourceDictionary.MergedDictionaries> <DataTemplate x:Key="ListBoxItemTemplate"> <local:DemoListBoxItemTemplate d:IsPrototypingComposition="True" Margin="0,0,5,0" Width="748"/> </DataTemplate> </ResourceDictionary> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="#5c87b2" DataContext="{Binding Source={StaticResource SampleDataSource}}"> <ListBox Background="White" x:Name="DemoList" Style="{StaticResource ListBox-Sketch}" Margin="20,100,20,20" ItemTemplate="{StaticResource ListBoxItemTemplate}" ItemsSource="{Binding ListData}" ScrollViewer.HorizontalScrollBarVisibility="Disabled"/> </Grid> </UserControl> You can see that it references the DemoListBoxItemTemplate, which is defined in its own DemoListBoxItemTemplate.xaml: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:DemoScreens" mc:Ignorable="d" x:Class="DemoScreens.DemoListBoxItemTemplate"> <Grid x:Name="LayoutRoot"> <TextBlock Text="{Binding Title}" Style="{StaticResource BasicTextBlock-Sketch}" Width="150"/> </Grid> </UserControl> Obviously, this is way simpler than my actual listbox, but it should be enough to illustrate my problem. When you open Main.xaml in the Expression designer, the list box is populated with sample data. But when you open DemoListBoxItemTemplate.xaml, there is no data context and therefore no data to display—which makes it more difficult to identify controls visually. How can I have sample data displayed when I am working with the template, while still allowing the larger set of sample data to be used for the ListBox itself?

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  • CodePlex Daily Summary for Tuesday, June 14, 2011

    CodePlex Daily Summary for Tuesday, June 14, 2011Popular ReleasesSizeOnDisk: 1.0.9.0: Can handle Right-To-Left languages (issue 316) About box (issue 310) New language: Deutsch (thanks to kyoka) Fix: file and folder context menuTerrariViewer: TerrariViewer v2.6: This is a temporary release so that people can edit their characters for the newest version of Terraria. It does not include the newest items or the ability to add social slot items. Those will come in TerrariViewer v3.0, which I am currently working on.DropBox Linker: DropBox Linker 1.1: Added different popup descriptions for actions (copy/append/update/remove) Added popup timeout control (with live preview) Added option to overwrite clipboard with the last link only Notification popup closes on user click Notification popup default timeout increased to 3 sec. Added codeplex link to about .NET Framework 4.0 Client Profile requiredMobile Device Detection and Redirection: 1.0.4.1: Stable Release 51 Degrees.mobi Foundation is the best way to detect and redirect mobile devices and their capabilities on ASP.NET and is being used on thousands of websites worldwide. We’re highly confident in our software and we recommend all users update to this version. Changes to Version 1.0.4.1Changed the BlackberryHandler and BlackberryVersion6Handler to have equal CONFIDENCE values to ensure they both get a chance at detecting BlackBerry version 4&5 and version 6 devices. Prior to thi...Kouak - HTTP File Share Server: Kouak Beta 3 - Clean: Some critical bug solved and dependecy problems There's 3 package : - The first, contains the cli server and the graphical server. - The second, only the cli server - The third, only the graphical client. It's a beta release, so don't hesitate to emmit issue ;pRawr: Rawr 4.1.06: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta6: ??AcDown?????????????,?????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta6 ?????(imanhua.com)????? ???? ?? ??"????","?????","?????","????"?????? "????"?????"????????"?? ??????????? ?????????????? ?????????????/???? ?? ????Windows 7???????????? ????????? ?? ????????????? ???????/??????????? ???????????? ?? ?? ?????(imanh...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.22: Added lots of optimizations related to expression optimization. Combining adjacent expression statements into a single statement means more if-, for-, and while-statements can get rid of the curly-braces. Then more if-statements can be converted to expressions, and more expressions can be combined with return- and for-statements. Moving functions to the top of their scopes, followed by var-statements, provides more opportunities for expression-combination. Added command-line option to remove ...Pulse: Pulse Beta 2: - Added new wallpapers provider http://wallbase.cc. Supports english search, multiple keywords* - Improved font rendering in Options window - Added "Set wallpaper as logon background" option* - Fixed crashes if there is no internet connection - Fixed: Rewalls downloads empty images sometimes - Added filters* Note 1: wallbase provider supports only english search. Rewalls provider supports only russian search but Pulse automatically translates your english keyword into russian using Google Tr...???? (Internet Go Game for Android): goapp.3.0.apk: Refresh UI and bugfixPhalanger - The PHP Language Compiler for the .NET Framework: 2.1 (June 2011) for .NET 4.0: Release of Phalanger 2.1 - the opensource PHP compiler for .NET framework 4.0. Installation package also includes basic version of Phalanger Tools for Visual Studio 2010. This allows you to easily create, build and debug Phalanger web or application inside this ultimate integrated development environment. You can even install the tools into the free Visual Studio 2010 Shell (Integrated). To improve the performance of your application using MySQL, please use Managed MySQL Extension for Phala...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.7: Version: 2.0.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...SimplePlanner: v2.0b: For 2011-2012 Sem 1 ???2011-2012 ????Visual Studio 2010 Help Downloader: 1.0.0.3: Domain name support for proxy Cleanup old packages bug Writing to EventLog with UAC enabled bug Small fixes & Refactoring32feet.NET: 3.2: 32feet.NET v3.2 - Personal Area Networking for .NET Build 3.2.0609.0 9th June 2011 This library provides a .NET networking API for devices and desktop computers running the Microsoft or Broadcom/Widcomm Bluetooth stacks, Microsoft Windows supported IrDA devices and associated Object Exchange (OBEX) services for both these mediums. Online documentation is integrated into your Visual Studio help. The object model has been designed to promote consistency between Bluetooth, IrDA and traditional ...Media Companion: MC 3.406b weekly: With this version change a movie rebuild is required when first run -else MC will lock up on exit. Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. Refer to the documentation on this site for the Installation & Setup Guide Important! If you find MC not displaying movie data properly, please try a 'movie rebuild' to reload the data from the nfo's into MC's cache. Fixes Movies Readded movie preference to rename invalid or scene nfo's to info ext...Windows Azure VM Assistant: AzureVMAssist V1.0.0.5: AzureVMAssist V1.0.0.5 (Debug) - Test Release VersionNetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9: Changes: - fix examples (include issue 16026) - add new examples - 32Bit/64Bit Walkthrough is now available in technical Documentation. Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...Reusable Library: V1.1.3: A collection of reusable abstractions for enterprise application developerVidCoder: 0.9.2: Updated to HandBrake 4024svn. This fixes problems with mpeg2 sources: corrupted previews, incorrect progress indicators and encodes that incorrectly report as failed. Fixed a problem that prevented target sizes above 2048 MB.New ProjectsASP.NET MVC / Windows Workflow Foundation Integration: This project will product libraries, activities and examples that demonstrate how you can use Windows Workflow Foundation with ASP.NET MVCBing Maps Spatial Data Service Loader: Bing Maps Spatial Data Service Loader is a simple tool that helps you to load your set of data (CSV) into the Spatial Data Service included in Bing Maps licensing.Blend filter and Pencil sketch effect in C#: This project contains a filter for blending one image over an other using effects like Color Dodge, Lighten, Darken, Difference, etc. And an example of how to use that to do a Pencil Sketch effect in C# using AForge frameworkBugStoryV2: student project !CAIXA LOTERIAS: Projeto destinado a integrar resultado dos sorteios da Caixa em VB.NET, C#, ASP.NETCSReports: Report authoring tool. It supports dinamyc grouping, scripting formulas in vbscript, images from db and sub-sections. The report definition is saved to file in xml format and can be exported to pdf, doc and xls format.EasyLibrary: EasyLibraryFreetime Development Platform: Freetime Development Platform is a set of reusable design used to develop Web and Desktop based applications. IISProcessScheduler: Schedule processes from within IIS.LitleChef: LitleChefLLBLGen ANGTE (ASP.Net GUI Templates Extended): LLBLGen ANGTE (ASP.Net GUI Templates Extended) makes possible to use LLBLGen template system to generate a reasonable ASP.Net GUI that you can use as the base of your project or just as a prototyping tool. It generates APS.Net code with C# as code behind using .Net 2.0Memory: Memory Game for AndroidNCU - Book store: Educational project for a software engineering bootcamp at Northern Caribbean UniversityOrderToList Extension for IEnumerable: An extension method for IEnumerable<T> that will sort the IEnumerable based on a list of keys. Suppose you have a list of IDs {10, 5, 12} and want to use LINQ to retrieve all People from the DB with those IDs in that order, you want this extension. Sort is binary so it's fastp301: Old project.Pang: A new pong rip off; including some power ups. Will be written in C# using XNA.Ring2Park Online: Ring2Park is a fully working ASP.NET reference application that simulates the online purchase and management of Vehicle Parking sessions. It is developed using the latest ASP.NET MVC 3 patterns and capabilities. It includes a complete set of Application Lifecycle Management (ALM) assets, including requirements, test and deployment.rITIko: Questo progetto è stato creato come esperimento dalla classe 4G dell'ITIS B. Pascal di Cesena. Serve (per ora) solo per testate il funzionamento di CodePlex e del sistema SVN. Forse un giorno conterrà qualcosa di buono, rimanete aggiornati.Rug.Cmd - Command Line Parser and Console Application Framework: Rugland Console Framework is a collection of classes to enable the fast and consistent development of .NET console applications. Parse command line arguments and write your applications usage. If you are developing command line or build process tools in .NET then this maybe the lightweight framework for you. It is developed in C#.SamaToursUSA: sama tours usaSamcrypt: .Security System: With this program you will be able to secure your screen from prying eyes. In fact as soon as the block will not be unlocked only with your password. Perfect for when you go to have a coffee in the break. :)Sharp Temperature Conversor: Sharp Temperature Conversor has the objective of providing a easy, fast and a direct way to convert temperatures from one type to another. The project is small, uses C#, Visual Studio 2010. The project is small. However, the growth is possible. Silverlight Star Rating Control: A simple star rating control for editing or displaying ratings in Silverlight. Supports half-filled stars. Includes the star shape as a separate control.Silverware: Silverware is a set of libraries to enhance and make application development in Silverlight easier.Simple & lightweight fluent interface for Design by Contract: This project try to focus on make a good quality code for your project. It try to make sure all instance and variables must be satisfy some conditions in Design by Contract.SimpleAspect: A simple Aspect library for PostSharpTespih: Basit tespih uygulamasi. Kendi evrad u ezkar listenizi olusturup seçtiginiz bir evrat üzerinden tespih çekebilirsiniz.Texticize: Texticize is a fast, extensible, and intuitive object-to-text template engine for .NET. You can use Texticize to quickly create dynamic e-mails, letters, source code, or any other text documents using predefined text templates substituting placeholders with properties of CLR objects in realtime.The Dragon riders: a mmorgh game with free play in creaction. FantasyWPF ObservableCollection: WPF ObservableCollection Idle use.X9.37 Image Cash Letter file viewer: x9.37 Image Cash Letter viewer. Developed using VB.Net. Currently allows viewing and searching of X9 files. The code also has image manipulation code, specifically multi page TIF file handling that you might find useful,

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  • "Authorize" attribute and 403 error page

    - by zerkms
    [Authorize] property is nice and handy MS invention, and I hope it can solve the issues I have now To be more specific: When current client isn't authenticated - [Authorize] redirects from secured action to logon page and after logon was successfull - brings user back, this is good. But when current cilent already authenticated but not authorized to run specific action - all I need is to just display my general 403 page. Is it possible without moving authorization logic within controller's body? UPD: The behavior I need in should be semantically equals to this sketch: public ActionResult DoWork() { if (!NotAuthorized()) { return RedirectToAction("403"); } return View(); } so - there should no any redirect and url should be stay the same, but contents of the page should be replaced with 403-page

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  • Serverside image processing

    - by spol
    I am designing a web application that does server side image processing in real time. Processing tasks include applying different effects like grayscale, blur, oil paint, pencil sketch etc on images in various formats. I want to build it using java/servlets which I am already familiar with. I found 3 options, 1) Use pure java imaging libraries like java.awt or http://www.jhlabs.com/ip/index.html 2) Use command line tools like Gimp/ImageMagick 3) Use c,c++ image libraries that have java bindings. I don't know which of the above options is good keeping the performance in mind. It looks like option 2) and 3) are good performance wise, but I want to be sure before I rule out 1). I have also heard gimp cannot be run using command line unless gtk or xwindows is already installed on the server. Will there be any such problems with 2) or 3) while running them server side? Also please suggest any good image processing libraries for this purpose.

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  • Kink detection in drawn polylines

    - by David Rutten
    Users can sketch in my app using a very simple tool (move mouse while holding LMB). This results in a series of mousemove events and I record the cursor location at each event. The resulting polyline curve tends to be rather dense, with recorded points almost every other pixel. I'd like to smooth this pixelated polyline, but I don't want to smooth intended kinks. So how do I figure out where the kinks are? The image shows the recorded trail (red pixels) and the 'implied' shape as a human would understand it. People tend to slow down near corners, so there is usually even more noise here than on the straight bits.

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  • iPhone Internationalization. What is the simplest workflow for me?

    - by dugla
    Hello, I am wising up and getting my internationalization act together. Right off the bat I am a bit swamped by all the docs Apple provides so I was wondering of someone could sketch a workflow for my situation. Before I begin, I browsed some Apple example code and noticed this NIB file - MainWindow.xib - in the Resources folder: This clearly has something to do with internationalization/localization. Could someone please explain how this is created and where in the workflow it happens? My app is fundamentally an imaging app with a few labels that I currently programmatically internationalize using NSLocalizedString(...). If I set all my labels programmatically and wrap all my strings with NSLocalizedString(...) can I completely ignore the NIB issues? Thanks in advance, Doug

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  • Getting a NullPointerException at seemingly random intervals, not sure why

    - by Miles
    I'm running an example from a Kinect library for Processing (http://www.shiffman.net/2010/11/14/kinect-and-processing/) and sometimes get a NullPointerException pointing to this line: int rawDepth = depth[offset]; The depth array is created in this line: int[] depth = kinect.getRawDepth(); I'm not exactly sure what a NullPointerException is, and much googling hasn't really helped. It seems odd to me that the code compiles 70% of the time and returns the error unpredictably. Could the hardware itself be affecting it? Here's the whole example if it helps: // Daniel Shiffman // Kinect Point Cloud example // http://www.shiffman.net // https://github.com/shiffman/libfreenect/tree/master/wrappers/java/processing import org.openkinect.*; import org.openkinect.processing.*; // Kinect Library object Kinect kinect; float a = 0; // Size of kinect image int w = 640; int h = 480; // We'll use a lookup table so that we don't have to repeat the math over and over float[] depthLookUp = new float[2048]; void setup() { size(800,600,P3D); kinect = new Kinect(this); kinect.start(); kinect.enableDepth(true); // We don't need the grayscale image in this example // so this makes it more efficient kinect.processDepthImage(false); // Lookup table for all possible depth values (0 - 2047) for (int i = 0; i < depthLookUp.length; i++) { depthLookUp[i] = rawDepthToMeters(i); } } void draw() { background(0); fill(255); textMode(SCREEN); text("Kinect FR: " + (int)kinect.getDepthFPS() + "\nProcessing FR: " + (int)frameRate,10,16); // Get the raw depth as array of integers int[] depth = kinect.getRawDepth(); // We're just going to calculate and draw every 4th pixel (equivalent of 160x120) int skip = 4; // Translate and rotate translate(width/2,height/2,-50); rotateY(a); for(int x=0; x<w; x+=skip) { for(int y=0; y<h; y+=skip) { int offset = x+y*w; // Convert kinect data to world xyz coordinate int rawDepth = depth[offset]; PVector v = depthToWorld(x,y,rawDepth); stroke(255); pushMatrix(); // Scale up by 200 float factor = 200; translate(v.x*factor,v.y*factor,factor-v.z*factor); // Draw a point point(0,0); popMatrix(); } } // Rotate a += 0.015f; } // These functions come from: http://graphics.stanford.edu/~mdfisher/Kinect.html float rawDepthToMeters(int depthValue) { if (depthValue < 2047) { return (float)(1.0 / ((double)(depthValue) * -0.0030711016 + 3.3309495161)); } return 0.0f; } PVector depthToWorld(int x, int y, int depthValue) { final double fx_d = 1.0 / 5.9421434211923247e+02; final double fy_d = 1.0 / 5.9104053696870778e+02; final double cx_d = 3.3930780975300314e+02; final double cy_d = 2.4273913761751615e+02; PVector result = new PVector(); double depth = depthLookUp[depthValue];//rawDepthToMeters(depthValue); result.x = (float)((x - cx_d) * depth * fx_d); result.y = (float)((y - cy_d) * depth * fy_d); result.z = (float)(depth); return result; } void stop() { kinect.quit(); super.stop(); } And here are the errors: processing.app.debug.RunnerException: NullPointerException at processing.app.Sketch.placeException(Sketch.java:1543) at processing.app.debug.Runner.findException(Runner.java:583) at processing.app.debug.Runner.reportException(Runner.java:558) at processing.app.debug.Runner.exception(Runner.java:498) at processing.app.debug.EventThread.exceptionEvent(EventThread.java:367) at processing.app.debug.EventThread.handleEvent(EventThread.java:255) at processing.app.debug.EventThread.run(EventThread.java:89) Exception in thread "Animation Thread" java.lang.NullPointerException at org.openkinect.processing.Kinect.enableDepth(Kinect.java:70) at PointCloud.setup(PointCloud.java:48) at processing.core.PApplet.handleDraw(PApplet.java:1583) at processing.core.PApplet.run(PApplet.java:1503) at java.lang.Thread.run(Thread.java:637)

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  • Code Design Process?

    - by user156814
    I am going to be working on a project, a web application. I was reading 37signals getting real pamphlet online (http://gettingreal.37signals.com/), and I understand the recommended process to build the entire website. Brainstorm, sketch, HTML, code. They touch on each process lightly, but they never really talk much about the coding process (all they say is to keep code lean). I've been reading about different ways to go about it (top to bottom, bottom to top) but I dont know much about each way. I even read somewhere that one should write tests for the code before they actually write the code??? WHAT? What coding process should one follow when building an application. if its necessary, I'm using PHP and a framework.

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  • Where should document-related actions for a Cocoa app be implemented?

    - by Adam Preble
    I'm writing a document-based Cocoa app that's basically a graphical editing program. I want the user to be able to show/hide non-modal windows (such as an inspector window). Since these windows would be shown/hidden from menu items, where is the "best" place to implement the actions, such as - (IBAction)toggleInspector:(id)sender? I've seen that in the Sketch example code these are implemented in the app delegate, and the window controller instances are kept there as well, but that feels like more of a convenient place to put it than the most "graceful" place. Additionally, since this inspector would only be relevant when a document is open it feels like it should be associated more with the document's main NSWindowController than the app.

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  • How to make sketching kind module in java?

    - by Nitz
    Hey Guys I am trying to make one software on which user can make any sketch and make any drawing kind of thing. i am trying to get reference from this two great software. 1. Notelab 2. Jarnal But both having great and many facility in it. But In my software i want only sketching-drawing, so how to do that? I tried to use Canvas but i don't get how to use it?

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  • open source flash or ajax sketchpad?

    - by Fh
    For a non-profit (charity) site I need a simple sketchpad (drawing) component. It should be able to: Let the user draw a simple black on white sketch. Save to server the full drawing steps. Save to server the final image. Re-play the drawing steps to future users. http://www.sketchswap.com/ has a similar component. Do you know where I could find an open source component to use in this project? Thanks,

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  • Getting object coordinates from camera

    - by user566757
    I've implemented a camera in Java using a position vector and three direction vectors so I can use gluLookAt(); moving around in `ghost mode' works fine enough, but I want to add collision detection. I can't seem to figure out how to transform my position vector to coordinates in which OpenGL draws my objects. A rough sketch of my drawing loop is this: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.setView(); drawer.drawTheScene(); I'm at a loss of how to proceed; looking at the ModelView matrix between calls and my position vector, I haven't found any kind of correlation.

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  • [GWT] StackLayoutPanel and MVP

    - by Stine
    Hello! Think there might be something about this MVP approach I have completely misunderstood. Currently I am struggling to apply the MVP pattern to the part of my application consisting of a StackLayoutPanel (accordion). To me it seems natural to have a presenter and a view per stack... but how do I allow the different presenters to react when the user switch the state of the stack panel? If someone could sketch an application of the MVP pattern in the case of an accordion application I would be really, really grateful! This is really getting on my nerves! ;D Thanks a lot from Stine :)

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  • Web UI prototyping tools

    - by AlexKelos
    Can anyone recomend me a simple web UI prototyping tool, so I could quicky prototype the look of a my web site. I have tried to use MS Visio for this, but found it very "user un-friendly". What I really need is to be able quicky sketch the layout of the page, put some links, images and buttons on in, play a little bit with a colors (CSS), and it would be great it this tool could support navigation between the pages - but it is not essential. I would rather consider a low-cost or an open-source solution, since I am not a web designer and not going to use that tool on a daily basis.

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  • Windows Azure Recipe: Big Data

    - by Clint Edmonson
    As the name implies, what we’re talking about here is the explosion of electronic data that comes from huge volumes of transactions, devices, and sensors being captured by businesses today. This data often comes in unstructured formats and/or too fast for us to effectively process in real time. Collectively, we call these the 4 big data V’s: Volume, Velocity, Variety, and Variability. These qualities make this type of data best managed by NoSQL systems like Hadoop, rather than by conventional Relational Database Management System (RDBMS). We know that there are patterns hidden inside this data that might provide competitive insight into market trends.  The key is knowing when and how to leverage these “No SQL” tools combined with traditional business such as SQL-based relational databases and warehouses and other business intelligence tools. Drivers Petabyte scale data collection and storage Business intelligence and insight Solution The sketch below shows one of many big data solutions using Hadoop’s unique highly scalable storage and parallel processing capabilities combined with Microsoft Office’s Business Intelligence Components to access the data in the cluster. Ingredients Hadoop – this big data industry heavyweight provides both large scale data storage infrastructure and a highly parallelized map-reduce processing engine to crunch through the data efficiently. Here are the key pieces of the environment: Pig - a platform for analyzing large data sets that consists of a high-level language for expressing data analysis programs, coupled with infrastructure for evaluating these programs. Mahout - a machine learning library with algorithms for clustering, classification and batch based collaborative filtering that are implemented on top of Apache Hadoop using the map/reduce paradigm. Hive - data warehouse software built on top of Apache Hadoop that facilitates querying and managing large datasets residing in distributed storage. Directly accessible to Microsoft Office and other consumers via add-ins and the Hive ODBC data driver. Pegasus - a Peta-scale graph mining system that runs in parallel, distributed manner on top of Hadoop and that provides algorithms for important graph mining tasks such as Degree, PageRank, Random Walk with Restart (RWR), Radius, and Connected Components. Sqoop - a tool designed for efficiently transferring bulk data between Apache Hadoop and structured data stores such as relational databases. Flume - a distributed, reliable, and available service for efficiently collecting, aggregating, and moving large log data amounts to HDFS. Database – directly accessible to Hadoop via the Sqoop based Microsoft SQL Server Connector for Apache Hadoop, data can be efficiently transferred to traditional relational data stores for replication, reporting, or other needs. Reporting – provides easily consumable reporting when combined with a database being fed from the Hadoop environment. Training These links point to online Windows Azure training labs where you can learn more about the individual ingredients described above. Hadoop Learning Resources (20+ tutorials and labs) Huge collection of resources for learning about all aspects of Apache Hadoop-based development on Windows Azure and the Hadoop and Windows Azure Ecosystems SQL Azure (7 labs) Microsoft SQL Azure delivers on the Microsoft Data Platform vision of extending the SQL Server capabilities to the cloud as web-based services, enabling you to store structured, semi-structured, and unstructured data. See my Windows Azure Resource Guide for more guidance on how to get started, including links web portals, training kits, samples, and blogs related to Windows Azure.

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  • Windows Azure Recipe: High Performance Computing

    - by Clint Edmonson
    One of the most attractive ways to use a cloud platform is for parallel processing. Commonly known as high-performance computing (HPC), this approach relies on executing code on many machines at the same time. On Windows Azure, this means running many role instances simultaneously, all working in parallel to solve some problem. Doing this requires some way to schedule applications, which means distributing their work across these instances. To allow this, Windows Azure provides the HPC Scheduler. This service can work with HPC applications built to use the industry-standard Message Passing Interface (MPI). Software that does finite element analysis, such as car crash simulations, is one example of this type of application, and there are many others. The HPC Scheduler can also be used with so-called embarrassingly parallel applications, such as Monte Carlo simulations. Whatever problem is addressed, the value this component provides is the same: It handles the complex problem of scheduling parallel computing work across many Windows Azure worker role instances. Drivers Elastic compute and storage resources Cost avoidance Solution Here’s a sketch of a solution using our Windows Azure HPC SDK: Ingredients Web Role – this hosts a HPC scheduler web portal to allow web based job submission and management. It also exposes an HTTP web service API to allow other tools (including Visual Studio) to post jobs as well. Worker Role – typically multiple worker roles are enlisted, including at least one head node that schedules jobs to be run among the remaining compute nodes. Database – stores state information about the job queue and resource configuration for the solution. Blobs, Tables, Queues, Caching (optional) – many parallel algorithms persist intermediate and/or permanent data as a result of their processing. These fast, highly reliable, parallelizable storage options are all available to all the jobs being processed. Training Here is a link to online Windows Azure training labs where you can learn more about the individual ingredients described above. (Note: The entire Windows Azure Training Kit can also be downloaded for offline use.) Windows Azure HPC Scheduler (3 labs)  The Windows Azure HPC Scheduler includes modules and features that enable you to launch and manage high-performance computing (HPC) applications and other parallel workloads within a Windows Azure service. The scheduler supports parallel computational tasks such as parametric sweeps, Message Passing Interface (MPI) processes, and service-oriented architecture (SOA) requests across your computing resources in Windows Azure. With the Windows Azure HPC Scheduler SDK, developers can create Windows Azure deployments that support scalable, compute-intensive, parallel applications. See my Windows Azure Resource Guide for more guidance on how to get started, including links web portals, training kits, samples, and blogs related to Windows Azure.

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  • Tools for Enterprise Architects: OmniGraffle for iPad?

    - by pat.shepherd
    Well, I have to admit to being a bit of an Apple fan and, of course, and early adopter of gadgets and technology in general.  So, when FedEx showed up with my iPad 3G last week, I was a kid in a candy store.  One of the apps that my “buy finger” was hovering over for a while (like all of 3 days) was Omnigraffle for the iPad.  I imagined that it would be very cool to use this with a customer’s EA’s to sketch out Business, Application, Information and Technology architectures.  Instead of using the blackboard, this seemed to offer promise as a white-boarding tool with obvious benefits over a traditional white-board.  I figured I’d get a VGA adapter, plug it into the customer’s projector and off we would go with a great JAD tool.  The touch pad approach offered an additional hands-on kind of feel. So, I made the $49.99 purchase + the $29.99 VGA adapter and tried to give it a go.  Well, I was both pleasantly and unpleasantly surprised.  It is both powerful and easy to use.  There are great stencils included for shapes, software icons, Visio shapes, and even UML notation.  There is even a free-hand tool that works well.  I created some diagrams pretty quickly.   The one below was just a test and took all of 10 minuets to do. The only problem was that Onmigraffle does not recognize the VGA output, so I was stopped dead in my tracks, as it were.  My use case was as a collaborative diagramming tool with other architects, though I can still use it off line.  I called Omnigraffle and they said that VGA support is on the feature request list so, hopefully, in a short amount of time, I can use the tool as I envisioned.   Review: Criteria Result Is it fun? Yes Is it Useful? Yes Does it Show Promise? Yes Did the VGA Output Work? No File/diagram Formats PDF, Onmigraffle proprietary, image   Quick Sample:     OmniGraffle for iPad - Products - The Omni Group

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  • how do I set quad buffering with jogl 2.0

    - by tony danza
    I'm trying to create a 3d renderer for stereo vision with quad buffering with Processing/Java. The hardware I'm using is ready for this so that's not the problem. I had a stereo.jar library in jogl 1.0 working for Processing 1.5, but now I have to use Processing 2.0 and jogl 2.0 therefore I have to adapt the library. Some things are changed in the source code of Jogl and Processing and I'm having a hard time trying to figure out how to tell Processing I want to use quad buffering. Here's the previous code: public class Theatre extends PGraphicsOpenGL{ protected void allocate() { if (context == null) { // If OpenGL 2X or 4X smoothing is enabled, setup caps object for them GLCapabilities capabilities = new GLCapabilities(); // Starting in release 0158, OpenGL smoothing is always enabled if (!hints[DISABLE_OPENGL_2X_SMOOTH]) { capabilities.setSampleBuffers(true); capabilities.setNumSamples(2); } else if (hints[ENABLE_OPENGL_4X_SMOOTH]) { capabilities.setSampleBuffers(true); capabilities.setNumSamples(4); } capabilities.setStereo(true); // get a rendering surface and a context for this canvas GLDrawableFactory factory = GLDrawableFactory.getFactory(); drawable = factory.getGLDrawable(parent, capabilities, null); context = drawable.createContext(null); // need to get proper opengl context since will be needed below gl = context.getGL(); // Flag defaults to be reset on the next trip into beginDraw(). settingsInited = false; } else { // The following three lines are a fix for Bug #1176 // http://dev.processing.org/bugs/show_bug.cgi?id=1176 context.destroy(); context = drawable.createContext(null); gl = context.getGL(); reapplySettings(); } } } This was the renderer of the old library. In order to use it, I needed to do size(100, 100, "stereo.Theatre"). Now I'm trying to do the stereo directly in my Processing sketch. Here's what I'm trying: PGraphicsOpenGL pg = ((PGraphicsOpenGL)g); pgl = pg.beginPGL(); gl = pgl.gl; glu = pg.pgl.glu; gl2 = pgl.gl.getGL2(); GLProfile profile = GLProfile.get(GLProfile.GL2); GLCapabilities capabilities = new GLCapabilities(profile); capabilities.setSampleBuffers(true); capabilities.setNumSamples(4); capabilities.setStereo(true); GLDrawableFactory factory = GLDrawableFactory.getFactory(profile); If I go on, I should do something like this: drawable = factory.getGLDrawable(parent, capabilities, null); but drawable isn't a field anymore and I can't find a way to do it. How do I set quad buffering? If I try this: gl2.glDrawBuffer(GL.GL_BACK_RIGHT); it obviously doesn't work :/ Thanks.

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  • How to have an Arduino wait until it receives data over serial?

    - by SonicDH
    So I've wired up a little robot with a sound shield and some sensors. I'm trying to write a sketch that will let check the sensors. What I'd like for it to do is print out a little menu over serial, wait until the user sends a selection, jump to the function that matches their selection, then (once the function is done) jump back and print the menu again. Here's what I've written, but I'm not a that good of a coder, so it doesn't work. Where am I going wrong? #include <Servo.h> Servo steering; Servo throttle; int pos = 0; int val = 0; void setup(){   Serial.begin(9600);   throttle.write(90);   steering.write(90);   pinMode(A0, INPUT);   pinMode(7, INPUT);   char ch = 0; } void loop(){   Serial.println("Menu");   Serial.println("--------------------");   Serial.println("1. Motion Readout");   Serial.println("2. Distance Readout");   Serial.println("3. SD Directory Listing");   Serial.println("4. Sound Test");   Serial.println("5. Car Test");   Serial.println("--------------------");   Serial.println("Type the number and press enter");   while(char ch = 0){   ch = Serial.read();}   char ch;   switch(ch)   {     case '1':     motion();   }    ch = 0; } //menu over, lets get to work. void motion(){   Serial.println("Haha, it works!"); } I'm pretty sure a While loop is the right thing to do, but I'm probably implementing it wrong. Can anyone shed some light on this?

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