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  • Fullscreen windowed mode in id games

    - by Oli
    I run a TwinView, dual monitor system. I like to play games fullscreen on one of the monitors, not spanning both. With wine, this works by just setting it to desktop mode and setting the resolution to that of one screen. For OpenTTD, I used Compiz's Window Rules plugin. But I have a few native games that this doesn't work for. Today's experiment involved Prey (Doom 3 engine) but I've had similar issues with other ID engines. So in short: has anybody found a way of having Prey/OpenAreana/Doom3/etc run in windowed mode but with fullscreen decorations (that is to say, no borders and above the panel)?

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  • Games installed from repos won't start

    - by Shauna
    I'm running Natty (upgraded from Maverick) with Gnome 3 (from the Gnome 3 PPA, Unity removed), and have recently found that some of my games from the repos no longer work. When I go to start them, I get the message Failed to launch [app name]. Failed to execute child process [app name] (no such file or directory). I've so far found this on Gweled and PyScrabble. Other games (Mines, Sudoku, Mahjongg), as well as other applications have opened just fine. Gweled used to open fine until recently. Any ideas on how to fix this?

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  • How relevant is PHP today for browser games?

    - by Bitgarden
    I was the lead developer of 2 moderately successful browser games quite a few years back, and plan on working on a new game soon. At the time, I wrote them in pure PHP (no template engine or anything of the sort). I'd like to start working on a new game, but have been out of the web development world for a while. Reading around, I hear a lot of good about Rails, Django, Node.js, etc., with which I have no experience (although I know my way around Python, Javascript, and the others quite well). So my question is the following- if I were to go in my old ways and go with PHP again, would I be making things hard for myself? Would picking something more "trendy" have a real impact on my development? In addition, does anyone have any pointers relating to specifically developing browser games with these more modern tools?

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  • Cartoon Games and Arcade Games SEO Part 2

    Now students, today we will be talking about SEO. But not just some regular, plain, old SEO. I'm talking arcades here, and that means we gotta put a little spin on it and change things up just a bit. Isn't that exciting! Learning new techniques are great, so let's start.

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  • Cartoon Games and Arcade Games SEO Part 2

    Now students, today we will be talking about SEO. But not just some regular, plain, old SEO. I'm talking arcades here, and that means we gotta put a little spin on it and change things up just a bit. Isn't that exciting! Learning new techniques are great, so let's start.

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  • Bust Out these 13 Spooky Games for Halloween

    - by Jason Fitzpatrick
    Looking for a suitably spooky board game for Halloween? This roundup includes everything from the light-hearted to the dark and challenging. Over at GeekDad they’ve rounded up 13 horror/Halloween themed board games to help you fill your holiday board gaming quota. The list includes classics like the in-depth and atmospheric Arkham Horror to more recent and kid-friendly GeistesBlitz. Although we think their list is rock solid and includes some great titles, we’re disappointed to see that Witch of Salem, a great lighter-weight alternative to Arkham Horror for those nights you want some cooperative H.P. Lovecraft inspired play without the massive setup and game length, didn’t make the list. To check out the full GeekDad list hit up the link below, for more boardgame-centric reading we highly recommend the excellent board gaming site BoardgameGeek. 13 Spooky Board Games for Your Halloween Game Night [GeekDad] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • games and rendered surfaces get slow after having computer on for some time

    - by eyecreate
    I have an i5 2500K and nvidia 9600 GT with proprietary driver. For some reason, this set up on 12.04(and was same on 11.10) seems to work fine on boot up, but after about 30 mins of use, games and other accelerated surfaces start running at about 5fps. This is fixed by a reboot to start it all over again. Is there some way I can get rid of this, as I don't have this problem with other systems with Ubuntu?

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  • SQL Full-Text indexing not populating

    - by Sam
    Hi, We installed a clustered SQL 2005 installation on windows 2008 and reattached our san drives from another machine and restored to do a migration to new hardware. There have been a few minor issues, but this one has me stuck. Trying to populate Full-Text indexes is not working. I create a basic table with some simple text in a new database and get the same results as old indexes. 2010-09-27 10:30:46.85 spid19s Informational: Full-text Full population initialized for table or indexed view '[SQL_DBA].[dbo].[CIS_Report_Executions]' (table or indexed view ID '1767677345', database ID '5'). Population sub-tasks: 1. 2010-09-27 10:31:15.36 spid19s Error '0x80070003' occurred during full-text index population for table or indexed view '[SQL_DBA].[dbo].[CIS_Report_Executions]' (table or indexed view ID '1767677345', database ID '5'), full-text key value 0x000001DF. Attempt will be made to reindex it. 2010-09-27 10:31:15.37 spid19s The component 'MSFTE.DLL' reported error while indexing. Component path 'D:\Program Files\Microsoft SQL Server\MSSQL.1\MSSQL\Binn\MSFTE.DLL'. 2010-09-27 10:31:15.37 spid19s Error '0x80070003' occurred during full-text index population for table or indexed view '[SQL_DBA].[dbo].[CIS_Report_Executions]' (table or indexed view ID '1767677345', database ID '5'), full-text key value 0x000001E0. Attempt will be made to reindex it. The rebuild/repopulate procedure finishes, but I get zero rows in the index. The .dll in the message is present and the service accounts have access to this. My FTData also has data in it, so it seems there wouldn't be permission issue on this folder. Application throws this error: “PHP Warning: mssql_query() [function.mssql-query]: message: Full-text catalog 'ikm_PageIndex_FText' is in an unusable state. Drop and re-create this full-text catalog. (severity 16) in E:\Inetpub\knowledgebase_insidemesa\lib\database\mssql.php on line 154” A microsoft discussion is the only post I found which had claimed to fix this - said it was registry related, but then didn't post the fix.

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  • SQL Full-Text indexing not populating

    - by Sam
    We installed a clustered SQL 2005 installation on windows 2008 and reattached our san drives from another machine and restored to do a migration to new hardware. There have been a few minor issues, but this one has me stuck. Trying to populate Full-Text indexes is not working. I create a basic table with some simple text in a new database and get the same results as old indexes. 2010-09-27 10:30:46.85 spid19s Informational: Full-text Full population initialized for table or indexed view '[SQL_DBA].[dbo].[CIS_Report_Executions]' (table or indexed view ID '1767677345', database ID '5'). Population sub-tasks: 1. 2010-09-27 10:31:15.36 spid19s Error '0x80070003' occurred during full-text index population for table or indexed view '[SQL_DBA].[dbo].[CIS_Report_Executions]' (table or indexed view ID '1767677345', database ID '5'), full-text key value 0x000001DF. Attempt will be made to reindex it. 2010-09-27 10:31:15.37 spid19s The component 'MSFTE.DLL' reported error while indexing. Component path 'D:\Program Files\Microsoft SQL Server\MSSQL.1\MSSQL\Binn\MSFTE.DLL'. 2010-09-27 10:31:15.37 spid19s Error '0x80070003' occurred during full-text index population for table or indexed view '[SQL_DBA].[dbo].[CIS_Report_Executions]' (table or indexed view ID '1767677345', database ID '5'), full-text key value 0x000001E0. Attempt will be made to reindex it. The rebuild/repopulate procedure finishes, but I get zero rows in the index. The .dll in the message is present and the service accounts have access to this. My FTData also has data in it, so it seems there wouldn't be permission issue on this folder. Application throws this error: “PHP Warning: mssql_query() [function.mssql-query]: message: Full-text catalog 'ikm_PageIndex_FText' is in an unusable state. Drop and re-create this full-text catalog. (severity 16) in E:\Inetpub\knowledgebase_insidemesa\lib\database\mssql.php on line 154” A microsoft discussion is the only post I found which had claimed to fix this - said it was registry related, but then didn't post the fix.

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  • Ubuntu 13.10 New keyboard stuff bugged wine games

    - by karapinha
    I have made recently a fresh install of ubuntu 13.10. Since the first day I have problems with keyboard probably because of the new ibus thing... My language is PT-PT. One of those problems is the wrong behaviours on wine. games I was running in ubuntu 13.04 (tomb-raider, Skyrim, Shadow Warrior and Dark Souls) installed in the new ubuntu 13.10 they started to get key stuck when there is a combination like W+D+R (Drifting right + reloading) and its not because of windows/wine problems because the prefixes are the same that I had in 13.04. The key stuck as already been reported on winehq for Skyrim for some one using Linux Mint that was based on the 13.10. Is there a way of making the keyboard work like I was in 13.04? Or can i change the input type? Or downgrade ibus or something like that?

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  • Game of Thrones Style Sigils for Video Games

    - by Jason Fitzpatrick
    What would the video game families of the Mushroom Kingdom, Hyrule, and more look like if they were represented by Game of Thrones style sigils? Dorkly shows us the House of Mario, Link, and more. Hit up the link below to check out the imagined sigils for a variety of video games families–if you’re in the mood for wallpapers based on the actual Game of Thrones families, makes sure to check out the Extras section for the show on HBO.com. Game of Thrones House Sigils for Video Game Families [via Neatorama] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • playing games in ubuntu 12.04

    - by tushar
    I recently got a lapyy from Delhi univesity...its actually free of cost lol! ...but d thing is i have to return it after a year or 2...btw its confo are--amd 5350m,7 gb ram,amd radeon x2 graphics but installed with ubuntu 12.04, hp probuk the thing is i want to play games on it i searched on the net there are a few softwares like wine,playon linux ,etc etc but i m not able to play with them....actually m new to linux ...may be that could b the reason...or so...i hv also got an advice to dual booting windows or so..but i dont want to break GRUB..as m not so proffesional in such things and if something went wrong then i wuld have to pay to the universsity....for any mishap !!!! please help m guys i m in great trouble...virtual box is aloso an handy application to run win appllication...haha,,but i dont knoe how to use it or so..plzzz help me or support me ...i will be highly obliged

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  • Games display across both monitors when opened

    - by Mitch
    I am not sure what setting to change for this but I open games like Dungeon Crawl or a Steam game and the game wants to take up both screens. Is there a way to have the game open just on one screen xrandr shows this. So they are both on Screen 0: Screen 0: minimum 320 x 200, current 2966 x 900, maximum 8192 x 8192 LVDS1 connected 1366x768+1600+75 (normal left inverted right x axis y axis) 344mm x 193mm VGA1 connected 1600x900+0+0 (normal left inverted right x axis y axis) 443mm x 249mm If you need any more info or can point me to a place you may have already found an answer please let me know.

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  • HIB Games (Aquaria & Penumbra) cannot find libGL.so.1 even though it exists

    - by aberration
    I'm try to play some Humble Indie Bundle (HIB) games, but I'm getting errors with Aquaria and Penumbra: Overture that are related to the libGL.so.1 file. Aquaria gives this error on launch: Message: SDL_GL_LoadLibrary Error: Failed loading libGL.so.1 And Penumbra: Overture gives this error on launch: ./penumbra.bin: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory I know that the file libGL.so.1 does exist (in /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1). From past errors like this, I'm guessing that you need to symlink the library to another directory, but I can't figure out which one.

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  • What is the standard way of delivering HTML5 games to portals and such?

    - by Bane
    Let me explain what I mean by "standard way of delivering"... Think about Flash games sites. Flash games can be delivered as a single file, either hosted by the site, or, I guess, provided by someone else. HTML5 games, on the other hand, don't have something so standard. Usually, they have their own page, and portals just link to that page. I think that it greatly hinders the purpose of that portal, because, well, you want people to stay on your site and look for other games. Now, I think that a some kind of iframe way of delivering games would help solve this problem greatly. I saw some games doing that, and they were often included on tutorial sites to show a live example, which is obviously a great thing. So, is there a standard at all? Any suggestions? Can you create a game that just preloads itself in an iframe (I heard something about a "single document" or something)?

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  • Scientists Demonstrate First-Person Shooter Games Improve Vision

    - by Jason Fitzpatrick
    Need an excuse to log a few more hours playing Call of Duty or Medal of Honor? Scientists demonstrated improved vision in test subjects after daily doses of first-person shooter games. Scientists at McMaster University took subjects who, as the result of surgery correcting congenital cataracts, had less than 20/20 vision. Subjects played Medal of Honor for a total of 40 hours over the course of 4 weeks before having their vision retested. The results? The CBC reports: The participants found improvements in detail, perception of motion and in low contrast settings. In essence, players could now read about one to one-and-a-half more lines on an optometrist’s eye chart. “We were thrilled,” Lewis said. “It’s very exciting to open up a new world of hope for these people.” How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • How to create a text file from column and FTP that text file to server

    - by addi
    I have workbook with 2 sheets (Sheet1 and sheet2). On sheet1 user will enter the data which will be populated in the column B and then column C will hold the values from Col A and B on sheet2. I need to create a text file from the values in coloumn C on a click of a button and then upload(FTP) that file to a server. So the sheet1 will have 2 buttons. Button1 will save the excel file and create the text file in windows temp directory. e.g text.xls text.prop (text file whoch has all the values in column C on sheet2) Button2 will upload (FTP) the text file (.prop) to a server. Can anyone please send me the steps and VB code to achieve the above tasks? Thanks in Advance Addi

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  • Is there a market for a Text-based empire-building game?

    - by Vishnu
    I am working on building a text-based in-browser empire building game. The screen will be split into a console and an EXTREMELY rough vector map of your empire (just squares in a bigger square). Commands such as building and expanding would be typed into the console and automatically reflected in the map. Would there be any market for such a game? Would anyone want to play? To clarify, it would be online and everyone's empire would be in the same 'world'.

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  • Qt Linking Error.

    - by Wallah
    Hi, I configure qt-x11 with following options ./configure -prefix /iTalk/qtx11 -prefix-install -bindir /iTalk/qtx11-install/bin -libdir /iTalk/qtx11-install/lib -docdir /iTalk/qtx11-install/doc -headerdir /iTalk/qtx11-install/include -datadir /iTalk/qtx11-install/data -examplesdir /iTalk/qtx11-install/examples -demosdir /iTalk/qtx11-install/demos -debug. Now I am getting following errors in Fedora Core 6. Can you please tell me where the problem is? obj/debug-shared/qapplication_x11.o: In function `qt_init(QApplicationPrivate*, int, _XDisplay*, unsigned long, unsigned long)': /iTalk/QT4/qt/src/gui/kernel/qapplication_x11.cpp:1713: undefined reference to `FcInit' .obj/debug-shared/qfontdatabase.o: In function `queryFont': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1727: undefined reference to `FcFreeTypeQuery' .obj/debug-shared/qfontdatabase.o: In function `registerFont': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1959: undefined reference to `FcConfigGetCurrent' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1963: undefined reference to `FcConfigGetFonts' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1965: undefined reference to `FcConfigAppFontAddFile' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1966: undefined reference to `FcConfigGetFonts' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1985: undefined reference to `FcConfigGetBlanks' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1997: undefined reference to `FcPatternDel' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1998: undefined reference to `FcPatternAddString' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:2001: undefined reference to `FcPatternGetString' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:2006: undefined reference to `FcFontSetAdd' .obj/debug-shared/qfontdatabase.o: In function `qt_FcPatternToQFontDef(_FcPattern*, QFontDef const&)': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:746: undefined reference to `FcPatternGetString' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:751: undefined reference to `FcPatternGetDouble' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:759: undefined reference to `FcPatternGetDouble' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:771: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:776: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:786: undefined reference to `FcPatternGetBool' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:793: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:800: undefined reference to `FcPatternGetInteger' .obj/debug-shared/qfontdatabase.o: In function `FcFontSetRemove': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1573: undefined reference to `FcPatternDestroy' .obj/debug-shared/qfontdatabase.o: In function `qt_fontSetForPattern(_FcPattern*, QFontDef const&)': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1657: undefined reference to `FcFontSort' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1671: undefined reference to `FcPatternGetBool' .obj/debug-shared/qfontdatabase.o: In function `qt_addPatternProps(_FcPattern*, int, int, QFontDef const&)': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1449: undefined reference to `FcPatternAddInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1456: undefined reference to `FcPatternAddInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1459: undefined reference to `FcPatternAddDouble' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1464: undefined reference to `FcPatternAddInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1468: undefined reference to `FcPatternAddBool' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1471: undefined reference to `FcPatternAddBool' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1476: undefined reference to `FcLangSetCreate' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1477: undefined reference to `FcLangSetAdd' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1478: undefined reference to `FcPatternAddLangSet' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1479: undefined reference to `FcLangSetDestroy' .obj/debug-shared/qfontdatabase.o: In function `tryPatternLoad': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1588: undefined reference to `FcPatternDuplicate' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1593: undefined reference to `FcConfigSubstitute' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1594: undefined reference to `FcDefaultSubstitute' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1596: undefined reference to `FcFontMatch' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1606: undefined reference to `FcPatternDuplicate' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1613: undefined reference to `FcPatternGetCharSet' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1615: undefined reference to `FcCharSetHasChar' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1619: undefined reference to `FcPatternGetLangSet' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1621: undefined reference to `FcLangSetHasLang' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1628: undefined reference to `FcPatternDel' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1629: undefined reference to `FcPatternAddBool' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1646: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1648: undefined reference to `FcPatternDestroy' .obj/debug-shared/qfontdatabase.o: In function `loadFontConfig': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1023: undefined reference to `FcObjectSetCreate' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1024: undefined reference to `FcPatternCreate' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1037: undefined reference to `FcObjectSetAdd' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1040: undefined reference to `FcFontList' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1041: undefined reference to `FcObjectSetDestroy' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1042: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1046: undefined reference to `FcPatternGetString' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1057: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1059: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1061: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1063: undefined reference to `FcPatternGetString' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1065: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1067: undefined reference to `FcPatternGetBool' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1069: undefined reference to `FcPatternGetString' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1074: undefined reference to `FcPatternGetLangSet' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1081: undefined reference to `FcLangSetHasLang' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1100: undefined reference to `FcPatternGetCharSet' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1107: undefined reference to `FcCharSetHasChar' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1116: undefined reference to `FcPatternGetString' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1136: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1153: undefined reference to `FcPatternGetDouble' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1161: undefined reference to `FcFontSetDestroy' .obj/debug-shared/qfontdatabase.o: In function `getFcPattern': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1494: undefined reference to `FcPatternCreate' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1509: undefined reference to `FcPatternAdd' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1516: undefined reference to `FcPatternAddWeak' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1524: undefined reference to `FcPatternAddWeak' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1531: undefined reference to `FcPatternAddInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1533: undefined reference to `FcPatternAddBool' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1535: undefined reference to `FcPatternAddBool' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1539: undefined reference to `FcDefaultSubstitute' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1540: undefined reference to `FcConfigSubstitute' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1541: undefined reference to `FcConfigSubstitute' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1550: undefined reference to `FcPatternAddWeak' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1557: undefined reference to `FcPatternAddWeak' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1564: undefined reference to `FcPatternAddWeak' .obj/debug-shared/qfontdatabase.o: In function `loadFc': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1707: undefined reference to `FcFontSetDestroy' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1716: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1718: undefined reference to `FcPatternDestroy' .obj/debug-shared/qfontdatabase.o: In function `QFontDatabase::removeAllApplicationFonts()': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:2048: undefined reference to `FcConfigAppFontClear' .obj/debug-shared/qfontdatabase.o: In function `QFontDatabase::removeApplicationFont(int)': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:2027: undefined reference to `FcConfigAppFontClear' .obj/debug-shared/qfontengine_x11.o: In function `qt_x11ft_convert_pattern(_FcPattern*, QByteArray*, int*, bool*)': /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:970: undefined reference to `FcPatternGetString' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:972: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:975: undefined reference to `FcPatternGetBool' .obj/debug-shared/qfontengine_x11.o: In function `QFontEngineX11FT': /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:999: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1016: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1041: undefined reference to `FcPatternGetBool' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1077: undefined reference to `FcPatternGetBool' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1106: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1112: undefined reference to `FcPatternGetCharSet' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1113: undefined reference to `FcCharSetCopy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1115: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:999: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1016: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1041: undefined reference to `FcPatternGetBool' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1077: undefined reference to `FcPatternGetBool' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1106: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1112: undefined reference to `FcPatternGetCharSet' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1113: undefined reference to `FcCharSetCopy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1115: undefined reference to `FcPatternDestroy' .obj/debug-shared/qfontengine_x11.o: In function `engineForPattern': /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:868: undefined reference to `FcFontMatch' .obj/debug-shared/qfontengine_x11.o: In function `QFontEngineMultiFT::loadEngine(int)': /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:929: undefined reference to `FcPatternEqual' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:932: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:941: undefined reference to `FcPatternDuplicate' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:951: undefined reference to `FcConfigSubstitute' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:952: undefined reference to `FcDefaultSubstitute' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:956: undefined reference to `FcPatternDestroy' .obj/debug-shared/qfontengine_x11.o: In function `~QFontEngineMultiFT': /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:895: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:897: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:899: undefined reference to `FcFontSetDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:895: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:897: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:899: undefined reference to `FcFontSetDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:895: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:897: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:899: undefined reference to `FcFontSetDestroy' .obj/debug-shared/qfontengine_ft.o: In function `QFontEngineFT::stringToCMap(QChar const*, int, QGlyphLayout*, int*, QFlags) const': /iTalk/QT4/qt/src/gui/text/qfontengine_ft.cpp:1546: undefined reference to `FcCharSetHasChar' /iTalk/QT4/qt/src/gui/text/qfontengine_ft.cpp:1581: undefined reference to `FcCharSetHasChar' .obj/debug-shared/qfontengine_ft.o: In function `QFreetypeFace::release(QFontEngine::FaceId const&)': /iTalk/QT4/qt/src/gui/text/qfontengine_ft.cpp:308: undefined reference to `FcCharSetDestroy' collect2: ld returned 1 exit status make[1]: *** [../../lib/libQtGui.so.4.5.3] Error 1 make[1]: Leaving directory `/iTalk/QT4/qt/src/gui' make: *** [sub-gui-make_default-ordered] Error 2

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  • Using AdMob with Games that use Open GLES

    - by Vishal Kumar
    Can anyone help me integrating Admob to my game. I've used the badlogic framework by MarioZencher ... and My game is like the SuperJumper. I am unable to use AdMob after a lot of my attempts. I am new to android dev...please help me..I went thru a number of tutorials but not getting adds displayed ... I did the following... get the libraries and placed them properly My main.xml looks like this android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" / My Activity class onCreate method: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); RelativeLayout layout = new RelativeLayout(this); adView = new AdView(this, AdSize.BANNER, "a1518637fe542a2"); AdRequest request = new AdRequest(); request.addTestDevice(AdRequest.TEST_EMULATOR); request.addTestDevice("D77E32324019F80A2CECEAAAAAAAAA"); adView.loadAd(request); layout.addView(glView); RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT); adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM); adParams.addRule(RelativeLayout.CENTER_IN_PARENT); layout.addView(adView, adParams); setContentView(layout); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); glView = new GLSurfaceView(this); glView.setRenderer(this); //setContentView(glView); glGraphics = new GLGraphics(glView); fileIO = new AndroidFileIO(getAssets()); audio = new AndroidAudio(this); input = new AndroidInput(this, glView, 1, 1); PowerManager powerManager = (PowerManager) getSystemService(Context.POWER_SERVICE); wakeLock = powerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK, "GLGame"); } My Manifest file looks like this .... <activity android:name="com.google.ads.AdActivity" android:configChanges="keyboard|keyboardHidden|orientation|smallestScreenSize"/> </application> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-sdk android:minSdkVersion="7" /> When I first decided to use the XML for admob purpose ..it showed no changes..it even didn't log the device id in Logcat... Later when I wrote code in the Main Activity class.. and run ... Application crashed ... with 7 errors evry time ... The android:configChanges value of the com.google.ads.AdActivity must include screenLayout. The android:configChanges value of the com.google.ads.AdActivity must include uiMode. The android:configChanges value of the com.google.ads.AdActivity must include screenSize. The android:configChanges value of the com.google.ads.AdActivity must include smallestScreenSize. You must have AdActivity declared in AndroidManifest.xml with configChanges. You must have INTERNET and ACCESS_NETWORK_STATE permissions in AndroidManifest.xml. Please help me by telling what wrong is there with the code? Can I write code only in xml files without changing the Activity class ... I will be very grateful to anyone providing support.

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  • Edit-text-files-over-SSH using a local text editor

    - by Mikko Ohtamaa
    I am working in various Linux and UNIX environments. I'd like to elegantly solve the problem of editing remote configuration files over SSH. Instead of using terminal editors (nano), I'd like to open the file in a local text editor on my desktop (Sublime Text 2). CyberDuck, WinSCP and various other SFTP apps can do this. Using editors over X11 forwarding has also proven to be problematic. Also using archaic text editors like Vim or Emacs do not serve my needs well. They could do this, but I prefer using other text editing software. Using ssh mounts (FUSE) are also problematic unless they can happen on the demand and triggered by the remote site. So what I hope to achieve Have a somekind of easily deployable shell script etc. which I can copy to remote server (let's call it mooedit) I run mooedit command on the remote server of which I have connected over SSH connection mooedit sends some kind of signal (over SSH( to my local desktop On my local desktop this signal is captured and it determines 'a ha! moo wants to edit a file on server X in folder Y' File is SFTP transfered to the local desktop (/tmp) File is opened in a nice GUI text editor on the local desktop When Save is pressed, the local desktop notices changes in the file and SFTP sends the resulting file back to the server The question is: What signaling mechanisms SSH provides for this? Any other methods to trigger a local text editor for remote SSH file?

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  • PHP text formating: Detecting several symbols in a row

    - by ilnur777
    I have a kind of strange thing that I really nead for my text formating. Don't ask me please why I did this strange thing! ;-) So, my PHP script replaces all line foldings "\n" with one of the speacial symbol like "|". When I insert text data to database, the PHP script replaces all line foldings with the symbol "|" and when the script reads text data from the database, it replaces all special symbols "|" with line folding "\n". I want to restrict text format in the way that it will cut line foldings if there are more than 2 line foldings used in each separating texts. Here is the example of the text I want the script to format: this is text... this is text... this is text...this is text...this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... I want to restict format like: this is text... this is text... this is text...this is text...this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... So, at the first example there is only one line folding between 2 texts and on the second example there are 3 line foldings between 2 texts. How it can be possible to replace more than 2 line foldings symbols "|" if they are detected on the text? This is a kind of example I want the script to do: $text = str_replace("|||", "||", $text); $text = str_replace("||||", "||", $text); $text = str_replace("|||||", "||", $text); $text = str_replace("||||||", "||", $text); $text = str_replace("|||||||", "||", $text); ... $text = str_replace("||||||||||", "||", $text); $text = str_replace("|", "<br>", $text); HM, I HAVE PROBLEMS! THIS DOES NOT WORK WHEN TEXT DATA IS SENT IN POST METHOD. LOOK AT THIS: //REPLACING ALL LINE FOLDINGS WITH SPECIAL SYMBOL $_POST["text"] = str_replace("\n","|",$_POST["text"]); // REMOVING ALL LINE FOLDINGS $_POST["text"] = trim($_POST["text"]); // IF THERE ARE MORE THAN 3 LINE HOLDINGS - FORMAT TO 1 LINE HOLDING $_POST["text"] = preg_replace("/\|{3,}/", "||", $_POST["text"]); echo $_POST["text"];

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  • Text Expansion Awareness for UX Designers: Points to Consider

    - by ultan o'broin
    Awareness of translated text expansion dynamics is important for enterprise applications UX designers (I am assuming all source text for translation is in English, though apps development can takes place in other natural languages too). This consideration goes beyond the standard 'character multiplication' rule and must take into account the avoidance of other layout tricks that a designer might be tempted to try. Follow these guidelines. For general text expansion, remember the simple rule that the shorter the word is in the English, the longer it will need to be in English. See the examples provided by Richard Ishida of the W3C and you'll get the idea. So, forget the 30 percent or one inch minimum expansion rule of the old Forms days. Unfortunately remembering convoluted text expansion rules, based as a percentage of the US English character count can be tough going. Try these: Up to 10 characters: 100 to 200% 11 to 20 characters: 80 to 100% 21 to 30 characters: 60 to 80% 31 to 50 characters: 40 to 60% 51 to 70 characters: 31 to 40% Over 70 characters: 30% (Source: IBM) So it might be easier to remember a rule that if your English text is less than 20 characters then allow it to double in length (200 percent), and then after that assume an increase by half the length of the text (50%). (Bear in mind that ADF can apply truncation rules on some components in English too). (If your text is stored in a database, developers must make sure the table column widths can accommodate the expansion of your text when translated based on byte size for the translated character and not numbers of characters. Use Unicode. One character does not equal one byte in the multilingual enterprise apps world.) Rely on a graceful transformation of translated text. Let all pages to resize dynamically so the text wraps and flow naturally. ADF pages supports this already. Think websites. Don't hard-code alignments. Use Start and End properties on components and not Left or Right. Don't force alignments of components on the page by using texts of a certain length as spacers. Use proper label positioning and anchoring in ADF components or other technologies. Remember that an increase in text length means an increase in vertical space too when pages are resized. So don't hard-code vertical heights for any text areas. Don't be tempted to manually create text or printed reports this way either. They cannot be translated successfully, and are very difficult to maintain in English. Use XML, HTML, RTF and so on. Check out what Oracle BI Publisher offers. Don't force wrapping by using tricks such as /n or /t characters or HTML BR tags or forced page breaks. Once the text is translated the alignment will be destroyed. The position of the breaking character or tag would need to be moved anyway, or even removed. When creating tables, then use table components. Don't use manually created tables that reply on word length to maintain column and row alignment. For example, don't use codeblock elements in HTML; use the proper table elements instead. Once translated, the alignment of manually formatted tabular data is destroyed. Finally, if there is a space restriction, then don't use made-up acronyms, abbreviations or some form of daft text speak to save space. Besides being incomprehensible in English, they may need full translations of the shortened words, even if they can be figured out. Use approved or industry standard acronyms according to the UX style rules, not as a space-saving device. Restricted Real Estate on Mobile Devices On mobile devices real estate is limited. Using shortened text is fine once it is comprehensible. Users in the mobile space prefer brevity too, as they are on the go, performing three-minute tasks, with no time to read lengthy texts. Using fragments and lightning up on unnecessary articles and getting straight to the point with imperative forms of verbs makes sense both on real estate and user experience grounds.

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  • Bring the Dragonborn to Your Desktop with the Elder Scrolls – Skyrim Theme for Windows 7

    - by Asian Angel
    Prepare your desktop for the journey to the world of Tamriel and the epic quest to defeat Alduin with the Elder Scrolls – Skyrim Theme for Windows 7. The theme comes with 16 Hi-Res wallpapers, custom icons, and system sounds from the game that will fill your desktop with legendary adventure. View Additional Screenshots of the Theme Download the Theme HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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