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  • How to perform this select?

    - by m.edmondson
    Say I have the simple table below: KeyWordID KeyWord ----------- ---------- 1 Blue 3 Yellow 1 Yellow How would I select the KeyWordID that selects the KeyWordIDs that where both KeyWord is Blue and Yellow. E.g. it should only return 1, as this is the only KeyWordID that has both Keywords Blue and Yellow I initially thought GROUPBY - but its not quite working as expected.

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  • OpenCL: Strange buffer or image bahaviour with NVidia but not Amd

    - by Alex R.
    I have a big problem (on Linux): I create a buffer with defined data, then an OpenCL kernel takes this data and puts it into an image2d_t. When working on an AMD C50 (Fusion CPU/GPU) the program works as desired, but on my GeForce 9500 GT the given kernel computes the correct result very rarely. Sometimes the result is correct, but very often it is incorrect. Sometimes it depends on very strange changes like removing unused variable declarations or adding a newline. I realized that disabling the optimization will increase the probability to fail. I have the most actual display driver in both systems. Here is my reduced code: #include <CL/cl.h> #include <string> #include <iostream> #include <sstream> #include <cmath> void checkOpenCLErr(cl_int err, std::string name){ const char* errorString[] = { "CL_SUCCESS", "CL_DEVICE_NOT_FOUND", "CL_DEVICE_NOT_AVAILABLE", "CL_COMPILER_NOT_AVAILABLE", "CL_MEM_OBJECT_ALLOCATION_FAILURE", "CL_OUT_OF_RESOURCES", "CL_OUT_OF_HOST_MEMORY", "CL_PROFILING_INFO_NOT_AVAILABLE", "CL_MEM_COPY_OVERLAP", "CL_IMAGE_FORMAT_MISMATCH", "CL_IMAGE_FORMAT_NOT_SUPPORTED", "CL_BUILD_PROGRAM_FAILURE", "CL_MAP_FAILURE", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "CL_INVALID_VALUE", "CL_INVALID_DEVICE_TYPE", "CL_INVALID_PLATFORM", "CL_INVALID_DEVICE", "CL_INVALID_CONTEXT", "CL_INVALID_QUEUE_PROPERTIES", "CL_INVALID_COMMAND_QUEUE", "CL_INVALID_HOST_PTR", "CL_INVALID_MEM_OBJECT", "CL_INVALID_IMAGE_FORMAT_DESCRIPTOR", "CL_INVALID_IMAGE_SIZE", "CL_INVALID_SAMPLER", "CL_INVALID_BINARY", "CL_INVALID_BUILD_OPTIONS", "CL_INVALID_PROGRAM", "CL_INVALID_PROGRAM_EXECUTABLE", "CL_INVALID_KERNEL_NAME", "CL_INVALID_KERNEL_DEFINITION", "CL_INVALID_KERNEL", "CL_INVALID_ARG_INDEX", "CL_INVALID_ARG_VALUE", "CL_INVALID_ARG_SIZE", "CL_INVALID_KERNEL_ARGS", "CL_INVALID_WORK_DIMENSION", "CL_INVALID_WORK_GROUP_SIZE", "CL_INVALID_WORK_ITEM_SIZE", "CL_INVALID_GLOBAL_OFFSET", "CL_INVALID_EVENT_WAIT_LIST", "CL_INVALID_EVENT", "CL_INVALID_OPERATION", "CL_INVALID_GL_OBJECT", "CL_INVALID_BUFFER_SIZE", "CL_INVALID_MIP_LEVEL", "CL_INVALID_GLOBAL_WORK_SIZE", }; if (err != CL_SUCCESS) { std::stringstream str; str << errorString[-err] << " (" << err << ")"; throw std::string(name)+(str.str()); } } int main(){ try{ cl_context m_context; cl_platform_id* m_platforms; unsigned int m_numPlatforms; cl_command_queue m_queue; cl_device_id m_device; cl_int error = 0; // Used to handle error codes clGetPlatformIDs(0,NULL,&m_numPlatforms); m_platforms = new cl_platform_id[m_numPlatforms]; error = clGetPlatformIDs(m_numPlatforms,m_platforms,&m_numPlatforms); checkOpenCLErr(error, "getPlatformIDs"); // Device error = clGetDeviceIDs(m_platforms[0], CL_DEVICE_TYPE_GPU, 1, &m_device, NULL); checkOpenCLErr(error, "getDeviceIDs"); // Context cl_context_properties properties[] = { CL_CONTEXT_PLATFORM, (cl_context_properties)(m_platforms[0]), 0}; m_context = clCreateContextFromType(properties, CL_DEVICE_TYPE_GPU, NULL, NULL, NULL); // m_private->m_context = clCreateContext(properties, 1, &m_private->m_device, NULL, NULL, &error); checkOpenCLErr(error, "Create context"); // Command-queue m_queue = clCreateCommandQueue(m_context, m_device, 0, &error); checkOpenCLErr(error, "Create command queue"); //Build program and kernel const char* source = "#pragma OPENCL EXTENSION cl_khr_byte_addressable_store : enable\n" "\n" "__kernel void bufToImage(__global unsigned char* in, __write_only image2d_t out, const unsigned int offset_x, const unsigned int image_width , const unsigned int maxval ){\n" "\tint i = get_global_id(0);\n" "\tint j = get_global_id(1);\n" "\tint width = get_global_size(0);\n" "\tint height = get_global_size(1);\n" "\n" "\tint pos = j*image_width*3+(offset_x+i)*3;\n" "\tif( maxval < 256 ){\n" "\t\tfloat4 c = (float4)(in[pos],in[pos+1],in[pos+2],1.0f);\n" "\t\tc.x /= maxval;\n" "\t\tc.y /= maxval;\n" "\t\tc.z /= maxval;\n" "\t\twrite_imagef(out, (int2)(i,j), c);\n" "\t}else{\n" "\t\tfloat4 c = (float4)(255.0f*in[2*pos]+in[2*pos+1],255.0f*in[2*pos+2]+in[2*pos+3],255.0f*in[2*pos+4]+in[2*pos+5],1.0f);\n" "\t\tc.x /= maxval;\n" "\t\tc.y /= maxval;\n" "\t\tc.z /= maxval;\n" "\t\twrite_imagef(out, (int2)(i,j), c);\n" "\t}\n" "}\n" "\n" "__constant sampler_t imageSampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAMP_TO_EDGE | CLK_FILTER_NEAREST;\n" "\n" "__kernel void imageToBuf(__read_only image2d_t in, __global unsigned char* out, const unsigned int offset_x, const unsigned int image_width ){\n" "\tint i = get_global_id(0);\n" "\tint j = get_global_id(1);\n" "\tint pos = j*image_width*3+(offset_x+i)*3;\n" "\tfloat4 c = read_imagef(in, imageSampler, (int2)(i,j));\n" "\tif( c.x <= 1.0f && c.y <= 1.0f && c.z <= 1.0f ){\n" "\t\tout[pos] = c.x*255.0f;\n" "\t\tout[pos+1] = c.y*255.0f;\n" "\t\tout[pos+2] = c.z*255.0f;\n" "\t}else{\n" "\t\tout[pos] = 200.0f;\n" "\t\tout[pos+1] = 0.0f;\n" "\t\tout[pos+2] = 255.0f;\n" "\t}\n" "}\n"; cl_int err; cl_program prog = clCreateProgramWithSource(m_context,1,&source,NULL,&err); if( -err != CL_SUCCESS ) throw std::string("clCreateProgramWithSources"); err = clBuildProgram(prog,0,NULL,"-cl-opt-disable",NULL,NULL); if( -err != CL_SUCCESS ) throw std::string("clBuildProgram(fromSources)"); cl_kernel kernel = clCreateKernel(prog,"bufToImage",&err); checkOpenCLErr(err,"CreateKernel"); cl_uint imageWidth = 8; cl_uint imageHeight = 9; //Initialize datas cl_uint maxVal = 255; cl_uint offsetX = 0; int size = imageWidth*imageHeight*3; int resSize = imageWidth*imageHeight*4; cl_uchar* data = new cl_uchar[size]; cl_float* expectedData = new cl_float[resSize]; for( int i = 0,j=0; i < size; i++,j++ ){ data[i] = (cl_uchar)i; expectedData[j] = (cl_float)i/255.0f; if ( i%3 == 2 ){ j++; expectedData[j] = 1.0f; } } cl_mem inBuffer = clCreateBuffer(m_context,CL_MEM_READ_ONLY|CL_MEM_COPY_HOST_PTR,size*sizeof(cl_uchar),data,&err); checkOpenCLErr(err, "clCreateBuffer()"); clFinish(m_queue); cl_image_format imgFormat; imgFormat.image_channel_order = CL_RGBA; imgFormat.image_channel_data_type = CL_FLOAT; cl_mem outImg = clCreateImage2D( m_context, CL_MEM_READ_WRITE, &imgFormat, imageWidth, imageHeight, 0, NULL, &err ); checkOpenCLErr(err,"get2DImage()"); clFinish(m_queue); size_t kernelRegion[]={imageWidth,imageHeight}; size_t kernelWorkgroup[]={1,1}; //Fill kernel with data clSetKernelArg(kernel,0,sizeof(cl_mem),&inBuffer); clSetKernelArg(kernel,1,sizeof(cl_mem),&outImg); clSetKernelArg(kernel,2,sizeof(cl_uint),&offsetX); clSetKernelArg(kernel,3,sizeof(cl_uint),&imageWidth); clSetKernelArg(kernel,4,sizeof(cl_uint),&maxVal); //Run kernel err = clEnqueueNDRangeKernel(m_queue,kernel,2,NULL,kernelRegion,kernelWorkgroup,0,NULL,NULL); checkOpenCLErr(err,"RunKernel"); clFinish(m_queue); //Check resulting data for validty cl_float* computedData = new cl_float[resSize];; size_t region[]={imageWidth,imageHeight,1}; const size_t offset[] = {0,0,0}; err = clEnqueueReadImage(m_queue,outImg,CL_TRUE,offset,region,0,0,computedData,0,NULL,NULL); checkOpenCLErr(err, "readDataFromImage()"); clFinish(m_queue); for( int i = 0; i < resSize; i++ ){ if( fabs(expectedData[i]-computedData[i])>0.1 ){ std::cout << "Expected: \n"; for( int j = 0; j < resSize; j++ ){ std::cout << expectedData[j] << " "; } std::cout << "\nComputed: \n"; std::cout << "\n"; for( int j = 0; j < resSize; j++ ){ std::cout << computedData[j] << " "; } std::cout << "\n"; throw std::string("Error, computed and expected data are not the same!\n"); } } }catch(std::string& e){ std::cout << "\nCaught an exception: " << e << "\n"; return 1; } std::cout << "Works fine\n"; return 0; } I also uploaded the source code for you to make it easier to test it: http://www.file-upload.net/download-3513797/strangeOpenCLError.cpp.html Please can you tell me if I've done wrong anything? Is there any mistake in the code or is this a bug in my driver? Best reagards, Alex

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  • javascript trying to get 3rd nested array.length and value

    - by adardesign
    How can i get the 3rd nested array (in this case the array starting with "yellow") the array looks like this: [ ["Large", ["yellow", "green", "Blue"], ["$55.00", "$55.00", "$55.00"] ["Medium", ["yellow", "green", "Blue", "Red"], ["$55.00", "$55.00", "$55.00", "$55.00"] ] ["small", ["yellow", "green", "Blue", "Red"], ["$55.00", "$55.00", "$55.00", "$55.00"] ] ] I am trying to get to the ["yellow", "green", "Blue"] array's length and loop to get the values for(i=0; colorNSize.dataArray[0][0][1].length<i; i++){ alert(colorNSize.dataArray[colorNSize.Sizeindex][0][0][i])// alert's nothing } It actually alerts the length of "Large" which is "5" is there a limit for nested arrays? Can this be done?

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  • Custumizing Syntax Highlighting in Vim

    - by sixtyfootersdude
    Hey I have defined a few custom file types for vim. I have done this like this: In vimrc: au BufWinEnter,BufRead,BufNewFile *.jak set filetype=jak And then in jak.vim syn match arrows /<-/ syn match arrows /->/ syn match arrows /=>/ syn match arrows /<=/ highlight arrows ctermfg=brown ... This works. (Formatting applies to any file opened with vim with file extension .jak) My question is how I can keep all the current formatting for a file type but add functionality. For example I would like to add this functionality for .vim files: syn keyword yellow yellow highlight yellow ctermfg=yellow ... (so that I can see how my terminal interpenetrates different colors before choosing them.) I have created ~/.vim/syntax/vim.vim (file only contains the above) and put this into my vimrc: au BufWinEnter,BufRead,BufNewFile *.vim set filetype=vim This has no effect. The word yellow is not colored yellow. I have also tried putting my vim.vim file into ~/.vim/after/syntax/vim.vim As suggested here This is the approach that I would like to take. Seems clean and easily maintainable.

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  • How do I search a NTEXT column for XML attributes and update the values? MS SQL 2005

    - by Alan
    Duplicate: this exact question was asked by the same author in http://stackoverflow.com/questions/1221583/how-do-i-update-a-xml-string-in-an-ntext-column-in-sql-server. Please close this one and answer in the original question. I have a SQL table with 2 columns. ID(int) and Value(ntext) The value rows have all sorts of xml strings in them. ID Value -- ------------------ 1 <ROOT><Type current="TypeA"/></ROOT> 2 <XML><Name current="MyName"/><XML> 3 <TYPE><Colour current="Yellow"/><TYPE> 4 <TYPE><Colour current="Yellow" Size="Large"/><TYPE> 5 <TYPE><Colour current="Blue" Size="Large"/><TYPE> 6 <XML><Name current="Yellow"/><XML> How do I: A. List the rows where <TYPE><Colour current="Yellow", bearing in mind that there is an entry <XML><Name current="Yellow"/><XML> B. Modify the rows that contain <TYPE><Colour current="Yellow" to be <TYPE><Colour current="Purple" Thanks! 4 your help

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  • Return lines in input code causing gaps/whitespace between elements in output?

    - by Jenny Zhang
    I am trying to put images next to each other on a webpage. Here is my HTML: <img class="pt" src="Yellow Tulip.jpg" title="Yellow Tulip" alt="Yellow Tulip" /> <img class="pt" src="Pink Tulip.jpg" title="Pink Tulip" alt="Pink Tulip" /> <img class="pt" src="Purple Tulip.jpg" title="Purple Tulip" alt="Purple Tulip" /> However, on my webpage, this shows a gap between each image. I've noticed that once I remove the return line that makes the elements separate and readable and instead just put all the elements on one line, the gaps go away. <img class="pt" src="Yellow Tulip.jpg" title="Yellow Tulip" alt="Yellow Tulip" /><img class="pt" src="Pink Tulip.jpg" title="Pink Tulip" alt="Pink Tulip" /><img class="pt" src="Purple Tulip.jpg" title="Purple Tulip" alt="Purple Tulip" /> Is there anyway I can achieve the output of the latter but still have the code/input look like the former? I really like the readability that the return lines (enter spaces) bring to the code, but I don't want the whitespace it creates on the actual page. If someone could explain why this is and/or how to fix it, I'd be really grateful! :)

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  • CMYK + CMYK = ? CMYK / 2 = ?

    - by Pete
    Suppose there are two colors defined in CMYK: color1 = 30, 40, 50, 60 color2 = 50, 60, 70, 80 If they were to be printed what values would the resulting color have? color_new = min(cyan1 + cyan2, 100), min(magenta1 + magenta2, 100), min(yellow1 + yellow2, 100), min(black1 + black2, 100)? Suppose there is a color defined in CMYK: color = 40, 30, 30, 100 It is possible to print a color at partial intensity, i.e. as a tint. What values would have a 50% tint of that color? color_new = cyan / 2, magenta / 2, yellow / 2, black / 2? I'm asking this to better understand the "tintTransform" function in PDF Reference 1.7, 4.5.5 Special Color Spaces, DeviceN Color Spaces Update: To better clarify: I'm not entirely concerned with human perception or how the CMYK dyies react to the paper. If someone specifies 90% tint which, when printed, looks like full intensity colorant, that's ok. In other words, if I asking how to compute 50% of cmyk(40, 30, 30, 100) I'm asking how to compute the new values, regardless of whether the result looks half-dark or not. Update 2: I'm confused now. I checked this in InDesign and Acrobat. For example Pantone 3005 has CMYK 100, 34, 0, 2, and its 25% tint has CMYK 25, 8.5, 0, 0.5. Does it mean I can "monkey around in a linear way"?

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  • Add a new folder to each subfolder

    - by nomi49
    I have main a folder say E:\donuts and there are hundreds of folders inside it. e.g. E:\donuts\yellow\ E:\donuts\green\ ... E:\donuts\blue\ I want to create a new folder in each subfolder simply using some DOS command. Something like this. E:\donuts\yellow\big E:\donuts\green\big and so on. How can I achieve this? Also, would to be possible move the content of each subfolder into the corresponding big folder? For instance all the files and folders in E:\donuts\yellow\ should move to E:\donuts\yellow\big and so on.

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  • What are the options for simple Ajax calls for a Java webapp?

    - by Cedric Martin
    I've got a very simple need and I don't know what are the options available. If I simplify, users see webpage like this server by a Java webapp server: [-] red [x] green [-] blue [-] yellow The selected color is green And then I want the user to be able to select the yellow color and have the part of the page containing the relevant text change to: [-] red [-] green [-] blue [x] yellow The selected color is yellow Basically I want something a bit more user friendly than simply using HTTP GET all the time. There shall be a lot of options the user can select from and this shall affect an (HTML formatted) text displayed on the page. And I want the user to see his change as soon as possible, without having the page to fully reload and without being redirected to another page. There shall be a client/server round-trip (the information to display depending on the options selected ain't available on the client-side so I cannot do it all in JavaScript in the browser). I'd like to use Ajax requests but I don't know which way to go: jQuery GWT something else What are my options and what would be the pros and cons of the various approach? P.S: I'm very familiar with Java (SCP since the last century and basically being a Java programmer for the last 12 years or so) but not familiar at all with JavaScript (though I did hack a few Ajaxy-calls years ago, way before great libraries existed).

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  • How can I prevent seams from showing up on objects using lower mipmap levels?

    - by Shivan Dragon
    Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you. I made a simple Blender model, it's a cylinder with the top cap removed: I've exported the UVs: Then imported them into Photoshop, and painted the inner area in yellow and the outer area in red. I made sure I cover well the UV lines: I then save the image and load it as texture on the model in Blender. Actually, I just reload it as the image where the UVs are exported, and change the viewport view mode to textured. When I look at the mesh up-close, there's yellow everywhere, everything seems fine: However, if I start zooming out, I start seeing red (literally and metaphorically) where the texture edges are: And the more I zoom, the more I see it: Same thing happends in Unity, though the effect seems less pronounced. Up close is fine and yellow: Zoom out and you see red at the seams: Now, obviously, for this simple example a workaround is to spread the yellow well outside the UV margins, and its fine from all distances. However this is an issue when you try making a complex texture that should tile seamlessly at the edges. In this situation I either make a few lines of pixels overlap (in which case it looks bad from upclose and ok from far away), or I leave them seamless and then I have those seams when seeing it from far away. So my question is, is there something I'm missing, or some extra thing I must do to have my texture look seamless from all distances?

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  • Make a turn based system like final fantasy in AS3

    - by Kaoru
    i wanted to make a turn based system like final fantasy tactics. I already created the map, which is 5x5 tiles grid and the characters which is each character places in the end of the tiles. I have 2 teams, which are named Red and Yellow. ------Red-------: First character is at 0,0. Second character is at 0,1. Third character is at0.2, fourth character is at0.3, and the last one is at0.4`. -----Yellow------: First character is at 5.0. Second character is at 5.1. Third character is at 5.2, fourth character is at 5.3, and the last one is at 5.4. I wanted Red team are moving first and make a decision (whether it is attack or wait), and after 5 characters of the Red team is already made a decision, the Yellow team is the one that make a decision (Yellow team is an AI) But, i don't know how to move my characters into the next grid (e.g: from 0,0 to 0,1) by clicking the left mouse button and also how do i display a grid (when select a move selection) that shows how many tiles that the character able to move. Anyone know about this? or how should i know more about this? is there any recommendations books or webs? And also, i don't know how to move the characters using mouse click.

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  • Wise settings for Git

    - by Marko Apfel
    These settings reflecting my Git-environment. It a result of reading and trying several ideas of input from others. Must-Haves Aliases [alias] ci = commit st = status co = checkout oneline = log --pretty=oneline br = branch la = log --pretty=\"format:%ad %h (%an): %s\" --date=short df = diff dc = diff --cached lg = log -p lol = log --graph --decorate --pretty=oneline --abbrev-commit lola = log --graph --decorate --pretty=oneline --abbrev-commit --all ls = ls-files ign = ls-files -o -i --exclude-standard Colors [color] ui = auto [color "branch"] current = yellow reverse local = yellow remote = green [color "diff"] meta = yellow bold frag = magenta bold old = red bold new = green bold whitespace = red reverse [color "status"] added = green changed = red untracked = cyan Core [core] autocrlf = true excludesfile = c:/Users/<user>/.gitignore editor = 'C:/Program Files (x86)/Notepad++/notepad++.exe' -multiInst -notabbar -nosession –noPlugin Nice to have Merge and Diff [merge] tool = kdiff3 [mergetool "kdiff3"] path = c:/Program Files (x86)/KDiff3/kdiff3.exe [mergetool "p4merge"] path = c:/Program Files (x86)/Perforce Merge/p4merge.exe cmd = p4merge \"$BASE\" \"$LOCAL\" \"$REMOTE\" \"$MERGED\" keepTemporaries = false trustExitCode = false keepBackup = false [diff] guitool = kdiff3 [difftool "kdiff3"] path = c:/Program Files (x86)/KDiff3/kdiff3.exe [difftool "p4merge"] path = C:/Users/<user>/My Applications/Perforce Merge/p4merge.exe cmd = \"p4merge.exe $LOCAL $REMOTE\" .

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  • Can Layer Masks Achieve This Effect

    - by Julian
    If you look at the image below you will see the player surrounded by a dotted yellow box. The dotted yellow box is also part of the player and represented a portion of the player being masked from both rendering and affected by physics. My question is if layer masks in Unity can achieve the following effect. -In Area 1, the red box/animations of the player are visible and the rigidbody of this shape is affected by all Physics. -Any portion of the player that enters Area 2 makes the larger yellow box within the area become visible (and affected by physics) and vice versa for any portion of the smaller red box that enters. -This can persist when both entering and leaving either area from any direction. Thank you for any help!

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  • How to acheive a smooth 2D lighting effect?

    - by Cyral
    I'm making a tile based game in XNA So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it

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  • How to acheive a smoother lighting effect

    - by Cyral
    I'm making a tile based game in XNA So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it

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  • How can I acheive a smooth 2D lighting effect?

    - by Cyral
    I'm making a tile based game in XNA. So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter. EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it.

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  • What does your ~/.gitconfig contain?

    - by Rajkumar S
    Hi, I am looking to pimp up my ~/.gitconfig to make it really beautiful and take maximum advantage of capabilities git can offer. My current ~/.gitconfig is below, what more would you add? Have some nice ~/.gitconfig you want to share? Any recommendations for merge and diff tools in linux? Post away and let's build a nice ~/.gitconfig [user] name = Rajkumar email = [email protected] [color] diff = auto status = auto branch = auto interactive = auto ui = true pager = true [color "branch"] current = yellow reverse local = yellow remote = green [color "diff"] meta = yellow bold frag = magenta bold old = red bold new = green bold [color "status"] added = yellow changed = green untracked = cyan [core] pager = less -FRSX whitespace=fix,-indent-with-non-tab,trailing-space,cr-at-eol [alias] co = checkout Thanks! raj

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  • Change specificity by child

    - by jim red
    hi I'd like to integrate a theme tag to my elements so they appear in diffrent colours. But since the css selectors have the same css specificity the latest overrides the earlier defined rule. this is an example that shows my problem: .... <div class="red"> <div class="box">This should be red</div> <div class="yellow"> ... <div class="box">This should be yellow (nested in x levels under the div.yellow)</div> ... </div> .... and here my css .box { width: 100px; height: 100px; } .yellow { background-color: yellow; } .red { background-color: red; } the box should be listed somewhere, but as soon as it is a sub child of another color definition it should been overwritten. thanks for any help! //jim

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  • [javascript - jQuery] creating nested array's on the fly

    - by adardesign
    What i am trying to do is to loop this HTML and get an nested array of this HTML values that i want to grab. This script is just part of a whole function. html <div class="configureData"> <div title="Large"> <a href="yellow" title="true" rel="$55.00" name="sku22828"></a> <a href="green" title="true" rel="$55.00" name="sku224438"></a> <a href="Blue" title="true" rel="$55.00" name="sku22222"></a> </div> <div title="Large"> <a href="yellow" title="true" rel="$55.00" name="sku22828"></a> <a href="green" title="true" rel="$55.00" name="sku224438"></a> <a href="Blue" title="true" rel="$55.00" name="sku22222"></a> </div> <div title="Large"> <a href="yellow" title="true" rel="$55.00" name="sku22828"></a> <a href="green" title="true" rel="$55.00" name="sku224438"></a> <a href="Blue" title="true" rel="$55.00" name="sku22222"></a> </div> </div> javascript // this is part of a script..... parseData:function(dH){ dH.find(".configureData div").each(function(indA, eleA){ colorNSize.tempSizeArray[indA] = [eleA.title,[],[],[],[]] $(eleZ).find("a").each(function(indB, eleB){ colorNSize.tempSizeArray[indA][indB+1] = eleC.title }) }) }, I expect the end array should look like this. [ ["large", ["yellow", "green", "blue"], ["true", "true", "true"], ["$55", "$55","$55"] ], ["Medium", ["yellow", "green", "blue"], ["true", "true", "true"], ["$55", "$55","$55"] ] ] // and so on....

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  • A simple explanation of Naive Bayes Classification

    - by Jaggerjack
    I am finding it hard to understand the process of Naive Bayes, and I was wondering if someone could explained it with a simple step by step process in English. I understand it takes comparisons by times occurred as a probability, but I have no idea how the training data is related to the actual dataset. Please give me an explanation of what role the training set plays. I am giving a very simple example for fruits here, like banana for example training set--- round-red round-orange oblong-yellow round-red dataset---- round-red round-orange round-red round-orange oblong-yellow round-red round-orange oblong-yellow oblong-yellow round-red

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  • merging tow jquery selections

    - by Praveen Prasad
    var _sel1 = $('.red'); var _sel2 = $('.yellow'); suppose there are 2 jquery sections stored in 2 vars, how can i merge them in one i dont want this way var _sel3=$('.red,.yellow') or $('.red').add('.yellow'); i actually want to merge these 2 selections stored in varaible (_sel1,_sel2) to produce a third varaible

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  • Duplicating an array of strings.

    - by Jon
    arr = ["red","green","yellow"] arr2 = arr.clone arr2[0].replace("blue") puts arr.inspect puts arr2.inspect produces: ["blue", "green", "yellow"] ["blue", "green", "yellow"] Is there anyway to do a deep copy of an array of strings, other than using Marshal as i understand that is a hack. I could do: arr2 = [] arr.each do |e| arr2 << e.clone end but it doesn't seem very elegant, or efficient. Thanks

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  • Creating nested arrays on the fly

    - by adardesign
    I am trying to do is to loop this HTML and get a nested array of this HTML values that i want to grab. It might look complex at first but is a simple question... This script is just part of a Object containing methods. html <div class="configureData"> <div title="Large"> <a href="yellow" title="true" rel="$55.00" name="sku22828"></a> <a href="green" title="true" rel="$55.00" name="sku224438"></a> <a href="Blue" title="true" rel="$55.00" name="sku22222"></a> </div> <div title="Medium"> <a href="yellow" title="true" rel="$55.00" name="sku22828"></a> <a href="green" title="true" rel="$55.00" name="sku224438"></a> <a href="Blue" title="true" rel="$55.00" name="sku22222"></a> </div> <div title="Small"> <a href="yellow" title="true" rel="$55.00" name="sku22828"></a> <a href="green" title="true" rel="$55.00" name="sku224438"></a> <a href="Blue" title="true" rel="$55.00" name="sku22222"></a> </div> </div> javascript // this is part of a script..... parseData:function(dH){ dH.find(".configureData div").each(function(indA, eleA){ colorNSize.tempSizeArray[indA] = [eleA.title,[],[],[],[]] $(eleZ).find("a").each(function(indB, eleB){ colorNSize.tempSizeArray[indA][indB+1] = eleC.title }) }) }, I expect the end array should look like this. [ ["large", ["yellow", "green", "blue"], ["true", "true", "true"], ["$55", "$55","$55"] ], ["Medium", ["yellow", "green", "blue"], ["true", "true", "true"], ["$55", "$55","$55"] ] ] // and so on....

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  • Can Drupal terms in different Taxonomies be synonymous?

    - by DKinzer
    Let's say Taxonomy_A is associated to Node_Type_A Taxonomy_B is associated to Node_Type_B. AND Both Taxonomy_A and Taxonomy_B have a term called 'yellow'. Is it possible to make terms 'yellow' synonymous, so that if I'm looking at a list of 'yellow' stuff, I'm seeing content of both types (Node_Type_A, and Node_Type_B)?

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