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  • C++ stream as a parameter when overloading operator<<

    - by TheOm3ga
    I'm trying to write my own logging class and use it as a stream: logger L; L << "whatever" << std::endl; This is the code I started with: #include <iostream> using namespace std; class logger{ public: template <typename T> friend logger& operator <<(logger& log, const T& value); }; template <typename T> logger& operator <<(logger& log, T const & value) { // Here I'd output the values to a file and stdout, etc. cout << value; return log; } int main(int argc, char *argv[]) { logger L; L << "hello" << '\n' ; // This works L << "bye" << "alo" << endl; // This doesn't work return 0; } But I was getting an error when trying to compile, saying that there was no definition for operator<<: pruebaLog.cpp:31: error: no match for ‘operator<<’ in ‘operator<< [with T = char [4]](((logger&)((logger*)operator<< [with T = char [4]](((logger&)(& L)), ((const char (&)[4])"bye")))), ((const char (&)[4])"alo")) << std::endl’ So, I've been trying to overload operator<< to accept this kind of streams, but it's driving me mad. I don't know how to do it. I've been loking at, for instance, the definition of std::endl at the ostream header file and written a function with this header: logger& operator <<(logger& log, const basic_ostream<char,char_traits<char> >& (*s)(basic_ostream<char,char_traits<char> >&)) But no luck. I've tried the same using templates instead of directly using char, and also tried simply using "const ostream& os", and nothing. Another thing that bugs me is that, in the error output, the first argument for operator<< changes, sometimes it's a reference to a pointer, sometimes looks like a double reference...

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  • Can a process have two pid's?

    - by limp_chimp
    I'm studying computer systems and I've made this very simple function which uses fork() to create a child process. fork() returns a pid_t that is 0 if it's a child process. But calling the getpid() function within this child process returns a different, nonzero pid. In the code I have below, is newPid only meaningful in the context of the program, and not to the operating system? Is it possibly only a relative value, measured against the pid of the parent? #include <stdio.h> #include <unistd.h> #include <sys/types.h> #include <string.h> #include <errno.h> #include <stdlib.h> void unixError(char* msg) { printf("%s: %s\n", msg, strerror(errno)); exit(0); } pid_t Fork() { pid_t pid; if ((pid = fork()) < 0) unixError("Fork error"); return pid; } int main(int argc, const char * argv[]) { pid_t thisPid, parentPid, newPid; int count = 0; thisPid = getpid(); parentPid = getppid(); printf("thisPid = %d, parent pid = %d\n", thisPid, parentPid); if ((newPid = Fork()) == 0) { count++; printf("I am teh child. My pid is %d, my other pid is %d\n", getpid(), newPid); exit(0); } printf("I am the parent. My pid is %d\n", thisPid); return 0; } Output: thisPid = 30050, parent pid = 30049 I am the parent. My pid is 30050 I am teh child. My pid is 30052, my other pid is 0 Lastly, why is the child's pid 2 higher than the parent's, and not 1? The difference between the main function's pid and its parent is 1, but when we create a child it increments the pid by 2. Why is that?

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  • Long numbers. Division.

    - by user577395
    Hello, world! I have a problem. Today I tried to create a code, which finds Catalan number. But in my program can be long numbers. I found numerator and denominator. But i can't div long numbers! Also, only standard libraries was must use in this program. Help me please. This is my code #include <vector> #include <iostream> using namespace std; int main(int argc, char *argv[]) { const int base = 1000*1000*1000; vector <int> a, b; int n, carry = 0; cin>>n; a.push_back(n); for (int ii=n+2; ii!=(2*n)+1;++ii) { carry = 0; for (size_t i=0; i<a.size() || carry; ++i) { if (i == a.size()) a.push_back (0); long long cur = carry + a[i] * 1ll * ii; a[i] = int (cur % base); carry = int (cur / base); } } while (a.size() > 1 && a.back() == 0) a.pop_back(); b.push_back(n); for (int ii=1; ii!=n+1;++ii) { carry = 0; for (size_t i=0; i<b.size() || carry; ++i) { if (i == b.size()) b.push_back (0); long long cur = carry + b[i] * 1ll * ii; b[i] = int (cur % base); carry = int (cur / base); } } while (b.size() > 1 && b.back() == 0) b.pop_back(); cout<<(a.empty() ? 0 : a.back()); for (int i=(int)a.size()-2; i>=0; --i) cout<<(a[i]); cout<<" "; cout<<(b.empty() ? 0 : b.back()); for (int i=(int)b.size()-2; i>=0; --i) cout<<(b[i]); //system("PAUSE"); cout<<endl; return 0; } P.S. Sorry for my bad english =)

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  • C++: Why does gcc prefer non-const over const when accessing operator[]?

    - by JonasW
    This question might be more appropriately asked regarding C++ in general, but as I am using gcc on linux that's the context. Consider the following program: #include <iostream> #include <map> #include <string> using namespace std; template <typename TKey, typename TValue> class Dictionary{ public: map<TKey, TValue> internal; TValue & operator[](TKey const & key) { cout << "operator[] with key " << key << " called " << endl; return internal[key]; } TValue const & operator[](TKey const & key) const { cout << "operator[] const with key " << key << " called " << endl; return internal.at(key); } }; int main(int argc, char* argv[]) { Dictionary<string, string> dict; dict["1"] = "one"; cout << "first one: " << dict["1"] << endl; return 0; } When executing the program, the output is: operator[] with key 1 called operator[] with key 1 called first one: one What I would like is to have the compiler choose the operator[]const method instead in the second call. The reason is that without having used dict["1"] before, the call to operator[] causes the internal map to create the data that does not exist, even if the only thing I wanted was to do some debugging output, which of course is a fatal application error. The behaviour I am looking for would be something like the C# index operator which has a get and a set operation and where you could throw an exception if the getter tries to access something that doesn't exist: class MyDictionary<TKey, TVal> { private Dictionary<TKey, TVal> dict = new Dictionary<TKey, TVal>(); public TVal this[TKey idx] { get { if(!dict.ContainsKey(idx)) throw KeyNotFoundException("..."); return dict[idx]; } set { dict[idx] = value; } } } Thus, I wonder why the gcc prefers the non-const call over the const call when non-const access is not required.

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  • Mixing C and C++, raw pointers and (boost) shared pointers

    - by oompahloompah
    I am working in C++ with some legacy C code. I have a data structure that (during initialisation), makes a copy of the structure pointed to a ptr passed to its initialisation pointer. Here is a simplification of what I am trying to do - hopefully, no important detail has been lost in the "simplification": /* C code */ typedef struct MyData { double * elems; unsigned int len; }; int NEW_mydata(MyData* data, unsigned int len) { // no error checking data->elems = (double *)calloc(len, sizeof(double)); return 0; } typedef struct Foo { MyData data data_; }; void InitFoo(Foo * foo, const MyData * the_data) { //alloc mem etc ... then assign the STRUCTURE foo.data_ = *thedata ; } C++ code ------------- typedef boost::shared_ptr<MyData> MyDataPtr; typedef std::map<std::string, MyDataPtr> Datamap; class FooWrapper { public: FooWrapper(const std::string& key) { MyDataPtr mdp = dmap[key]; InitFoo(&m_foo, const_cast<MyData*>((*mdp.get()))); } ~FooWrapper(); double get_element(unsigned int index ) const { return m_foo.elems[index]; } private: // non copyable, non-assignable FooWrapper(const FooWrapper&); FooWrapper& operator= (const FooWrapper&); Foo m_foo; }; int main(int argc, char *argv[]) { MyData data1, data2; Datamap dmap; NEW_mydata(&data1, 10); data1->elems[0] = static_cast<double>(22/7); NEW_mydata(&data2, 42); data2->elems[0] = static_cast<double>(13/21); boost::shared_ptr d1(&data1), d2(&data2); dmap["data1"] = d1; dmap["data2"] = d2; FooWrapper fw("data1"); //expect 22/7, get something else (random number?) double ret fw.get_element(0); } Essentially, what I want to know is this: Is there any reason why the data retrieved from the map is different from the one stored in the map?

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  • if non zero elements in same column count only once

    - by George
    I want to check the elements above the main diagonal and if I found non zero values , count one. If the non zero values are found in the same column ,then count just one ,not the number of the non zero values. For example , it should be count = 2 and not 3 in this example because 12 and 6 are in the same column. A= 1 11 12 4 5 6 0 7 0 #include <stdio.h> #include <stdlib.h> #include <math.h> int main( int argc, const char* argv[] ){ int Rows = 3 , Cols = 3; float *A = (float *) malloc ( Rows * Cols * sizeof (float) ); A[0] = 1.0; A[1] = 11.0; A[2] = 12.0; A[3] = 4.0; A[4] = 5.0; A[5] = 6.0; A[6] = 0.0; A[7] = 7.0; A[8] = 0.0; // print input matrix printf("\n Input matrix \n\n"); for ( int i = 0; i < Rows; i++ ) for ( int j = 0; j < Cols; j++ ) { printf("%f\t",A[ i * Cols + j ]); if( j == Cols-1 ) printf("\n"); } printf("\n"); int count = 0; for ( int j = 0 ; j < Cols; j++ ) { for ( int i = ( Rows - 1 ); i >= 0; i-- ) { // check the diagonal elements above the main diagonal if ( j > i ) { if ( ( A[ i * Cols + j ] != 0 ) ) { printf("\n Above nonzero Elmts = %f\n",( A[i * Cols + j] ) ); count++; } } } } printf("\ncount = %d\n",count ); return 0; }

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  • can't read from stream until child exits?

    - by BobTurbo
    OK I have a program that creates two pipes - forks - the child's stdin and stdout are redirected to one end of each pipe - the parent is connected to the other ends of the pipes and tries to read the stream associated with the child's output and print it to the screen (and I will also make it write to the input of the child eventually). The problem is, when the parent tries to fgets the child's output stream, it just stalls and waits until the child dies to fgets and then print the output. If the child doesn't exit, it just waits forever. What is going on? I thought that maybe fgets would block until SOMETHING was in the stream, but not block all the way until the child gives up its file descriptors. Here is the code: #include <stdlib.h> #include <stdio.h> #include <string.h> #include <sys/types.h> #include <unistd.h> int main(int argc, char *argv[]) { FILE* fpin; FILE* fpout; int input_fd[2]; int output_fd[2]; pid_t pid; int status; char input[100]; char output[100]; char *args[] = {"/somepath/someprogram", NULL}; fgets(input, 100, stdin); // the user inputs the program name to exec pipe(input_fd); pipe(output_fd); pid = fork(); if (pid == 0) { close(input_fd[1]); close(output_fd[0]); dup2(input_fd[0], 0); dup2(output_fd[1], 1); input[strlen(input)-1] = '\0'; execvp(input, args); } else { close(input_fd[0]); close(output_fd[1]); fpin = fdopen(input_fd[1], "w"); fpout = fdopen(output_fd[0], "r"); while(!feof(fpout)) { fgets(output, 100, fpout); printf("output: %s\n", output); } } return 0; }

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  • matrix multiplication with MPI [on hold]

    - by user3695701
    I'm working on an assignment on matrix multiplication with MPI. A*B=C. the requirement is that B should be vertically partitioned. Here's what I intend to do: broadcast matrix A to all processes and scatter B into several slices with each slice containing n/p columns. The following code only works when the number of process(p) is 1. when p1(say 2), I got [cluster2:21080] *** Process received signal *** [cluster2:21080] Signal: Segmentation fault (11) [cluster2:21080] Signal code: Address not mapped (1) [cluster2:21080] Failing at address: (nil) [cluster2:21080] [ 0] /lib/libpthread.so.0(+0xf8f0) [0x7f49f38108f0] [cluster2:21080] [ 1] /lib/libc.so.6(memcpy+0xe1) [0x7f49f35024c1] [cluster2:21080] [ 2] /usr/lib/libmpi.so.0(ompi_convertor_unpack+0x121)[0x7f49f47c88e1] [cluster2:21080] [ 3] /usr/lib/openmpi/lib/openmpi/mca_pml_ob1.so(+0x8a26) [0x7f49f0dcea26] [cluster2:21080] [ 4] /usr/lib/openmpi/lib/openmpi/mca_btl_tcp.so(+0x662c) [0x7f49efce462c] [cluster2:21080] [ 5] /usr/lib/libopen-pal.so.0(+0x1ede8) [0x7f49f42e0de8] [cluster2:21080] [ 6] /usr/lib/libopen-pal.so.0(opal_progress+0x99) [0x7f49f42d5369] [cluster2:21080] [ 7] /usr/lib/openmpi/lib/openmpi/mca_pml_ob1.so(+0x5585) [0x7f49f0dcb585] [cluster2:21080] [ 8] /usr/lib/openmpi/lib/openmpi/mca_coll_tuned.so(+0xcc01) [0x7f49eeeb1c01] [cluster2:21080] [ 9] /usr/lib/openmpi/lib/openmpi/mca_coll_tuned.so(+0x266c) [0x7f49eeea766c] [cluster2:21080] [10] /usr/lib/openmpi/lib/openmpi/mca_coll_sync.so(+0x1388) [0x7f49ef0c0388] [cluster2:21080] [11] /usr/lib/libmpi.so.0(MPI_Bcast+0x10e) [0x7f49f47d025e] [cluster2:21080] [12] ./out(main+0x259) [0x401571] [cluster2:21080] [13] /lib/libc.so.6(__libc_start_main+0xfd) [0x7f49f3498c8d] [cluster2:21080] [14] ./out() [0x400f29] [cluster2:21080] *** End of error message *** Can someone help me? Thanks. //matrices A and B //double* A =(double *)malloc(n*n*sizeof(double)); //double* B =(double *)malloc(n*n*sizeof(double)); //code initializing A,B... //n is the size of the matrix //p is the number of processes //myrank is the rank of calling process MPI_Init (&argc, &argv); MPI_Comm_rank(MPI_COMM_WORLD, &myrank); MPI_Comm_size(MPI_COMM_WORLD, &p); //broadcast A to all processes MPI_Bcast (A, n*n, MPI_DOUBLE, 0, MPI_COMM_WORLD); MPI_Datatype tmp_type, col_type; // extract a slice from B MPI_Type_vector(n, num_of_col_per_slice, n, MPI_DOUBLE, &tmp_type); // position of the first (0) and each next (stride * sizeof(double) ) slice MPI_Type_create_resized(tmp_type, 0, n * sizeof(double), &col_type); MPI_Type_commit(&col_type); //scatter a slice of B to each process MPI_Scatter(B, 1, col_type, B+myrank*n/p, n * n/p, MPI_DOUBLE, 0, MPI_COMM_WORLD); //use blas function to calculate A*sliceOfB and store the resulting slice to C cblas_dgemm(CblasRowMajor, CblasNoTrans, CblasNoTrans, n, n/p, n, 1.0, A, n, B+myrank*n/p, n, 0.0, C+myrank*n/p, n); //gather all those resulting slices into C MPI_Gather (C+myrank*n/p, n*n/p, MPI_DOUBLE, C, n*n/p, MPI_DOUBLE, 0, MPI_COMM_WORLD);

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  • can't connect Java client to C server.

    - by nexes
    I have a very simple server written in C and an equally simple client written in Java. When I run them both on the same computer everything works, but when I try to run the server on computer A and the client on computer B, I get the error IOException connection refused from the java client. I can't seem to find out whats happening, any thoughts? I've even turned off the firewalls but the problem still persists. server. #include <stdio.h> #include <unistd.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #define PORT 3557 #define BUF 256 int main(int argc, char *argv[]) { struct sockaddr_in host, remote; int host_fd, remote_fd; int size = sizeof(struct sockaddr);; char data[BUF]; host.sin_family = AF_INET; host.sin_addr.s_addr = htonl(INADDR_ANY); host.sin_port = htons(PORT); memset(&host.sin_zero, 0, sizeof(host.sin_zero)); host_fd = socket(AF_INET, SOCK_STREAM, 0); if(host_fd == -1) { printf("socket error %d\n", host_fd); return 1; } if(bind(host_fd, (struct sockaddr *)&host, size)) { printf("bind error\n"); return 1; } if(listen(host_fd, 5)) { printf("listen error"); return 1; } printf("Server setup, waiting for connection...\n"); remote_fd = accept(host_fd, (struct sockaddr *)&remote, &size); printf("connection made\n"); int read = recv(remote_fd, data, BUF, 0); data[read] = '\0'; printf("read = %d, data = %s\n", read, data); shutdown(remote_fd, SHUT_RDWR); close(remote_fd); return 0; } client. import java.net.*; import java.io.*; public class socket { public static void main(String[] argv) { DataOutputStream os = null; try { Socket socket = new Socket("192.168.1.103", 3557); os = new DataOutputStream(socket.getOutputStream()); os.writeBytes("phone 12"); os.close(); socket.close(); } catch (UnknownHostException e) { System.out.println("Unkonw exception " + e.getMessage()); } catch (IOException e) { System.out.println("IOException caught " + e.getMessage()); } } }

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  • How to use enumeration types in C++? Apply within example.

    - by Sagistic
    I do not understand how to use enumeration types. I understand what they are, but I don't quite get their purpose. I have made a program that inputs three sides of a triangle and outputs whether or not they are isosceles, scalene, or equilateral. I'm suppose to incorporate the enumeration type somewhere, but don't get where and how to use them. Any help would be appreciated. // h8p466x1.cpp : Defines the entry point for the console application. // include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { return 0; } include using namespace std; enum triangleType {scalene, isosceles, equilateral, noTriangle}; void triangleShape(double x, double y, double z); int main() { double x, y, z; cout << "Please enter the three sides of a triangle:" << endl; cout << "Enter side 1: "; cin >> x; cout << endl; cout << "Enter side 2: "; cin >> y; cout << endl; cout << "Enter side 3: "; cin >> z; cout << endl; triangleShape(x, y, z); return 0; } void triangleShape(double x, double y, double z) { if (((x+y) z) && ((x+z) y) && ((y+z) x)) { cout << "You have a triangle!" << endl; if (x == y && y == z) cout << "Your triangle is an equilateral" << endl; else if (x == y || x == z || y == z) cout << "Your triangle is an isosceles" << endl; else cout << "Your triangle is a scalene" << endl; } else if ((x+y) <= z || ((x+z) <= y) || ((y+z) <= x)) cout << "You do not have a triangle." << endl; }

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  • Command prompt in debug mode for Eclipse? (OpenCV + Eclipse + Win7)

    - by Tony
    I am a beginner for Eclipse. I now have Eclipse C/C++ IDE with OpenCV library running on Windows 7. So far it works after spending hours trying to get it running. But then I realize that Eclipse does not pop up a command prompt as VS2010 does while debugging. And moreover Eclipse's debug mode is just stuck in there and refuse to output anything. But if the code doesn't involve the OpenCV things it works again. Below is the code I use for testing. It captures images from webcam and output it to the screen. The infinite loop (until you press 'q') makes sure it constantly grabs new inputs from the camera. I browsed through the workspace and run the exe just compiled and it worked flawlessly. So I don't think there's anything wrong in the code (it's an example code anyway In brief, can I just pop up a command prompt window in debug mode? And why is Eclipse console stuck when the code involves some OpenCV functions? #include <stdio.h> #include <stdlib.h> #include <tchar.h> #include <cv.h> #include <cxcore.h> #include <highgui.h> #include <iostream> int _tmain(int argc, _TCHAR* argv[]) { CvCapture *capture = 0; IplImage *frame = 0; int key = 0; /* initialize camera */ capture = cvCaptureFromCAM( 0 ); /* always check */ if ( !capture ) { printf("Cannot open initialize webcam!\n"); return 1; } /* create a window for the video */ cvNamedWindow( "result", CV_WINDOW_AUTOSIZE ); while( key != 'q' ) { /* get a frame */ frame = cvQueryFrame( capture ); /* always check */ if( !frame ) break; /* display current frame */ cvShowImage( "result", frame ); /* exit if user press 'q' */ key = cvWaitKey( 1 ); } /* free memory */ cvDestroyWindow( "result" ); cvReleaseCapture( &capture ); return 0; }

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  • I just learned about C++ functions; can I use if statements on function return values?

    - by Sagistic
    What I am confused on is about the isNumPalindrome() function. It returns a boolean value of either true or false. How am I suppose to use that so I can display if it's a palindrome or not. For ex. if (isNumPalindrome == true) cout << "Your number is a palindrome"; else cout << "your number is not a palindrome."; #include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { return 0; } #include <iostream> #include <cmath> using namespace std; int askNumber(); bool isNumPalindrome(); int num, pwr; int main() { askNumber(); return 0; } bool isNumPalindrome() { int pwr = 0; if (num < 10) return true; else { while (num / static_cast<int>(pow(10.0, pwr)) >=10) pwr++; while (num >=10) { int tenTopwr = static_cast<int>(pow(10.0, pwr)); if ((num / tenTopwr) != (num% 10)) return false; else { num = num % tenTopwr; num = num / 10; pwr = pwr-2; } } return true; } } int askNumber() { cout << "Enter an integer in order to determine if it is a palindrome: " ; cin >> num; cout << endl; if(isNumPalindrome(num)) { cout << "It is a palindrome." ; cout << endl; } else { cout << "It is not a palindrome." ; cout << endl; } return num; }

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  • Split a binary file into chunks c++

    - by L4nce0
    I've been bashing my head against trying to first divide up a file into chunks, for the purpose of sending over sockets. I can read / write a file easily without splitting it into chunks. The code below runs, works, kinda. It will write a textfile and has a garbage character. Which if this was just for txt, no problem. Jpegs aren't working with said garbage. Been at it for a few days, so I've done my research, and it's time to get some help. I do want to stick strictly to binary readers, as this need to handle any file. I've seen a lot of slick examples out there. (none of them worked for me with jpgs) Mostly something along the lines of while(file)... I subscribe to the, if you know the size, use a for-loop, not a while-loop camp. Thank you for the help!! vector<char*> readFile(const char* fn){ vector<char*> v; ifstream::pos_type size; char * memblock; ifstream file; file.open(fn,ios::in|ios::binary|ios::ate); if (file.is_open()) { size = fileS(fn); file.seekg (0, ios::beg); int bs = size/3; // arbitrary. Actual program will use the socket send size int ws = 0; int i = 0; for(i = 0; i < size; i+=bs){ if(i+bs > size) ws = size%bs; else ws = bs; memblock = new char [ws]; file.read (memblock, ws); v.push_back(memblock); } } else{ exit(-4); } return v; } int main(int argc, char **argv) { vector<char*> v = readFile("foo.txt"); ofstream myFile ("bar.txt", ios::out | ios::binary); for(vector<char*>::iterator it = v.begin(); it!=v.end(); ++it ){ myFile.write(*it,strlen(*it)); } }

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  • curl problems in c++ class

    - by Danilo
    I read a few articles on c++ / curl here on stackoverflow and assembled the following. The main goal is to handle the whole request in an instance of a class -- and maybe later in a secondary thread. My problem is: "content_" seems to stay empty though its the same addr and HttpFetch.h: class HttpFetch { private: CURL *curl; static size_t handle(char * data, size_t size, size_t nmemb, void * p); size_t handle_impl(char * data, size_t size, size_t nmemb); public: std::string content_; static std::string url_; HttpFetch(std::string url); void start(); std::string data(); }; HttpFetch.cpp: HttpFetch::HttpFetch(std::string url) { curl_global_init(CURL_GLOBAL_ALL); //pretty obvious curl = curl_easy_init(); content_.append("Test"); std::cout << &content_ << "\n"; curl_easy_setopt(curl, CURLOPT_URL, &url); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &content_); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, &HttpFetch::handle); //curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L); //tell curl to output its progress curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L); //std::cout << &content_ << "\n"; } void HttpFetch::start() { curl_easy_perform(curl); curl_easy_cleanup(curl); } size_t HttpFetch::handle(char * data, size_t size, size_t nmemb, void * p) { std::string *stuff = reinterpret_cast<std::string*>(p); stuff->append(data, size * nmemb); std::cout << stuff << "\n"; // has content from data in it! return size * nmemb; } main.cpp: #include "HttpFetch.h" int main(int argc, const char * argv[]) { HttpFetch call = *new HttpFetch("http://www.example.com"); call.start(); ::std::cout << call.content_ << "\n" } Thanks in advance

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  • How to control number of leading spaces in a GtkWidget?

    - by Jack
    How do I set the leading spaces in a GtkWidget? as you can see into below imagem, username/password widgets are a bit away from horizontal line when the window begins My code: GtkWidget *window; GtkWidget *login_label; GtkWidget *username_label, *password_label; GtkWidget *username_entry, *password_entry; GtkWidget *ok_button; GtkWidget *hbox0, *hbox1, *hbox2, *hbox3; GtkWidget *vbox; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title(GTK_WINDOW(window), "hello"); gtk_window_set_position(GTK_WINDOW(window), GTK_WIN_POS_CENTER); gtk_window_set_default_size(GTK_WINDOW(window), 200, 300); g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(gtk_main_quit), NULL); login_label = gtk_label_new("Login"); username_label = gtk_label_new("Username: "); password_label = gtk_label_new("Password: "); username_entry = gtk_entry_new(); password_entry = gtk_entry_new(); gtk_entry_set_visibility(GTK_ENTRY(password_entry), FALSE); ok_button = gtk_button_new_with_label("Enter"); g_signal_connect(G_OBJECT(ok_button), "clicked", G_CALLBACK(print_username), ok_button); hbox0 = gtk_hbox_new(TRUE, 5); hbox1 = gtk_hbox_new(TRUE, 5); hbox2 = gtk_hbox_new(TRUE, 5); hbox3 = gtk_hbox_new(TRUE, 5); vbox = gtk_vbox_new(FALSE, 10); gtk_box_pack_start(GTK_BOX(hbox0), login_label, TRUE, FALSE, 5); gtk_box_pack_start(GTK_BOX(hbox1), username_label, TRUE, FALSE, 5); gtk_box_pack_start(GTK_BOX(hbox1), username_entry, TRUE, FALSE, 5); gtk_box_pack_start(GTK_BOX(hbox2), password_label, TRUE, FALSE, 5); gtk_box_pack_start(GTK_BOX(hbox2), password_entry, TRUE, FALSE, 5); gtk_box_pack_start(GTK_BOX(hbox3), ok_button, FALSE, FALSE, 5); gtk_box_pack_start(GTK_BOX(vbox), hbox0, FALSE, FALSE, 5); gtk_box_pack_start(GTK_BOX(vbox), hbox1, FALSE, FALSE, 5); gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 5); gtk_box_pack_start(GTK_BOX(vbox), hbox3, FALSE, FALSE, 5); gtk_container_add(GTK_CONTAINER(window), vbox); gtk_widget_show_all(window); gtk_main();

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  • Why is syslog so much slower than file IO?

    - by ceving
    I wrote a simple test program to measure the performance of the syslog function. This are the results of my test system: (Debian 6.0.2 with Linux 2.6.32-5-amd64) Test Case Calls Payload Duration Thoughput [] [MB] [s] [MB/s] -------------------- ---------- ---------- ---------- ---------- syslog 200000 10.00 7.81 1.28 syslog %s 200000 10.00 9.94 1.01 write /dev/null 200000 10.00 0.03 343.93 printf %s 200000 10.00 0.13 76.29 The test program did 200000 system calls writing 50 Bytes of data during each call. Why is Syslog more than ten times slower than file IO? This is the program I used to perform the test: #include <fcntl.h> #include <stdio.h> #include <string.h> #include <sys/stat.h> #include <sys/time.h> #include <sys/types.h> #include <syslog.h> #include <unistd.h> const int iter = 200000; const char msg[] = "123456789 123456789 123456789 123456789 123456789"; struct timeval t0; struct timeval t1; void start () { gettimeofday (&t0, (void*)0); } void stop () { gettimeofday (&t1, (void*)0); } void report (char *action) { double dt = (double)t1.tv_sec - (double)t0.tv_sec + 1e-6 * ((double)t1.tv_usec - (double)t0.tv_usec); double mb = 1e-6 * sizeof (msg) * iter; if (action == NULL) printf ("Test Case Calls Payload Duration Thoughput \n" " [] [MB] [s] [MB/s] \n" "-------------------- ---------- ---------- ---------- ----------\n"); else { if (strlen (action) > 20) action[20] = 0; printf ("%-20s %-10d %-10.2f %-10.2f %-10.2f\n", action, iter, mb, dt, mb / dt); } } void test_syslog () { int i; openlog ("test_syslog", LOG_PID | LOG_NDELAY, LOG_LOCAL0); start (); for (i = 0; i < iter; i++) syslog (LOG_DEBUG, msg); stop (); closelog (); report ("syslog"); } void test_syslog_format () { int i; openlog ("test_syslog", LOG_PID | LOG_NDELAY, LOG_LOCAL0); start (); for (i = 0; i < iter; i++) syslog (LOG_DEBUG, "%s", msg); stop (); closelog (); report ("syslog %s"); } void test_write_devnull () { int i, fd; fd = open ("/dev/null", O_WRONLY); start (); for (i = 0; i < iter; i++) write (fd, msg, sizeof(msg)); stop (); close (fd); report ("write /dev/null"); } void test_printf () { int i; FILE *fp; fp = fopen ("/tmp/test_printf", "w"); start (); for (i = 0; i < iter; i++) fprintf (fp, "%s", msg); stop (); fclose (fp); report ("printf %s"); } int main (int argc, char **argv) { report (NULL); test_syslog (); test_syslog_format (); test_write_devnull (); test_printf (); }

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  • The code works but when using printf it gives me a weird answer. Help please [closed]

    - by user71458
    //Programmer-William Chen //Seventh Period Computer Science II //Problem Statement - First get the elapsed times and the program will find the //split times for the user to see. // //Algorithm- First the programmer makes the prototype and calls them in the //main function. The programmer then asks the user to input lap time data. //Secondly, you convert the splits into seconds and subtract them so you can //find the splits. Then the average is all the lap time's in seconds. Finally, //the programmer printf all the results for the user to see. #include <iostream> #include <stdlib.h> #include <math.h> #include <conio.h> #include <stdio.h> using namespace std; void thisgetsElapsedTimes( int &m1, int &m2, int &m3, int &m4, int &m5, int &s1, int &s2, int &s3, int &s4, int &s5); //this is prototype void thisconvertstoseconds ( int &m1, int &m2, int &m3, int &m4, int &m5, int &s1, int &s2, int &s3, int &s4, int &s5, int &split1, int &split2, int &split3, int &split4, int &split5);//this too void thisfindsSplits(int &m1, int &m2, int &m3, int &m4, int &m5, int &split1, int &split2, int &split3, int &split4, int &split5, int &split6, int &split7, int &split8, int &split9, int &split10);// this is part of prototype void thisisthesecondconversation (int &split1M, int &split2M, int &split3M, int &split4M, int &split5M, int &split1S,int &split2S, int &split3S, int &split4S, int &split5S, int &split1, int &split2, int &split3, int &split4, int &split5);//this gets a value void thisfindstheaverage(double &average, int &split1, int &split2, int &split3, int &split4, int &split5);//and this void thisprintsstuff( int &split1M, int &split2M, int &split3M, int &split4M, int &split5M, int &split1S, int &split2S, int &split3S, int &split4S, int &split5S, double &average); //this prints int main(int argc, char *argv[]) { int m1, m2, m3, m4, m5, s1, s2, s3, s4, s5, split1, split2, split3, split4, split5, split1M, split2M, split3M, split4M, split5M, split1S, split2S, split3S, split4S, split5S; int split6, split7, split8, split9, split10; double average; char thistakescolon; thisgetsElapsedTimes ( m1, m2, m3, m4, m5, s1, s2, s3, s4, s5); thisconvertstoseconds ( m1, m2, m3, m4, m5, s1, s2, s3, s4, s5, split1, split2, split3, split4, split5); thisfindsSplits ( m1, m2, m3, m4, m5, split1, split2, split3, split4, split5, split6, split7, split8, split9, split10); thisisthesecondconversation ( split1M, split2M, split3M, split4M, split5M, split1S, split2S, split3S, split4S, split5S, split1, split2, split3, split4, split5); thisfindstheaverage ( average, split1, split2, split3, split4, split5); thisprintsstuff ( split1M, split2M, split3M, split4M, split5M, split1S, split2S, split3S, split4S, split5S, average); // these are calling statements and they call from the main function to the other functions. system("PAUSE"); return 0; } void thisgetsElapsedTimes(int &m1, int &m2, int &m3, int &m4, int &m5, int &s1, int &s2, int &s3, int &s4, int &s5) { char thistakescolon; cout << "Enter the elapsed time:" << endl; cout << " Kilometer 1 "; cin m1 thistakescolon s1; cout << " Kilometer 2 "; cin m2 thistakescolon s2; cout << " Kilometer 3 " ; cin m3 thistakescolon s3; cout << " Kilometer 4 "; cin m4 thistakescolon s4; cout << " Kilometer 5 "; cin m5 thistakescolon s5; // this gets the data required to get the results needed for the user to see // . } void thisconvertstoseconds (int &m1, int &m2, int &m3, int &m4, int &m5, int &s1, int &s2, int &s3, int &s4, int &s5, int &split1, int &split2, int &split3, int &split4, int &split5) { split1 = (m1 * 60) + s1;//this converts for minutes to seconds for m1 split2 = (m2 * 60) + s2;//this converts for minutes to seconds for m2 split3 = (m3 * 60) + s3;//this converts for minutes to seconds for m3 split4 = (m4 * 60) + s4;//this converts for minutes to seconds for m4 split5 = (m5 * 60) + s5;//this converts for minutes to seconds for m5 } void thisfindsSplits (int &m1, int &m2, int &m3, int &m4, int &m5,int &split1, int &split2, int &split3, int &split4, int &split5, int &split6, int &split7, int &split8, int &split9, int &split10)//this is function heading { split6 = split1; //this is split for the first lap. split7 = split2 - split1;//this is split for the second lap. split8 = split3 - split2;//this is split for the third lap. split9 = split4 - split3;//this is split for the fourth lap. split10 = split5 - split4;//this is split for the fifth lap. } void thisfindstheaverage(double &average, int &split1, int &split2, int &split3, int &split4, int &split5) { average = (split1 + split2 + split3 + split4 + split5)/5; // this finds the average from all the splits in seconds } void thisisthesecondconversation (int &split1M, int &split2M, int &split3M, int &split4M, int &split5M, int &split1S,int &split2S, int &split3S, int &split4S, int &split5S, int &split1, int &split2, int &split3, int &split4, int &split5) { split1M = split1 * 60; //this finds the split times split1S = split1M - split1 * 60; //then this finds split2M = split2 * 60; //and all of this split2S = split2M - split2 * 60; //does basically split3M = split3 * 60; //the same thing split3S = split3M - split3 * 60; //all of it split4M = split4 * 60; //it's also a split4S = split4M - split4 * 60; //function split5M = split5 * 60; //and it finds the splits split5S = split5M - split5 * 60; //for each lap. } void thisprintsstuff (int &split1M, int &split2M, int &split3M, int &split4M, int &split5M, int &split1S, int &split2S, int &split3S, int &split4S, int &split5S, double &average)// this is function heading { printf("\n kilometer 1 %d" , ":02%d",'split1M','split1S'); printf("\n kilometer 2 %d" , ":02%d",'split2M','split2S'); printf("\n kilometer 3 %d" , ":02%d",'split3M','split3S'); printf("\n kilometer 4 %d" , ":02%d",'split4M','split4S'); printf("\n kilometer 5 %d" , ":02%d",'split5M','split5S'); printf("\n your average pace is ",'average',"per kilometer \n", "William Chen\n"); // this printf so the programmer // can allow the user to see // the results from the data gathered. }

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  • What's the best/most efficent way to create a semi-intelligent AI for a tic tac toe game?

    - by Link
    basically I am attempting to make a a efficient/smallish C game of Tic-Tac-Toe. I have implemented everything other then the AI for the computer so far. my squares are basically structs in an array with an assigned value based on the square. For example s[1].value = 1; therefore it's a x, and then a value of 3 would be a o. My question is whats the best way to create a semi-decent game playing AI for my tic-tac-toe game? I don't really want to use minimax, since It's not what I need. So how do I avoid a a lot of if statments and make it more efficient. Here is the rest of my code: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> struct state{ // defined int state; // 0 is tie, 1 is user loss, 2 is user win, 3 is ongoing game int moves; }; struct square{ // one square of the board int value; // 1 is x, 3 is o char sign; // no space used }; struct square s[9]; //set up the struct struct state gamestate = {0,0}; //nothing void setUpGame(){ // setup the game int i = 0; for(i = 0; i < 9; i++){ s[i].value = 0; s[i].sign = ' '; } gamestate.moves=0; printf("\nHi user! You're \"x\"! I'm \"o\"! Good Luck :)\n"); } void displayBoard(){// displays the game board printf("\n %c | %c | %c\n", s[6].sign, s[7].sign, s[8].sign); printf("-----------\n"); printf(" %c | %c | %c\n", s[3].sign, s[4].sign, s[5].sign); printf("-----------\n"); printf(" %c | %c | %c\n\n", s[0].sign, s[1].sign, s[2].sign); } void getHumanMove(){ // get move from human int i; while(1){ printf(">>:"); char line[255]; // input the move to play fgets(line, sizeof(line), stdin); while(sscanf(line, "%d", &i) != 1) { //1 match of defined specifier on input line printf("Sorry, that's not a valid move!\n"); fgets(line, sizeof(line), stdin); } if(s[i-1].value != 0){printf("Sorry, That moves already been taken!\n\n");continue;} break; } s[i-1].value = 1; s[i-1].sign = 'x'; gamestate.moves++; } int sum(int x, int y, int z){return(x*y*z);} void getCompMove(){ // get the move from the computer } void checkWinner(){ // check the winner int i; for(i = 6; i < 9; i++){ // check cols if((sum(s[i].value,s[i-3].value,s[i-6].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[i].value,s[i-3].value,s[i-6].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} } for(i = 0; i < 7; i+=3){ // check rows if((sum(s[i].value,s[i+1].value,s[i+2].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[i].value,s[i+1].value,s[i+2].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} } if((sum(s[0].value,s[4].value,s[8].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[0].value,s[4].value,s[8].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} if((sum(s[2].value,s[4].value,s[6].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[2].value,s[4].value,s[6].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} } void playGame(){ // start playing the game gamestate.state = 3; //set-up the gamestate srand(time(NULL)); int temp = (rand()%2) + 1; if(temp == 2){ // if two comp goes first temp = (rand()%2) + 1; if(temp == 2){ s[4].value = 2; s[4].sign = 'o'; gamestate.moves++; }else{ s[2].value = 2; s[2].sign = 'o'; gamestate.moves++; } } displayBoard(); while(gamestate.state == 3){ if(gamestate.moves<10); getHumanMove(); if(gamestate.moves<10); getCompMove(); checkWinner(); if(gamestate.state == 3 && gamestate.moves==9){ printf("The game is a tie :p\n"); break; } displayBoard(); } } int main(int argc, const char *argv[]){ printf("Welcome to Tic Tac Toe\nby The Elite Noob\nEnter 1-9 To play a move, standard numpad\n1 is bottom-left, 9 is top-right\n"); while(1){ // while game is being played printf("\nPress 1 to play a new game, or any other number to exit;\n>>:"); char line[255]; // input whether or not to play the game fgets(line, sizeof(line), stdin); int choice; // user's choice about playing or not while(sscanf(line, "%d", &choice) != 1) { //1 match of defined specifier on input line printf("Sorry, that's not a valid option!\n"); fgets(line, sizeof(line), stdin); } if(choice == 1){ setUpGame(); // set's up the game playGame(); // Play a Game }else {break;} // exit the application } printf("\nThank's For playing!\nHave a good Day!\n"); return 0; }

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  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

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  • Apache2 Segfault - need help interpreting this coredump (suspect cause is memcache / php session related)

    - by WayneDV
    Three Apache2 web servers running a PHP 5.2.3 web site. We're using Memcache to cache rendered pages but also as the storage engine of the PHP Sessions. At peak traffic times we're getting Apache segmentation faults on all three web servers and all HTTPD child processes segfault. My gut tells me that the increased Memcache traffic is stopping PHP sessions from being created or cleaned up and thus the processes die. Is it possible for someone to confirm that from the following? : #0 _zend_mm_free_int (heap=0x7fb67a075820, p=0x7fb67a011538) at /usr/src/debug/php-5.3.3/Zend/zend_alloc.c:2018 #1 0x00007fb665d02e82 in mmc_buffer_free (request=0x7fb67a011548) at /usr/src/debug/php-pecl-memcache-3.0.4/memcache-3.0.4/memcache_pool.c:50 #2 mmc_request_free (request=0x7fb67a011548) at /usr/src/debug/php-pecl-memcache-3.0.4/memcache-3.0.4/memcache_pool.c:169 #3 0x00007fb665d031ea in mmc_pool_free (pool=0x7fb67a00e458) at /usr/src/debug/php-pecl-memcache-3.0.4/memcache-3.0.4/memcache_pool.c:917 #4 0x00007fb665d0a2f1 in ps_close_memcache (mod_data=0x7fb66d625440) at /usr/src/debug/php-pecl-memcache-3.0.4/memcache-3.0.4/memcache_session.c:185 #5 0x00007fb66d1b0935 in php_session_save_current_state () at /usr/src/debug/php-5.3.3/ext/session/session.c:625 #6 php_session_flush () at /usr/src/debug/php-5.3.3/ext/session/session.c:1517 #7 0x00007fb66d1b0c1b in zm_deactivate_session (type=<value optimized out>, module_number=<value optimized out>) at /usr/src/debug/php-5.3.3/ext/session/session.c:2171 #8 0x00007fb66d2a719c in module_registry_cleanup (module=<value optimized out>) at /usr/src/debug/php-5.3.3/Zend/zend_API.c:2150 #9 0x00007fb66d2b1994 in zend_hash_reverse_apply (ht=0x7fb66d629d60, apply_func=0x7fb66d2a7180 <module_registry_cleanup>) at /usr/src/debug/php-5.3.3/Zend/zend_hash.c:755 #10 0x00007fb66d2a5c0d in zend_deactivate_modules () at /usr/src/debug/php-5.3.3/Zend/zend.c:866 #11 0x00007fb66d2541b5 in php_request_shutdown (dummy=<value optimized out>) at /usr/src/debug/php-5.3.3/main/main.c:1607 #12 0x00007fb66d32e037 in php_apache_request_dtor (r=0x7fb67a229658) at /usr/src/debug/php-5.3.3/sapi/apache2handler/sapi_apache2.c:509 #13 php_handler (r=0x7fb67a229658) at /usr/src/debug/php-5.3.3/sapi/apache2handler/sapi_apache2.c:681 #14 0x00007fb6784166f0 in ap_run_handler (r=0x7fb67a229658) at /usr/src/debug/httpd-2.2.15/server/config.c:158 #15 0x00007fb678419f58 in ap_invoke_handler (r=0x7fb67a229658) at /usr/src/debug/httpd-2.2.15/server/config.c:372 #16 0x00007fb6784254f0 in ap_process_request (r=0x7fb67a229658) at /usr/src/debug/httpd-2.2.15/modules/http/http_request.c:282 #17 0x00007fb678422418 in ap_process_http_connection (c=0x7fb67a2193a8) at /usr/src/debug/httpd-2.2.15/modules/http/http_core.c:190 #18 0x00007fb67841e1b8 in ap_run_process_connection (c=0x7fb67a2193a8) at /usr/src/debug/httpd-2.2.15/server/connection.c:43 #19 0x00007fb678429f4b in child_main (child_num_arg=<value optimized out>) at /usr/src/debug/httpd-2.2.15/server/mpm/prefork/prefork.c:662 #20 0x00007fb67842a21a in make_child (s=0x7fb679cd7860, slot=153) at /usr/src/debug/httpd-2.2.15/server/mpm/prefork/prefork.c:758 #21 0x00007fb67842aea4 in perform_idle_server_maintenance (_pconf=<value optimized out>, plog=<value optimized out>, s=<value optimized out>) at /usr/src/debug/httpd-2.2.15/server/mpm/prefork/prefork.c:893 #22 ap_mpm_run (_pconf=<value optimized out>, plog=<value optimized out>, s=<value optimized out>) at /usr/src/debug/httpd-2.2.15/server/mpm/prefork/prefork.c:1097 #23 0x00007fb678402890 in main (argc=1, argv=0x7fff6fecacb8) at /usr/src/debug/httpd-2.2.15/server/main.c:740 PHP.INI Follows: [PHP] engine = On short_open_tag = On asp_tags = Off precision = 14 y2k_compliance = On output_buffering = 4096 zlib.output_compression = Off implicit_flush = Off unserialize_callback_func = serialize_precision = 100 allow_call_time_pass_reference = Off safe_mode = Off safe_mode_gid = Off safe_mode_include_dir = safe_mode_exec_dir = safe_mode_allowed_env_vars = PHP_ safe_mode_protected_env_vars = LD_LIBRARY_PATH disable_functions = disable_classes = expose_php = On max_execution_time = 30 max_input_time = 60 memory_limit = 128M error_reporting = E_ALL & ~E_DEPRECATED display_errors = Off display_startup_errors = Off log_errors = Off log_errors_max_len = 1024 ignore_repeated_errors = Off ignore_repeated_source = Off report_memleaks = On track_errors = Off html_errors = Off variables_order = "GPCS" request_order = "GP" register_globals = Off register_long_arrays = Off register_argc_argv = Off auto_globals_jit = On post_max_size = 8M magic_quotes_gpc = Off magic_quotes_runtime = Off magic_quotes_sybase = Off auto_prepend_file = auto_append_file = default_mimetype = "text/html" doc_root = user_dir = enable_dl = Off file_uploads = On upload_max_filesize = 2M allow_url_fopen = On allow_url_include = Off default_socket_timeout = 60 [Date] [filter] [iconv] [intl] [sqlite] [sqlite3] [Pcre] [Pdo] [Phar] [Syslog] define_syslog_variables = Off [mail function] SMTP = localhost smtp_port = 25 sendmail_path = /usr/sbin/sendmail -t -i mail.add_x_header = On [SQL] sql.safe_mode = Off [ODBC] odbc.allow_persistent = On odbc.check_persistent = On odbc.max_persistent = -1 odbc.max_links = -1 odbc.defaultlrl = 4096 odbc.defaultbinmode = 1 [MySQL] mysql.allow_persistent = On mysql.max_persistent = -1 mysql.max_links = -1 mysql.default_port = mysql.default_socket = mysql.default_host = mysql.default_user = mysql.default_password = mysql.connect_timeout = 60 mysql.trace_mode = Off [MySQLi] mysqli.max_links = -1 mysqli.default_port = 3306 mysqli.default_socket = mysqli.default_host = mysqli.default_user = mysqli.default_pw = mysqli.reconnect = Off [PostgresSQL] pgsql.allow_persistent = On pgsql.auto_reset_persistent = Off pgsql.max_persistent = -1 pgsql.max_links = -1 pgsql.ignore_notice = 0 pgsql.log_notice = 0 [Sybase-CT] sybct.allow_persistent = On sybct.max_persistent = -1 sybct.max_links = -1 sybct.min_server_severity = 10 sybct.min_client_severity = 10 [bcmath] bcmath.scale = 0 [browscap] [Session] session.save_handler = files session.save_path = "/var/lib/php/session" session.use_cookies = 1 session.use_only_cookies = 1 session.name = PHPSESSID session.auto_start = 1 session.cookie_lifetime = 0 session.cookie_path = / session.cookie_domain = session.cookie_httponly = session.serialize_handler = php session.gc_probability = 1 session.gc_divisor = 1000 session.gc_maxlifetime = 1440 session.bug_compat_42 = Off session.bug_compat_warn = Off session.referer_check = session.entropy_length = 0 session.entropy_file = session.cache_limiter = nocache session.cache_expire = 180 session.use_trans_sid = 0 session.hash_function = 0 session.hash_bits_per_character = 5 url_rewriter.tags = "a=href,area=href,frame=src,input=src,form=fakeentry" [MSSQL] mssql.allow_persistent = On mssql.max_persistent = -1 mssql.max_links = -1 mssql.min_error_severity = 10 mssql.min_message_severity = 10 mssql.compatability_mode = Off mssql.secure_connection = Off [Assertion] [COM] [mbstring] [gd] [exif] [Tidy] tidy.clean_output = Off [soap] soap.wsdl_cache_enabled=1 soap.wsdl_cache_dir="/tmp" soap.wsdl_cache_ttl=86400 /etc/php.d/memcached.ini : session.save_path="tcp://memcache1:11211?persistent=1&weight=1&timeout=3&retry_interval=15"

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  • Apache2 Segfault - need help interpreting this coredump (suspect cause is memcache / php session related)

    - by WayneDV
    Three Apache2 web servers running a PHP 5.2.3 web site. We're using Memcache to cache rendered pages but also as the storage engine of the PHP Sessions. At peak traffic times we're getting Apache segmentation faults on all three web servers and all HTTPD child processes segfault. My gut tells me that the increased Memcache traffic is stopping PHP sessions from being created or cleaned up and thus the processes die. Is it possible for someone to confirm that from the following? : #0 _zend_mm_free_int (heap=0x7fb67a075820, p=0x7fb67a011538) at /usr/src/debug/php-5.3.3/Zend/zend_alloc.c:2018 #1 0x00007fb665d02e82 in mmc_buffer_free (request=0x7fb67a011548) at /usr/src/debug/php-pecl-memcache-3.0.4/memcache-3.0.4/memcache_pool.c:50 #2 mmc_request_free (request=0x7fb67a011548) at /usr/src/debug/php-pecl-memcache-3.0.4/memcache-3.0.4/memcache_pool.c:169 #3 0x00007fb665d031ea in mmc_pool_free (pool=0x7fb67a00e458) at /usr/src/debug/php-pecl-memcache-3.0.4/memcache-3.0.4/memcache_pool.c:917 #4 0x00007fb665d0a2f1 in ps_close_memcache (mod_data=0x7fb66d625440) at /usr/src/debug/php-pecl-memcache-3.0.4/memcache-3.0.4/memcache_session.c:185 #5 0x00007fb66d1b0935 in php_session_save_current_state () at /usr/src/debug/php-5.3.3/ext/session/session.c:625 #6 php_session_flush () at /usr/src/debug/php-5.3.3/ext/session/session.c:1517 #7 0x00007fb66d1b0c1b in zm_deactivate_session (type=<value optimized out>, module_number=<value optimized out>) at /usr/src/debug/php-5.3.3/ext/session/session.c:2171 #8 0x00007fb66d2a719c in module_registry_cleanup (module=<value optimized out>) at /usr/src/debug/php-5.3.3/Zend/zend_API.c:2150 #9 0x00007fb66d2b1994 in zend_hash_reverse_apply (ht=0x7fb66d629d60, apply_func=0x7fb66d2a7180 <module_registry_cleanup>) at /usr/src/debug/php-5.3.3/Zend/zend_hash.c:755 #10 0x00007fb66d2a5c0d in zend_deactivate_modules () at /usr/src/debug/php-5.3.3/Zend/zend.c:866 #11 0x00007fb66d2541b5 in php_request_shutdown (dummy=<value optimized out>) at /usr/src/debug/php-5.3.3/main/main.c:1607 #12 0x00007fb66d32e037 in php_apache_request_dtor (r=0x7fb67a229658) at /usr/src/debug/php-5.3.3/sapi/apache2handler/sapi_apache2.c:509 #13 php_handler (r=0x7fb67a229658) at /usr/src/debug/php-5.3.3/sapi/apache2handler/sapi_apache2.c:681 #14 0x00007fb6784166f0 in ap_run_handler (r=0x7fb67a229658) at /usr/src/debug/httpd-2.2.15/server/config.c:158 #15 0x00007fb678419f58 in ap_invoke_handler (r=0x7fb67a229658) at /usr/src/debug/httpd-2.2.15/server/config.c:372 #16 0x00007fb6784254f0 in ap_process_request (r=0x7fb67a229658) at /usr/src/debug/httpd-2.2.15/modules/http/http_request.c:282 #17 0x00007fb678422418 in ap_process_http_connection (c=0x7fb67a2193a8) at /usr/src/debug/httpd-2.2.15/modules/http/http_core.c:190 #18 0x00007fb67841e1b8 in ap_run_process_connection (c=0x7fb67a2193a8) at /usr/src/debug/httpd-2.2.15/server/connection.c:43 #19 0x00007fb678429f4b in child_main (child_num_arg=<value optimized out>) at /usr/src/debug/httpd-2.2.15/server/mpm/prefork/prefork.c:662 #20 0x00007fb67842a21a in make_child (s=0x7fb679cd7860, slot=153) at /usr/src/debug/httpd-2.2.15/server/mpm/prefork/prefork.c:758 #21 0x00007fb67842aea4 in perform_idle_server_maintenance (_pconf=<value optimized out>, plog=<value optimized out>, s=<value optimized out>) at /usr/src/debug/httpd-2.2.15/server/mpm/prefork/prefork.c:893 #22 ap_mpm_run (_pconf=<value optimized out>, plog=<value optimized out>, s=<value optimized out>) at /usr/src/debug/httpd-2.2.15/server/mpm/prefork/prefork.c:1097 #23 0x00007fb678402890 in main (argc=1, argv=0x7fff6fecacb8) at /usr/src/debug/httpd-2.2.15/server/main.c:740 PHP.INI Follows: [PHP] engine = On short_open_tag = On asp_tags = Off precision = 14 y2k_compliance = On output_buffering = 4096 zlib.output_compression = Off implicit_flush = Off unserialize_callback_func = serialize_precision = 100 allow_call_time_pass_reference = Off safe_mode = Off safe_mode_gid = Off safe_mode_include_dir = safe_mode_exec_dir = safe_mode_allowed_env_vars = PHP_ safe_mode_protected_env_vars = LD_LIBRARY_PATH disable_functions = disable_classes = expose_php = On max_execution_time = 30 max_input_time = 60 memory_limit = 128M error_reporting = E_ALL & ~E_DEPRECATED display_errors = Off display_startup_errors = Off log_errors = Off log_errors_max_len = 1024 ignore_repeated_errors = Off ignore_repeated_source = Off report_memleaks = On track_errors = Off html_errors = Off variables_order = "GPCS" request_order = "GP" register_globals = Off register_long_arrays = Off register_argc_argv = Off auto_globals_jit = On post_max_size = 8M magic_quotes_gpc = Off magic_quotes_runtime = Off magic_quotes_sybase = Off auto_prepend_file = auto_append_file = default_mimetype = "text/html" doc_root = user_dir = enable_dl = Off file_uploads = On upload_max_filesize = 2M allow_url_fopen = On allow_url_include = Off default_socket_timeout = 60 [Date] [filter] [iconv] [intl] [sqlite] [sqlite3] [Pcre] [Pdo] [Phar] [Syslog] define_syslog_variables = Off [mail function] SMTP = localhost smtp_port = 25 sendmail_path = /usr/sbin/sendmail -t -i mail.add_x_header = On [SQL] sql.safe_mode = Off [ODBC] odbc.allow_persistent = On odbc.check_persistent = On odbc.max_persistent = -1 odbc.max_links = -1 odbc.defaultlrl = 4096 odbc.defaultbinmode = 1 [MySQL] mysql.allow_persistent = On mysql.max_persistent = -1 mysql.max_links = -1 mysql.default_port = mysql.default_socket = mysql.default_host = mysql.default_user = mysql.default_password = mysql.connect_timeout = 60 mysql.trace_mode = Off [MySQLi] mysqli.max_links = -1 mysqli.default_port = 3306 mysqli.default_socket = mysqli.default_host = mysqli.default_user = mysqli.default_pw = mysqli.reconnect = Off [PostgresSQL] pgsql.allow_persistent = On pgsql.auto_reset_persistent = Off pgsql.max_persistent = -1 pgsql.max_links = -1 pgsql.ignore_notice = 0 pgsql.log_notice = 0 [Sybase-CT] sybct.allow_persistent = On sybct.max_persistent = -1 sybct.max_links = -1 sybct.min_server_severity = 10 sybct.min_client_severity = 10 [bcmath] bcmath.scale = 0 [browscap] [Session] session.save_handler = files session.save_path = "/var/lib/php/session" session.use_cookies = 1 session.use_only_cookies = 1 session.name = PHPSESSID session.auto_start = 1 session.cookie_lifetime = 0 session.cookie_path = / session.cookie_domain = session.cookie_httponly = session.serialize_handler = php session.gc_probability = 1 session.gc_divisor = 1000 session.gc_maxlifetime = 1440 session.bug_compat_42 = Off session.bug_compat_warn = Off session.referer_check = session.entropy_length = 0 session.entropy_file = session.cache_limiter = nocache session.cache_expire = 180 session.use_trans_sid = 0 session.hash_function = 0 session.hash_bits_per_character = 5 url_rewriter.tags = "a=href,area=href,frame=src,input=src,form=fakeentry" [MSSQL] mssql.allow_persistent = On mssql.max_persistent = -1 mssql.max_links = -1 mssql.min_error_severity = 10 mssql.min_message_severity = 10 mssql.compatability_mode = Off mssql.secure_connection = Off [Assertion] [COM] [mbstring] [gd] [exif] [Tidy] tidy.clean_output = Off [soap] soap.wsdl_cache_enabled=1 soap.wsdl_cache_dir="/tmp" soap.wsdl_cache_ttl=86400 /etc/php.d/memcached.ini : session.save_path="tcp://memcache1:11211?persistent=1&weight=1&timeout=3&retry_interval=15"

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  • Write a signal handler to catch SIGSEGV

    - by Adi
    Hi all, I want to write a signal handler to catch SIGSEGV. First , I would protect a block of memory for read or writes using char *buffer; char *p; char a; int pagesize = 4096; " mprotect(buffer,pagesize,PROT_NONE) " What this will do is , it will protect the memory starting from buffer till pagesize for any reads or writes. Second , I will try to read the memory by doing something like p = buffer; a = *p This will generate a SIGSEGV and i have initialized a handler for this. The handler will be called . So far so good. Now the problem I am facing is , once the handler is called, I want to change the access write of the memory by doing mprotect(buffer, pagesize,PROT_READ); and continue my normal functioning of the code. I do not want to exit the function. On future writes to the same memory, I want again catch the signal and modify the write rights and then take account of that event. Here is the code I am trying : #include <signal.h> #include <stdio.h> #include <malloc.h> #include <stdlib.h> #include <errno.h> #include <sys/mman.h> #define handle_error(msg) \ do { perror(msg); exit(EXIT_FAILURE); } while (0) char *buffer; int flag=0; static void handler(int sig, siginfo_t *si, void *unused) { printf("Got SIGSEGV at address: 0x%lx\n",(long) si->si_addr); printf("Implements the handler only\n"); flag=1; //exit(EXIT_FAILURE); } int main(int argc, char *argv[]) { char *p; char a; int pagesize; struct sigaction sa; sa.sa_flags = SA_SIGINFO; sigemptyset(&sa.sa_mask); sa.sa_sigaction = handler; if (sigaction(SIGSEGV, &sa, NULL) == -1) handle_error("sigaction"); pagesize=4096; /* Allocate a buffer aligned on a page boundary; initial protection is PROT_READ | PROT_WRITE */ buffer = memalign(pagesize, 4 * pagesize); if (buffer == NULL) handle_error("memalign"); printf("Start of region: 0x%lx\n", (long) buffer); printf("Start of region: 0x%lx\n", (long) buffer+pagesize); printf("Start of region: 0x%lx\n", (long) buffer+2*pagesize); printf("Start of region: 0x%lx\n", (long) buffer+3*pagesize); //if (mprotect(buffer + pagesize * 0, pagesize,PROT_NONE) == -1) if (mprotect(buffer + pagesize * 0, pagesize,PROT_NONE) == -1) handle_error("mprotect"); //for (p = buffer ; ; ) if(flag==0) { p = buffer+pagesize/2; printf("It comes here before reading memory\n"); a = *p; //trying to read the memory printf("It comes here after reading memory\n"); } else { if (mprotect(buffer + pagesize * 0, pagesize,PROT_READ) == -1) handle_error("mprotect"); a = *p; printf("Now i can read the memory\n"); } /* for (p = buffer;p<=buffer+4*pagesize ;p++ ) { //a = *(p); *(p) = 'a'; printf("Writing at address %p\n",p); }*/ printf("Loop completed\n"); /* Should never happen */ exit(EXIT_SUCCESS); } The problem I am facing with this is ,only the signal handler is running and I am not able to return to the main function after catching the signal.. Any help in this will be greatly appreciated. Thanks in advance Aditya

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  • Boost tuple + transform

    - by JH
    Is it possible to do the following. Say my boost tuple has <String, int> I would like to use std::transform + mem_fun to insert only the String element in a corresponding vector. Is it possible or are we required to use a loop and push_back(get<0) Ie the following doesn't like to compile... (unknown types...) result.resize(storage.size()) std::transform(storage.begin(), storage.end(), result.begin(), std::mem_fun(&boost::get<0>)); Here is an example (trying one of the comments): #include <boost/tuple/tuple.hpp> #include <vector> #include <string> #include <algorithm> int main(int argc, char**argv) { std::vector< boost::tuple<std::string, int> > storage; std::vector< std::string> result; result.resize(storage.size()); std::transform(storage.begin(), storage.end(), result.begin(), &boost::get<0, boost::tuple<std::string, int> >); return 0; } Output: g++ test.cpp /usr/include/boost/tuple/detail/tuple_basic.hpp: In instantiation of `boost::tuples::cons<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type>, TT>': /usr/include/boost/tuple/detail/tuple_basic.hpp:151: instantiated from `boost::tuples::element<0, boost::tuples::cons<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type>, TT> >' test.cpp:14: instantiated from here /usr/include/boost/tuple/detail/tuple_basic.hpp:329: error: `boost::tuples::cons<HT, TT>::tail' has incomplete type /usr/include/boost/tuple/detail/tuple_basic.hpp:329: error: invalid use of template type parameter test.cpp: In function `int main(int, char**)': test.cpp:14: error: no matching function for call to `transform(__gnu_cxx::__normal_iterator<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type>*, std::vector<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type>, std::allocator<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type> > > >, __gnu_cxx::__normal_iterator<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type>*, std::vector<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type>, std::allocator<boost::tuples::tuple<std::string, int, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type, boost::tuples::null_type> > > >, __gnu_cxx::__normal_iterator<std::string*, std::vector<std::string, std::allocator<std::string> > >, <unresolved overloaded function type>)'

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  • issue with std::advance on std::sets

    - by tim
    I've stumbled upon what I believe is a bug in the stl algorithm advance. When I'm advancing the iterator off of the end of the container, I get inconsistent results. Sometimes I get container.end(), sometimes I get the last element. I've illustrated this with the following code: #include <algorithm> #include <cstdio> #include <set> using namespace std; typedef set<int> tMap; int main(int argc, char** argv) { tMap::iterator i; tMap the_map; for (int i=0; i<10; i++) the_map.insert(i); #if EXPERIMENT==1 i = the_map.begin(); #elif EXPERIMENT==2 i = the_map.find(4); #elif EXPERIMENT==3 i = the_map.find(5); #elif EXPERIMENT==4 i = the_map.find(6); #elif EXPERIMENT==5 i = the_map.find(9); #elif EXPERIMENT==6 i = the_map.find(2000); #else i = the_map.end(); #endif advance(i, 100); if (i == the_map.end()) printf("the end\n"); else printf("wuh? %d\n", *i); return 0; } Which I get the following unexpected (according to me) behavior in experiment 3 and 5 where I get the last element instead of the_map.end(). [tim@saturn advance]$ uname -srvmpio Linux 2.6.18-1.2798.fc6 #1 SMP Mon Oct 16 14:37:32 EDT 2006 i686 athlon i386 GNU/Linux [tim@saturn advance]$ g++ --version g++ (GCC) 4.1.1 20061011 (Red Hat 4.1.1-30) Copyright (C) 2006 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. [tim@saturn advance]$ g++ -DEXPERIMENT=1 advance.cc [tim@saturn advance]$ ./a.out the end [tim@saturn advance]$ g++ -DEXPERIMENT=2 advance.cc [tim@saturn advance]$ ./a.out the end [tim@saturn advance]$ g++ -DEXPERIMENT=3 advance.cc [tim@saturn advance]$ ./a.out wuh? 9 [tim@saturn advance]$ g++ -DEXPERIMENT=4 advance.cc [tim@saturn advance]$ ./a.out the end [tim@saturn advance]$ g++ -DEXPERIMENT=5 advance.cc [tim@saturn advance]$ ./a.out wuh? 9 [tim@saturn advance]$ g++ -DEXPERIMENT=6 advance.cc [tim@saturn advance]$ ./a.out the end [tim@saturn advance]$ g++ -DEXPERIMENT=7 advance.cc [tim@saturn advance]$ ./a.out the end [tim@saturn advance]$ From the sgi website (see link at top), it has the following example: list<int> L; L.push_back(0); L.push_back(1); list<int>::iterator i = L.begin(); advance(i, 2); assert(i == L.end()); I would think that the assertion should apply to other container types, no? What am I missing? Thanks!

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  • Why wont a simple socket to the localhost connect?

    - by Jake M
    I am following a tutorial that teaches me how to use win32 sockets(winsock2). I am attempting to create a simple socket that connects to the "localhost" but my program is failing when I attempt to connect to the local host(at the function connect()). Do I need admin privileges to connect to the localhost? Maybe thats why it fails? Maybe theres a problem with my code? I have tried the ports 8888 & 8000 & they both fail. Also if I change the port to 80 & connect to www.google.com I can connect BUT I get no response back. Is that because I haven't sent a HTTP request or am I meant to get some response back? Here's my code (with the includes removed): // Constants & Globals // typedef unsigned long IPNumber; // IP number typedef for IPv4 const int SOCK_VER = 2; const int SERVER_PORT = 8888; // 8888 SOCKET mSocket = INVALID_SOCKET; SOCKADDR_IN sockAddr = {0}; WSADATA wsaData; HOSTENT* hostent; int _tmain(int argc, _TCHAR* argv[]) { // Initialise winsock version 2.2 if (WSAStartup(MAKEWORD(SOCK_VER,2), &wsaData) != 0) { printf("Failed to initialise winsock\n"); WSACleanup(); system("PAUSE"); return 0; } if (LOBYTE(wsaData.wVersion) != SOCK_VER || HIBYTE(wsaData.wVersion) != 2) { printf("Failed to load the correct winsock version\n"); WSACleanup(); system("PAUSE"); return 0; } // Create socket mSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (mSocket == INVALID_SOCKET) { printf("Failed to create TCP socket\n"); WSACleanup(); system("PAUSE"); return 0; } // Get IP Address of website by the domain name, we do this by contacting(??) the Domain Name Server if ((hostent = gethostbyname("localhost")) == NULL) // "localhost" www.google.com { printf("Failed to resolve website name to an ip address\n"); WSACleanup(); system("PAUSE"); return 0; } sockAddr.sin_port = htons(SERVER_PORT); sockAddr.sin_family = AF_INET; sockAddr.sin_addr.S_un.S_addr = (*reinterpret_cast <IPNumber*> (hostent->h_addr_list[0])); // sockAddr.sin_addr.s_addr=*((unsigned long*)hostent->h_addr); // Can also do this // ERROR OCCURS ON NEXT LINE: Connect to server if (connect(mSocket, (SOCKADDR*)(&sockAddr), sizeof(sockAddr)) != 0) { printf("Failed to connect to server\n"); WSACleanup(); system("PAUSE"); return 0; } printf("Got to here\r\n"); // Display message from server char buffer[1000]; memset(buffer,0,999); int inDataLength=recv(mSocket,buffer,1000,0); printf("Response: %s\r\n", buffer); // Shutdown our socket shutdown(mSocket, SD_SEND); // Close our socket entirely closesocket(mSocket); // Cleanup Winsock WSACleanup(); system("pause"); return 0; }

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