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  • Passing an arbritrary JavaScript object in Xul

    - by Tom Brito
    I'm following this example to pass an object to a window, but when it as an argument it's with "undefined" value. This is my first window (obs. dump is the way to print to console when debug options are turned on): <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <!DOCTYPE window SYSTEM "chrome://XulWindowArgTest/locale/XulWindowArgTest.dtd"> <window id="windowID" width="400" height="300" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script> <![CDATA[ function onClickMe(event) { dump("begin\n"); try { var args = { param1: true, param2: 42 }; args.wrappedJSObject = args; var watcher = Components.classes["@mozilla.org/embedcomp/window-watcher;1"].getService(Components.interfaces.nsIWindowWatcher); watcher.openWindow(null, "chrome://XulWindowArgTest/content/about.xul", "windowName", "chrome", args); } catch (e) { dump("error: " + e + "\n"); } dump("end\n"); } ]]> </script> <button label="Click me !" oncommand="onClickMe();" /> </window> and my second window: <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <!DOCTYPE window SYSTEM "chrome://XulWindowArgTest/locale/XulWindowArgTest.dtd"> <window xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" onload="onload()"> <script> <![CDATA[ function onload() { dump('arg = ' + window.arguments[0].wrappedJSObject + "\n"); } ]]> </script> <label value="test" /> </window> when the second window loads, it calls the onload and prints: arg = undefined Any idea how to fix it?

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  • [SOLVED]Django - Passing variables to template based on db

    - by George 'Griffin
    I am trying to add a feature to my app that would allow me to enable/disable the "Call Me" button based on whether or not I am at [home|the office]. I created a model in the database called setting, it looks like this: class setting(models.Model): key = models.CharField(max_length=200) value = models.CharField(max_length=200) Pretty simple. There is currently one row, available, the value of it is the string True. I want to be able to transparently pass variables to the templates like this: {% if available %} <!-- Display button --> {% else %} <!-- Display grayed out button --> {% endif %} Now, I could add logic to every view that would check the database, and pass the variable to the template, but I am trying to stay DRY. What is the best way to do this? UPDATE I created a context processor, and added it's path to the TEMPLATE_CONTEXT_PROCESSORS, but it is not being passed to the template def available(request): available = Setting.objects.get(key="available") if open.value == "True": return {"available":True} else: return {} UPDATE TWO If you are using the shortcut render_to_response, you need to pass an instance of RequestContext to the function. from the django documentation: If you're using Django's render_to_response() shortcut to populate a template with the contents of a dictionary, your template will be passed a Context instance by default (not a RequestContext). To use a RequestContext in your template rendering, pass an optional third argument to render_to_response(): a RequestContext instance. Your code might look like this: def some_view(request): # ... return render_to_response('my_template.html', my_data_dictionary, context_instance=RequestContext(request)) Many thanks for all the help!

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  • Passing a string to a function in C++

    - by Chef Flambe
    I want to pass a string like "Celcius" into a function that I have but I keep getting errors tossed back at me from the Function. System::Console::WriteLine' : none of the 19 overloads could convert all the argument types I figure I just have something simple wrong. Can someone point out my mistake please? Using MS Visual C++ 2010 I've posted the offending code. The other functions (not posted) work fine. void PrintResult( double result, std::string sType ); // Print result and string // to the console //============================================================================================= // start of main //============================================================================================= void main( void ) { ConsoleKeyInfo CFM; // Program Title and Description ProgramDescription(); // Menu Selection and calls to data retrieval/calculation/result Print CFM=ChooseFromMenu(); switch(CFM.KeyChar) // ************************************************************ { //* case '1' : PrintResult(F2C(GetTemperature()),"Celsius"); //* break; //* //* case '2' : PrintResult(C2F(GetTemperature()),"Fahrenheit"); //* break; //* //* default : Console::Write("\n\nSwitch : Case !!!FAILURE!!!"); //* } //************************************************************ system("pause"); return; } //Function void PrintResult( double result, std::string sType ) { Console::WriteLine("\n\nThe converted temperature is {0:F2} degrees {1}\n\n",result,sType); return; }

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  • Passing Flash variables to PHP.

    - by user340553
    Hi, I have a simple standalone application written in Visual Basic that I'm porting to a browser based application using PHP/javascript. The original VB application has some simple embedded flash games with token and point counters. The token and point values are being passed as variables between the application and the game. I'm trying to achieve the same effect in my PHP port without modifying the actionscript code( using the variables in actionscript that already exist). Below is Visual Basic code that's loading a value from a database and posting that value to flash using FlashVars: Private Sub loadPlayer() Try If CtblPoints.CheckPointsByID(mCard) Then objPoints = CtblPoints.GettblPointsByID(mCard) objPlayerAc = CtblPlayerAccount.GettblPlayerAccountByPlayerID(objPoints.AccountId) objPlayer = CtblPlayer.GettblPlayerByID(objPlayerAc.PlayerID) objPlayerBal = CtblPlayerBalance.GettblPlayerBalanceByID(objPlayerAc.PlayerID) objPlayerAcDetail = CtblPlayerAccountDetail.GettblPlayerAccountDetailByAmount(objPoints.AccountId) strTotalPoints = Convert.ToString(objPlayerAc.Points) strTotalWin = Convert.ToString(objPlayerBal.TokenAmount) 'Dim intTokenAmount As Decimal = Convert.ToDecimal(objPlayerBal.TokenAmount) 'strTotalWin = Convert.ToString(Convert.ToInt64(intTokenAmount * 100)) flashPlayer.Size = panelGame.Size flashPlayer.FlashVars = "totalEntries=" & strTotalPoints & "&credit=" & strTotalWin flashPlayer.LoadMovie(0, strGameFile) flashPlayer.Play() Else Me.Close() Dim frmInvCrd As New frmInvalidCard frmInvCrd.ShowDialog() End If Catch ex As Exception End Try I'm trying to recreate this in PHP, but I'm at a loss as to how to begin implementing it. The variables in flash are declared publicly, and global imports used: import com.atticmedia.console.*; import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.net.*; import flash.system.*; import flash.utils.*; First declaration of variable 'totalEntries' is: public var totalEntries:int = 0; and this is a snip of totalEntries being used in the actionscript public function notifyServerOfUnwonCredits(param1) { var remainder:* = param1; if (this.useServer) { this.targetWinAmount = 0; this.cancelUpdateOverTime = F9.setEnterFrame(this.updateOverTime); fscommand("OverTime", "" + remainder); this.flashVarsUpdatedAction = function () { originalTotalWin = totalWin; return; }// end function ; } else { this.setTotalEntries(100000); this.setTotalWin(0); } return; }// end function Eventually I'll be passing these values back to a mySQL database. Any insight into this would be extremely helpful, Thanks!

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  • PyOpenGL - passing transformation matrix into shader

    - by M-V
    I am having trouble passing projection and modelview matrices into the GLSL shader from my PyOpenGL code. My understanding is that OpenGL matrices are column major, but when I pass in projection and modelview matrices as shown, I don't see anything. I tried the transpose of the matrices, and it worked for the modelview matrix, but the projection matrix doesn't work either way. Here is the code: import OpenGL from OpenGL.GL import * from OpenGL.GL.shaders import * from OpenGL.GLU import * from OpenGL.GLUT import * from OpenGL.GLUT.freeglut import * from OpenGL.arrays import vbo import numpy, math, sys strVS = """ attribute vec3 aVert; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; uniform vec4 uColor; varying vec4 vCol; void main() { // option #1 - fails gl_Position = uPMatrix * uMVMatrix * vec4(aVert, 1.0); // option #2 - works gl_Position = vec4(aVert, 1.0); // set color vCol = vec4(uColor.rgb, 1.0); } """ strFS = """ varying vec4 vCol; void main() { // use vertex color gl_FragColor = vCol; } """ # particle system class class Scene: # initialization def __init__(self): # create shader self.program = compileProgram(compileShader(strVS, GL_VERTEX_SHADER), compileShader(strFS, GL_FRAGMENT_SHADER)) glUseProgram(self.program) self.pMatrixUniform = glGetUniformLocation(self.program, 'uPMatrix') self.mvMatrixUniform = glGetUniformLocation(self.program, "uMVMatrix") self.colorU = glGetUniformLocation(self.program, "uColor") # attributes self.vertIndex = glGetAttribLocation(self.program, "aVert") # color self.col0 = [1.0, 1.0, 0.0, 1.0] # define quad vertices s = 0.2 quadV = [ -s, s, 0.0, -s, -s, 0.0, s, s, 0.0, s, s, 0.0, -s, -s, 0.0, s, -s, 0.0 ] # vertices self.vertexBuffer = glGenBuffers(1) glBindBuffer(GL_ARRAY_BUFFER, self.vertexBuffer) vertexData = numpy.array(quadV, numpy.float32) glBufferData(GL_ARRAY_BUFFER, 4*len(vertexData), vertexData, GL_STATIC_DRAW) # render def render(self, pMatrix, mvMatrix): # use shader glUseProgram(self.program) # set proj matrix glUniformMatrix4fv(self.pMatrixUniform, 1, GL_FALSE, pMatrix) # set modelview matrix glUniformMatrix4fv(self.mvMatrixUniform, 1, GL_FALSE, mvMatrix) # set color glUniform4fv(self.colorU, 1, self.col0) #enable arrays glEnableVertexAttribArray(self.vertIndex) # set buffers glBindBuffer(GL_ARRAY_BUFFER, self.vertexBuffer) glVertexAttribPointer(self.vertIndex, 3, GL_FLOAT, GL_FALSE, 0, None) # draw glDrawArrays(GL_TRIANGLES, 0, 6) # disable arrays glDisableVertexAttribArray(self.vertIndex) class Renderer: def __init__(self): pass def reshape(self, width, height): self.width = width self.height = height self.aspect = width/float(height) glViewport(0, 0, self.width, self.height) glEnable(GL_DEPTH_TEST) glDisable(GL_CULL_FACE) glClearColor(0.8, 0.8, 0.8,1.0) glutPostRedisplay() def keyPressed(self, *args): sys.exit() def draw(self): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # build projection matrix fov = math.radians(45.0) f = 1.0/math.tan(fov/2.0) zN, zF = (0.1, 100.0) a = self.aspect pMatrix = numpy.array([f/a, 0.0, 0.0, 0.0, 0.0, f, 0.0, 0.0, 0.0, 0.0, (zF+zN)/(zN-zF), -1.0, 0.0, 0.0, 2.0*zF*zN/(zN-zF), 0.0], numpy.float32) # modelview matrix mvMatrix = numpy.array([1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.5, 0.0, -5.0, 1.0], numpy.float32) # render self.scene.render(pMatrix, mvMatrix) # swap buffers glutSwapBuffers() def run(self): glutInitDisplayMode(GLUT_RGBA) glutInitWindowSize(400, 400) self.window = glutCreateWindow("Minimal") glutReshapeFunc(self.reshape) glutDisplayFunc(self.draw) glutKeyboardFunc(self.keyPressed) # Checks for key strokes self.scene = Scene() glutMainLoop() glutInit(sys.argv) prog = Renderer() prog.run() When I use option #2 in the shader without either matrix, I get the following output: What am I doing wrong?

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  • Custom Class to store the properties and passing the class object across the pages - ASP.NEt

    - by NLV
    Hello I've a requirement where i need to pass some objects across the pages. So i created a custom class with all the properties required and created a instance of it and assigned all the properties appropriately. I then put that object in the session and took it the other page. The problem is that even when i set the properties values to the class it is coming as null. I set a breakpoint in the getter-setter and saw that the value itself is coming as null. Code - public class GetDataSetForReports { private Table m_aspTable; private int m_reportID; private string m_accountKey; private string m_siteKey; private string m_imUserName; /// <summary> /// Asp Table containing the filters /// </summary> public Table aspTable { get { return m_aspTable; } set { m_aspTable = aspTable; } } /// <summary> /// Report ID /// </summary> public int reportID { get { return m_reportID; } set { m_reportID = reportID; } } /// <summary> /// All the accounts selected /// </summary> public string accountKey { get { return m_accountKey; } set { m_accountKey = accountKey; } } /// <summary> /// All the sites selected /// </summary> public string siteKey { get { return m_siteKey; } set { m_siteKey = siteKey; } } /// <summary> /// Current User Name /// </summary> public string imUserName { get { return m_imUserName; } set { m_imUserName = imUserName; } } } This is how i'm creating an instance in the page1 and trying to get it in the page2. Page1 Code //Add the objects to the GetDataSetForReports Class GetDataSetForReports oGetDSForReports = new GetDataSetForReports(); oGetDSForReports.aspTable = aspTable; oGetDSForReports.reportID = iReportID; oGetDSForReports.accountKey = AccountKey; oGetDSForReports.siteKey = Sitekey; oGetDSForReports.imUserName = this.imUserName.ToString(); But the values are not getting set at all. The values are not passing to the class (to the setter) at all. Am i making any OOPS blunder? Any ideas? NLV

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  • Passing objects to a UITypeEditor

    - by Kath
    I am currently hoping to use a PropertyGrid to allow users to edit some of my classes, however I've hit a wall with passing objects to the UITypeEditor(s) they use. When the user presses the drop down I want to show a listbox of already loaded textures to choose from, if they want to use a texture the application hasn't loaded yet they can click a button to choose one from a file dialog. In case I make no sense here a mock of the form: . My problem: To fill the listbox I need access to the class that manages the list of resources from the UITypeEditor. Now I've solved this problem for my own classes by giving them a reference on creation to their managing object. In the UITypeEditor I then use that reference to access what I need. However I can't do this for classes I haven't written, such as the XNA Texture2D class. Here are what the classes I'm using look like: class StaticGeometryChunk { // Geometry data to draw with. Contains a reference to its managing // class for use in its UITypeEditor. public GeometryData { get; set; } .... } class Material { // These are XNA classes. I can't just add a reference to its managing // class (I think?). public Texture2D Texture1 { get; set; } public Texture2D Texture2 { get; set; } .... } I've been looking at my options and they seem to be: Make the managing classes static. I don't really want to do this. There are several managing classes as each resource is loaded differently. There are also classes that need to be created before these and are passed in. Make the managing classes singletons. I don't really want to do this either. It seems like a quick and dirty way to "hide" the problem instead of "solve" it. I also might want the option of having several managing classes in the future which the singletons eliminate. Create a wrapper class which holds the reference to a managing class and its target (such as the XNA Texture2D). This is currently what I'm thinking of doing. Its would be quite simple and quick to do but something about it nags me but I don't know what. Any thoughts on the above or other methods to pass what I need into the UITypeEditor? Thank you for reading.

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  • passing pipe to threads

    - by alaamh
    I see it's easy to open pipe between two process using fork, but how we can passing open pipe to threads. Assume we need to pass out of PROGRAM A to PROGRAM B "may by more than one thread", PROGRAM B send his output to PROGRAM C #include <stdio.h> #include <stdlib.h> #include <pthread.h> struct targ_s { int fd_reader; }; void *thread1(void *arg) { struct targ_s *targ = (struct targ_s*) arg; int status, fd[2]; pid_t pid; pipe(fd); pid = fork(); if (pid == 0) { dup2(STDIN_FILENO, targ->fd_reader); close(fd[0]); dup2(fd[1], STDOUT_FILENO); close(fd[1]); execvp ("PROGRAM B", NULL); exit(1); } else { close(fd[1]); dup2(fd[0], STDIN_FILENO); close(fd[0]); execl("PROGRAM C", NULL); wait(&status); return NULL; } } int main(void) { FILE *fpipe; char *command = "PROGRAM A"; char buffer[1024]; if (!(fpipe = (FILE*) popen(command, "r"))) { perror("Problems with pipe"); exit(1); } char* outfile = "out.dat"; FILE* f = fopen (outfile, "wb"); int fd = fileno( f ); struct targ_s targ; targ.fd_reader = fd; pthread_t thid; if (pthread_create(&thid, NULL, thread1, &targ) != 0) { perror("pthread_create() error"); exit(1); } int len; while (read(fpipe, buffer, sizeof (buffer)) != 0) { len = strlen(buffer); write(fd, buffer, len); } pclose(fpipe); return (0); }

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  • Passing password value through URL

    - by Steven Wright
    OK I see a lot of people asking about passing other values, URLS, random stuff through a URL, but don't find anything about sending a password to a password field. Here is my situation: I have a ton of sites I use on a daily basis with my work and oh about 90% require logins. Obviously remembering 80 bajillion logins for each site is dumb, especially when there are more than one user name I use for each site. So to make life easier, I drew up a nifty JSP app that stores all of my logins in a DB table and creates a user interface for the specific page I want to visit. Each page has a button that sends a username, password into the id parameters of the html inputs. Problem: I can get the usernames and other info to show up just dandy, but when I try and send a password to a password field, it seems that nothing gets received by the page I'm trying to hit. Is there some ninja stuff I need to be doing here or is it just not easily possible? Basically this is what I do now: http://addresshere/support?loginname=steveoooo&loginpass=passwordhere and some of my html looks like this: <form name="userform" method="post" action="index.jsp" > <input type="hidden" name="submit_login" value="y"> <table width="100%"> <tr class="main"> <td width="100" nowrap>Username:</td> <td><input type="text" name="loginname" value="" size="30" maxlength="64"></td> </tr> <tr class="main"> <td>Password: </font></td> <td><input type="password" name="loginpass" value="" size="30" maxlength="64"></td> </tr> <tr class="main"> <td><center><input type="submit" name="submit" value="Login"></center></td> </tr> </table> </form> Any suggestions?

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  • passing a class method as opposed to a function in std::sort

    - by memC
    hi, Within a class, I am trying to sort a vector, by passing a method of the same class. But it gives errors at the time of compilation. Can anyone tell what the problem is? Thank you! it gives the following error: argument of type bool (Sorter::)(D&, D&)' does not matchbool (Sorter::*)(D&, D&)' I have also tried using sortBynumber(D const& d1, D const& d2) #include<vector> #include<stdio.h> #include<iostream> #include<algorithm> class D { public: int getNumber(); D(int val); ~D(){}; private: int num; }; D::D(int val){ num = val; }; int D::getNumber(){ return num; }; class Sorter { public: void doSorting(); bool sortByNumber(D& d1, D& d2); std::vector<D> vec_D; Sorter(); ~Sorter(){}; private: int num; }; Sorter::Sorter(){ int i; for ( i = 0; i < 10; i++){ vec_D.push_back(D(i)); } }; bool Sorter::sortByNumber(D& d1, D& d2){ return d1.getNumber() < d2.getNumber(); }; void Sorter::doSorting(){ std::sort(vec_D.begin(), vec_D.end(), this->sortByNumber); }; int main(){ Sorter s; s.doSorting(); std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • Passing enums to functions in C++

    - by rocknroll
    Hi all, I have a header file with all the enums listed (#ifndef #define #endif construct has been used to avoid multiple inclusion of the file) that I use in multiple cpp files in my application.One of the enums in the files is enum StatusSubsystem {ENABLED,INCORRECT_FRAME,INVALID_DATA,DISABLED}; There are functions in the application delcared as ShowStatus(const StatusSubsystem&); Earlier in the application when I made calls to the above function like ShowStatus(INCORRECT_FRAME); my application used to compile perfectly. But after some code was added The compilation halts giving the following error: File.cpp:71: error: invalid conversion from `int' to `StatusSubsystem' File.cpp:71: error: initializing argument 1 of `void Class::ShowStatus(const StatusSubsystem&) I checked the code for any conflicting enums in the new code and it looked fine. My Question is what is wrong with the function call that compiler shows as erroneous? For your reference the function definition is: void Class::ShowStatus(const StatusSubsystem& eStatus) { QPalette palette; mStatus=eStatus;//store current Communication status of system if(eStatus==DISABLED) { //select red color for label, if it is to be shown disabled palette.setColor(QPalette::Window,QColor(Qt::red)); mLabel->setText("SYSTEM"); } else if(eStatus==ENABLED) { //select green color for label,if it is to be shown enabled palette.setColor(QPalette::Window,QColor(Qt::green)); mLabel->setText("SYSTEM"); } else if(eStatus==INCORRECT_FRAME) { //select yellow color for label,to show that it is sending incorrect frames palette.setColor(QPalette::Window,QColor(Qt::yellow)); mLabel->setText("SYSTEM(I)"); } //Set the color on the Label mLabel->setPalette(palette); } A strange side effect of this situation is it compiles when I cast all the calls to ShowStatus() as ShowStatus((StatusSubsystem)INCORRECT_FRAME); Though this removes any compilation error, but a strange thing happens. Though I make call to INCORRECT_FRAME above but in function definition it matches with ENABLED. How on earth is that possible? Its like while passing INCORRECT_FRAME by reference, it magically converts to ENABLED, which should be impossible. This is driving me nuts. Can you find any flaw in what I am doing? or is it something else? The application is made using C++,Qt-4.2.1 on RHEL4. Thanks.

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  • Passing custom info to mongrel_rails start

    - by whaka
    One thing I really don't understand is how I can pass custom start-up options to a mongrel instance. I see that a common approach is the use environment variables, but in my environment this is not going to work because my rails application serves many different clients. Much code is shared between clients, but there are also many differences which I implement by subclassing controllers and views to overload or extend existing features or introduce new ones. To make this all work, I simply add the paths to client specific modules the module load path ($:). In order to start the application for a particular client, I could now use an environment variable like say, TARGET=AMAZONE. Unfortunately, on some systems I'm running multiple mongrel clusters, each cluster serving a different client. Some of these systems run under Windows and to start mongrel I installed mongrel_services. Clearly, this makes my environment variable unsuitable. Passing this extra bit of data to the application is proving to be a real challenge. For a start, mongrel_rails service_install will reject any [custom] command line parameters that aren't documented. I'm not too concerned as installing the services using the install program is trivial. However, even if I manage to install mongrel_services such that when run it passes the custom command line option --target to mongrel_rails start, I get an error because mongrel_rails doesn't recognize the switch. So here were the things I looked at: Pass an extra parameter: mongrel_rails start --target XYZ ... use a config file and add target:XYZ, then do: mongrel_rails start -C x:\myapp\myconfig.yml modify the file: Ruby\lib\ruby\gems\1.8\gems\mongrel-1.1.5-x86-mswin32-60\lib\mongrel\command.rb Perhaps I can use the --script option, but all docs that I found on it were for Unix 1 and 2 simply don't work. I played with 4 but never managed it to do anything. So I had no choice but to go with 3. While it is relatively simple, I hate changing ruby library code. Particularly disappointing is that 2 doesn't work. I mean what is so unreasonable about adding other [custom] options in the config file? Actually I think this is a fundamental piece that is missing in rails. Somehow, the application should be able to register and access command line arguments it expects. If anybody has a good idea how to do this more elegantly using the current infrastructure, I have a chocolate fish to give away!!!

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  • Passing input value thru XML loop and return value

    - by Mike Dyer
    "X" is reading the form value, but it is still passing and older "var thisMarket" value. The objective is to take a zip code via HTML form: <form id="market" name="market" onSubmit="return validateZIP(this.zip.value);" method="get" action=""> <input type="text" name="zip" id="zip" value="zipcode" onfocus="if(!this._haschanged){this.value=''};this._haschanged=true;" style="float:left; width:100px; margin-top:5px;"> <input type="image" style="float:left; margin-top:5px; border: 0pt none ; width: 22px; height:17px;" src="images/nav/bottom/linkbar/btn_search_btn.gif" onClick="findLda();"> </form> The script being passed thru is: function findLda(x){ marketName = new Array(); marketURL = new Array(); zip = new Array(); zip_temp = new Array(); zipMatch = false; var shareZip = "Shared Zips"; var thisMarket = "Market value"; xmlDoc=loadXML("/_includes/market.xml"); var Offer,node; document.getElementById('market').innerHTML=''; for(var j=0; j<xmlDoc.getElementsByTagName('market').length; j++){ node = xmlDoc.getElementsByTagName('market')[j]; marketName.push(node.childNodes[3].textContent); marketURL.push(node.childNodes[5].textContent); for(var k=0; k<node.getElementsByTagName('zip').length; k++){ if(node.getElementsByTagName('zip')[k].textContent!=null){ zip_temp.push(node.getElementsByTagName('zip')[k].textContent); } } zip.push(zip_temp); zip_temp = new Array(); } //loop the zip Array to find a match for the query Zip. for(k=0; k<zip.length; k++){ for(m=0; m<zip[k].length; m++){ if(x == zip[k][m].toString()){ zipMatch=true; thisMarket=marketName[k].toString(); } } } alert(thisMarket); } The objective naturally is to take field input (A), pass it thru market.xml - initialize a loop and match a zip (B), alert the result (C). Looking for any direction with what is existing or a completely new direction. Thanks!

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  • Passing a panel widget to a function

    - by user2939801
    I have written a quite complex script which calls a server handler to refresh elements in a grid at the press of a button. For code re-use and consistent behaviour, I am wanting to call that server handler directly during the initial painting of the grid. When the server handler gets called by clicking on the button, all expected widgets are available and can be queried with e.parameter.widget etc. When I call the function directly and pass it the panel variable, the value of e is just 'AbsolutePanel'. Is there some way I can emulate the addCallbackElement way of passing the entire panel and all widgets it contains to the function? Or a way of automatically firing a server handler on script start? Please forgive any syntax errors below, I have pruned 500 lines of code down to the pertinent bits! Thanks Tony function doGet() { var app = UiApp.createApplication(); var mainPanel = app.createAbsolutePanel(); var monthsAbbr = ['Jan.', 'Feb.', 'Mar.', 'Apr.', 'May.', 'Jun.', 'Jul.', 'Aug.', 'Sep.', 'Oct.', 'Nov.', 'Dec.']; var Dates = Array(); var period = 5; var dateHidden = Array(); var dayOfMonth = new Date(((period * 28) + 15887) * 86400000); var dateString = ''; var dayOfWeek = 0; for (var i=0; i<84; i++) { dateString = dayOfMonth.getDate() + ' ' + monthsAbbr[dayOfMonth.getMonth()] + ' ' + (dayOfMonth.getFullYear() - 2000); Dates [i] = dateString; dateHidden[i] = app.createHidden('dates'+i, dateString).setId('dates'+i); mainPanel.add(dateHidden[i]); dayOfMonth = new Date(dayOfMonth.getTime() + 86400000); } var buttonReset = app.createButton('Reset').setId('buttonReset'); var handlerChange = app.createServerHandler('myHandlerChange'); handlerChange.addCallbackElement(mainPanel); mainPanel.add(buttonReset.addChangeHandler(handlerChange)); app.add(mainPanel); myHandlerChange(mainPanel); return app; } function myHandlerChange(e) { var app = UiApp.getActiveApplication(); Logger.log('Here are the widgets passed into the function: ' + Utilities.jsonStringify(e)); return app; }

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  • passing folder path from an asp file

    - by sushant
    i am using this code to navigate through the folders available on a remote computer. <%@ Language=VBScript %><% option explicit dim sRoot, sDir, sParent, objFSO, objFolder, objFile, objSubFolder, sSize %> <META content="Microsoft Visual Studio 6.0" name=GENERATOR><!-- Author: Adrian Forbes --> <% sRoot = "\\iflblw-bpd-12\Vercon_IP-BPD-01\SOFT" sDir = Request("Dir") sDir = sDir & "\" Response.Write "<h1>" & sDir & "</h1>" & vbCRLF Set objFSO = CreateObject("Scripting.FileSystemObject") on error resume next Set objFolder = objFSO.GetFolder(sRoot & sDir) if err.number <> 0 then Response.Write "Could not open folder" Response.End end if on error goto 0 sParent = objFSO.GetParentFolderName(objFolder.Path) ' Remove the contents of sRoot from the front. This gives us the parent ' path relative to the root folder ' eg. if parent folder is "c:webfilessubfolder1subfolder2" then we just want "subfolder1subfolder2" sParent = mid(sParent, len(sRoot) + 1) Response.Write "<table border=""1"">" ' Give a link to the parent folder. This is just a link to this page only pssing in ' the new folder as a parameter Response.Write "<tr><td colspan=3><a href=""browse.asp?dir=" & Server.URLEncode(sParent) & """>Parent folder</a></td></tr>" & vbCRLF ' Now we want to loop through the subfolders in this folder For Each objSubFolder In objFolder.SubFolders ' And provide a link to them Response.Write "<tr><td colspan=3><a href=""browse.asp?dir=" & Server.URLEncode(sDir & objSubFolder.Name) & """>" & objSubFolder.Name & "</a></td></tr>" & vbCRLF Next ' Now we want to loop through the files in this folder 'For Each objFile In objFolder.Files ' if Clng(objFile.Size) < 1024 then ' sSize = objFile.Size & " bytes" ' else ' sSize = Clng(objFile.Size / 1024) & " KB" 'end if ' And provide a link to view them. This is a link to show.asp passing in the directory and the file ' as parameters ' Response.Write "<tr><td><a href=""show.asp?file=" & server.URLEncode(objFile.Name) & "&dir=" & server.URLEncode (sDir) & """>" & objFile.Name & "</a></td><td>" & sSize & "</td><td>" & objFile.Type & "</td></tr>" & vbCRLF 'Next Response.Write "</table>" %> i want to pass the folder path to a form on another page. actually while filling the form, this page should be called. how to pass the path? for ex: what i need is that when a user wants to select a folder, he clicks a button which calls this page. and on selecting the folder , the folder path should be returned to the form. any help is really appreciated. and sorry for the formatting issue.

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  • Understanding the passing of data/life of a script in web development/CodeIgniter

    - by Pete Jodo
    I hope I worded the title accurately enough but I typically use Java and don't have much experience in Web Development/PHP/CodeIgniter. I have a difficult time understanding the life cycle of a script as I found out trying to implement a certain feature to a website I am developing (as a means of learning how to). I'll first describe the feature I tried implementing and then the problem I ran into that made me question my fundamental understanding of how scripts work since I'm used to typical OOP. Ok so here goes... I have a webpage that has 2 basic tasks a user can do, create and delete an entry. What I attempted to implement was a way to time a user how long it takes them to complete a certain task. The way I did this was have a homepage where there would be a list of tasks a user to choose from (in this case 2, create and delete). A user would click a task which would link to the 'true' homepage where the user then would be expected to complete the task. My script looks like this: <?php class Site extends CI_Controller { var $task1; var $tasks = array( "task1" => NULL, "date1" => 0, "date2" => 0, "diff" => 0); function __construct() { parent::__construct(); include 'timetask.php'; $this->task1 = new TimeTask("create"); } function index() { $this->tasks['task1'] = $this->task1->getTask(); $this->tasks['diff'] = $this->task1->getTimeDiff(); if($this->tasks['diff'] == NULL) { $this->tasks['diff'] = 0; } $this->load->view('usability_test', $this->tasks); } function origIndex() { $this->task1->setDate1(new DateTime()); $this->tasks['date1'] = $this->task1->getDate1()->getTimestamp(); $data = array(); if($q = $this->site_model->get_records()) { $data['records'] = $q; } $this->load->view('options_view', $data); } function create() { $this->task1->setDate2(new DateTime()); $this->tasks['date2'] = $this->task1->getDate2()->getTimestamp(); $data = array( 'author' => $this->input->post('author'), 'title' => $this->input->post('title'), 'contents' => $this->input->post('contents') ); $this->site_model->add_record($data); $this->index(); } I only included create to keep it short. Then I also have the TimeTask class, that actually another StackOverflow so kindly helped me with: <?php class TimeTask { private $task; /** * @var DateTime */ private $date1, $date2; function __construct($currTask) { $this->task = $currTask; } public function getTimeDiff() { $hasDiff = $this->date1 && $this->date2; if ($hasDiff) { return $this->date2->getTimestamp() - $this->date1->getTimestamp(); } else { return NULL; } } public function __toString() { return (string) $this->getTimeDiff(); } /** * @return \DateTime */ public function getDate1() { return $this->date1; } /** * @param \DateTime $date1 */ public function setDate1(DateTime $date1) { $this->date1 = $date1; } /** * @return \DateTime */ public function getDate2() { return $this->date2; } /** * @param \DateTime $date2 */ public function setDate2(DateTime $date2) { $this->date2 = $date2; } /** * @return get current task */ public function getTask() { return $this->task; } } ?> I don't think posting the views is necessary for the question but here is atleast how the links are made. ...and... id", $row-title); ? Now there's no error in the code but it doesn't do what I expect of it and the reason I assume why is because that each time a function of the script is called via a new page it is NOT the same instance of the script called previously so any previously created objects are no longer there. This confuses me and leaves me quite unsure of how to implement this gracefully. Some ways I would guess of how to do this is by passing the necessary data through the URL or have data saved in a database and retrieve it later to compare the times. What would be a recommended way to do, not just this, but anything that needs previously created data? Also, am I correct to think that a script is only 'alive' for one webpage at a time? Thanks!

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • Parse XML document

    - by Neil
    I am trying to parse a remote XML document (from Amazon AWS): <ItemLookupResponse xmlns="http://webservices.amazon.com/AWSECommerceService/2009-03-31"> <OperationRequest> <RequestId>011d32c5-4fab-4c7d-8785-ac48b9bda6da</RequestId> <Arguments> <Argument Name="Condition" Value="New"></Argument> <Argument Name="Operation" Value="ItemLookup"></Argument> <Argument Name="Service" Value="AWSECommerceService"></Argument> <Argument Name="Signature" Value="73l8oLJhITTsWtHxsdrS3BMKsdf01n37PE8u/XCbsJM="></Argument> <Argument Name="MerchantId" Value="Amazon"></Argument> <Argument Name="Version" Value="2009-03-31"></Argument> <Argument Name="ItemId" Value="603084260089"></Argument> <Argument Name="IdType" Value="UPC"></Argument> <Argument Name="AWSAccessKeyId" Value="[myAccessKey]"></Argument> <Argument Name="Timestamp" Value="2010-06-14T15:03:27Z"></Argument> <Argument Name="ResponseGroup" Value="OfferSummary,ItemAttributes"></Argument> <Argument Name="SearchIndex" Value="All"></Argument> </Arguments> <RequestProcessingTime>0.0318510000000000</RequestProcessingTime> </OperationRequest> <Items> <Request> <IsValid>True</IsValid> <ItemLookupRequest> <Condition>New</Condition> <DeliveryMethod>Ship</DeliveryMethod> <IdType>UPC</IdType> <MerchantId>Amazon</MerchantId> <OfferPage>1</OfferPage> <ItemId>603084260089</ItemId> <ResponseGroup>OfferSummary</ResponseGroup> <ResponseGroup>ItemAttributes</ResponseGroup> <ReviewPage>1</ReviewPage> <ReviewSort>-SubmissionDate</ReviewSort> <SearchIndex>All</SearchIndex> <VariationPage>All</VariationPage> </ItemLookupRequest> </Request> <Item> <ASIN>B0000UTUNI</ASIN> <DetailPageURL>http://www.amazon.com/Garnier-Fructis-Fortifying-Conditioner-Minute/dp/B0000UTUNI%3FSubscriptionId%3DAKIAIYPTKHCWTRWWPWBQ%26tag%3Dws%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB0000UTUNI</DetailPageURL> <ItemLinks> <ItemLink> <Description>Technical Details</Description> <URL>http://www.amazon.com/Garnier-Fructis-Fortifying-Conditioner-Minute/dp/tech-data/B0000UTUNI%3FSubscriptionId%3DAKIAIYPTKHCWTRWWPWBQ%26tag%3Dws%26linkCode%3Dxm2%26camp%3D2025%26creative%3D386001%26creativeASIN%3DB0000UTUNI</URL> </ItemLink> <ItemLink> <Description>Add To Baby Registry</Description> <URL>http://www.amazon.com/gp/registry/baby/add-item.html%3Fasin.0%3DB0000UTUNI%26SubscriptionId%3DAKIAIYPTKHCWTRWWPWBQ%26tag%3Dws%26linkCode%3Dxm2%26camp%3D2025%26creative%3D386001%26creativeASIN%3DB0000UTUNI</URL> </ItemLink> <ItemLink> <Description>Add To Wedding Registry</Description> <URL>http://www.amazon.com/gp/registry/wedding/add-item.html%3Fasin.0%3DB0000UTUNI%26SubscriptionId%3DAKIAIYPTKHCWTRWWPWBQ%26tag%3Dws%26linkCode%3Dxm2%26camp%3D2025%26creative%3D386001%26creativeASIN%3DB0000UTUNI</URL> </ItemLink> <ItemLink> <Description>Add To Wishlist</Description> <URL>http://www.amazon.com/gp/registry/wishlist/add-item.html%3Fasin.0%3DB0000UTUNI%26SubscriptionId%3DAKIAIYPTKHCWTRWWPWBQ%26tag%3Dws%26linkCode%3Dxm2%26camp%3D2025%26creative%3D386001%26creativeASIN%3DB0000UTUNI</URL> </ItemLink> <ItemLink> <Description>Tell A Friend</Description> <URL>http://www.amazon.com/gp/pdp/taf/B0000UTUNI%3FSubscriptionId%3DAKIAIYPTKHCWTRWWPWBQ%26tag%3Dws%26linkCode%3Dxm2%26camp%3D2025%26creative%3D386001%26creativeASIN%3DB0000UTUNI</URL> </ItemLink> <ItemLink> <Description>All Customer Reviews</Description> <URL>http://www.amazon.com/review/product/B0000UTUNI%3FSubscriptionId%3DAKIAIYPTKHCWTRWWPWBQ%26tag%3Dws%26linkCode%3Dxm2%26camp%3D2025%26creative%3D386001%26creativeASIN%3DB0000UTUNI</URL> </ItemLink> <ItemLink> <Description>All Offers</Description> <URL>http://www.amazon.com/gp/offer-listing/B0000UTUNI%3FSubscriptionId%3DAKIAIYPTKHCWTRWWPWBQ%26tag%3Dws%26linkCode%3Dxm2%26camp%3D2025%26creative%3D386001%26creativeASIN%3DB0000UTUNI</URL> </ItemLink> </ItemLinks> <ItemAttributes> <Binding>Health and Beauty</Binding> <Brand>Garnier</Brand> <EAN>0603084260089</EAN> <Feature>Helps restore strength and shine</Feature> <Feature>Penetrates deep to nourish, repair and rejuvenate</Feature> <Feature>Makes hair softer and more manageable without weighing it down</Feature> <ItemDimensions> <Weight Units="hundredths-pounds">40</Weight> </ItemDimensions> <Label>Garnier</Label> <ListPrice> <Amount>419</Amount> <CurrencyCode>USD</CurrencyCode> <FormattedPrice>$4.19</FormattedPrice> </ListPrice> <Manufacturer>Garnier</Manufacturer> <NumberOfItems>1</NumberOfItems> <ProductGroup>Health and Beauty</ProductGroup> <ProductTypeName>ABIS_DRUGSTORE</ProductTypeName> <Publisher>Garnier</Publisher> <Size>5.0 oz</Size> <Studio>Garnier</Studio> <Title>Garnier Fructis Fortifying Fortifying Deep Conditioner, 3 Minute Masque - 5 oz</Title> <UPC>603084260089</UPC> </ItemAttributes> <OfferSummary> <LowestNewPrice> <Amount>229</Amount> <CurrencyCode>USD</CurrencyCode> <FormattedPrice>$2.29</FormattedPrice> </LowestNewPrice> <TotalNew>7</TotalNew> <TotalUsed>0</TotalUsed> <TotalCollectible>0</TotalCollectible> <TotalRefurbished>0</TotalRefurbished> </OfferSummary> </Item> </Items> </ItemLookupResponse> I am trying to extract data from the XML stream using XPathDocument, but with no luck: WebRequest request = HttpWebRequest.Create(url); WebResponse response = request.GetResponse(); //XmlDocument doc = new XmlDocument(); XPathDocument Doc = new XPathDocument(response.GetResponseStream()); XPathNavigator nav = Doc.CreateNavigator(); XPathNodeIterator ListPrice = nav.Select("/ItemLookupResponse/Items/Item/ItemAttributes/ListPrice"); foreach (XPathNavigator node in ListPrice) { Response.Write(node.GetAttribute("Amount", NAMESPACE)); } What am I missing? Thanks in advance!!

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  • Ubuntu is not booting - "No init fount. Try passing init= bootarg." , Install from Windows (Wubi)

    - by Hunzai
    Unbuntu 10.04 installed from Windows 7 (Wubi filesystme), Now Ubuntu is not booting giving this error. Target filesystem doesn't have /sbin/init. No init fount. Try passing init= bootarg. BusyBox v1.13.3 (Ubuntu 1:1.13.3-1ubuntu7) built in shell (ash) Enter 'help' for a list of build in commands (initramfs) The solutions given by folk is like [http://learntoconfigure.wordpress.com/2012/11/29/ubuntu-cannot-boot-no-init-found-try-passing-initbootarg/] Can't solved my problem because Ubuntu is installed from windows and all the drive shows of windows, Can anyone help me? thanks, Hunzai

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  • Why am I getting [mount error(22): Invalid argument] while trying to mount SMB network drive?

    - by Steve_
    Disclaimer: I am very new to Linux :) Anyway, onward: I have a fresh instance of Ubuntu Server (12.04.1 LTS) running on my network and I want to mount a network drive to the server so I can access the contents. The network drive is a SAMBA compatible drive running Darwin OS. If I run the following command: smbclient -L //192.168.0.2 -U myuser It prompts me for the password and then displays output similar to: Domain=[SERVER01] OS=[Darwin] Server=[@(#)PROGRAM:smbd PROJECT:smbx-105.4.0] Sharename Type Comment --------- ---- ------- Comp Staff's Public Folder Disk CompRaid03 Disk Dropbox Disk Groups Disk IPC$ IPC Public Disk Users Disk compstaff Disk However, when I try and mount the CompRaid03 share, using this command: sudo mount -t cifs //192.168.0.2/CompRaid03 /mnt/myshare -o username=myuser I get the same password prompt, but after putting the correct password in, I received this error: mount error(22): Invalid argument dmesg | tail returns: [23576.037373] CIFS VFS: cifs_mount failed w/return code = -22 I don't understand what is wrong with this command. I've managed to mount a share on my current (Windows 8) machine using basically the same command but with a different IP address and share name (obviously). I've spent a good few hours trying to solve this and got no where. Any help or pointers would be greatly appreciated. Thanks Steve EDIT As suggested I've also trued using "user=" instead of "username=": sudo mount -t cifs //192.168.0.2/CompRaid03 /mnt/svnrepo -o user=myuser This results in the same "Invalid argument" error.

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  • PHP, javascript, single quote problems with IE when passing variable from ajax post to javascript fu

    - by Mattis
    Hi! I have been trying to get this to work for a while, and I suspect there's an easy solution that I just can't find. My head feels like jelly and I would really appreciate any help. My main page.php makes a .post() to backend.php and fetches a list of cities which it echoes in the form of: <li onclick="script('$data');">$data</li> The list is fetched and put onto the page via .html(). My problem occurs when $data has a single quote in it. backend.php passes the variable just fine to page.php but when i run html() it throws a javascript error (in IE, not FF obviously); ')' is expected IE parses the single quote and messes up the script()-call. I've been trying to rebuild the echoed string in different ways, escaping the 's on the php side and/or on the javascript side - but in vain. Do I have to review the script in total? page.php $.post("backend.php", {q: ""+str+""}, function(data) { if(data.length >0) { $('#results').html(data); } backend.php while ($row = $q->fetch()) { $city = $row['City']; // $city = addslashes($row['City']); // $city = str_replace("'","&#39;",$row['City']); echo "<li onclick=\"script('$city');\">".$city."</li>"; }

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  • passing parameters to jQuery's select2 ajax call

    - by Cary
    I'm attempting to pass an extra parameter to an ajax call within select2: $(".auto-sug").select2({ width:'element', minimumInputLength:2, ajax: { url: "/action/get-custom.php", data: function (term, page) { return { q: term, // search term page_limit: 10 }; }, results: function (data, page) { return {results: data.stuff}; } } }); I actually want to pass another parameter to the ajax call... the id of the element itself <input type="text" class="auto-sug" name="custom" id="3383" /> however, I'm unable to figure out how to actually access the id of the element (3383) or any other value on the page. select2: http://ivaynberg.github.com/select2/

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  • Passing a parameter using RelayCommand defined in the ViewModel (from Josh Smith example)

    - by eesh
    I would like to pass a parameter defined in the XAML (View) of my application to the ViewModel class by using the RelayCommand. I followed Josh Smith's excellent article on MVVM and have implemented the following. XAML Code <Button Command="{Binding Path=ACommandWithAParameter}" CommandParameter="Orange" HorizontalAlignment="Left" Style="{DynamicResource SimpleButton}" VerticalAlignment="Top" Content="Button"/> ViewModel Code public RelayCommand _aCommandWithAParameter; /// <summary> /// Returns a command with a parameter /// </summary> public RelayCommand ACommandWithAParameter { get { if (_aCommandWithAParameter == null) { _aCommandWithAParameter = new RelayCommand( param => this.CommandWithAParameter("Apple") ); } return _aCommandWithAParameter; } } public void CommandWithAParameter(String aParameter) { String theParameter = aParameter; } #endregion I set a breakpoint in the CommandWithAParameter method and observed that aParameter was set to "Apple", and not "Orange". This seems obvious as the method CommandWithAParameter is being called with the literal String "Apple". However, looking up the execution stack, I can see that "Orange", the CommandParameter I set in the XAML is the parameter value for RelayCommand implemenation of the ICommand Execute interface method. That is the value of parameter in the method below of the execution stack is "Orange", public void Execute(object parameter) { _execute(parameter); } What I am trying to figure out is how to create the RelayCommand ACommandWithAParameter property such that it can call the CommandWithAParameter method with the CommandParameter "Orange" defined in the XAML. Is there a way to do this? Why do I want to do this? Part of "On The Fly Localization" In my particular implementation I want to create a SetLanguage RelayCommand that can be bound to multiple buttons. I would like to pass the two character language identifier ("en", "es", "ja", etc) as the CommandParameter and have that be defined for each "set language" button defined in the XAML. I want to avoid having to create a SetLanguageToXXX command for each language supporting and hard coding the two character language identifier into each RelayCommand in the ViewModel.

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  • Passing Custom Headers to Ajax request on Select2

    - by Sutikshan Dubey
    We are trying to implement Ajax Remote data loading in Select2:- $scope.configPartSelect2 = { minimumInputLength: 3, ajax: { url: "/api/Part", // beforeSend: function (xhr) { xhr.setRequestHeader('Authorization-Token', http.defaults.headers.common['Authorization-Token']); }, // headers: {'Authorization-Token': http.defaults.headers.common['Authorization-Token']}, data: function (term, page) { return {isStockable: true}; }, results: function (data, page) { // parse the results into the format expected by Select2. // since we are using custom formatting functions we do not need to alter remote JSON data return { results: data }; } } }; We are using AngularJS. With each Http request we have set it's default to have our Authtoken as header. But somehow it is not working in conjunction with Select2 Ajax request. In above code, commented code are my failed attempts.

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  • Passing multiple parameters in an MVC Ajax.ActionLink

    - by mwright
    I am using an Ajax.ActionLink to call an Action in a Controller, nothing special there. I want to pass two parameters to the Action. Is this possible using an Ajax.ActionLink? I thought that it would just be a matter of including multiple values in the AjaxOptions: <%= Ajax.ActionLink("Link Text", "ActionName", "ControllerName", new { firstParameter = firstValueToPass, secondParameter = secondValueToPass }, new AjaxOptions{ UpdateTargetId = "updateTargetId"} )%> Is it possible to pass multiple parameters? Where is a good place to learn more about the AjaxOptions?

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