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  • Collision Detection fails with AI cars

    - by amit.r007
    I am making a car parking game in flash and AS3 wherein I drive my car along with other AI traffic cars moving along a specified path using Guidelines. I am using CDK for collision detection. The collision detection works fine with few AI cars, but doesn't seems to be working as required for few AI cars. When an AI car is moving on a path in a straight line it works fine.... but when the AI Car turns at 90 degress..... my car goes into the AI car (Overlapping) and it hits at the center of that AI car and then collision is Detected.... ..... I made a New path and used a new Sprite for AI car... but still the problem pursues....

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  • Comparison between a value with static type Array and a possibly unrelated type Class

    - by Kaoru
    I got this error: Comparison between a value with static type Array and a possibly unrelated type Class. After i modify the class to many classes (before that, everything is on 1 class (all of the functions)), but after i move everything to many classes (all the functions is not on 1 class), that error appear. How to solve this? I am using AS3 and as3isolib Library. Here is the code after i modify the function: if (Constant.dude.y < Constant._numY) { if (Constant.dude.sprites != marioBackClass) { Constant.dude.sprites = [marioBackClass]; Constant.dudeDir = "Up"; } } Here is the code before i change the function to many classes: if (dude.y < ._numY) { if (dude.sprites.toString() != marioBackClass.toString()) { dude.sprites = [marioBackClass]; dudeDir = "Up"; } }

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  • Are trivial protected getters blatant overkill?

    - by Panzercrisis
    Something I really have not thought about before (AS3 syntax): private var m_obj:Object; protected function get obj():Object { return m_obj; } private var m_str:String; protected function get str():String { return m_str; } At least subclasses won't be able to set m_obj or m_str (though they could still modify m_obj). Is this just blatant overkill? I am not talking about doing this as opposed to making them public. I am talking about doing this instead of just making the variables themselves protected. Like this: protected var m_obj:Object; //more accessible than a private variable with a protected getter protected var m_str:String; //more accessible than a private variable with a protected getter

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  • Can desktop applications be written using javascript?

    - by jase21
    Is it currently possible to write desktop applications using javascript, html, css? Possible solutions: Use Adobe AIR runtime and program in js. But no, if I'm using AIR, the AS3 suites it the most. So not a good option. GWT: No because it uses Java and then convert it to js or what ever. Pyjamas: Interesting. But I'm currently focusing on JavaScript. So I don't want to use python and cross-compile to js. Run a local server and use the browser in full screen mode. Sort of okay, but still its the same browser thing. And difficult to distribute. So what is the best option? I'm excited about node.js which is the main reason for looking into JavaScript. Otherwise I would have choose python.

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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • How do I best remove an entity from my game loop when it is dead?

    - by Iain
    Ok so I have a big list of all my entities which I loop through and update. In AS3 I can store this as an Array (dynamic length, untyped), a Vector (typed) or a linked list (not native). At the moment I'm using Array but I plan to change to Vector or linked list if it is faster. Anyway, my question, when an Entity is destroyed, how should I remove it from the list? I could null its position, splice it out or just set a flag on it to say "skip over me, I'm dead." I'm pooling my entities, so an Entity that is dead is quite likely to be alive again at some point. For each type of collection what is my best strategy, and which combination of collection type and removal method will work best?

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  • Passing functions into other functions as parameters, bad practice?

    - by BlueHat
    We've been in the process of changing how our AS3 application talks to our back end and we're in the process of implementing a REST system to replace our old one. Sadly the developer who started the work is now on long term sick leave and it's been handed over to me. I've been working with it for the past week or so now and I understand the system, but there's one thing that's been worrying me. There seems to be a lot of passing of functions into functions. For example our class that makes the call to our servers takes in a function that it will then call and pass an object to when the process is complete and errors have been handled etc. It's giving me that "bad feeling" where I feel like it's horrible practice and I can think of some reasons why but I want some confirmation before I propose a re-work to system. I was wondering if anyone had any experience with this possible problem?

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  • How to get local point inside a body where mouse click occurred in box2d?

    - by humbleBee
    I need to find out the point inside a body, lets say a rectangular object, where the mouse was clicked on. I'm makin a game where the force will be applied depending on where the mouse was clicked on the body. Any ideas? Will body.GetLocalPoint(b2vec2) work? I tried by passing the mouse coordinates when the click occurred when inside the body but if the body's position is (400,300) in world coordinates then for trace(body.GetLocalPoint(new b2vec2(mouseX,mouseY)).x); I get some value between 380 to 406 or something (eg. 401.6666666). I thought getLocalPoint will give something like x=-10 when clicked to the left of the centre of body or x=15 when clicked to the right. Language is As3 btw.

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  • Collision for mobile game

    - by zemiguel12
    I'm writing a little game in as3 using Starling, and I need to check collision between 2 boats that can rotate. I don't need the pixel perfect collision, but bounds collision is not enough too. The boat look more or less like this: I was thinking about create one square on the back of the boat and a triangle on the front, than for each boat, check if the square collide with the other boat square or triangle, and the same for the triangle. I just don't know how to do that, I don't know if it's possible with the Shape.hitTest, or if it's the best way to do that. What can I do?

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  • Disable Windows 8 edge gestures/hot corners for multi-touch applications while running in full screen

    - by Bondye
    I have a full screen AS3 game maby with Adobe AIR that runs in Windows 7. In this game it may not be easy to exit (think about kiosk mode, only exit by pressing esc and enter a password). Now I want this game to run in Windows 8. The game is working like expected but the anoying things are these edge gestures/hot corners (left, top, right, bottom) and the shortcuts. I've read articles but none helped me. People talk about registery edits, but I dont get this working + the user needs to restart his/hers computer. I want to open my game, turn off gestures/hot corners and when the game closes the gestures/hot corners need to come back available again. I have seen some applications doing the same what I want to accomplish. I found this so I am able to detect the gestures. But how to ignore they're actions? I also read ASUS Smart Gestures but this is for the touch-pad. And I have tried Classic Shell but I need to disable the edge gestures/hot corners without such programs, just on-the-fly. I also found this but I don't know how to implement this. HRESULT SetTouchDisableProperty(HWND hwnd, BOOL fDisableTouch) { IPropertyStore* pPropStore; HRESULT hrReturnValue = SHGetPropertyStoreForWindow(hwnd, IID_PPV_ARGS(&pPropStore)); if (SUCCEEDED(hrReturnValue)) { PROPVARIANT var; var.vt = VT_BOOL; var.boolVal = fDisableTouch ? VARIANT_TRUE : VARIANT_FALSE; hrReturnValue = pPropStore->SetValue(PKEY_EdgeGesture_DisableTouchWhenFullscreen, var); pPropStore->Release(); } return hrReturnValue; } Does anyone know how I can do this? Or point me into the right direction? I have tried some in C# and C++, but I aint a skilled C#/C++ developer. Also the game is made in AS3 so it will be hard to implement this in C#/C++. I work on the Lenovo aio (All in one) with Windows 8.

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  • Collision Detection for Actionscript 3

    - by M28
    Well, I was searching for a simple collision detection function for as3, I found Collision Detection Kit, but it is too complicated, I just want a damn function that I give 2 objects as paramenters and that's it. I would like to know where can I find a pixel-perfect collision detection function (The faster, the better)

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  • Settings for RTMP and AS 3.0

    - by coderex
    Hi, Is there any extra code need for using rtmp with AS3. I have the code like this. Is that enough for rtmp or any other code needed? var strSource:String = "rtmp://myserver.com/file.flv"; var ncConnection = new NetConnection(); var nsStream = new NetStream(ncConnection); nsStream.play(strSource);

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  • ActionScipt MouseEvent's CLICK vs. DOUBLE_CLICK

    - by TheDarkIn1978
    is it not possible to have both CLICK and DOUBLE_CLICK on the same display object? i'm trying to have both for the stage where double clicking the stage adds a new object and clicking once on the stage deselects a selected object. it appears that DOUBLE_CLICK will execute both itself as well as 2 CLICK functions. in other languages i've programmed with there was a built-in timers that set the two apart. is this not available in AS3?

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  • Display HTML in an Actionscript 3 project

    - by Marcus Blankenship
    Folks, I am pulling all my Flash (pure AS3 project, not Flash CS3) content from a Drupal back-end for SEO purposes. This works great, except the HTML rendering built into the TextField object leaves a lot to be desired. Could anyone recommend any libraries that would allow me to display HTML elements? At this stage, commercial or open-source libraries are welcome. Thanks, Marcus

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  • Creating text file from as2

    - by Jordan
    I'm trying to find a way to write to a text file from as2. I don't want to use any php or asp because my app needs to run without an internet connection. As3 has FileReference.save() and judging by the amount of searching I've done, as2 doesn't have that simple of a solution. Does anyone have a way even if its hacky to write to a txt file from as2?

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  • ActionScript 3 and camelcase package name

    - by Paul Dinh
    I'm using Flash Builder 4 to build my AIR application. For a certain reason, I need to declare my package name in camelcase, and class names in lowercase: //test.as package Core { public class test { } } The folder structure is like this (the dir 'Core' matches the package name): src/ Core/ test.as However, Flash Builder shows error and it doesn't compile at all, only when I put the package name as 'core' then it compiles. Does AS3 syntax allow uppercase letters in package name? Or just because Flash Builder implicitly disallows this?

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  • Flash Dynamic TextFiled Font Issue on BOLD

    - by coderex
    Hi, am using AS3 and i have one dynamic text filed. The properties Fontname "verdana" size "14" style "Bold" it is shown the correct font in BOLD if there is no value if i assign values like priceText.text=" Hello Wold" It will not show the correct font properties am not getting the bold style :( What need to change?

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  • Have you been stuck with the math in a Flash project?

    - by VideoDnd
    Have you been stuck with the math in a Flash project? It's a loose design pattern my director formulated. My goal is to keep the project object oriented, and get 'non Flash obstacles' off my plate. XML values going to AS3, updating a changing acceleration formula. I don't hate math, but it just doesn't seem OOP or good project planning to have the math stuck in Flash. Your comments are welcome.

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  • progressive jpeg flash

    - by Nico
    hello, I read your topic about jpeg progressive and AS3, I didn't test anything.. But, did you find a good solution for this problem? with a rendering like jpeg progressive? thank you for your response Best regard

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