Search Results

Search found 9074 results on 363 pages for 'audio encoding'.

Page 30/363 | < Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >

  • Capturing Mac OS X System Audio output with Python

    - by richbs
    Hello, I've been trying to "hijack" the Mac OS X system audio using PyAudio and save to a wav in python. That is, I do not want to record from an input device such as a microphone. I want to grab the sound output from any or all applications. I have followed the tutorials on the PyAudio site but these do not appear to cover my use case and when I try to read from the output stream I unsurprisingly get the paCanNotReadFromAnOutputOnlyStream exception. Fair enough! Is there a way to do what I am proposing with the PyAudio or other FOSS Python Library?

    Read the article

  • youtube - video upload failure - unable to convert file - encoding the video wrong?

    - by Anthony
    I am using .NET to create a video uploading application. Although it's communicating with YouTube and uploading the file, the processing of that file fails. YouTube gives me the error message, "Upload failed (unable to convert video file)." This supposedly means that "your video is in a format that our converters don't recognize..." I have made attempts with two different videos, both of which upload and process fine when I do it manually. So I suspect that my code is a.) not encoding the video properly and/or b.) not sending my API request properly. Below is how I am constructing my API PUT request and encoding the video: Any suggestions on what the error could be would be appreciated. Thanks P.S. I'm not using the client library because my application will use the resumable upload feature. Thus, I am manually constructing my API requests. Documentation: http://code.google.com/intl/ja/apis/youtube/2.0/developers_guide_protocol_resumable_uploads.html#Uploading_the_Video_File Code: // new PUT request for sending video WebRequest putRequest = WebRequest.Create(uploadURL); // set properties putRequest.Method = "PUT"; putRequest.ContentType = getMIME(file); //the MIME type of the uploaded video file //encode video byte[] videoInBytes = encodeVideo(file); public static byte[] encodeVideo(string video) { try { byte[] fileInBytes = File.ReadAllBytes(video); Console.WriteLine("\nSize of byte array containing " + video + ": " + fileInBytes.Length); return fileInBytes; } catch (Exception e) { Console.WriteLine("\nException: " + e.Message + "\nReturning an empty byte array"); byte [] empty = new byte[0]; return empty; } }//encodeVideo //encode custom headers in a byte array byte[] PUTbytes = encode(putRequest.Headers.ToString()); public static byte[] encode(string headers) { ASCIIEncoding encoding = new ASCIIEncoding(); byte[] bytes = encoding.GetBytes(headers); return bytes; }//encode //entire request contains headers + binary video data putRequest.ContentLength = PUTbytes.Length + videoInBytes.Length; //send request - correct? sendRequest(putRequest, PUTbytes); sendRequest(putRequest, videoInBytes); public static void sendRequest(WebRequest request, byte[] encoding) { Stream stream = request.GetRequestStream(); // The GetRequestStream method returns a stream to use to send data for the HttpWebRequest. try { stream.Write(encoding, 0, encoding.Length); } catch (Exception e) { Console.WriteLine("\nException writing stream: " + e.Message); } }//sendRequest

    Read the article

  • I need help converting a C# string from one character encoding to another?

    - by Handleman
    According to Spolsky I can't call myself a developer, so there is a lot of shame behind this question... Scenario: From a C# application, I would like to take a string value from a SQL db and use it as the name of a directory. I have a secure (SSL) FTP server on which I want to set the current directory using the string value from the DB. Problem: Everything is working fine until I hit a string value with a "special" character - I seem unable to encode the directory name correctly to satisfy the FTP server. The code example below uses "special" character é as an example uses WinSCP as an external application for the ftps comms does not show all the code required to setup the Process "_winscp". sends commands to the WinSCP exe by writing to the process standardinput for simplicity, does not get the info from the DB, but instead simply declares a string (but I did do a .Equals to confirm that the value from the DB is the same as the declared string) makes three attempts to set the current directory on the FTP server using different string encodings - all of which fail makes an attempt to set the directory using a string that was created from a hand-crafted byte array - which works Process _winscp = new Process(); byte[] buffer; string nameFromString = "Sinéad O'Connor"; _winscp.StandardInput.WriteLine("cd \"" + nameFromString + "\""); buffer = Encoding.UTF8.GetBytes(nameFromString); _winscp.StandardInput.WriteLine("cd \"" + Encoding.UTF8.GetString(buffer) + "\""); buffer = Encoding.ASCII.GetBytes(nameFromString); _winscp.StandardInput.WriteLine("cd \"" + Encoding.ASCII.GetString(buffer) + "\""); byte[] nameFromBytes = new byte[] { 83, 105, 110, 130, 97, 100, 32, 79, 39, 67, 111, 110, 110, 111, 114 }; _winscp.StandardInput.WriteLine("cd \"" + Encoding.Default.GetString(nameFromBytes) + "\""); The UTF8 encoding changes é to 101 (decimal) but the FTP server doesn't like it. The ASCII encoding changes é to 63 (decimal) but the FTP server doesn't like it. When I represent é as value 130 (decimal) the FTP server is happy, except I can't find a method that will do this for me (I had to manually contruct the string from explicit bytes). Anyone know what I should do to my string to encode the é as 130 and make the FTP server happy and finally elevate me to level 1 developer by explaining the only single thing a developer should understand?

    Read the article

  • Tip: Replacing Html.Encode Calls With New Html Encoding Syntax

    Like the well disciplined secure developer that you are, when you built your ASP.NET MVC 1.0 application, you remembered to call Html.Encode every time you output a value that came from user input. Didnt you? Well, in ASP.NET MVC 2 running on ASP.NET 4, those calls can be replaced with the new HTML encoding syntax (aka code nugget). Ive written a three part series on the topic. Html Encoding Code Blocks With ASP.NET 4 Html Encoding Nuggets With ASP.NET MVC 2 Using AntiXss as the default...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Video Encoding library for C++ game

    - by Paulo Pinto
    I'm looking for a video encoding library in C++ that I can use to record game footage. It can not be an external application like Fraps, it must be a library. Ideally the encoding can be done in real time without affecting game performance too much, although this is not a must have requirement. Another preference is that the video file being saved from the game is already compressed and ready to be used by most video players without any further processing. I realize that this might not be possible especially for real time encoding, so I would accept a trade off of having to process the file later for better compression and/or better file format. I'd like to hear about your experience integrating the library into a game if possible and any interesting trade offs you had to make. Some libraries support more that one file format or codec, so advice on the file format would also be appreciated.

    Read the article

  • How can I convert input to HTML Characters correctly

    - by Codex73
    Let's say I'm including a file which contains html. The html have characters as exclamation symbols, Spanish accents (á, ó). The parsed included text gets processed as symbols instead of their correct value. This happens on FF but not on IE (8). I have tried the following functions: htmlspecialchars, htmlentities, utf8_encode include htmlentities("cont/file.php"); Sample file.php contents: <div>Canción, “Song Name”</div> Output: Canci?n, ?Song Name?

    Read the article

  • How to get non-latin characters from website?

    - by latata
    I try to get data from latata.pl/pl.php and view all sign (polish - iso-8859-2) final URL url = new URL("http://latata.pl/pl.php"); final URLConnection urlConnection = url.openConnection(); final BufferedReader in = new BufferedReader(new InputStreamReader( urlConnection.getInputStream())); String inputLine; while ((inputLine = in.readLine()) != null) { System.out.println(inputLine); } in.close(); It doesn't work. :( Any ideas?

    Read the article

  • Dealing with wacky encodings in Python

    - by Tyson
    I have a Python script that pulls in data from many sources (databases, files, etc.). Supposedly, all the strings are unicode, but what I end up getting is any variation on the following theme (as returned by repr()): u'D\\xc3\\xa9cor' u'D\xc3\xa9cor' 'D\\xc3\\xa9cor' 'D\xc3\xa9cor' Is there a reliable way to take any four of the above strings and return the proper unicode string? u'D\xe9cor' # --> Décor The only way I can think of right now uses eval(), replace(), and a deep, burning shame that will never wash away.

    Read the article

  • How to change Content-Transfer-Encoding for email attachments?

    - by user1837811
    I have signed up for http://eudyptula-challenge.org/ challenge and this accepts email attachments only in simple text format. The files without extension (and also .zip file) are transferred with base64 encoding. I want to send email attachment in simple text. This is how my makefile is transferred :- Content-Type: text/plain; charset=UTF-8; name="Makefile" Content-Transfer-Encoding: base64 Content-Disposition: attachment; filename="Makefile" b2JqLW0gKz0gaGVsbG8yLm8KCmFsbDoKCW1ha2UgLUMgL2xpYi9tb2R1bGVzLyQoc2hlbGwg dW5hbWUgLXIpL2J1aWxkIE09JChQV0QpIG1vZHVsZXMKCmNsZWFuOgoJbWFrZSAtQyAvbGli L21vZHVsZXMvJChzaGVsbCB1bmFtZSAtcikvYnVpbGQgTT0kKFBXRCkgY2xlYW4KCg== How to configure Thunderbird to send a attachment files in as simple text?? Or I should any other email server or tool to send email attachments in simple text??

    Read the article

  • String codification to Twitter

    - by Miguel Ribeiro
    I'm developing a program that sends tweets. I have this piece of code: StringBuilder sb = new StringBuilder("Recomendo "); sb.append(lblName.getText()); sb.append(" no canal "+lblCanal.getText()); sb.append(" no dia "+date[2]+"/"+date[1]+"/"+date[0]); sb.append(" às "+time[0]+"h"+time[1]); byte[] defaultStrBytes = sb.toString().getBytes("ISO-8859-1"); String encodedString = new String(defaultStrBytes, "UTF-8"); But When I send it to tweet I get the "?" symbol or other strage characters because of the accents like "à" . I've also tried with only String encodedString = new String(sb.toString().getBytes(), "UTF-8"); //also tried with ISO-8859-1 but the problem remains...

    Read the article

  • Why is my Output distorted after encoding with Expression Encoder?

    - by WernerCD
    I'm a "n00b" when it comes to re-encoding files. I'm trying to re-encode an AVI into a silverlight container via Encoding Video using Expression Encoder 4.0. As you can see in the video, the left is the input and it looks/sounds fine. The right is the output and it... doesn't. I'm unsure of where to go from here. I'm not sure why the output is jacked up, since the input looks fine. Input Video properties: AVI 2.49GB 22:34 809x605 Video: TSCC 809x605 15fps [Stream 00] Audio: PCM 22050Hz mono 352kbps [Stream 01] Choice of output doesn't seem to matter, they all end up distorted like the picture shows.

    Read the article

  • How to bulk-rename files with invalid encoding or bulk-replace invalid encoded characters?

    - by qdoe
    I have a debian server and I'm hosting music for an internet radio station. I have trouble with file names and paths because a lot of files got an invalid encoding, for example: ./music/Bändname - Some Title - additional Info/B?ndname - 07 - This Title Is Cörtain, The EncÃ?ding Not.mp3 Ideally, I would like to remove everything that is not letters A-Z/a-z or numbers 0-9 or dash -/underscore _... The result should look like something like that: ./music/Bndname-SomeTitle-additionalInfo/Bndname-07-ThisTitleIsCrtain,TheEnc?dingNot.mp3 How to achieve this for a batch of a lot of files and directories? I've seen this similar question: bulk rename (or correctly display) files with special characters But this only fixes the encoding, I would prefer a more strict approach as described above.

    Read the article

  • How to write Cyrillic text in C++ console?

    - by VextoR
    For example, if I write: cout << "??????!" << endl; //it's hello in Russian in console it would be something like "-?????!" ok, I know that we can use: setlocale(LC_ALL, "Russian"); but after that not working command line arguments in russian (if I start my program through BAT file): StartProgram.bat chcp 1251 MyProgram.exe -user=???? -password=?????? so, after setlocale program can't read russian arguments properly. This happens because BAT file in CP1251, but console is in CP866 So, there is a question: How to write in C++ console russian text and same time russian command line arguments have to be read properly thanks

    Read the article

  • How to decode HTML encoded text in MS Access

    - by Dejan
    Hi all, I have a table field in MS Access 2003 which contains HTML encoded strings like this: &#913;&#957;&#964;&#945;&#947;&#969;&#957;&#953;&#963;&#956;&#972;&#962; &#960;&#945;&#947;&#954;&#959;&#963;&#956;&#943;&#959;&#965; &#949;&#960;&#953;&#960;&#941;&#948;&#959;&#965; &#963;&#964;&#951;&#957; &#954;&#945;&#964;&#940;&#961;&#964;&#953;&#963 How can I decode this into "normal string", using MS Access? Thanks in advance.

    Read the article

  • C#: Streaming an Audio file from a Server to a Client

    - by Andreas Grech
    I am currently writing an application that will allow a user to install some form of an application (maybe a Windows Service) that will open a port on it's PC and given a particular destination on the hard disk, will then be able to stream mp3 files. I will then have another application that will connect to the server (being the user's pc) and be able to browse the hosted data by connecting to that PC (remotely ofcourse) given the port, and stream mp3 files from the server to the application I have found some tutorials online but most of them are about File Servers in C# and they download allow you to download a whole file. What I want is to stream an mp3 file so that it starts playing when a certain number of bytes are download (ie, whilst it is being buffered) How do I go about in accomplishing such a task? What I need to know specifically is how to write this application (that I will turn into a Windows Service later on) that will listen on a specified port a stream files, so that I can then access the files by something of the sort: http://<serverip>:65000/acdc/wholelottarosie.mp3 and hopefully be able to stream that file in a WPF MediaPlayer. [Update] I was following this tutorial about building a file server and sending the file from the server to the client. Is what I have to do something of the sort? [Update] Currently reading this post: Play Audio from a Stream using C# and I think it looks very promising as to how I can play streamed files; but I still don't know how I can actually stream the files from the server.

    Read the article

  • How to play simultaneous multiply audio sources in Silverlight

    - by Shurup
    I want to play simultaneous multiply audio sources in Silverlight. So I've created a prototype in Silverlight 4 that should play a two mp3 files containing the same ticks sound with an intervall 1 second. So these files must be sounded as one sound if they will be played together with any whole second offsets (0 and 1, 0 and 2, 1 and 1 seconds, etc.) I my prototype I use two MediaElement (me and me2) objects. DateTime startTime; private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1) }; timer.Tick += RefreshData; timer.Start(); } First file should be played at 00:00 sec. and the second in 00:02 second. void RefreshData(object sender, EventArgs e) { if(me.CurrentState != MediaElementState.Playing) { startTime = DateTime.Now; me.Play(); return; } var elapsed = DateTime.Now - startTime; if(me2.CurrentState != MediaElementState.Playing && elapsed >= TimeSpan.FromSeconds(2)) { me2.Play(); ((DispatcherTimer)sender).Stop(); } } The tracks played every time different and not simultaneous as they should (as one sound).

    Read the article

  • Procesing 16bit sample audio

    - by user2431088
    Right now i have an audio file (2 Channels, 44.1kHz Sample Rate, 16bit Sample size, WAV) I would like to pass it into this method but i am not sure of any way to convert the WAV file to a byte array. /// <summary> /// Process 16 bit sample /// </summary> /// <param name="wave"></param> public void Process(ref byte[] wave) { _waveLeft = new double[wave.Length / 4]; _waveRight = new double[wave.Length / 4]; if (_isTest == false) { // Split out channels from sample int h = 0; for (int i = 0; i < wave.Length; i += 4) { _waveLeft[h] = (double)BitConverter.ToInt16(wave, i); _waveRight[h] = (double)BitConverter.ToInt16(wave, i + 2); h++; } } else { // Generate artificial sample for testing _signalGenerator = new SignalGenerator(); _signalGenerator.SetWaveform("Sine"); _signalGenerator.SetSamplingRate(44100); _signalGenerator.SetSamples(16384); _signalGenerator.SetFrequency(5000); _signalGenerator.SetAmplitude(32768); _waveLeft = _signalGenerator.GenerateSignal(); _waveRight = _signalGenerator.GenerateSignal(); } // Generate frequency domain data in decibels _fftLeft = FourierTransform.FFTDb(ref _waveLeft); _fftRight = FourierTransform.FFTDb(ref _waveRight); }

    Read the article

  • AS3 microphone recording/saving works, in-flash PCM playback double speed

    - by Lowgain
    I have a working mic recording script in AS3 which I have been able to successfully use to save .wav files to a server through AMF. These files playback fine in any audio player with no weird effects. For reference, here is what I am doing to capture the mic's ByteArray: (within a class called AudioRecorder) public function startRecording():void { _rawData = new ByteArray(); _microphone.addEventListener(SampleDataEvent.SAMPLE_DATA, _samplesCaptured, false, 0, true); } private function _samplesCaptured(e:SampleDataEvent):void { _rawData.writeBytes(e.data); } This works with no problems. After the recording is complete I can take the _rawData variable and run it through a WavWriter class, etc. However, if I run this same ByteArray as a sound using the following code which I adapted from the adobe cookbook: (within a class called WavPlayer) public function playSound(data:ByteArray):void { _wavData = data; _wavData.position = 0; _sound.addEventListener(SampleDataEvent.SAMPLE_DATA, _playSoundHandler); _channel = _sound.play(); _channel.addEventListener(Event.SOUND_COMPLETE, _onPlaybackComplete, false, 0, true); } private function _playSoundHandler(e:SampleDataEvent):void { if(_wavData.bytesAvailable <= 0) return; for(var i:int = 0; i < 8192; i++) { var sample:Number = 0; if(_wavData.bytesAvailable > 0) sample = _wavData.readFloat(); e.data.writeFloat(sample); } } The audio file plays at double speed! I checked recording bitrates and such and am pretty sure those are all correct, and I tried changing the buffer size and whatever other numbers I could think of. Could it be a mono vs stereo thing? Hope I was clear enough here, thanks!

    Read the article

  • Our Flash Streaming Player Occasionally Stutters like a Skipping CD after a Period of Time

    - by Jonathan Fritz
    We offer a streaming player for a number of our clients, who are responsible for their providing us with their own audio streams. We have written a very simple flash player that can play all of the streams that we support (icecast/shoutcast/live365/mp3 over http/etc). Unfortunately, we have found that when listening, our player sometimes begins to stutter (like a skipping cd), sometimes after only 10 minutes, and sometimes after an hour of listening. We have noticed this behaviour in firefox on both linux and windows. Does anybody know anything about this problem? We know that flash isn't ideal for infinite streams of audio, but it's about all that we can find that's on every platform out there. If anybody can suggest a solution to our problem, I'll be your friend forever. Here is a link to the live player: http://cr-jf.jfritz.02.dev.wecreate.com/streaming/player_v5/ Note that you'll need to test in a browser that isn't IE, because we use WMP in IE, and that the JavaScript on the page will cause the player to unload and re-load once an hour because of memory issues. Because I can only put one hyperlink in a post, I'll add a link to the player source code as a comment. Thanks all!

    Read the article

  • Where is /dev/dsp or /dev/audio?

    - by YumYumYum
    I have to apply sudo chmod a+r /dev/dsp or /dev/audio but in my Ubuntu 12.10 i do not have such. Where is then the PCM sound file for ssh? chmod: cannot access `/dev/dsp': No such file or directory chmod: cannot access `/dev/audio': No such file or directory Follow up: http://superuser.com/questions/244173/missing-dev-dsp-under-ubuntu I want to stream the sound output and input. So that i can capture any audio in/out to a file for recording.

    Read the article

  • AAC.js : le décodeur audio JavaScript open source supporte le profile Low Complexity

    AAC.js : le dernier décodeur audio JavaScript de Official.fm Labs qui supporte le profile Low Complexity [IMG]http://media.tumblr.com/tumblr_m6wpozHbxB1qbis4g.png[/IMG] L'équipe de Official.fm Labs vient de sortir un codec audio qui pourrait d'ailleurs être le prochain codec le plus utilisé après le MP3, voire le surpasser. AAC.js est entièrement codé en JavaScript avec le framework Aurora.js qui facilite l'écriture de codecs. AAC, qui signifie Advanced Audio Codec, est l'un des codecs les plus courants et des noms comm...

    Read the article

  • Amnesia doesn't start due to audio problems

    - by james
    I have a problem with amnesia game. After Intro and clicking continue button few times, when game is supposed to start it crashes. Here is console output: ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started I should mention I have integrated both graphic and sound card.

    Read the article

  • asus n550jv audio problem: no sound from notebook' speakers

    - by skywalker
    Ubuntu 13.10. The problem is: the internal speakers don't work. I have no problem when I'm using the headphones. There is no hardware issue since in windows 8 everything works perfectly(external subwoofer included). I'm trying to modify /etc/modprobe.d/alsa-base.conf but I can't find the correct model to put into: options snd-hda-intel model= The file HD-Audio-Models.txt doesn't contain the model for ALC668. Some info: :~sudo aplay -l **** List of PLAYBACK Hardware Devices **** card 0: MID [HDA Intel MID], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: MID [HDA Intel MID], device 7: HDMI 1 [HDMI 1] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: MID [HDA Intel MID], device 8: HDMI 2 [HDMI 2] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: PCH [HDA Intel PCH], device 0: ALC668 Analog [ALC668 Analog] Subdevices: 0/1 Subdevice #0: subdevice #0 :~$ sudo lspci -v | grep -A7 -i "audio" 00:03.0 Audio device: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller (rev 06) Subsystem: Intel Corporation Device 2010 Flags: bus master, fast devsel, latency 0, IRQ 52 Memory at f7a14000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Kernel driver in use: snd_hda_intel -- 00:1b.0 Audio device: Intel Corporation 8 Series/C220 Series Chipset High Definition Audio Controller (rev 04) Subsystem: ASUSTeK Computer Inc. Device 11cd Flags: bus master, fast devsel, latency 0, IRQ 53 Memory at f7a10000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel PS info :~$ amixer -c 0 Simple mixer control 'IEC958',0 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] Simple mixer control 'IEC958',1 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] Simple mixer control 'IEC958',2 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] :~$ pacmd dump-volumes Welcome to PulseAudio! Use "help" for usage information. Sink 0: reference = 0: 76% 1: 76%, real = 0: 76% 1: 76%, soft = 0: 100% 1: 100%, current_hw = 0: 76% 1: 76%, save = yes Input 8: volume = 0: 100% 1: 100%, reference_ratio = 0: 100% 1: 100%, real_ratio = 0: 100% 1: 100%, soft = 0: 100% 1: 100%, volume_factor = 0: 100% 1: 100%, volume_factor_sink = 0: 100% 1: 100%, save = no Source 0: reference = 0: 100% 1: 100%, real = 0: 100% 1: 100%, soft = 0: 100% 1: 100%, current_hw = 0: 100% 1: 100%, save = no Source 1: reference = 0: 16% 1: 16%, real = 0: 16% 1: 16%, soft = 0: 100% 1: 100%, current_hw = 0: 16% 1: 16%, save = yes

    Read the article

< Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >