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  • Resuming from hibernation shows a fuzzy "static" screen

    - by Ross
    When I resume from hibernation in Ubuntu 10.10 the screen shows static, very similar to what you see on an analogue TV that hasn't been tuned properly. This also occurs on boot from shut down, but only for a moment after the Plymouth boot screen. The static lasts for at least 5 minutes. An odd thing that happens is that the mouse pointer, as a lighter square of static, becomes visible and you can move it around. Attempting to change into a terminal (i.e. Ctrl+Alt+F1) doesn't seem to work (and I'm not sure if that can be done from the login screen). Resuming from suspend has different issues - vertical lines appearing for a second before appearing to be in terminal mode (blinking cursor) and then going to the lock screen. I'm running Ubuntu 10.10 on a Dell Studio 15 with ATI graphics, however I'm not using the proprietary drivers as I had issues with dual-screen support, so it's the generic X.org drivers being used.

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  • How to make 8.04's screen saver enter screen into standby?

    - by Android Eve
    I am using Ubuntu 8.04 and despite using 'gnome-power-manager' to set dpms_method_ac to 'off' for backlight, the screen will not enter standby after set time. Also, "Put display to sleep when inactive for:" (via System-Preferences-Power Management) is already set to 1 minute. Interestingly enough, this only happens when I am logged in. When I am logged out, the screen does go into standby after set time. So I know it's not the screen... Any idea how make Ubuntu 8 screen saver enter screen into standby, while logged in?

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  • How to develop screen resolution independent smart device application in C#?

    - by Shailesh Jaiswal
    I am developing smart device application in C#. I am developing this application for 240*320 screen resolution. I want to make this application screen resolution independent so that it can run on different mobile devices with different screen resolutions. Currently I am testing my application on different emulators for platform- Pocket PC 2003, Windows mobile 6 standard SDK & Windows Mobile 6 professional SDK . When I run the application on emulator for 240*320 screen resolution or less than that it works well ( only it provide the horizontal & vertical scrall bar in case of resolution less tha 240*320). If I run my application on emulator with more than 240*320 screen resolution its User Inferface gets badly affected. How to make the smart device application screen resolution independent ? Can you provide me the code or link through which i can resolve the above issue? Is there any setting for making the application screen resolution independent?

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  • BlackBerry - Multiple Screens or Single Screen with Content Manager?

    - by Max Gontar
    Hi! I've seen projects which use many screens each one for different layout and functionality. I've seen projects with only one screen (like wizard workflow) where content is changed on user interaction (and this seems to be logical to use single screen in wizards). But also I've seen projects (apps like game or messenger or phone settings utility) which use single screen for different functionalities. I can see such advantages of having single screen in app: keep same decoration design and menu or toolbar (which may be also achieved with inheritance) keep single screen in ui stack (which may be achieved by pop/push screen) easy to handle data over application Can you tell other advantages/disadvantages of single screen app? When its better to use this approach? Thank you!

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  • Chrome: Black Screen of Death

    - by davidsinjaya
    I dont know when it started to happen. The screen will turn into full black when a page include javascript (I think so). I cannot open Youtube videos, but I can still see the source code and the pointer to find links and buttons and I can hear the sound of video. I have tried to clear my cache and reinstalled to the latest version, but nothing seems work. Moreover, I have disabled the Pepperflash Player as well, but it did not help. This my chrome version Google Chrome 22.0.1229.79 (Official Build 158531) OS Windows WebKit 537.4 (@129177) JavaScript V8 3.12.19.11 Flash 11.3.31.331 Please help.

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  • Activity visible size

    - by Tsimmi
    Hi! How can I know the visible size of my activity? I'm trying to get the Activity real size, not the height and width from getHeight() and getWidth(), witch gives me the screen full size. Thanks

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  • Xorg does not see my monitor EDID

    - by sean farley
    Below is the output from my Xorg.0. X.Org X Server 1.11.3 Release Date: 2011-12-16 [ 22.311] X Protocol Version 11, Revision 0 [ 22.311] Build Operating System: Linux 2.6.42-23-generic x86_64 Ubuntu [ 22.311] Current Operating System: Linux sean-P55-USB3 3.2.0-34-generic #53-Ubuntu SMP Thu Nov 15 10:48:16 UTC 2012 x86_64 [ 22.311] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.2.0-34-generic root=UUID=0a34603e-aee9-44d1-8982-a5a5a38c3e4d ro quiet splash [ 22.311] Build Date: 29 August 2012 12:12:33AM [ 22.311] xorg-server 2:1.11.4-0ubuntu10.8 (For technical support please see http://www.ubuntu.com/support) [ 22.311] Current version of pixman: 0.24.4 [ 22.311] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 22.311] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 22.311] (==) Log file: "/var/log/Xorg.0.log", Time: Sat Nov 17 13:20:45 2012 [ 22.311] (==) Using config file: "/etc/X11/xorg.conf" [ 22.311] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 22.311] (==) No Layout section. Using the first Screen section. [ 22.311] (==) No screen section available. Using defaults. [ 22.311] (**) |-->Screen "Default Screen Section" (0) [ 22.311] (**) | |-->Monitor "<default monitor>" [ 22.311] (==) No device specified for screen "Default Screen Section". Using the first device section listed. [ 22.311] (**) | |-->Device "Default Device" [ 22.311] (==) No monitor specified for screen "Default Screen Section". Using a default monitor configuration. [ 22.311] (==) Automatically adding devices I have searched all over, and followed lots of dead ends and unanswered questions on this issue. I need to get this monitor recognised so I can use the native resolution of 1600x1200. The Nvidia driver in Windows has no problem with this. The monitor is an old Iiyama HM204DT A. Is there a way of configuring Xorg manually to get these working? I have tried xrandr but this will not work. Output:- sean@sean-P55-USB3:~$ xrandr Screen 0: minimum 8 x 8, current 1152 x 864, maximum 16384 x 16384 DVI-I-0 connected 1152x864+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1024x768 60.0 + 1360x768 60.0 59.8 1152x864 60.0* 800x600 72.2 60.3 56.2 680x384 119.9 119.6 640x480 59.9 512x384 120.0 400x300 144.4 320x240 120.1 DVI-I-1 disconnected (normal left inverted right x axis y axis) DVI-I-2 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) DVI-I-3 disconnected (normal left inverted right x axis y axis) Tried Nvidia Xorg.config: sean@sean-P55-USB3:~$ sudo nvidia-xconfig [sudo] password for sean: Using X configuration file: "/etc/X11/xorg.conf". VALIDATION ERROR: Data incomplete in file /etc/X11/xorg.conf. Device section "Default Device" must have a Driver line. Backed up file '/etc/X11/xorg.conf' as '/etc/X11/xorg.conf.nvidia-xconfig-original' Backed up file '/etc/X11/xorg.conf' as '/etc/X11/xorg.conf.backup' New X configuration file written to '/etc/X11/xorg.conf' How do I insert a driver line? This is a bit of a pain as I want to use my Vectorworks cad program in a WinXP Vbox at 1600x1200 but all virtual drives are restricted to the host screen resolution. Do i need to manually create EIDI info in Xorg? I am slightly confused about how Xorg and Nvidia relate Please help

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  • Windows 7 x64 blue screen of death

    - by emmettnicholas
    I've been running Windows 7 Ultimate x64 on my HP EliteBook 8530w for a few months now, and during that time, it has blue-screen-of-deathed 3 times. This time, I was able to snap a pic with my cellphone before it automatically rebooted: Any idea what might be causing this? Thanks! EDIT: I ran BlueScreenView, which showed 6 crahes: Bug Check String Caused By Driver ---------------- ---------------- IRQL_NOT_LESS_OR_EQUAL hal.dll DRIVER_POWER_STATE_FAILURE ntsokrnl.exe DRIVER_POWER_STATE_FAILURE ntsokrnl.exe BAD_POOL_CALLER NETw5s64.sys SYSTEM_SERVICE_EXCEPTION ntsokrnl.exe DRIVER_POWER_STATE_FAILURE ntsokrnl.exe

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  • Detach current session and attach to another session, done with one script, can I?

    - by Jimm Chen
    After reading the vague official doc of GNU screen( http://www.gnu.org/software/screen/manual/screen.html ) and asking quite some questions at this site. I still cannot figure out how to accomplish such a task with a shell script. This task costs some words to describe. Assume I'm using PuTTY to telnet into my Linux server. ?STEP 1? Launch 2 telnet connections . From putty window 1 (PTWIN1),telnet into Linux Bash shell, execute screen -RR to launch a screen session, and get session name 21385.pts-4.linux-ic37 . From putty window 2 (PTWIN2), do that same as in PTWIN1, but this time, I get session name 22041.pts-9.linux-ic37 . Now, we have two screen sessions running simultaneously. We can check this: $ screen -ls There are screens on: 22041.pts-9.linux-ic37 (Attached) 21385.pts-4.linux-ic37 (Attached) 2 Sockets in /var/run/uscreens/S-chj2. ?STEP 2? Assume that for some reason, PTWIN1's TCP connection is lost abnormally(but server doesn't know that), and an urgent work is pending on session 21385 and I want to quickly regain control of it. Fortunately, we know the 21385 session is still there, so, I want to have PTWIN2 attach to session 21385. Because I hate to remember the esoteric screen option all the time, so I decide to write a script called sttach. I hope that sttach 21385.pts-4.linux-ic37 can let me attach to session 21385(for PTWIN2). Now, let's say sttach works well and I take control of 21385 on PTWIN2. ?STEP 3? Some minutes later. I want to go back to work on session 22041. Here, please allow me to have PTWIN2 remain associated with session 21385. What I would like to do is to launch another putty window (PTWIN3), telnet into server, and execute sttach 22041.pts-9.linux-ic37 in hope that I can resume session 22041 on PTWIN3 . You can see the benefit of sttach: as long as I know the target session name, I can call it to have my PuTTY window switch to that session, regardless whether the target session is "(Attached)" or "(Detached)", and regardless whether the running context is inside a screen session or not. Now the question: How to write the (Bash) script sttach? I mean, run screen with appropriate options in sttach to accomplish the goal. Waiting for your kind answer. Thank you. My previous questions regarding GNU screen: GNU screen, how to get current sessionname programmatically Is it possible to change GNU screen session name after created? How do I know I'm running inside a linux "screen" or not? My env: openSUSE Linux 11.3, GNU screen 4.00.03 (FAU) 23-Oct-06

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  • Alt+Tab doesn't work when Citrix is in full screen

    - by porec
    I am using 12.04 and in my work we connect to a Citrix XenDesktop. I've installed Citrix Receiver, using this link and it all works perfectly. But, I have a problem. Alt+Tab doesn't work in full screen mode. There are several adjustments you can choose when login in, with the Settings "button" up in the right corner. (Sorry, I couldn't post an image because I'm new.) I like to work with 95% full screen, with the windows key combination in "full screen mode only". This allows me to use the windows combinations when a work in full screen, inside the remote computer (inside Citrix). I can Alt+Tab past the "Citrix computer" when I put it down to 95%. It also allows me to use the "Ubuntu menu" on the left side. But I really can't make this work in Ubuntu. I've tried to put the windows key combination to "remote server only" and yes, it works inside the server, but also only there and the Ubuntu menu stops working. (in example print Screen. I am using this for documentation.) When I try to Tab from one place to another, even when Citrix isn't in full mode, if I stop there and the continue "tabbing" it continues inside Citrix. I want to use windows key combination, but only in full screen mode. Does anyone have a solution to fix in another way?

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  • Can't install Ubuntu, black screen after install

    - by Tyrone
    I tried several times, but wasn't able to make it work. I tried all recent types of Ubuntu but it didn't work. Then I tried acpi=off at the beginning of the installation. In this way I could finish the installation. But after the restart Ubuntu didn't work. Only a black screen appeared. Before that I tried it on the VirtualBox and it work. By the way my system is the following: (I use windows 7 currently) Processor AMD Athlon II P320 (2,1 GHz, second-level cache 2 ? 512 KB, HT 1600 MHz bus) Chipset AMD M880G + SB850 Memory Dual Channel, 3 GB DDR3-1066 Wide Screen 15.6 “high-definition (1366 ? 768) c LED-backlit, AU Optronics B156XW02 Video Card AMD Radeon HD 4250, from 336 MB video buffer in memory, support for DirectX 10.1 and UVD Sound system: HDA-codec IDT 92HD81B1X AMD HDMI Audio Hard drive WDC WD3200BEVT-75A23T0 (298 GB, 5400 RPM, SATA 2.0) Optical Drive: DVD ± RW Optiarc AD-7585H Communication tools Fast Ethernet (10/100 Mbit / c) Realtek RTL8102E/RTL8103E WiFi 802.11a/b/g Broadcom BCM4310 Bluetooth 2.1 + EDR Card reader Memory Card Reader 7-in-1 with support for SD / SDHC / MMC / MS / xD, and derivatives Interfaces / ports 3 USB 2.0 1 eSATA + USB 2.0 15-pin video connector VGA HDMI RJ-45 Ethernet 10/100 Mbit / c 2 analog mini-jack: a microphone / headphone jack for a Kensington lock slot AC adapter Battery Li-Ion 6-cell capacity of 4400 mA ? h (10,8, 48 W ? hr) AC power adapter 65 Watt Additional equipment integrated web-camera (1.3 mega pixels)

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  • Slick 2d scrolling off screen

    - by Peter
    I have something scrolling in and out of the screen. Now when it goes off screen, I want it to scroll into the screen at another location. What I do is I grab the last pixels at the screens edge using g.copyArea and then g.drawImage on the edge of the screen. And then I do a g.translate to create room for the next row which is next render cycle. My problem is that I get a single pixel row, which is not copied onto the canvas. Where as I want each row to be added and then translated, so that the image that scrolled off screen is recreated on the other side of the screen. Here is my code, maybe there is a better way of doing this, open to any suggests, cause I'm totally stuck @Override public void render(GameContainer gc, Graphics g) throws SlickException { //g.setClip(0, 0, 300, gc.getHeight()); g.translate(0, y); g.drawImage(image,0,200); g.resetTransform(); //g.clearClip(); g.copyArea(rightImage, 0, gc.getHeight() - 1); g.drawImage(rightImage, 300, 0); g.translate(0, y); y=y+3; }

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  • Thinkpad W510 with default graphics drivers shows weird brightness issues

    - by Chantz
    Hey guys, I am currently running 10.10 - 32 bit on a new Thinkpad W510 with nVidia Quadro FX 880M graphics card. I am running with the default graphics drivers that installed with ubuntu install. My problem is that when I am logging in the screen acts normally as far as birghtness is concerned. I can increase/decrease brightness with Fn keys. But few seconds after I log in screen goes pitch dark. Hitting Fn+Home flickers the screen to all the way bright, then all the way dark. This behavior continues until I reach maximum brightness, in which case the screen stays all the way bright, for a few more seconds and then again goes dark if there is no activity & the cycle continues. Have you guys faced any of these issues? If so any pointers on how to resolve it. I am not alone, on ubuntu forum I saw another person having the same issue - link but no solution. Please help! UPDATE I followed the instructions that htorque mentions in his answer and it worked.

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  • Screen going black, further investigation reveals healthy ram and hard disk, and several kernel oops logs

    - by Virulan
    Six days ago, I went to go take a shower, and I suspended Ubuntu as usual, to save battery life. I came back, and the screen was black. REISUB and general fiddling around did nothing. Restarted, and still had nothing on the screen. Since then, this has happened several times, and the only fix is to 1) force shut laptop, 2) take out battery, 3) hold power button, 4) put battery back in, 5) boot. I have investigated further into the matter, doing a ram test and a hard disk check. Both turned out fine, but then my attention turned towards the error messages I was receiving upon bootup, the whole "System program problem detected" dealio. I did some digging and found four kernel oops logs in my /var/crash. What I can understand of them points to two things, 1) they are connected to my suspending problems, since there are four them (I have had four suspending crashes), and they both confirm that there was a issue with waking up from suspend, and 2) the crashes might have to do with Python (possibly could be jumping to conclusions), since mentions of Python are peppered throughout the logs. At this point, I am unsure of how to continue, and I have come here for help. Is there any way I can fix this? Should I start by uploading the logs here?

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  • Ubuntu live cd : black screen and blinking cursor

    - by IFasel
    I try to install ubuntu 12.04 on my computer. I can get to the purple screen on the live cd but then, if I choose "Installing Ubuntu", I have a black screen with a cursor blinking (and nothing else happens). My PC : acer aspire M3920, CPU i5-2300, 8 Gb RAM, NVIDIA gt 405. What I already tried : I tried with 12.04 and 13.04 daily build I tried with a live usb and with a live dvd I tried the following boot options : nomodset, acpi=off I googled a lot and it seems that it could be a graphic card problem. Do you know any other boot options that I could try ? UPDATE This is not a duplicate : I've tried all the common boot options (nomodeset, noacpi...) and it doesn't change anything. With the option "no splash" (instead of "quiet splash"), I can see what happens before the forever-blinking cursor : [sdg] no caching mode present [sdg] assuming drive cache : write trough ata8.00: excetion Emask 0x52 ... frozen ata8 : SError : { RecovData RecovComm UnrecovData...} ata8.00 : failed command : IDENTIFY PACKET DEVICE ... ata8.00 : status : { DRDY } ata8 : hard resetting link Does somebody know what it means ? N.B. astonishingly, Puppy Linux boots fine (but Debian, Fedora and Ubuntu do not) Solution In fact, it was not a graphic card problem. I had to disconnect the dvd drive and connect it to another free sata connector (I don't really understand why Ubuntu had trouble with this connector and Windows 7 not). After that, everything worked fine.

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  • How do you disable the Windows Phone 7 splash screen?

    - by Zain
    Hi, Is there any way to disable the WP7 splash screen and just show a blank screen? My splash screen only stays on for less than half a second, leaving the user with a rather jarring sensation. I'd rather they not see any splash screen at all. I would have simply used a plain black image as my splash screen, but then that would result in an ugly experience for people using a light theme (since my app's background is white on light themes and black on dark themes) Thanks!

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  • How to update off screen bitmap in a surfaceview thread

    - by DKDiveDude
    I have a Surfaceview thread and an off canvas texture bitmap that is being generated (changed), first row (line), every frame and then copied one position (line) down on regular surfaceview bitmap to make a scrolling effect, and I then continue to draw other things on top of that. Well that is what I really want, however I can't get it to work even though I am creating a separate canvas for off screen bitmap. It is just not scrolling at all. I other words I have a memory bitmap, same size as Surfaceview canvas, which I need to scroll (shift) down one line every frame, and then replace top line with new random texture, and then draw that on regular Surfaceview canvas. Here is what I thought would work; My surfaceChanged where I specify bitmap and canvasses and start thread: @Override public void surfaceCreated(SurfaceHolder holder) { intSurfaceWidth = mSurfaceView.getWidth(); intSurfaceHeight = mSurfaceView.getHeight(); memBitmap = Bitmap.createBitmap(intSurfaceWidth, intSurfaceHeight, Bitmap.Config.ARGB_8888); memCanvas = new Canvas(memCanvas); myThread = new MyThread(holder, this); myThread.setRunning(true); blnPause = false; myThread.start(); } My thread, only showing essential middle running part: @Override public void run() { while (running) { c = null; try { // Lock canvas for drawing c = myHolder.lockCanvas(null); synchronized (mSurfaceHolder) { // First draw off screen bitmap to off screen canvas one line down memCanvas.drawBitmap(memBitmap, 0, 1, null); // Create random one line(row) texture bitmap memTexture = Bitmap.createBitmap(imgTexture, 0, rnd.nextInt(intTextureImageHeight), intSurfaceWidth, 1); // Now add this texture bitmap to top of off screen canvas and hopefully bitmap memCanvas.drawBitmap(textureBitmap, intSurfaceWidth, 0, null); // Draw above updated off screen bitmap to regular canvas, at least I thought it would update (save changes) shifting down and add the texture line to off screen bitmap the off screen canvas was pointing to. c.drawBitmap(memBitmap, 0, 0, null); // Other drawing to canvas comes here } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { myHolder.unlockCanvasAndPost(c); } } } } For my game Tunnel Run. Right now I have a working solution where I instead have an array of bitmaps, size of surface height, that I populate with my random texture and then shift down in a loop for each frame. I get 50 frames per second, but I think I can do better by instead scrolling bitmap.

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  • Black screen when running xubuntu 13.10 after upgrade

    - by user213030
    I have a xubuntu v12 that I updated to v13.10. Sice the upgrade I get the black screen at a startup. I can get to the console and login. How can I run it in graphic mode? I run it on Oracle Virtualbox. Starting the VirtualBox Guest Additions ...done. Starting VirtualBox Guest Addition service ...done. saned disabled; edit /etc/default/saned; * Restoring resolver state... [ OK ] And it hangs on this.

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  • Print to File in Black and White (not in greyscale)

    - by user2413
    Hi all, I have these pdf files of c++code and they are colored which would be cool, except that the network printer here is b&w and the printed out codes come in various shades of pale grey which makes them essentially unreadable (specially the comments). I would like everything (text, codes, commands,...) to be printed in the same (black) color. i've tried fuddling with the printer's properties, but the closest thing i see is the 'level of grey' tab, and there i have the choice between 'enhanced' and 'normal' (and it doesn't make a difference in my case). i've tried 'print to file', but i don't see any options there to print to b&w, I've tried installing the 'generic cups printer', but again no options to print to b&w. any idea ? (i'm on 10.10)

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  • Black & White Video with Youtube

    - by RobertPitt
    Hey'a guys, I have an issue with the Youtube Player within Ubuntu, it seems that when playing videos there in black & white, no matter if there normal or HD. I kind of figured out how to prevent this from happening by deleting the cookie PREF that holds a KV Pair like so: PREF f1=50000000&fv=10.2.154 .youtube.com / Sat, 12 Mar 2011 11:38:29 GMT The issue is the Flash Version key, when I Delete this the color comes back, but obviously when I navigate to another page the cookie is set again. Does anyone know why this issue occurs and a possible fix? Using Latest Google Chrome on the latest version of Ubuntu (Installed 3 days ago) Thanks

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  • Black Hat Hackers vs Programmers?

    - by Matt Ridge
    This came up with another question I had here, I have decided on a programming verification system that requires a hardware verification system, a software key, and a name/password system. Now people are saying that hackers will bypass any new security, which may be true, but I have a few questions. There has to be a balance between programmers programming and hackers stealing software, otherwise programs wouldn’t be made, and we wouldn’t be where we are today. What is that balance? 5%, 10%, 20%, 50%? What is too much security for the end user? What is too little security so the hacker can just push through without issue? If your software becomes popular, what should you expect or accept as acceptable loss? Why should we accept black hat hackers as a way of life?

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  • Getting Black screen after installing 12.04 on new Mac Pro

    - by Matteo
    I installed Ubuntu 12.04 on my new Mac Pro. I had some problems because bootcamp did not allow me to partition the hd without a Windows cd. I inserted a Windows cd and did the partition and then I stopped the installation. I completed the installation of Ubuntu that now works. The problem is that Grub can't start Mac OS. It sees the Mac OS X in the menu but if I try to start it I have a black screen or sometime just the boot manager. Has anyone else experienced this problem?

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  • Ubuntu 12.04 freezes on suspend hp folio 13

    - by Tom O'Brien
    I have ubuntu 12.04 running from a usb HDD on my hp folio 13. Everything is working, but at first the screen would only blacken when i closed the lid and didn't suspend. So, I followed this guide: https://github.com/deliciousrobots/ubuntu-hp-folio-13 after that, it sort of worked, but very unreliably. Now suspend doesn't even work and it always freeze. Usually the screen will turn black but I can still see my mouse. Sometimes my desktop background will show but the launcher wont be there or anything. Once I didn't have the menu bar on any windows or the top of the screen but the windows I had left open were still (sort of) responsive. Whats wrong? Help Thanks

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  • Black Screen: How to set Projection/View Matrix

    - by Lisa
    I have a Windows Phone 8 C#/XAML with DirectX component project. I'm rendering some particles, but each particle is a rectangle versus a square (as I've set the vertices to be positions equally offset from each other). I used an Identity matrix in the view and projection matrix. I decided to add the windows aspect ratio to prevent the rectangles. But now I get a black screen. None of the particles are rendered now. I don't know what's wrong with my matrices. Can anyone see the problem? These are the default matrices in Microsoft's project example. View Matrix: XMVECTOR eye = XMVectorSet(0.0f, 0.7f, 1.5f, 0.0f); XMVECTOR at = XMVectorSet(0.0f, -0.1f, 0.0f, 0.0f); XMVECTOR up = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f); XMStoreFloat4x4(&m_constantBufferData.view, XMMatrixTranspose(XMMatrixLookAtRH(eye, at, up))); Projection Matrix: void CubeRenderer::CreateWindowSizeDependentResources() { Direct3DBase::CreateWindowSizeDependentResources(); float aspectRatio = m_windowBounds.Width / m_windowBounds.Height; float fovAngleY = 70.0f * XM_PI / 180.0f; if (aspectRatio < 1.0f) { fovAngleY /= aspectRatio; } XMStoreFloat4x4(&m_constantBufferData.projection, XMMatrixTranspose(XMMatrixPerspectiveFovRH(fovAngleY, aspectRatio, 0.01f, 100.0f))); } I've tried modifying them to use cocos2dx's WP8 example. XMMATRIX identityMatrix = XMMatrixIdentity(); float fovy = 60.0f; float aspect = m_windowBounds.Width / m_windowBounds.Height; float zNear = 0.1f; float zFar = 100.0f; float xmin, xmax, ymin, ymax; ymax = zNear * tanf(fovy * XM_PI / 360); ymin = -ymax; xmin = ymin * aspect; xmax = ymax * aspect; XMMATRIX tmpMatrix = XMMatrixPerspectiveOffCenterRH(xmin, xmax, ymin, ymax, zNear, zFar); XMMATRIX projectionMatrix = XMMatrixMultiply(tmpMatrix, identityMatrix); // View Matrix float fEyeX = m_windowBounds.Width * 0.5f; float fEyeY = m_windowBounds.Height * 0.5f; float fEyeZ = m_windowBounds.Height / 1.1566f; float fLookAtX = m_windowBounds.Width * 0.5f; float fLookAtY = m_windowBounds.Height * 0.5f; float fLookAtZ = 0.0f; float fUpX = 0.0f; float fUpY = 1.0f; float fUpZ = 0.0f; XMMATRIX tmpMatrix2 = XMMatrixLookAtRH(XMVectorSet(fEyeX,fEyeY,fEyeZ,0.f), XMVectorSet(fLookAtX,fLookAtY,fLookAtZ,0.f), XMVectorSet(fUpX,fUpY,fUpZ,0.f)); XMMATRIX viewMatrix = XMMatrixMultiply(tmpMatrix2, identityMatrix); XMStoreFloat4x4(&m_constantBufferData.view, viewMatrix); Vertex Shader cbuffer ModelViewProjectionConstantBuffer : register(b0) { //matrix model; matrix view; matrix projection; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; PixelInputType main(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; //===================================== // TODO: ADDED for testing input.position.z = 0.0f; //===================================== // Calculate the position of the vertex against the world, view, and projection matrices. //output.position = mul(input.position, model); output.position = mul(input.position, view); output.position = mul(output.position, projection); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Store the particle color for the pixel shader. output.color = input.color; return output; } Before I render the shader, I set the view/projection matrices into the constant buffer void ParticleRenderer::SetShaderParameters() { ViewProjectionConstantBuffer* dataPtr; D3D11_MAPPED_SUBRESOURCE mappedResource; DX::ThrowIfFailed(m_d3dContext->Map(m_constantBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource)); dataPtr = (ViewProjectionConstantBuffer*)mappedResource.pData; dataPtr->view = m_constantBufferData.view; dataPtr->projection = m_constantBufferData.projection; m_d3dContext->Unmap(m_constantBuffer.Get(), 0); // Now set the constant buffer in the vertex shader with the updated values. m_d3dContext->VSSetConstantBuffers(0, 1, m_constantBuffer.GetAddressOf() ); // Set shader texture resource in the pixel shader. m_d3dContext->PSSetShaderResources(0, 1, &m_textureView); } Nothing, black screen... I tried so many different look at, eye, and up vectors. I tried transposing the matrices. I've set the particle center position to always be (0, 0, 0), I tried different positions too, just to make sure they're not being rendered offscreen.

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