Search Results

Search found 4826 results on 194 pages for 'compiler directives'.

Page 30/194 | < Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >

  • Are duplicate directives in php.ini going to cause an issue?

    - by Brandon G
    I sent a request to ops today to update some php.ini directives, and found out that he merely appended them to the end of the file. My google search didn't really come up with any info on whether this is a problem or not to have duplicates in there and how they would be parsed. Obviously, it can cause confusion, but, I would have a stronger argument if I knew if this was acceptable or not. Any input? Thanks in advance...

    Read the article

  • Should all the using directives for namespaces be inside the namespace?

    - by Sajeev SL
    Microsoft StyleCop provided a warning when the using directives for namespaces are provided outside of the namespace. Is this really required as my view on this is that using dircetives for namespaces is for providing a alias name for namespace and for removing the need for providing the namespace name when a class/interface is used. I dont think it will be used for loading the assembly.

    Read the article

  • xcode linker error on iPhone app (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. KEY POINTS: - Happens only in simulator - Similar to THIS question, but found no FRAMEWORK_SEARCH_PATHS in my .pbxproj file - Though my OS is 10.6.2, I had to build target 1.5 to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 CLUE: Again, MY question is very similar to THIS SOLVED QUESTION except that in my case I did NOT find a FRAMEWORK_SEARCH_PATHS entry in the .pbxproj file in my project bundle and thus could not solve in the manner in which that question was solved.

    Read the article

  • Compiling Asterisk 1.6.2 on MacOSX Server

    - by Jeremy Quinn
    I get this error while trying to compile Asterisk 1.6.2 on Snow Leopard Server : ld: symbol dyld_stub_binding_helper not defined (usually in crt1.o/dylib1.o/bundle1.o) Googling this I’ve found nothing enlightening so far. This is what I am trying: ./configure --without-h323 --without-zaptel --host=x86_64-darwin make menuselect make

    Read the article

  • fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'AMD64'

    - by KK
    Hi, I am using VS 2003 .Net on 32 bit XP OS. I have also installed "Microsoft Platform SDK" on my machine. Can I build vc++ application (binaries) targeted for 64 bit OS? I am using following project options : Name="VCLinkerTool" AdditionalOptions="/machine:AMD64 bufferoverflowU.lib" OutputFile="\bin\Release\MM64.dll" LinkIncremental="1" SuppressStartupBanner="TRUE" AdditionalLibraryDirectories="&quot;C:\Program Files\Microsoft Platform SDK\Lib\AMD64&quot;" GenerateDebugInformation="TRUE" ProgramDatabaseFile="\bin\Release\MM64.pdb" GenerateMapFile="TRUE" MapFileName="\bin\Release\MM64.map" MapExports="TRUE" MapLines="TRUE" OptimizeReferences="2" EnableCOMDATFolding="2" ImportLibrary=".\Release/MM64.lib" TargetMachine="0"/> I am getting following error: fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'AMD64' Do I need to build project on 64 bit OS or I need to change project settings to resolve this error. Please help me to resolve this issue.

    Read the article

  • aspnet_compiler fails when using App_Browsers folder with Web Deployment Project

    - by steeno
    Hi When Compiling my Web Deployment Project which references a Asp.Net project with a App_Browsers folder I get the following compilation error: C:\Windows\Microsoft.NET\Framework\v2.0.50727\aspnet_compiler.exe -v /[PROJECTNAME].csproj -p "[FILEPATH]" -u -f -d .\TempBuildDir\ ASPNETCOMPILER : error ASPRUNTIME: Object reference not set to an instance of an object. If I remove the App_Browsers folder everything works perfectly. Any help would be appreciated.

    Read the article

  • iPhone app linker error on Snow Leopard (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. NOTE: - OSX 10.6.2 but had to use 10.5 as build target to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

    Read the article

  • Removing Left Recursion in ANTLR

    - by prosseek
    As is explained in http://stackoverflow.com/questions/2652060/removing-left-recursion , there are two ways to remove the left recursion. Modify the original grammar to remove the left recursion using some procedure Write the grammar originally not to have the left recursion What people normally use for removing (not having) the left recursion with ANTLR? I've used flex/bison for parser, but I need to use ANTLR. The only thing I'm concerned about using ANTLR (or LL parser in genearal) is left recursion removal. In practical sense, how serious of removing left recursion in ANTLR? Is this a showstopper in using ANTLR? Or, nobody cares about it in ANTLR community? I like the idea of AST generation of ANTLR. In terms of getting AST quick and easy way, which method (out of the 2 removing left recursion methods) is preferable?

    Read the article

  • how to resolve this .Net 3.5 warning/error?

    - by 5YrsLaterDBA
    I have three machines. one installed VS2008 another two installed SDK6 and Framework3.5 (one of these two is a build machine). When I use MSBuild to build our application, all of them get this warning: C:\WINDOWS\Microsoft.NET\Framework\v3.5\Microsoft.Common.targets : warning MSB3245: Could not resolve this reference. Could not locate the assembly "WPFToolkit, Version=3.5.40128.1, Culture=neutral, PublicKeyToken=31bf3856ad364e35". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors. and the build machine comes with some errors: scsm\SCSM.cs(234,13): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(235,13): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(304,13): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(314,13): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(317,13): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(323,17): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(324,17): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(325,17): error CS1501: No overload for method 'Invoke' takes '1' arguments but other machines are passed without error. Resources are identical in those three machines. searched online but cannot find answer. Anybody here can help me resolve this? thanks

    Read the article

  • What does this mean: warning: converting from ‘void (ClassName::*)()’ to ‘void (*)()’

    - by Brendan Long
    I have a member function in a class that has a callback, but the callback isn't strictly neccessary, so it has a default callback, which is empty. It seems to work fine, but I get an annoying warning: warning: converting from ‘void (ClassName::*)()’ to ‘void (*)()’ I'm trying to figure out what it means and how to turn it off (or fix it if I really am doing something wrong). Here's some simple code: class ClassName{ public: void doSomething(void (*callbackFunction)() = (void(*)()) &ClassName::doNothing){ callbackFunction(); } void doNothing(){} }; int main(){ ClassName x; x.doSomething(); return 0; } Note: If I do this (without explicitly casting it as a void(*)()): void doSomething(void (*callbackFunction)() = &ClassName::doNothing) I get this: main.cpp:3: error: default argument for parameter of type ‘void (*)()’ has type ‘void (ClassName::*)()’

    Read the article

  • Delphi - E2010 Incompatible types: 'Integer' and 'Char' - Any ideas

    - by zeencat
    I've been tasked with porting a legacy Delphi application over to C# .Net. The original delphi developer left several months before I was hired. I'm receiving the E2010 Incompatible types: 'Integer' and 'Char' error for the below method. I'm trying to compile the application within the Delphi 2007 IDE, I've been told that original application is either Delphi 4 or 5 if that helps any. I understand what the error is telling me but I don't understand why\how it is applied to the code snippet below. Any help\direction would be greatly appreciated. Thanks in advance function StrIComp_JOH_PAS_1(const Str1, Str2: PChar): Integer; var Ch1, Ch2 : Char; Offset : Integer; PStr : PChar; begin; PStr := Str1; Offset := Str2 - PStr; repeat Ch1 := Upper[PStr^]; Ch2 := Upper[PStr[Offset]]; if (Ch1 = #0) or (Ch1 <> Ch2) then Break; Inc(PStr); until False; Result := Integer(Ch1) - Integer(Ch2); end;

    Read the article

  • Xcode 4 and cocos2D 1.0.0 beta Uncategorized errors and Info.plist doesn't exist

    - by badben
    I just installed the xcode 4 sdk and the cocos2d 1.0.0 beta template. I just created a new project with the cocos2d template. But when I build I got these errors : (for information my previous projects developed with xcode 3 have the same problem) warning: couldn't add 'com.apple.XcodeGenerated' tag to '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build': Error Domain=NSPOSIXErrorDomain Code=2 UserInfo=0x201dde680 "The operation couldn’t be completed. No such file or directory" error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates' (Permission denied) error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products' (Permission denied) Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build/Objects-normal/i386 Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-dflnzjtztxdgjwhistrvvjxetfrg Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-fqemzerugrwojibbegzkffljkxqs Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-dbtcglhksokwygezixirqkgfipsr_ast Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-gdirtpasdqzasnclnkzguimarjpd_ast error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied The file “Info.plist” doesn’t exist. Please help !!

    Read the article

  • Determining the maximum stack depth

    - by Joa Ebert
    Imagine I have a stack-based toy language that comes with the operations Push, Pop, Jump and If. I have a program and its input is the toy language. For instance I get the sequence Push 1 Push 1 Pop Pop In that case the maximum stack would be 2. A more complicated example would use branches. Push 1 Push true If .success Pop Jump .continue .success: Push 1 Push 1 Pop Pop Pop .continue: In this case the maximum stack would be 3. However it is not possible to get the maximum stack by walking top to bottom as shown in this case since it would result in a stack-underflow error actually. CFGs to the rescue you can build a graph and walk every possible path of the basic blocks you have. However since the number of paths can grow quickly for n vertices you get (n-1)! possible paths. My current approach is to simplify the graph as much as possible and to have less possible paths. This works but I would consider it ugly. Is there a better (read: faster) way to attack this problem? I am fine if the algorithm produces a stack depth that is not optimal. If the correct stack size is m then my only constraint is that the result n is n = m. Is there maybe a greedy algorithm available that would produce a good result here?

    Read the article

  • Question about Objective C calling convention and argument passing on ARM

    - by overboming
    I want to know how objective C runtime handle arguments when I call a objective C method like [NSString stringWithFomat:@"%@, %@", @"Hello", @"World"] There are three arguments for this objective C call, how does it work compared to typical way on a ARM system. I have known register r0, r1, r2, r3 will hold first 4 arguments, how about there are additional arguments? How does it put them on a stack and pop them later?

    Read the article

  • Linker error when compiling boost.asio example

    - by Alon
    Hi, I'm trying to learn a little bit C++ and Boost.Asio. I'm trying to compile the following code example: #include <iostream> #include <boost/array.hpp> #include <boost/asio.hpp> using boost::asio::ip::tcp; int main(int argc, char* argv[]) { try { if (argc != 2) { std::cerr << "Usage: client <host>" << std::endl; return 1; } boost::asio::io_service io_service; tcp::resolver resolver(io_service); tcp::resolver::query query(argv[1], "daytime"); tcp::resolver::iterator endpoint_iterator = resolver.resolve(query); tcp::resolver::iterator end; tcp::socket socket(io_service); boost::system::error_code error = boost::asio::error::host_not_found; while (error && endpoint_iterator != end) { socket.close(); socket.connect(*endpoint_iterator++, error); } if (error) throw boost::system::system_error(error); for (;;) { boost::array<char, 128> buf; boost::system::error_code error; size_t len = socket.read_some(boost::asio::buffer(buf), error); if (error == boost::asio::error::eof) break; // Connection closed cleanly by peer. else if (error) throw boost::system::system_error(error); // Some other error. std::cout.write(buf.data(), len); } } catch (std::exception& e) { std::cerr << e.what() << std::endl; } return 0; } With the following command line: g++ -I /usr/local/boost_1_42_0 a.cpp and it throws an unclear error: /tmp/ccCv9ZJA.o: In function `__static_initialization_and_destruction_0(int, int)': a.cpp:(.text+0x654): undefined reference to `boost::system::get_system_category()' a.cpp:(.text+0x65e): undefined reference to `boost::system::get_generic_category()' a.cpp:(.text+0x668): undefined reference to `boost::system::get_generic_category()' a.cpp:(.text+0x672): undefined reference to `boost::system::get_generic_category()' a.cpp:(.text+0x67c): undefined reference to `boost::system::get_system_category()' /tmp/ccCv9ZJA.o: In function `boost::system::error_code::error_code()': a.cpp:(.text._ZN5boost6system10error_codeC2Ev[_ZN5boost6system10error_codeC5Ev]+0x10): undefined reference to `boost::system::get_system_category()' /tmp/ccCv9ZJA.o: In function `boost::asio::error::get_system_category()': a.cpp:(.text._ZN5boost4asio5error19get_system_categoryEv[boost::asio::error::get_system_category()]+0x7): undefined reference to `boost::system::get_system_category()' /tmp/ccCv9ZJA.o: In function `boost::asio::detail::posix_thread::~posix_thread()': a.cpp:(.text._ZN5boost4asio6detail12posix_threadD2Ev[_ZN5boost4asio6detail12posix_threadD5Ev]+0x1d): undefined reference to `pthread_detach' /tmp/ccCv9ZJA.o: In function `boost::asio::detail::posix_thread::join()': a.cpp:(.text._ZN5boost4asio6detail12posix_thread4joinEv[boost::asio::detail::posix_thread::join()]+0x25): undefined reference to `pthread_join' /tmp/ccCv9ZJA.o: In function `boost::asio::detail::posix_tss_ptr<boost::asio::detail::call_stack<boost::asio::detail::task_io_service<boost::asio::detail::epoll_reactor<false> > >::context>::~posix_tss_ptr()': a.cpp:(.text._ZN5boost4asio6detail13posix_tss_ptrINS1_10call_stackINS1_15task_io_serviceINS1_13epoll_reactorILb0EEEEEE7contextEED2Ev[_ZN5boost4asio6detail13posix_tss_ptrINS1_10call_stackINS1_15task_io_serviceINS1_13epoll_reactorILb0EEEEEE7contextEED5Ev]+0xf): undefined reference to `pthread_key_delete' /tmp/ccCv9ZJA.o: In function `boost::asio::detail::posix_tss_ptr<boost::asio::detail::call_stack<boost::asio::detail::task_io_service<boost::asio::detail::epoll_reactor<false> > >::context>::posix_tss_ptr()': a.cpp:(.text._ZN5boost4asio6detail13posix_tss_ptrINS1_10call_stackINS1_15task_io_serviceINS1_13epoll_reactorILb0EEEEEE7contextEEC2Ev[_ZN5boost4asio6detail13posix_tss_ptrINS1_10call_stackINS1_15task_io_serviceINS1_13epoll_reactorILb0EEEEEE7contextEEC5Ev]+0x22): undefined reference to `pthread_key_create' collect2: ld returned 1 exit status How can I fix it? Thank you.

    Read the article

  • Error starting an Android program.

    - by Gabriel A. Zorrilla
    [2010-04-16 23:31:34 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:31:57 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:32:28 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:34:56 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.out.xml:0: error: Resource entry main is already defined. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.out.out.xml:0: Originally defined here. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.xml:0: error: Resource entry main is already defined. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.out.out.xml:0: Originally defined here. [2010-04-16 23:35:14 - MobileDataKeeper] /media/Mis Documentos/Dropbox/Eclipse/MobileDataKeeper/res/layout/main.out.out.xml:1: error: Error parsing XML: no element found [2010-04-16 23:35:14 - MobileDataKeeper] /media/Mis Documentos/Dropbox/Eclipse/MobileDataKeeper/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-04-16 23:35:49 - MobileDataKeeper] Error in an XML file: aborting build. Main.xml.out.* are empty. The MobileDataKeeper.java is default and the Mainx.xml out is: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" /> Every time i change something in the Main.xml get this problem. It's very frustrating and I don't know what the heck is going on. A trained eye is requiered! Thanks!

    Read the article

  • graphics programming

    - by PVB
    hi , i would like to program some graphic figures such as line, circle,etc. i have used turboc++ 3.0 for dos graphics. i would like to do the same with the compilers dev c++ or code blocks or vc++. i would like to implement dda and bresenhems line and circle drawing algorithm. how should i go about implementing these programs through these compilers (not the command line tools). i have a really vague picture of graphics programming.please help.. thanks in advance. please note : i have a nvidia graphics card 1gb.. so i cannot use dos graphics (i think the card is the reason).

    Read the article

  • Compiling NyARToolKit on iPhone 3.0

    - by Vivas
    Hi, Has anyone here succeeded in getting NyARToolKit to run on iPhone 3.0? I'm fighting with this but I am at least down to a couple of errors: Duplicate symbol _spriteVertices (referring to the 3DGraphicsView & NyARToolKitCrossCompileAppDelegate). glView.delegate = self; (error in NyARToolKitCrossCompileAppDelegate.m) Any suggestions would be greatly appreciated.

    Read the article

  • Cygwin compiling error: "this application has requested the runtime to terminate it in an unusual wa

    - by naspinski
    I am trying to run Cygwin, and I am running into some problems. I tried to compile a program that works both on Windows with mingw and on a Unix system, but when I go to compile it through Cygwin: gcc threads.c -o threads I get the error: this application has requested the runtime to terminate it in an unusual way And that's it... any ideas what I am forgetting or screwing up? I haven't touched this stuff in about 5 years so I am beyond rusty; thanks!

    Read the article

  • How does Visual Studio decide the order in which stack variables should be allocated?

    - by Jason
    I'm trying to turn some of the programs in gera's Insecure Programming by example into client/server applications that could be used in capture the flag scenarios to teach exploit development. The problem I'm having is that I'm not sure how Visual Studio (I'm using 2005 Professional Edition) decides where to allocate variables on the stack. When I compile and run example 1: int main() { int cookie; char buf[80]; printf("buf: %08x cookie: %08x\n", &buf, &cookie); gets(buf); if (cookie == 0x41424344) printf("you win!\n"); } I get the following result: buf: 0012ff14 cookie: 0012ff64 buf starts at an address eighty bytes lower than cookie, and any four bytes that are copied in buf after the first eighty will appear in cookie. The problem I'm having is when I place this code in some other function. When I compile and run the following code, I get a different result: buf appears at an address greater than cookie's. void ClientSocketHandler(SOCKET cs){ int cookie; char buf[80]; char stringToSend[160]; int numBytesRecved; int totalNumBytes; sprintf(stringToSend,"buf: %08x cookie: %08x\n",&buf,&cookie); send(cs,stringToSend,strlen(stringToSend),NULL); The result is: buf: 0012fd00 cookie: 0012fcfc Now there is no way to set cookie to arbitrary data via overwriting buf. Is there any way to tell Visual Studio to allocate cookie before buf? Is there any way to tell beforehand how the variables will be allocated? Thanks, Jason

    Read the article

  • Translate a<b to IR Trees

    - by drozzy
    I have to translate the mini-java (java like language) statements into intermediate-representation trees. But for this question I have no idea what it is asking... a>b moves a 1 or 0 into some newly defined temporary, and whose right-hand side is a temporary Does the wording make sense to anyone? (I am using the Java compilers book, and it is question 7.2d) in ch7.)

    Read the article

  • Building using CMake-GUI

    - by goodwince
    I am trying to build Marble on Windows (XP) and have been extremely unsuccessful. Following the instructions written here. I am wanting to build it as QT only. Configuration of the build tree fails. I am using the cmake-gui since I have never tried to compile using cmake it's possible it could be something in there. I found a similar issue; however, they compiled QT using Visual Studio and I am using QT Creator which compiles with MinGW so I need to compile in a different manner. CMake-GUI configuration source-code: MyDirectory/Marble where to build: MyDirectory/Build I also added an entry as.. DQTONLY and it's value set to ON

    Read the article

  • Circular file references not allowed

    - by Program.X
    Hi, I am having a problem in building my solution in VS2008. Normally, it compiles fine in the environment. Sometimes, it fails with: /xxx_WEB/secure/CMSManagedTargetPage.aspx(1): error ASPPARSE: Circular file references are not allowed. I rebuild and it works fine. Now, however, I am in the middle of setting up a CruiseControl.NET system and am testing my checked out code with MSBuild before I integrate the build into CC. Now, everytime I MSBuild, I get: "Q:\cc\xxx\checked out from svn\xxx.sln" (default target) (1) -> (xxx_WEB target) -> /xxx_WEB/secure/CMSManagedTargetPage.aspx(1): error ASPPARSE: Circular file references are not allowed. Problem is, I can't see where this reference is. I have searched for the reference across the entire solution and canf ind no references to the page itself (CMSManagedTargetPage) anywhere other than in the page or its codebehind, or within a string, eg: C:\dev2008\xxx\IWW.xxx.ASPNET\AspxHttpHandler.cs(82): inputFile = context.Server.MapPath("~/secure/CMSManagedTargetPage.aspx"); C:\dev2008\xxx\IWW.xxx.ASPNET\AspxHttpHandler.cs(83): virtualPath = "~/secure/CMSManagedTargetPage.aspx"; My assembly references are also fine (as far as I know). My Web Application is at the "top" of the dependencies, and nothing references it and therefore the faulting page so cannot cause a circular reference. Of course, the page itself may reference something such as a UserControl within the same assembly/web site, but as mentioned earlier, a search on CMSManagedTargetPage yielded no results so this is not happening. Changing the batch attribute in web.config had no effect on MSBuild. I find it very odd that it "sometimes" fails in VS and always fails in MSBuild. Am I missing some subtlety?

    Read the article

< Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >