Deformation of Sphere using Transformations
- by Mert Toka
I have a graphic related question. I need to have a transformation matrix that I have no idea about what it is. The problem is to create right image from the right sphere. I created those images in Maya, but I need some matrices for the graphics course. Here is the image:
Our professor told us to use some sine and cosine in our transformations, but I have no idea what he meant. I thought of intersecting a plane from the grid(that is xz plane) and sphere, and then scaling down the resulting circle. Would that work?
I also checked this paper, however it looks like a bit advanced for me. Another thing is I guess that paper is not about the same type of information I was looking for.
It would be great if you could help me.