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  • Why don't the images fully display when I convert HTML to PDF with Perl's HTML::HTMLDoc?

    - by Octopus
    I need to create a PDF file from the HTML I have created usign rrdcgi. This page contains the details and graphs in PNG format. I have written the below code using Perl module HTML::HTMLDoc to create a PDF file using saved HTML file. The images are of size width 1048 and hight 266 but when creating a PDF file the images are not shown completly from the right side. #!/usr/bin/perl use strict; use warnings; use HTML::HTMLDoc; my $filename = shift; my $htmldoc = new HTML::HTMLDoc(); $htmldoc->set_input_file($filename); $htmldoc->no_links(); $htmldoc->landscape(); $htmldoc->set_jpeg_compression('50'); $htmldoc->best_image_quality(); $htmldoc->color_on(); $htmldoc->set_right_margin('1', 'mm'); $htmldoc->set_left_margin('1', 'mm'); $htmldoc->set_bodycolor('#FFFFFF'); $htmldoc->set_browserwidth('1000'); my $pdf = $htmldoc->generate_pdf(); $pdf->to_file('foo.pdf'); I need help on following items: 1) How do I display the complete image on page. 2) How do I set a link on HTML page to create PDF file with the contents on the current page. Any help with the Perl code would be really appreciated.

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  • image Gallery in iPhone

    - by Arun Thakkar
    Hello EveryOne!! Hope You all are fine and also in Your best of moods!! I need You Guys help.. I need to Create an Image Gallery!! That may be use Concept of Scrolling and Paging together. When i Click on Button, It will open new view in landscape mode. This View is for my Image Gallery.. It Shows 5 Images 1) - Centered Large Image With its description on Bottom. 2) - Next Coming image on left side, This image is slightly tilled at some angle, Without any description at bottom. 3)next to next coming image on left to 2nd image. 4) - previous image on right side, This image is slightly tilled at some angle, Without any description at bottom. 5)Previous to Previous image on right of 4th image And All images are scrollable.. like When i scroll 2nd image, it Will move to Center and show its description and image Which is already centered move to previous image. Sorry for my Confused English, I have also given link Bellow. kindly Check it. Click here For Showing image. I Tried for Basic code of paging and scrolling but unluckily nothing helpful. Kindly share your knowledge as well as Guide me to develop such image gallery. Looking forwards. Thanks, Regards, Arun Thakkar

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  • Android: Determine when an app is being finalized vs destroyed for screen orientation change

    - by Matt
    Hi all, I am relatively new to the Android world and am having some difficultly understanding how the whole screen orientation cycle works. I understand that when the orientation changes from portrait to landscape or vice versa the activity is destroyed and then re-created. Thus all the code in the onCreate function will run again. So here's my situation: I have an app that I am working on where it logs into a website, retrieves data, and displays it to the user. While this is all done in background threads, the code that starts these threads is in the onCreate function. Now, the problem lies in that whenever the user changes the screen orientation, the app will log in, retrieve the data, and display it to the user again. What I would like to do is set a boolean that tells the app if it is logged in or not so it knows whether or not it must log in when the onCreate function is called. So long as the app is in memory the HttpClient will exist and contain the cookies from logging the user in but when the app is killed by the system those will go away. So I would assume that I need to do something like setting the logged in boolean to false when the app is killed but since onDestroy is called when the screen is rotated how is this possible? I also looked into the finalize function and isFinishing() but those seem to not be working. Shorter version: How can I distinguish between when an app is being killed from memory from when an activity is being rotated and different code for each event? Any help or a point in the right direction is greatly appreciated. Thank you!

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  • UIScrollView only works if the child views aren't hit

    - by dny238
    I have a scroll view that doesn't scroll right, I've simplified the code for below. It draws the view and some horizontal buttons that i add more stuff to in the real code. If you drag the whitespace between the buttons the view scrolls. If you happen to put your finger on a button, it won't scroll. After a related suggestion, I tried to add the delaysContentTouches = YES line, but it doesn't seem to make a difference. http://stackoverflow.com/questions/650437/iphone-uiscrollview-with-uibuttons-how-to-recreate-springboard What am I doing wrong? TIA, Rob Updated the code - (void)viewDidLoad { l = [self landscapeView]; [self.view addSubview:l]; [l release]; } - (UIScrollView *) landscapeView { // LANDSCAPE VIEW UIScrollView *landscapeView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 325)]; landscapeView.backgroundColor = [UIColor whiteColor]; landscapeView.delaysContentTouches = YES; NSInteger iMargin, runningY, n; iMargin = 3; runningY = iMargin; for (n = 1; n <= 38; n++) { //add day labels UIButton *templabel = [[UIButton alloc] initWithFrame:CGRectMake(iMargin,runningY,320 - ( 2 * iMargin),20)]; templabel.backgroundColor = [UIColor grayColor]; [landscapeView addSubview:templabel]; [templabel release]; runningY = runningY + 30; } landscapeView.contentSize = CGSizeMake( 320, runningY); return landscapeView; }

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  • Android fragments problems different layouts

    - by juan
    I have two layouts: one for portait with one container and another for landscape with two containers. In the first layout I show a fragment and when the user select one element, I replace the fragment with another (with FragmentTransation.Replace). <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <LinearLayout android:id="@+id/container1" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" /> </RelativeLayout> In the second layout I want to show the two fragments at one time, one in the first container and the second in the second container. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="horizontal" > <LinearLayout android:id="@+id/container1" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="3" android:orientation="vertical" /> <LinearLayout android:id="@+id/container2" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="7" android:orientation="vertical" /> </LinearLayout> But I can't make this works with configuration changes. I try use different names for containers, try add fragments when only bundle is null,... Someone have a working code of this case?

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  • How can I process an image in .NET for a full-page print with a quality like Windows Photo Gallery d

    - by Triynko
    I'm writing a printing routing in C#, using the .NET PrintDocument class, handling the OnPrintPage event. I've managed to maximize the margins and print the Image in landscape mode, but it simply does not look as good as when I print the same image file from Windows Photo Gallery (formerly Windows Picture and Fax Viewer), the default image preview program in Windows Vista. I noticed an option there for selecting "Sharpen Image for Printing", but what does that do? I've thought about printing copies of the image from Windows Photo Gallery first, then sending the sheets through the printer a second time to print the custom overlays I need, but it's hard to make it line up every time, since the printer sucks the sheet in without the kind of precision I need... so I really need to do ALL the drawing commands within C#, including the image. Does anyone know how to perform pre-processing on the bitmap so that it prints as nicely as Windows Photo Gallery does it? Are there any simple print drivers that can intercept Photo Gallery printing output as a standard image file (bmp, png, etc.) that can be read by the .NET Image class? I'm all for creativity here.

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  • Strange activity stack behavior when using MapActivity

    - by AndroidDev
    I have the following activity structure in my application A simple "splash screen" activity is started when the application is fired up (let's call it "Splash"). This activity starts the main activity when the user presses a button (I will call it "Main"). Main can in turn start two activities from the menu. The first activity presents a simple form (let's call this one "Form"), the second is a MapActivity that presents a map (it is called "Map"). Main, Form, and Map are declared exactly the same in the manifest: <activity android:name="fully qualified activity class" android:screenOrientation="landscape" android:configChanges="keyboard|keyboardHidden|orientation" > <intent-filter> <action android:name="android.intent.action.DEFAULT" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> When Main is active and I start Form and press "back", Main comes up again. Pressing "back" again brings up "Splash". Nothing strange here. Now comes the strange part: when I am in Main, start Map, and press "back", Main comes up as expected. But pressing "back" again just restarts Main. A second press on "back" is needed to bring me back to Splash! So it seems that starting the Map activity somehow results in Main ending up on the activity stack twice while starting the Form activity does not! Both Form and Map are started like this: startActivity(new Intent(this, MyActivity.class)); I don not catch the back key in any activity. Any clues on what is going on or how to debug this?

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  • Titanium Appcelerator - After enabling cloud services I get UnicodeDecodeError when compiling for Android

    - by Shahar Zrihen
    I've got an app that has a UTF8 name (hebrew). I use the platform/android/AndroidManifest.xml file for this. I've managed to narrow it down to the Ti.cloudpush module. only when I enable this module I get the error. I used to be able to compile it to android without any issues but as soon as I enable cloud services I get this error - [ERROR] Exception occured while building Android project: [ERROR] Traceback (most recent call last): [ERROR] File "/Users/Shahar/Library/Application Support/Titanium/mobilesdk/osx/2.1.0.GA/android/builder.py", line 2218, in <module> [ERROR] s.build_and_run(True, None, key, password, alias, output_dir) [ERROR] File "/Users/Shahar/Library/Application Support/Titanium/mobilesdk/osx/2.1.0.GA/android/builder.py", line 1970, in build_and_run [ERROR] self.manifest_changed = self.generate_android_manifest(compiler) [ERROR] File "/Users/Shahar/Library/Application Support/Titanium/mobilesdk/osx/2.1.0.GA/android/builder.py", line 1195, in generate_android_manifest [ERROR] custom_manifest_contents = fill_manifest(custom_manifest_contents) [ERROR] File "/Users/Shahar/Library/Application Support/Titanium/mobilesdk/osx/2.1.0.GA/android/builder.py", line 1122, in fill_manifest [ERROR] manifest_source = manifest_source.replace(ti_permissions,permissions_required_xml) [ERROR] UnicodeDecodeError: 'ascii' codec can't decode byte 0xd7 in position 501: ordinal not in range(128) and this is my manifest file with the part that causes the issues. If I remove the hebrew name, it compiles without any issues <application android:icon="@drawable/appicon" android:label="??????" android:name="QuestionnaireApplication" android:debuggable="false" > <activity android:name=".QuestionnaireActivity" android:label="??????" android:theme="@style/Theme.Titanium" android:screenOrientation="portrait" android:configChanges="keyboardHidden" > Any suggestions?

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  • CSS3 Gradients and border-radius leading to extraneous background in webkit

    - by iamfriendly
    Hello all, After my 1st question with relation to CSS3 gradients in which I was recreating an 'inner glow' I've now got to the point where I'm not so happy with the way in which webkit renders the effect. Basically, if you give an element a background colour and apply a border radius to it, webkit lets the background colour "bleed" out to fill the surrounding box (making it look a bit awful) To reproduce the undesirable effect, try something like the following section#featured footer p a { color: rgb(255,255,255); text-shadow: 1px 1px 1px rgba(0,0,0,0.6); text-decoration: none; padding: 5px 10px; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px; background: rgb(98,99,100); -moz-box-shadow: inset 0 0 8px rgba(0,0,0, 0.25); -webkit-box-shadow: inset 0 0 8px rgba(0,0,0, 0.25); } You can see an example of this here: http://iamfriendly.clients.friendlygp.com/ Apparently this appears to be a Windows-only problem, so for those on a Mac, here's a screenshot: (Check the 'carry on reading' button) You'll notice that in Safari/Chrome (the latest available public downloads as well as the latest nightlies as far as I can tell), you get a rather ugly background colour bleed. However, in Firefox, you should be able to see what I'm after. If you're in Internet Explorer, woe betide you. Does anyone know of a technique which will allow me to produce the 'correct' effect? Is there a CSS Property which I've missed that tells webkit to only have the background within the border-radius'd part of the containing box. I could potentially use an image, but I'm really trying to avoid it. Naturally, as we're dealing with CSS3 and the landscape is continually changing, I might just have to 'lump' it and revert to an image. However, if anyone can suggest an alternative I would be very much appreciative!

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  • Autorotation and multiple view controllers

    - by alku83
    I'm creating an iPad application which should only work in portrait and portait upsidedown modes. For performance reasons in my applicationDidFinishLaunching method I'm creating several viewControllers, and adding them to my main window as subviews. I then hide the ones I don't want to see straight away. There is no tab bar or navigation controller. My problem is that only the first viewController seems to be receiving the rotate calls. I have verified this by swapping around the order in which I add the subviews to the main window and NSLog's. Is there some way I can force all the controllers to receive the calls? Some of my views are designed to lay over the top of another view, but this behind view will not always be the same one - so it seems to make sense to have the overlay view in a separate view controller. Am I doing something fundamentally wrong, and that's why it's not behaving as I would expect? EDIT: The accepted answer for this question seems to indicate the exact problem I'm facing: http://stackoverflow.com/questions/548142/uiviewcontroller-rotate-methods

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  • xml appending issue

    - by 3gwebtrain
    Any one help me? i have the xml with 2 steps. example : Type of Company: Architects may be self-employed. Workspace – Indoors/outdoors: Architects work both. Environment Travel: Architects often visit construction sites to review the progress of projects. People: They work a lot with other professionals involved in the construction project including engineers, contractors, surveyors and landscape architects. Casual: They usually work in a casual and comfortable environment. Hours: The hours are varied based on the project they are working on. Physically demanding: They stand on their feet. Tools: Computers - Architects Assist clients in obtaining construction bids Observe, inspect and monitor building work in my funcation i am using "list.each" to append to ul+index. it works fine. And my problem is while i append the "list.each", the "sublistgroup" should not append to "list.each", insted the "sublistgroup" need to make "ul" and in the ul i need the "sublist" became childrens.. my code is here... i konw that, i am doing some wrong way.. pls any one correct it and let me know.. $(function(){ $.get('career-utility.xml',function(myData){ $(myData).find('listgroup').each(function(index){ var count = index; var listGroup = $(this); var listGroupTitle = $(this).attr('title'); var shortNote = $(this).attr('shortnote'); var subLink = $(this).find('sublist'); var firstList = $(this).find('list'); $('.grouplist').append('<div class="list-group"><h3>'+listGroupTitle+'</h3><ul class="level-one level' + count + '"></ul></div>'); firstList.each(function(listnum){ var subList = $(this).text(); var subListLeveltwo = $(this).find('sublist').text(); if(subListLeveltwo==''){ $('<li>'+subList+'</li>').appendTo('ul.level'+count+''); } else{ $('<li class="new">'+subList+'</li>').appendTo('ul.level'+count+''); } }) }) }) })

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  • Placement/Positioning/Alignment of UIScrollView w.r.t. length of Title NSString

    - by Shoaibi
    I have a scenario where i show stuff like: ----------------------------------- titleview (UITextView) ______________ tArea (UIScrollView) ttextview (UITextView) ----------------------------------- Now here is the condition: Length of titleview's text is dynamic, varies based on user input. Because of the condition I have trouble placing tArea e.g. UIScrollView on the screen, it either appears way too below than the titleview, or overlaps it. Previously what i did: Count the number of characters in titleview.text.length and divide them by 27 (e.g. characters in one line when using boldSystemFontOfSize:20) and multiply by 10 to get the starting X of tArea e.g. UIScrollView. But that sucked. Because i had to duplicate code for rotation to landscape. What do i have now? : CGSize titlesize = [title sizeWithFont:[UIFont systemFontOfSize:20] constrainedToSize:CGSizeMake(5, 90) lineBreakMode:UILineBreakModeWordWrap]; ttitleview = [[UITextView alloc] initWithFrame:CGRectMake(5, 5, 310,titlesize.height)]; ttitleview.text = title; ttitleview.font = [UIFont boldSystemFontOfSize:20]; ttitleview.backgroundColor = [UIColor clearColor]; ttitleview.editable = NO; [self.view addSubview:ttitleview]; CGSize textsize = [ttext sizeWithFont:[UIFont systemFontOfSize:20] constrainedToSize:CGSizeMake(5, 350) lineBreakMode:UILineBreakModeWordWrap]; tArea = [[UIScrollView alloc] initWithFrame:CGRectMake(5, titlesize.height, 310, 230)]; tArea.contentSize = CGSizeMake(310, textsize.height+20); tArea.pagingEnabled = FALSE; tArea.scrollEnabled = TRUE; tArea.backgroundColor = [UIColor clearColor]; [self.view addSubview:tArea]; ttextview = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, 310, textsize.height + 20)]; ttextview.text = ttext; ttextview.font = [UIFont systemFontOfSize:20]; ttextview.backgroundColor = [UIColor clearColor]; ttextview.editable = NO; [tArea addSubview:ttextview]; But its no use. Looking for an elegant solution than this.

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  • When optimizing database queries, what exactly is the relationship between number of queries and siz

    - by williamjones
    To optimize application speed, everyone always advises to minimize the number of queries an application makes to the database, consolidating them into fewer queries that retrieve more wherever possible. However, this also always comes with the caution that data transferred is still data transferred, and just because you are making fewer queries doesn't make the data transferred free. I'm in a situation where I can over-include on the query in order to cut down the number of queries, and simply remove the unwanted data in the application code. Is there any type of a rule of thumb on how much of a cost there is to each query, to know when to optimize number of queries versus size of queries? I've tried to Google for objective performance analysis data, but surprisingly haven't been able to find anything like that. Clearly this relationship will change for factors such as when the database grows in size, making this somewhat individualized, but surely this is not so individualized that a broad sense of the landscape can't be drawn out? I'm looking for general answers, but for what it's worth, I'm running an application on Heroku.com, which means Ruby on Rails with a Postgres database.

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  • latex padding / margin hell

    - by darren
    hi everyone I have been wrestling with a latex table for far too long. I need a table that has has centered headers, and body cells that contain text that may wrap around. Because of the wrap-around requirement, i'm using p{xxx} instead of l for specifying cell widths. The problem this causes is that cell contents are not left justified, so the look like spaced-out junk. To fix this problem I'm using \flushleft for each cell. This does left justify contents, but puts in a ton of white space above and below the contents of the cell. Is there a way to stop \flushleft (or \center for that matter) to stop adding copious amounts of verical whitespace? thanks \begin{landscape} \centering % using p{xxx} here to wrap long text instead of overflowing it \begin{longtable}{ | p{4cm} || p{3cm} | p{3cm} | p{3cm} | p{3cm} | p{3cm} |} \hline & % these are table headings. the \center is causing a ton of whitespace as well \begin{center} \textbf{HTC HD2} \end{center} & \begin{center} \textbf{Motorola Milestone} \end{center} & \begin{center} \textbf{Nokia N900} \end{center} & \begin{center} \textbf{RIM Blackberry Bold 9700} \end{center} & \begin{center} \textbf{Apple iPhone 3GS} \end{center} \\ \hline \hline % using flushleft here to left-justify, but again it is causing a ton of white space above and below cell contents. \begin{flushleft}OS / Platform \end{flushleft}& \begin{flushleft}Windows Mobile 6.5 \end{flushleft}& \begin{flushleft}Google Android 2.1 \end{flushleft}& \begin{flushleft}Maemo \end{flushleft}& \begin{flushleft}Blackberry OS 5.0 \end{flushleft}& \begin{flushleft}iPhone OS 3.1 \end{flushleft} \\ \hline

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  • Resize view on iPhone when rotating

    - by BCBomb47
    I have an application with many views. I want only a couple of the views to be able to rotate to landscape when the device is rotated. I found out that I couldn't use (BOOL)shouldAutorotateToInterfaceOrientation because that would rotate every view in my app. I found a solution to this problem here on Stack Overflow but now I have another issue to deal with. The view rotates when I turn the device but it still shows the view as if it were still in portrait mode (straight up and down). The top and bottom of the view is cut off. Is there a way to have the view rotate and also adjust its size to fit the new orientation? I also found this but wasn't able to get it to work. Here's my code for that view: @implementation businessBank @synthesize webView, activityIndicator; - (void)viewDidLoad { [super viewDidLoad]; NSString *urlAddress = @"website_url"; NSURL *url = [NSURL URLWithString:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [webView loadRequest:requestObj]; [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[notification object] orientation]; if (orientation == UIDeviceOrientationLandscapeLeft) { [self.view setTransform:CGAffineTransformMakeRotation(M_PI / 2.0)]; } else if (orientation == UIDeviceOrientationLandscapeRight) { [self.view setTransform:CGAffineTransformMakeRotation(M_PI / -2.0)]; } else if (orientation == UIDeviceOrientationPortraitUpsideDown) { [self.view setTransform:CGAffine TransformMakeRotation(M_PI)]; } else if (orientation == UIDeviceOrientationPortrait) { [self.view setTransform:CGAffineTransformMakeRotation(0.0)]; } }

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  • How to setup OpenGL camera for a racing game

    - by vian
    I need the view to show the road polygon (a rectangle 3.f * 100.f) with a vanishing point for a road being at 3/4 height of the viewport and the nearest road edge as a viewport's bottom side. See Crazy Taxi game for an example of what I wish to do. I'm using iPhone SDK 3.1.2 default OpenGL ES project template. I setup the projection matrix as follows: glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustumf(-2.25f, 2.25f, -1.5f, 1.5f, 0.1f, 1000.0f); Then I use glRotatef to adjust for landscape mode and setup camera. glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRotatef(-90, 0.0f, 0.0f, 1.0f); const float cameraAngle = 45.0f * M_PI / 180.0f; gluLookAt(0.0f, 2.0f, 0.0f, 0.0f, 0.0f, 100.0f, 0.0f, cos(cameraAngle), sin(cameraAngle)); My road polygon triangle strip is like this: static const GLfloat roadVertices[] = { -1.5f, 0.0f, 0.0f, 1.5f, 0.0f, 0.0f, -1.5f, 0.0f, 100.0f, 1.5f, 0.0f, 100.0f, }; And I can't seem to find the right parameters for gluLookAt. My vanishing point is always at the center of the screen.

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  • How to dismiss the MFMailComposeViewController in cocos2d ?

    - by srikanth rongali
    I have changed my code to this way. Now mail controller is opening in landscape mode. But the problem is If I touch on cancel button or send button the mail controller is not dismissing its view. How can I do it ? -(void)goToFirstScreen:(id)sender { NSLog(@"goToFirstScreen: "); CCScene *Scene = [CCScene node]; CCLayer *Layer = [EmailScene node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] pushScene: Scene]; } Th EmailScene class is #import "EmailScene.h" #import "testOfEnd.h" @implementation EmailScene - (id) init { self = [super init]; if (self != nil) { [self displayComposerSheet]; } return self; } -(void)displayComposerSheet { [[CCDirector sharedDirector] pause]; picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [[[CCDirector sharedDirector] openGLView] addSubview:picker.view]; [[CCDirector sharedDirector] stopAnimation]; [picker presentModalViewController:picker animated:YES]; [picker release]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [[CCDirector sharedDirector] resume]; //dismiss view after otherwise the code is not executed [picker.view removeFromSuperview]; [[CCDirector sharedDirector] startAnimation]; [picker dismissModalViewControllerAnimated:YES]; //return to previous scene CCScene *Scene = [CCScene node]; CCLayer *Layer = [testOfEnd node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] replaceScene:Scene]; } @end Thank You.

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  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

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  • .NET Graphics.ScaleTransform converts print job to bitmap. Any other way to scale text?

    - by Philip Dunaway
    I'm using Graphics.ScaleTransform to stretch lines of text so they fit the width of the page, and then printing that page. However, this converts the print job to a bitmap - for a print with many pages this causes the size of the print job to rise to obscene proportions, and slows down printing immensely. If I don't scale like this, the print job remains very small as it is just sending text print commands to the printer. My question is, is there any way other than using Graphics.ScaleTransform to stretch the width of the text? Sample code to demonstrate this is below (would be called with Print.Test(True) and Print.Test(False) to show the effects of scaling on print job): Imports System.Drawing Imports System.Drawing.Printing Imports System.Drawing.Imaging Public Class Print Dim FixedFont As Font Dim Area As RectangleF Dim CharHeight As Double Dim CharWidth As Double Dim Scale As Boolean Const CharsAcross = 80 Const CharsDown = 66 Const TestString = "!""#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~" Private Sub PagePrinter(ByVal sender As Object, ByVal e As PrintPageEventArgs) Dim G As Graphics = e.Graphics If Scale Then Dim ws = Area.Width / G.MeasureString(Space(CharsAcross).Replace(" ", "X"), FixedFont).Width G.ScaleTransform(ws, 1) End If For CurrentLine = 1 To CharsDown G.DrawString(Mid(TestString & TestString & TestString, CurrentLine, CharsAcross), FixedFont, Brushes.Black, 0, Convert.ToSingle(CharHeight * (CurrentLine - 1))) Next e.HasMorePages = False End Sub Public Shared Sub Test(ByVal Scale As Boolean) Dim OutputDocument As New PrintDocument With OutputDocument Dim DP As New Print .PrintController = New StandardPrintController .DefaultPageSettings.Landscape = False DP.Area = .DefaultPageSettings.PrintableArea DP.CharHeight = DP.Area.Height / CharsDown DP.CharWidth = DP.Area.Width / CharsAcross DP.Scale = Scale DP.FixedFont = New Font("Courier New", DP.CharHeight / 100, FontStyle.Regular, GraphicsUnit.Inch) .DocumentName = "Test print (with" & IIf(Scale, "", "out") & " scaling)" AddHandler .PrintPage, AddressOf DP.PagePrinter .Print() End With End Sub End Class

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  • How can we change views in a UISplitViewController other than using the popover and selecting?

    - by wolverine
    I have done a sample app with UISplitViewController studying the example they have provided. I have created three detailviews and have configured them to change by the default means. Either using the left/master view in landscape AND using the popover in the portrait orientation. Now I am trying to move to another view(previous/next) from the currentView by using left/right swipe in each view. For that, what I did was just created a function in the RootViewController. I copy-pasted the same code as that of the tablerow selection used by the popover from the RootViewController. I am calling this function from my current view's controller and is passing the respective index of the view(to be displayed next) from the current view. Function is being called but nothing is happening. Plz help me OR is anyother way to do it other than this complex step? I am giving the function that I used to change the view. - (void) rearrangeViews:(int)viewRow { UIViewController <SubstitutableDetailViewController> *detailViewController = nil; if (viewRow == 0) { DetailViewController *newDetailViewController = [[DetailViewController alloc] initWithNibName:@"DetailView" bundle:nil]; detailViewController = newDetailViewController; } if (viewRow == 1) { SecondDetailViewController *newDetailViewController = [[SecondDetailViewController alloc] initWithNibName:@"SecondDetailView" bundle:nil]; detailViewController = newDetailViewController; } if (viewRow == 2) { ThirdDetailViewController *newDetailViewController = [[ThirdDetailViewController alloc] initWithNibName:@"ThirdDetailView" bundle:nil]; detailViewController = newDetailViewController; } // Update the split view controller's view controllers array. NSArray *viewControllers = [[NSArray alloc] initWithObjects:self.navigationController, detailViewController, nil]; splitViewController.viewControllers = viewControllers; [viewControllers release]; if (rootPopoverButtonItem != nil) { [detailViewController showRootPopoverButtonItem:self.rootPopoverButtonItem]; } [detailViewController release]; }

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  • C# WPF Paginator printer ignoring user's printer selection

    - by Anders
    I am using the following code in my project. The print dialog shows, but it always prints on the default printer regardless of the user's selection. I have read similar topics but none of them seem to use the SerializerWriterCollator. What is the problem? PrintQueue printQueue = LocalPrintServer.GetDefaultPrintQueue(); XpsDocumentWriter xpsWriter = PrintQueue.CreateXpsDocumentWriter(printQueue); SerializerWriterCollator batchPrinter = xpsWriter.CreateVisualsCollator(); var printDialog = new PrintDialog(); if (printDialog.ShowDialog() == true) { PrintTicket ticket = printDialog.PrintTicket; ticket.PageOrientation = PageOrientation.Landscape; var paginator1 = new PagePrinter(winchFlightsCount, new Size(printDialog.PrintableAreaWidth, printDialog.PrintableAreaHeight), winchFlights); var paginator2 = new PagePrinter(tugFlightCount, new Size(printDialog.PrintableAreaWidth, printDialog.PrintableAreaHeight), tugFlights); var paginator3 = new PagePrinter(selfFlightCount, new Size(printDialog.PrintableAreaWidth, printDialog.PrintableAreaHeight), selfFlights); batchPrinter.BeginBatchWrite(); for (int i = 0; i < paginator1.PageCount; i++) { batchPrinter.Write(paginator1.GetPage(i).Visual, ticket); } for (int i = 0; i < paginator2.PageCount; i++) { batchPrinter.Write(paginator2.GetPage(i).Visual, ticket); } for (int i = 0; i < paginator3.PageCount; i++) { batchPrinter.Write(paginator3.GetPage(i).Visual, ticket); } batchPrinter.EndBatchWrite(); } }

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  • How to Show detail section only with out any space in Active Report

    - by Sunil Naudiyal
    i have a active report without any Page Header , Report Header and no any Footer type section. for more detail see attached image. Now issue is that When we run this report we got space before report detail. for more detail see attached image Below is my code Assembly asm = Assembly.GetAssembly(this.GetType()); System.IO.Stream stre = asm.GetManifestResourceStream(asm.GetName().Name + ".CoverPage.rpx"); using (XmlTextReader xr = new XmlTextReader(stre)) { arCoverPage.LoadLayout(xr); } //Get detail for Cover Page AddingReportSection(report, HeaderType.CoverPage); arCoverPage.DataSource = lstCoverPage; arCoverPage.Run(); I want remove this space.so please give me any suggestion/idea I also tried to set height of page but i am not get sucess. arCoverPage.PageSettings.DefaultPaperSize = false; arCoverPage.PageSettings.Gutter = 3.0F; arCoverPage.PageSettings.Orientation = DataDynamics.ActiveReports.Document.PageOrientation.Portrait; arCoverPage.PageSettings.PaperHeight = 5.0F; this.viReport.Document = arCoverPage.Document;

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  • Android application listed as compatible with Sony Xperia S but still filtered from google play

    - by mlidal
    I have published an Android application and some users are complaining that it is listed as not compatible with Sony Xperia S. According to the developer console Xperia S (LT26i) is listed as compatible. Do anyone know of any reason why the app is still filtered from google play? I have seen people reporting problems with big apk files. This app is about 20Mb in size, with the largest file being 14Mb. Quite a bit but not enough to cause problems I think... Here is the output from aapt dump badging: package: name='no.bouvet.nrkut' versionCode='4' versionName='1.0' sdkVersion:'4' targetSdkVersion:'13' uses-permission:'android.permission.ACCESS_FINE_LOCATION' uses-permission:'android.permission.ACCESS_COARSE_LOCATION' uses-permission:'android.permission.ACCESS_WIFI_STATE' uses-permission:'android.permission.ACCESS_NETWORK_STATE' uses-permission:'android.permission.INTERNET' uses-permission:'android.permission.WRITE_EXTERNAL_STORAGE' application-label:'UT.no' application-icon-120:'res/drawable-ldpi/utno_launcher.png' application-icon-160:'res/drawable-mdpi/utno_launcher.png' application-icon-240:'res/drawable-hdpi/utno_launcher.png' application-icon-320:'res/drawable-xhdpi/utno_launcher.png' application: label='UT.no' icon='res/drawable-mdpi/utno_launcher.png' launchable-activity: name='no.bouvet.nrkut.MainActivity' label='UT.no' icon='' uses-feature:'android.hardware.location' uses-feature:'android.hardware.location.gps' uses-feature:'android.hardware.location.network' uses-feature:'android.hardware.wifi' uses-feature:'android.hardware.touchscreen' uses-feature:'android.hardware.screen.portrait' main other-activities search supports-screens: 'small' 'normal' 'large' 'xlarge' supports-any-density: 'true' locales: '--_--' densities: '120' '160' '240' '320'

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  • UIImageView subclass with CGRectIntersectsRect - help!

    - by Flafla2
    The title of this question should be pretty self explanatory. I am making an app that involves multiple UIImageViews that serve the same purpose. They are merely different sizes. Anyway, I decided that the best solution was to make UIImageView subclasses, link the subcalsses in IB, and work from there. My code should explain this better - #define kPausedStatePaused 1 #define kPausedStatePlay 2 #import "Game.h" #import "ScoreSystem.h" @interface Doctor : UIImageView { } @end @interface Ground : UIImageView { } @end @interface Wall : UIImageView { } @end @interface Electric_Wire : UIImageView { } @end @implementation Game /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ - (IBAction)pause { UIAlertView *pause = [[UIAlertView alloc] initWithTitle:@"Pause" message:nil delegate:self cancelButtonTitle:@"Quit" otherButtonTitles:@"Play", nil]; [pause show]; [pause release]; pauseint = kPausedStatePaused; } - (void)viewDidAppear { pauseint = kPausedStatePlay; } - (void)loop { Doctor *doctorview; Ground *groundview; if (CGRectIntersectsRect(doctorview, groundview)) { } } - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if ([alertView.title isEqual:@"Pause"]) { if(buttonIndex == 0) [self dismissModalViewControllerAnimated:YES]; pauseint = kPausedStatePlay; } } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Unsurprisingly, Xcode gave me an "incompatible type for CGRectIntersectsRect" error.

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  • uiview's controls unresponsive.. or how to foul up a view hierarchy

    - by user293139
    Hello all, I'm working on an app that has two sections, a config section and a results section. My config section needs to be 2 separate views (horizontal and vert, and yes, I can hear the intake of breath from here), with one rotatable view for the results. b/c of layout restraints and a lot of pain around rotation, I'm not using a navigation controller. I've been experiencing the joys of rotation experimentation and have settled upon keeping my views contained as subviews of my view controller. i.e. view controller.view.subviews = configH, configV, and results. I then use the controller.view bringSubviewToFront to bring the either the configH, configV, or the result view to the front. Rotation works-queue(humor intended) the angelic choirs... almost. What's happening is that my configV button's are responsive, but when the device (or simulator) is rotated, my configH controls are not. (configV is the second subview added, but the first one to be brought to the front because app comes up in portrait mode) The controls on the results view also work. Plan B was to assign the controller.view to configH, configV, or results. All of my controls now work, but rotation is now fouled up. Question 1: Is there a better way to do this? (a horizontal and vertical config view and a rotatable results view) Question 2: Does the above suggest a design issue, or is it more likely that my addled brain is just missing something in my own code. (nothing from the peanut gallery please) many thanks!

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