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  • Android: Issue with acceptable file types via bluetooth

    - by poeschlorn
    Hi guys, i've got a problem with pushing files to my nexus one: It seems to me that there is only a small selection of file types that are accepted by my phone (such like jpg, gif and so on). I recently tried to push other files to my phone (in my case gpx) and my phone has rejected it automatically... is there a way to bypass or extent this filter? Is there also a way to catch those files by a service? greets, poeschlorn

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  • Best logging framework for native C++?

    - by Jox
    I'm looking for logging framework for C++ project. My best shoot was log4cxx, but it seems that it's abandoned project, with development stopped ~4 years ago, with only one update in last 4-5 years. Anything better that log4cxx? (log4c & log4cpp are also totally out-of-date)...

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  • Native language problem in tinyMCE

    - by jasmine
    I have turkish character problem in mysql database when adding content with tinymce from admin panel. Charset is: <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-9"" /> It accurs when add content in text area with tynymce. How can I solve this? Thanks in advance

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  • Merge two data frames together that have the same variable names and data types

    - by Brandon
    I have tried the merge function to merge two csv files that I imported. They both have the same variable names and data types but each time I run merge all that I get is an object that contains the names of the two data frames. I have tried the following: # ex1 obj <- merge(obj1, obj2, by=obj) # ex2 obj <- merge(obj1, obj2, all) and several other iterations of the above. Is merge the correct function? If so, what am I doing wrong?

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  • c# Wrapper to native c++ code, wrapping a parameter which is a pointer to an array

    - by mb300dturbo
    Hi, I have the following simple DLL in c++ un-managed code; extern "C" __declspec(dllexport) void ArrayMultiplier(float (*pointerArray)[3], int scalar, int length); void ArrayMultiplier(float (*pointerArray)[3], int scalar, int length) { for (int i = 0 ; i < length ; length++) { for (int j = 0; j < 3; j++) { pointerArray[i][j] = pointerArray[i][j] * scalar; } } } I have tried writing the following wrapper function for the above in c#: [DllImport("sample.dll")] public static extern void ArrayMultiplier(ref float elements, int scalar, int length); where elements is a 2 dimentional 3x3 array: public float[][] elements = { new float[] {2,5,3}, new float [] {4,8,6}, new float [] {5,28,3} }; The code given above compiles, but the program crashes when the wrapper function is called: Wrapper.ArrayMultiplier(ref elements, scalar, length); Please help me here, and tell me whats wrong with the code above, or how a wrapper can be written for a simple c++ function: void SimpleFunction(float (*pointerToArray)[3]); Thank you all in advance

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  • How to call windows form from native cpp

    - by Jenuel
    I have an existing project using c/c++ .NET. Currently I have been given a task to create a windows form from my existing code. So i have add new project windows form application in the existing c/c++ projects.form.h, form.cpp has been automatically created. Now I am having problem to call the window from my c files. Even i could not call the form.h file from my c program. Is there any solution for this problem. Listed here is the coding.... login.c int LoginMain(int id,int task) { LoginClear(); LoginEntry(id,task); dp_in = 1; Rep(); //I WOULD LIKE TO CALL THE FORM AT THIS STAGE Cashier(); dp_in = 0; Login(); return(0); } form.cpp [STAThreadAttribute] int main(array ^args) { // Enabling Windows XP visual effects before any controls are created Application::EnableVisualStyles(); Application::SetCompatibleTextRenderingDefault(false); // Create the main window and run it Application::Run(gcnew Form1()); return 0; }

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  • capture types of varargs parameters

    - by IttayD
    Hi, I'd like to define a method accepting varargs, so that I get the types with which it was called even in the case of nulls. def foo(args: Any*) = .... val s: String = null foo(1, s) // i'd like to be able to tell in foo that args(0) is Int, args(1) is String

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  • Making web server in C with native scripting support

    - by guitar-
    I'm an intermediate C developer, trying to get better. I want to make a very basic and lightweight HTTP server with its own scripting language. Could I use something like Lua for scripting? If not, what? I don't want to use CGI/FastCGI like Apache does for PHP in most cases, I want my server to natively support my scripting language.

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  • Getting lpfnAcceptEx (accpetex) to block in native C++

    - by Alikar
    Hello, I've been trying to get the lpfnAcceptEX function in Win32 to block on accept. If this is not possible I was wondering if there was a flag I could accpet or some other function that I could wait on. Right now the program is simply continually creating accepted sockets with no connections behind them. Perhaps I am misunderstanding how this is to work. Is there another function I need to wait on? I am following the example laid out here: http://msdn.microsoft.com/en-us/library/ms737524(VS.85).aspx Thanks, = Alikar

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  • Locking a GDI+ Bitmap in Native C++?

    - by user146780
    I can find many examples on how to do this in managed c++ but none for unmanaged. I want to get all the pixel data as efficiently as possible, but some of the scan0 stuff I would need more info about so I can properly iterate through the pixel data and get each rgba value from it. right now I have this: Bitmap *b = new Bitmap(filename); if(b == NULL) { return 0; } UINT w,h; w = b->GetWidth(); h = b->GetHeight(); Rect *r = new Rect(0,0,w,h); BitmapData *lockdat; b->LockBits(r,ImageLockModeRead,PixelFormatDontCare,lockdat); delete(r); if(w == 0 && h == 0) { return 0; } Color c; std::vector<GLubyte> pdata(w * h * 4,0.0); for (unsigned int i = 0; i < h; i++) { for (unsigned int j = 0; j < w; j++) { b->GetPixel(j,i,&c); pdata[i * 4 * w + j * 4 + 0] = (GLubyte) c.GetR(); pdata[i * 4 * w + j * 4 + 1] = (GLubyte) c.GetG(); pdata[i * 4 * w + j * 4 + 2] = (GLubyte) c.GetB(); pdata[i * 4 * w + j * 4 + 3] = (GLubyte) c.GetA(); } } delete(b); return CreateTexture(pdata,w,h); How do I use lockdat to do the equivalent of getpixel? Thanks

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  • Creating many native GUI frontends for a cross-platform application

    - by Hugh Young
    I've been away from GUI programming for quite some time so please pardon my ignorance. I would like to attempt the following: Write a Mac OSX app but still be able to port to Win/Linux (i.e. C++ core with Obj-C GUI) Avoid Qt/other toolkits on OSX (i.e. talk to Cocoa directly - I feel that many Qt apps I use stick out like sore thumbs compared to the rest of my system) Not as important, but it would be nice to avoid Visual Studio if it means I can have the freedom to use newer C++ features even on Windows if they help create better code. I believe this configuration might get me what I'm looking for: Core C++ Static Library OSX GUI (Cocoa) Windows GUI (Qt+MinGW?) OR (no new C++ features, Visual Studio + ManagedC++/C#/????) Linux GUI (Qt) Once again, sorry for my ignorance but is this possible? Is this sane? Are there any real-world open source examples accomplish something like this?

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