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  • Magic Method __set() on a Instanciated Object

    - by streetparade
    Ok i have a problem, sorry if i cant explaint it clear but the code speaks for its self. i have a class which generates objects from a given class name; Say we say the class is Modules: public function name($name) { $this->includeModule($name); try { $module = new ReflectionClass($name); $instance = $module->isInstantiable() ? $module->newInstance() : "Err"; $this->addDelegate($instance); } catch(Exception $e) { Modules::Name("Logger")->log($e->getMessage()); } return $this; } The AddDelegate Method: protected function addDelegate($delegate) { $this->aDelegates[] = $delegate; } The __call Method public function __call($methodName, $parameters) { $delegated = false; foreach ($this->aDelegates as $delegate) { if(class_exists(get_class($delegate))) { if(method_exists($delegate,$methodName)) { $method = new ReflectionMethod(get_class($delegate), $methodName); $function = array($delegate, $methodName); return call_user_func_array($function, $parameters); } } } The __get Method public function __get($property) { foreach($this->aDelegates as $delegate) { if ($delegate->$property !== false) { return $delegate->$property; } } } All this works fine expect the function __set public function __set($property,$value) { //print_r($this->aDelegates); foreach($this->aDelegates as $k=>$delegate) { //print_r($k); //print_r($delegate); if (property_exists($delegate, $property)) { $delegate->$property = $value; } } //$this->addDelegate($delegate); print_r($this->aDelegates); } class tester { public function __set($name,$value) { self::$module->name(self::$name)->__set($name,$value); } } Module::test("logger")->log("test"); // this logs, it works echo Module::test("logger")->path; //prints /home/bla/test/ this is also correct But i cant set any value to class log like this Module::tester("logger")->path ="/home/bla/test/log/"; The path property of class logger is public so its not a problem of protected or private property access. How can i solve this issue? I hope i could explain my problem clear.

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  • Object Oriented vs Relational Databases

    - by Dan
    Objects oriented databases seem like a really cool idea to me, no need to worry about mapping your domain model to your database model, no messing around with sql or ORM tools. The way I understand it, relational DBs offer some advantages when there is massive amounts of data, and searching an indexing need to be done. To my mind 99% of websites are not massive, and enterprise issues never need to be thought about, so why arn't OO DBs more widely used?

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  • DRY'er Object Initialization in Ruby

    - by Trevoro
    Hi, Is there a more 'DRY' way to do the following in ruby? #!/usr/bin/env ruby class Volume attr_accessor :name, :size, :type, :owner, :date_created, :date_modified, :iscsi_target, :iscsi_portal SYSTEM = 0 DATA = 1 def initialize(args={:type => SYSTEM}) @name = args[:name] @size = args[:size] @type = args[:type] @owner = args[:owner] @iscsi_target = args[:iscsi_target] @iscsi_portal = args[:iscsi_portal] end def inspect return {:name => @name, :size => @size, :type => @type, :owner => @owner, :date_created => @date_created, :date_modified => @date_modified, :iscsi_target => @iscsi_target, :iscsi_portal => @iscsi_portal } end def to_json self.inspect.to_json end end

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  • javascript function object's inheritFrom method

    - by gawpertron
    I've come across this.inheritFrom that enables you to inherit from a super class. var superClass = function() { this.foo = 'foo'; this.bar = 'bar'; } var subClass = function() { this.inheritFrom = superClass; this.inheritFrom(); this.myFunction = function() { return this.foo; }; } I've looked in Mozilla and MSDN, but I can't seem to find it documented any where. As far as I can see it works in IE6 and Firefox 3. Any reason why it wouldn't be documented?

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  • [Perl] Use a Module / Object which is defined in the same file

    - by Robert S. Barnes
    I need to define some modules and use them all in the same file. No, I can't change the requirement. I would like to do something like the following: { package FooObj; sub new { ... } sub add_data { ... } } { package BarObj; use FooObj; sub new { ... # BarObj "has a" FooObj my $self = ( myFoo => FooObj->new() ); ... } sub some_method { ... } } my $bar = BarObj->new(); However, this results in the message: Can't locate FooObj.pm in @INC ... BEGIN failed... How do I get this to work?

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  • PowerShell function won't return object

    - by Dan
    I have a simple function that creates a generic List: function test() { $genericType = [Type] "System.Collections.Generic.List``1" [type[]] $typedParameters = ,"System.String" $closedType = $genericType.MakeGenericType($typedParameters) [Activator]::CreateInstance($closedType) } $a = test The problem is that $a is always null no matter what I try. If I execute the same code outside of the function it works properly. Thoughts?

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  • Python OOP - object has no attribute

    - by user1744269
    I am attempting to learn how to program. I really do want to learn how to program; I love the building and design aspect of it. However, in Java and Python, I have tried and failed with programs as they pertain to objects, classes, methods.. I am trying to develop some code for a program, but im stumped. I know this is a simple error. However I am lost! I am hoping someone can guide me to a working program, but also help me learn (criticism is not only expected, but APPRECIATED). class Converter: def cTOf(self, numFrom): numFrom = self.numFrom numTo = (self.numFrom * (9/5)) + 32 print (str(numTo) + ' degrees Farenheit') return numTo def fTOc(self, numFrom): numFrom = self.numFrom numTo = ((numFrom - 32) * (5/9)) return numTo convert = Converter() numFrom = (float(input('Enter a number to convert.. '))) unitFrom = input('What unit would you like to convert from.. ') unitTo = input('What unit would you like to convert to.. ') if unitFrom == ('celcius'): convert.cTOf(numFrom) print(numTo) input('Please hit enter..') if unitFrom == ('farenheit'): convert.fTOc(numFrom) print(numTo) input('Please hit enter..')

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  • for (Object object : list) [java] construction

    - by EugeneP
    My question, is, whether the sequence of elements picked from a list will always be the same, is this construction behaviour is deterministic for java "List"s - descendants of java.util.List 2) question, if I use for(Object o: list) construction and inside the loop's body increment a variable, will it be the index of list's elements? So, how it goes through list's elements, from 0 to size()-1 or chaotically? List.get(i) will always return this element? 3) question ( I suppose for the 2-nd question the answer will be negative, so:) for (int i=0; i < list.size(); i++) { } is the best way if I need to save the index of an element and later get it back from a list by its id?

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  • Java: Object Array assignment in for loop

    - by Hackster
    I am trying to use Dijkstra's algorithm to find the shortest path from a specific vertex (v0) to the rest of them. That is solved and works well with this code from this link below: http://en.literateprograms.org/index.php?title=Special:DownloadCode/Dijkstra%27s_algorithm_(Java)&oldid=15444 I am having trouble with assigning the Edge array in a for loop from the user input, as opposed to hard-coding it like it is here. Any help assigning a new edge to Edge[] adjacencies from each vertex? Keeping in mind it could be 1 or multiple edges. class Vertex implements Comparable<Vertex> { public final String name; public Edge[] adjacencies; public double minDistance = Double.POSITIVE_INFINITY; public Vertex previous; public Vertex(String argName) { name = argName; } public String toString() { return name; } public int compareTo(Vertex other){ return Double.compare(minDistance, other.minDistance); } } class Edge{ public final Vertex target; public final double weight; public Edge(Vertex argTarget, double argWeight){ target = argTarget; weight = argWeight; } } public static void main(String[] args) { Vertex v[] = new Vertex[3]; Vertex v[0] = new Vertex("Harrisburg"); Vertex v[1] = new Vertex("Baltimore"); Vertex v[2] = new Vertex("Washington"); v0.adjacencies = new Edge[]{ new Edge(v[1], 1), new Edge(v[2], 3) }; v1.adjacencies = new Edge[]{ new Edge(v[0], 1), new Edge(v[2], 1),}; v2.adjacencies = new Edge[]{ new Edge(v[0], 3), new Edge(v[1], 1) }; Vertex[] vertices = { v0, v1, v2}; /*Three vertices with weight: V0 connects (V1,1),(V2,3) V1 connects (V0,1),(V2,1) V2 connects (V1,1),(V2,3) */ computePaths(v0); for (Vertex v : vertices){ System.out.println("Distance to " + v + ": " + v.minDistance); List<Vertex> path = getShortestPathTo(v); System.out.println("Path: " + path); } } } The above code works well in finding the shortest path from v0 to all the other vertices. The problem occurs when assigning the new edge[] to edge[] adjacencies. For example this does not produce the correct output: for (int i = 0; i < total_vertices; i++){ s = br.readLine(); char[] line = s.toCharArray(); for (int j = 0; j < line.length; j++){ if(j % 4 == 0 ){ //Input: vertex weight vertex weight: 1 1 2 3 int vert = Integer.parseInt(String.valueOf(line[j])); int w = Integer.parseInt(String.valueOf(line[j+2])); v[i].adjacencies = new Edge[] {new Edge(v[vert], w)}; } } } As opposed to this: v0.adjacencies = new Edge[]{ new Edge(v[1], 1), new Edge(v[2], 3) }; How can I take the user input and make an Edge[], to pass it to adjacencies? The problem is it could be 0 edges or many. Any help would be much appreciated Thanks!

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  • Accessing Node of an XML object

    - by Lizard
    I am trying to access certain pieces of data from an xml file, here is the problem. ###XML FILE <products> <product> .... .... </product> <product> .... .... </product> etc... </products> I know that the piece of data I need is in ($products->product->myProdNode) I have this mapping (and many others) stored in my database as a string e.g.'product->prodCode' or 'product->dedscriptions->short_desc' How can I access this data by using the strings stored in my database. Thanks for you help in advance!

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  • IIS8 Asp.net State service remote connection failure

    - by maxisam
    Recently we upgrade our web server to windows server 2012 with IIS8. We have this issue when users try to connect the asp.net state service to this web server remotely. It always popup Unable to make the session state request to the session state server. Please ensure that the ASP.NET State service is started and that the client and server ports are the same. If the server is on a remote machine, please ensure that it accepts remote requests by checking the value of HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\aspnet_state\Parameters\AllowRemoteConnection. If the server is on the local machine, and if the before mentioned registry value does not exist or is set to 0, then the state server connection string must use either 'localhost' or '127.0.0.1' as the server name. In IIS7 / 7.5 we use the same way and it works fine. As long as the state service is running and firewall is set properly, we don't have any problem. However, in IIS8 it doesn't work. (We even turn off firewall to test it) Thanks for helping.

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  • How to convince Out of state resume filtering?

    - by sanksjaya
    Hello folks! Personally I've applied to quiet a handful of IT admin jobs inside my state and to the ones that are way far away. The sad part is I never miss to get an interview with the jobs in my state, but get a call once in a blue moon from jobs out of my state. Note: All the jobs are of similar nature. Recently one of my friends told me that "Applicants with local addresses are the ones that are even looked upon". How true is this? Does filtering take place at address level before qualifications? Is using a PO box on resume acceptable [one for each state like CA, TX, VA]? Any other suggestions to get calls from out of state? Thank you :) [wiki] =================== EDIT: Ignore my previous questions. PO box is out of my mind. So changed the title. Here are my new questions: 1. How true is this? Does filtering take place at address level before qualifications? 2. I'm ready to relocate anywhere on my own (Time/Money). How do I convince out-of-state resume filtering HR's? Sanks

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  • Best method to select an object from another unknown jQuery object

    - by Yosi
    Lets say I have a jQuery object/collection stored in a variable named obj, which should contain a DOM element with an id named target. I don't know in advance if target will be a child in obj, i.e.: obj = $('<div id="parent"><div id="target"></div></div>'); or if obj equals target, i.e.: obj = $('<div id="target"></div>'); or if target is a top-level element inside obj, i.e.: obj = $('<div id="target"/><span id="other"/>'); I need a way to select target from obj, but I don't know in advance when to use .find and when to use .filter. What would be the fastest and/or most concise method of extracting target from obj? What I've come up with is: var $target = obj.find("#target").add(obj.filter("#target")); UPDATE I'm adding solutions to a JSPERF test page to see which one is the best. Currently my solution is still the fastest. Here is the link, please run the tests so that we'll have more data: http://jsperf.com/jquery-selecting-objects

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  • Creating a new object destroys an older object with different name in C++

    - by Mikael
    First question here! So, I am having some problems with pointers in Visual C++ 2008. I'm writing a program which will control six cameras and do some processing on them so to clean things up I have created a Camera Manager class. This class handles all operations which will be carried out on all the cameras. Below this is a Camera class which interacts with each individual camera driver and does some basic image processing. Now, the idea is that when the manager is initialised it creates two cameras and adds them to a vector so that I can access them later. The catch here is that when I create the second camera (camera2) the first camera's destructor is called for some reason, which then disconnects the camera. Normally I'd assume that the problem is somewhere in the Camera class, but in this case everything works perfectly as long as I don't create the camera2 object. What's gone wrong? CameraManager.h: #include "stdafx.h" #include <vector> #include "Camera.h" class CameraManager{ std::vector<Camera> cameras; public: CameraManager(); ~CameraManager(); void CaptureAll(); void ShowAll(); }; CameraManager.cpp: #include "stdafx.h" #include "CameraManager.h" CameraManager::CameraManager() { printf("Camera Manager: Initializing\n"); [...] Camera *camera1 = new Camera(NodeInfo,1, -44,0,0); cameras.push_back(*camera1); // Adding the following two lines causes camera1's destructor to be called. Why? Camera *camera2 = new Camera(NodeInfo,0, 44,0,0); cameras.push_back(*camera2); printf("Camera Manager: Ready\n"); }

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  • Most efficient way of checking if Date object and Calendar object are in the same month

    - by Indigenuity
    I am working on a project that will run many thousands of comparisons between dates to see if they are in the same month, and I am wondering what the most efficient way of doing it would be. This isn't exactly what my code looks like, but here's the gist: List<Date> dates = getABunchOfDates(); Calendar month = Calendar.getInstance(); for(int i = 0; i < numMonths; i++) { for(Date date : dates) { if(sameMonth(month, date) .. doSomething } month.add(Calendar.MONTH, -1); } Creating a new Calendar object for every date seems like a pretty hefty overhead when this comparison will happen thousands of times, soI kind of want to cheat a bit and use the deprecated method Date.getMonth() and Date.getYear() public static boolean sameMonth(Calendar month, Date date) { return month.get(Calendar.YEAR) == date.getYear() && month.get(Calendar.MONTH) == date.getMonth(); } I'm pretty close to just using this method, since it seems to be the fastest, but is there a faster way? And is this a foolish way, since the Date methods are deprecated? Note: This project will always run with Java 7

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  • Passing null child object from parent object to a partial view

    - by Mike
    I have an object which contains models for my ASP.NET MVC web app. The Model that is being passed into the view has sub models for "gadgets" on that particular view. Each of these sub models gets passed to a partial view (gadget). The problem is when I have a null model in the view model. See example below. View Model: public class FooBarHolder() { public FooBar1 FooBar1 { get; set; } public FooBar2 FooBar2 { get; set; } } We pass FooBarHolder into the view and inside the view we make calls such as <% Html.RenderPartial("Foo", Model.FooBar1); %> <% Html.RenderPartial("Foo2", Model.FooBar2); %> Now say for instance that Model.FooBar2 was null. What I am experiencing from the strongly typed partial view is an error that says "This view expected a model of type FooBar2 but got a model of type FooBarHolder." Why is this happening instead of just passing in a null?

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  • How to pause and resume a game in XNA using the same key?

    - by user13095
    I'm attempting to implement a really simple game state system, this is my first game - trying to make a Tetris clone. I'd consider myself a novice programmer at best. I've been testing it out by drawing different textures to the screen depending on the current state. The 'Not Playing' state seems to work fine, I press Space and it changes to 'Playing', but when I press 'P' to pause or resume the game nothing happens. I tried checking current and previous keyboard states thinking it was happening to fast for me to see, but again nothing seemed to happen. If I change either the pause or resume, so they're both different, it works as intended. I'm clearly missing something obvious, or completely lacking some know-how in regards to how update and/or the keyboard states work. Here's what I have in my Update method at the moment: protected override void Update(GameTime gameTime) { KeyboardState CurrentKeyboardState = Keyboard.GetState(); // Allows the game to exit if (CurrentKeyboardState.IsKeyDown(Keys.Escape)) this.Exit(); // TODO: Add your update logic here if (CurrentGameState == GameStates.NotPlaying) { if (CurrentKeyboardState.IsKeyDown(Keys.Space)) CurrentGameState = GameStates.Playing; } if (CurrentGameState == GameStates.Playing) { if (CurrentKeyboardState.IsKeyDown(Keys.P)) CurrentGameState = GameStates.Paused; } if (CurrentGameState == GameStates.Paused) { if (CurrentKeyboardState.IsKeyDown(Keys.P)) CurrentGameState = GameStates.Playing; } base.Update(gameTime); }

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  • Performance Improvement: Session State

    Performance is critical to today's successful applications and web sites. If you design with an awareness of the session state management challenges you can always change your strategies to match your performance needs.

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  • Performance Improvement: Session State

    Performance is critical to today's successful applications and web sites. If you design with an awareness of the session state management challenges you can always change your strategies to match your performance needs.

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  • Making sense of the Game State manager tutorial?

    - by Johnny Quest
    I have come across the Game State Managemnet tutorial at http://create.msdn.com/en-US/education/catalog/sample/game_state_management because I thought this would be a good place to start a game off. I have added a new screen, but I am still a bit lost on how everything works. When I make my game, do I only need one more additional screen? just for gameplay? or should I have a different screen for each level?

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  • finite state machine used in mario like platform game

    - by juakob
    I dont understand how to use a finite state machine with the entity controlled by the player. For example i have a mario(2d platform) i can jump,run,walk,take damage,swim,etc so my first thought was to use this actions as states. But what happen when you are running when you take damage? or jumping taking damage and shooting at the same time? I just want to add functionalities(actions) to the player in a clean way(not using ifs for all the actions in the entity update)

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  • Arcball 3D camera - how to convert from camera to object coordinates

    - by user38873
    I have checked multiple threads before posting, but i havent been able to figure this one out. Ok so i have been following this tutorial, but im not using glm, ive been implementing everything up until now, like lookat etc. http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Arcball So i can rotate with the click and drag of the mouse, but when i rotate 90º degrees around Y and then move the mouse upwards or donwwards, it rotates on the wrong axis, this problem is demonstrated on this part of the tutorial An extra trick is converting the rotation axis from camera coordinates to object coordinates. It's useful when the camera and object are placed differently. For instace, if you rotate the object by 90° on the Y axis ("turn its head" to the right), then perform a vertical move with your mouse, you make a rotation on the camera X axis, but it should become a rotation on the Z axis (plane barrel roll) for the object. By converting the axis in object coordinates, the rotation will respect that the user work in camera coordinates (WYSIWYG). To transform from camera to object coordinates, we take the inverse of the MV matrix (from the MVP matrix triplet). What i have to do acording to the tutorial is convert my axis_in_camera_coordinates to object coordinates, and the rotation is done well, but im confused on what matrix i use to do just that. The tutorial talks about converting the axis from camera to object coordinates by using the inverse of the MV. Then it shows these 3 lines of code witch i havent been able to understand. glm::mat3 camera2object = glm::inverse(glm::mat3(transforms[MODE_CAMERA]) * glm::mat3(mesh.object2world)); glm::vec3 axis_in_object_coord = camera2object * axis_in_camera_coord; So what do i aply to my calculated axis?, the inverse of what, i supose the inverse of the model view? So my question is how do you transform camera axis to object axis. Do i apply the inverse of the lookat matrix? My code: if (cur_mx != last_mx || cur_my != last_my) { va = get_arcball_vector(last_mx, last_my); vb = get_arcball_vector( cur_mx, cur_my); angle = acos(min(1.0f, dotProduct(va, vb)))*20; axis_in_camera_coord = crossProduct(va, vb); axis.x = axis_in_camera_coord[0]; axis.y = axis_in_camera_coord[1]; axis.z = axis_in_camera_coord[2]; axis.w = 1.0f; last_mx = cur_mx; last_my = cur_my; } Quaternion q = qFromAngleAxis(angle, axis); Matrix m; qGLMatrix(q,m); vi = mMultiply(m, vi); up = mMultiply(m, up); ViewMatrix = ogLookAt(vi.x, vi.y, vi.z,0,0,0,up.x,up.y,up.z);

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  • Best practices for periodically saving game state to disk

    - by Ben Morris
    I'm working on an MMO. All of the player and environment data lives on a server and is kept in memory. There's a "world" object which keeps track of all of the maps, characters, etc. and their relations to each other. To avoid data loss in case of a crash, I've been periodically serializing the world to disk. The trouble is, this object can be quite large, so when the server starts writing, there's noticeable in-game slowdown for a few seconds, which I'd like to avoid. Any pointers on how to go about this in a more efficient way?

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